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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
65 103
66static struct 104static struct
67{ 105{
68#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 107#include "glfunc.h"
70#undef GL_FUNC 108#undef GL_FUNC
71} gl; 109} gl;
72 110
111static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 113{
75 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 118 else
80 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
81} 120}
82 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
83#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
84 148
85#include "pango-font.c" 149#include "pango-font.c"
86#include "pango-fontmap.c" 150#include "pango-fontmap.c"
87#include "pango-render.c" 151#include "pango-render.c"
88 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
91 157
92typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
93 159
94static int 160static int
95shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
96{ 162{
97 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
111 177
112typedef struct cf_layout { 178typedef struct cf_layout {
113 PangoLayout *pl; 179 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
115 int base_height; 181 int base_height;
116 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
117} *CFPlus__Layout; 184} *DC__Layout;
118 185
119static CFPlus__Font default_font; 186static DC__Font default_font;
120static PangoContext *opengl_context; 187static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
122 189
123static void 190static void
124substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
129#endif 196#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 198}
132 199
133static void 200static void
134layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
150 PangoRectangle rect; 217 PangoRectangle rect;
151 218
152 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
160 227
161 *w = rect.width; 228 *w = rect.width;
162 *h = rect.height; 229 *h = rect.height;
163} 230}
164 231
232typedef uint16_t tileid;
165typedef uint16_t mapface; 233typedef uint16_t faceid;
166 234
167typedef struct { 235typedef struct {
168 GLint name; 236 GLuint name;
169 int w, h; 237 int w, h;
170 float s, t; 238 float s, t;
171 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
172} maptex; 243} maptex;
173 244
174typedef struct { 245typedef struct {
175 uint32_t player; 246 uint32_t player;
176 mapface face[3]; 247 tileid tile[3];
177 uint16_t darkness; 248 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 250} mapcell;
180 251
181typedef struct { 252typedef struct {
182 int32_t c0, c1; 253 int32_t c0, c1;
183 mapcell *col; 254 mapcell *col;
184} maprow; 255} maprow;
185 256
186typedef struct map { 257typedef struct map {
187 int x, y, w, h; 258 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 260 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 261 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 262
195 int32_t rows; 263 int32_t rows;
196 maprow *row; 264 maprow *row;
197} *CFPlus__Map; 265} *DC__Map;
198 266
199static char * 267static char *
200prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
201{ 269{
202 char *p; 270 char *p;
219} 287}
220 288
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
224static maprow * 312static maprow *
225map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
226{ 314{
227 if (0 > y) 315 if (0 > y)
228 { 316 {
229 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
268 356
269 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
270} 358}
271 359
272static mapcell * 360static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
274{ 362{
275 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
276} 364}
277 365
278static void 366static void
279map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
280{ 368{
281 int r; 369 int r;
282 370
283 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
291 self->oy = 0; 379 self->oy = 0;
292 self->row = 0; 380 self->row = 0;
293 self->rows = 0; 381 self->rows = 0;
294} 382}
295 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
296static void 394static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 396{
299 int x, y; 397 int x, y;
300 maprow *row; 398 maprow *row;
301 mapcell *cell; 399 mapcell *cell;
302 400
314 if (x >= row->c1) 412 if (x >= row->c1)
315 break; 413 break;
316 414
317 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
318 416
319 cell->darkness = 0; 417 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 418 }
324 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
325} 436}
326 437
327static void 438static void
328music_finished (void) 439music_finished (void)
329{ 440{
365 n |= n >> 16; 476 n |= n >> 16;
366 477
367 return n + 1; 478 return n + 1;
368} 479}
369 480
370MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
371 592
372PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
373 594
374BOOT: 595BOOT:
375{ 596{
376 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 598 static const struct {
378 const char *name; 599 const char *name;
379 IV iv; 600 IV iv;
380 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
382 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
464 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 762
477 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 764
479 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
480# undef const_iv 795# undef const_iv
481 }; 796 };
482 797
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
486 810
487int 811int
488in_destruct () 812in_destruct ()
489 CODE: 813 CODE:
490 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
493 817
494NV floor (NV x) 818NV floor (NV x)
495 819
496NV ceil (NV x) 820NV ceil (NV x)
497 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
498void 826void
499pango_init () 827pango_init ()
500 CODE: 828 CODE:
501{ 829{
502 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
505} 838}
506 839
507int 840char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 841
510void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
511SDL_Quit () 850void SDL_Quit ()
512 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
513void 861void
514SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
515 PPCODE: 863 PPCODE:
516{ 864{
517 SDL_Rect **m; 865 SDL_Rect **m;
518 866
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 871
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 874
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 879
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 882
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 884
543 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
544 while (*m) 886 while (*m)
545 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
546 AV *av = newAV (); 890 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
550 897
551 ++m; 898 ++m;
552 } 899 }
553} 900}
554 901
555char *
556SDL_GetError ()
557
558int 902int
559SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
561 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 916 );
917
564 if (RETVAL) 918 if (RETVAL)
565 { 919 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 924#include "glfunc.h"
569# undef GL_FUNC 925#undef GL_FUNC
570 } 926 }
927}
571 OUTPUT: 928 OUTPUT:
572 RETVAL 929 RETVAL
573 930
574void 931void
575SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
576 933
577char * 934char *
578SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
579 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
580void 943void
581SDL_PollEvent () 944poll_events ()
582 PPCODE: 945 PPCODE:
583{ 946{
584 SDL_Event ev; 947 SDL_Event ev;
585 948
586 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 951 {
588 HV *hv = newHV (); 952 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 954
591 switch (ev.type) 955 switch (ev.type)
592 { 956 {
593 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
594 case SDL_KEYUP: 958 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 964 break;
600 965
601 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 969 break;
605 970
606 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
614 break; 997 break;
615 998
616 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1002
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1013 break;
631 } 1014 }
632 1015
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1017 }
635} 1018}
636 1019
637int 1020int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1022 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
642 1025
643void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
644Mix_CloseAudio () 1043Mix_CloseAudio ()
645 1044
646int 1045int
647Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
648 1047
1048const char *
1049Mix_GetError ()
1050
649void 1051void
650lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
651 CODE: 1053 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1055
656void 1056void
657win32_proxy_info () 1057win32_proxy_info ()
658 PPCODE: 1058 PPCODE:
659{ 1059{
660#ifdef _WIN32 1060#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1061 char buffer[2048];
663 DWORD buflen; 1062 DWORD buflen;
664 1063
665 EXTEND (SP, 3); 1064 EXTEND (SP, 3);
666 1065
681 } 1080 }
682 } 1081 }
683#endif 1082#endif
684} 1083}
685 1084
686void 1085int
687add_font (char *file) 1086add_font (char *file)
688 CODE: 1087 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
690 1091
691void 1092void
692load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
693 ALIAS: 1094 ALIAS:
694 load_image_file = 1 1095 load_image_file = 1
697 STRLEN image_len; 1098 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
704 1105
705 if (!rw) 1106 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
707 1108
780void 1181void
781error (char *message) 1182error (char *message)
782 CODE: 1183 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1185#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1187#endif
787 1188
788void 1189void
789fatal (char *message) 1190fatal (char *message)
790 CODE: 1191 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1193#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1195#endif
795 _exit (1); 1196 _exit (1);
796 1197
797void 1198void
798_exit (int retval) 1199_exit (int retval = 0)
799 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
800 _exit (retval); 1204 _exit (retval);
1205#endif
801 1206
802MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
803 1215
804CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1229 CODE:
807{ 1230{
808 int count; 1231 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1235}
813 OUTPUT: 1236 OUTPUT:
814 RETVAL 1237 RETVAL
815 1238
816void 1239void
817DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
818 CODE: 1241 CODE:
819 pango_font_description_free (self); 1242 pango_font_description_free (self);
820 1243
821void 1244void
822make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
823 CODE: 1247 CODE:
824 default_font = self; 1248 default_font = self;
825 1249
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1251
1252PROTOTYPES: DISABLE
1253
828void 1254void
829reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
830 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
831 tc_clear (); 1264 tc_restore ();
832 1265
833CFPlus::Layout 1266DC::Layout
834new (SV *class) 1267new (SV *class)
835 CODE: 1268 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
837 1270
838 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
845 1279
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
848 OUTPUT: 1282 OUTPUT:
849 RETVAL 1283 RETVAL
850 1284
851void 1285void
852DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
853 CODE: 1287 CODE:
854 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
855 Safefree (self); 1290 Safefree (self);
856 1291
857void 1292void
858set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
859 CODE: 1294 CODE:
860{ 1295{
861 STRLEN textlen; 1296 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
863 1298
864 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
865} 1300}
866 1301
867void 1302void
868set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
869 CODE: 1304 CODE:
870{ 1305{
871 STRLEN textlen; 1306 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
873 1308
874 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
875} 1310}
876 1311
877void 1312void
878set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
879 CODE: 1314 CODE:
880{ 1315{
881 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1318 const char *pos = text;
918 if (attrs) 1353 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
920} 1355}
921 1356
922void 1357void
923get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
924 PPCODE: 1359 PPCODE:
925{ 1360{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1362
928 do 1363 do
929 { 1364 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1366
932 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
933 { 1368 {
934 PangoRectangle extents; 1369 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1378
944 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
945} 1380}
946 1381
947int 1382int
948has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
949 CODE: 1384 CODE:
950{ 1385{
951 int lines = 1; 1386 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
953 1388
958} 1393}
959 OUTPUT: 1394 OUTPUT:
960 RETVAL 1395 RETVAL
961 1396
962SV * 1397SV *
963get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
964 CODE: 1399 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
967 OUTPUT: 1402 OUTPUT:
968 RETVAL 1403 RETVAL
969 1404
970void 1405void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1407 CODE:
973 self->r = r; 1408 self->r = r;
974 self->g = g; 1409 self->g = g;
975 self->b = b; 1410 self->b = b;
976 self->a = a; 1411 self->a = a;
977 1412
978void 1413void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1415 CODE:
981 if (self->font != font) 1416 if (self->font != font)
982 { 1417 {
983 self->font = font; 1418 self->font = font;
984 layout_update_font (self); 1419 layout_update_font (self);
985 } 1420 }
986 1421
987void 1422void
988set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
989 CODE: 1424 CODE:
990 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
991 { 1426 {
992 self->base_height = base_height; 1427 self->base_height = base_height;
993 layout_update_font (self); 1428 layout_update_font (self);
994 } 1429 }
995 1430
996void 1431void
997set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
998 CODE: 1433 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1435
1001void 1436void
1002set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1003 CODE: 1438 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1440
1006void 1441void
1007set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1008 CODE: 1443 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1445
1011void 1446void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1448 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1019 ); 1454 );
1020 1455
1021void 1456void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1458 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1460
1026void 1461void
1027size (CFPlus::Layout self) 1462size (DC::Layout self)
1028 PPCODE: 1463 PPCODE:
1029{ 1464{
1030 int w, h; 1465 int w, h;
1031 1466
1032 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1037} 1472}
1038 1473
1039int 1474int
1040descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1041 CODE: 1476 CODE:
1042{ 1477{
1043 PangoRectangle rect; 1478 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1047} 1482}
1048 OUTPUT: 1483 OUTPUT:
1049 RETVAL 1484 RETVAL
1050 1485
1051int 1486int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1488 CODE:
1054{ 1489{
1055 int index, trailing; 1490 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1492 RETVAL = index + trailing;
1058} 1493}
1059 OUTPUT: 1494 OUTPUT:
1060 RETVAL 1495 RETVAL
1061 1496
1062void 1497void
1063cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1499 PPCODE:
1065{ 1500{
1066 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1503
1069 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1508}
1074 1509
1075void 1510void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1079 self->pl, 1556 self->pl,
1557 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1082 flags 1560 flags
1083 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1084 1565
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1566void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1089 CODE: 1568 CODE:
1090{ 1569{
1091 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1577
1094 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1594 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1595 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1599
1108 SvPOK_only (result_); 1600 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1110 1602
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1604 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1606
1115 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1608 }
1122} 1609}
1123 1610
1124void 1611void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1618{
1132 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1136 1626
1137 if (items < 5) 1627 if (items < 5)
1138 { 1628 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1170 } 1660 }
1171} 1661}
1172 1662
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1174 1673
1175CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1177 CODE: 1680 CODE:
1178 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1682 RETVAL->x = 0;
1180 RETVAL->y = 0; 1683 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1691 RETVAL->row = 0;
1191 OUTPUT: 1692 OUTPUT:
1192 RETVAL 1693 RETVAL
1193 1694
1194void 1695void
1195DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1196 CODE: 1697 CODE:
1197{ 1698{
1198 map_clear (self); 1699 map_clear (self);
1199 Safefree (self->face); 1700 Safefree (self->face2tile);
1200 Safefree (self->tex); 1701 Safefree (self->tex);
1201 Safefree (self); 1702 Safefree (self);
1202} 1703}
1203 1704
1204void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1205clear (CFPlus::Map self) 1712clear (DC::Map self)
1206 CODE: 1713 CODE:
1207 map_clear (self); 1714 map_clear (self);
1208 1715
1209void 1716void
1210set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1718 CODE:
1212{ 1719{
1213 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1721 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1722}
1221 1723
1222void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1749 CODE:
1225{ 1750{
1226 while (self->texs <= texid) 1751 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1752
1232 { 1753 {
1233 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1234 1755
1235 tex->name = name; 1756 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1775}
1255 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1256int 1797int
1257ox (CFPlus::Map self) 1798ox (DC::Map self)
1258 ALIAS: 1799 ALIAS:
1259 oy = 1 1800 oy = 1
1260 x = 2 1801 x = 2
1261 y = 3 1802 y = 3
1262 w = 4 1803 w = 4
1273 } 1814 }
1274 OUTPUT: 1815 OUTPUT:
1275 RETVAL 1816 RETVAL
1276 1817
1277void 1818void
1278scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1279 CODE: 1820 CODE:
1280{ 1821{
1281 if (dx > 0) 1822 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1824 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1826
1286 if (dy > 0) 1827 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1829 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1831
1291 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1293 1834
1294 while (self->y < 0) 1835 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1300 } 1841 }
1301} 1842}
1302 1843
1303void 1844SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1846 CODE:
1306{ 1847{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1850 mapcell *cell;
1310 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1311 1854
1312 while (data < data_end - 1) 1855 while (data < data_end - 1)
1313 { 1856 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1315 1858
1335 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1336 1879
1337 do 1880 do
1338 { 1881 {
1339 ext = *data++; 1882 ext = *data++;
1340 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1341 1884
1342 if (cmd < 4) 1885 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1345 { 1888 {
1346 cell->stat_width = 1; 1889 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1348 } 1891 }
1349 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1352 { 1895 {
1353 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1900
1356 data += *data + 1; 1901 data += *data + 1;
1357 } 1902 }
1358 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1904 cell->flags = *data++;
1366 } 1911 }
1367 else 1912 else
1368 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1369 } 1914 }
1370 1915
1916 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1917 if (flags & (4 >> z))
1372 { 1918 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1374 } 1938 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1939 }
1386 else 1940 else
1387 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1388 } 1942 }
1389} 1943}
1944 OUTPUT:
1945 RETVAL
1390 1946
1391SV * 1947SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1949 CODE:
1394{ 1950{
1395 int x1, x; 1951 int x1, x;
1396 int y1, y; 1952 int y1, y;
1397 int z; 1953 int z;
1418 { 1974 {
1419 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1420 1976
1421 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1422 { 1978 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1981 int a1 = tex.a;
1430 1982
1431 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1987 }
1437 } 1988 }
1438 1989
1439 *map++ = (r ) 1990 *map++ = (r )
1440 | (g << 8) 1991 | (g << 8)
1447} 1998}
1448 OUTPUT: 1999 OUTPUT:
1449 RETVAL 2000 RETVAL
1450 2001
1451void 2002void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2004 CODE:
1454{ 2005{
1455 int vx, vy;
1456 int x, y, z; 2006 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2007
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1462 2018
1463 /* 2019 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2020
1468 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1471 */
1472 2024
1473 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1474 2060
1475 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2064
1480 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1481 2067
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1485 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1487 { 2075 {
1488 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1489 2077
1490 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 2080 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1496 2088
1497 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1498 { 2211 {
1499 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2214
1503 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1504 { 2217 {
1505 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2220
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1519 { 2224 {
1520 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1523 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1524 glEnd (); 2241 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1527 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1532 } 2267 }
1533 } 2268 }
1534 }
1535 } 2269 }
1536 2270
1537 glEnd (); 2271 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1540 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1541 2302
1542 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1545 { 2306 {
1546 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1547 2308
1548 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2311 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1552 2313
1553 int px = x * 32; 2314 int px = x * T;
1554 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1555 2322
1556 if (cell->stat_hp) 2323 if (cell->stat_hp)
1557 { 2324 {
1558 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2327
1561 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2330 px + width - 1, py);
1564 2331
1570 } 2337 }
1571 } 2338 }
1572} 2339}
1573 2340
1574void 2341void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2343 CODE:
1577{ 2344{
1578 static float color[16][3] = { 2345 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2397 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2398 glDisable (GL_TEXTURE_2D);
1632} 2399}
1633 2400
1634void 2401void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2402fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2403 PPCODE:
1637{ 2404{
1638 int vx, vy;
1639 int x, y; 2405 int x, y;
2406 int sw1 = sw + 2;
2407 int sh1 = sh + 2;
2408 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2409 int sw34 = (sw * 3 + 3) & ~3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2413
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2414 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2415 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2416
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2417 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2418 my += self->y - 1;
1650 2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421
1651 for (y = 0; y < sh; y++) 2422 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2423 if (0 <= y + my && y + my < self->rows)
1653 { 2424 {
1654 maprow *row = self->row + (y + vy); 2425 maprow *row = self->row + (y + my);
1655 2426
1656 for (x = 0; x < sw; x++) 2427 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2428 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2429 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2430 mapcell *cell = row->col + (x + mx - row->c0);
1660 2431
1661 darkness[y * sw4 + x] = cell->darkness 2432 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2433 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2434 : 255 - FOW_DARKNESS;
1664 } 2435 }
1665 } 2436 }
1666 2437
2438 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x)
2440 {
2441 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2442 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2443 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2444 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2445 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2446 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2447 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2448 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2449 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2450
2451 uint8_t r11 = (d11 + d21 + d12) / 3;
2452 uint8_t r21 = d21;
2453 uint8_t r31 = (d21 + d31 + d32) / 3;
2454
2455 uint8_t r12 = d12;
2456 uint8_t r22 = d22;
2457 uint8_t r32 = d32;
2458
2459 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3;
2462
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2472 }
2473
2474 free (darkness1);
2475
1667 EXTEND (SP, 3); 2476 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2477 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2478 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2479 PUSHs (darkness3_sv);
1671} 2480}
1672 2481
1673SV * 2482SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2483get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2484 CODE:
1676{ 2485{
1677 int x, y, x1, y1; 2486 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2487 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2488 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2513 if (row && row->c0 <= x && x < row->c1)
1705 { 2514 {
1706 mapcell *cell = row->col + (x - row->c0); 2515 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2516 uint8_t flags = 0;
1708 2517
1709 if (cell->face [0]) flags |= 1; 2518 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2519 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2520 if (cell->tile [2]) flags |= 4;
1712 2521
1713 *data++ = flags; 2522 *data++ = flags;
1714 2523
1715 if (flags & 1) 2524 if (flags & 1)
1716 { 2525 {
2526 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2527 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2528 *data++ = tile;
1719 } 2529 }
1720 2530
1721 if (flags & 2) 2531 if (flags & 2)
1722 { 2532 {
2533 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2534 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2535 *data++ = tile;
1725 } 2536 }
1726 2537
1727 if (flags & 4) 2538 if (flags & 4)
1728 { 2539 {
2540 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2541 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2542 *data++ = tile;
1731 } 2543 }
1732 } 2544 }
1733 else 2545 else
1734 *data++ = 0; 2546 *data++ = 0;
1735 } 2547 }
1736 } 2548 }
1737 2549
2550 /* if size is w*h + 5 then no data has been found */
2551 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2552 {
1738 SvPOK_only (data_sv); 2553 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2554 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2555 }
2556
1740 RETVAL = data_sv; 2557 RETVAL = data_sv;
1741} 2558}
1742 OUTPUT: 2559 OUTPUT:
1743 RETVAL 2560 RETVAL
1744 2561
1745void 2562void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2563set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2564 PPCODE:
1748{ 2565{
1749 int x, y, z; 2566 int x, y, z;
1750 int w, h; 2567 int w, h;
1751 int x1, y1; 2568 int x1, y1;
2569 STRLEN len;
2570 uint8_t *data, *end;
2571
2572 len = SvLEN (data_sv);
2573 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2574 data = SvPVbyte_nolen (data_sv);
2575 end = data + len + 8;
2576
2577 if (len < 5)
2578 XSRETURN_EMPTY;
1752 2579
1753 if (*data++ != 0) 2580 if (*data++ != 0)
1754 return; /* version mismatch */ 2581 XSRETURN_EMPTY; /* version mismatch */
1755 2582
1756 w = *data++ << 8; w |= *data++; 2583 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2584 h = *data++ << 8; h |= *data++;
1758 2585
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2586 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2598 {
1772 maprow *row = map_get_row (self, y); 2599 maprow *row = map_get_row (self, y);
1773 2600
1774 for (x = x0; x < x1; x++) 2601 for (x = x0; x < x1; x++)
1775 { 2602 {
2603 uint8_t flags;
2604
2605 if (data + 7 >= end)
2606 XSRETURN_EMPTY;
2607
1776 uint8_t flags = *data++; 2608 flags = *data++;
1777 2609
1778 if (flags) 2610 if (flags)
1779 { 2611 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2612 mapcell *cell = row_get_cell (row, x);
2613 tileid tile[3] = { 0, 0, 0 };
1783 2614
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2615 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2616 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2617 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2618
1788 if (cell->darkness == 0) 2619 if (cell->darkness == 0)
1789 { 2620 {
1790 cell->darkness = 0; 2621 /*cell->darkness = 0;*/
2622 EXTEND (SP, 3);
1791 2623
1792 for (z = 0; z <= 2; z++) 2624 for (z = 0; z <= 2; z++)
1793 { 2625 {
1794 cell->face[z] = face[z]; 2626 tileid t = tile [z];
1795 2627
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2628 if (t >= self->texs || (t && !self->tex [t].name))
2629 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2630 PUSHs (sv_2mortal (newSViv (t)));
2631 need_texid (self, t);
2632 }
2633
2634 cell->tile [z] = t;
1798 } 2635 }
1799 } 2636 }
1800 } 2637 }
1801 } 2638 }
1802 } 2639 }
1803} 2640}
1804 2641
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2642MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2643
1807CFPlus::MixChunk 2644DC::RW
1808new_from_file (SV *class, char *path) 2645new (SV *class, SV *data_sv)
1809 CODE: 2646 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2647{
2648 STRLEN datalen;
2649 char *data = SvPVbyte (data_sv, datalen);
2650
2651 RETVAL = SDL_RWFromConstMem (data, datalen);
2652}
1811 OUTPUT: 2653 OUTPUT:
1812 RETVAL 2654 RETVAL
1813 2655
2656DC::RW
2657new_from_file (SV *class, const char *path, const char *mode = "rb")
2658 CODE:
2659 RETVAL = SDL_RWFromFile (path, mode);
2660 OUTPUT:
2661 RETVAL
2662
2663# fails on win32:
2664# dc.xs(2268) : error C2059: syntax error : '('
1814void 2665#void
2666#close (DC::RW self)
2667# CODE:
2668# (self->(close)) (self);
2669
2670MODULE = Deliantra::Client PACKAGE = DC::Channel
2671
2672PROTOTYPES: DISABLE
2673
2674DC::Channel
2675find ()
2676 CODE:
2677{
2678 RETVAL = Mix_GroupAvailable (-1);
2679
2680 if (RETVAL < 0)
2681 {
2682 RETVAL = Mix_GroupOldest (-1);
2683
2684 if (RETVAL < 0)
2685 XSRETURN_UNDEF;
2686
2687 Mix_HaltChannel (RETVAL);
2688 }
2689
2690 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128);
2692}
2693 OUTPUT:
2694 RETVAL
2695
2696void
2697halt (DC::Channel self)
2698 CODE:
2699 Mix_HaltChannel (self);
2700
2701void
2702expire (DC::Channel self, int ticks = -1)
2703 CODE:
2704 Mix_ExpireChannel (self, ticks);
2705
2706void
2707fade_out (DC::Channel self, int ticks = -1)
2708 CODE:
2709 Mix_FadeOutChannel (self, ticks);
2710
2711int
2712volume (DC::Channel self, int volume)
2713 CODE:
2714 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2715 OUTPUT:
2716 RETVAL
2717
2718void
2719unregister_all_effects (DC::Channel self)
2720 CODE:
2721 Mix_UnregisterAllEffects (self);
2722
2723void
2724set_panning (DC::Channel self, int left, int right)
2725 CODE:
2726 left = CLAMP (left , 0, 255);
2727 right = CLAMP (right, 0, 255);
2728 Mix_SetPanning (self, left, right);
2729
2730void
2731set_distance (DC::Channel self, int distance)
2732 CODE:
2733 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2734
2735void
2736set_position (DC::Channel self, int angle, int distance)
2737 CODE:
2738
2739void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE:
2742{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746}
2747
2748void
2749set_reverse_stereo (DC::Channel self, int flip)
2750 CODE:
2751 Mix_SetReverseStereo (self, flip);
2752
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754
2755PROTOTYPES: DISABLE
2756
2757DC::MixChunk
2758new (SV *class, DC::RW rwops)
2759 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2761 OUTPUT:
2762 RETVAL
2763
2764void
1815DESTROY (CFPlus::MixChunk self) 2765DESTROY (DC::MixChunk self)
1816 CODE: 2766 CODE:
1817 Mix_FreeChunk (self); 2767 Mix_FreeChunk (self);
1818 2768
1819int 2769int
1820volume (CFPlus::MixChunk self, int volume = -1) 2770volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2771 CODE:
2772 if (items > 1)
2773 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2774 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2775 OUTPUT:
1824 RETVAL 2776 RETVAL
1825 2777
1826int 2778DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2779play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2780 CODE:
2781{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2782 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2783
2784 if (RETVAL < 0)
2785 XSRETURN_UNDEF;
2786
2787 if (channel < 0)
2788 {
2789 Mix_UnregisterAllEffects (RETVAL);
2790 Mix_Volume (RETVAL, 128);
2791 }
2792}
1830 OUTPUT: 2793 OUTPUT:
1831 RETVAL 2794 RETVAL
1832 2795
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2797
1835int 2798int
1836volume (int volume = -1) 2799volume (int volume = -1)
2800 PROTOTYPE: ;$
1837 CODE: 2801 CODE:
2802 if (items > 0)
2803 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2804 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2805 OUTPUT:
1840 RETVAL 2806 RETVAL
1841 2807
2808void
2809fade_out (int ms)
2810 CODE:
2811 Mix_FadeOutMusic (ms);
2812
2813void
2814halt ()
2815 CODE:
2816 Mix_HaltMusic ();
2817
1842CFPlus::MixMusic 2818DC::MixMusic
1843new_from_file (SV *class, char *path) 2819new (SV *class, DC::RW rwops)
1844 CODE: 2820 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2821 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2822 OUTPUT:
1847 RETVAL 2823 RETVAL
1848 2824
1849void 2825void
1850DESTROY (CFPlus::MixMusic self) 2826DESTROY (DC::MixMusic self)
1851 CODE: 2827 CODE:
1852 Mix_FreeMusic (self); 2828 Mix_FreeMusic (self);
1853 2829
1854int 2830int
1855play (CFPlus::MixMusic self, int loops = -1) 2831play (DC::MixMusic self, int loops = -1)
1856 CODE: 2832 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2833 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2834 OUTPUT:
1859 RETVAL 2835 RETVAL
1860 2836
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2837void
2838fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2839 CODE:
2840 Mix_FadeInMusicPos (self, loops, ms, position);
2841
2842MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2843
2844PROTOTYPES: ENABLE
1862 2845
1863BOOT: 2846BOOT:
1864{ 2847{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2848 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2849 static const struct {
1867 const char *name; 2850 const char *name;
1868 IV iv; 2851 IV iv;
1869 } *civ, const_iv[] = { 2852 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2853# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2857 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2858 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2859 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2860 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2861 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2865 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2866 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2867 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2868 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2869 const_iv (GL_BACK),
2870 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2871 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2872 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2873 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2874 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2875 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2888 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2889 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2890 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2891 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2892 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2893 const_iv (GL_COMPRESSED_ALPHA_ARB),
2894 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2896 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2897 const_iv (GL_COMPRESSED_RGB_ARB),
2898 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2899 const_iv (GL_COMPILE),
2900 const_iv (GL_PROXY_TEXTURE_1D),
2901 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2902 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2903 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2904 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2905 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2906 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2927 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2928 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2929 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2930 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2931 const_iv (GL_CONSTANT_BORDER),
2932 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2933 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2934 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2935 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2936 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2937 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2938 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2939 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2940 const_iv (GL_TRIANGLE_FAN),
2941 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2943 const_iv (GL_POINT_SMOOTH_HINT),
2944 const_iv (GL_LINE_SMOOTH_HINT),
2945 const_iv (GL_POLYGON_SMOOTH_HINT),
2946 const_iv (GL_GENERATE_MIPMAP_HINT),
2947 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2948 const_iv (GL_FASTEST),
2949 const_iv (GL_DONT_CARE),
2950 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2951 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2952 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2953 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2954 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2955# undef const_iv
1952 }; 2956 };
1953 2957
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2960
2961 texture_av = newAV ();
2962 AvREAL_off (texture_av);
1956} 2963}
2964
2965void
2966disable_GL_EXT_blend_func_separate ()
2967 CODE:
2968 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0;
1957 2970
1958char * 2971char *
1959gl_vendor () 2972gl_vendor ()
1960 CODE: 2973 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2974 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2987 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2988 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2989 OUTPUT:
1977 RETVAL 2990 RETVAL
1978 2991
2992const char *glGetString (GLenum pname)
2993
2994GLint glGetInteger (GLenum pname)
2995 CODE:
2996 glGetIntegerv (pname, &RETVAL);
2997 OUTPUT:
2998 RETVAL
2999
3000GLdouble glGetDouble (GLenum pname)
3001 CODE:
3002 glGetDoublev (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
1979int glGetError () 3006int glGetError ()
1980 3007
1981void glFinish () 3008void glFinish ()
1982 3009
1983void glClear (int mask) 3010void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3047# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3048void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3049
2023# near_ and far_ are due to microsofts buggy "c" compiler 3050# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3051void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3052
3053PROTOTYPES: DISABLE
2025 3054
2026void glViewport (int x, int y, int width, int height) 3055void glViewport (int x, int y, int width, int height)
2027 3056
2028void glScissor (int x, int y, int width, int height) 3057void glScissor (int x, int y, int width, int height)
2029 3058
2037 3066
2038void glRotate (float angle, float x, float y, float z) 3067void glRotate (float angle, float x, float y, float z)
2039 CODE: 3068 CODE:
2040 glRotatef (angle, x, y, z); 3069 glRotatef (angle, x, y, z);
2041 3070
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3071void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3072 PROTOTYPE: @
2048 ALIAS: 3073 ALIAS:
2049 glColor_premultiply = 1 3074 glColor_premultiply = 1
2050 CODE: 3075 CODE:
2051 if (ix) 3076 if (ix)
2052 { 3077 {
2055 b *= a; 3080 b *= a;
2056 } 3081 }
2057 // microsoft visual "c" rounds instead of truncating... 3082 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3083 glColor4f (r, g, b, a);
2059 3084
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3085void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3086 CODE:
2068 glRasterPos3f (0, 0, z); 3087 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3088 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3089
2074 3093
2075void glTexCoord (float s, float t) 3094void glTexCoord (float s, float t)
2076 CODE: 3095 CODE:
2077 glTexCoord2f (s, t); 3096 glTexCoord2f (s, t);
2078 3097
3098void glRect (float x1, float y1, float x2, float y2)
3099 CODE:
3100 glRectf (x1, y1, x2, y2);
3101
3102void glRect_lineloop (float x1, float y1, float x2, float y2)
3103 CODE:
3104 glBegin (GL_LINE_LOOP);
3105 glVertex2f (x1, y1);
3106 glVertex2f (x2, y1);
3107 glVertex2f (x2, y2);
3108 glVertex2f (x1, y2);
3109 glEnd ();
3110
3111PROTOTYPES: ENABLE
3112
3113void glBegin (int mode)
3114
3115void glEnd ()
3116
3117void glPointSize (GLfloat size)
3118
3119void glLineWidth (GLfloat width)
3120
3121void glInterleavedArrays (int format, int stride, char *data)
3122
3123void glDrawElements (int mode, int count, int type, char *indices)
3124
3125# 1.2 void glDrawRangeElements (int mode, int start, int end
3126
2079void glTexEnv (int target, int pname, float param) 3127void glTexEnv (int target, int pname, float param)
2080 CODE: 3128 CODE:
2081 glTexEnvf (target, pname, param); 3129 glTexEnvf (target, pname, param);
2082 3130
2083void glTexParameter (int target, int pname, float param) 3131void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3147void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3148 CODE:
2101 if (gl.SeparableFilter2D) 3149 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3150 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3151
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3152void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3153
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3154void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3155
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3156void glDrawPixels (int width, int height, int format, int type, char *pixels)
3157
3158void glPixelZoom (float x, float y)
2109 3159
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3160void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3161
2112int glGenTexture () 3162int glGenTexture ()
2113 CODE: 3163 CODE:
2114{ 3164 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3165 OUTPUT:
2120 RETVAL 3166 RETVAL
2121 3167
2122void glDeleteTexture (int name) 3168void glDeleteTexture (int name)
2123 CODE: 3169 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3170 del_texture (name);
2127} 3171
2128
2129int glGenList () 3172int glGenList ()
2130 CODE: 3173 CODE:
2131 RETVAL = glGenLists (1); 3174 RETVAL = glGenLists (1);
2132 OUTPUT: 3175 OUTPUT:
2133 RETVAL 3176 RETVAL
2140 3183
2141void glEndList () 3184void glEndList ()
2142 3185
2143void glCallList (int list) 3186void glCallList (int list)
2144 3187
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189
3190PROTOTYPES: DISABLE
3191
3192void
3193find_widget (SV *self, NV x, NV y)
3194 PPCODE:
3195{
3196 if (within_widget (self, x, y))
3197 XPUSHs (self);
3198}
3199
3200BOOT:
3201{
3202 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3203
3204 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3205 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3206 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3207 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3208}
3209
3210void
3211draw (SV *self)
3212 CODE:
3213{
3214 HV *hv;
3215 SV **svp;
3216 NV x, y, w, h;
3217 SV *draw_x_sv = GvSV (draw_x_gv);
3218 SV *draw_y_sv = GvSV (draw_y_gv);
3219 SV *draw_w_sv = GvSV (draw_w_gv);
3220 SV *draw_h_sv = GvSV (draw_h_gv);
3221 double draw_x, draw_y;
3222
3223 if (!SvROK (self))
3224 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3225
3226 hv = (HV *)SvRV (self);
3227
3228 if (SvTYPE (hv) != SVt_PVHV)
3229 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3230
3231 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3232 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3233
3234 if (!h || !w)
3235 XSRETURN_EMPTY;
3236
3237 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3239
3240 draw_x = SvNV (draw_x_sv) + x;
3241 draw_y = SvNV (draw_y_sv) + y;
3242
3243 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3244 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3245 XSRETURN_EMPTY;
3246
3247 sv_setnv (draw_x_sv, draw_x);
3248 sv_setnv (draw_y_sv, draw_y);
3249
3250 glPushMatrix ();
3251 glTranslated (x, y, 0);
3252
3253 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3254 {
3255 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3256
3257 if (svp && SvTRUE (*svp))
3258 {
3259 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3260 glEnable (GL_BLEND);
3261 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3262 glBegin (GL_QUADS);
3263 glVertex2f (0, 0);
3264 glVertex2f (w, 0);
3265 glVertex2f (w, h);
3266 glVertex2f (0, h);
3267 glEnd ();
3268 glDisable (GL_BLEND);
3269 }
3270 }
3271#if 0
3272 // draw borders, for debugging
3273 glPushMatrix ();
3274 glColor4f (1., 1., 0., 1.);
3275 glTranslatef (.5, .5, 0.);
3276 glBegin (GL_LINE_LOOP);
3277 glVertex2f (0 , 0);
3278 glVertex2f (w - 1, 0);
3279 glVertex2f (w - 1, h - 1);
3280 glVertex2f (0 , h - 1);
3281 glEnd ();
3282 glPopMatrix ();
3283#endif
3284 PUSHMARK (SP);
3285 XPUSHs (self);
3286 PUTBACK;
3287 call_method ("_draw", G_VOID | G_DISCARD);
3288 SPAGAIN;
3289
3290 glPopMatrix ();
3291
3292 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3293 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3294}
3295

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