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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib/gmacros.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
65 106
66static struct 107static struct
67{ 108{
68#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 110#include "glfunc.h"
70#undef GL_FUNC 111#undef GL_FUNC
71} gl; 112} gl;
72 113
114static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 116{
75 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 121 else
80 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
81} 123}
82 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
83#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
84 151
85#include "pango-font.c" 152#include "pango-font.c"
86#include "pango-fontmap.c" 153#include "pango-fontmap.c"
87#include "pango-render.c" 154#include "pango-render.c"
88 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
91 160
92typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
93 162
94static int 163static int
95shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
96{ 165{
97 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
111 180
112typedef struct cf_layout { 181typedef struct cf_layout {
113 PangoLayout *pl; 182 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
115 int base_height; 184 int base_height;
116 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
117} *CFPlus__Layout; 187} *DC__Layout;
118 188
119static CFPlus__Font default_font; 189static DC__Font default_font;
120static PangoContext *opengl_context; 190static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
122 192
123static void 193static void
124substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
129#endif 199#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 201}
132 202
133static void 203static void
134layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
135{ 205{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
138 */ 208 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
140 210
141 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 213
144 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
145} 215}
146 216
147static void 217static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 219{
150 PangoRectangle rect; 220 PangoRectangle rect;
151 221
152 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
160 230
161 *w = rect.width; 231 *w = rect.width;
162 *h = rect.height; 232 *h = rect.height;
163} 233}
164 234
235typedef uint16_t tileid;
165typedef uint16_t mapface; 236typedef uint16_t faceid;
166 237
167typedef struct { 238typedef struct {
168 GLint name; 239 GLuint name;
169 int w, h; 240 int w, h;
170 float s, t; 241 float s, t;
171 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
172} maptex; 246} maptex;
173 247
174typedef struct { 248typedef struct {
175 uint32_t player; 249 uint32_t player;
176 mapface face[3]; 250 tileid tile[3];
177 uint16_t darkness; 251 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 253} mapcell;
180 254
181typedef struct { 255typedef struct {
182 int32_t c0, c1; 256 int32_t c0, c1;
183 mapcell *col; 257 mapcell *col;
184} maprow; 258} maprow;
185 259
186typedef struct map { 260typedef struct map {
187 int x, y, w, h; 261 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 263 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 264 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 265
195 int32_t rows; 266 int32_t rows;
196 maprow *row; 267 maprow *row;
197} *CFPlus__Map; 268} *DC__Map;
198 269
199static char * 270static char *
200prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
201{ 272{
202 char *p; 273 char *p;
219} 290}
220 291
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
224static maprow * 315static maprow *
225map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
226{ 317{
227 if (0 > y) 318 if (0 > y)
228 { 319 {
229 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
268 359
269 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
270} 361}
271 362
272static mapcell * 363static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
274{ 365{
275 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
276} 367}
277 368
278static void 369static void
279map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
280{ 371{
281 int r; 372 int r;
282 373
283 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
291 self->oy = 0; 382 self->oy = 0;
292 self->row = 0; 383 self->row = 0;
293 self->rows = 0; 384 self->rows = 0;
294} 385}
295 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
296static void 397static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 399{
299 int x, y; 400 int x, y;
300 maprow *row; 401 maprow *row;
301 mapcell *cell; 402 mapcell *cell;
302 403
314 if (x >= row->c1) 415 if (x >= row->c1)
315 break; 416 break;
316 417
317 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
318 419
319 cell->darkness = 0; 420 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 421 }
324 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
325} 439}
326 440
327static void 441static void
328music_finished (void) 442music_finished (void)
329{ 443{
365 n |= n >> 16; 479 n |= n >> 16;
366 480
367 return n + 1; 481 return n + 1;
368} 482}
369 483
370MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
371 595
372PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
373 597
374BOOT: 598BOOT:
375{ 599{
376 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 601 static const struct {
378 const char *name; 602 const char *name;
379 IV iv; 603 IV iv;
380 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
382 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
464 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 765
477 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 767
479 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
480# undef const_iv 798# undef const_iv
481 }; 799 };
482 800
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
486 813
487int 814int
488in_destruct () 815in_destruct ()
489 CODE: 816 CODE:
490 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 819 RETVAL
493 820
494NV floor (NV x) 821NV floor (NV x)
495 822
496NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
497 834
498void 835void
499pango_init () 836pango_init ()
500 CODE: 837 CODE:
501{ 838{
502 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
505} 847}
506 848
507int 849char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 850
510void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
511SDL_Quit () 859void SDL_Quit ()
512 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
513void 870void
514SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
515 PPCODE: 872 PPCODE:
516{ 873{
517 SDL_Rect **m; 874 SDL_Rect **m;
518 875
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 880
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 883
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 888
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 891
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 893
543 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
544 while (*m) 895 while (*m)
545 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
546 AV *av = newAV (); 899 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
550 906
551 ++m; 907 ++m;
552 } 908 }
553} 909}
554 910
555char *
556SDL_GetError ()
557
558int 911int
559SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
561 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 925 );
926
564 if (RETVAL) 927 if (RETVAL)
565 { 928 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 933#include "glfunc.h"
569# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 938 }
939}
571 OUTPUT: 940 OUTPUT:
572 RETVAL 941 RETVAL
573 942
574void 943void
575SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
576 945
577char * 946char *
578SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
579 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
580void 955void
581SDL_PollEvent () 956poll_events ()
582 PPCODE: 957 PPCODE:
583{ 958{
584 SDL_Event ev; 959 SDL_Event ev;
585 960
586 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 963 {
588 HV *hv = newHV (); 964 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 966
591 switch (ev.type) 967 switch (ev.type)
592 { 968 {
593 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
594 case SDL_KEYUP: 970 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 976 break;
600 977
601 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 981 break;
605 982
606 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
614 break; 1009 break;
615 1010
616 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1014
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1025 break;
631 } 1026 }
632 1027
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1029 }
635} 1030}
636 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
637int 1045int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1047 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
642 1050
643void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
644Mix_CloseAudio () 1068Mix_CloseAudio ()
645 1069
646int 1070int
647Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
648 1072
1073const char *
1074Mix_GetError ()
1075
649void 1076void
650lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
651 CODE: 1078 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1080
656void 1081void
657win32_proxy_info () 1082win32_proxy_info ()
658 PPCODE: 1083 PPCODE:
659{ 1084{
660#ifdef _WIN32 1085#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1086 char buffer[2048];
663 DWORD buflen; 1087 DWORD buflen;
664 1088
665 EXTEND (SP, 3); 1089 EXTEND (SP, 3);
666 1090
681 } 1105 }
682 } 1106 }
683#endif 1107#endif
684} 1108}
685 1109
686void 1110int
687add_font (char *file) 1111add_font (char *file)
688 CODE: 1112 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
690 1119
691void 1120void
692load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
693 ALIAS: 1122 ALIAS:
694 load_image_file = 1 1123 load_image_file = 1
697 STRLEN image_len; 1126 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
704 1133
705 if (!rw) 1134 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
707 1136
780void 1209void
781error (char *message) 1210error (char *message)
782 CODE: 1211 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1213#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1215#endif
787 1216
788void 1217void
789fatal (char *message) 1218fatal (char *message)
790 CODE: 1219 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1221#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1223#endif
795 _exit (1); 1224 _exit (1);
796 1225
797void 1226void
798_exit (int retval) 1227_exit (int retval = 0)
799 CODE: 1228 CODE:
1229#ifdef WIN32
1230 ExitThread (retval); // unclean, please beam me up
1231#else
800 _exit (retval); 1232 _exit (retval);
1233#endif
801 1234
802MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
803 1243
804CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1257 CODE:
807{ 1258{
808 int count; 1259 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1263}
813 OUTPUT: 1264 OUTPUT:
814 RETVAL 1265 RETVAL
815 1266
816void 1267void
817DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
818 CODE: 1269 CODE:
819 pango_font_description_free (self); 1270 pango_font_description_free (self);
820 1271
821void 1272void
822make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
823 CODE: 1275 CODE:
824 default_font = self; 1276 default_font = self;
825 1277
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1279
1280PROTOTYPES: DISABLE
1281
828void 1282void
829reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
830 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
831 tc_clear (); 1292 tc_restore ();
832 1293
833CFPlus::Layout 1294DC::Layout
834new (SV *class) 1295new (SV *class)
835 CODE: 1296 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
837 1298
838 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
845 1307
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
848 OUTPUT: 1310 OUTPUT:
849 RETVAL 1311 RETVAL
850 1312
851void 1313void
852DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
853 CODE: 1315 CODE:
854 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
855 Safefree (self); 1318 Safefree (self);
856 1319
857void 1320void
858set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
859 CODE: 1322 CODE:
860{ 1323{
861 STRLEN textlen; 1324 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
863 1326
864 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
865} 1328}
866 1329
867void 1330void
868set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
869 CODE: 1332 CODE:
870{ 1333{
871 STRLEN textlen; 1334 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
873 1336
874 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
875} 1338}
876 1339
877void 1340void
878set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
879 CODE: 1342 CODE:
880{ 1343{
881 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1346 const char *pos = text;
918 if (attrs) 1381 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
920} 1383}
921 1384
922void 1385void
923get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
924 PPCODE: 1387 PPCODE:
925{ 1388{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1390
928 do 1391 do
929 { 1392 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1394
932 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
933 { 1396 {
934 PangoRectangle extents; 1397 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1406
944 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
945} 1408}
946 1409
947int 1410int
948has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
949 CODE: 1412 CODE:
950{ 1413{
951 int lines = 1; 1414 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
953 1416
958} 1421}
959 OUTPUT: 1422 OUTPUT:
960 RETVAL 1423 RETVAL
961 1424
962SV * 1425SV *
963get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
964 CODE: 1427 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
967 OUTPUT: 1430 OUTPUT:
968 RETVAL 1431 RETVAL
969 1432
970void 1433void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1435 CODE:
973 self->r = r; 1436 self->r = r;
974 self->g = g; 1437 self->g = g;
975 self->b = b; 1438 self->b = b;
976 self->a = a; 1439 self->a = a;
977 1440
978void 1441void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1443 CODE:
981 if (self->font != font) 1444 if (self->font != font)
982 { 1445 {
983 self->font = font; 1446 self->font = font;
984 layout_update_font (self); 1447 layout_update_font (self);
985 } 1448 }
986 1449
987void 1450void
988set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
989 CODE: 1452 CODE:
990 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
991 { 1454 {
992 self->base_height = base_height; 1455 self->base_height = base_height;
993 layout_update_font (self); 1456 layout_update_font (self);
994 } 1457 }
995 1458
996void 1459void
997set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
998 CODE: 1461 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1463
1001void 1464void
1002set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1003 CODE: 1466 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1468
1006void 1469void
1007set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1008 CODE: 1471 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1473
1011void 1474void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1476 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1019 ); 1482 );
1020 1483
1021void 1484void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1486 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1488
1026void 1489void
1027size (CFPlus::Layout self) 1490size (DC::Layout self)
1028 PPCODE: 1491 PPCODE:
1029{ 1492{
1030 int w, h; 1493 int w, h;
1031 1494
1032 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1037} 1500}
1038 1501
1039int 1502int
1040descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1041 CODE: 1504 CODE:
1042{ 1505{
1043 PangoRectangle rect; 1506 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1047} 1510}
1048 OUTPUT: 1511 OUTPUT:
1049 RETVAL 1512 RETVAL
1050 1513
1051int 1514int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1516 CODE:
1054{ 1517{
1055 int index, trailing; 1518 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1520 RETVAL = index + trailing;
1058} 1521}
1059 OUTPUT: 1522 OUTPUT:
1060 RETVAL 1523 RETVAL
1061 1524
1062void 1525void
1063cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1527 PPCODE:
1065{ 1528{
1066 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1531
1069 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1536}
1074 1537
1075void 1538void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1540 PPCODE:
1541{
1542 int line, x;
1543
1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1547 --line;
1548#endif
1549 EXTEND (SP, 2);
1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
1572 else
1573 {
1574 PUSHs (sv_2mortal (newSViv (index)));
1575 PUSHs (sv_2mortal (newSViv (trailing)));
1576 }
1577}
1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1079 self->pl, 1584 self->pl,
1585 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1082 flags 1588 flags
1083 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1084 1593
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1594void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1089 CODE: 1596 CODE:
1090{ 1597{
1091 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1605
1094 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1622 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1623 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1627
1108 SvPOK_only (result_); 1628 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1110 1630
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1632 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1634
1115 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1636 }
1122} 1637}
1123 1638
1124void 1639void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1646{
1132 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1136 1654
1137 if (items < 5) 1655 if (items < 5)
1138 { 1656 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1170 } 1688 }
1171} 1689}
1172 1690
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1174 1700
1175CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1176new (SV *class, int map_width, int map_height) 1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1828new (SV *class)
1177 CODE: 1829 CODE:
1178 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1831 RETVAL->x = 0;
1180 RETVAL->y = 0; 1832 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1833 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1834 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1840 RETVAL->row = 0;
1191 OUTPUT: 1841 OUTPUT:
1192 RETVAL 1842 RETVAL
1193 1843
1194void 1844void
1195DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1196 CODE: 1846 CODE:
1197{ 1847{
1198 map_clear (self); 1848 map_clear (self);
1199 Safefree (self->face); 1849 Safefree (self->face2tile);
1200 Safefree (self->tex); 1850 Safefree (self->tex);
1201 Safefree (self); 1851 Safefree (self);
1202} 1852}
1203 1853
1204void 1854void
1855resize (DC::Map self, int map_width, int map_height)
1856 CODE:
1857 self->w = map_width;
1858 self->h = map_height;
1859
1860void
1205clear (CFPlus::Map self) 1861clear (DC::Map self)
1206 CODE: 1862 CODE:
1207 map_clear (self); 1863 map_clear (self);
1208 1864
1209void 1865void
1210set_face (CFPlus::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1867 CODE:
1212{ 1868{
1213 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1870 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1871}
1221 1872
1222void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1898 CODE:
1225{ 1899{
1226 while (self->texs <= texid) 1900 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1901
1232 { 1902 {
1233 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
1234 1904
1235 tex->name = name; 1905 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1924}
1255 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1256int 1946int
1257ox (CFPlus::Map self) 1947ox (DC::Map self)
1258 ALIAS: 1948 ALIAS:
1259 oy = 1 1949 oy = 1
1260 x = 2 1950 x = 2
1261 y = 3 1951 y = 3
1262 w = 4 1952 w = 4
1273 } 1963 }
1274 OUTPUT: 1964 OUTPUT:
1275 RETVAL 1965 RETVAL
1276 1966
1277void 1967void
1278scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1279 CODE: 1969 CODE:
1280{ 1970{
1281 if (dx > 0) 1971 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1973 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1975
1286 if (dy > 0) 1976 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1977 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1978 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1980
1291 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1293 1983
1294 while (self->y < 0) 1984 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1300 } 1990 }
1301} 1991}
1302 1992
1303void 1993SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1995 CODE:
1306{ 1996{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1999 mapcell *cell;
1310 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1311 2003
1312 while (data < data_end - 1) 2004 while (data < data_end - 1)
1313 { 2005 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1315 2007
1335 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1336 2028
1337 do 2029 do
1338 { 2030 {
1339 ext = *data++; 2031 ext = *data++;
1340 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1341 2033
1342 if (cmd < 4) 2034 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1344 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1345 { 2037 {
1346 cell->stat_width = 1; 2038 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1348 } 2040 }
1349 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 2043 else if (cmd == 0x47)
1352 { 2044 {
1353 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 2049
1356 data += *data + 1; 2050 data += *data + 1;
1357 } 2051 }
1358 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 2053 cell->flags = *data++;
1366 } 2060 }
1367 else 2061 else
1368 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1369 } 2063 }
1370 2064
2065 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 2066 if (flags & (4 >> z))
1372 { 2067 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1374 } 2087 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 2088 }
1386 else 2089 else
1387 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1388 } 2091 }
1389} 2092}
2093 OUTPUT:
2094 RETVAL
1390 2095
1391SV * 2096SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 2098 CODE:
1394{ 2099{
1395 int x1, x; 2100 int x1, x;
1396 int y1, y; 2101 int y1, y;
1397 int z; 2102 int z;
1418 { 2123 {
1419 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1420 2125
1421 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1422 { 2127 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 2130 int a1 = tex.a;
1430 2131
1431 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 2136 }
1437 } 2137 }
1438 2138
1439 *map++ = (r ) 2139 *map++ = (r )
1440 | (g << 8) 2140 | (g << 8)
1447} 2147}
1448 OUTPUT: 2148 OUTPUT:
1449 RETVAL 2149 RETVAL
1450 2150
1451void 2151void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2153 CODE:
1454{ 2154{
1455 int vx, vy;
1456 int x, y, z; 2155 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2156
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1462 2167
1463 /* 2168 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2169
1468 int vy = self->vy = self->h >= sh 2170 // that's current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2171 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2172 if (sh > 255) sh = 255;
1471 */
1472 2173
1473 glColor4ub (255, 255, 255, 255); 2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
1474 2209
1475 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2213
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
1485 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1487 { 2221 {
1488 maprow *row = self->row + (y + vy); 2222 maprow *row = self->row + (y + my);
1489 2223
1490 for (x = 0; x < sw; x++) 2224 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2225 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 2226 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2227 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
1496 2234
1497 if (face && face < self->texs) 2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
1498 { 2341 {
1499 maptex tex = self->tex [face]; 2342 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2343 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2344
1503 if (last_name != tex.name) 2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
1504 { 2347 {
1505 glEnd (); 2348 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2349 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2350
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
1519 { 2354 {
1520 maptex tex = self->tex [1]; 2355 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2356 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
1523 2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1524 glEnd (); 2371 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2374 }
1527 2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
1532 } 2397 }
1533 } 2398 }
1534 }
1535 } 2399 }
1536 2400
1537 glEnd (); 2401 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1540 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1541 2432
1542 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1545 { 2436 {
1546 maprow *row = self->row + (y + vy); 2437 maprow *row = self->row + (y + my);
1547 2438
1548 for (x = 0; x < sw; x++) 2439 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2440 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2441 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1552 2443
1553 int px = x * 32; 2444 int px = x * T;
1554 int py = y * 32; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1555 2452
1556 if (cell->stat_hp) 2453 if (cell->stat_hp)
1557 { 2454 {
1558 int width = cell->stat_width * 32; 2455 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2457
1561 glColor3ub (0, 0, 0); 2458 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2459 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2460 px + width - 1, py);
1564 2461
1570 } 2467 }
1571 } 2468 }
1572} 2469}
1573 2470
1574void 2471void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1576 CODE: 2473 CODE:
1577{ 2474{
1578 static float color[16][3] = { 2475 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1580 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1581 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1582 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1583 2480
1584 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1585 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1586 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1587 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1588 2485
1589 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1590 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1591 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1592 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1593 2490
1594 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1595 2492
1596 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1597 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1598 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1599 }; 2496 };
1600 2497
1601 int x, y; 2498 int x, y;
1602 2499
1603 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1604 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1605 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1606 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1607 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1608 2511
1609 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1613 2516
1614 if (m) 2517 if (m)
1615 { 2518 {
1616 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1617 2520
1618 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1619 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1620 2523
1621 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1622 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1623 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1624 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1625 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1626 } 2529 }
1630 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1632} 2535}
1633 2536
1634void 2537void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2539 PPCODE:
1637{ 2540{
1638 int vx, vy;
1639 int x, y; 2541 int x, y;
1640 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2549
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1647 2552
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2553 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2554 my += self->y - 1;
1650 2555
1651 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1653 { 2558 {
1654 maprow *row = self->row + (y + vy); 2559 maprow *row = self->row + (y + my);
1655 2560
1656 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2563 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1660 2565
1661 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1663 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1664 } 2569 }
1665 } 2570 }
1666 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1667 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1671} 2614}
1672 2615
1673SV * 2616SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2618 CODE:
1676{ 2619{
1677 int x, y, x1, y1; 2620 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1705 { 2648 {
1706 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2650 uint8_t flags = 0;
1708 2651
1709 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1712 2655
1713 *data++ = flags; 2656 *data++ = flags;
1714 2657
1715 if (flags & 1) 2658 if (flags & 1)
1716 { 2659 {
2660 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2662 *data++ = tile;
1719 } 2663 }
1720 2664
1721 if (flags & 2) 2665 if (flags & 2)
1722 { 2666 {
2667 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2669 *data++ = tile;
1725 } 2670 }
1726 2671
1727 if (flags & 4) 2672 if (flags & 4)
1728 { 2673 {
2674 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2676 *data++ = tile;
1731 } 2677 }
1732 } 2678 }
1733 else 2679 else
1734 *data++ = 0; 2680 *data++ = 0;
1735 } 2681 }
1736 } 2682 }
1737 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1738 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1740 RETVAL = data_sv; 2691 RETVAL = data_sv;
1741} 2692}
1742 OUTPUT: 2693 OUTPUT:
1743 RETVAL 2694 RETVAL
1744 2695
1745void 2696void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2698 PPCODE:
1748{ 2699{
1749 int x, y, z; 2700 int x, y, z;
1750 int w, h; 2701 int w, h;
1751 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1752 2713
1753 if (*data++ != 0) 2714 if (*data++ != 0)
1754 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1755 2716
1756 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1758 2719
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2732 {
1772 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1773 2734
1774 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1775 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1776 uint8_t flags = *data++; 2742 flags = *data++;
1777 2743
1778 if (flags) 2744 if (flags)
1779 { 2745 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1783 2748
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2752
1788 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
1789 { 2754 {
1790 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1791 2757
1792 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1793 { 2759 {
1794 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1795 2761
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1798 } 2769 }
1799 } 2770 }
1800 } 2771 }
1801 } 2772 }
1802 } 2773 }
1803} 2774}
1804 2775
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2777
1807CFPlus::MixChunk 2778DC::RW
1808new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1809 CODE: 2780 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1811 OUTPUT: 2787 OUTPUT:
1812 RETVAL 2788 RETVAL
1813 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1814void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1815DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
1816 CODE: 2918 CODE:
1817 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1818 2920
1819int 2921int
1820volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2927 OUTPUT:
1824 RETVAL 2928 RETVAL
1825 2929
1826int 2930DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2932 CODE:
2933{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1830 OUTPUT: 2945 OUTPUT:
1831 RETVAL 2946 RETVAL
1832 2947
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1834 2961
1835int 2962int
1836volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1837 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2969 OUTPUT:
1840 RETVAL 2970 RETVAL
1841 2971
1842CFPlus::MixMusic 2972void
1843new_from_file (SV *class, char *path) 2973fade_out (int ms)
1844 CODE: 2974 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1846 OUTPUT: 2986 OUTPUT:
1847 RETVAL 2987 RETVAL
1848 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1849void 2996void
1850DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
1851 CODE: 2998 CODE:
1852 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1853 3000
1854int 3001int
1855play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1856 CODE: 3003 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 3005 OUTPUT:
1859 RETVAL 3006 RETVAL
1860 3007
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1862 3016
1863BOOT: 3017BOOT:
1864{ 3018{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 3020 static const struct {
1867 const char *name; 3021 const char *name;
1868 IV iv; 3022 IV iv;
1869 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1871 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 3043 const_iv (GL_AND),
1885 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
1889 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1890 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
1891 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
1892 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1893 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
1894 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
1895 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
1901 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1951# undef const_iv 3134# undef const_iv
1952 }; 3135 };
1953 3136
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1956} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
1957 3152
1958char * 3153char *
1959gl_vendor () 3154gl_vendor ()
1960 CODE: 3155 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 3169 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 3171 OUTPUT:
1977 RETVAL 3172 RETVAL
1978 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
1979int glGetError () 3188int glGetError ()
1980 3189
1981void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
1982 3193
1983void glClear (int mask) 3194void glClear (int mask)
1984 3195
1985void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1986 PROTOTYPE: @ 3197 PROTOTYPE: @
1997 3208
1998void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1999 CODE: 3210 CODE:
2000 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2001 3212
3213# void glBlendEquation (int se)
3214
2002void glDepthMask (int flag) 3215void glDepthMask (int flag)
2003 3216
2004void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2005 3218
2006void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3235
2023# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2025 3240
2026void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2027 3242
2028void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2029 3244
2037 3252
2038void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2039 CODE: 3254 CODE:
2040 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2041 3256
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3258 PROTOTYPE: @
2048 ALIAS: 3259 ALIAS:
2049 glColor_premultiply = 1 3260 glColor_premultiply = 1
2050 CODE: 3261 CODE:
2051 if (ix) 3262 if (ix)
2052 { 3263 {
2055 b *= a; 3266 b *= a;
2056 } 3267 }
2057 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2059 3270
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3272 CODE:
2068 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3275
2074 3279
2075void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2076 CODE: 3281 CODE:
2077 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2078 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2079void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2080 CODE: 3314 CODE:
2081 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2082 3316
2083void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3334 CODE:
2101 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3337
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3339
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3341
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2109 3345
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3347
2112int glGenTexture () 3348int glGenTexture ()
2113 CODE: 3349 CODE:
2114{ 3350 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3351 OUTPUT:
2120 RETVAL 3352 RETVAL
2121 3353
2122void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2123 CODE: 3355 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3356 del_texture (name);
2127} 3357
2128
2129int glGenList () 3358int glGenList ()
2130 CODE: 3359 CODE:
2131 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2132 OUTPUT: 3361 OUTPUT:
2133 RETVAL 3362 RETVAL
2140 3369
2141void glEndList () 3370void glEndList ()
2142 3371
2143void glCallList (int list) 3372void glCallList (int list)
2144 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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