ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
23#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
24#include <SDL_endian.h> 32#include <SDL_endian.h>
25#include <SDL_image.h> 33#include <SDL_image.h>
26#include <SDL_mixer.h> 34#include <SDL_mixer.h>
27#include <SDL_opengl.h> 35#include <SDL_opengl.h>
28 36
37# include <sys/types.h> 45# include <sys/types.h>
38# include <sys/socket.h> 46# include <sys/socket.h>
39# include <netinet/in.h> 47# include <netinet/in.h>
40# include <netinet/tcp.h> 48# include <netinet/tcp.h>
41# include <inttypes.h> 49# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 50#endif
50 51
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 53
53#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
54 55
55#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 63#else
63# define PARACHUTE 0 64# define PARACHUTE 0
64#endif 65#endif
65 66
67static AV *texture_av;
68
66static struct 69static struct
67{ 70{
68#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 72#include "glfunc.h"
70#undef GL_FUNC 73#undef GL_FUNC
71} gl; 74} gl;
72 75
76static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 78{
75 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 83 else
80 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
81} 85}
82 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
83#include "texcache.c" 111#include "texcache.c"
84 112
85#include "pango-font.c" 113#include "pango-font.c"
86#include "pango-fontmap.c" 114#include "pango-fontmap.c"
87#include "pango-render.c" 115#include "pango-render.c"
160 188
161 *w = rect.width; 189 *w = rect.width;
162 *h = rect.height; 190 *h = rect.height;
163} 191}
164 192
193typedef uint16_t tileid;
165typedef uint16_t mapface; 194typedef uint16_t faceid;
166 195
167typedef struct { 196typedef struct {
168 GLint name; 197 int name;
169 int w, h; 198 int w, h;
170 float s, t; 199 float s, t;
171 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
172} maptex; 203} maptex;
173 204
174typedef struct { 205typedef struct {
175 uint32_t player; 206 uint32_t player;
176 mapface face[3]; 207 tileid tile[3];
177 uint16_t darkness; 208 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 210} mapcell;
180 211
181typedef struct { 212typedef struct {
182 int32_t c0, c1; 213 int32_t c0, c1;
183 mapcell *col; 214 mapcell *col;
184} maprow; 215} maprow;
185 216
186typedef struct map { 217typedef struct map {
187 int x, y, w, h; 218 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 220 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 221 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 222
195 int32_t rows; 223 int32_t rows;
196 maprow *row; 224 maprow *row;
197} *CFPlus__Map; 225} *CFPlus__Map;
198 226
218 return ptr; 246 return ptr;
219} 247}
220 248
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
223 271
224static maprow * 272static maprow *
225map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
226{ 274{
227 if (0 > y) 275 if (0 > y)
322 cell->player = 0; 370 cell->player = 0;
323 } 371 }
324 } 372 }
325} 373}
326 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
327static void 391static void
328music_finished (void) 392music_finished (void)
329{ 393{
330 SDL_UserEvent ev; 394 SDL_UserEvent ev;
331 395
364 n |= n >> 8; 428 n |= n >> 8;
365 n |= n >> 16; 429 n |= n >> 16;
366 430
367 return n + 1; 431 return n + 1;
368} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
369 437
370MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
371 439
372PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
373 441
377 static const struct { 445 static const struct {
378 const char *name; 446 const char *name;
379 IV iv; 447 IV iv;
380 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
382 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
400 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
464 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 557# undef const_iv
481 }; 558 };
482 559
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
486 572
487int 573int
488in_destruct () 574in_destruct ()
489 CODE: 575 CODE:
490 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 591}
506 592
593char *
594SDL_GetError ()
595
507int 596int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 598
510void 599void
511SDL_Quit () 600SDL_Quit ()
512 601
513void 602void
514SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
515 PPCODE: 604 PPCODE:
516{ 605{
517 SDL_Rect **m; 606 SDL_Rect **m;
518 607
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 612
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 615
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 620
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 625#endif
537 626
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 628
543 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
544 while (*m) 630 while (*m)
545 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
546 AV *av = newAV (); 634 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
550 641
551 ++m; 642 ++m;
552 } 643 }
553} 644}
554 645
555char *
556SDL_GetError ()
557
558int 646int
559SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
561 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 660 );
661
564 if (RETVAL) 662 if (RETVAL)
565 { 663 {
664 av_clear (texture_av);
665
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 668#include "glfunc.h"
569# undef GL_FUNC 669#undef GL_FUNC
570 } 670 }
671}
571 OUTPUT: 672 OUTPUT:
572 RETVAL 673 RETVAL
573 674
574void 675void
575SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
576 677
577char * 678char *
578SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
579 680
681int
682SDL_GetAppState ()
683
580void 684void
581SDL_PollEvent () 685poll_events ()
582 PPCODE: 686 PPCODE:
583{ 687{
584 SDL_Event ev; 688 SDL_Event ev;
585 689
586 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 692 {
588 HV *hv = newHV (); 693 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 695
591 switch (ev.type) 696 switch (ev.type)
593 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
594 case SDL_KEYUP: 699 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 705 break;
600 706
601 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 710 break;
605 711
606 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
614 break; 738 break;
615 739
616 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
648 772
649void 773void
650lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
651 CODE: 775 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 777
656void 778void
657win32_proxy_info () 779win32_proxy_info ()
658 PPCODE: 780 PPCODE:
659{ 781{
660#ifdef _WIN32 782#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 783 char buffer[2048];
663 DWORD buflen; 784 DWORD buflen;
664 785
665 EXTEND (SP, 3); 786 EXTEND (SP, 3);
666 787
795 _exit (1); 916 _exit (1);
796 917
797void 918void
798_exit (int retval = 0) 919_exit (int retval = 0)
799 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
800 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
801 935
802MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
803 937
804CFPlus::Font 938CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1187 CODE:
1054{ 1188{
1055 int index, trailing; 1189 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1191 RETVAL = index + trailing;
1058} 1192}
1059 OUTPUT: 1193 OUTPUT:
1060 RETVAL 1194 RETVAL
1061 1195
1062void 1196void
1068 1202
1069 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1073} 1246}
1074 1247
1075void 1248void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1250 PPCODE:
1082 flags 1255 flags
1083 ); 1256 );
1084 1257
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1259
1087void 1260int minpot (int n)
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1261
1094 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1267 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1268 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1272
1108 SvPOK_only (result_); 1273 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1110 1275
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1277 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1279
1115 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1281 }
1122} 1282}
1123 1283
1124void 1284void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1170 } 1330 }
1171} 1331}
1172 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1345
1175CFPlus::Map 1346CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1347new (SV *class)
1177 CODE: 1348 CODE:
1178 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1350 RETVAL->x = 0;
1180 RETVAL->y = 0; 1351 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1352 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1353 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1359 RETVAL->row = 0;
1191 OUTPUT: 1360 OUTPUT:
1192 RETVAL 1361 RETVAL
1193 1362
1194void 1363void
1195DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1196 CODE: 1365 CODE:
1197{ 1366{
1198 map_clear (self); 1367 map_clear (self);
1199 Safefree (self->face); 1368 Safefree (self->face2tile);
1200 Safefree (self->tex); 1369 Safefree (self->tex);
1201 Safefree (self); 1370 Safefree (self);
1202} 1371}
1203 1372
1204void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1205clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1206 CODE: 1381 CODE:
1207 map_clear (self); 1382 map_clear (self);
1208 1383
1209void 1384void
1210set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1386 CODE:
1212{ 1387{
1213 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1389 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1390}
1216 self->faces *= 2;
1217 }
1218 1391
1219 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1220} 1413}
1221 1414
1222void 1415void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1417 CODE:
1225{ 1418{
1226 while (self->texs <= texid) 1419 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1420
1232 { 1421 {
1233 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1234 1423
1235 tex->name = name; 1424 tex->name = name;
1279 CODE: 1468 CODE:
1280{ 1469{
1281 if (dx > 0) 1470 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1472 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1474
1286 if (dy > 0) 1475 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1477 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1479
1291 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1293 1482
1294 while (self->y < 0) 1483 while (self->y < 0)
1346 cell->stat_width = 1; 1535 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1536 cell->stat_hp = *data++;
1348 } 1537 }
1349 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1540 else if (cmd == 0x47)
1352 { 1541 {
1353 if (*data == 4) 1542 if (*data == 4)
1354 ; // decode player tag 1543 ; // decode player count
1355 1544
1356 data += *data + 1; 1545 data += *data + 1;
1357 } 1546 }
1358 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1548 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1369 } 1558 }
1370 1559
1371 if (flags & 4) 1560 if (flags & 4)
1372 { 1561 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1374 } 1565 }
1375 1566
1376 if (flags & 2) 1567 if (flags & 2)
1377 { 1568 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1379 } 1572 }
1380 1573
1381 if (flags & 1) 1574 if (flags & 1)
1382 { 1575 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1384 } 1579 }
1385 } 1580 }
1386 else 1581 else
1387 cell->darkness = 0; 1582 cell->darkness = 0;
1388 } 1583 }
1418 { 1613 {
1419 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1420 1615
1421 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1422 { 1617 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1620 int a1 = tex.a;
1430 1621
1431 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1626 }
1437 } 1627 }
1438 1628
1439 *map++ = (r ) 1629 *map++ = (r )
1440 | (g << 8) 1630 | (g << 8)
1447} 1637}
1448 OUTPUT: 1638 OUTPUT:
1449 RETVAL 1639 RETVAL
1450 1640
1451void 1641void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1643 CODE:
1454{ 1644{
1455 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1456 int x, y, z; 1649 int x, y, z;
1457 int last_name; 1650 int last_name;
1458 mapface face;
1459 1651
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1652 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1462 1655
1463 /* 1656 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1657 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1658
1473 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1474 1660
1475 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1665
1480 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1481 1667
1482 last_name = 0; 1668 last_name = 0;
1483 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1484 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1485 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1487 { 1701 {
1488 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1489 1703
1490 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1706 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1496 1715
1497 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1498 { 1805 {
1499 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1807 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1808
1503 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1504 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1505 glEnd (); 1834 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1508 } 1858 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1859 }
1533 } 1860 }
1534 }
1535 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1536 1866
1537 glEnd (); 1867 glEnd ();
1538 1868
1539 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1541 1871
1542 // top layer: overlays such as the health bar 1872 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1873 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1874 if (0 <= y + my && y + my < self->rows)
1545 { 1875 {
1546 maprow *row = self->row + (y + vy); 1876 maprow *row = self->row + (y + my);
1547 1877
1548 for (x = 0; x < sw; x++) 1878 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1879 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1880 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1881 mapcell *cell = row->col + (x + mx - row->c0);
1552 1882
1553 int px = x * 32; 1883 int px = x * T;
1554 int py = y * 32; 1884 int py = y * T;
1555 1885
1556 if (cell->stat_hp) 1886 if (cell->stat_hp)
1557 { 1887 {
1558 int width = cell->stat_width * 32; 1888 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1890
1561 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1893 px + width - 1, py);
1564 1894
1630 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1632} 1962}
1633 1963
1634void 1964void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1636 PPCODE: 1966 PPCODE:
1637{ 1967{
1638 int vx, vy;
1639 int x, y; 1968 int x, y;
1640 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1643 1972
1644 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1647 1976
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1977 mx += self->x;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1978 my += self->y;
1650 1979
1651 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1653 { 1982 {
1654 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1655 1984
1656 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 1987 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1660 1989
1661 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1664 } 1993 }
1665 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1666 2025
1667 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1670 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1705 { 2064 {
1706 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2066 uint8_t flags = 0;
1708 2067
1709 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1712 2071
1713 *data++ = flags; 2072 *data++ = flags;
1714 2073
1715 if (flags & 1) 2074 if (flags & 1)
1716 { 2075 {
2076 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2078 *data++ = tile;
1719 } 2079 }
1720 2080
1721 if (flags & 2) 2081 if (flags & 2)
1722 { 2082 {
2083 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2085 *data++ = tile;
1725 } 2086 }
1726 2087
1727 if (flags & 4) 2088 if (flags & 4)
1728 { 2089 {
2090 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2092 *data++ = tile;
1731 } 2093 }
1732 } 2094 }
1733 else 2095 else
1734 *data++ = 0; 2096 *data++ = 0;
1735 } 2097 }
1775 { 2137 {
1776 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1777 2139
1778 if (flags) 2140 if (flags)
1779 { 2141 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1783 2144
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2148
1788 if (cell->darkness == 0) 2149 if (cell->darkness == 0)
1789 { 2150 {
1790 cell->darkness = 0; 2151 cell->darkness = 0;
1791 2152
1792 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1793 { 2154 {
1794 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1795 2156
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1798 } 2164 }
1799 } 2165 }
1800 } 2166 }
1801 } 2167 }
1802 } 2168 }
1837 CODE: 2203 CODE:
1838 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2205 OUTPUT:
1840 RETVAL 2206 RETVAL
1841 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1842CFPlus::MixMusic 2215CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1844 CODE: 2217 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1846 OUTPUT: 2219 OUTPUT:
1853 2226
1854int 2227int
1855play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1856 CODE: 2229 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1858 OUTPUT: 2238 OUTPUT:
1859 RETVAL 2239 RETVAL
1860 2240
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1862 2242
1866 static const struct { 2246 static const struct {
1867 const char *name; 2247 const char *name;
1868 IV iv; 2248 IV iv;
1869 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1902 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1951# undef const_iv 2336# undef const_iv
1952 }; 2337 };
1953 2338
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1956} 2344}
1957 2345
1958char * 2346char *
1959gl_vendor () 2347gl_vendor ()
1960 CODE: 2348 CODE:
1971 2359
1972char * 2360char *
1973gl_extensions () 2361gl_extensions ()
1974 CODE: 2362 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
1976 OUTPUT: 2378 OUTPUT:
1977 RETVAL 2379 RETVAL
1978 2380
1979int glGetError () 2381int glGetError ()
1980 2382
2105 2507
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2509
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2511
2512void glPixelZoom (float x, float y)
2513
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2515
2112int glGenTexture () 2516int glGenTexture ()
2113 CODE: 2517 CODE:
2114{ 2518 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2519 OUTPUT:
2120 RETVAL 2520 RETVAL
2121 2521
2122void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2123 CODE: 2523 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2524 del_texture (name);
2127} 2525
2128
2129int glGenList () 2526int glGenList ()
2130 CODE: 2527 CODE:
2131 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2132 OUTPUT: 2529 OUTPUT:
2133 RETVAL 2530 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines