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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
23#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
24#include <SDL_endian.h> 34#include <SDL_endian.h>
25#include <SDL_image.h> 35#include <SDL_image.h>
26#include <SDL_mixer.h> 36#include <SDL_mixer.h>
27#include <SDL_opengl.h> 37#include <SDL_opengl.h>
28 38
37# include <sys/types.h> 47# include <sys/types.h>
38# include <sys/socket.h> 48# include <sys/socket.h>
39# include <netinet/in.h> 49# include <netinet/in.h>
40# include <netinet/tcp.h> 50# include <netinet/tcp.h>
41# include <inttypes.h> 51# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 52#endif
50 53
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 55
53#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
54 57
55#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 65#else
63# define PARACHUTE 0 66# define PARACHUTE 0
64#endif 67#endif
65 68
69static AV *texture_av;
70
66static struct 71static struct
67{ 72{
68#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 74#include "glfunc.h"
70#undef GL_FUNC 75#undef GL_FUNC
71} gl; 76} gl;
72 77
78static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 80{
75 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 85 else
80 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
81} 87}
82 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
83#include "texcache.c" 113#include "texcache.c"
84 114
85#include "pango-font.c" 115#include "pango-font.c"
86#include "pango-fontmap.c" 116#include "pango-fontmap.c"
87#include "pango-render.c" 117#include "pango-render.c"
88 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
91 123
92typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
93 125
160 192
161 *w = rect.width; 193 *w = rect.width;
162 *h = rect.height; 194 *h = rect.height;
163} 195}
164 196
197typedef uint16_t tileid;
165typedef uint16_t mapface; 198typedef uint16_t faceid;
166 199
167typedef struct { 200typedef struct {
168 GLint name; 201 int name;
169 int w, h; 202 int w, h;
170 float s, t; 203 float s, t;
171 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
172} maptex; 207} maptex;
173 208
174typedef struct { 209typedef struct {
175 uint32_t player; 210 uint32_t player;
176 mapface face[3]; 211 tileid tile[3];
177 uint16_t darkness; 212 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 214} mapcell;
180 215
181typedef struct { 216typedef struct {
182 int32_t c0, c1; 217 int32_t c0, c1;
183 mapcell *col; 218 mapcell *col;
184} maprow; 219} maprow;
185 220
186typedef struct map { 221typedef struct map {
187 int x, y, w, h; 222 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 224 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 225 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 226
195 int32_t rows; 227 int32_t rows;
196 maprow *row; 228 maprow *row;
197} *CFPlus__Map; 229} *CFPlus__Map;
198 230
218 return ptr; 250 return ptr;
219} 251}
220 252
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
223 275
224static maprow * 276static maprow *
225map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
226{ 278{
227 if (0 > y) 279 if (0 > y)
322 cell->player = 0; 374 cell->player = 0;
323 } 375 }
324 } 376 }
325} 377}
326 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
327static void 395static void
328music_finished (void) 396music_finished (void)
329{ 397{
330 SDL_UserEvent ev; 398 SDL_UserEvent ev;
331 399
363 n |= n >> 4; 431 n |= n >> 4;
364 n |= n >> 8; 432 n |= n >> 8;
365 n |= n >> 16; 433 n |= n >> 16;
366 434
367 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
368} 483}
369 484
370MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
371 486
372PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
377 static const struct { 492 static const struct {
378 const char *name; 493 const char *name;
379 IV iv; 494 IV iv;
380 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
382 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
400 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
464 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 604# undef const_iv
481 }; 605 };
482 606
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
486 619
487int 620int
488in_destruct () 621in_destruct ()
489 CODE: 622 CODE:
490 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 638}
506 639
640char *
641SDL_GetError ()
642
507int 643int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 645
510void 646void
511SDL_Quit () 647SDL_Quit ()
512 648
513void 649void
514SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
515 PPCODE: 651 PPCODE:
516{ 652{
517 SDL_Rect **m; 653 SDL_Rect **m;
518 654
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 659
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 662
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 667
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 672#endif
537 673
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 675
543 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
544 while (*m) 677 while (*m)
545 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
546 AV *av = newAV (); 681 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
550 688
551 ++m; 689 ++m;
552 } 690 }
553} 691}
554 692
555char *
556SDL_GetError ()
557
558int 693int
559SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
561 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 707 );
708
564 if (RETVAL) 709 if (RETVAL)
565 { 710 {
711 av_clear (texture_av);
712
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 715#include "glfunc.h"
569# undef GL_FUNC 716#undef GL_FUNC
570 } 717 }
718}
571 OUTPUT: 719 OUTPUT:
572 RETVAL 720 RETVAL
573 721
574void 722void
575SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
576 724
577char * 725char *
578SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
579 727
728int
729SDL_GetAppState ()
730
580void 731void
581SDL_PollEvent () 732poll_events ()
582 PPCODE: 733 PPCODE:
583{ 734{
584 SDL_Event ev; 735 SDL_Event ev;
585 736
586 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 739 {
588 HV *hv = newHV (); 740 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 742
591 switch (ev.type) 743 switch (ev.type)
593 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
594 case SDL_KEYUP: 746 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 752 break;
600 753
601 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 757 break;
605 758
606 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
614 break; 785 break;
615 786
616 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 805 }
635} 806}
636 807
637int 808int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 810 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
642 813
643void 814void
647Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
648 819
649void 820void
650lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
651 CODE: 822 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 824
656void 825void
657win32_proxy_info () 826win32_proxy_info ()
658 PPCODE: 827 PPCODE:
659{ 828{
660#ifdef _WIN32 829#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 830 char buffer[2048];
663 DWORD buflen; 831 DWORD buflen;
664 832
665 EXTEND (SP, 3); 833 EXTEND (SP, 3);
666 834
697 STRLEN image_len; 865 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
704 872
705 if (!rw) 873 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
707 875
795 _exit (1); 963 _exit (1);
796 964
797void 965void
798_exit (int retval = 0) 966_exit (int retval = 0)
799 CODE: 967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
970#else
800 _exit (retval); 971 _exit (retval);
972#endif
973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
801 982
802MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
803 986
804CFPlus::Font 987CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
806 CODE: 989 CODE:
807{ 990{
818 CODE: 1001 CODE:
819 pango_font_description_free (self); 1002 pango_font_description_free (self);
820 1003
821void 1004void
822make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
823 CODE: 1007 CODE:
824 default_font = self; 1008 default_font = self;
825 1009
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
827 1011
1012PROTOTYPES: DISABLE
1013
828void 1014void
829reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
830 CODE: 1017 CODE:
831 tc_clear (); 1018 tc_clear ();
832 1019
833CFPlus::Layout 1020CFPlus::Layout
834new (SV *class) 1021new (SV *class)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1240 CODE:
1054{ 1241{
1055 int index, trailing; 1242 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1244 RETVAL = index + trailing;
1058} 1245}
1059 OUTPUT: 1246 OUTPUT:
1060 RETVAL 1247 RETVAL
1061 1248
1062void 1249void
1068 1255
1069 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1260}
1261
1262void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1264 PPCODE:
1265{
1266 int line, x;
1267
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270
1271 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
1296 PUSHs (sv_2mortal (newSViv (index)));
1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
1073} 1299}
1074 1300
1075void 1301void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1303 PPCODE:
1082 flags 1308 flags
1083 ); 1309 );
1084 1310
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1312
1087void 1313PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1314
1094 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1322 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1323 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1327
1108 SvPOK_only (result_); 1328 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1110 1330
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1332 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1334
1115 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1336 }
1122} 1337}
1123 1338
1124void 1339void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1170 } 1385 }
1171} 1386}
1172 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1400
1401PROTOTYPES: DISABLE
1402
1175CFPlus::Map 1403CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1404new (SV *class)
1177 CODE: 1405 CODE:
1178 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1407 RETVAL->x = 0;
1180 RETVAL->y = 0; 1408 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1409 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1410 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1416 RETVAL->row = 0;
1191 OUTPUT: 1417 OUTPUT:
1192 RETVAL 1418 RETVAL
1193 1419
1194void 1420void
1195DESTROY (CFPlus::Map self) 1421DESTROY (CFPlus::Map self)
1196 CODE: 1422 CODE:
1197{ 1423{
1198 map_clear (self); 1424 map_clear (self);
1199 Safefree (self->face); 1425 Safefree (self->face2tile);
1200 Safefree (self->tex); 1426 Safefree (self->tex);
1201 Safefree (self); 1427 Safefree (self);
1202} 1428}
1203 1429
1204void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
1205clear (CFPlus::Map self) 1437clear (CFPlus::Map self)
1206 CODE: 1438 CODE:
1207 map_clear (self); 1439 map_clear (self);
1208 1440
1209void 1441void
1210set_face (CFPlus::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1443 CODE:
1212{ 1444{
1213 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1446 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1447}
1216 self->faces *= 2;
1217 }
1218 1448
1219 self->face [face] = texid; 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1220} 1470}
1221 1471
1222void 1472void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1474 CODE:
1225{ 1475{
1226 while (self->texs <= texid) 1476 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1477
1232 { 1478 {
1233 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1234 1480
1235 tex->name = name; 1481 tex->name = name;
1279 CODE: 1525 CODE:
1280{ 1526{
1281 if (dx > 0) 1527 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1529 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1531
1286 if (dy > 0) 1532 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1533 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1534 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1536
1291 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1293 1539
1294 while (self->y < 0) 1540 while (self->y < 0)
1346 cell->stat_width = 1; 1592 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1593 cell->stat_hp = *data++;
1348 } 1594 }
1349 else if (cmd == 6) // monster width 1595 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1596 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1597 else if (cmd == 0x47)
1352 { 1598 {
1353 if (*data == 4) 1599 if (*data == 4)
1354 ; // decode player tag 1600 ; // decode player count
1355 1601
1356 data += *data + 1; 1602 data += *data + 1;
1357 } 1603 }
1358 else if (cmd == 8) // cell flags 1604 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1605 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1614 cell->darkness = *data++ + 1;
1369 } 1615 }
1370 1616
1371 if (flags & 4) 1617 if (flags & 4)
1372 { 1618 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1374 } 1622 }
1375 1623
1376 if (flags & 2) 1624 if (flags & 2)
1377 { 1625 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1379 } 1629 }
1380 1630
1381 if (flags & 1) 1631 if (flags & 1)
1382 { 1632 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1384 } 1636 }
1385 } 1637 }
1386 else 1638 else
1387 cell->darkness = 0; 1639 cell->darkness = 0;
1388 } 1640 }
1418 { 1670 {
1419 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1420 1672
1421 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1422 { 1674 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1677 int a1 = tex.a;
1430 1678
1431 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1683 }
1437 } 1684 }
1438 1685
1439 *map++ = (r ) 1686 *map++ = (r )
1440 | (g << 8) 1687 | (g << 8)
1447} 1694}
1448 OUTPUT: 1695 OUTPUT:
1449 RETVAL 1696 RETVAL
1450 1697
1451void 1698void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1700 CODE:
1454{ 1701{
1455 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1456 int x, y, z; 1706 int x, y, z;
1457 int last_name; 1707 int last_name;
1458 mapface face;
1459 1708
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1709 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1462 1712
1463 /* 1713 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1714 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1715
1473 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1474 1717
1475 glEnable (GL_BLEND); 1718 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1722
1480 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1481 1724
1482 last_name = 0; 1725 last_name = 0;
1483 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1484 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1485 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1487 { 1758 {
1488 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1489 1760
1490 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1763 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1766
1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1496 1772
1497 if (face && face < self->texs) 1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1498 { 1862 {
1499 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1864 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1865
1503 if (last_name != tex.name) 1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1504 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1505 glEnd (); 1891 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1508 } 1915 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1916 }
1533 } 1917 }
1534 }
1535 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1536 1923
1537 glEnd (); 1924 glEnd ();
1538 1925
1539 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1541 1928
1542 // top layer: overlays such as the health bar 1929 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1930 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1931 if (0 <= y + my && y + my < self->rows)
1545 { 1932 {
1546 maprow *row = self->row + (y + vy); 1933 maprow *row = self->row + (y + my);
1547 1934
1548 for (x = 0; x < sw; x++) 1935 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1936 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1937 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1938 mapcell *cell = row->col + (x + mx - row->c0);
1552 1939
1553 int px = x * 32; 1940 int px = x * T;
1554 int py = y * 32; 1941 int py = y * T;
1555 1942
1556 if (cell->stat_hp) 1943 if (cell->stat_hp)
1557 { 1944 {
1558 int width = cell->stat_width * 32; 1945 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1947
1561 glColor3ub (0, 0, 0); 1948 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1949 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1950 px + width - 1, py);
1564 1951
1630 glDisable (GL_BLEND); 2017 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2018 glDisable (GL_TEXTURE_2D);
1632} 2019}
1633 2020
1634void 2021void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2023 PPCODE:
1637{ 2024{
1638 int vx, vy;
1639 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2033
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2036
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2037 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2038 my += self->y - 1;
1650 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1651 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1653 { 2044 {
1654 maprow *row = self->row + (y + vy); 2045 maprow *row = self->row + (y + my);
1655 2046
1656 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2049 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1660 2051
1661 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1664 } 2055 }
1665 } 2056 }
1666 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1667 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1671} 2100}
1672 2101
1673SV * 2102SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2104 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1705 { 2134 {
1706 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2136 uint8_t flags = 0;
1708 2137
1709 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1712 2141
1713 *data++ = flags; 2142 *data++ = flags;
1714 2143
1715 if (flags & 1) 2144 if (flags & 1)
1716 { 2145 {
2146 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2148 *data++ = tile;
1719 } 2149 }
1720 2150
1721 if (flags & 2) 2151 if (flags & 2)
1722 { 2152 {
2153 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2155 *data++ = tile;
1725 } 2156 }
1726 2157
1727 if (flags & 4) 2158 if (flags & 4)
1728 { 2159 {
2160 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2162 *data++ = tile;
1731 } 2163 }
1732 } 2164 }
1733 else 2165 else
1734 *data++ = 0; 2166 *data++ = 0;
1735 } 2167 }
1775 { 2207 {
1776 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1777 2209
1778 if (flags) 2210 if (flags)
1779 { 2211 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1783 2214
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2218
1788 if (cell->darkness == 0) 2219 if (cell->darkness == 0)
1789 { 2220 {
1790 cell->darkness = 0; 2221 cell->darkness = 0;
1791 2222
1792 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1793 { 2224 {
1794 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1795 2226
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1798 } 2234 }
1799 } 2235 }
1800 } 2236 }
1801 } 2237 }
1802 } 2238 }
1803} 2239}
1804 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2319
2320PROTOTYPES: DISABLE
2321
1807CFPlus::MixChunk 2322CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2323new (SV *class, CFPlus::RW rwops)
1809 CODE: 2324 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1811 OUTPUT: 2326 OUTPUT:
1812 RETVAL 2327 RETVAL
1813 2328
1814void 2329void
1815DESTROY (CFPlus::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
1821 CODE: 2336 CODE:
1822 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2338 OUTPUT:
1824 RETVAL 2339 RETVAL
1825 2340
1826int 2341CFPlus::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2343 CODE:
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
1830 OUTPUT: 2346 OUTPUT:
1831 RETVAL 2347 RETVAL
1832 2348
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2350
1835int 2351int
1836volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
1837 CODE: 2354 CODE:
1838 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2356 OUTPUT:
1840 RETVAL 2357 RETVAL
1841 2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
1842CFPlus::MixMusic 2369CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1844 CODE: 2371 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2373 OUTPUT:
1847 RETVAL 2374 RETVAL
1848 2375
1849void 2376void
1850DESTROY (CFPlus::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
1856 CODE: 2383 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2385 OUTPUT:
1859 RETVAL 2386 RETVAL
1860 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
1862 2396
1863BOOT: 2397BOOT:
1864{ 2398{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2400 static const struct {
1867 const char *name; 2401 const char *name;
1868 IV iv; 2402 IV iv;
1869 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2416 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2417 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2418 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2419 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2422 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2426 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2441 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2479 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2480 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2482 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2483 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2484 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
1946 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2495 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2496 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2497 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2498 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2499# undef const_iv
1952 }; 2500 };
1953 2501
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2504
2505 texture_av = newAV ();
2506 AvREAL_off (texture_av);
1956} 2507}
1957 2508
1958char * 2509char *
1959gl_vendor () 2510gl_vendor ()
1960 CODE: 2511 CODE:
1974 CODE: 2525 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2527 OUTPUT:
1977 RETVAL 2528 RETVAL
1978 2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
1979int glGetError () 2544int glGetError ()
1980 2545
1981void glFinish () 2546void glFinish ()
1982 2547
1983void glClear (int mask) 2548void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2587
2023# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
2025 2592
2026void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
2027 2594
2028void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
2029 2596
2037 2604
2038void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
2039 CODE: 2606 CODE:
2040 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
2041 2608
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2610 ALIAS:
2049 glColor_premultiply = 1 2611 glColor_premultiply = 1
2050 CODE: 2612 CODE:
2051 if (ix) 2613 if (ix)
2052 { 2614 {
2055 b *= a; 2617 b *= a;
2056 } 2618 }
2057 // microsoft visual "c" rounds instead of truncating... 2619 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2620 glColor4f (r, g, b, a);
2059 2621
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2622void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2623 CODE:
2068 glRasterPos3f (0, 0, z); 2624 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2625 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2626
2074 2630
2075void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
2076 CODE: 2632 CODE:
2077 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
2078 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2079void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
2080 CODE: 2656 CODE:
2081 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
2082 2658
2083void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
2105 2681
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2683
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2685
2686void glPixelZoom (float x, float y)
2687
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2689
2112int glGenTexture () 2690int glGenTexture ()
2113 CODE: 2691 CODE:
2114{ 2692 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2693 OUTPUT:
2120 RETVAL 2694 RETVAL
2121 2695
2122void glDeleteTexture (int name) 2696void glDeleteTexture (int name)
2123 CODE: 2697 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2698 del_texture (name);
2127} 2699
2128
2129int glGenList () 2700int glGenList ()
2130 CODE: 2701 CODE:
2131 RETVAL = glGenLists (1); 2702 RETVAL = glGenLists (1);
2132 OUTPUT: 2703 OUTPUT:
2133 RETVAL 2704 RETVAL
2140 2711
2141void glEndList () 2712void glEndList ()
2142 2713
2143void glCallList (int list) 2714void glCallList (int list)
2144 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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