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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96static AV *texture_av;
64#endif
65 97
66static struct 98static struct
67{ 99{
68#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 101#include "glfunc.h"
70#undef GL_FUNC 102#undef GL_FUNC
71} gl; 103} gl;
72 104
105static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 107{
75 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 112 else
80 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
81} 114}
82 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
83#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
84 142
85#include "pango-font.c" 143#include "pango-font.c"
86#include "pango-fontmap.c" 144#include "pango-fontmap.c"
87#include "pango-render.c" 145#include "pango-render.c"
88 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
91 151
92typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
93 153
94static int 154static int
95shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
96{ 156{
97 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
111 171
112typedef struct cf_layout { 172typedef struct cf_layout {
113 PangoLayout *pl; 173 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
115 int base_height; 175 int base_height;
116 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
117} *CFPlus__Layout; 178} *DC__Layout;
118 179
119static CFPlus__Font default_font; 180static DC__Font default_font;
120static PangoContext *opengl_context; 181static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
122 183
123static void 184static void
124substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
129#endif 190#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 192}
132 193
133static void 194static void
134layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
135{ 196{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
138 */ 199 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
140 201
141 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 204
144 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
145} 206}
146 207
147static void 208static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 210{
150 PangoRectangle rect; 211 PangoRectangle rect;
151 212
152 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
160 221
161 *w = rect.width; 222 *w = rect.width;
162 *h = rect.height; 223 *h = rect.height;
163} 224}
164 225
226typedef uint16_t tileid;
165typedef uint16_t mapface; 227typedef uint16_t faceid;
166 228
167typedef struct { 229typedef struct {
168 GLint name; 230 GLuint name;
169 int w, h; 231 int w, h;
170 float s, t; 232 float s, t;
171 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
172} maptex; 236} maptex;
173 237
174typedef struct { 238typedef struct {
175 uint32_t player; 239 uint32_t player;
176 mapface face[3]; 240 tileid tile[3];
177 uint16_t darkness; 241 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 243} mapcell;
180 244
181typedef struct { 245typedef struct {
182 int32_t c0, c1; 246 int32_t c0, c1;
183 mapcell *col; 247 mapcell *col;
184} maprow; 248} maprow;
185 249
186typedef struct map { 250typedef struct map {
187 int x, y, w, h; 251 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 253 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 254 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 255
195 int32_t rows; 256 int32_t rows;
196 maprow *row; 257 maprow *row;
197} *CFPlus__Map; 258} *DC__Map;
198 259
199static char * 260static char *
200prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
201{ 262{
202 char *p; 263 char *p;
219} 280}
220 281
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
224static maprow * 305static maprow *
225map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
226{ 307{
227 if (0 > y) 308 if (0 > y)
228 { 309 {
229 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
268 349
269 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
270} 351}
271 352
272static mapcell * 353static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
274{ 355{
275 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
276} 357}
277 358
278static void 359static void
279map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
280{ 361{
281 int r; 362 int r;
282 363
283 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
291 self->oy = 0; 372 self->oy = 0;
292 self->row = 0; 373 self->row = 0;
293 self->rows = 0; 374 self->rows = 0;
294} 375}
295 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
296static void 387static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 389{
299 int x, y; 390 int x, y;
300 maprow *row; 391 maprow *row;
301 mapcell *cell; 392 mapcell *cell;
302 393
314 if (x >= row->c1) 405 if (x >= row->c1)
315 break; 406 break;
316 407
317 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
318 409
319 cell->darkness = 0; 410 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 411 }
324 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
325} 429}
326 430
327static void 431static void
328music_finished (void) 432music_finished (void)
329{ 433{
365 n |= n >> 16; 469 n |= n >> 16;
366 470
367 return n + 1; 471 return n + 1;
368} 472}
369 473
370MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
371 571
372PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
373 573
374BOOT: 574BOOT:
375{ 575{
376 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 577 static const struct {
378 const char *name; 578 const char *name;
379 IV iv; 579 IV iv;
380 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
382 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
464 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 741
477 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 743
479 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
480# undef const_iv 772# undef const_iv
481 }; 773 };
482 774
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
486 787
487int 788int
488in_destruct () 789in_destruct ()
489 CODE: 790 CODE:
490 RETVAL = PL_main_cv == Nullcv; 791 RETVAL = PL_main_cv == Nullcv;
493 794
494NV floor (NV x) 795NV floor (NV x)
495 796
496NV ceil (NV x) 797NV ceil (NV x)
497 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
498void 803void
499pango_init () 804pango_init ()
500 CODE: 805 CODE:
501{ 806{
502 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
505} 815}
506 816
507int 817char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 818
510void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
511SDL_Quit () 827void SDL_Quit ()
512 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
513void 838void
514SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
515 PPCODE: 840 PPCODE:
516{ 841{
517 SDL_Rect **m; 842 SDL_Rect **m;
518 843
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 848
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 851
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 856
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 859
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 861
543 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
544 while (*m) 863 while (*m)
545 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
546 AV *av = newAV (); 867 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
550 874
551 ++m; 875 ++m;
552 } 876 }
553} 877}
554 878
555char *
556SDL_GetError ()
557
558int 879int
559SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
561 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 893 );
894
564 if (RETVAL) 895 if (RETVAL)
565 { 896 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 901#include "glfunc.h"
569# undef GL_FUNC 902#undef GL_FUNC
570 } 903 }
904}
571 OUTPUT: 905 OUTPUT:
572 RETVAL 906 RETVAL
573 907
574void 908void
575SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
576 910
577char * 911char *
578SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
579 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
580void 920void
581SDL_PollEvent () 921poll_events ()
582 PPCODE: 922 PPCODE:
583{ 923{
584 SDL_Event ev; 924 SDL_Event ev;
585 925
586 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 928 {
588 HV *hv = newHV (); 929 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 931
591 switch (ev.type) 932 switch (ev.type)
592 { 933 {
593 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
594 case SDL_KEYUP: 935 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 941 break;
600 942
601 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 946 break;
605 947
606 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
614 break; 974 break;
615 975
616 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 979
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 990 break;
631 } 991 }
632 992
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 994 }
635} 995}
636 996
637int 997int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 999 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
642 1002
643void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
644Mix_CloseAudio () 1020Mix_CloseAudio ()
645 1021
646int 1022int
647Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
648 1024
1025const char *
1026Mix_GetError ()
1027
649void 1028void
650lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
651 CODE: 1030 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1032
656void 1033void
657win32_proxy_info () 1034win32_proxy_info ()
658 PPCODE: 1035 PPCODE:
659{ 1036{
660#ifdef _WIN32 1037#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1038 char buffer[2048];
663 DWORD buflen; 1039 DWORD buflen;
664 1040
665 EXTEND (SP, 3); 1041 EXTEND (SP, 3);
666 1042
681 } 1057 }
682 } 1058 }
683#endif 1059#endif
684} 1060}
685 1061
686void 1062int
687add_font (char *file) 1063add_font (char *file)
688 CODE: 1064 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
690 1068
691void 1069void
692load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
693 ALIAS: 1071 ALIAS:
694 load_image_file = 1 1072 load_image_file = 1
697 STRLEN image_len; 1075 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
704 1082
705 if (!rw) 1083 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
707 1085
780void 1158void
781error (char *message) 1159error (char *message)
782 CODE: 1160 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1162#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1164#endif
787 1165
788void 1166void
789fatal (char *message) 1167fatal (char *message)
790 CODE: 1168 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1170#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1172#endif
795 _exit (1); 1173 _exit (1);
796 1174
797void 1175void
798_exit (int retval = 0) 1176_exit (int retval = 0)
799 CODE: 1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
1180#else
800 _exit (retval); 1181 _exit (retval);
1182#endif
801 1183
802MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
803 1192
804CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1199 CODE:
807{ 1200{
808 int count; 1201 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1205}
813 OUTPUT: 1206 OUTPUT:
814 RETVAL 1207 RETVAL
815 1208
816void 1209void
817DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
818 CODE: 1211 CODE:
819 pango_font_description_free (self); 1212 pango_font_description_free (self);
820 1213
821void 1214void
822make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
823 CODE: 1217 CODE:
824 default_font = self; 1218 default_font = self;
825 1219
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1221
1222PROTOTYPES: DISABLE
1223
828void 1224void
829reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
830 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
831 tc_clear (); 1234 tc_restore ();
832 1235
833CFPlus::Layout 1236DC::Layout
834new (SV *class) 1237new (SV *class)
835 CODE: 1238 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
837 1240
838 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
845 1249
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
848 OUTPUT: 1252 OUTPUT:
849 RETVAL 1253 RETVAL
850 1254
851void 1255void
852DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
853 CODE: 1257 CODE:
854 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
855 Safefree (self); 1260 Safefree (self);
856 1261
857void 1262void
858set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
859 CODE: 1264 CODE:
860{ 1265{
861 STRLEN textlen; 1266 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
863 1268
864 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
865} 1270}
866 1271
867void 1272void
868set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
869 CODE: 1274 CODE:
870{ 1275{
871 STRLEN textlen; 1276 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
873 1278
874 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
875} 1280}
876 1281
877void 1282void
878set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
879 CODE: 1284 CODE:
880{ 1285{
881 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1288 const char *pos = text;
918 if (attrs) 1323 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
920} 1325}
921 1326
922void 1327void
923get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
924 PPCODE: 1329 PPCODE:
925{ 1330{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1332
928 do 1333 do
929 { 1334 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1336
932 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
933 { 1338 {
934 PangoRectangle extents; 1339 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1348
944 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
945} 1350}
946 1351
947int 1352int
948has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
949 CODE: 1354 CODE:
950{ 1355{
951 int lines = 1; 1356 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
953 1358
958} 1363}
959 OUTPUT: 1364 OUTPUT:
960 RETVAL 1365 RETVAL
961 1366
962SV * 1367SV *
963get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
964 CODE: 1369 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
967 OUTPUT: 1372 OUTPUT:
968 RETVAL 1373 RETVAL
969 1374
970void 1375void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1377 CODE:
973 self->r = r; 1378 self->r = r;
974 self->g = g; 1379 self->g = g;
975 self->b = b; 1380 self->b = b;
976 self->a = a; 1381 self->a = a;
977 1382
978void 1383void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1385 CODE:
981 if (self->font != font) 1386 if (self->font != font)
982 { 1387 {
983 self->font = font; 1388 self->font = font;
984 layout_update_font (self); 1389 layout_update_font (self);
985 } 1390 }
986 1391
987void 1392void
988set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
989 CODE: 1394 CODE:
990 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
991 { 1396 {
992 self->base_height = base_height; 1397 self->base_height = base_height;
993 layout_update_font (self); 1398 layout_update_font (self);
994 } 1399 }
995 1400
996void 1401void
997set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
998 CODE: 1403 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1405
1001void 1406void
1002set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1003 CODE: 1408 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1410
1006void 1411void
1007set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1008 CODE: 1413 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1415
1011void 1416void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1418 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1019 ); 1424 );
1020 1425
1021void 1426void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1428 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1430
1026void 1431void
1027size (CFPlus::Layout self) 1432size (DC::Layout self)
1028 PPCODE: 1433 PPCODE:
1029{ 1434{
1030 int w, h; 1435 int w, h;
1031 1436
1032 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1037} 1442}
1038 1443
1039int 1444int
1040descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1041 CODE: 1446 CODE:
1042{ 1447{
1043 PangoRectangle rect; 1448 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1047} 1452}
1048 OUTPUT: 1453 OUTPUT:
1049 RETVAL 1454 RETVAL
1050 1455
1051int 1456int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1458 CODE:
1054{ 1459{
1055 int index, trailing; 1460 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1462 RETVAL = index + trailing;
1058} 1463}
1059 OUTPUT: 1464 OUTPUT:
1060 RETVAL 1465 RETVAL
1061 1466
1062void 1467void
1063cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1469 PPCODE:
1065{ 1470{
1066 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1473
1069 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1478}
1074 1479
1075void 1480void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1482 PPCODE:
1483{
1484 int line, x;
1485
1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1489 --line;
1490#endif
1491 EXTEND (SP, 2);
1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
1516 PUSHs (sv_2mortal (newSViv (index)));
1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
1519}
1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1079 self->pl, 1526 self->pl,
1527 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1082 flags 1530 flags
1083 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1084 1535
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1536void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1089 CODE: 1538 CODE:
1090{ 1539{
1091 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1547
1094 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1564 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1565 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1569
1108 SvPOK_only (result_); 1570 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1110 1572
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1574 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1576
1115 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1578 }
1122} 1579}
1123 1580
1124void 1581void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1588{
1132 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1136 1596
1137 if (items < 5) 1597 if (items < 5)
1138 { 1598 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1170 } 1630 }
1171} 1631}
1172 1632
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1174 1643
1175CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1649new (SV *class)
1177 CODE: 1650 CODE:
1178 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1652 RETVAL->x = 0;
1180 RETVAL->y = 0; 1653 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1654 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1655 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1661 RETVAL->row = 0;
1191 OUTPUT: 1662 OUTPUT:
1192 RETVAL 1663 RETVAL
1193 1664
1194void 1665void
1195DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1196 CODE: 1667 CODE:
1197{ 1668{
1198 map_clear (self); 1669 map_clear (self);
1199 Safefree (self->face); 1670 Safefree (self->face2tile);
1200 Safefree (self->tex); 1671 Safefree (self->tex);
1201 Safefree (self); 1672 Safefree (self);
1202} 1673}
1203 1674
1204void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
1205clear (CFPlus::Map self) 1682clear (DC::Map self)
1206 CODE: 1683 CODE:
1207 map_clear (self); 1684 map_clear (self);
1208 1685
1209void 1686void
1210set_face (CFPlus::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1688 CODE:
1212{ 1689{
1213 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1691 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1692}
1221 1693
1222void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1719 CODE:
1225{ 1720{
1226 while (self->texs <= texid) 1721 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1722
1232 { 1723 {
1233 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1234 1725
1235 tex->name = name; 1726 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1745}
1255 1746
1256int 1747int
1257ox (CFPlus::Map self) 1748ox (DC::Map self)
1258 ALIAS: 1749 ALIAS:
1259 oy = 1 1750 oy = 1
1260 x = 2 1751 x = 2
1261 y = 3 1752 y = 3
1262 w = 4 1753 w = 4
1273 } 1764 }
1274 OUTPUT: 1765 OUTPUT:
1275 RETVAL 1766 RETVAL
1276 1767
1277void 1768void
1278scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1279 CODE: 1770 CODE:
1280{ 1771{
1281 if (dx > 0) 1772 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1774 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1776
1286 if (dy > 0) 1777 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1779 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1781
1291 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1293 1784
1294 while (self->y < 0) 1785 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1300 } 1791 }
1301} 1792}
1302 1793
1303void 1794SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1796 CODE:
1306{ 1797{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1800 mapcell *cell;
1310 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1311 1804
1312 while (data < data_end - 1) 1805 while (data < data_end - 1)
1313 { 1806 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1315 1808
1335 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1336 1829
1337 do 1830 do
1338 { 1831 {
1339 ext = *data++; 1832 ext = *data++;
1340 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1341 1834
1342 if (cmd < 4) 1835 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1345 { 1838 {
1346 cell->stat_width = 1; 1839 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1840 cell->stat_hp = *data++;
1348 } 1841 }
1349 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1844 else if (cmd == 0x47)
1352 { 1845 {
1353 if (*data == 4) 1846 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1850
1356 data += *data + 1; 1851 data += *data + 1;
1357 } 1852 }
1358 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1854 cell->flags = *data++;
1366 } 1861 }
1367 else 1862 else
1368 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1369 } 1864 }
1370 1865
1866 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1867 if (flags & (4 >> z))
1372 { 1868 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1374 } 1886 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1887 }
1386 else 1888 else
1387 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1388 } 1890 }
1389} 1891}
1892 OUTPUT:
1893 RETVAL
1390 1894
1391SV * 1895SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1897 CODE:
1394{ 1898{
1395 int x1, x; 1899 int x1, x;
1396 int y1, y; 1900 int y1, y;
1397 int z; 1901 int z;
1418 { 1922 {
1419 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1420 1924
1421 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1422 { 1926 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1929 int a1 = tex.a;
1430 1930
1431 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1935 }
1437 } 1936 }
1438 1937
1439 *map++ = (r ) 1938 *map++ = (r )
1440 | (g << 8) 1939 | (g << 8)
1447} 1946}
1448 OUTPUT: 1947 OUTPUT:
1449 RETVAL 1948 RETVAL
1450 1949
1451void 1950void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 1952 CODE:
1454{ 1953{
1455 int vx, vy;
1456 int x, y, z; 1954 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1955
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1462 1965
1463 /* 1966 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1967
1468 int vy = self->vy = self->h >= sh 1968 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1969 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1970 if (sh > 255) sh = 255;
1471 */
1472 1971
1473 glColor4ub (255, 255, 255, 255); 1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1474 2008
1475 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2012
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1485 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1487 { 2019 {
1488 maprow *row = self->row + (y + vy); 2020 maprow *row = self->row + (y + my);
1489 2021
1490 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 2024 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
1496 2033
1497 if (face && face < self->texs) 2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1498 { 2139 {
1499 maptex tex = self->tex [face]; 2140 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2141 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2142
1503 if (last_name != tex.name) 2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
1504 { 2145 {
1505 glEnd (); 2146 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2147 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2148
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
1519 { 2152 {
1520 maptex tex = self->tex [1]; 2153 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2154 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
1523 2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1524 glEnd (); 2167 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
1527 2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
1532 } 2193 }
1533 } 2194 }
1534 }
1535 } 2195 }
1536 2196
1537 glEnd (); 2197 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1540 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1541 2224
1542 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1545 { 2228 {
1546 maprow *row = self->row + (y + vy); 2229 maprow *row = self->row + (y + my);
1547 2230
1548 for (x = 0; x < sw; x++) 2231 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2232 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2233 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2234 mapcell *cell = row->col + (x + mx - row->c0);
1552 2235
1553 int px = x * 32; 2236 int px = x * T;
1554 int py = y * 32; 2237 int py = y * T;
1555 2238
1556 if (cell->stat_hp) 2239 if (cell->stat_hp)
1557 { 2240 {
1558 int width = cell->stat_width * 32; 2241 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2243
1561 glColor3ub (0, 0, 0); 2244 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2245 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2246 px + width - 1, py);
1564 2247
1570 } 2253 }
1571 } 2254 }
1572} 2255}
1573 2256
1574void 2257void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2259 CODE:
1577{ 2260{
1578 static float color[16][3] = { 2261 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1632} 2315}
1633 2316
1634void 2317void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2319 PPCODE:
1637{ 2320{
1638 int vx, vy;
1639 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2329
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2332
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2333 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2334 my += self->y - 1;
1650 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1651 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1653 { 2340 {
1654 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1655 2342
1656 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2345 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1660 2347
1661 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1664 } 2351 }
1665 } 2352 }
1666 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1667 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1671} 2396}
1672 2397
1673SV * 2398SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2400 CODE:
1676{ 2401{
1677 int x, y, x1, y1; 2402 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1705 { 2430 {
1706 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2432 uint8_t flags = 0;
1708 2433
1709 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1712 2437
1713 *data++ = flags; 2438 *data++ = flags;
1714 2439
1715 if (flags & 1) 2440 if (flags & 1)
1716 { 2441 {
2442 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2444 *data++ = tile;
1719 } 2445 }
1720 2446
1721 if (flags & 2) 2447 if (flags & 2)
1722 { 2448 {
2449 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2451 *data++ = tile;
1725 } 2452 }
1726 2453
1727 if (flags & 4) 2454 if (flags & 4)
1728 { 2455 {
2456 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2458 *data++ = tile;
1731 } 2459 }
1732 } 2460 }
1733 else 2461 else
1734 *data++ = 0; 2462 *data++ = 0;
1735 } 2463 }
1736 } 2464 }
1737 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1738 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1740 RETVAL = data_sv; 2473 RETVAL = data_sv;
1741} 2474}
1742 OUTPUT: 2475 OUTPUT:
1743 RETVAL 2476 RETVAL
1744 2477
1745void 2478void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2480 PPCODE:
1748{ 2481{
1749 int x, y, z; 2482 int x, y, z;
1750 int w, h; 2483 int w, h;
1751 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1752 2495
1753 if (*data++ != 0) 2496 if (*data++ != 0)
1754 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1755 2498
1756 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1758 2501
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2514 {
1772 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1773 2516
1774 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1775 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1776 uint8_t flags = *data++; 2524 flags = *data++;
1777 2525
1778 if (flags) 2526 if (flags)
1779 { 2527 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1783 2530
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2534
1788 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1789 { 2536 {
1790 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1791 2539
1792 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1793 { 2541 {
1794 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1795 2543
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1798 } 2551 }
1799 } 2552 }
1800 } 2553 }
1801 } 2554 }
1802 } 2555 }
1803} 2556}
1804 2557
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2559
1807CFPlus::MixChunk 2560DC::RW
1808new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1809 CODE: 2562 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1811 OUTPUT: 2569 OUTPUT:
1812 RETVAL 2570 RETVAL
1813 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1814void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1815DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1816 CODE: 2682 CODE:
1817 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1818 2684
1819int 2685int
1820volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2691 OUTPUT:
1824 RETVAL 2692 RETVAL
1825 2693
1826int 2694DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2696 CODE:
2697{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1830 OUTPUT: 2709 OUTPUT:
1831 RETVAL 2710 RETVAL
1832 2711
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2713
1835int 2714int
1836volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1837 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2721 OUTPUT:
1840 RETVAL 2722 RETVAL
1841 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1842CFPlus::MixMusic 2734DC::MixMusic
1843new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1844 CODE: 2736 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2738 OUTPUT:
1847 RETVAL 2739 RETVAL
1848 2740
1849void 2741void
1850DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1851 CODE: 2743 CODE:
1852 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1853 2745
1854int 2746int
1855play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1856 CODE: 2748 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2750 OUTPUT:
1859 RETVAL 2751 RETVAL
1860 2752
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1862 2761
1863BOOT: 2762BOOT:
1864{ 2763{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2765 static const struct {
1867 const char *name; 2766 const char *name;
1868 IV iv; 2767 IV iv;
1869 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2787 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2871# undef const_iv
1952 }; 2872 };
1953 2873
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1956} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
1957 2886
1958char * 2887char *
1959gl_vendor () 2888gl_vendor ()
1960 CODE: 2889 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2903 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2905 OUTPUT:
1977 RETVAL 2906 RETVAL
1978 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
1979int glGetError () 2922int glGetError ()
1980 2923
1981void glFinish () 2924void glFinish ()
1982 2925
1983void glClear (int mask) 2926void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2965
2023# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2025 2970
2026void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2027 2972
2028void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2029 2974
2037 2982
2038void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2039 CODE: 2984 CODE:
2040 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2041 2986
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2988 ALIAS:
2049 glColor_premultiply = 1 2989 glColor_premultiply = 1
2050 CODE: 2990 CODE:
2051 if (ix) 2991 if (ix)
2052 { 2992 {
2055 b *= a; 2995 b *= a;
2056 } 2996 }
2057 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2059 2999
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3001 CODE:
2068 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3004
2074 3008
2075void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2076 CODE: 3010 CODE:
2077 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2078 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2079void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2080 CODE: 3043 CODE:
2081 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2082 3045
2083void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3063 CODE:
2101 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3066
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3068
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3070
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2109 3074
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3076
2112int glGenTexture () 3077int glGenTexture ()
2113 CODE: 3078 CODE:
2114{ 3079 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3080 OUTPUT:
2120 RETVAL 3081 RETVAL
2121 3082
2122void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2123 CODE: 3084 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3085 del_texture (name);
2127} 3086
2128
2129int glGenList () 3087int glGenList ()
2130 CODE: 3088 CODE:
2131 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2132 OUTPUT: 3090 OUTPUT:
2133 RETVAL 3091 RETVAL
2140 3098
2141void glEndList () 3099void glEndList ()
2142 3100
2143void glCallList (int list) 3101void glCallList (int list)
2144 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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