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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.299 by root, Tue Dec 22 01:37:41 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib/gmacros.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
65 106
66static struct 107static struct
67{ 108{
68#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 110#include "glfunc.h"
70#undef GL_FUNC 111#undef GL_FUNC
71} gl; 112} gl;
72 113
114static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 116{
75 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 121 else
80 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
81} 123}
82 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
83#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
84 151
85#include "pango-font.c" 152#include "pango-font.c"
86#include "pango-fontmap.c" 153#include "pango-fontmap.c"
87#include "pango-render.c" 154#include "pango-render.c"
88 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
91 160
92typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
93 162
94static int 163static int
95shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
96{ 165{
97 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
111 180
112typedef struct cf_layout { 181typedef struct cf_layout {
113 PangoLayout *pl; 182 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
115 int base_height; 184 int base_height;
116 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
117} *CFPlus__Layout; 187} *DC__Layout;
118 188
119static CFPlus__Font default_font; 189static DC__Font default_font;
120static PangoContext *opengl_context; 190static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
122 192
123static void 193static void
124substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
129#endif 199#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 201}
132 202
133static void 203static void
134layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
135{ 205{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
138 */ 208 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
140 210
141 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 213
144 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
145} 215}
146 216
147static void 217static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 219{
150 PangoRectangle rect; 220 PangoRectangle rect;
151 221
152 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
160 230
161 *w = rect.width; 231 *w = rect.width;
162 *h = rect.height; 232 *h = rect.height;
163} 233}
164 234
235typedef uint16_t tileid;
165typedef uint16_t mapface; 236typedef uint16_t faceid;
166 237
167typedef struct { 238typedef struct {
168 GLint name; 239 GLuint name;
169 int w, h; 240 int w, h;
170 float s, t; 241 float s, t;
171 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
172} maptex; 246} maptex;
173 247
174typedef struct { 248typedef struct {
175 uint32_t player; 249 uint32_t player;
176 mapface face[3]; 250 tileid tile[3];
177 uint16_t darkness; 251 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 253} mapcell;
180 254
181typedef struct { 255typedef struct {
182 int32_t c0, c1; 256 int32_t c0, c1;
183 mapcell *col; 257 mapcell *col;
184} maprow; 258} maprow;
185 259
186typedef struct map { 260typedef struct map {
187 int x, y, w, h; 261 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 263 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 264 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 265
195 int32_t rows; 266 int32_t rows;
196 maprow *row; 267 maprow *row;
197} *CFPlus__Map; 268} *DC__Map;
198 269
199static char * 270static char *
200prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
201{ 272{
202 char *p; 273 char *p;
219} 290}
220 291
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
224static maprow * 315static maprow *
225map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
226{ 317{
227 if (0 > y) 318 if (0 > y)
228 { 319 {
229 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
268 359
269 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
270} 361}
271 362
272static mapcell * 363static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
274{ 365{
275 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
276} 367}
277 368
278static void 369static void
279map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
280{ 371{
281 int r; 372 int r;
282 373
283 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
291 self->oy = 0; 382 self->oy = 0;
292 self->row = 0; 383 self->row = 0;
293 self->rows = 0; 384 self->rows = 0;
294} 385}
295 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
296static void 397static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 399{
299 int x, y; 400 int x, y;
300 maprow *row; 401 maprow *row;
301 mapcell *cell; 402 mapcell *cell;
302 403
314 if (x >= row->c1) 415 if (x >= row->c1)
315 break; 416 break;
316 417
317 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
318 419
319 cell->darkness = 0; 420 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 421 }
324 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
325} 439}
326 440
327static void 441static void
328music_finished (void) 442music_finished (void)
329{ 443{
365 n |= n >> 16; 479 n |= n >> 16;
366 480
367 return n + 1; 481 return n + 1;
368} 482}
369 483
370MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
371 595
372PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
373 597
374BOOT: 598BOOT:
375{ 599{
376 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 601 static const struct {
378 const char *name; 602 const char *name;
379 IV iv; 603 IV iv;
380 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
382 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
464 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 765
477 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 767
479 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
480# undef const_iv 798# undef const_iv
481 }; 799 };
482 800
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
486 813
487int 814int
488in_destruct () 815in_destruct ()
489 CODE: 816 CODE:
490 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
493 820
494NV floor (NV x) 821NV floor (NV x)
495 822
496NV ceil (NV x) 823NV ceil (NV x)
497 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
498void 835void
499pango_init () 836pango_init ()
500 CODE: 837 CODE:
501{ 838{
502 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
505} 847}
506 848
507int 849char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 850
510void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
511SDL_Quit () 859void SDL_Quit ()
512 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
513void 870void
514SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
515 PPCODE: 872 PPCODE:
516{ 873{
517 SDL_Rect **m; 874 SDL_Rect **m;
518 875
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 880
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 883
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 888
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 891
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 893
543 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
544 while (*m) 895 while (*m)
545 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
546 AV *av = newAV (); 899 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
550 906
551 ++m; 907 ++m;
552 } 908 }
553} 909}
554 910
555char *
556SDL_GetError ()
557
558int 911int
559SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
561 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 925 );
926
564 if (RETVAL) 927 if (RETVAL)
565 { 928 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 933#include "glfunc.h"
569# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 938 }
939}
571 OUTPUT: 940 OUTPUT:
572 RETVAL 941 RETVAL
573 942
574void 943void
575SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
576 945
577char * 946char *
578SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
579 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
580void 955void
581SDL_PollEvent () 956poll_events ()
582 PPCODE: 957 PPCODE:
583{ 958{
584 SDL_Event ev; 959 SDL_Event ev;
585 960
586 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 963 {
588 HV *hv = newHV (); 964 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 966
591 switch (ev.type) 967 switch (ev.type)
592 { 968 {
593 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
594 case SDL_KEYUP: 970 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 976 break;
600 977
601 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 981 break;
605 982
606 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
614 break; 1009 break;
615 1010
616 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1014
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1025 break;
631 } 1026 }
632 1027
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1029 }
635} 1030}
636 1031
637int 1032int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1034 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
642 1037
643void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
644Mix_CloseAudio () 1055Mix_CloseAudio ()
645 1056
646int 1057int
647Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
648 1059
1060const char *
1061Mix_GetError ()
1062
649void 1063void
650lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
651 CODE: 1065 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1067
656void 1068void
657win32_proxy_info () 1069win32_proxy_info ()
658 PPCODE: 1070 PPCODE:
659{ 1071{
660#ifdef _WIN32 1072#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1073 char buffer[2048];
663 DWORD buflen; 1074 DWORD buflen;
664 1075
665 EXTEND (SP, 3); 1076 EXTEND (SP, 3);
666 1077
681 } 1092 }
682 } 1093 }
683#endif 1094#endif
684} 1095}
685 1096
686void 1097int
687add_font (char *file) 1098add_font (char *file)
688 CODE: 1099 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
690 1103
691void 1104void
692load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
693 ALIAS: 1106 ALIAS:
694 load_image_file = 1 1107 load_image_file = 1
697 STRLEN image_len; 1110 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
704 1117
705 if (!rw) 1118 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
707 1120
780void 1193void
781error (char *message) 1194error (char *message)
782 CODE: 1195 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1197#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1199#endif
787 1200
788void 1201void
789fatal (char *message) 1202fatal (char *message)
790 CODE: 1203 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1205#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1207#endif
795 _exit (1); 1208 _exit (1);
796 1209
797void 1210void
798_exit (int retval = 0) 1211_exit (int retval = 0)
799 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
800 _exit (retval); 1216 _exit (retval);
1217#endif
801 1218
802MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
803 1227
804CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1241 CODE:
807{ 1242{
808 int count; 1243 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1247}
813 OUTPUT: 1248 OUTPUT:
814 RETVAL 1249 RETVAL
815 1250
816void 1251void
817DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
818 CODE: 1253 CODE:
819 pango_font_description_free (self); 1254 pango_font_description_free (self);
820 1255
821void 1256void
822make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
823 CODE: 1259 CODE:
824 default_font = self; 1260 default_font = self;
825 1261
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1263
1264PROTOTYPES: DISABLE
1265
828void 1266void
829reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
830 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
831 tc_clear (); 1276 tc_restore ();
832 1277
833CFPlus::Layout 1278DC::Layout
834new (SV *class) 1279new (SV *class)
835 CODE: 1280 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
837 1282
838 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
845 1291
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
848 OUTPUT: 1294 OUTPUT:
849 RETVAL 1295 RETVAL
850 1296
851void 1297void
852DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
853 CODE: 1299 CODE:
854 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
855 Safefree (self); 1302 Safefree (self);
856 1303
857void 1304void
858set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
859 CODE: 1306 CODE:
860{ 1307{
861 STRLEN textlen; 1308 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
863 1310
864 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
865} 1312}
866 1313
867void 1314void
868set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
869 CODE: 1316 CODE:
870{ 1317{
871 STRLEN textlen; 1318 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
873 1320
874 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
875} 1322}
876 1323
877void 1324void
878set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
879 CODE: 1326 CODE:
880{ 1327{
881 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1330 const char *pos = text;
918 if (attrs) 1365 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
920} 1367}
921 1368
922void 1369void
923get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
924 PPCODE: 1371 PPCODE:
925{ 1372{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1374
928 do 1375 do
929 { 1376 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1378
932 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
933 { 1380 {
934 PangoRectangle extents; 1381 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1390
944 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
945} 1392}
946 1393
947int 1394int
948has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
949 CODE: 1396 CODE:
950{ 1397{
951 int lines = 1; 1398 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
953 1400
958} 1405}
959 OUTPUT: 1406 OUTPUT:
960 RETVAL 1407 RETVAL
961 1408
962SV * 1409SV *
963get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
964 CODE: 1411 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
967 OUTPUT: 1414 OUTPUT:
968 RETVAL 1415 RETVAL
969 1416
970void 1417void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1419 CODE:
973 self->r = r; 1420 self->r = r;
974 self->g = g; 1421 self->g = g;
975 self->b = b; 1422 self->b = b;
976 self->a = a; 1423 self->a = a;
977 1424
978void 1425void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1427 CODE:
981 if (self->font != font) 1428 if (self->font != font)
982 { 1429 {
983 self->font = font; 1430 self->font = font;
984 layout_update_font (self); 1431 layout_update_font (self);
985 } 1432 }
986 1433
987void 1434void
988set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
989 CODE: 1436 CODE:
990 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
991 { 1438 {
992 self->base_height = base_height; 1439 self->base_height = base_height;
993 layout_update_font (self); 1440 layout_update_font (self);
994 } 1441 }
995 1442
996void 1443void
997set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
998 CODE: 1445 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1447
1001void 1448void
1002set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1003 CODE: 1450 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1452
1006void 1453void
1007set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1008 CODE: 1455 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1457
1011void 1458void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1460 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1019 ); 1466 );
1020 1467
1021void 1468void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1470 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1472
1026void 1473void
1027size (CFPlus::Layout self) 1474size (DC::Layout self)
1028 PPCODE: 1475 PPCODE:
1029{ 1476{
1030 int w, h; 1477 int w, h;
1031 1478
1032 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1037} 1484}
1038 1485
1039int 1486int
1040descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1041 CODE: 1488 CODE:
1042{ 1489{
1043 PangoRectangle rect; 1490 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1047} 1494}
1048 OUTPUT: 1495 OUTPUT:
1049 RETVAL 1496 RETVAL
1050 1497
1051int 1498int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1500 CODE:
1054{ 1501{
1055 int index, trailing; 1502 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1504 RETVAL = index + trailing;
1058} 1505}
1059 OUTPUT: 1506 OUTPUT:
1060 RETVAL 1507 RETVAL
1061 1508
1062void 1509void
1063cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1511 PPCODE:
1065{ 1512{
1066 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1515
1069 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1520}
1074 1521
1075void 1522void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1079 self->pl, 1568 self->pl,
1569 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1082 flags 1572 flags
1083 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1084 1577
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1578void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1089 CODE: 1580 CODE:
1090{ 1581{
1091 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1589
1094 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1606 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1607 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1611
1108 SvPOK_only (result_); 1612 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1110 1614
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1616 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1618
1115 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1620 }
1122} 1621}
1123 1622
1124void 1623void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1630{
1132 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1136 1638
1137 if (items < 5) 1639 if (items < 5)
1138 { 1640 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1170 } 1672 }
1171} 1673}
1172 1674
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1174 1684
1175CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1176new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1177 CODE: 1813 CODE:
1178 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1815 RETVAL->x = 0;
1180 RETVAL->y = 0; 1816 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1824 RETVAL->row = 0;
1191 OUTPUT: 1825 OUTPUT:
1192 RETVAL 1826 RETVAL
1193 1827
1194void 1828void
1195DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1196 CODE: 1830 CODE:
1197{ 1831{
1198 map_clear (self); 1832 map_clear (self);
1199 Safefree (self->face); 1833 Safefree (self->face2tile);
1200 Safefree (self->tex); 1834 Safefree (self->tex);
1201 Safefree (self); 1835 Safefree (self);
1202} 1836}
1203 1837
1204void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1205clear (CFPlus::Map self) 1845clear (DC::Map self)
1206 CODE: 1846 CODE:
1207 map_clear (self); 1847 map_clear (self);
1208 1848
1209void 1849void
1210set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1851 CODE:
1212{ 1852{
1213 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1854 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1855}
1221 1856
1222void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1882 CODE:
1225{ 1883{
1226 while (self->texs <= texid) 1884 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1885
1232 { 1886 {
1233 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1234 1888
1235 tex->name = name; 1889 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1908}
1255 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1256int 1930int
1257ox (CFPlus::Map self) 1931ox (DC::Map self)
1258 ALIAS: 1932 ALIAS:
1259 oy = 1 1933 oy = 1
1260 x = 2 1934 x = 2
1261 y = 3 1935 y = 3
1262 w = 4 1936 w = 4
1273 } 1947 }
1274 OUTPUT: 1948 OUTPUT:
1275 RETVAL 1949 RETVAL
1276 1950
1277void 1951void
1278scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1279 CODE: 1953 CODE:
1280{ 1954{
1281 if (dx > 0) 1955 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1957 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1959
1286 if (dy > 0) 1960 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1961 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1962 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1964
1291 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1293 1967
1294 while (self->y < 0) 1968 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1300 } 1974 }
1301} 1975}
1302 1976
1303void 1977SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1979 CODE:
1306{ 1980{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1983 mapcell *cell;
1310 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1311 1987
1312 while (data < data_end - 1) 1988 while (data < data_end - 1)
1313 { 1989 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1315 1991
1335 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1336 2012
1337 do 2013 do
1338 { 2014 {
1339 ext = *data++; 2015 ext = *data++;
1340 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1341 2017
1342 if (cmd < 4) 2018 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1344 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1345 { 2021 {
1346 cell->stat_width = 1; 2022 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1348 } 2024 }
1349 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 2027 else if (cmd == 0x47)
1352 { 2028 {
1353 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 2033
1356 data += *data + 1; 2034 data += *data + 1;
1357 } 2035 }
1358 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 2037 cell->flags = *data++;
1366 } 2044 }
1367 else 2045 else
1368 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1369 } 2047 }
1370 2048
2049 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 2050 if (flags & (4 >> z))
1372 { 2051 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1374 } 2071 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 2072 }
1386 else 2073 else
1387 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1388 } 2075 }
1389} 2076}
2077 OUTPUT:
2078 RETVAL
1390 2079
1391SV * 2080SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 2082 CODE:
1394{ 2083{
1395 int x1, x; 2084 int x1, x;
1396 int y1, y; 2085 int y1, y;
1397 int z; 2086 int z;
1418 { 2107 {
1419 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1420 2109
1421 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1422 { 2111 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 2114 int a1 = tex.a;
1430 2115
1431 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 2120 }
1437 } 2121 }
1438 2122
1439 *map++ = (r ) 2123 *map++ = (r )
1440 | (g << 8) 2124 | (g << 8)
1447} 2131}
1448 OUTPUT: 2132 OUTPUT:
1449 RETVAL 2133 RETVAL
1450 2134
1451void 2135void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2137 CODE:
1454{ 2138{
1455 int vx, vy;
1456 int x, y, z; 2139 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2140
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1462 2151
1463 /* 2152 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2153
1468 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1471 */
1472 2157
1473 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1474 2193
1475 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2197
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1485 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1487 { 2205 {
1488 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1489 2207
1490 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 2210 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
1496 2218
1497 if (face && face < self->texs) 2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1498 { 2325 {
1499 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2327 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2328
1503 if (last_name != tex.name) 2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
1504 { 2331 {
1505 glEnd (); 2332 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2333 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2334
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
1519 { 2338 {
1520 maptex tex = self->tex [1]; 2339 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2340 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
1523 2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1524 glEnd (); 2355 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
1527 2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1532 } 2381 }
1533 } 2382 }
1534 }
1535 } 2383 }
1536 2384
1537 glEnd (); 2385 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1540 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1541 2416
1542 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1545 { 2420 {
1546 maprow *row = self->row + (y + vy); 2421 maprow *row = self->row + (y + my);
1547 2422
1548 for (x = 0; x < sw; x++) 2423 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2424 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2425 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1552 2427
1553 int px = x * 32; 2428 int px = x * T;
1554 int py = y * 32; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1555 2436
1556 if (cell->stat_hp) 2437 if (cell->stat_hp)
1557 { 2438 {
1558 int width = cell->stat_width * 32; 2439 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2441
1561 glColor3ub (0, 0, 0); 2442 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2443 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2444 px + width - 1, py);
1564 2445
1570 } 2451 }
1571 } 2452 }
1572} 2453}
1573 2454
1574void 2455void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1576 CODE: 2457 CODE:
1577{ 2458{
1578 static float color[16][3] = { 2459 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1580 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1581 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1582 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1583 2464
1584 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1585 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1586 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1587 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1588 2469
1589 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1590 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1591 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1592 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1593 2474
1594 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1595 2476
1596 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1597 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1598 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1599 }; 2480 };
1600 2481
1601 int x, y; 2482 int x, y;
1602 2483
1603 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1604 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1605 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1606 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1607 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1608 2495
1609 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1613 2500
1614 if (m) 2501 if (m)
1615 { 2502 {
1616 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1617 2504
1618 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1619 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1620 2507
1621 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1622 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1623 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1624 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1625 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1626 } 2513 }
1630 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1632} 2519}
1633 2520
1634void 2521void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2523 PPCODE:
1637{ 2524{
1638 int vx, vy;
1639 int x, y; 2525 int x, y;
1640 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2533
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1647 2536
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1650 2539
1651 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1653 { 2542 {
1654 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1655 2544
1656 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2547 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1660 2549
1661 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1663 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1664 } 2553 }
1665 } 2554 }
1666 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1667 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1671} 2598}
1672 2599
1673SV * 2600SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2602 CODE:
1676{ 2603{
1677 int x, y, x1, y1; 2604 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1705 { 2632 {
1706 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2634 uint8_t flags = 0;
1708 2635
1709 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1712 2639
1713 *data++ = flags; 2640 *data++ = flags;
1714 2641
1715 if (flags & 1) 2642 if (flags & 1)
1716 { 2643 {
2644 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2646 *data++ = tile;
1719 } 2647 }
1720 2648
1721 if (flags & 2) 2649 if (flags & 2)
1722 { 2650 {
2651 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2653 *data++ = tile;
1725 } 2654 }
1726 2655
1727 if (flags & 4) 2656 if (flags & 4)
1728 { 2657 {
2658 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2660 *data++ = tile;
1731 } 2661 }
1732 } 2662 }
1733 else 2663 else
1734 *data++ = 0; 2664 *data++ = 0;
1735 } 2665 }
1736 } 2666 }
1737 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1738 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1740 RETVAL = data_sv; 2675 RETVAL = data_sv;
1741} 2676}
1742 OUTPUT: 2677 OUTPUT:
1743 RETVAL 2678 RETVAL
1744 2679
1745void 2680void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2682 PPCODE:
1748{ 2683{
1749 int x, y, z; 2684 int x, y, z;
1750 int w, h; 2685 int w, h;
1751 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1752 2697
1753 if (*data++ != 0) 2698 if (*data++ != 0)
1754 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1755 2700
1756 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1758 2703
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2716 {
1772 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1773 2718
1774 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1775 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1776 uint8_t flags = *data++; 2726 flags = *data++;
1777 2727
1778 if (flags) 2728 if (flags)
1779 { 2729 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1783 2732
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2736
1788 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
1789 { 2738 {
1790 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1791 2741
1792 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1793 { 2743 {
1794 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1795 2745
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1798 } 2753 }
1799 } 2754 }
1800 } 2755 }
1801 } 2756 }
1802 } 2757 }
1803} 2758}
1804 2759
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2761
1807CFPlus::MixChunk 2762DC::RW
1808new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1809 CODE: 2764 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1811 OUTPUT: 2771 OUTPUT:
1812 RETVAL 2772 RETVAL
1813 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1814void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875DC::MixChunk
2876new (SV *class, DC::RW rwops)
2877 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2879 OUTPUT:
2880 RETVAL
2881
2882void
1815DESTROY (CFPlus::MixChunk self) 2883DESTROY (DC::MixChunk self)
1816 CODE: 2884 CODE:
1817 Mix_FreeChunk (self); 2885 Mix_FreeChunk (self);
1818 2886
1819int 2887int
1820volume (CFPlus::MixChunk self, int volume = -1) 2888volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2889 CODE:
2890 if (items > 1)
2891 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2892 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2893 OUTPUT:
1824 RETVAL 2894 RETVAL
1825 2895
1826int 2896DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2897play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2898 CODE:
2899{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2900 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2901
2902 if (RETVAL < 0)
2903 XSRETURN_UNDEF;
2904
2905 if (channel < 0)
2906 {
2907 Mix_UnregisterAllEffects (RETVAL);
2908 Mix_Volume (RETVAL, 128);
2909 }
2910}
1830 OUTPUT: 2911 OUTPUT:
1831 RETVAL 2912 RETVAL
1832 2913
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2915
1835int 2916int
1836volume (int volume = -1) 2917volume (int volume = -1)
2918 PROTOTYPE: ;$
1837 CODE: 2919 CODE:
2920 if (items > 0)
2921 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2922 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2923 OUTPUT:
1840 RETVAL 2924 RETVAL
1841 2925
2926void
2927fade_out (int ms)
2928 CODE:
2929 Mix_FadeOutMusic (ms);
2930
2931void
2932halt ()
2933 CODE:
2934 Mix_HaltMusic ();
2935
1842CFPlus::MixMusic 2936DC::MixMusic
1843new_from_file (SV *class, char *path) 2937new (SV *class, DC::RW rwops)
1844 CODE: 2938 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2939 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2940 OUTPUT:
1847 RETVAL 2941 RETVAL
1848 2942
1849void 2943void
1850DESTROY (CFPlus::MixMusic self) 2944DESTROY (DC::MixMusic self)
1851 CODE: 2945 CODE:
1852 Mix_FreeMusic (self); 2946 Mix_FreeMusic (self);
1853 2947
1854int 2948int
1855play (CFPlus::MixMusic self, int loops = -1) 2949play (DC::MixMusic self, int loops = -1)
1856 CODE: 2950 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2951 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2952 OUTPUT:
1859 RETVAL 2953 RETVAL
1860 2954
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955void
2956fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2957 CODE:
2958 Mix_FadeInMusicPos (self, loops, ms, position);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2961
2962PROTOTYPES: ENABLE
1862 2963
1863BOOT: 2964BOOT:
1864{ 2965{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2966 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2967 static const struct {
1867 const char *name; 2968 const char *name;
1868 IV iv; 2969 IV iv;
1869 } *civ, const_iv[] = { 2970 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2971# define const_iv(name) { # name, (IV)name }
2972 const_iv (GL_VENDOR),
2973 const_iv (GL_VERSION),
2974 const_iv (GL_EXTENSIONS),
2975 const_iv (GL_MAX_TEXTURE_UNITS),
1871 const_iv (GL_COLOR_MATERIAL), 2976 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2977 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2978 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2979 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2980 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2984 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2985 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2986 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2987 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2988 const_iv (GL_BACK),
2989 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2990 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2991 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2992 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2993 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2994 const_iv (GL_DST_ALPHA),
1889 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2995 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1890 const_iv (GL_ONE_MINUS_DST_ALPHA), 2996 const_iv (GL_ONE_MINUS_DST_ALPHA),
2997 const_iv (GL_SRC_COLOR),
2998 const_iv (GL_DST_COLOR),
2999 const_iv (GL_ONE_MINUS_SRC_COLOR),
3000 const_iv (GL_ONE_MINUS_DST_COLOR),
1891 const_iv (GL_SRC_ALPHA_SATURATE), 3001 const_iv (GL_SRC_ALPHA_SATURATE),
1892 const_iv (GL_RGB), 3002 const_iv (GL_RGB),
1893 const_iv (GL_RGBA), 3003 const_iv (GL_RGBA),
1894 const_iv (GL_RGBA4), 3004 const_iv (GL_RGBA4),
1895 const_iv (GL_RGBA8), 3005 const_iv (GL_RGBA8),
1901 const_iv (GL_INTENSITY), 3011 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 3012 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 3013 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 3014 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3015 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3016 const_iv (GL_COMPRESSED_ALPHA_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3018 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3019 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3020 const_iv (GL_COMPRESSED_RGB_ARB),
3021 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 3022 const_iv (GL_COMPILE),
3023 const_iv (GL_PROXY_TEXTURE_1D),
3024 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 3025 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 3026 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 3027 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 3028 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 3029 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 3050 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 3051 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 3052 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 3053 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 3054 const_iv (GL_CONSTANT_BORDER),
3055 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 3056 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 3057 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 3058 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 3059 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 3060 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 3061 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 3062 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 3063 const_iv (GL_TRIANGLE_FAN),
3064 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3065 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3066 const_iv (GL_POINT_SMOOTH_HINT),
3067 const_iv (GL_LINE_SMOOTH_HINT),
3068 const_iv (GL_POLYGON_SMOOTH_HINT),
3069 const_iv (GL_GENERATE_MIPMAP_HINT),
3070 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 3071 const_iv (GL_FASTEST),
3072 const_iv (GL_DONT_CARE),
3073 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 3074 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 3075 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 3076 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 3077 const_iv (GL_T2F_N3F_V3F),
3078 const_iv (GL_FUNC_ADD),
3079 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1951# undef const_iv 3081# undef const_iv
1952 }; 3082 };
1953 3083
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3086
3087 texture_av = newAV ();
3088 AvREAL_off (texture_av);
1956} 3089}
3090
3091void
3092disable_GL_EXT_blend_func_separate ()
3093 CODE:
3094 gl.BlendFuncSeparate = 0;
3095 gl.BlendFuncSeparateEXT = 0;
3096
3097void
3098apple_nvidia_bug (int enable)
1957 3099
1958char * 3100char *
1959gl_vendor () 3101gl_vendor ()
1960 CODE: 3102 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 3103 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 3116 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3117 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 3118 OUTPUT:
1977 RETVAL 3119 RETVAL
1978 3120
3121const char *glGetString (GLenum pname)
3122
3123GLint glGetInteger (GLenum pname)
3124 CODE:
3125 glGetIntegerv (pname, &RETVAL);
3126 OUTPUT:
3127 RETVAL
3128
3129GLdouble glGetDouble (GLenum pname)
3130 CODE:
3131 glGetDoublev (pname, &RETVAL);
3132 OUTPUT:
3133 RETVAL
3134
1979int glGetError () 3135int glGetError ()
1980 3136
1981void glFinish () 3137void glFinish ()
1982 3138
1983void glClear (int mask) 3139void glClear (int mask)
1997 3153
1998void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3154void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1999 CODE: 3155 CODE:
2000 gl_BlendFuncSeparate (sa, da, saa, daa); 3156 gl_BlendFuncSeparate (sa, da, saa, daa);
2001 3157
3158# void glBlendEquation (int se)
3159
2002void glDepthMask (int flag) 3160void glDepthMask (int flag)
2003 3161
2004void glLogicOp (int opcode) 3162void glLogicOp (int opcode)
2005 3163
2006void glColorMask (int red, int green, int blue, int alpha) 3164void glColorMask (int red, int green, int blue, int alpha)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3179void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3180
2023# near_ and far_ are due to microsofts buggy "c" compiler 3181# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3182void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3183
3184PROTOTYPES: DISABLE
2025 3185
2026void glViewport (int x, int y, int width, int height) 3186void glViewport (int x, int y, int width, int height)
2027 3187
2028void glScissor (int x, int y, int width, int height) 3188void glScissor (int x, int y, int width, int height)
2029 3189
2037 3197
2038void glRotate (float angle, float x, float y, float z) 3198void glRotate (float angle, float x, float y, float z)
2039 CODE: 3199 CODE:
2040 glRotatef (angle, x, y, z); 3200 glRotatef (angle, x, y, z);
2041 3201
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3202void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3203 PROTOTYPE: @
2048 ALIAS: 3204 ALIAS:
2049 glColor_premultiply = 1 3205 glColor_premultiply = 1
2050 CODE: 3206 CODE:
2051 if (ix) 3207 if (ix)
2052 { 3208 {
2055 b *= a; 3211 b *= a;
2056 } 3212 }
2057 // microsoft visual "c" rounds instead of truncating... 3213 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3214 glColor4f (r, g, b, a);
2059 3215
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3216void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3217 CODE:
2068 glRasterPos3f (0, 0, z); 3218 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3219 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3220
2074 3224
2075void glTexCoord (float s, float t) 3225void glTexCoord (float s, float t)
2076 CODE: 3226 CODE:
2077 glTexCoord2f (s, t); 3227 glTexCoord2f (s, t);
2078 3228
3229void glRect (float x1, float y1, float x2, float y2)
3230 CODE:
3231 glRectf (x1, y1, x2, y2);
3232
3233void glRect_lineloop (float x1, float y1, float x2, float y2)
3234 CODE:
3235 glBegin (GL_LINE_LOOP);
3236 glVertex2f (x1, y1);
3237 glVertex2f (x2, y1);
3238 glVertex2f (x2, y2);
3239 glVertex2f (x1, y2);
3240 glEnd ();
3241
3242PROTOTYPES: ENABLE
3243
3244void glBegin (int mode)
3245
3246void glEnd ()
3247
3248void glPointSize (GLfloat size)
3249
3250void glLineWidth (GLfloat width)
3251
3252void glInterleavedArrays (int format, int stride, char *data)
3253
3254void glDrawElements (int mode, int count, int type, char *indices)
3255
3256# 1.2 void glDrawRangeElements (int mode, int start, int end
3257
2079void glTexEnv (int target, int pname, float param) 3258void glTexEnv (int target, int pname, float param)
2080 CODE: 3259 CODE:
2081 glTexEnvf (target, pname, param); 3260 glTexEnvf (target, pname, param);
2082 3261
2083void glTexParameter (int target, int pname, float param) 3262void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3278void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3279 CODE:
2101 if (gl.SeparableFilter2D) 3280 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3281 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3282
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3283void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3284
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3285void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3286
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3287void glDrawPixels (int width, int height, int format, int type, char *pixels)
3288
3289void glPixelZoom (float x, float y)
2109 3290
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3291void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3292
2112int glGenTexture () 3293int glGenTexture ()
2113 CODE: 3294 CODE:
2114{ 3295 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3296 OUTPUT:
2120 RETVAL 3297 RETVAL
2121 3298
2122void glDeleteTexture (int name) 3299void glDeleteTexture (int name)
2123 CODE: 3300 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3301 del_texture (name);
2127} 3302
2128
2129int glGenList () 3303int glGenList ()
2130 CODE: 3304 CODE:
2131 RETVAL = glGenLists (1); 3305 RETVAL = glGenLists (1);
2132 OUTPUT: 3306 OUTPUT:
2133 RETVAL 3307 RETVAL
2140 3314
2141void glEndList () 3315void glEndList ()
2142 3316
2143void glCallList (int list) 3317void glCallList (int list)
2144 3318
3319void c_init ()
3320 CODE:
3321 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3322 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3323
3324MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3325
3326PROTOTYPES: DISABLE
3327
3328void
3329find_widget (SV *self, NV x, NV y)
3330 PPCODE:
3331{
3332 if (within_widget (self, x, y))
3333 XPUSHs (self);
3334}
3335
3336BOOT:
3337{
3338 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3339
3340 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3341 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3342 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3343 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3344}
3345
3346void
3347draw (SV *self)
3348 CODE:
3349{
3350 HV *hv;
3351 SV **svp;
3352 NV x, y, w, h;
3353 SV *draw_x_sv = GvSV (draw_x_gv);
3354 SV *draw_y_sv = GvSV (draw_y_gv);
3355 SV *draw_w_sv = GvSV (draw_w_gv);
3356 SV *draw_h_sv = GvSV (draw_h_gv);
3357 double draw_x, draw_y;
3358
3359 if (!SvROK (self))
3360 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3361
3362 hv = (HV *)SvRV (self);
3363
3364 if (SvTYPE (hv) != SVt_PVHV)
3365 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3366
3367 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3368 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3369
3370 if (!h || !w)
3371 XSRETURN_EMPTY;
3372
3373 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3374 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3375
3376 draw_x = SvNV (draw_x_sv) + x;
3377 draw_y = SvNV (draw_y_sv) + y;
3378
3379 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3380 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3381 XSRETURN_EMPTY;
3382
3383 sv_setnv (draw_x_sv, draw_x);
3384 sv_setnv (draw_y_sv, draw_y);
3385
3386 glPushMatrix ();
3387 glTranslated (x, y, 0);
3388
3389 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3390 {
3391 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3392
3393 if (svp && SvTRUE (*svp))
3394 {
3395 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3396 glEnable (GL_BLEND);
3397 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3398 glBegin (GL_QUADS);
3399 glVertex2f (0, 0);
3400 glVertex2f (w, 0);
3401 glVertex2f (w, h);
3402 glVertex2f (0, h);
3403 glEnd ();
3404 glDisable (GL_BLEND);
3405 }
3406 }
3407#if 0
3408 // draw borders, for debugging
3409 glPushMatrix ();
3410 glColor4f (1., 1., 0., 1.);
3411 glTranslatef (.5, .5, 0.);
3412 glBegin (GL_LINE_LOOP);
3413 glVertex2f (0 , 0);
3414 glVertex2f (w - 1, 0);
3415 glVertex2f (w - 1, h - 1);
3416 glVertex2f (0 , h - 1);
3417 glEnd ();
3418 glPopMatrix ();
3419#endif
3420 PUSHMARK (SP);
3421 XPUSHs (self);
3422 PUTBACK;
3423 call_method ("_draw", G_VOID | G_DISCARD);
3424 SPAGAIN;
3425
3426 glPopMatrix ();
3427
3428 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3429 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3430}
3431

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