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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
93 131
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *CFPlus__Layout;
118 157
119static CFPlus__Font default_font; 158static CFPlus__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 GLuint name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *CFPlus__Map;
198 237
218 return ptr; 257 return ptr;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
223 282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
363 n |= n >> 4; 438 n |= n >> 4;
364 n |= n >> 8; 439 n |= n >> 8;
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
368} 501}
369 502
370MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
371 504
372PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
377 static const struct { 510 static const struct {
378 const char *name; 511 const char *name;
379 IV iv; 512 IV iv;
380 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
382 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
464 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 624
477 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 626# undef const_iv
481 }; 627 };
482 628
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
486 641
487int 642int
488in_destruct () 643in_destruct ()
489 CODE: 644 CODE:
490 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 647 RETVAL
493 648
494NV floor (NV x) 649NV floor (NV x)
495 650
496NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
497 656
498void 657void
499pango_init () 658pango_init ()
500 CODE: 659 CODE:
501{ 660{
502 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 664}
506 665
666char *
667SDL_GetError ()
668
507int 669int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 671
510void 672void
511SDL_Quit () 673SDL_Quit ()
512 674
513void 675void
514SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
515 PPCODE: 677 PPCODE:
516{ 678{
517 SDL_Rect **m; 679 SDL_Rect **m;
518 680
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 685
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 688
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 693
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 698#endif
537 699
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 701
543 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
544 while (*m) 703 while (*m)
545 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
546 AV *av = newAV (); 707 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
550 714
551 ++m; 715 ++m;
552 } 716 }
553} 717}
554 718
555char *
556SDL_GetError ()
557
558int 719int
559SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
561 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 733 );
734
564 if (RETVAL) 735 if (RETVAL)
565 { 736 {
737 av_clear (texture_av);
738
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 741#include "glfunc.h"
569# undef GL_FUNC 742#undef GL_FUNC
570 } 743 }
744}
571 OUTPUT: 745 OUTPUT:
572 RETVAL 746 RETVAL
573 747
574void 748void
575SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
576 750
577char * 751char *
578SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
579 753
754int
755SDL_GetAppState ()
756
580void 757void
581SDL_PollEvent () 758poll_events ()
582 PPCODE: 759 PPCODE:
583{ 760{
584 SDL_Event ev; 761 SDL_Event ev;
585 762
586 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 765 {
588 HV *hv = newHV (); 766 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 768
591 switch (ev.type) 769 switch (ev.type)
593 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
594 case SDL_KEYUP: 772 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 778 break;
600 779
601 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 783 break;
605 784
606 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
614 break; 811 break;
615 812
616 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 831 }
635} 832}
636 833
637int 834int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 836 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
642 839
643void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
644Mix_CloseAudio () 857Mix_CloseAudio ()
645 858
646int 859int
647Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
648 861
862const char *
863Mix_GetError ()
864
649void 865void
650lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
651 CODE: 867 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 869
656void 870void
657win32_proxy_info () 871win32_proxy_info ()
658 PPCODE: 872 PPCODE:
659{ 873{
696 STRLEN image_len; 910 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
703 917
704 if (!rw) 918 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
706 920
794 _exit (1); 1008 _exit (1);
795 1009
796void 1010void
797_exit (int retval = 0) 1011_exit (int retval = 0)
798 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
799 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
800 1027
801MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
802 1031
803CFPlus::Font 1032CFPlus::Font
804new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1034 CODE:
806{ 1035{
817 CODE: 1046 CODE:
818 pango_font_description_free (self); 1047 pango_font_description_free (self);
819 1048
820void 1049void
821make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
822 CODE: 1052 CODE:
823 default_font = self; 1053 default_font = self;
824 1054
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
826 1056
1057PROTOTYPES: DISABLE
1058
827void 1059void
828reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
829 CODE: 1062 CODE:
830 tc_clear (); 1063 tc_clear ();
831 1064
832CFPlus::Layout 1065CFPlus::Layout
833new (SV *class) 1066new (SV *class)
839 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
844 1078
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
847 OUTPUT: 1081 OUTPUT:
848 RETVAL 1082 RETVAL
849 1083
850void 1084void
851DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
852 CODE: 1086 CODE:
853 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
854 Safefree (self); 1089 Safefree (self);
855 1090
856void 1091void
857set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
858 CODE: 1093 CODE:
1051xy_to_index (CFPlus::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
1052 CODE: 1287 CODE:
1053{ 1288{
1054 int index, trailing; 1289 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1291 RETVAL = index + trailing;
1057} 1292}
1058 OUTPUT: 1293 OUTPUT:
1059 RETVAL 1294 RETVAL
1060 1295
1061void 1296void
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1072} 1307}
1073 1308
1074void 1309void
1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1311 PPCODE:
1312{
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346}
1347
1348void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1076 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1078 self->pl, 1353 self->pl,
1354 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1081 flags 1357 flags
1082 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1083 1381
1084MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1085 1383
1086void 1384PROTOTYPES: ENABLE
1087pad2pot (SV *data_, SV *w_, SV *h_)
1088 CODE:
1089{
1090 int ow = SvIV (w_);
1091 int oh = SvIV (h_);
1092 1385
1093 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1391 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1392 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1396
1107 SvPOK_only (result_); 1397 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1109 1399
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1401 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1403
1114 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1405 }
1121} 1406}
1122 1407
1123void 1408void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1415{
1131 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1135 1423
1136 if (items < 5) 1424 if (items < 5)
1137 { 1425 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1169 } 1457 }
1170} 1458}
1171 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1173 1472
1473PROTOTYPES: DISABLE
1474
1174CFPlus::Map 1475CFPlus::Map
1175new (SV *class, int map_width, int map_height) 1476new (SV *class)
1176 CODE: 1477 CODE:
1177 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1479 RETVAL->x = 0;
1179 RETVAL->y = 0; 1480 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1481 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1482 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1488 RETVAL->row = 0;
1190 OUTPUT: 1489 OUTPUT:
1191 RETVAL 1490 RETVAL
1192 1491
1193void 1492void
1194DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1195 CODE: 1494 CODE:
1196{ 1495{
1197 map_clear (self); 1496 map_clear (self);
1198 Safefree (self->face); 1497 Safefree (self->face2tile);
1199 Safefree (self->tex); 1498 Safefree (self->tex);
1200 Safefree (self); 1499 Safefree (self);
1201} 1500}
1202 1501
1203void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
1204clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1205 CODE: 1510 CODE:
1206 map_clear (self); 1511 map_clear (self);
1207 1512
1208void 1513void
1209set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1210 CODE: 1515 CODE:
1211{ 1516{
1212 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1518 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces); 1519}
1215 self->faces *= 2;
1216 }
1217 1520
1218 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1219} 1542}
1220 1543
1221void 1544void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1546 CODE:
1224{ 1547{
1225 while (self->texs <= texid) 1548 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1549
1231 { 1550 {
1232 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1233 1552
1234 tex->name = name; 1553 tex->name = name;
1278 CODE: 1597 CODE:
1279{ 1598{
1280 if (dx > 0) 1599 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1601 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1603
1285 if (dy > 0) 1604 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1605 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1606 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1608
1290 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1292 1611
1293 while (self->y < 0) 1612 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1299 } 1618 }
1300} 1619}
1301 1620
1302void 1621SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1304 CODE: 1623 CODE:
1305{ 1624{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1627 mapcell *cell;
1309 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1310 1631
1311 while (data < data_end - 1) 1632 while (data < data_end - 1)
1312 { 1633 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1314 1635
1345 cell->stat_width = 1; 1666 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1667 cell->stat_hp = *data++;
1347 } 1668 }
1348 else if (cmd == 6) // monster width 1669 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1670 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1671 else if (cmd == 0x47)
1351 { 1672 {
1352 if (*data == 4) 1673 if (*data == 4)
1353 ; // decode player tag 1674 ; // decode player count
1354 1675
1355 data += *data + 1; 1676 data += *data + 1;
1356 } 1677 }
1357 else if (cmd == 8) // cell flags 1678 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1679 cell->flags = *data++;
1365 } 1686 }
1366 else 1687 else
1367 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1368 } 1689 }
1369 1690
1691 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1692 if (flags & (4 >> z))
1371 { 1693 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1373 } 1711 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1712 }
1385 else 1713 else
1386 cell->darkness = 0; 1714 cell->darkness = 0;
1387 } 1715 }
1388} 1716}
1717 OUTPUT:
1718 RETVAL
1389 1719
1390SV * 1720SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1392 CODE: 1722 CODE:
1393{ 1723{
1417 { 1747 {
1418 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1419 1749
1420 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1421 { 1751 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1754 int a1 = tex.a;
1429 1755
1430 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1760 }
1436 } 1761 }
1437 1762
1438 *map++ = (r ) 1763 *map++ = (r )
1439 | (g << 8) 1764 | (g << 8)
1446} 1771}
1447 OUTPUT: 1772 OUTPUT:
1448 RETVAL 1773 RETVAL
1449 1774
1450void 1775void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1777 CODE:
1453{ 1778{
1454 int vx, vy;
1455 int x, y, z; 1779 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1780
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1461 1785
1462 /* 1786 rc_t *rc = rc_alloc ();
1463 int vx = self->vx = self->w >= sw 1787 rc_key_t key;
1464 ? self->x + (self->w - sw) / 2 1788 rc_array_t *arr;
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1789
1467 int vy = self->vy = self->h >= sh 1790 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1791 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1792 if (sh > 255) sh = 255;
1470 */
1471 1793
1472 glColor4ub (255, 255, 255, 255); 1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1473 1830
1474 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1834
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1484 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1486 { 1841 {
1487 maprow *row = self->row + (y + vy); 1842 maprow *row = self->row + (y + my);
1488 1843
1489 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1846 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1495 1854
1496 if (face && face < self->texs) 1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1497 { 1955 {
1498 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1957 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1958
1502 if (last_name != tex.name) 1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1503 { 1961 {
1504 glEnd (); 1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1963 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 1964
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1518 { 1968 {
1519 maptex tex = self->tex [1]; 1969 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 1970 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1522 1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1523 glEnd (); 1983 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1526 1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1531 } 2009 }
1532 } 2010 }
1533 }
1534 } 2011 }
1535 2012
1536 glEnd (); 2013 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1539 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1540 2023
1541 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1544 { 2027 {
1545 maprow *row = self->row + (y + vy); 2028 maprow *row = self->row + (y + my);
1546 2029
1547 for (x = 0; x < sw; x++) 2030 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2031 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2032 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2033 mapcell *cell = row->col + (x + mx - row->c0);
1551 2034
1552 int px = x * 32; 2035 int px = x * T;
1553 int py = y * 32; 2036 int py = y * T;
1554 2037
1555 if (cell->stat_hp) 2038 if (cell->stat_hp)
1556 { 2039 {
1557 int width = cell->stat_width * 32; 2040 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2042
1560 glColor3ub (0, 0, 0); 2043 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2044 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2045 px + width - 1, py);
1563 2046
1629 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1631} 2114}
1632 2115
1633void 2116void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2118 PPCODE:
1636{ 2119{
1637 int vx, vy;
1638 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2128
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2131
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2132 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2133 my += self->y - 1;
1649 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1650 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1652 { 2139 {
1653 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1654 2141
1655 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2144 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1659 2146
1660 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1663 } 2150 }
1664 } 2151 }
1665 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1666 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1670} 2195}
1671 2196
1672SV * 2197SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1674 CODE: 2199 CODE:
1703 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1704 { 2229 {
1705 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2231 uint8_t flags = 0;
1707 2232
1708 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1711 2236
1712 *data++ = flags; 2237 *data++ = flags;
1713 2238
1714 if (flags & 1) 2239 if (flags & 1)
1715 { 2240 {
2241 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2243 *data++ = tile;
1718 } 2244 }
1719 2245
1720 if (flags & 2) 2246 if (flags & 2)
1721 { 2247 {
2248 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2250 *data++ = tile;
1724 } 2251 }
1725 2252
1726 if (flags & 4) 2253 if (flags & 4)
1727 { 2254 {
2255 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2257 *data++ = tile;
1730 } 2258 }
1731 } 2259 }
1732 else 2260 else
1733 *data++ = 0; 2261 *data++ = 0;
1734 } 2262 }
1748 int x, y, z; 2276 int x, y, z;
1749 int w, h; 2277 int w, h;
1750 int x1, y1; 2278 int x1, y1;
1751 2279
1752 if (*data++ != 0) 2280 if (*data++ != 0)
1753 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1754 2282
1755 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1757 2285
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2302 {
1775 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1776 2304
1777 if (flags) 2305 if (flags)
1778 { 2306 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1782 2309
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2313
1787 if (cell->darkness == 0) 2314 if (cell->darkness == 0)
1788 { 2315 {
1789 cell->darkness = 0; 2316 cell->darkness = 0;
1790 2317
1791 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1792 { 2319 {
1793 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1794 2321
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1797 } 2329 }
1798 } 2330 }
1799 } 2331 }
1800 } 2332 }
1801 } 2333 }
1802} 2334}
1803 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1805 2448
2449PROTOTYPES: DISABLE
2450
1806CFPlus::MixChunk 2451CFPlus::MixChunk
1807new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1808 CODE: 2453 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1810 OUTPUT: 2455 OUTPUT:
1811 RETVAL 2456 RETVAL
1812 2457
1813void 2458void
1814DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1816 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1817 2462
1818int 2463int
1819volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1820 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2469 OUTPUT:
1823 RETVAL 2470 RETVAL
1824 2471
1825int 2472CFPlus::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2474 CODE:
2475{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1829 OUTPUT: 2487 OUTPUT:
1830 RETVAL 2488 RETVAL
1831 2489
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1833 2491
1834int 2492int
1835volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1836 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2499 OUTPUT:
1839 RETVAL 2500 RETVAL
1840 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1841CFPlus::MixMusic 2512CFPlus::MixMusic
1842new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1843 CODE: 2514 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2516 OUTPUT:
1846 RETVAL 2517 RETVAL
1847 2518
1848void 2519void
1849DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1855 CODE: 2526 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2528 OUTPUT:
1858 RETVAL 2529 RETVAL
1859 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1861 2539
1862BOOT: 2540BOOT:
1863{ 2541{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1865 static const struct { 2543 static const struct {
1866 const char *name; 2544 const char *name;
1867 IV iv; 2545 IV iv;
1868 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2565 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2649# undef const_iv
1951 }; 2650 };
1952 2651
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1955} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
1956 2664
1957char * 2665char *
1958gl_vendor () 2666gl_vendor ()
1959 CODE: 2667 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2681 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2683 OUTPUT:
1976 RETVAL 2684 RETVAL
1977 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
1978int glGetError () 2700int glGetError ()
1979 2701
1980void glFinish () 2702void glFinish ()
1981 2703
1982void glClear (int mask) 2704void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2743
2022# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2024 2748
2025void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2026 2750
2027void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2028 2752
2036 2760
2037void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2038 CODE: 2762 CODE:
2039 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2040 2764
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2766 ALIAS:
2048 glColor_premultiply = 1 2767 glColor_premultiply = 1
2049 CODE: 2768 CODE:
2050 if (ix) 2769 if (ix)
2051 { 2770 {
2054 b *= a; 2773 b *= a;
2055 } 2774 }
2056 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2058 2777
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2779 CODE:
2067 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2782
2073 2786
2074void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2075 CODE: 2788 CODE:
2076 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2077 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2078void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2079 CODE: 2821 CODE:
2080 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2081 2823
2082void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2104 2846
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2848
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2108 2850
2851void glPixelZoom (float x, float y)
2852
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2854
2111int glGenTexture () 2855int glGenTexture ()
2112 CODE: 2856 CODE:
2113{ 2857 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2858 OUTPUT:
2119 RETVAL 2859 RETVAL
2120 2860
2121void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2122 CODE: 2862 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2863 del_texture (name);
2126} 2864
2127
2128int glGenList () 2865int glGenList ()
2129 CODE: 2866 CODE:
2130 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2131 OUTPUT: 2868 OUTPUT:
2132 RETVAL 2869 RETVAL
2139 2876
2140void glEndList () 2877void glEndList ()
2141 2878
2142void glCallList (int list) 2879void glCallList (int list)
2143 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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