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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
35 57
36#ifndef _WIN32 58#ifndef _WIN32
37# include <sys/types.h> 59# include <sys/types.h>
38# include <sys/socket.h> 60# include <sys/socket.h>
39# include <netinet/in.h> 61# include <netinet/in.h>
40# include <netinet/tcp.h> 62# include <netinet/tcp.h>
41# include <inttypes.h> 63# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 64#endif
50 65
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 67
53#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
54 69
55#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
57 72
58#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 77
60#if 0 78#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 80#else
63# define PARACHUTE 0 81# define PARACHUTE 0
64#endif 82#endif
65 83
84static AV *texture_av;
85
66static struct 86static struct
67{ 87{
68#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 89#include "glfunc.h"
70#undef GL_FUNC 90#undef GL_FUNC
71} gl; 91} gl;
72 92
93static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 95{
75 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 100 else
80 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
81} 102}
82 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
83#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
84 130
85#include "pango-font.c" 131#include "pango-font.c"
86#include "pango-fontmap.c" 132#include "pango-fontmap.c"
87#include "pango-render.c" 133#include "pango-render.c"
88 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
91 139
92typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
93 141
94static int 142static int
95shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
96{ 144{
97 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
111 159
112typedef struct cf_layout { 160typedef struct cf_layout {
113 PangoLayout *pl; 161 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
115 int base_height; 163 int base_height;
116 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
117} *CFPlus__Layout; 166} *DC__Layout;
118 167
119static CFPlus__Font default_font; 168static DC__Font default_font;
120static PangoContext *opengl_context; 169static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
122 171
123static void 172static void
124substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
129#endif 178#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 180}
132 181
133static void 182static void
134layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
135{ 184{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
138 */ 187 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
143 192
144 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
145} 194}
146 195
147static void 196static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 198{
150 PangoRectangle rect; 199 PangoRectangle rect;
151 200
152 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
160 209
161 *w = rect.width; 210 *w = rect.width;
162 *h = rect.height; 211 *h = rect.height;
163} 212}
164 213
214typedef uint16_t tileid;
165typedef uint16_t mapface; 215typedef uint16_t faceid;
166 216
167typedef struct { 217typedef struct {
168 GLint name; 218 GLuint name;
169 int w, h; 219 int w, h;
170 float s, t; 220 float s, t;
171 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
172} maptex; 224} maptex;
173 225
174typedef struct { 226typedef struct {
175 uint32_t player; 227 uint32_t player;
176 mapface face[3]; 228 tileid tile[3];
177 uint16_t darkness; 229 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 231} mapcell;
180 232
181typedef struct { 233typedef struct {
182 int32_t c0, c1; 234 int32_t c0, c1;
183 mapcell *col; 235 mapcell *col;
184} maprow; 236} maprow;
185 237
186typedef struct map { 238typedef struct map {
187 int x, y, w, h; 239 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 241 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 242 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 243
195 int32_t rows; 244 int32_t rows;
196 maprow *row; 245 maprow *row;
197} *CFPlus__Map; 246} *DC__Map;
198 247
199static char * 248static char *
200prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
201{ 250{
202 char *p; 251 char *p;
219} 268}
220 269
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
224static maprow * 293static maprow *
225map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
226{ 295{
227 if (0 > y) 296 if (0 > y)
228 { 297 {
229 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
268 337
269 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
270} 339}
271 340
272static mapcell * 341static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
274{ 343{
275 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
276} 345}
277 346
278static void 347static void
279map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
280{ 349{
281 int r; 350 int r;
282 351
283 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
292 self->row = 0; 361 self->row = 0;
293 self->rows = 0; 362 self->rows = 0;
294} 363}
295 364
296static void 365static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 367{
299 int x, y; 368 int x, y;
300 maprow *row; 369 maprow *row;
301 mapcell *cell; 370 mapcell *cell;
302 371
322 cell->player = 0; 391 cell->player = 0;
323 } 392 }
324 } 393 }
325} 394}
326 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
327static void 412static void
328music_finished (void) 413music_finished (void)
329{ 414{
330 SDL_UserEvent ev; 415 SDL_UserEvent ev;
331 416
365 n |= n >> 16; 450 n |= n >> 16;
366 451
367 return n + 1; 452 return n + 1;
368} 453}
369 454
370MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
371 514
372PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
373 516
374BOOT: 517BOOT:
375{ 518{
376 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 520 static const struct {
378 const char *name; 521 const char *name;
379 IV iv; 522 IV iv;
380 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
382 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
464 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 634
477 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 636# undef const_iv
481 }; 637 };
482 638
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
486 651
487int 652int
488in_destruct () 653in_destruct ()
489 CODE: 654 CODE:
490 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
493 658
494NV floor (NV x) 659NV floor (NV x)
495 660
496NV ceil (NV x) 661NV ceil (NV x)
497 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
498void 667void
499pango_init () 668pango_init ()
500 CODE: 669 CODE:
501{ 670{
502 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
505} 678}
679
680char *
681SDL_GetError ()
506 682
507int 683int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 685
510void 686void
511SDL_Quit () 687SDL_Quit ()
512 688
513void 689void
514SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
515 PPCODE: 691 PPCODE:
516{ 692{
517 SDL_Rect **m; 693 SDL_Rect **m;
518 694
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 699
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 702
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 707
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 712#endif
537 713
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 715
543 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
544 while (*m) 717 while (*m)
545 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
546 AV *av = newAV (); 721 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
550 728
551 ++m; 729 ++m;
552 } 730 }
553} 731}
554 732
555char *
556SDL_GetError ()
557
558int 733int
559SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
561 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 747 );
748
564 if (RETVAL) 749 if (RETVAL)
565 { 750 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 755#include "glfunc.h"
569# undef GL_FUNC 756#undef GL_FUNC
570 } 757 }
758}
571 OUTPUT: 759 OUTPUT:
572 RETVAL 760 RETVAL
573 761
574void 762void
575SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
576 764
577char * 765char *
578SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
579 767
768int
769SDL_GetAppState ()
770
580void 771void
581SDL_PollEvent () 772poll_events ()
582 PPCODE: 773 PPCODE:
583{ 774{
584 SDL_Event ev; 775 SDL_Event ev;
585 776
586 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 779 {
588 HV *hv = newHV (); 780 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 782
591 switch (ev.type) 783 switch (ev.type)
592 { 784 {
593 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
594 case SDL_KEYUP: 786 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 792 break;
600 793
601 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 797 break;
605 798
606 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
614 break; 825 break;
615 826
616 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 830
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 841 break;
631 } 842 }
632 843
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 845 }
635} 846}
636 847
637int 848int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 850 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
642 853
643void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
644Mix_CloseAudio () 871Mix_CloseAudio ()
645 872
646int 873int
647Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
648 875
876const char *
877Mix_GetError ()
878
649void 879void
650lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
651 CODE: 881 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 883
656void 884void
657win32_proxy_info () 885win32_proxy_info ()
658 PPCODE: 886 PPCODE:
659{ 887{
696 STRLEN image_len; 924 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
703 931
704 if (!rw) 932 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
706 934
779void 1007void
780error (char *message) 1008error (char *message)
781 CODE: 1009 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1011#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1013#endif
786 1014
787void 1015void
788fatal (char *message) 1016fatal (char *message)
789 CODE: 1017 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1019#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1021#endif
794 _exit (1); 1022 _exit (1);
795 1023
796void 1024void
797_exit (int retval = 0) 1025_exit (int retval = 0)
798 CODE: 1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
799 _exit (retval); 1030 _exit (retval);
1031#endif
800 1032
801MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
802 1041
803CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1048 CODE:
806{ 1049{
807 int count; 1050 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1054}
812 OUTPUT: 1055 OUTPUT:
813 RETVAL 1056 RETVAL
814 1057
815void 1058void
816DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
817 CODE: 1060 CODE:
818 pango_font_description_free (self); 1061 pango_font_description_free (self);
819 1062
820void 1063void
821make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
822 CODE: 1066 CODE:
823 default_font = self; 1067 default_font = self;
824 1068
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1070
1071PROTOTYPES: DISABLE
1072
827void 1073void
828reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
829 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
830 tc_clear (); 1083 tc_restore ();
831 1084
832CFPlus::Layout 1085DC::Layout
833new (SV *class) 1086new (SV *class)
834 CODE: 1087 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
836 1089
837 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
844 1098
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
847 OUTPUT: 1101 OUTPUT:
848 RETVAL 1102 RETVAL
849 1103
850void 1104void
851DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
852 CODE: 1106 CODE:
853 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
854 Safefree (self); 1109 Safefree (self);
855 1110
856void 1111void
857set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
858 CODE: 1113 CODE:
859{ 1114{
860 STRLEN textlen; 1115 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
862 1117
863 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
864} 1119}
865 1120
866void 1121void
867set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
868 CODE: 1123 CODE:
869{ 1124{
870 STRLEN textlen; 1125 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
872 1127
873 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
874} 1129}
875 1130
876void 1131void
877set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
878 CODE: 1133 CODE:
879{ 1134{
880 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1137 const char *pos = text;
917 if (attrs) 1172 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
919} 1174}
920 1175
921void 1176void
922get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
923 PPCODE: 1178 PPCODE:
924{ 1179{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1181
927 do 1182 do
928 { 1183 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1185
931 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
932 { 1187 {
933 PangoRectangle extents; 1188 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1197
943 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
944} 1199}
945 1200
946int 1201int
947has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
948 CODE: 1203 CODE:
949{ 1204{
950 int lines = 1; 1205 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
952 1207
957} 1212}
958 OUTPUT: 1213 OUTPUT:
959 RETVAL 1214 RETVAL
960 1215
961SV * 1216SV *
962get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
963 CODE: 1218 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
966 OUTPUT: 1221 OUTPUT:
967 RETVAL 1222 RETVAL
968 1223
969void 1224void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1226 CODE:
972 self->r = r; 1227 self->r = r;
973 self->g = g; 1228 self->g = g;
974 self->b = b; 1229 self->b = b;
975 self->a = a; 1230 self->a = a;
976 1231
977void 1232void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1234 CODE:
980 if (self->font != font) 1235 if (self->font != font)
981 { 1236 {
982 self->font = font; 1237 self->font = font;
983 layout_update_font (self); 1238 layout_update_font (self);
984 } 1239 }
985 1240
986void 1241void
987set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
988 CODE: 1243 CODE:
989 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
990 { 1245 {
991 self->base_height = base_height; 1246 self->base_height = base_height;
992 layout_update_font (self); 1247 layout_update_font (self);
993 } 1248 }
994 1249
995void 1250void
996set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
997 CODE: 1252 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1254
1000void 1255void
1001set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1002 CODE: 1257 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1259
1005void 1260void
1006set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1007 CODE: 1262 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1264
1010void 1265void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1267 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1018 ); 1273 );
1019 1274
1020void 1275void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1277 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1279
1025void 1280void
1026size (CFPlus::Layout self) 1281size (DC::Layout self)
1027 PPCODE: 1282 PPCODE:
1028{ 1283{
1029 int w, h; 1284 int w, h;
1030 1285
1031 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1036} 1291}
1037 1292
1038int 1293int
1039descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1040 CODE: 1295 CODE:
1041{ 1296{
1042 PangoRectangle rect; 1297 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1046} 1301}
1047 OUTPUT: 1302 OUTPUT:
1048 RETVAL 1303 RETVAL
1049 1304
1050int 1305int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1307 CODE:
1053{ 1308{
1054 int index, trailing; 1309 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1311 RETVAL = index + trailing;
1057} 1312}
1058 OUTPUT: 1313 OUTPUT:
1059 RETVAL 1314 RETVAL
1060 1315
1061void 1316void
1062cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1318 PPCODE:
1064{ 1319{
1065 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1322
1068 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1327}
1073 1328
1074void 1329void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1078 self->pl, 1375 self->pl,
1376 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1081 flags 1379 flags
1082 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1083 1384
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1385void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1088 CODE: 1387 CODE:
1089{ 1388{
1090 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1396
1093 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1413 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1414 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1418
1107 SvPOK_only (result_); 1419 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1109 1421
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1423 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1425
1114 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1427 }
1121} 1428}
1122 1429
1123void 1430void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1437{
1131 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1135 1445
1136 if (items < 5) 1446 if (items < 5)
1137 { 1447 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1169 } 1479 }
1170} 1480}
1171 1481
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1173 1492
1174CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1176 CODE: 1499 CODE:
1177 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1501 RETVAL->x = 0;
1179 RETVAL->y = 0; 1502 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1510 RETVAL->row = 0;
1190 OUTPUT: 1511 OUTPUT:
1191 RETVAL 1512 RETVAL
1192 1513
1193void 1514void
1194DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1195 CODE: 1516 CODE:
1196{ 1517{
1197 map_clear (self); 1518 map_clear (self);
1198 Safefree (self->face); 1519 Safefree (self->face2tile);
1199 Safefree (self->tex); 1520 Safefree (self->tex);
1200 Safefree (self); 1521 Safefree (self);
1201} 1522}
1202 1523
1203void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1204clear (CFPlus::Map self) 1531clear (DC::Map self)
1205 CODE: 1532 CODE:
1206 map_clear (self); 1533 map_clear (self);
1207 1534
1208void 1535void
1209set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1537 CODE:
1211{ 1538{
1212 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1540 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1541}
1220 1542
1221void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1568 CODE:
1224{ 1569{
1225 while (self->texs <= texid) 1570 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1571
1231 { 1572 {
1232 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1233 1574
1234 tex->name = name; 1575 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1594}
1254 1595
1255int 1596int
1256ox (CFPlus::Map self) 1597ox (DC::Map self)
1257 ALIAS: 1598 ALIAS:
1258 oy = 1 1599 oy = 1
1259 x = 2 1600 x = 2
1260 y = 3 1601 y = 3
1261 w = 4 1602 w = 4
1272 } 1613 }
1273 OUTPUT: 1614 OUTPUT:
1274 RETVAL 1615 RETVAL
1275 1616
1276void 1617void
1277scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1278 CODE: 1619 CODE:
1279{ 1620{
1280 if (dx > 0) 1621 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1623 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1625
1285 if (dy > 0) 1626 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1628 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1630
1290 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1292 1633
1293 while (self->y < 0) 1634 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1299 } 1640 }
1300} 1641}
1301 1642
1302void 1643SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1645 CODE:
1305{ 1646{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1649 mapcell *cell;
1309 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1310 1653
1311 while (data < data_end - 1) 1654 while (data < data_end - 1)
1312 { 1655 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1314 1657
1345 cell->stat_width = 1; 1688 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1347 } 1690 }
1348 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1351 { 1694 {
1352 if (*data == 4) 1695 if (*data == 4)
1353 ; // decode player tag 1696 ; // decode player count
1354 1697
1355 data += *data + 1; 1698 data += *data + 1;
1356 } 1699 }
1357 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1701 cell->flags = *data++;
1365 } 1708 }
1366 else 1709 else
1367 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1368 } 1711 }
1369 1712
1713 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1714 if (flags & (4 >> z))
1371 { 1715 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1373 } 1733 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1734 }
1385 else 1735 else
1386 cell->darkness = 0; 1736 cell->darkness = 0;
1387 } 1737 }
1388} 1738}
1739 OUTPUT:
1740 RETVAL
1389 1741
1390SV * 1742SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1744 CODE:
1393{ 1745{
1394 int x1, x; 1746 int x1, x;
1395 int y1, y; 1747 int y1, y;
1396 int z; 1748 int z;
1417 { 1769 {
1418 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1419 1771
1420 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1421 { 1773 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1776 int a1 = tex.a;
1429 1777
1430 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1782 }
1436 } 1783 }
1437 1784
1438 *map++ = (r ) 1785 *map++ = (r )
1439 | (g << 8) 1786 | (g << 8)
1446} 1793}
1447 OUTPUT: 1794 OUTPUT:
1448 RETVAL 1795 RETVAL
1449 1796
1450void 1797void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1799 CODE:
1453{ 1800{
1454 int vx, vy;
1455 int x, y, z; 1801 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1802
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1461 1807
1462 /* 1808 rc_t *rc = rc_alloc ();
1463 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1464 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1811
1467 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1470 */
1471 1815
1472 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1473 1852
1474 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1856
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1484 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1486 { 1863 {
1487 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1488 1865
1489 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1868 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1495 1876
1496 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1497 { 1977 {
1498 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1980
1502 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1503 { 1983 {
1504 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 1986
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1518 { 1990 {
1519 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1522 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1523 glEnd (); 2005 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1526 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1531 } 2031 }
1532 } 2032 }
1533 }
1534 } 2033 }
1535 2034
1536 glEnd (); 2035 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1539 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1540 2045
1541 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1544 { 2049 {
1545 maprow *row = self->row + (y + vy); 2050 maprow *row = self->row + (y + my);
1546 2051
1547 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2054 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1551 2056
1552 int px = x * 32; 2057 int px = x * T;
1553 int py = y * 32; 2058 int py = y * T;
1554 2059
1555 if (cell->stat_hp) 2060 if (cell->stat_hp)
1556 { 2061 {
1557 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2064
1560 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2067 px + width - 1, py);
1563 2068
1569 } 2074 }
1570 } 2075 }
1571} 2076}
1572 2077
1573void 2078void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2080 CODE:
1576{ 2081{
1577 static float color[16][3] = { 2082 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1631} 2136}
1632 2137
1633void 2138void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2140 PPCODE:
1636{ 2141{
1637 int vx, vy;
1638 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2150
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2153
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1649 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1650 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1652 { 2161 {
1653 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1654 2163
1655 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2166 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1659 2168
1660 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1663 } 2172 }
1664 } 2173 }
1665 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1666 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1670} 2217}
1671 2218
1672SV * 2219SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2221 CODE:
1675{ 2222{
1676 int x, y, x1, y1; 2223 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1704 { 2251 {
1705 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2253 uint8_t flags = 0;
1707 2254
1708 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1711 2258
1712 *data++ = flags; 2259 *data++ = flags;
1713 2260
1714 if (flags & 1) 2261 if (flags & 1)
1715 { 2262 {
2263 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2265 *data++ = tile;
1718 } 2266 }
1719 2267
1720 if (flags & 2) 2268 if (flags & 2)
1721 { 2269 {
2270 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2272 *data++ = tile;
1724 } 2273 }
1725 2274
1726 if (flags & 4) 2275 if (flags & 4)
1727 { 2276 {
2277 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2279 *data++ = tile;
1730 } 2280 }
1731 } 2281 }
1732 else 2282 else
1733 *data++ = 0; 2283 *data++ = 0;
1734 } 2284 }
1740} 2290}
1741 OUTPUT: 2291 OUTPUT:
1742 RETVAL 2292 RETVAL
1743 2293
1744void 2294void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1746 PPCODE: 2296 PPCODE:
1747{ 2297{
1748 int x, y, z; 2298 int x, y, z;
1749 int w, h; 2299 int w, h;
1750 int x1, y1; 2300 int x1, y1;
1751 2301
1752 if (*data++ != 0) 2302 if (*data++ != 0)
1753 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1754 2304
1755 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1757 2307
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2324 {
1775 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1776 2326
1777 if (flags) 2327 if (flags)
1778 { 2328 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1782 2331
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2335
1787 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1788 { 2337 {
1789 cell->darkness = 0; 2338 cell->darkness = 0;
1790 2339
1791 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1792 { 2341 {
1793 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1794 2343
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1797 } 2351 }
1798 } 2352 }
1799 } 2353 }
1800 } 2354 }
1801 } 2355 }
1802} 2356}
1803 2357
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2359
1806CFPlus::MixChunk 2360DC::RW
1807new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1808 CODE: 2362 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1810 OUTPUT: 2369 OUTPUT:
1811 RETVAL 2370 RETVAL
1812 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1813void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1814DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1815 CODE: 2482 CODE:
1816 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1817 2484
1818int 2485int
1819volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2491 OUTPUT:
1823 RETVAL 2492 RETVAL
1824 2493
1825int 2494DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2496 CODE:
2497{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1829 OUTPUT: 2509 OUTPUT:
1830 RETVAL 2510 RETVAL
1831 2511
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2513
1834int 2514int
1835volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1836 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2521 OUTPUT:
1839 RETVAL 2522 RETVAL
1840 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1841CFPlus::MixMusic 2534DC::MixMusic
1842new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1843 CODE: 2536 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2538 OUTPUT:
1846 RETVAL 2539 RETVAL
1847 2540
1848void 2541void
1849DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1850 CODE: 2543 CODE:
1851 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1852 2545
1853int 2546int
1854play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1855 CODE: 2548 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2550 OUTPUT:
1858 RETVAL 2551 RETVAL
1859 2552
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1861 2561
1862BOOT: 2562BOOT:
1863{ 2563{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2565 static const struct {
1866 const char *name; 2566 const char *name;
1867 IV iv; 2567 IV iv;
1868 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2587 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2671# undef const_iv
1951 }; 2672 };
1952 2673
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1955} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1956 2686
1957char * 2687char *
1958gl_vendor () 2688gl_vendor ()
1959 CODE: 2689 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2703 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2705 OUTPUT:
1976 RETVAL 2706 RETVAL
1977 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1978int glGetError () 2722int glGetError ()
1979 2723
1980void glFinish () 2724void glFinish ()
1981 2725
1982void glClear (int mask) 2726void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2765
2022# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2024 2770
2025void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2026 2772
2027void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2028 2774
2036 2782
2037void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2038 CODE: 2784 CODE:
2039 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2040 2786
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2788 ALIAS:
2048 glColor_premultiply = 1 2789 glColor_premultiply = 1
2049 CODE: 2790 CODE:
2050 if (ix) 2791 if (ix)
2051 { 2792 {
2054 b *= a; 2795 b *= a;
2055 } 2796 }
2056 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2058 2799
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2801 CODE:
2067 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2804
2073 2808
2074void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2075 CODE: 2810 CODE:
2076 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2077 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2078void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2079 CODE: 2843 CODE:
2080 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2081 2845
2082void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 2863 CODE:
2100 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 2866
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 2868
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2870
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2108 2874
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2876
2111int glGenTexture () 2877int glGenTexture ()
2112 CODE: 2878 CODE:
2113{ 2879 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2880 OUTPUT:
2119 RETVAL 2881 RETVAL
2120 2882
2121void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2122 CODE: 2884 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2885 del_texture (name);
2126} 2886
2127
2128int glGenList () 2887int glGenList ()
2129 CODE: 2888 CODE:
2130 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2131 OUTPUT: 2890 OUTPUT:
2132 RETVAL 2891 RETVAL
2139 2898
2140void glEndList () 2899void glEndList ()
2141 2900
2142void glCallList (int list) 2901void glCallList (int list)
2143 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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