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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 68#endif
50 69
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 71
53#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
54 73
55#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
57 76
58#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 81
60#if 0 82#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 84#else
63# define PARACHUTE 0 85# define PARACHUTE 0
64#endif 86#endif
65 87
88static AV *texture_av;
89
66static struct 90static struct
67{ 91{
68#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 93#include "glfunc.h"
70#undef GL_FUNC 94#undef GL_FUNC
71} gl; 95} gl;
72 96
97static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 99{
75 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 104 else
80 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
81} 106}
82 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
83#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
84 134
85#include "pango-font.c" 135#include "pango-font.c"
86#include "pango-fontmap.c" 136#include "pango-fontmap.c"
87#include "pango-render.c" 137#include "pango-render.c"
88 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
91 143
92typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
93 145
94static int 146static int
95shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
96{ 148{
97 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
111 163
112typedef struct cf_layout { 164typedef struct cf_layout {
113 PangoLayout *pl; 165 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
115 int base_height; 167 int base_height;
116 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
117} *CFPlus__Layout; 170} *DC__Layout;
118 171
119static CFPlus__Font default_font; 172static DC__Font default_font;
120static PangoContext *opengl_context; 173static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
122 175
123static void 176static void
124substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
129#endif 182#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 184}
132 185
133static void 186static void
134layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
135{ 188{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
138 */ 191 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
143 196
144 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
145} 198}
146 199
147static void 200static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 202{
150 PangoRectangle rect; 203 PangoRectangle rect;
151 204
152 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
160 213
161 *w = rect.width; 214 *w = rect.width;
162 *h = rect.height; 215 *h = rect.height;
163} 216}
164 217
218typedef uint16_t tileid;
165typedef uint16_t mapface; 219typedef uint16_t faceid;
166 220
167typedef struct { 221typedef struct {
168 GLint name; 222 GLuint name;
169 int w, h; 223 int w, h;
170 float s, t; 224 float s, t;
171 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
172} maptex; 228} maptex;
173 229
174typedef struct { 230typedef struct {
175 uint32_t player; 231 uint32_t player;
176 mapface face[3]; 232 tileid tile[3];
177 uint16_t darkness; 233 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 235} mapcell;
180 236
181typedef struct { 237typedef struct {
182 int32_t c0, c1; 238 int32_t c0, c1;
183 mapcell *col; 239 mapcell *col;
184} maprow; 240} maprow;
185 241
186typedef struct map { 242typedef struct map {
187 int x, y, w, h; 243 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 245 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 246 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 247
195 int32_t rows; 248 int32_t rows;
196 maprow *row; 249 maprow *row;
197} *CFPlus__Map; 250} *DC__Map;
198 251
199static char * 252static char *
200prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
201{ 254{
202 char *p; 255 char *p;
219} 272}
220 273
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
224static maprow * 297static maprow *
225map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
226{ 299{
227 if (0 > y) 300 if (0 > y)
228 { 301 {
229 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
268 341
269 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
270} 343}
271 344
272static mapcell * 345static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
274{ 347{
275 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
276} 349}
277 350
278static void 351static void
279map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
280{ 353{
281 int r; 354 int r;
282 355
283 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
292 self->row = 0; 365 self->row = 0;
293 self->rows = 0; 366 self->rows = 0;
294} 367}
295 368
296static void 369static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 371{
299 int x, y; 372 int x, y;
300 maprow *row; 373 maprow *row;
301 mapcell *cell; 374 mapcell *cell;
302 375
322 cell->player = 0; 395 cell->player = 0;
323 } 396 }
324 } 397 }
325} 398}
326 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
327static void 416static void
328music_finished (void) 417music_finished (void)
329{ 418{
330 SDL_UserEvent ev; 419 SDL_UserEvent ev;
331 420
365 n |= n >> 16; 454 n |= n >> 16;
366 455
367 return n + 1; 456 return n + 1;
368} 457}
369 458
370MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
371 518
372PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
373 520
374BOOT: 521BOOT:
375{ 522{
376 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 524 static const struct {
378 const char *name; 525 const char *name;
379 IV iv; 526 IV iv;
380 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
382 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
464 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 638
477 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 640# undef const_iv
481 }; 641 };
482 642
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
486 655
487int 656int
488in_destruct () 657in_destruct ()
489 CODE: 658 CODE:
490 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
493 662
494NV floor (NV x) 663NV floor (NV x)
495 664
496NV ceil (NV x) 665NV ceil (NV x)
497 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
498void 671void
499pango_init () 672pango_init ()
500 CODE: 673 CODE:
501{ 674{
502 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
505} 682}
683
684char *
685SDL_GetError ()
506 686
507int 687int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 689
510void 690void
511SDL_Quit () 691SDL_Quit ()
512 692
513void 693void
514SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
515 PPCODE: 695 PPCODE:
516{ 696{
517 SDL_Rect **m; 697 SDL_Rect **m;
518 698
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 703
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 706
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 711
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 716#endif
537 717
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 719
543 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
544 while (*m) 721 while (*m)
545 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
546 AV *av = newAV (); 725 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
550 732
551 ++m; 733 ++m;
552 } 734 }
553} 735}
554 736
555char *
556SDL_GetError ()
557
558int 737int
559SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
561 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 751 );
752
564 if (RETVAL) 753 if (RETVAL)
565 { 754 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 759#include "glfunc.h"
569# undef GL_FUNC 760#undef GL_FUNC
570 } 761 }
762}
571 OUTPUT: 763 OUTPUT:
572 RETVAL 764 RETVAL
573 765
574void 766void
575SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
576 768
577char * 769char *
578SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
579 771
772int
773SDL_GetAppState ()
774
580void 775void
581SDL_PollEvent () 776poll_events ()
582 PPCODE: 777 PPCODE:
583{ 778{
584 SDL_Event ev; 779 SDL_Event ev;
585 780
586 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 783 {
588 HV *hv = newHV (); 784 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 786
591 switch (ev.type) 787 switch (ev.type)
592 { 788 {
593 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
594 case SDL_KEYUP: 790 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 796 break;
600 797
601 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 801 break;
605 802
606 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
614 break; 829 break;
615 830
616 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 834
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 845 break;
631 } 846 }
632 847
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 849 }
635} 850}
636 851
637int 852int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 854 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
642 857
643void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
644Mix_CloseAudio () 875Mix_CloseAudio ()
645 876
646int 877int
647Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
648 879
880const char *
881Mix_GetError ()
882
649void 883void
650lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
651 CODE: 885 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 887
656void 888void
657win32_proxy_info () 889win32_proxy_info ()
658 PPCODE: 890 PPCODE:
659{ 891{
696 STRLEN image_len; 928 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
703 935
704 if (!rw) 936 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
706 938
779void 1011void
780error (char *message) 1012error (char *message)
781 CODE: 1013 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1015#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1017#endif
786 1018
787void 1019void
788fatal (char *message) 1020fatal (char *message)
789 CODE: 1021 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1023#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1025#endif
794 _exit (1); 1026 _exit (1);
795 1027
796void 1028void
797_exit (int retval = 0) 1029_exit (int retval = 0)
798 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
799 _exit (retval); 1034 _exit (retval);
1035#endif
800 1036
801MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
802 1045
803CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1052 CODE:
806{ 1053{
807 int count; 1054 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1058}
812 OUTPUT: 1059 OUTPUT:
813 RETVAL 1060 RETVAL
814 1061
815void 1062void
816DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
817 CODE: 1064 CODE:
818 pango_font_description_free (self); 1065 pango_font_description_free (self);
819 1066
820void 1067void
821make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
822 CODE: 1070 CODE:
823 default_font = self; 1071 default_font = self;
824 1072
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1074
1075PROTOTYPES: DISABLE
1076
827void 1077void
828reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
829 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
830 tc_clear (); 1087 tc_restore ();
831 1088
832CFPlus::Layout 1089DC::Layout
833new (SV *class) 1090new (SV *class)
834 CODE: 1091 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
836 1093
837 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
844 1102
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
847 OUTPUT: 1105 OUTPUT:
848 RETVAL 1106 RETVAL
849 1107
850void 1108void
851DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
852 CODE: 1110 CODE:
853 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
854 Safefree (self); 1113 Safefree (self);
855 1114
856void 1115void
857set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
858 CODE: 1117 CODE:
859{ 1118{
860 STRLEN textlen; 1119 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
862 1121
863 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
864} 1123}
865 1124
866void 1125void
867set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
868 CODE: 1127 CODE:
869{ 1128{
870 STRLEN textlen; 1129 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
872 1131
873 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
874} 1133}
875 1134
876void 1135void
877set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
878 CODE: 1137 CODE:
879{ 1138{
880 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1141 const char *pos = text;
917 if (attrs) 1176 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
919} 1178}
920 1179
921void 1180void
922get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
923 PPCODE: 1182 PPCODE:
924{ 1183{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1185
927 do 1186 do
928 { 1187 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1189
931 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
932 { 1191 {
933 PangoRectangle extents; 1192 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1201
943 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
944} 1203}
945 1204
946int 1205int
947has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
948 CODE: 1207 CODE:
949{ 1208{
950 int lines = 1; 1209 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
952 1211
957} 1216}
958 OUTPUT: 1217 OUTPUT:
959 RETVAL 1218 RETVAL
960 1219
961SV * 1220SV *
962get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
963 CODE: 1222 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
966 OUTPUT: 1225 OUTPUT:
967 RETVAL 1226 RETVAL
968 1227
969void 1228void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1230 CODE:
972 self->r = r; 1231 self->r = r;
973 self->g = g; 1232 self->g = g;
974 self->b = b; 1233 self->b = b;
975 self->a = a; 1234 self->a = a;
976 1235
977void 1236void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1238 CODE:
980 if (self->font != font) 1239 if (self->font != font)
981 { 1240 {
982 self->font = font; 1241 self->font = font;
983 layout_update_font (self); 1242 layout_update_font (self);
984 } 1243 }
985 1244
986void 1245void
987set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
988 CODE: 1247 CODE:
989 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
990 { 1249 {
991 self->base_height = base_height; 1250 self->base_height = base_height;
992 layout_update_font (self); 1251 layout_update_font (self);
993 } 1252 }
994 1253
995void 1254void
996set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
997 CODE: 1256 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1258
1000void 1259void
1001set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
1002 CODE: 1261 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1263
1005void 1264void
1006set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
1007 CODE: 1266 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1268
1010void 1269void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1271 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
1018 ); 1277 );
1019 1278
1020void 1279void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1281 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1283
1025void 1284void
1026size (CFPlus::Layout self) 1285size (DC::Layout self)
1027 PPCODE: 1286 PPCODE:
1028{ 1287{
1029 int w, h; 1288 int w, h;
1030 1289
1031 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1036} 1295}
1037 1296
1038int 1297int
1039descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1040 CODE: 1299 CODE:
1041{ 1300{
1042 PangoRectangle rect; 1301 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1046} 1305}
1047 OUTPUT: 1306 OUTPUT:
1048 RETVAL 1307 RETVAL
1049 1308
1050int 1309int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1311 CODE:
1053{ 1312{
1054 int index, trailing; 1313 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1315 RETVAL = index + trailing;
1057} 1316}
1058 OUTPUT: 1317 OUTPUT:
1059 RETVAL 1318 RETVAL
1060 1319
1061void 1320void
1062cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1322 PPCODE:
1064{ 1323{
1065 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1326
1068 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1331}
1073 1332
1074void 1333void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1078 self->pl, 1379 self->pl,
1380 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1081 flags 1383 flags
1082 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1083 1388
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1389void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1088 CODE: 1391 CODE:
1089{ 1392{
1090 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1400
1093 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1417 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1418 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1422
1107 SvPOK_only (result_); 1423 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1109 1425
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1427 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1429
1114 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1431 }
1121} 1432}
1122 1433
1123void 1434void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1441{
1131 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1135 1449
1136 if (items < 5) 1450 if (items < 5)
1137 { 1451 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1169 } 1483 }
1170} 1484}
1171 1485
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1173 1496
1174CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1176 CODE: 1503 CODE:
1177 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1505 RETVAL->x = 0;
1179 RETVAL->y = 0; 1506 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1514 RETVAL->row = 0;
1190 OUTPUT: 1515 OUTPUT:
1191 RETVAL 1516 RETVAL
1192 1517
1193void 1518void
1194DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1195 CODE: 1520 CODE:
1196{ 1521{
1197 map_clear (self); 1522 map_clear (self);
1198 Safefree (self->face); 1523 Safefree (self->face2tile);
1199 Safefree (self->tex); 1524 Safefree (self->tex);
1200 Safefree (self); 1525 Safefree (self);
1201} 1526}
1202 1527
1203void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1204clear (CFPlus::Map self) 1535clear (DC::Map self)
1205 CODE: 1536 CODE:
1206 map_clear (self); 1537 map_clear (self);
1207 1538
1208void 1539void
1209set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1541 CODE:
1211{ 1542{
1212 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1544 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1545}
1220 1546
1221void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1572 CODE:
1224{ 1573{
1225 while (self->texs <= texid) 1574 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1575
1231 { 1576 {
1232 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1233 1578
1234 tex->name = name; 1579 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1598}
1254 1599
1255int 1600int
1256ox (CFPlus::Map self) 1601ox (DC::Map self)
1257 ALIAS: 1602 ALIAS:
1258 oy = 1 1603 oy = 1
1259 x = 2 1604 x = 2
1260 y = 3 1605 y = 3
1261 w = 4 1606 w = 4
1272 } 1617 }
1273 OUTPUT: 1618 OUTPUT:
1274 RETVAL 1619 RETVAL
1275 1620
1276void 1621void
1277scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1278 CODE: 1623 CODE:
1279{ 1624{
1280 if (dx > 0) 1625 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1627 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1629
1285 if (dy > 0) 1630 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1632 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1634
1290 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1292 1637
1293 while (self->y < 0) 1638 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1299 } 1644 }
1300} 1645}
1301 1646
1302void 1647SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1649 CODE:
1305{ 1650{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1653 mapcell *cell;
1309 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1310 1657
1311 while (data < data_end - 1) 1658 while (data < data_end - 1)
1312 { 1659 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1314 1661
1345 cell->stat_width = 1; 1692 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1347 } 1694 }
1348 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1697 else if (cmd == 0x47)
1351 { 1698 {
1352 if (*data == 4) 1699 if (*data == 4)
1353 ; // decode player tag 1700 ; // decode player count
1354 1701
1355 data += *data + 1; 1702 data += *data + 1;
1356 } 1703 }
1357 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1705 cell->flags = *data++;
1365 } 1712 }
1366 else 1713 else
1367 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1368 } 1715 }
1369 1716
1717 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1718 if (flags & (4 >> z))
1371 { 1719 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1373 } 1737 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1738 }
1385 else 1739 else
1386 cell->darkness = 0; 1740 cell->darkness = 0;
1387 } 1741 }
1388} 1742}
1743 OUTPUT:
1744 RETVAL
1389 1745
1390SV * 1746SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1748 CODE:
1393{ 1749{
1394 int x1, x; 1750 int x1, x;
1395 int y1, y; 1751 int y1, y;
1396 int z; 1752 int z;
1417 { 1773 {
1418 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1419 1775
1420 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1421 { 1777 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1780 int a1 = tex.a;
1429 1781
1430 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1786 }
1436 } 1787 }
1437 1788
1438 *map++ = (r ) 1789 *map++ = (r )
1439 | (g << 8) 1790 | (g << 8)
1446} 1797}
1447 OUTPUT: 1798 OUTPUT:
1448 RETVAL 1799 RETVAL
1449 1800
1450void 1801void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1803 CODE:
1453{ 1804{
1454 int vx, vy;
1455 int x, y, z; 1805 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1806
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1461 1811
1462 /* 1812 rc_t *rc = rc_alloc ();
1463 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1464 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1815
1467 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1470 */
1471 1819
1472 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1473 1856
1474 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1860
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1484 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1486 { 1867 {
1487 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1488 1869
1489 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1872 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1495 1880
1496 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1497 { 1981 {
1498 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1983 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1984
1502 if (last_name != tex.name) 1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1503 { 1987 {
1504 glEnd (); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1989 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 1990
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1518 { 1994 {
1519 maptex tex = self->tex [1]; 1995 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 1996 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
1522 2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1523 glEnd (); 2009 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
1526 2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1531 } 2035 }
1532 } 2036 }
1533 }
1534 } 2037 }
1535 2038
1536 glEnd (); 2039 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1539 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1540 2049
1541 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1544 { 2053 {
1545 maprow *row = self->row + (y + vy); 2054 maprow *row = self->row + (y + my);
1546 2055
1547 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2058 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1551 2060
1552 int px = x * 32; 2061 int px = x * T;
1553 int py = y * 32; 2062 int py = y * T;
1554 2063
1555 if (cell->stat_hp) 2064 if (cell->stat_hp)
1556 { 2065 {
1557 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2068
1560 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2071 px + width - 1, py);
1563 2072
1569 } 2078 }
1570 } 2079 }
1571} 2080}
1572 2081
1573void 2082void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2084 CODE:
1576{ 2085{
1577 static float color[16][3] = { 2086 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1631} 2140}
1632 2141
1633void 2142void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2144 PPCODE:
1636{ 2145{
1637 int vx, vy;
1638 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2154
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2157
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1649 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1650 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1652 { 2165 {
1653 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1654 2167
1655 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2170 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1659 2172
1660 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1663 } 2176 }
1664 } 2177 }
1665 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1666 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1670} 2221}
1671 2222
1672SV * 2223SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2225 CODE:
1675{ 2226{
1676 int x, y, x1, y1; 2227 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1704 { 2255 {
1705 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2257 uint8_t flags = 0;
1707 2258
1708 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1711 2262
1712 *data++ = flags; 2263 *data++ = flags;
1713 2264
1714 if (flags & 1) 2265 if (flags & 1)
1715 { 2266 {
2267 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2269 *data++ = tile;
1718 } 2270 }
1719 2271
1720 if (flags & 2) 2272 if (flags & 2)
1721 { 2273 {
2274 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2276 *data++ = tile;
1724 } 2277 }
1725 2278
1726 if (flags & 4) 2279 if (flags & 4)
1727 { 2280 {
2281 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2283 *data++ = tile;
1730 } 2284 }
1731 } 2285 }
1732 else 2286 else
1733 *data++ = 0; 2287 *data++ = 0;
1734 } 2288 }
1740} 2294}
1741 OUTPUT: 2295 OUTPUT:
1742 RETVAL 2296 RETVAL
1743 2297
1744void 2298void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1746 PPCODE: 2300 PPCODE:
1747{ 2301{
1748 int x, y, z; 2302 int x, y, z;
1749 int w, h; 2303 int w, h;
1750 int x1, y1; 2304 int x1, y1;
1751 2305
1752 if (*data++ != 0) 2306 if (*data++ != 0)
1753 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1754 2308
1755 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1757 2311
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2328 {
1775 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1776 2330
1777 if (flags) 2331 if (flags)
1778 { 2332 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1782 2335
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2339
1787 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1788 { 2341 {
1789 cell->darkness = 0; 2342 cell->darkness = 0;
1790 2343
1791 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1792 { 2345 {
1793 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1794 2347
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1797 } 2355 }
1798 } 2356 }
1799 } 2357 }
1800 } 2358 }
1801 } 2359 }
1802} 2360}
1803 2361
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2363
1806CFPlus::MixChunk 2364DC::RW
1807new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1808 CODE: 2366 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1810 OUTPUT: 2373 OUTPUT:
1811 RETVAL 2374 RETVAL
1812 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1813void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1814DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1815 CODE: 2486 CODE:
1816 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1817 2488
1818int 2489int
1819volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2495 OUTPUT:
1823 RETVAL 2496 RETVAL
1824 2497
1825int 2498DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2500 CODE:
2501{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1829 OUTPUT: 2513 OUTPUT:
1830 RETVAL 2514 RETVAL
1831 2515
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2517
1834int 2518int
1835volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1836 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2525 OUTPUT:
1839 RETVAL 2526 RETVAL
1840 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1841CFPlus::MixMusic 2538DC::MixMusic
1842new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1843 CODE: 2540 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2542 OUTPUT:
1846 RETVAL 2543 RETVAL
1847 2544
1848void 2545void
1849DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1850 CODE: 2547 CODE:
1851 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1852 2549
1853int 2550int
1854play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1855 CODE: 2552 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2554 OUTPUT:
1858 RETVAL 2555 RETVAL
1859 2556
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1861 2565
1862BOOT: 2566BOOT:
1863{ 2567{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2569 static const struct {
1866 const char *name; 2570 const char *name;
1867 IV iv; 2571 IV iv;
1868 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2591 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2675# undef const_iv
1951 }; 2676 };
1952 2677
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1955} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1956 2690
1957char * 2691char *
1958gl_vendor () 2692gl_vendor ()
1959 CODE: 2693 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2707 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2709 OUTPUT:
1976 RETVAL 2710 RETVAL
1977 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1978int glGetError () 2726int glGetError ()
1979 2727
1980void glFinish () 2728void glFinish ()
1981 2729
1982void glClear (int mask) 2730void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2769
2022# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2024 2774
2025void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2026 2776
2027void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
2028 2778
2036 2786
2037void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2038 CODE: 2788 CODE:
2039 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2040 2790
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2792 ALIAS:
2048 glColor_premultiply = 1 2793 glColor_premultiply = 1
2049 CODE: 2794 CODE:
2050 if (ix) 2795 if (ix)
2051 { 2796 {
2054 b *= a; 2799 b *= a;
2055 } 2800 }
2056 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2058 2803
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2805 CODE:
2067 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2808
2073 2812
2074void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2075 CODE: 2814 CODE:
2076 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2077 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2078void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2079 CODE: 2847 CODE:
2080 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2081 2849
2082void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 2867 CODE:
2100 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 2870
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 2872
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2874
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2108 2878
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2880
2111int glGenTexture () 2881int glGenTexture ()
2112 CODE: 2882 CODE:
2113{ 2883 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2884 OUTPUT:
2119 RETVAL 2885 RETVAL
2120 2886
2121void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2122 CODE: 2888 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2889 del_texture (name);
2126} 2890
2127
2128int glGenList () 2891int glGenList ()
2129 CODE: 2892 CODE:
2130 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2131 OUTPUT: 2894 OUTPUT:
2132 RETVAL 2895 RETVAL
2139 2902
2140void glEndList () 2903void glEndList ()
2141 2904
2142void glCallList (int list) 2905void glCallList (int list)
2143 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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