ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.257 by root, Mon Mar 24 01:15:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 68#endif
50 69
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 71
53#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
54 73
55#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
57 76
58#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 81
60#if 0 82#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 84#else
63# define PARACHUTE 0 85# define PARACHUTE 0
64#endif 86#endif
65 87
88static AV *texture_av;
89
66static struct 90static struct
67{ 91{
68#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 93#include "glfunc.h"
70#undef GL_FUNC 94#undef GL_FUNC
71} gl; 95} gl;
72 96
97static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 99{
75 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 104 else
80 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
81} 106}
82 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
83#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
84 134
85#include "pango-font.c" 135#include "pango-font.c"
86#include "pango-fontmap.c" 136#include "pango-fontmap.c"
87#include "pango-render.c" 137#include "pango-render.c"
88 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
91 143
92typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
93 145
94static int 146static int
95shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
96{ 148{
97 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
111 163
112typedef struct cf_layout { 164typedef struct cf_layout {
113 PangoLayout *pl; 165 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
115 int base_height; 167 int base_height;
116 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
117} *CFPlus__Layout; 170} *DC__Layout;
118 171
119static CFPlus__Font default_font; 172static DC__Font default_font;
120static PangoContext *opengl_context; 173static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
122 175
123static void 176static void
124substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
129#endif 182#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 184}
132 185
133static void 186static void
134layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
135{ 188{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
138 */ 191 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
143 196
144 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
145} 198}
146 199
147static void 200static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 202{
150 PangoRectangle rect; 203 PangoRectangle rect;
151 204
152 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
160 213
161 *w = rect.width; 214 *w = rect.width;
162 *h = rect.height; 215 *h = rect.height;
163} 216}
164 217
218typedef uint16_t tileid;
165typedef uint16_t mapface; 219typedef uint16_t faceid;
166 220
167typedef struct { 221typedef struct {
168 GLint name; 222 GLuint name;
169 int w, h; 223 int w, h;
170 float s, t; 224 float s, t;
171 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
172} maptex; 228} maptex;
173 229
174typedef struct { 230typedef struct {
175 uint32_t player; 231 uint32_t player;
176 mapface face[3]; 232 tileid tile[3];
177 uint16_t darkness; 233 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 235} mapcell;
180 236
181typedef struct { 237typedef struct {
182 int32_t c0, c1; 238 int32_t c0, c1;
183 mapcell *col; 239 mapcell *col;
184} maprow; 240} maprow;
185 241
186typedef struct map { 242typedef struct map {
187 int x, y, w, h; 243 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 245 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 246 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 247
195 int32_t rows; 248 int32_t rows;
196 maprow *row; 249 maprow *row;
197} *CFPlus__Map; 250} *DC__Map;
198 251
199static char * 252static char *
200prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
201{ 254{
202 char *p; 255 char *p;
219} 272}
220 273
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
224static maprow * 297static maprow *
225map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
226{ 299{
227 if (0 > y) 300 if (0 > y)
228 { 301 {
229 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
268 341
269 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
270} 343}
271 344
272static mapcell * 345static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
274{ 347{
275 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
276} 349}
277 350
278static void 351static void
279map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
280{ 353{
281 int r; 354 int r;
282 355
283 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
292 self->row = 0; 365 self->row = 0;
293 self->rows = 0; 366 self->rows = 0;
294} 367}
295 368
296static void 369static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 371{
299 int x, y; 372 int x, y;
300 maprow *row; 373 maprow *row;
301 mapcell *cell; 374 mapcell *cell;
302 375
322 cell->player = 0; 395 cell->player = 0;
323 } 396 }
324 } 397 }
325} 398}
326 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
327static void 416static void
328music_finished (void) 417music_finished (void)
329{ 418{
330 SDL_UserEvent ev; 419 SDL_UserEvent ev;
331 420
365 n |= n >> 16; 454 n |= n >> 16;
366 455
367 return n + 1; 456 return n + 1;
368} 457}
369 458
370MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
371 518
372PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
373 520
374BOOT: 521BOOT:
375{ 522{
376 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 524 static const struct {
378 const char *name; 525 const char *name;
379 IV iv; 526 IV iv;
380 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
382 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
464 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 638
477 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 640# undef const_iv
481 }; 641 };
482 642
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
486 655
487int 656int
488in_destruct () 657in_destruct ()
489 CODE: 658 CODE:
490 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 661 RETVAL
493 662
494NV floor (NV x) 663NV floor (NV x)
495 664
496NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
497 670
498void 671void
499pango_init () 672pango_init ()
500 CODE: 673 CODE:
501{ 674{
502 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
505} 683}
684
685char *
686SDL_GetError ()
506 687
507int 688int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 690
510void 691void
511SDL_Quit () 692SDL_Quit ()
512 693
513void 694void
514SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
515 PPCODE: 696 PPCODE:
516{ 697{
517 SDL_Rect **m; 698 SDL_Rect **m;
518 699
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 704
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 707
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 712
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 717#endif
537 718
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 720
543 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
544 while (*m) 722 while (*m)
545 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
546 AV *av = newAV (); 726 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
550 733
551 ++m; 734 ++m;
552 } 735 }
553} 736}
554 737
555char *
556SDL_GetError ()
557
558int 738int
559SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
561 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 752 );
753
564 if (RETVAL) 754 if (RETVAL)
565 { 755 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 760#include "glfunc.h"
569# undef GL_FUNC 761#undef GL_FUNC
570 } 762 }
763}
571 OUTPUT: 764 OUTPUT:
572 RETVAL 765 RETVAL
573 766
574void 767void
575SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
576 769
577char * 770char *
578SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
579 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
580void 779void
581SDL_PollEvent () 780poll_events ()
582 PPCODE: 781 PPCODE:
583{ 782{
584 SDL_Event ev; 783 SDL_Event ev;
585 784
586 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 787 {
588 HV *hv = newHV (); 788 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 790
591 switch (ev.type) 791 switch (ev.type)
592 { 792 {
593 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
594 case SDL_KEYUP: 794 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 800 break;
600 801
601 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 805 break;
605 806
606 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
614 break; 833 break;
615 834
616 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 838
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 849 break;
631 } 850 }
632 851
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 853 }
635} 854}
636 855
637int 856int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 858 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
642 861
643void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
644Mix_CloseAudio () 879Mix_CloseAudio ()
645 880
646int 881int
647Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
648 883
884const char *
885Mix_GetError ()
886
649void 887void
650lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
651 CODE: 889 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 891
656void 892void
657win32_proxy_info () 893win32_proxy_info ()
658 PPCODE: 894 PPCODE:
659{ 895{
680 } 916 }
681 } 917 }
682#endif 918#endif
683} 919}
684 920
685void 921int
686add_font (char *file) 922add_font (char *file)
687 CODE: 923 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
689 927
690void 928void
691load_image_inline (SV *image_) 929load_image_inline (SV *image_)
692 ALIAS: 930 ALIAS:
693 load_image_file = 1 931 load_image_file = 1
696 STRLEN image_len; 934 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
703 941
704 if (!rw) 942 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
706 944
779void 1017void
780error (char *message) 1018error (char *message)
781 CODE: 1019 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1021#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1023#endif
786 1024
787void 1025void
788fatal (char *message) 1026fatal (char *message)
789 CODE: 1027 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1029#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1031#endif
794 _exit (1); 1032 _exit (1);
795 1033
796void 1034void
797_exit (int retval = 0) 1035_exit (int retval = 0)
798 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
799 _exit (retval); 1040 _exit (retval);
1041#endif
800 1042
801MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
802 1051
803CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1058 CODE:
806{ 1059{
807 int count; 1060 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1064}
812 OUTPUT: 1065 OUTPUT:
813 RETVAL 1066 RETVAL
814 1067
815void 1068void
816DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
817 CODE: 1070 CODE:
818 pango_font_description_free (self); 1071 pango_font_description_free (self);
819 1072
820void 1073void
821make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
822 CODE: 1076 CODE:
823 default_font = self; 1077 default_font = self;
824 1078
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1080
1081PROTOTYPES: DISABLE
1082
827void 1083void
828reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
829 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
830 tc_clear (); 1093 tc_restore ();
831 1094
832CFPlus::Layout 1095DC::Layout
833new (SV *class) 1096new (SV *class)
834 CODE: 1097 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
836 1099
837 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
844 1108
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
847 OUTPUT: 1111 OUTPUT:
848 RETVAL 1112 RETVAL
849 1113
850void 1114void
851DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
852 CODE: 1116 CODE:
853 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
854 Safefree (self); 1119 Safefree (self);
855 1120
856void 1121void
857set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
858 CODE: 1123 CODE:
859{ 1124{
860 STRLEN textlen; 1125 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
862 1127
863 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
864} 1129}
865 1130
866void 1131void
867set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
868 CODE: 1133 CODE:
869{ 1134{
870 STRLEN textlen; 1135 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
872 1137
873 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
874} 1139}
875 1140
876void 1141void
877set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
878 CODE: 1143 CODE:
879{ 1144{
880 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1147 const char *pos = text;
917 if (attrs) 1182 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
919} 1184}
920 1185
921void 1186void
922get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
923 PPCODE: 1188 PPCODE:
924{ 1189{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1191
927 do 1192 do
928 { 1193 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1195
931 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
932 { 1197 {
933 PangoRectangle extents; 1198 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1207
943 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
944} 1209}
945 1210
946int 1211int
947has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
948 CODE: 1213 CODE:
949{ 1214{
950 int lines = 1; 1215 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
952 1217
957} 1222}
958 OUTPUT: 1223 OUTPUT:
959 RETVAL 1224 RETVAL
960 1225
961SV * 1226SV *
962get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
963 CODE: 1228 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
966 OUTPUT: 1231 OUTPUT:
967 RETVAL 1232 RETVAL
968 1233
969void 1234void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1236 CODE:
972 self->r = r; 1237 self->r = r;
973 self->g = g; 1238 self->g = g;
974 self->b = b; 1239 self->b = b;
975 self->a = a; 1240 self->a = a;
976 1241
977void 1242void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1244 CODE:
980 if (self->font != font) 1245 if (self->font != font)
981 { 1246 {
982 self->font = font; 1247 self->font = font;
983 layout_update_font (self); 1248 layout_update_font (self);
984 } 1249 }
985 1250
986void 1251void
987set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
988 CODE: 1253 CODE:
989 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
990 { 1255 {
991 self->base_height = base_height; 1256 self->base_height = base_height;
992 layout_update_font (self); 1257 layout_update_font (self);
993 } 1258 }
994 1259
995void 1260void
996set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
997 CODE: 1262 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1264
1000void 1265void
1001set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1002 CODE: 1267 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1269
1005void 1270void
1006set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1007 CODE: 1272 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1274
1010void 1275void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1277 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1018 ); 1283 );
1019 1284
1020void 1285void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1287 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1289
1025void 1290void
1026size (CFPlus::Layout self) 1291size (DC::Layout self)
1027 PPCODE: 1292 PPCODE:
1028{ 1293{
1029 int w, h; 1294 int w, h;
1030 1295
1031 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1036} 1301}
1037 1302
1038int 1303int
1039descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1040 CODE: 1305 CODE:
1041{ 1306{
1042 PangoRectangle rect; 1307 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1046} 1311}
1047 OUTPUT: 1312 OUTPUT:
1048 RETVAL 1313 RETVAL
1049 1314
1050int 1315int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1317 CODE:
1053{ 1318{
1054 int index, trailing; 1319 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1321 RETVAL = index + trailing;
1057} 1322}
1058 OUTPUT: 1323 OUTPUT:
1059 RETVAL 1324 RETVAL
1060 1325
1061void 1326void
1062cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1328 PPCODE:
1064{ 1329{
1065 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1332
1068 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1337}
1073 1338
1074void 1339void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1078 self->pl, 1385 self->pl,
1386 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1081 flags 1389 flags
1082 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1083 1394
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1395void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1088 CODE: 1397 CODE:
1089{ 1398{
1090 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1406
1093 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1423 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1424 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1428
1107 SvPOK_only (result_); 1429 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1109 1431
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1433 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1435
1114 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1437 }
1121} 1438}
1122 1439
1123void 1440void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1447{
1131 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1135 1455
1136 if (items < 5) 1456 if (items < 5)
1137 { 1457 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1169 } 1489 }
1170} 1490}
1171 1491
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1173 1502
1174CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1176 CODE: 1509 CODE:
1177 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1511 RETVAL->x = 0;
1179 RETVAL->y = 0; 1512 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1520 RETVAL->row = 0;
1190 OUTPUT: 1521 OUTPUT:
1191 RETVAL 1522 RETVAL
1192 1523
1193void 1524void
1194DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1195 CODE: 1526 CODE:
1196{ 1527{
1197 map_clear (self); 1528 map_clear (self);
1198 Safefree (self->face); 1529 Safefree (self->face2tile);
1199 Safefree (self->tex); 1530 Safefree (self->tex);
1200 Safefree (self); 1531 Safefree (self);
1201} 1532}
1202 1533
1203void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1204clear (CFPlus::Map self) 1541clear (DC::Map self)
1205 CODE: 1542 CODE:
1206 map_clear (self); 1543 map_clear (self);
1207 1544
1208void 1545void
1209set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1547 CODE:
1211{ 1548{
1212 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1550 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1551}
1220 1552
1221void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1578 CODE:
1224{ 1579{
1225 while (self->texs <= texid) 1580 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1581
1231 { 1582 {
1232 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1233 1584
1234 tex->name = name; 1585 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1604}
1254 1605
1255int 1606int
1256ox (CFPlus::Map self) 1607ox (DC::Map self)
1257 ALIAS: 1608 ALIAS:
1258 oy = 1 1609 oy = 1
1259 x = 2 1610 x = 2
1260 y = 3 1611 y = 3
1261 w = 4 1612 w = 4
1272 } 1623 }
1273 OUTPUT: 1624 OUTPUT:
1274 RETVAL 1625 RETVAL
1275 1626
1276void 1627void
1277scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1278 CODE: 1629 CODE:
1279{ 1630{
1280 if (dx > 0) 1631 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1633 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1635
1285 if (dy > 0) 1636 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1638 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1640
1290 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1292 1643
1293 while (self->y < 0) 1644 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1299 } 1650 }
1300} 1651}
1301 1652
1302void 1653SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1655 CODE:
1305{ 1656{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1659 mapcell *cell;
1309 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1310 1663
1311 while (data < data_end - 1) 1664 while (data < data_end - 1)
1312 { 1665 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1314 1667
1345 cell->stat_width = 1; 1698 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1347 } 1700 }
1348 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1351 { 1704 {
1352 if (*data == 4) 1705 if (*data == 4)
1353 ; // decode player tag 1706 ; // decode player count
1354 1707
1355 data += *data + 1; 1708 data += *data + 1;
1356 } 1709 }
1357 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1711 cell->flags = *data++;
1365 } 1718 }
1366 else 1719 else
1367 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1368 } 1721 }
1369 1722
1723 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1724 if (flags & (4 >> z))
1371 { 1725 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1373 } 1743 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1744 }
1385 else 1745 else
1386 cell->darkness = 0; 1746 cell->darkness = 0;
1387 } 1747 }
1388} 1748}
1749 OUTPUT:
1750 RETVAL
1389 1751
1390SV * 1752SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1754 CODE:
1393{ 1755{
1394 int x1, x; 1756 int x1, x;
1395 int y1, y; 1757 int y1, y;
1396 int z; 1758 int z;
1417 { 1779 {
1418 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1419 1781
1420 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1421 { 1783 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1786 int a1 = tex.a;
1429 1787
1430 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1792 }
1436 } 1793 }
1437 1794
1438 *map++ = (r ) 1795 *map++ = (r )
1439 | (g << 8) 1796 | (g << 8)
1446} 1803}
1447 OUTPUT: 1804 OUTPUT:
1448 RETVAL 1805 RETVAL
1449 1806
1450void 1807void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1809 CODE:
1453{ 1810{
1454 int vx, vy;
1455 int x, y, z; 1811 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1812
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1461 1817
1462 /* 1818 rc_t *rc = rc_alloc ();
1463 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1464 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1821
1467 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1470 */
1471 1825
1472 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1473 1862
1474 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1866
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1484 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1486 { 1873 {
1487 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1488 1875
1489 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1878 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1495 1886
1496 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1497 { 1987 {
1498 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1990
1502 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1503 { 1993 {
1504 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 1996
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1518 { 2000 {
1519 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1522 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1523 glEnd (); 2015 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1526 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1531 } 2041 }
1532 } 2042 }
1533 }
1534 } 2043 }
1535 2044
1536 glEnd (); 2045 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1539 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1540 2055
1541 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1544 { 2059 {
1545 maprow *row = self->row + (y + vy); 2060 maprow *row = self->row + (y + my);
1546 2061
1547 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2064 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1551 2066
1552 int px = x * 32; 2067 int px = x * T;
1553 int py = y * 32; 2068 int py = y * T;
1554 2069
1555 if (cell->stat_hp) 2070 if (cell->stat_hp)
1556 { 2071 {
1557 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2074
1560 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2077 px + width - 1, py);
1563 2078
1569 } 2084 }
1570 } 2085 }
1571} 2086}
1572 2087
1573void 2088void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2090 CODE:
1576{ 2091{
1577 static float color[16][3] = { 2092 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1631} 2146}
1632 2147
1633void 2148void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2150 PPCODE:
1636{ 2151{
1637 int vx, vy;
1638 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2160
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2163
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1649 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1650 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1652 { 2171 {
1653 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1654 2173
1655 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2176 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1659 2178
1660 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1663 } 2182 }
1664 } 2183 }
1665 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1666 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1670} 2227}
1671 2228
1672SV * 2229SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2231 CODE:
1675{ 2232{
1676 int x, y, x1, y1; 2233 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1704 { 2261 {
1705 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2263 uint8_t flags = 0;
1707 2264
1708 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1711 2268
1712 *data++ = flags; 2269 *data++ = flags;
1713 2270
1714 if (flags & 1) 2271 if (flags & 1)
1715 { 2272 {
2273 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2275 *data++ = tile;
1718 } 2276 }
1719 2277
1720 if (flags & 2) 2278 if (flags & 2)
1721 { 2279 {
2280 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2282 *data++ = tile;
1724 } 2283 }
1725 2284
1726 if (flags & 4) 2285 if (flags & 4)
1727 { 2286 {
2287 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2289 *data++ = tile;
1730 } 2290 }
1731 } 2291 }
1732 else 2292 else
1733 *data++ = 0; 2293 *data++ = 0;
1734 } 2294 }
1740} 2300}
1741 OUTPUT: 2301 OUTPUT:
1742 RETVAL 2302 RETVAL
1743 2303
1744void 2304void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1746 PPCODE: 2306 PPCODE:
1747{ 2307{
1748 int x, y, z; 2308 int x, y, z;
1749 int w, h; 2309 int w, h;
1750 int x1, y1; 2310 int x1, y1;
1751 2311
1752 if (*data++ != 0) 2312 if (*data++ != 0)
1753 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1754 2314
1755 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1757 2317
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2334 {
1775 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1776 2336
1777 if (flags) 2337 if (flags)
1778 { 2338 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1782 2341
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2345
1787 if (cell->darkness == 0) 2346 if (cell->darkness == 0)
1788 { 2347 {
1789 cell->darkness = 0; 2348 cell->darkness = 0;
1790 2349
1791 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1792 { 2351 {
1793 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1794 2353
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1797 } 2361 }
1798 } 2362 }
1799 } 2363 }
1800 } 2364 }
1801 } 2365 }
1802} 2366}
1803 2367
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2369
1806CFPlus::MixChunk 2370DC::RW
1807new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1808 CODE: 2372 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1810 OUTPUT: 2379 OUTPUT:
1811 RETVAL 2380 RETVAL
1812 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1813void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1814DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1815 CODE: 2492 CODE:
1816 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1817 2494
1818int 2495int
1819volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2501 OUTPUT:
1823 RETVAL 2502 RETVAL
1824 2503
1825int 2504DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2506 CODE:
2507{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1829 OUTPUT: 2519 OUTPUT:
1830 RETVAL 2520 RETVAL
1831 2521
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2523
1834int 2524int
1835volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1836 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2531 OUTPUT:
1839 RETVAL 2532 RETVAL
1840 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1841CFPlus::MixMusic 2544DC::MixMusic
1842new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1843 CODE: 2546 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2548 OUTPUT:
1846 RETVAL 2549 RETVAL
1847 2550
1848void 2551void
1849DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1850 CODE: 2553 CODE:
1851 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1852 2555
1853int 2556int
1854play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1855 CODE: 2558 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2560 OUTPUT:
1858 RETVAL 2561 RETVAL
1859 2562
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1861 2571
1862BOOT: 2572BOOT:
1863{ 2573{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2575 static const struct {
1866 const char *name; 2576 const char *name;
1867 IV iv; 2577 IV iv;
1868 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2597 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2681# undef const_iv
1951 }; 2682 };
1952 2683
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1955} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1956 2696
1957char * 2697char *
1958gl_vendor () 2698gl_vendor ()
1959 CODE: 2699 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2713 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2715 OUTPUT:
1976 RETVAL 2716 RETVAL
1977 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
1978int glGetError () 2732int glGetError ()
1979 2733
1980void glFinish () 2734void glFinish ()
1981 2735
1982void glClear (int mask) 2736void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2775
2022# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
2024 2780
2025void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
2026 2782
2027void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
2028 2784
2036 2792
2037void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
2038 CODE: 2794 CODE:
2039 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
2040 2796
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2798 ALIAS:
2048 glColor_premultiply = 1 2799 glColor_premultiply = 1
2049 CODE: 2800 CODE:
2050 if (ix) 2801 if (ix)
2051 { 2802 {
2054 b *= a; 2805 b *= a;
2055 } 2806 }
2056 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2058 2809
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2811 CODE:
2067 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2814
2073 2818
2074void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
2075 CODE: 2820 CODE:
2076 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
2077 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2078void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
2079 CODE: 2853 CODE:
2080 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
2081 2855
2082void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 2873 CODE:
2100 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 2876
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 2878
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2880
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2108 2884
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2886
2111int glGenTexture () 2887int glGenTexture ()
2112 CODE: 2888 CODE:
2113{ 2889 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2890 OUTPUT:
2119 RETVAL 2891 RETVAL
2120 2892
2121void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2122 CODE: 2894 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2895 del_texture (name);
2126} 2896
2127
2128int glGenList () 2897int glGenList ()
2129 CODE: 2898 CODE:
2130 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2131 OUTPUT: 2900 OUTPUT:
2132 RETVAL 2901 RETVAL
2139 2908
2140void glEndList () 2909void glEndList ()
2141 2910
2142void glCallList (int list) 2911void glCallList (int list)
2143 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines