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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.281 by root, Thu Dec 4 23:58:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98static AV *texture_av;
65 99
66static struct 100static struct
67{ 101{
68#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 103#include "glfunc.h"
70#undef GL_FUNC 104#undef GL_FUNC
71} gl; 105} gl;
72 106
107static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 109{
75 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 114 else
80 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
81} 116}
82 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
83#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
84 144
85#include "pango-font.c" 145#include "pango-font.c"
86#include "pango-fontmap.c" 146#include "pango-fontmap.c"
87#include "pango-render.c" 147#include "pango-render.c"
88 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
91 153
92typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
93 155
94static int 156static int
95shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
96{ 158{
97 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
111 173
112typedef struct cf_layout { 174typedef struct cf_layout {
113 PangoLayout *pl; 175 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
115 int base_height; 177 int base_height;
116 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
117} *CFPlus__Layout; 180} *DC__Layout;
118 181
119static CFPlus__Font default_font; 182static DC__Font default_font;
120static PangoContext *opengl_context; 183static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
122 185
123static void 186static void
124substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
129#endif 192#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 194}
132 195
133static void 196static void
134layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
135{ 198{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
138 */ 201 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
140 203
141 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 206
144 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
145} 208}
146 209
147static void 210static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 212{
150 PangoRectangle rect; 213 PangoRectangle rect;
151 214
152 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
160 223
161 *w = rect.width; 224 *w = rect.width;
162 *h = rect.height; 225 *h = rect.height;
163} 226}
164 227
228typedef uint16_t tileid;
165typedef uint16_t mapface; 229typedef uint16_t faceid;
166 230
167typedef struct { 231typedef struct {
168 GLint name; 232 GLuint name;
169 int w, h; 233 int w, h;
170 float s, t; 234 float s, t;
171 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
172} maptex; 239} maptex;
173 240
174typedef struct { 241typedef struct {
175 uint32_t player; 242 uint32_t player;
176 mapface face[3]; 243 tileid tile[3];
177 uint16_t darkness; 244 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 246} mapcell;
180 247
181typedef struct { 248typedef struct {
182 int32_t c0, c1; 249 int32_t c0, c1;
183 mapcell *col; 250 mapcell *col;
184} maprow; 251} maprow;
185 252
186typedef struct map { 253typedef struct map {
187 int x, y, w, h; 254 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 256 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 257 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 258
195 int32_t rows; 259 int32_t rows;
196 maprow *row; 260 maprow *row;
197} *CFPlus__Map; 261} *DC__Map;
198 262
199static char * 263static char *
200prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
201{ 265{
202 char *p; 266 char *p;
219} 283}
220 284
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
224static maprow * 308static maprow *
225map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
226{ 310{
227 if (0 > y) 311 if (0 > y)
228 { 312 {
229 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
268 352
269 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
270} 354}
271 355
272static mapcell * 356static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
274{ 358{
275 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
276} 360}
277 361
278static void 362static void
279map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
280{ 364{
281 int r; 365 int r;
282 366
283 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
291 self->oy = 0; 375 self->oy = 0;
292 self->row = 0; 376 self->row = 0;
293 self->rows = 0; 377 self->rows = 0;
294} 378}
295 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
296static void 390static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 392{
299 int x, y; 393 int x, y;
300 maprow *row; 394 maprow *row;
301 mapcell *cell; 395 mapcell *cell;
302 396
314 if (x >= row->c1) 408 if (x >= row->c1)
315 break; 409 break;
316 410
317 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
318 412
319 cell->darkness = 0; 413 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 414 }
324 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
325} 432}
326 433
327static void 434static void
328music_finished (void) 435music_finished (void)
329{ 436{
365 n |= n >> 16; 472 n |= n >> 16;
366 473
367 return n + 1; 474 return n + 1;
368} 475}
369 476
370MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
371 588
372PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
373 590
374BOOT: 591BOOT:
375{ 592{
376 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 594 static const struct {
378 const char *name; 595 const char *name;
379 IV iv; 596 IV iv;
380 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
382 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
464 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 758
477 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 760
479 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
480# undef const_iv 791# undef const_iv
481 }; 792 };
482 793
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
486 806
487int 807int
488in_destruct () 808in_destruct ()
489 CODE: 809 CODE:
490 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
493 813
494NV floor (NV x) 814NV floor (NV x)
495 815
496NV ceil (NV x) 816NV ceil (NV x)
497 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
498void 822void
499pango_init () 823pango_init ()
500 CODE: 824 CODE:
501{ 825{
502 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
505} 834}
506 835
507int 836char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 837
510void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
511SDL_Quit () 846void SDL_Quit ()
512 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
513void 857void
514SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
515 PPCODE: 859 PPCODE:
516{ 860{
517 SDL_Rect **m; 861 SDL_Rect **m;
518 862
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 867
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 870
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 875
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 878
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 880
543 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
544 while (*m) 882 while (*m)
545 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
546 AV *av = newAV (); 886 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
550 893
551 ++m; 894 ++m;
552 } 895 }
553} 896}
554 897
555char *
556SDL_GetError ()
557
558int 898int
559SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
561 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 912 );
913
564 if (RETVAL) 914 if (RETVAL)
565 { 915 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 920#include "glfunc.h"
569# undef GL_FUNC 921#undef GL_FUNC
570 } 922 }
923}
571 OUTPUT: 924 OUTPUT:
572 RETVAL 925 RETVAL
573 926
574void 927void
575SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
576 929
577char * 930char *
578SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
579 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
580void 939void
581SDL_PollEvent () 940poll_events ()
582 PPCODE: 941 PPCODE:
583{ 942{
584 SDL_Event ev; 943 SDL_Event ev;
585 944
586 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 947 {
588 HV *hv = newHV (); 948 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 950
591 switch (ev.type) 951 switch (ev.type)
592 { 952 {
593 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
594 case SDL_KEYUP: 954 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 960 break;
600 961
601 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 965 break;
605 966
606 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
614 break; 993 break;
615 994
616 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 998
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1009 break;
631 } 1010 }
632 1011
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1013 }
635} 1014}
636 1015
637int 1016int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1018 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
642 1021
643void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
644Mix_CloseAudio () 1039Mix_CloseAudio ()
645 1040
646int 1041int
647Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
648 1043
1044const char *
1045Mix_GetError ()
1046
649void 1047void
650lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
651 CODE: 1049 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1051
656void 1052void
657win32_proxy_info () 1053win32_proxy_info ()
658 PPCODE: 1054 PPCODE:
659{ 1055{
680 } 1076 }
681 } 1077 }
682#endif 1078#endif
683} 1079}
684 1080
685void 1081int
686add_font (char *file) 1082add_font (char *file)
687 CODE: 1083 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
689 1087
690void 1088void
691load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
692 ALIAS: 1090 ALIAS:
693 load_image_file = 1 1091 load_image_file = 1
696 STRLEN image_len; 1094 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
703 1101
704 if (!rw) 1102 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
706 1104
779void 1177void
780error (char *message) 1178error (char *message)
781 CODE: 1179 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1181#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1183#endif
786 1184
787void 1185void
788fatal (char *message) 1186fatal (char *message)
789 CODE: 1187 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1189#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1191#endif
794 _exit (1); 1192 _exit (1);
795 1193
796void 1194void
797_exit (int retval = 0) 1195_exit (int retval = 0)
798 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
799 _exit (retval); 1200 _exit (retval);
1201#endif
800 1202
801MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
802 1211
803CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1225 CODE:
806{ 1226{
807 int count; 1227 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1231}
812 OUTPUT: 1232 OUTPUT:
813 RETVAL 1233 RETVAL
814 1234
815void 1235void
816DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
817 CODE: 1237 CODE:
818 pango_font_description_free (self); 1238 pango_font_description_free (self);
819 1239
820void 1240void
821make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
822 CODE: 1243 CODE:
823 default_font = self; 1244 default_font = self;
824 1245
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1247
1248PROTOTYPES: DISABLE
1249
827void 1250void
828reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
829 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
830 tc_clear (); 1260 tc_restore ();
831 1261
832CFPlus::Layout 1262DC::Layout
833new (SV *class) 1263new (SV *class)
834 CODE: 1264 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
836 1266
837 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
844 1275
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
847 OUTPUT: 1278 OUTPUT:
848 RETVAL 1279 RETVAL
849 1280
850void 1281void
851DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
852 CODE: 1283 CODE:
853 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
854 Safefree (self); 1286 Safefree (self);
855 1287
856void 1288void
857set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
858 CODE: 1290 CODE:
859{ 1291{
860 STRLEN textlen; 1292 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
862 1294
863 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
864} 1296}
865 1297
866void 1298void
867set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
868 CODE: 1300 CODE:
869{ 1301{
870 STRLEN textlen; 1302 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
872 1304
873 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
874} 1306}
875 1307
876void 1308void
877set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
878 CODE: 1310 CODE:
879{ 1311{
880 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1314 const char *pos = text;
917 if (attrs) 1349 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
919} 1351}
920 1352
921void 1353void
922get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
923 PPCODE: 1355 PPCODE:
924{ 1356{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1358
927 do 1359 do
928 { 1360 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1362
931 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
932 { 1364 {
933 PangoRectangle extents; 1365 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1374
943 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
944} 1376}
945 1377
946int 1378int
947has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
948 CODE: 1380 CODE:
949{ 1381{
950 int lines = 1; 1382 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
952 1384
957} 1389}
958 OUTPUT: 1390 OUTPUT:
959 RETVAL 1391 RETVAL
960 1392
961SV * 1393SV *
962get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
963 CODE: 1395 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
966 OUTPUT: 1398 OUTPUT:
967 RETVAL 1399 RETVAL
968 1400
969void 1401void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1403 CODE:
972 self->r = r; 1404 self->r = r;
973 self->g = g; 1405 self->g = g;
974 self->b = b; 1406 self->b = b;
975 self->a = a; 1407 self->a = a;
976 1408
977void 1409void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1411 CODE:
980 if (self->font != font) 1412 if (self->font != font)
981 { 1413 {
982 self->font = font; 1414 self->font = font;
983 layout_update_font (self); 1415 layout_update_font (self);
984 } 1416 }
985 1417
986void 1418void
987set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
988 CODE: 1420 CODE:
989 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
990 { 1422 {
991 self->base_height = base_height; 1423 self->base_height = base_height;
992 layout_update_font (self); 1424 layout_update_font (self);
993 } 1425 }
994 1426
995void 1427void
996set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
997 CODE: 1429 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1431
1000void 1432void
1001set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1002 CODE: 1434 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1436
1005void 1437void
1006set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1007 CODE: 1439 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1441
1010void 1442void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1444 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1018 ); 1450 );
1019 1451
1020void 1452void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1454 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1456
1025void 1457void
1026size (CFPlus::Layout self) 1458size (DC::Layout self)
1027 PPCODE: 1459 PPCODE:
1028{ 1460{
1029 int w, h; 1461 int w, h;
1030 1462
1031 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1036} 1468}
1037 1469
1038int 1470int
1039descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1040 CODE: 1472 CODE:
1041{ 1473{
1042 PangoRectangle rect; 1474 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1046} 1478}
1047 OUTPUT: 1479 OUTPUT:
1048 RETVAL 1480 RETVAL
1049 1481
1050int 1482int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1484 CODE:
1053{ 1485{
1054 int index, trailing; 1486 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1488 RETVAL = index + trailing;
1057} 1489}
1058 OUTPUT: 1490 OUTPUT:
1059 RETVAL 1491 RETVAL
1060 1492
1061void 1493void
1062cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1495 PPCODE:
1064{ 1496{
1065 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1499
1068 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1504}
1073 1505
1074void 1506void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1078 self->pl, 1552 self->pl,
1553 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1081 flags 1556 flags
1082 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1083 1561
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1562void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1088 CODE: 1564 CODE:
1089{ 1565{
1090 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1573
1093 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1590 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1591 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1595
1107 SvPOK_only (result_); 1596 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1109 1598
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1600 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1602
1114 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1604 }
1121} 1605}
1122 1606
1123void 1607void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1614{
1131 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1135 1622
1136 if (items < 5) 1623 if (items < 5)
1137 { 1624 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1169 } 1656 }
1170} 1657}
1171 1658
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1173 1669
1174CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1176 CODE: 1676 CODE:
1177 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1678 RETVAL->x = 0;
1179 RETVAL->y = 0; 1679 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1687 RETVAL->row = 0;
1190 OUTPUT: 1688 OUTPUT:
1191 RETVAL 1689 RETVAL
1192 1690
1193void 1691void
1194DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1195 CODE: 1693 CODE:
1196{ 1694{
1197 map_clear (self); 1695 map_clear (self);
1198 Safefree (self->face); 1696 Safefree (self->face2tile);
1199 Safefree (self->tex); 1697 Safefree (self->tex);
1200 Safefree (self); 1698 Safefree (self);
1201} 1699}
1202 1700
1203void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1204clear (CFPlus::Map self) 1708clear (DC::Map self)
1205 CODE: 1709 CODE:
1206 map_clear (self); 1710 map_clear (self);
1207 1711
1208void 1712void
1209set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1714 CODE:
1211{ 1715{
1212 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1717 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1718}
1220 1719
1221void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1745 CODE:
1224{ 1746{
1225 while (self->texs <= texid) 1747 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1748
1231 { 1749 {
1232 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1233 1751
1234 tex->name = name; 1752 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1771}
1254 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0,
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1255int 1793int
1256ox (CFPlus::Map self) 1794ox (DC::Map self)
1257 ALIAS: 1795 ALIAS:
1258 oy = 1 1796 oy = 1
1259 x = 2 1797 x = 2
1260 y = 3 1798 y = 3
1261 w = 4 1799 w = 4
1272 } 1810 }
1273 OUTPUT: 1811 OUTPUT:
1274 RETVAL 1812 RETVAL
1275 1813
1276void 1814void
1277scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1278 CODE: 1816 CODE:
1279{ 1817{
1280 if (dx > 0) 1818 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1820 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1822
1285 if (dy > 0) 1823 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1825 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1827
1290 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1292 1830
1293 while (self->y < 0) 1831 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1299 } 1837 }
1300} 1838}
1301 1839
1302void 1840SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1842 CODE:
1305{ 1843{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1846 mapcell *cell;
1309 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1310 1850
1311 while (data < data_end - 1) 1851 while (data < data_end - 1)
1312 { 1852 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1314 1854
1334 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1335 1875
1336 do 1876 do
1337 { 1877 {
1338 ext = *data++; 1878 ext = *data++;
1339 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1340 1880
1341 if (cmd < 4) 1881 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1344 { 1884 {
1345 cell->stat_width = 1; 1885 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1347 } 1887 }
1348 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1351 { 1891 {
1352 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1896
1355 data += *data + 1; 1897 data += *data + 1;
1356 } 1898 }
1357 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1900 cell->flags = *data++;
1365 } 1907 }
1366 else 1908 else
1367 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1368 } 1910 }
1369 1911
1912 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1913 if (flags & (4 >> z))
1371 { 1914 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1373 } 1934 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1935 }
1385 else 1936 else
1386 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1387 } 1938 }
1388} 1939}
1940 OUTPUT:
1941 RETVAL
1389 1942
1390SV * 1943SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1945 CODE:
1393{ 1946{
1394 int x1, x; 1947 int x1, x;
1395 int y1, y; 1948 int y1, y;
1396 int z; 1949 int z;
1417 { 1970 {
1418 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1419 1972
1420 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1421 { 1974 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1977 int a1 = tex.a;
1429 1978
1430 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1983 }
1436 } 1984 }
1437 1985
1438 *map++ = (r ) 1986 *map++ = (r )
1439 | (g << 8) 1987 | (g << 8)
1446} 1994}
1447 OUTPUT: 1995 OUTPUT:
1448 RETVAL 1996 RETVAL
1449 1997
1450void 1998void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2000 CODE:
1453{ 2001{
1454 int vx, vy;
1455 int x, y, z; 2002 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2003
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1461 2013
1462 /* 2014 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2015
1467 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1470 */
1471 2019
1472 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
1473 2056
1474 glEnable (GL_BLEND); 2057 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2060
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
1484 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1486 { 2067 {
1487 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1488 2069
1489 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 2072 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1495 2081
1496 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
1497 { 2189 {
1498 maptex tex = self->tex [face]; 2190 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2191 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2192
1502 if (last_name != tex.name) 2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
1503 { 2195 {
1504 glEnd (); 2196 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2197 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2198
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
1518 { 2202 {
1519 maptex tex = self->tex [1]; 2203 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2204 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
1522 2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
1523 glEnd (); 2219 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2221 glBegin (GL_QUADS);
2222 }
1526 2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
1531 } 2245 }
1532 } 2246 }
1533 }
1534 } 2247 }
1535 2248
1536 glEnd (); 2249 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
1539 glDisable (GL_BLEND); 2274 glDisable (GL_BLEND);
2275 rc_free (rc);
1540 2276
1541 // top layer: overlays such as the health bar 2277 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2278 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2279 if (0 <= y + my && y + my < self->rows)
1544 { 2280 {
1545 maprow *row = self->row + (y + vy); 2281 maprow *row = self->row + (y + my);
1546 2282
1547 for (x = 0; x < sw; x++) 2283 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2284 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2285 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2286 mapcell *cell = row->col + (x + mx - row->c0);
1551 2287
1552 int px = x * 32; 2288 int px = x * T;
1553 int py = y * 32; 2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
1554 2296
1555 if (cell->stat_hp) 2297 if (cell->stat_hp)
1556 { 2298 {
1557 int width = cell->stat_width * 32; 2299 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2301
1560 glColor3ub (0, 0, 0); 2302 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2303 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2304 px + width - 1, py);
1563 2305
1569 } 2311 }
1570 } 2312 }
1571} 2313}
1572 2314
1573void 2315void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2317 CODE:
1576{ 2318{
1577 static float color[16][3] = { 2319 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2320 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2321 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2371 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2372 glDisable (GL_TEXTURE_2D);
1631} 2373}
1632 2374
1633void 2375void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2377 PPCODE:
1636{ 2378{
1637 int vx, vy;
1638 int x, y; 2379 int x, y;
2380 int sw1 = sw + 2;
2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2387
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2390
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2391 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2392 my += self->y - 1;
1649 2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395
1650 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1652 { 2398 {
1653 maprow *row = self->row + (y + vy); 2399 maprow *row = self->row + (y + my);
1654 2400
1655 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2403 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1659 2405
1660 darkness[y * sw4 + x] = cell->darkness 2406 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2407 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2408 : 255 - FOW_DARKNESS;
1663 } 2409 }
1664 } 2410 }
1665 2411
2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2424
2425 uint8_t r11 = (d11 + d21 + d12) / 3;
2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
2449
1666 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1670} 2454}
1671 2455
1672SV * 2456SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2458 CODE:
1675{ 2459{
1676 int x, y, x1, y1; 2460 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2487 if (row && row->c0 <= x && x < row->c1)
1704 { 2488 {
1705 mapcell *cell = row->col + (x - row->c0); 2489 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2490 uint8_t flags = 0;
1707 2491
1708 if (cell->face [0]) flags |= 1; 2492 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2493 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2494 if (cell->tile [2]) flags |= 4;
1711 2495
1712 *data++ = flags; 2496 *data++ = flags;
1713 2497
1714 if (flags & 1) 2498 if (flags & 1)
1715 { 2499 {
2500 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2501 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2502 *data++ = tile;
1718 } 2503 }
1719 2504
1720 if (flags & 2) 2505 if (flags & 2)
1721 { 2506 {
2507 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2508 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2509 *data++ = tile;
1724 } 2510 }
1725 2511
1726 if (flags & 4) 2512 if (flags & 4)
1727 { 2513 {
2514 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2515 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2516 *data++ = tile;
1730 } 2517 }
1731 } 2518 }
1732 else 2519 else
1733 *data++ = 0; 2520 *data++ = 0;
1734 } 2521 }
1735 } 2522 }
1736 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1737 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1739 RETVAL = data_sv; 2531 RETVAL = data_sv;
1740} 2532}
1741 OUTPUT: 2533 OUTPUT:
1742 RETVAL 2534 RETVAL
1743 2535
1744void 2536void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2538 PPCODE:
1747{ 2539{
1748 int x, y, z; 2540 int x, y, z;
1749 int w, h; 2541 int w, h;
1750 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1751 2553
1752 if (*data++ != 0) 2554 if (*data++ != 0)
1753 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1754 2556
1755 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1757 2559
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2572 {
1771 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1772 2574
1773 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1774 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1775 uint8_t flags = *data++; 2582 flags = *data++;
1776 2583
1777 if (flags) 2584 if (flags)
1778 { 2585 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
1782 2588
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2592
1787 if (cell->darkness == 0) 2593 if (cell->darkness == 0)
1788 { 2594 {
1789 cell->darkness = 0; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1790 2597
1791 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1792 { 2599 {
1793 cell->face[z] = face[z]; 2600 tileid t = tile [z];
1794 2601
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
1797 } 2609 }
1798 } 2610 }
1799 } 2611 }
1800 } 2612 }
1801 } 2613 }
1802} 2614}
1803 2615
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2617
1806CFPlus::MixChunk 2618DC::RW
1807new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
1808 CODE: 2620 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
1810 OUTPUT: 2627 OUTPUT:
1811 RETVAL 2628 RETVAL
1812 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
1813void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
1814DESTROY (CFPlus::MixChunk self) 2739DESTROY (DC::MixChunk self)
1815 CODE: 2740 CODE:
1816 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
1817 2742
1818int 2743int
1819volume (CFPlus::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2749 OUTPUT:
1823 RETVAL 2750 RETVAL
1824 2751
1825int 2752DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2754 CODE:
2755{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
1829 OUTPUT: 2767 OUTPUT:
1830 RETVAL 2768 RETVAL
1831 2769
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2771
1834int 2772int
1835volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
1836 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2779 OUTPUT:
1839 RETVAL 2780 RETVAL
1840 2781
2782void
2783fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
1841CFPlus::MixMusic 2792DC::MixMusic
1842new_from_file (SV *class, char *path) 2793new (SV *class, DC::RW rwops)
1843 CODE: 2794 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2796 OUTPUT:
1846 RETVAL 2797 RETVAL
1847 2798
1848void 2799void
1849DESTROY (CFPlus::MixMusic self) 2800DESTROY (DC::MixMusic self)
1850 CODE: 2801 CODE:
1851 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
1852 2803
1853int 2804int
1854play (CFPlus::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
1855 CODE: 2806 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2808 OUTPUT:
1858 RETVAL 2809 RETVAL
1859 2810
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
1861 2819
1862BOOT: 2820BOOT:
1863{ 2821{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2823 static const struct {
1866 const char *name; 2824 const char *name;
1867 IV iv; 2825 IV iv;
1868 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2839 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2840 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2841 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2842 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2845 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2849 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2862 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2864 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2908 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2909 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2911 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2912 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2913 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2925 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2926 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2927 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2928 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2929# undef const_iv
1951 }; 2930 };
1952 2931
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
1955} 2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
1956 2944
1957char * 2945char *
1958gl_vendor () 2946gl_vendor ()
1959 CODE: 2947 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2948 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2961 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2963 OUTPUT:
1976 RETVAL 2964 RETVAL
1977 2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
1978int glGetError () 2980int glGetError ()
1979 2981
1980void glFinish () 2982void glFinish ()
1981 2983
1982void glClear (int mask) 2984void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3023
2022# near_ and far_ are due to microsofts buggy "c" compiler 3024# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
2024 3028
2025void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
2026 3030
2027void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
2028 3032
2036 3040
2037void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
2038 CODE: 3042 CODE:
2039 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
2040 3044
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3046 PROTOTYPE: @
2047 ALIAS: 3047 ALIAS:
2048 glColor_premultiply = 1 3048 glColor_premultiply = 1
2049 CODE: 3049 CODE:
2050 if (ix) 3050 if (ix)
2051 { 3051 {
2054 b *= a; 3054 b *= a;
2055 } 3055 }
2056 // microsoft visual "c" rounds instead of truncating... 3056 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3057 glColor4f (r, g, b, a);
2058 3058
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3059void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3060 CODE:
2067 glRasterPos3f (0, 0, z); 3061 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3062 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3063
2073 3067
2074void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
2075 CODE: 3069 CODE:
2076 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
2077 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
2078void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
2079 CODE: 3102 CODE:
2080 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
2081 3104
2082void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3122 CODE:
2100 if (gl.SeparableFilter2D) 3123 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3125
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3127
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3129
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132void glPixelZoom (float x, float y)
2108 3133
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3135
2111int glGenTexture () 3136int glGenTexture ()
2112 CODE: 3137 CODE:
2113{ 3138 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3139 OUTPUT:
2119 RETVAL 3140 RETVAL
2120 3141
2121void glDeleteTexture (int name) 3142void glDeleteTexture (int name)
2122 CODE: 3143 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3144 del_texture (name);
2126} 3145
2127
2128int glGenList () 3146int glGenList ()
2129 CODE: 3147 CODE:
2130 RETVAL = glGenLists (1); 3148 RETVAL = glGenLists (1);
2131 OUTPUT: 3149 OUTPUT:
2132 RETVAL 3150 RETVAL
2139 3157
2140void glEndList () 3158void glEndList ()
2141 3159
2142void glCallList (int list) 3160void glCallList (int list)
2143 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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