--- deliantra/Deliantra-Client/Client.xs 2006/04/11 13:27:48 1.16 +++ deliantra/Deliantra-Client/Client.xs 2006/04/12 20:42:52 1.23 @@ -5,12 +5,17 @@ #include #include +#include #include #include #include #include +#include +#include +#include + #include #include #include @@ -25,10 +30,26 @@ } *CFClient__Layout; static void -layout_get_pixel_size (CFClient__Layout self, int *w, int *h) +substitute_func (FcPattern *pattern, gpointer data) +{ + FcPatternAddBool (pattern, FC_HINTING , 1); + FcPatternAddBool (pattern, FC_AUTOHINT, 1); +} + +static void +layout_update (CFClient__Layout self) { + /* use a random scale factor to account for unknown descenders, 0.8 works + * reasonably well with bitstream vera + */ PangoFontDescription *font = pango_context_get_font_description (context); - pango_font_description_set_absolute_size (font, self->base_height * PANGO_SCALE); + pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); +} + +static void +layout_get_pixel_size (CFClient__Layout self, int *w, int *h) +{ + layout_update (self); pango_layout_get_pixel_size (self->pl, w, h); @@ -44,6 +65,7 @@ BOOT: { fontmap = pango_ft2_font_map_new (); + pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); } @@ -82,6 +104,61 @@ pango_context_set_font_description (context, font); } +void +load_image_inline (SV *image_) + ALIAS: + load_image_file = 1 + PPCODE: +{ + STRLEN image_len; + char *image = (char *)SvPVbyte (image_, image_len); + SDL_Surface *surface, *surface2; + SDL_PixelFormat fmt; + SDL_RWops *rw = ix + ? SDL_RWFromFile (image, "r") + : SDL_RWFromConstMem (image, image_len); + + if (!rw) + croak ("load_image: unable to open file"); + + surface = IMG_Load_RW (rw, 1); + if (!surface) + croak ("load_image: unable to read file"); + + fmt.palette = NULL; + fmt.BitsPerPixel = 32; + fmt.BytesPerPixel = 4; + fmt.Rmask = 0x000000ff; + fmt.Gmask = 0x0000ff00; + fmt.Bmask = 0x00ff0000; + fmt.Amask = 0xff000000; + fmt.Rloss = 0; + fmt.Gloss = 0; + fmt.Bloss = 0; + fmt.Aloss = 0; + fmt.Rshift = 0; + fmt.Gshift = 8; + fmt.Bshift = 16; + fmt.Ashift = 24; + fmt.colorkey = 0; + fmt.alpha = 0; + + surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); + + EXTEND (SP, 5); + PUSHs (sv_2mortal (newSViv (surface2->w))); + PUSHs (sv_2mortal (newSViv (surface2->h))); + SDL_LockSurface (surface2); + PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); + SDL_UnlockSurface (surface2); + PUSHs (sv_2mortal (newSViv (surface->format->Amask ? GL_RGBA : GL_RGB))); + PUSHs (sv_2mortal (newSViv (GL_RGBA))); + PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); + + SDL_FreeSurface (surface); + SDL_FreeSurface (surface2); +} + MODULE = CFClient PACKAGE = CFClient::Layout CFClient::Layout @@ -126,6 +203,7 @@ { int w, h; + layout_update (self); layout_get_pixel_size (self, &w, &h); EXTEND (SP, 2); @@ -133,6 +211,33 @@ PUSHs (sv_2mortal (newSViv (h))); } +int +xy_to_index (CFClient::Layout self, int x, int y) + CODE: +{ + int index, trailing; + + layout_update (self); + pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); + + RETVAL = index; +} + OUTPUT: + RETVAL + +void +cursor_pos (CFClient::Layout self, int index) + PPCODE: +{ + PangoRectangle strong_pos; + layout_update (self); + pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); + EXTEND (SP, 3); + PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); + PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); + PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); +} + void render (CFClient::Layout self) PPCODE: @@ -141,6 +246,7 @@ int w, h; FT_Bitmap bitmap; + layout_update (self); layout_get_pixel_size (self, &w, &h); retval = newSV (w * h); @@ -178,8 +284,8 @@ if (items < 5) { - w = SvNV (*hv_fetch (hv, "width", 5, 1)); - h = SvNV (*hv_fetch (hv, "height", 6, 1)); + w = SvNV (*hv_fetch (hv, "w", 1, 1)); + h = SvNV (*hv_fetch (hv, "h", 1, 1)); } glBindTexture (GL_TEXTURE_2D, name);