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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
39# include <sys/types.h> 44# include <sys/types.h>
40# include <sys/socket.h> 45# include <sys/socket.h>
41# include <netinet/in.h> 46# include <netinet/in.h>
42# include <netinet/tcp.h> 47# include <netinet/tcp.h>
43# include <inttypes.h> 48# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 49#endif
52 50
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 52
55#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
56 54
57#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 62#else
65# define PARACHUTE 0 63# define PARACHUTE 0
66#endif 64#endif
67 65
66static AV *texture_av;
67
68static struct 68static struct
69{ 69{
70#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 71#include "glfunc.h"
72#undef GL_FUNC 72#undef GL_FUNC
73} gl; 73} gl;
74 74
75static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 77{
77 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 82 else
82 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
83} 84}
84 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
85#include "texcache.c" 110#include "texcache.c"
86 111
87#include "pango-font.c" 112#include "pango-font.c"
88#include "pango-fontmap.c" 113#include "pango-fontmap.c"
89#include "pango-render.c" 114#include "pango-render.c"
162 187
163 *w = rect.width; 188 *w = rect.width;
164 *h = rect.height; 189 *h = rect.height;
165} 190}
166 191
192typedef uint16_t tileid;
167typedef uint16_t mapface; 193typedef uint16_t faceid;
168 194
169typedef struct { 195typedef struct {
170 GLint name; 196 int name;
171 int w, h; 197 int w, h;
172 float s, t; 198 float s, t;
173 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
174} maptex; 202} maptex;
175 203
176typedef struct { 204typedef struct {
177 uint32_t player; 205 uint32_t player;
178 mapface face[3]; 206 tileid tile[3];
179 uint16_t darkness; 207 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 209} mapcell;
182 210
183typedef struct { 211typedef struct {
184 int32_t c0, c1; 212 int32_t c0, c1;
185 mapcell *col; 213 mapcell *col;
186} maprow; 214} maprow;
187 215
188typedef struct map { 216typedef struct map {
189 int x, y, w, h; 217 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 219 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 220 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 221
197 int32_t rows; 222 int32_t rows;
198 maprow *row; 223 maprow *row;
199} *CFPlus__Map; 224} *CFPlus__Map;
200 225
220 return ptr; 245 return ptr;
221} 246}
222 247
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
225 270
226static maprow * 271static maprow *
227map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
228{ 273{
229 if (0 > y) 274 if (0 > y)
324 cell->player = 0; 369 cell->player = 0;
325 } 370 }
326 } 371 }
327} 372}
328 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
329static void 390static void
330music_finished (void) 391music_finished (void)
331{ 392{
332 SDL_UserEvent ev; 393 SDL_UserEvent ev;
333 394
366 n |= n >> 8; 427 n |= n >> 8;
367 n |= n >> 16; 428 n |= n >> 16;
368 429
369 return n + 1; 430 return n + 1;
370} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
371 436
372MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
373 438
374PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
375 440
379 static const struct { 444 static const struct {
380 const char *name; 445 const char *name;
381 IV iv; 446 IV iv;
382 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
384 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
402 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
466 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 556# undef const_iv
483 }; 557 };
484 558
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
488 571
489int 572int
490in_destruct () 573in_destruct ()
491 CODE: 574 CODE:
492 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
563 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 648 );
566 if (RETVAL) 649 if (RETVAL)
567 { 650 {
651 av_clear (texture_av);
652
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 655# include "glfunc.h"
571# undef GL_FUNC 656# undef GL_FUNC
657
572 } 658 }
573 OUTPUT: 659 OUTPUT:
574 RETVAL 660 RETVAL
575 661
576void 662void
595 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
596 case SDL_KEYUP: 682 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 688 break;
602 689
603 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 693 break;
607 694
608 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
616 break; 721 break;
617 722
618 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
650 755
651void 756void
652lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
653 CODE: 758 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 760
658void 761void
659win32_proxy_info () 762win32_proxy_info ()
660 PPCODE: 763 PPCODE:
661{ 764{
796 _exit (1); 899 _exit (1);
797 900
798void 901void
799_exit (int retval = 0) 902_exit (int retval = 0)
800 CODE: 903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906#else
801 _exit (retval); 907 _exit (retval);
908#endif
909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
802 918
803MODULE = CFPlus PACKAGE = CFPlus::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
804 920
805CFPlus::Font 921CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1170 CODE:
1055{ 1171{
1056 int index, trailing; 1172 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1174 RETVAL = index + trailing;
1059} 1175}
1060 OUTPUT: 1176 OUTPUT:
1061 RETVAL 1177 RETVAL
1062 1178
1063void 1179void
1069 1185
1070 EXTEND (SP, 3); 1186 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1190}
1191
1192void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1194 PPCODE:
1195{
1196 int line, x;
1197
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
1226 PUSHs (sv_2mortal (newSViv (index)));
1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
1074} 1229}
1075 1230
1076void 1231void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1233 PPCODE:
1172} 1327}
1173 1328
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1330
1176CFPlus::Map 1331CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1332new (SV *class)
1178 CODE: 1333 CODE:
1179 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1335 RETVAL->x = 0;
1181 RETVAL->y = 0; 1336 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1337 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1338 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1344 RETVAL->row = 0;
1192 OUTPUT: 1345 OUTPUT:
1193 RETVAL 1346 RETVAL
1194 1347
1195void 1348void
1196DESTROY (CFPlus::Map self) 1349DESTROY (CFPlus::Map self)
1197 CODE: 1350 CODE:
1198{ 1351{
1199 map_clear (self); 1352 map_clear (self);
1200 Safefree (self->face); 1353 Safefree (self->face2tile);
1201 Safefree (self->tex); 1354 Safefree (self->tex);
1202 Safefree (self); 1355 Safefree (self);
1203} 1356}
1204 1357
1205void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
1206clear (CFPlus::Map self) 1365clear (CFPlus::Map self)
1207 CODE: 1366 CODE:
1208 map_clear (self); 1367 map_clear (self);
1209 1368
1210void 1369void
1211set_face (CFPlus::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1371 CODE:
1213{ 1372{
1214 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1374 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1375}
1217 self->faces *= 2;
1218 }
1219 1376
1220 self->face [face] = texid; 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1221} 1398}
1222 1399
1223void 1400void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1402 CODE:
1226{ 1403{
1227 while (self->texs <= texid) 1404 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1405
1233 { 1406 {
1234 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1235 1408
1236 tex->name = name; 1409 tex->name = name;
1280 CODE: 1453 CODE:
1281{ 1454{
1282 if (dx > 0) 1455 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1457 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1459
1287 if (dy > 0) 1460 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1461 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1462 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1464
1292 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1294 1467
1295 while (self->y < 0) 1468 while (self->y < 0)
1347 cell->stat_width = 1; 1520 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1521 cell->stat_hp = *data++;
1349 } 1522 }
1350 else if (cmd == 6) // monster width 1523 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1524 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1525 else if (cmd == 0x47)
1353 { 1526 {
1354 if (*data == 4) 1527 if (*data == 4)
1355 ; // decode player tag 1528 ; // decode player count
1356 1529
1357 data += *data + 1; 1530 data += *data + 1;
1358 } 1531 }
1359 else if (cmd == 8) // cell flags 1532 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1533 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1542 cell->darkness = *data++ + 1;
1370 } 1543 }
1371 1544
1372 if (flags & 4) 1545 if (flags & 4)
1373 { 1546 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1375 } 1550 }
1376 1551
1377 if (flags & 2) 1552 if (flags & 2)
1378 { 1553 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1380 } 1557 }
1381 1558
1382 if (flags & 1) 1559 if (flags & 1)
1383 { 1560 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1385 } 1564 }
1386 } 1565 }
1387 else 1566 else
1388 cell->darkness = 0; 1567 cell->darkness = 0;
1389 } 1568 }
1419 { 1598 {
1420 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1421 1600
1422 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1423 { 1602 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1605 int a1 = tex.a;
1431 1606
1432 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1611 }
1438 } 1612 }
1439 1613
1440 *map++ = (r ) 1614 *map++ = (r )
1441 | (g << 8) 1615 | (g << 8)
1448} 1622}
1449 OUTPUT: 1623 OUTPUT:
1450 RETVAL 1624 RETVAL
1451 1625
1452void 1626void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1628 CODE:
1455{ 1629{
1456 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1457 int x, y, z; 1634 int x, y, z;
1458 int last_name; 1635 int last_name;
1459 mapface face;
1460 1636
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1637 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1463 1640
1464 /* 1641 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1642 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1643
1474 glColor4ub (255, 255, 255, 255); 1644 glColor4ub (255, 255, 255, 255);
1475 1645
1476 glEnable (GL_BLEND); 1646 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1650
1481 glBegin (GL_QUADS); 1651 glBegin (GL_QUADS);
1482 1652
1483 last_name = 0; 1653 last_name = 0;
1484 1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1485 for (z = 0; z < 3; z++) 1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1486 for (y = 0; y < sh; y++) 1684 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1685 if (0 <= y + my && y + my < self->rows)
1488 { 1686 {
1489 maprow *row = self->row + (y + vy); 1687 maprow *row = self->row + (y + my);
1490 1688
1491 for (x = 0; x < sw; x++) 1689 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1690 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1691 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1692 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1497 1700
1498 if (face && face < self->texs) 1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1499 { 1790 {
1500 maptex tex = self->tex [face]; 1791 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1792 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1793
1504 if (last_name != tex.name) 1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1505 { 1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1506 glEnd (); 1819 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1509 } 1843 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1844 }
1534 } 1845 }
1535 }
1536 } 1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1537 1851
1538 glEnd (); 1852 glEnd ();
1539 1853
1540 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1855 glDisable (GL_BLEND);
1542 1856
1543 // top layer: overlays such as the health bar 1857 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1546 { 1860 {
1547 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1548 1862
1549 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1865 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1553 1867
1554 int px = x * 32; 1868 int px = x * T;
1555 int py = y * 32; 1869 int py = y * T;
1556 1870
1557 if (cell->stat_hp) 1871 if (cell->stat_hp)
1558 { 1872 {
1559 int width = cell->stat_width * 32; 1873 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1875
1562 glColor3ub (0, 0, 0); 1876 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1877 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1878 px + width - 1, py);
1565 1879
1631 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1946 glDisable (GL_TEXTURE_2D);
1633} 1947}
1634 1948
1635void 1949void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 1951 PPCODE:
1638{ 1952{
1639 int vx, vy;
1640 int x, y; 1953 int x, y;
1641 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1644 1957
1645 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1648 1961
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1962 mx += self->x;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1963 my += self->y;
1651 1964
1652 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1654 { 1967 {
1655 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1656 1969
1657 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 1972 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1661 1974
1662 darkness[y * sw4 + x] = cell->darkness 1975 darkness[y * sw4 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 1976 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 1977 : 255 - FOW_DARKNESS;
1665 } 1978 }
1705 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1706 { 2019 {
1707 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2021 uint8_t flags = 0;
1709 2022
1710 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1713 2026
1714 *data++ = flags; 2027 *data++ = flags;
1715 2028
1716 if (flags & 1) 2029 if (flags & 1)
1717 { 2030 {
2031 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2033 *data++ = tile;
1720 } 2034 }
1721 2035
1722 if (flags & 2) 2036 if (flags & 2)
1723 { 2037 {
2038 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2040 *data++ = tile;
1726 } 2041 }
1727 2042
1728 if (flags & 4) 2043 if (flags & 4)
1729 { 2044 {
2045 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2047 *data++ = tile;
1732 } 2048 }
1733 } 2049 }
1734 else 2050 else
1735 *data++ = 0; 2051 *data++ = 0;
1736 } 2052 }
1776 { 2092 {
1777 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1778 2094
1779 if (flags) 2095 if (flags)
1780 { 2096 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1784 2099
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2103
1789 if (cell->darkness == 0) 2104 if (cell->darkness == 0)
1790 { 2105 {
1791 cell->darkness = 0; 2106 cell->darkness = 0;
1792 2107
1793 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1794 { 2109 {
1795 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1796 2111
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1799 } 2119 }
1800 } 2120 }
1801 } 2121 }
1802 } 2122 }
1803 } 2123 }
1838 CODE: 2158 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2160 OUTPUT:
1841 RETVAL 2161 RETVAL
1842 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1843CFPlus::MixMusic 2170CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1845 CODE: 2172 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT: 2174 OUTPUT:
1854 2181
1855int 2182int
1856play (CFPlus::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1857 CODE: 2184 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1859 OUTPUT: 2193 OUTPUT:
1860 RETVAL 2194 RETVAL
1861 2195
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1863 2197
1952# undef const_iv 2286# undef const_iv
1953 }; 2287 };
1954 2288
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1957} 2294}
1958 2295
1959char * 2296char *
1960gl_vendor () 2297gl_vendor ()
1961 CODE: 2298 CODE:
2110 2447
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2449
2113int glGenTexture () 2450int glGenTexture ()
2114 CODE: 2451 CODE:
2115{ 2452 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2453 OUTPUT:
2121 RETVAL 2454 RETVAL
2122 2455
2123void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
2124 CODE: 2457 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2458 del_texture (name);
2128} 2459
2129
2130int glGenList () 2460int glGenList ()
2131 CODE: 2461 CODE:
2132 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
2133 OUTPUT: 2463 OUTPUT:
2134 RETVAL 2464 RETVAL

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