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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
39# include <sys/types.h> 44# include <sys/types.h>
40# include <sys/socket.h> 45# include <sys/socket.h>
41# include <netinet/in.h> 46# include <netinet/in.h>
42# include <netinet/tcp.h> 47# include <netinet/tcp.h>
43# include <inttypes.h> 48# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 49#endif
52 50
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 52
55#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
56 54
57#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 62#else
65# define PARACHUTE 0 63# define PARACHUTE 0
66#endif 64#endif
67 65
66static AV *texture_av;
67
68static struct 68static struct
69{ 69{
70#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 71#include "glfunc.h"
72#undef GL_FUNC 72#undef GL_FUNC
73} gl; 73} gl;
74 74
75static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 77{
77 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 82 else
82 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
83} 84}
84 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
85#include "texcache.c" 110#include "texcache.c"
86 111
87#include "pango-font.c" 112#include "pango-font.c"
88#include "pango-fontmap.c" 113#include "pango-fontmap.c"
89#include "pango-render.c" 114#include "pango-render.c"
162 187
163 *w = rect.width; 188 *w = rect.width;
164 *h = rect.height; 189 *h = rect.height;
165} 190}
166 191
192typedef uint16_t tileid;
167typedef uint16_t mapface; 193typedef uint16_t faceid;
168 194
169typedef struct { 195typedef struct {
170 GLint name; 196 int name;
171 int w, h; 197 int w, h;
172 float s, t; 198 float s, t;
173 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
174} maptex; 202} maptex;
175 203
176typedef struct { 204typedef struct {
177 uint32_t player; 205 uint32_t player;
178 mapface face[3]; 206 tileid tile[3];
179 uint16_t darkness; 207 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 209} mapcell;
182 210
183typedef struct { 211typedef struct {
184 int32_t c0, c1; 212 int32_t c0, c1;
185 mapcell *col; 213 mapcell *col;
186} maprow; 214} maprow;
187 215
188typedef struct map { 216typedef struct map {
189 int x, y, w, h; 217 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 219 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 220 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 221
197 int32_t rows; 222 int32_t rows;
198 maprow *row; 223 maprow *row;
199} *CFPlus__Map; 224} *CFPlus__Map;
200 225
220 return ptr; 245 return ptr;
221} 246}
222 247
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
225 270
226static maprow * 271static maprow *
227map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
228{ 273{
229 if (0 > y) 274 if (0 > y)
324 cell->player = 0; 369 cell->player = 0;
325 } 370 }
326 } 371 }
327} 372}
328 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
329static void 390static void
330music_finished (void) 391music_finished (void)
331{ 392{
332 SDL_UserEvent ev; 393 SDL_UserEvent ev;
333 394
366 n |= n >> 8; 427 n |= n >> 8;
367 n |= n >> 16; 428 n |= n >> 16;
368 429
369 return n + 1; 430 return n + 1;
370} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
371 436
372MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
373 438
374PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
375 440
379 static const struct { 444 static const struct {
380 const char *name; 445 const char *name;
381 IV iv; 446 IV iv;
382 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
384 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
402 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
466 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 556# undef const_iv
483 }; 557 };
484 558
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
488 571
489int 572int
490in_destruct () 573in_destruct ()
491 CODE: 574 CODE:
492 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 590}
508 591
592char *
593SDL_GetError ()
594
509int 595int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 597
512void 598void
513SDL_Quit () 599SDL_Quit ()
514 600
515void 601void
516SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
517 PPCODE: 603 PPCODE:
518{ 604{
519 SDL_Rect **m; 605 SDL_Rect **m;
520 606
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 611
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 614
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 619
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 624#endif
539 625
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 627
545 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
546 while (*m) 629 while (*m)
547 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
548 AV *av = newAV (); 633 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
552 640
553 ++m; 641 ++m;
554 } 642 }
555} 643}
556 644
557char *
558SDL_GetError ()
559
560int 645int
561SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
563 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 659 );
660
566 if (RETVAL) 661 if (RETVAL)
567 { 662 {
663 av_clear (texture_av);
664
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 667#include "glfunc.h"
571# undef GL_FUNC 668#undef GL_FUNC
572 } 669 }
670}
573 OUTPUT: 671 OUTPUT:
574 RETVAL 672 RETVAL
575 673
576void 674void
577SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
578 676
579char * 677char *
580SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
581 679
680int
681SDL_GetAppState ()
682
582void 683void
583SDL_PollEvent () 684poll_events ()
584 PPCODE: 685 PPCODE:
585{ 686{
586 SDL_Event ev; 687 SDL_Event ev;
587 688
588 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 691 {
590 HV *hv = newHV (); 692 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 694
593 switch (ev.type) 695 switch (ev.type)
595 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
596 case SDL_KEYUP: 698 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 704 break;
602 705
603 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 709 break;
607 710
608 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
616 break; 737 break;
617 738
618 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
650 771
651void 772void
652lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
653 CODE: 774 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 776
658void 777void
659win32_proxy_info () 778win32_proxy_info ()
660 PPCODE: 779 PPCODE:
661{ 780{
796 _exit (1); 915 _exit (1);
797 916
798void 917void
799_exit (int retval = 0) 918_exit (int retval = 0)
800 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
801 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
802 934
803MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
804 936
805CFPlus::Font 937CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1186 CODE:
1055{ 1187{
1056 int index, trailing; 1188 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1190 RETVAL = index + trailing;
1059} 1191}
1060 OUTPUT: 1192 OUTPUT:
1061 RETVAL 1193 RETVAL
1062 1194
1063void 1195void
1069 1201
1070 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1074} 1245}
1075 1246
1076void 1247void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1249 PPCODE:
1083 flags 1254 flags
1084 ); 1255 );
1085 1256
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1258
1259int minpot (int n)
1260
1088void 1261void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE: 1263 CODE:
1091{ 1264{
1092 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1169 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1171 } 1344 }
1172} 1345}
1173 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1359
1176CFPlus::Map 1360CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1361new (SV *class)
1178 CODE: 1362 CODE:
1179 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1364 RETVAL->x = 0;
1181 RETVAL->y = 0; 1365 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1373 RETVAL->row = 0;
1192 OUTPUT: 1374 OUTPUT:
1193 RETVAL 1375 RETVAL
1194 1376
1195void 1377void
1196DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1197 CODE: 1379 CODE:
1198{ 1380{
1199 map_clear (self); 1381 map_clear (self);
1200 Safefree (self->face); 1382 Safefree (self->face2tile);
1201 Safefree (self->tex); 1383 Safefree (self->tex);
1202 Safefree (self); 1384 Safefree (self);
1203} 1385}
1204 1386
1205void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1206clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1207 CODE: 1395 CODE:
1208 map_clear (self); 1396 map_clear (self);
1209 1397
1210void 1398void
1211set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1400 CODE:
1213{ 1401{
1214 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1403 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1404}
1217 self->faces *= 2;
1218 }
1219 1405
1220 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1221} 1427}
1222 1428
1223void 1429void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1431 CODE:
1226{ 1432{
1227 while (self->texs <= texid) 1433 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1434
1233 { 1435 {
1234 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1235 1437
1236 tex->name = name; 1438 tex->name = name;
1280 CODE: 1482 CODE:
1281{ 1483{
1282 if (dx > 0) 1484 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1486 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1488
1287 if (dy > 0) 1489 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1491 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1493
1292 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1294 1496
1295 while (self->y < 0) 1497 while (self->y < 0)
1347 cell->stat_width = 1; 1549 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1349 } 1551 }
1350 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1554 else if (cmd == 0x47)
1353 { 1555 {
1354 if (*data == 4) 1556 if (*data == 4)
1355 ; // decode player tag 1557 ; // decode player count
1356 1558
1357 data += *data + 1; 1559 data += *data + 1;
1358 } 1560 }
1359 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1562 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1370 } 1572 }
1371 1573
1372 if (flags & 4) 1574 if (flags & 4)
1373 { 1575 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1375 } 1579 }
1376 1580
1377 if (flags & 2) 1581 if (flags & 2)
1378 { 1582 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1380 } 1586 }
1381 1587
1382 if (flags & 1) 1588 if (flags & 1)
1383 { 1589 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1385 } 1593 }
1386 } 1594 }
1387 else 1595 else
1388 cell->darkness = 0; 1596 cell->darkness = 0;
1389 } 1597 }
1419 { 1627 {
1420 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1421 1629
1422 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1423 { 1631 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1634 int a1 = tex.a;
1431 1635
1432 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1640 }
1438 } 1641 }
1439 1642
1440 *map++ = (r ) 1643 *map++ = (r )
1441 | (g << 8) 1644 | (g << 8)
1448} 1651}
1449 OUTPUT: 1652 OUTPUT:
1450 RETVAL 1653 RETVAL
1451 1654
1452void 1655void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1657 CODE:
1455{ 1658{
1456 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1457 int x, y, z; 1663 int x, y, z;
1458 int last_name; 1664 int last_name;
1459 mapface face;
1460 1665
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1463 1669
1464 /* 1670 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1672
1474 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1475 1674
1476 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1679
1481 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1482 1681
1483 last_name = 0; 1682 last_name = 0;
1484 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1485 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1486 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1488 { 1715 {
1489 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1490 1717
1491 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1720 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1497 1729
1498 if (face && face < self->texs) 1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1499 { 1819 {
1500 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1821 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1822
1504 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1505 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1506 glEnd (); 1848 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1509 } 1872 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1873 }
1534 } 1874 }
1535 }
1536 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1537 1880
1538 glEnd (); 1881 glEnd ();
1539 1882
1540 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1542 1885
1543 // top layer: overlays such as the health bar 1886 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1887 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1888 if (0 <= y + my && y + my < self->rows)
1546 { 1889 {
1547 maprow *row = self->row + (y + vy); 1890 maprow *row = self->row + (y + my);
1548 1891
1549 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1894 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1553 1896
1554 int px = x * 32; 1897 int px = x * T;
1555 int py = y * 32; 1898 int py = y * T;
1556 1899
1557 if (cell->stat_hp) 1900 if (cell->stat_hp)
1558 { 1901 {
1559 int width = cell->stat_width * 32; 1902 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1904
1562 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1906 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1907 px + width - 1, py);
1565 1908
1631 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1633} 1976}
1634 1977
1635void 1978void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1637 PPCODE: 1980 PPCODE:
1638{ 1981{
1639 int vx, vy;
1640 int x, y; 1982 int x, y;
1641 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1644 1986
1645 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1648 1990
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1651 1993
1652 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1654 { 1996 {
1655 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1656 1998
1657 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2001 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1661 2003
1662 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1665 } 2007 }
1666 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1667 2039
1668 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1671 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1706 { 2078 {
1707 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2080 uint8_t flags = 0;
1709 2081
1710 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1713 2085
1714 *data++ = flags; 2086 *data++ = flags;
1715 2087
1716 if (flags & 1) 2088 if (flags & 1)
1717 { 2089 {
2090 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2092 *data++ = tile;
1720 } 2093 }
1721 2094
1722 if (flags & 2) 2095 if (flags & 2)
1723 { 2096 {
2097 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2099 *data++ = tile;
1726 } 2100 }
1727 2101
1728 if (flags & 4) 2102 if (flags & 4)
1729 { 2103 {
2104 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2106 *data++ = tile;
1732 } 2107 }
1733 } 2108 }
1734 else 2109 else
1735 *data++ = 0; 2110 *data++ = 0;
1736 } 2111 }
1776 { 2151 {
1777 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1778 2153
1779 if (flags) 2154 if (flags)
1780 { 2155 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1784 2158
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2162
1789 if (cell->darkness == 0) 2163 if (cell->darkness == 0)
1790 { 2164 {
1791 cell->darkness = 0; 2165 cell->darkness = 0;
1792 2166
1793 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1794 { 2168 {
1795 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1796 2170
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1799 } 2178 }
1800 } 2179 }
1801 } 2180 }
1802 } 2181 }
1803 } 2182 }
1838 CODE: 2217 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2219 OUTPUT:
1841 RETVAL 2220 RETVAL
1842 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1843CFPlus::MixMusic 2229CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1845 CODE: 2231 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT: 2233 OUTPUT:
1854 2240
1855int 2241int
1856play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1857 CODE: 2243 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1859 OUTPUT: 2252 OUTPUT:
1860 RETVAL 2253 RETVAL
1861 2254
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1863 2256
1867 static const struct { 2260 static const struct {
1868 const char *name; 2261 const char *name;
1869 IV iv; 2262 IV iv;
1870 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1903 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
1952# undef const_iv 2350# undef const_iv
1953 }; 2351 };
1954 2352
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
1957} 2358}
1958 2359
1959char * 2360char *
1960gl_vendor () 2361gl_vendor ()
1961 CODE: 2362 CODE:
1972 2373
1973char * 2374char *
1974gl_extensions () 2375gl_extensions ()
1975 CODE: 2376 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
1977 OUTPUT: 2392 OUTPUT:
1978 RETVAL 2393 RETVAL
1979 2394
1980int glGetError () 2395int glGetError ()
1981 2396
2106 2521
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2523
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2525
2526void glPixelZoom (float x, float y)
2527
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2529
2113int glGenTexture () 2530int glGenTexture ()
2114 CODE: 2531 CODE:
2115{ 2532 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2533 OUTPUT:
2121 RETVAL 2534 RETVAL
2122 2535
2123void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2124 CODE: 2537 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2538 del_texture (name);
2128} 2539
2129
2130int glGenList () 2540int glGenList ()
2131 CODE: 2541 CODE:
2132 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2133 OUTPUT: 2543 OUTPUT:
2134 RETVAL 2544 RETVAL

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