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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
39# include <sys/types.h> 45# include <sys/types.h>
40# include <sys/socket.h> 46# include <sys/socket.h>
41# include <netinet/in.h> 47# include <netinet/in.h>
42# include <netinet/tcp.h> 48# include <netinet/tcp.h>
43# include <inttypes.h> 49# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 50#endif
52 51
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 53
55#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
56 55
57#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 63#else
65# define PARACHUTE 0 64# define PARACHUTE 0
66#endif 65#endif
67 66
67static AV *texture_av;
68
68static struct 69static struct
69{ 70{
70#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 72#include "glfunc.h"
72#undef GL_FUNC 73#undef GL_FUNC
73} gl; 74} gl;
74 75
76static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 78{
77 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 83 else
82 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
83} 85}
84 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
85#include "texcache.c" 111#include "texcache.c"
86 112
87#include "pango-font.c" 113#include "pango-font.c"
88#include "pango-fontmap.c" 114#include "pango-fontmap.c"
89#include "pango-render.c" 115#include "pango-render.c"
162 188
163 *w = rect.width; 189 *w = rect.width;
164 *h = rect.height; 190 *h = rect.height;
165} 191}
166 192
193typedef uint16_t tileid;
167typedef uint16_t mapface; 194typedef uint16_t faceid;
168 195
169typedef struct { 196typedef struct {
170 GLint name; 197 int name;
171 int w, h; 198 int w, h;
172 float s, t; 199 float s, t;
173 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
174} maptex; 203} maptex;
175 204
176typedef struct { 205typedef struct {
177 uint32_t player; 206 uint32_t player;
178 mapface face[3]; 207 tileid tile[3];
179 uint16_t darkness; 208 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 210} mapcell;
182 211
183typedef struct { 212typedef struct {
184 int32_t c0, c1; 213 int32_t c0, c1;
185 mapcell *col; 214 mapcell *col;
186} maprow; 215} maprow;
187 216
188typedef struct map { 217typedef struct map {
189 int x, y, w, h; 218 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 220 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 221 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 222
197 int32_t rows; 223 int32_t rows;
198 maprow *row; 224 maprow *row;
199} *CFPlus__Map; 225} *CFPlus__Map;
200 226
220 return ptr; 246 return ptr;
221} 247}
222 248
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
225 271
226static maprow * 272static maprow *
227map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
228{ 274{
229 if (0 > y) 275 if (0 > y)
324 cell->player = 0; 370 cell->player = 0;
325 } 371 }
326 } 372 }
327} 373}
328 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
329static void 391static void
330music_finished (void) 392music_finished (void)
331{ 393{
332 SDL_UserEvent ev; 394 SDL_UserEvent ev;
333 395
366 n |= n >> 8; 428 n |= n >> 8;
367 n |= n >> 16; 429 n |= n >> 16;
368 430
369 return n + 1; 431 return n + 1;
370} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
371 437
372MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
373 439
374PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
375 441
379 static const struct { 445 static const struct {
380 const char *name; 446 const char *name;
381 IV iv; 447 IV iv;
382 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
384 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
402 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
466 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 557# undef const_iv
483 }; 558 };
484 559
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
488 572
489int 573int
490in_destruct () 574in_destruct ()
491 CODE: 575 CODE:
492 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 591}
508 592
593char *
594SDL_GetError ()
595
509int 596int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 598
512void 599void
513SDL_Quit () 600SDL_Quit ()
514 601
515void 602void
516SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
517 PPCODE: 604 PPCODE:
518{ 605{
519 SDL_Rect **m; 606 SDL_Rect **m;
520 607
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 612
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 615
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 620
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 625#endif
539 626
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 628
545 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
546 while (*m) 630 while (*m)
547 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
548 AV *av = newAV (); 634 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
552 641
553 ++m; 642 ++m;
554 } 643 }
555} 644}
556 645
557char *
558SDL_GetError ()
559
560int 646int
561SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
563 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 660 );
661
566 if (RETVAL) 662 if (RETVAL)
567 { 663 {
664 av_clear (texture_av);
665
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 668#include "glfunc.h"
571# undef GL_FUNC 669#undef GL_FUNC
572 } 670 }
671}
573 OUTPUT: 672 OUTPUT:
574 RETVAL 673 RETVAL
575 674
576void 675void
577SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
578 677
579char * 678char *
580SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
581 680
681int
682SDL_GetAppState ()
683
582void 684void
583SDL_PollEvent () 685poll_events ()
584 PPCODE: 686 PPCODE:
585{ 687{
586 SDL_Event ev; 688 SDL_Event ev;
587 689
588 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 692 {
590 HV *hv = newHV (); 693 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 695
593 switch (ev.type) 696 switch (ev.type)
595 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
596 case SDL_KEYUP: 699 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 705 break;
602 706
603 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 710 break;
607 711
608 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
616 break; 738 break;
617 739
618 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
650 772
651void 773void
652lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
653 CODE: 775 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 777
658void 778void
659win32_proxy_info () 779win32_proxy_info ()
660 PPCODE: 780 PPCODE:
661{ 781{
796 _exit (1); 916 _exit (1);
797 917
798void 918void
799_exit (int retval = 0) 919_exit (int retval = 0)
800 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
801 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
802 935
803MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
804 937
805CFPlus::Font 938CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1187 CODE:
1055{ 1188{
1056 int index, trailing; 1189 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1191 RETVAL = index + trailing;
1059} 1192}
1060 OUTPUT: 1193 OUTPUT:
1061 RETVAL 1194 RETVAL
1062 1195
1063void 1196void
1069 1202
1070 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1074} 1246}
1075 1247
1076void 1248void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1250 PPCODE:
1083 flags 1255 flags
1084 ); 1256 );
1085 1257
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1259
1088void 1260int minpot (int n)
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1261
1095 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1267 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1268 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1272
1109 SvPOK_only (result_); 1273 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1111 1275
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1277 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1279
1116 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1281 }
1123} 1282}
1124 1283
1125void 1284void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1171 } 1330 }
1172} 1331}
1173 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1345
1176CFPlus::Map 1346CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1347new (SV *class)
1178 CODE: 1348 CODE:
1179 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1350 RETVAL->x = 0;
1181 RETVAL->y = 0; 1351 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1352 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1353 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1359 RETVAL->row = 0;
1192 OUTPUT: 1360 OUTPUT:
1193 RETVAL 1361 RETVAL
1194 1362
1195void 1363void
1196DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1197 CODE: 1365 CODE:
1198{ 1366{
1199 map_clear (self); 1367 map_clear (self);
1200 Safefree (self->face); 1368 Safefree (self->face2tile);
1201 Safefree (self->tex); 1369 Safefree (self->tex);
1202 Safefree (self); 1370 Safefree (self);
1203} 1371}
1204 1372
1205void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1206clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1207 CODE: 1381 CODE:
1208 map_clear (self); 1382 map_clear (self);
1209 1383
1210void 1384void
1211set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1386 CODE:
1213{ 1387{
1214 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1389 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1390}
1217 self->faces *= 2;
1218 }
1219 1391
1220 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1221} 1413}
1222 1414
1223void 1415void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1417 CODE:
1226{ 1418{
1227 while (self->texs <= texid) 1419 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1420
1233 { 1421 {
1234 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1235 1423
1236 tex->name = name; 1424 tex->name = name;
1280 CODE: 1468 CODE:
1281{ 1469{
1282 if (dx > 0) 1470 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1472 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1474
1287 if (dy > 0) 1475 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1476 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1477 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1479
1292 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1294 1482
1295 while (self->y < 0) 1483 while (self->y < 0)
1347 cell->stat_width = 1; 1535 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1536 cell->stat_hp = *data++;
1349 } 1537 }
1350 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1540 else if (cmd == 0x47)
1353 { 1541 {
1354 if (*data == 4) 1542 if (*data == 4)
1355 ; // decode player tag 1543 ; // decode player count
1356 1544
1357 data += *data + 1; 1545 data += *data + 1;
1358 } 1546 }
1359 else if (cmd == 8) // cell flags 1547 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1548 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1370 } 1558 }
1371 1559
1372 if (flags & 4) 1560 if (flags & 4)
1373 { 1561 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1375 } 1565 }
1376 1566
1377 if (flags & 2) 1567 if (flags & 2)
1378 { 1568 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1380 } 1572 }
1381 1573
1382 if (flags & 1) 1574 if (flags & 1)
1383 { 1575 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1385 } 1579 }
1386 } 1580 }
1387 else 1581 else
1388 cell->darkness = 0; 1582 cell->darkness = 0;
1389 } 1583 }
1419 { 1613 {
1420 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1421 1615
1422 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1423 { 1617 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1620 int a1 = tex.a;
1431 1621
1432 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1626 }
1438 } 1627 }
1439 1628
1440 *map++ = (r ) 1629 *map++ = (r )
1441 | (g << 8) 1630 | (g << 8)
1448} 1637}
1449 OUTPUT: 1638 OUTPUT:
1450 RETVAL 1639 RETVAL
1451 1640
1452void 1641void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1643 CODE:
1455{ 1644{
1456 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1457 int x, y, z; 1649 int x, y, z;
1458 int last_name; 1650 int last_name;
1459 mapface face;
1460 1651
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1652 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1463 1655
1464 /* 1656 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1657 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1658
1474 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1475 1660
1476 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1665
1481 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1482 1667
1483 last_name = 0; 1668 last_name = 0;
1484 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1485 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1486 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1488 { 1701 {
1489 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1490 1703
1491 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1706 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1497 1715
1498 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1499 { 1805 {
1500 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1807 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1808
1504 if (last_name != tex.name) 1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1505 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1506 glEnd (); 1834 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1509 } 1858 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1859 }
1534 } 1860 }
1535 }
1536 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1537 1866
1538 glEnd (); 1867 glEnd ();
1539 1868
1540 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1542 1871
1543 // top layer: overlays such as the health bar 1872 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1873 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1874 if (0 <= y + my && y + my < self->rows)
1546 { 1875 {
1547 maprow *row = self->row + (y + vy); 1876 maprow *row = self->row + (y + my);
1548 1877
1549 for (x = 0; x < sw; x++) 1878 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1879 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1880 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1881 mapcell *cell = row->col + (x + mx - row->c0);
1553 1882
1554 int px = x * 32; 1883 int px = x * T;
1555 int py = y * 32; 1884 int py = y * T;
1556 1885
1557 if (cell->stat_hp) 1886 if (cell->stat_hp)
1558 { 1887 {
1559 int width = cell->stat_width * 32; 1888 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1890
1562 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1893 px + width - 1, py);
1565 1894
1631 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1633} 1962}
1634 1963
1635void 1964void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 1966 PPCODE:
1638{ 1967{
1639 int vx, vy;
1640 int x, y; 1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 1976
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1977 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 1979
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1980 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1981 my += self->y - 1;
1651 1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1652 for (y = 0; y < sh; y++) 1985 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1986 if (0 <= y + my && y + my < self->rows)
1654 { 1987 {
1655 maprow *row = self->row + (y + vy); 1988 maprow *row = self->row + (y + my);
1656 1989
1657 for (x = 0; x < sw; x++) 1990 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 1991 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 1992 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 1993 mapcell *cell = row->col + (x + mx - row->c0);
1661 1994
1662 darkness[y * sw4 + x] = cell->darkness 1995 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 1996 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 1997 : 255 - FOW_DARKNESS;
1665 } 1998 }
1666 } 1999 }
1667 2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
1668 EXTEND (SP, 3); 2039 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2040 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2041 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2042 PUSHs (darkness3_sv);
1672} 2043}
1673 2044
1674SV * 2045SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2047 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2076 if (row && row->c0 <= x && x < row->c1)
1706 { 2077 {
1707 mapcell *cell = row->col + (x - row->c0); 2078 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2079 uint8_t flags = 0;
1709 2080
1710 if (cell->face [0]) flags |= 1; 2081 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2082 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2083 if (cell->tile [2]) flags |= 4;
1713 2084
1714 *data++ = flags; 2085 *data++ = flags;
1715 2086
1716 if (flags & 1) 2087 if (flags & 1)
1717 { 2088 {
2089 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2090 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2091 *data++ = tile;
1720 } 2092 }
1721 2093
1722 if (flags & 2) 2094 if (flags & 2)
1723 { 2095 {
2096 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2097 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2098 *data++ = tile;
1726 } 2099 }
1727 2100
1728 if (flags & 4) 2101 if (flags & 4)
1729 { 2102 {
2103 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2104 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2105 *data++ = tile;
1732 } 2106 }
1733 } 2107 }
1734 else 2108 else
1735 *data++ = 0; 2109 *data++ = 0;
1736 } 2110 }
1776 { 2150 {
1777 uint8_t flags = *data++; 2151 uint8_t flags = *data++;
1778 2152
1779 if (flags) 2153 if (flags)
1780 { 2154 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
1784 2157
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2161
1789 if (cell->darkness == 0) 2162 if (cell->darkness == 0)
1790 { 2163 {
1791 cell->darkness = 0; 2164 cell->darkness = 0;
1792 2165
1793 for (z = 0; z <= 2; z++) 2166 for (z = 0; z <= 2; z++)
1794 { 2167 {
1795 cell->face[z] = face[z]; 2168 tileid t = tile [z];
1796 2169
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
1799 } 2177 }
1800 } 2178 }
1801 } 2179 }
1802 } 2180 }
1803 } 2181 }
1838 CODE: 2216 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2217 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2218 OUTPUT:
1841 RETVAL 2219 RETVAL
1842 2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
1843CFPlus::MixMusic 2228CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2229new_from_file (SV *class, char *path)
1845 CODE: 2230 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2231 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT: 2232 OUTPUT:
1854 2239
1855int 2240int
1856play (CFPlus::MixMusic self, int loops = -1) 2241play (CFPlus::MixMusic self, int loops = -1)
1857 CODE: 2242 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2243 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT:
2245 RETVAL
2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1859 OUTPUT: 2251 OUTPUT:
1860 RETVAL 2252 RETVAL
1861 2253
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1863 2255
1867 static const struct { 2259 static const struct {
1868 const char *name; 2260 const char *name;
1869 IV iv; 2261 IV iv;
1870 } *civ, const_iv[] = { 2262 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2267 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2268 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2269 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2270 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2271 const_iv (GL_BLEND),
1903 const_iv (GL_LUMINANCE), 2298 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2299 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2300 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2305 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2306 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2307 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2308 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2309 const_iv (GL_TEXTURE_MIN_FILTER),
1952# undef const_iv 2349# undef const_iv
1953 }; 2350 };
1954 2351
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
1957} 2357}
1958 2358
1959char * 2359char *
1960gl_vendor () 2360gl_vendor ()
1961 CODE: 2361 CODE:
1972 2372
1973char * 2373char *
1974gl_extensions () 2374gl_extensions ()
1975 CODE: 2375 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
1977 OUTPUT: 2391 OUTPUT:
1978 RETVAL 2392 RETVAL
1979 2393
1980int glGetError () 2394int glGetError ()
1981 2395
2106 2520
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2522
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2524
2525void glPixelZoom (float x, float y)
2526
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2528
2113int glGenTexture () 2529int glGenTexture ()
2114 CODE: 2530 CODE:
2115{ 2531 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2532 OUTPUT:
2121 RETVAL 2533 RETVAL
2122 2534
2123void glDeleteTexture (int name) 2535void glDeleteTexture (int name)
2124 CODE: 2536 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2537 del_texture (name);
2128} 2538
2129
2130int glGenList () 2539int glGenList ()
2131 CODE: 2540 CODE:
2132 RETVAL = glGenLists (1); 2541 RETVAL = glGenLists (1);
2133 OUTPUT: 2542 OUTPUT:
2134 RETVAL 2543 RETVAL

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