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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
39# include <sys/types.h> 45# include <sys/types.h>
40# include <sys/socket.h> 46# include <sys/socket.h>
41# include <netinet/in.h> 47# include <netinet/in.h>
42# include <netinet/tcp.h> 48# include <netinet/tcp.h>
43# include <inttypes.h> 49# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 50#endif
52 51
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 53
55#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
56 55
57#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 63#else
65# define PARACHUTE 0 64# define PARACHUTE 0
66#endif 65#endif
67 66
67static AV *texture_av;
68
68static struct 69static struct
69{ 70{
70#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 72#include "glfunc.h"
72#undef GL_FUNC 73#undef GL_FUNC
73} gl; 74} gl;
74 75
76static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 78{
77 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 83 else
82 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
83} 85}
84 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
85#include "texcache.c" 111#include "texcache.c"
86 112
87#include "pango-font.c" 113#include "pango-font.c"
88#include "pango-fontmap.c" 114#include "pango-fontmap.c"
89#include "pango-render.c" 115#include "pango-render.c"
162 188
163 *w = rect.width; 189 *w = rect.width;
164 *h = rect.height; 190 *h = rect.height;
165} 191}
166 192
193typedef uint16_t tileid;
167typedef uint16_t mapface; 194typedef uint16_t faceid;
168 195
169typedef struct { 196typedef struct {
170 GLint name; 197 int name;
171 int w, h; 198 int w, h;
172 float s, t; 199 float s, t;
173 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
174} maptex; 203} maptex;
175 204
176typedef struct { 205typedef struct {
177 uint32_t player; 206 uint32_t player;
178 mapface face[3]; 207 tileid tile[3];
179 uint16_t darkness; 208 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 210} mapcell;
182 211
183typedef struct { 212typedef struct {
184 int32_t c0, c1; 213 int32_t c0, c1;
185 mapcell *col; 214 mapcell *col;
186} maprow; 215} maprow;
187 216
188typedef struct map { 217typedef struct map {
189 int x, y, w, h; 218 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 220 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 221 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 222
197 int32_t rows; 223 int32_t rows;
198 maprow *row; 224 maprow *row;
199} *CFPlus__Map; 225} *CFPlus__Map;
200 226
220 return ptr; 246 return ptr;
221} 247}
222 248
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
225 271
226static maprow * 272static maprow *
227map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
228{ 274{
229 if (0 > y) 275 if (0 > y)
324 cell->player = 0; 370 cell->player = 0;
325 } 371 }
326 } 372 }
327} 373}
328 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
329static void 391static void
330music_finished (void) 392music_finished (void)
331{ 393{
332 SDL_UserEvent ev; 394 SDL_UserEvent ev;
333 395
366 n |= n >> 8; 428 n |= n >> 8;
367 n |= n >> 16; 429 n |= n >> 16;
368 430
369 return n + 1; 431 return n + 1;
370} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
371 437
372MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
373 439
374PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
375 441
379 static const struct { 445 static const struct {
380 const char *name; 446 const char *name;
381 IV iv; 447 IV iv;
382 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
384 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
402 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
466 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 557# undef const_iv
483 }; 558 };
484 559
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
488 572
489int 573int
490in_destruct () 574in_destruct ()
491 CODE: 575 CODE:
492 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 591}
508 592
593char *
594SDL_GetError ()
595
509int 596int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 598
512void 599void
513SDL_Quit () 600SDL_Quit ()
514 601
515void 602void
516SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
517 PPCODE: 604 PPCODE:
518{ 605{
519 SDL_Rect **m; 606 SDL_Rect **m;
520 607
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 612
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 615
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 620
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 625#endif
539 626
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 628
545 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
546 while (*m) 630 while (*m)
547 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
548 AV *av = newAV (); 634 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
552 641
553 ++m; 642 ++m;
554 } 643 }
555} 644}
556 645
557char *
558SDL_GetError ()
559
560int 646int
561SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
563 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 660 );
661
566 if (RETVAL) 662 if (RETVAL)
567 { 663 {
664 av_clear (texture_av);
665
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 668#include "glfunc.h"
571# undef GL_FUNC 669#undef GL_FUNC
572 } 670 }
671}
573 OUTPUT: 672 OUTPUT:
574 RETVAL 673 RETVAL
575 674
576void 675void
577SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
578 677
579char * 678char *
580SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
581 680
681int
682SDL_GetAppState ()
683
582void 684void
583SDL_PollEvent () 685poll_events ()
584 PPCODE: 686 PPCODE:
585{ 687{
586 SDL_Event ev; 688 SDL_Event ev;
587 689
588 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 692 {
590 HV *hv = newHV (); 693 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 695
593 switch (ev.type) 696 switch (ev.type)
595 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
596 case SDL_KEYUP: 699 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 705 break;
602 706
603 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 710 break;
607 711
608 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
616 break; 738 break;
617 739
618 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
650 772
651void 773void
652lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
653 CODE: 775 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 777
658void 778void
659win32_proxy_info () 779win32_proxy_info ()
660 PPCODE: 780 PPCODE:
661{ 781{
796 _exit (1); 916 _exit (1);
797 917
798void 918void
799_exit (int retval = 0) 919_exit (int retval = 0)
800 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
801 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
802 935
803MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
804 939
805CFPlus::Font 940CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
807 CODE: 942 CODE:
808{ 943{
819 CODE: 954 CODE:
820 pango_font_description_free (self); 955 pango_font_description_free (self);
821 956
822void 957void
823make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
824 CODE: 960 CODE:
825 default_font = self; 961 default_font = self;
826 962
827MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
828 964
965PROTOTYPES: DISABLE
966
829void 967void
830reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
831 CODE: 970 CODE:
832 tc_clear (); 971 tc_clear ();
833 972
834CFPlus::Layout 973CFPlus::Layout
835new (SV *class) 974new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1193 CODE:
1055{ 1194{
1056 int index, trailing; 1195 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1197 RETVAL = index + trailing;
1059} 1198}
1060 OUTPUT: 1199 OUTPUT:
1061 RETVAL 1200 RETVAL
1062 1201
1063void 1202void
1069 1208
1070 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1074} 1252}
1075 1253
1076void 1254void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1256 PPCODE:
1083 flags 1261 flags
1084 ); 1262 );
1085 1263
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1265
1088void 1266PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1267
1095 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1275 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1276 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1280
1109 SvPOK_only (result_); 1281 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1111 1283
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1285 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1287
1116 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1289 }
1123} 1290}
1124 1291
1125void 1292void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1171 } 1338 }
1172} 1339}
1173 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1353
1354PROTOTYPES: DISABLE
1355
1176CFPlus::Map 1356CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1357new (SV *class)
1178 CODE: 1358 CODE:
1179 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1360 RETVAL->x = 0;
1181 RETVAL->y = 0; 1361 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1369 RETVAL->row = 0;
1192 OUTPUT: 1370 OUTPUT:
1193 RETVAL 1371 RETVAL
1194 1372
1195void 1373void
1196DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1197 CODE: 1375 CODE:
1198{ 1376{
1199 map_clear (self); 1377 map_clear (self);
1200 Safefree (self->face); 1378 Safefree (self->face2tile);
1201 Safefree (self->tex); 1379 Safefree (self->tex);
1202 Safefree (self); 1380 Safefree (self);
1203} 1381}
1204 1382
1205void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1206clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1207 CODE: 1391 CODE:
1208 map_clear (self); 1392 map_clear (self);
1209 1393
1210void 1394void
1211set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1396 CODE:
1213{ 1397{
1214 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1399 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1400}
1217 self->faces *= 2;
1218 }
1219 1401
1220 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1221} 1423}
1222 1424
1223void 1425void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1427 CODE:
1226{ 1428{
1227 while (self->texs <= texid) 1429 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1430
1233 { 1431 {
1234 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1235 1433
1236 tex->name = name; 1434 tex->name = name;
1280 CODE: 1478 CODE:
1281{ 1479{
1282 if (dx > 0) 1480 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1482 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1484
1287 if (dy > 0) 1485 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1487 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1489
1292 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1294 1492
1295 while (self->y < 0) 1493 while (self->y < 0)
1347 cell->stat_width = 1; 1545 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1349 } 1547 }
1350 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1550 else if (cmd == 0x47)
1353 { 1551 {
1354 if (*data == 4) 1552 if (*data == 4)
1355 ; // decode player tag 1553 ; // decode player count
1356 1554
1357 data += *data + 1; 1555 data += *data + 1;
1358 } 1556 }
1359 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1558 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1370 } 1568 }
1371 1569
1372 if (flags & 4) 1570 if (flags & 4)
1373 { 1571 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1375 } 1575 }
1376 1576
1377 if (flags & 2) 1577 if (flags & 2)
1378 { 1578 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1380 } 1582 }
1381 1583
1382 if (flags & 1) 1584 if (flags & 1)
1383 { 1585 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1385 } 1589 }
1386 } 1590 }
1387 else 1591 else
1388 cell->darkness = 0; 1592 cell->darkness = 0;
1389 } 1593 }
1419 { 1623 {
1420 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1421 1625
1422 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1423 { 1627 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1630 int a1 = tex.a;
1431 1631
1432 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1636 }
1438 } 1637 }
1439 1638
1440 *map++ = (r ) 1639 *map++ = (r )
1441 | (g << 8) 1640 | (g << 8)
1448} 1647}
1449 OUTPUT: 1648 OUTPUT:
1450 RETVAL 1649 RETVAL
1451 1650
1452void 1651void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1653 CODE:
1455{ 1654{
1456 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1457 int x, y, z; 1659 int x, y, z;
1458 int last_name; 1660 int last_name;
1459 mapface face;
1460 1661
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1463 1665
1464 /* 1666 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1668
1474 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1475 1670
1476 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1675
1481 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1482 1677
1483 last_name = 0; 1678 last_name = 0;
1484 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1485 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1486 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1488 { 1711 {
1489 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1490 1713
1491 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1716 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1497 1725
1498 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1499 { 1815 {
1500 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1817 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1818
1504 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1505 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1506 glEnd (); 1844 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1509 } 1868 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1869 }
1534 } 1870 }
1535 }
1536 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1537 1876
1538 glEnd (); 1877 glEnd ();
1539 1878
1540 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1542 1881
1543 // top layer: overlays such as the health bar 1882 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1883 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1884 if (0 <= y + my && y + my < self->rows)
1546 { 1885 {
1547 maprow *row = self->row + (y + vy); 1886 maprow *row = self->row + (y + my);
1548 1887
1549 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1890 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1553 1892
1554 int px = x * 32; 1893 int px = x * T;
1555 int py = y * 32; 1894 int py = y * T;
1556 1895
1557 if (cell->stat_hp) 1896 if (cell->stat_hp)
1558 { 1897 {
1559 int width = cell->stat_width * 32; 1898 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1900
1562 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1903 px + width - 1, py);
1565 1904
1631 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1633} 1972}
1634 1973
1635void 1974void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 1976 PPCODE:
1638{ 1977{
1639 int vx, vy;
1640 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 1986
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 1989
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1651 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1652 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1654 { 1997 {
1655 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1656 1999
1657 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2002 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1661 2004
1662 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1665 } 2008 }
1666 } 2009 }
1667 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1668 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1672} 2053}
1673 2054
1674SV * 2055SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2057 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1706 { 2087 {
1707 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2089 uint8_t flags = 0;
1709 2090
1710 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1713 2094
1714 *data++ = flags; 2095 *data++ = flags;
1715 2096
1716 if (flags & 1) 2097 if (flags & 1)
1717 { 2098 {
2099 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2101 *data++ = tile;
1720 } 2102 }
1721 2103
1722 if (flags & 2) 2104 if (flags & 2)
1723 { 2105 {
2106 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2108 *data++ = tile;
1726 } 2109 }
1727 2110
1728 if (flags & 4) 2111 if (flags & 4)
1729 { 2112 {
2113 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2115 *data++ = tile;
1732 } 2116 }
1733 } 2117 }
1734 else 2118 else
1735 *data++ = 0; 2119 *data++ = 0;
1736 } 2120 }
1776 { 2160 {
1777 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1778 2162
1779 if (flags) 2163 if (flags)
1780 { 2164 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1784 2167
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2171
1789 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1790 { 2173 {
1791 cell->darkness = 0; 2174 cell->darkness = 0;
1792 2175
1793 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1794 { 2177 {
1795 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1796 2179
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1799 } 2187 }
1800 } 2188 }
1801 } 2189 }
1802 } 2190 }
1803 } 2191 }
1804} 2192}
1805 2193
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2195
2196PROTOTYPES: DISABLE
2197
1808CFPlus::MixChunk 2198CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1810 CODE: 2200 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1812 OUTPUT: 2202 OUTPUT:
1833 2223
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2225
1836int 2226int
1837volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1838 CODE: 2229 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1840 OUTPUT: 2238 OUTPUT:
1841 RETVAL 2239 RETVAL
1842 2240
1843CFPlus::MixMusic 2241CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1857 CODE: 2255 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2257 OUTPUT:
1860 RETVAL 2258 RETVAL
1861 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1863 2270
1864BOOT: 2271BOOT:
1865{ 2272{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2274 static const struct {
1868 const char *name; 2275 const char *name;
1869 IV iv; 2276 IV iv;
1870 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2296 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1942 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2371# undef const_iv
1953 }; 2372 };
1954 2373
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1957} 2379}
1958 2380
1959char * 2381char *
1960gl_vendor () 2382gl_vendor ()
1961 CODE: 2383 CODE:
1972 2394
1973char * 2395char *
1974gl_extensions () 2396gl_extensions ()
1975 CODE: 2397 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
1977 OUTPUT: 2413 OUTPUT:
1978 RETVAL 2414 RETVAL
1979 2415
1980int glGetError () 2416int glGetError ()
1981 2417
2106 2542
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2544
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2546
2547void glPixelZoom (float x, float y)
2548
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2550
2113int glGenTexture () 2551int glGenTexture ()
2114 CODE: 2552 CODE:
2115{ 2553 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2554 OUTPUT:
2121 RETVAL 2555 RETVAL
2122 2556
2123void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2124 CODE: 2558 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2559 del_texture (name);
2128} 2560
2129
2130int glGenList () 2561int glGenList ()
2131 CODE: 2562 CODE:
2132 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2133 OUTPUT: 2564 OUTPUT:
2134 RETVAL 2565 RETVAL

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