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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
39# include <sys/types.h> 52# include <sys/types.h>
40# include <sys/socket.h> 53# include <sys/socket.h>
41# include <netinet/in.h> 54# include <netinet/in.h>
42# include <netinet/tcp.h> 55# include <netinet/tcp.h>
43# include <inttypes.h> 56# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 57#endif
52 58
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 60
55#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
56 62
57#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 70#else
65# define PARACHUTE 0 71# define PARACHUTE 0
66#endif 72#endif
67 73
74static AV *texture_av;
75
68static struct 76static struct
69{ 77{
70#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 79#include "glfunc.h"
72#undef GL_FUNC 80#undef GL_FUNC
73} gl; 81} gl;
74 82
83static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 85{
77 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 90 else
82 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
83} 92}
84 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
85#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
86 120
87#include "pango-font.c" 121#include "pango-font.c"
88#include "pango-fontmap.c" 122#include "pango-fontmap.c"
89#include "pango-render.c" 123#include "pango-render.c"
90 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
93 129
94typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
95 131
162 198
163 *w = rect.width; 199 *w = rect.width;
164 *h = rect.height; 200 *h = rect.height;
165} 201}
166 202
203typedef uint16_t tileid;
167typedef uint16_t mapface; 204typedef uint16_t faceid;
168 205
169typedef struct { 206typedef struct {
170 GLint name; 207 int name;
171 int w, h; 208 int w, h;
172 float s, t; 209 float s, t;
173 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
174} maptex; 213} maptex;
175 214
176typedef struct { 215typedef struct {
177 uint32_t player; 216 uint32_t player;
178 mapface face[3]; 217 tileid tile[3];
179 uint16_t darkness; 218 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 220} mapcell;
182 221
183typedef struct { 222typedef struct {
184 int32_t c0, c1; 223 int32_t c0, c1;
185 mapcell *col; 224 mapcell *col;
186} maprow; 225} maprow;
187 226
188typedef struct map { 227typedef struct map {
189 int x, y, w, h; 228 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 230 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 231 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 232
197 int32_t rows; 233 int32_t rows;
198 maprow *row; 234 maprow *row;
199} *CFPlus__Map; 235} *CFPlus__Map;
200 236
220 return ptr; 256 return ptr;
221} 257}
222 258
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
225 281
226static maprow * 282static maprow *
227map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
228{ 284{
229 if (0 > y) 285 if (0 > y)
324 cell->player = 0; 380 cell->player = 0;
325 } 381 }
326 } 382 }
327} 383}
328 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
329static void 401static void
330music_finished (void) 402music_finished (void)
331{ 403{
332 SDL_UserEvent ev; 404 SDL_UserEvent ev;
333 405
365 n |= n >> 4; 437 n |= n >> 4;
366 n |= n >> 8; 438 n |= n >> 8;
367 n |= n >> 16; 439 n |= n >> 16;
368 440
369 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
370} 489}
371 490
372MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
373 492
374PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
379 static const struct { 498 static const struct {
380 const char *name; 499 const char *name;
381 IV iv; 500 IV iv;
382 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
384 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
402 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
466 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 610# undef const_iv
483 }; 611 };
484 612
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
488 625
489int 626int
490in_destruct () 627in_destruct ()
491 CODE: 628 CODE:
492 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 644}
508 645
646char *
647SDL_GetError ()
648
509int 649int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 651
512void 652void
513SDL_Quit () 653SDL_Quit ()
514 654
515void 655void
516SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
517 PPCODE: 657 PPCODE:
518{ 658{
519 SDL_Rect **m; 659 SDL_Rect **m;
520 660
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 665
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 668
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 673
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 678#endif
539 679
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 681
545 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
546 while (*m) 683 while (*m)
547 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
548 AV *av = newAV (); 687 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
552 694
553 ++m; 695 ++m;
554 } 696 }
555} 697}
556 698
557char *
558SDL_GetError ()
559
560int 699int
561SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
563 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 713 );
714
566 if (RETVAL) 715 if (RETVAL)
567 { 716 {
717 av_clear (texture_av);
718
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 721#include "glfunc.h"
571# undef GL_FUNC 722#undef GL_FUNC
572 } 723 }
724}
573 OUTPUT: 725 OUTPUT:
574 RETVAL 726 RETVAL
575 727
576void 728void
577SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
578 730
579char * 731char *
580SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
581 733
734int
735SDL_GetAppState ()
736
582void 737void
583SDL_PollEvent () 738poll_events ()
584 PPCODE: 739 PPCODE:
585{ 740{
586 SDL_Event ev; 741 SDL_Event ev;
587 742
588 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 745 {
590 HV *hv = newHV (); 746 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 748
593 switch (ev.type) 749 switch (ev.type)
595 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
596 case SDL_KEYUP: 752 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 758 break;
602 759
603 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 763 break;
607 764
608 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
616 break; 791 break;
617 792
618 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 811 }
637} 812}
638 813
639int 814int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 816 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
644 819
645void 820void
646Mix_CloseAudio () 821Mix_CloseAudio ()
647 822
648int 823int
649Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
650 825
826const char *
827Mix_GetError ()
828
651void 829void
652lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
653 CODE: 831 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 833
658void 834void
659win32_proxy_info () 835win32_proxy_info ()
660 PPCODE: 836 PPCODE:
661{ 837{
698 STRLEN image_len; 874 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
705 881
706 if (!rw) 882 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
708 884
796 _exit (1); 972 _exit (1);
797 973
798void 974void
799_exit (int retval = 0) 975_exit (int retval = 0)
800 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
801 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
802 991
803MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
804 995
805CFPlus::Font 996CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
807 CODE: 998 CODE:
808{ 999{
819 CODE: 1010 CODE:
820 pango_font_description_free (self); 1011 pango_font_description_free (self);
821 1012
822void 1013void
823make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
824 CODE: 1016 CODE:
825 default_font = self; 1017 default_font = self;
826 1018
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1020
1021PROTOTYPES: DISABLE
1022
829void 1023void
830reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
831 CODE: 1026 CODE:
832 tc_clear (); 1027 tc_clear ();
833 1028
834CFPlus::Layout 1029CFPlus::Layout
835new (SV *class) 1030new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1249 CODE:
1055{ 1250{
1056 int index, trailing; 1251 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1253 RETVAL = index + trailing;
1059} 1254}
1060 OUTPUT: 1255 OUTPUT:
1061 RETVAL 1256 RETVAL
1062 1257
1063void 1258void
1069 1264
1070 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1074} 1308}
1075 1309
1076void 1310void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1312 PPCODE:
1083 flags 1317 flags
1084 ); 1318 );
1085 1319
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1321
1088void 1322PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1323
1095 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1331 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1332 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1336
1109 SvPOK_only (result_); 1337 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1111 1339
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1341 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1343
1116 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1345 }
1123} 1346}
1124 1347
1125void 1348void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1355{
1133 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1137 1363
1138 if (items < 5) 1364 if (items < 5)
1139 { 1365 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1171 } 1397 }
1172} 1398}
1173 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1412
1413PROTOTYPES: DISABLE
1414
1176CFPlus::Map 1415CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1416new (SV *class)
1178 CODE: 1417 CODE:
1179 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1419 RETVAL->x = 0;
1181 RETVAL->y = 0; 1420 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1428 RETVAL->row = 0;
1192 OUTPUT: 1429 OUTPUT:
1193 RETVAL 1430 RETVAL
1194 1431
1195void 1432void
1196DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1197 CODE: 1434 CODE:
1198{ 1435{
1199 map_clear (self); 1436 map_clear (self);
1200 Safefree (self->face); 1437 Safefree (self->face2tile);
1201 Safefree (self->tex); 1438 Safefree (self->tex);
1202 Safefree (self); 1439 Safefree (self);
1203} 1440}
1204 1441
1205void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1206clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1207 CODE: 1450 CODE:
1208 map_clear (self); 1451 map_clear (self);
1209 1452
1210void 1453void
1211set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1455 CODE:
1213{ 1456{
1214 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1458 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1459}
1217 self->faces *= 2;
1218 }
1219 1460
1220 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1221} 1482}
1222 1483
1223void 1484void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1486 CODE:
1226{ 1487{
1227 while (self->texs <= texid) 1488 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1489
1233 { 1490 {
1234 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1235 1492
1236 tex->name = name; 1493 tex->name = name;
1280 CODE: 1537 CODE:
1281{ 1538{
1282 if (dx > 0) 1539 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1541 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1543
1287 if (dy > 0) 1544 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1546 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1548
1292 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1294 1551
1295 while (self->y < 0) 1552 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1301 } 1558 }
1302} 1559}
1303 1560
1304void 1561SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1563 CODE:
1307{ 1564{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1567 mapcell *cell;
1311 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1312 1571
1313 while (data < data_end - 1) 1572 while (data < data_end - 1)
1314 { 1573 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1316 1575
1347 cell->stat_width = 1; 1606 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1349 } 1608 }
1350 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1353 { 1612 {
1354 if (*data == 4) 1613 if (*data == 4)
1355 ; // decode player tag 1614 ; // decode player count
1356 1615
1357 data += *data + 1; 1616 data += *data + 1;
1358 } 1617 }
1359 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1619 cell->flags = *data++;
1367 } 1626 }
1368 else 1627 else
1369 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1370 } 1629 }
1371 1630
1631 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1632 if (flags & (4 >> z))
1373 { 1633 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1375 } 1651 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1652 }
1387 else 1653 else
1388 cell->darkness = 0; 1654 cell->darkness = 0;
1389 } 1655 }
1390} 1656}
1657 OUTPUT:
1658 RETVAL
1391 1659
1392SV * 1660SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1662 CODE:
1395{ 1663{
1419 { 1687 {
1420 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1421 1689
1422 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1423 { 1691 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1694 int a1 = tex.a;
1431 1695
1432 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1700 }
1438 } 1701 }
1439 1702
1440 *map++ = (r ) 1703 *map++ = (r )
1441 | (g << 8) 1704 | (g << 8)
1448} 1711}
1449 OUTPUT: 1712 OUTPUT:
1450 RETVAL 1713 RETVAL
1451 1714
1452void 1715void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1717 CODE:
1455{ 1718{
1456 int vx, vy;
1457 int x, y, z; 1719 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1720
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1463 1725
1464 /* 1726 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1729
1469 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1472 */
1473 1733
1474 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1475 1770
1476 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1774
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1486 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1488 { 1781 {
1489 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1490 1783
1491 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1786 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1497 1794
1498 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1499 { 1895 {
1500 maptex tex = self->tex [face]; 1896 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1897 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1898
1504 if (last_name != tex.name) 1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1505 { 1901 {
1506 glEnd (); 1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1903 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1904
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1520 { 1908 {
1521 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1910 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1524 1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1525 glEnd (); 1947 }
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1948 }
1534 } 1949 }
1535 }
1536 } 1950 }
1951 }
1537 1952
1538 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1539 1957
1540 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1542 1960
1543 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1546 { 1964 {
1547 maprow *row = self->row + (y + vy); 1965 maprow *row = self->row + (y + my);
1548 1966
1549 for (x = 0; x < sw; x++) 1967 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1968 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1969 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1970 mapcell *cell = row->col + (x + mx - row->c0);
1553 1971
1554 int px = x * 32; 1972 int px = x * T;
1555 int py = y * 32; 1973 int py = y * T;
1556 1974
1557 if (cell->stat_hp) 1975 if (cell->stat_hp)
1558 { 1976 {
1559 int width = cell->stat_width * 32; 1977 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1979
1562 glColor3ub (0, 0, 0); 1980 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1981 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1982 px + width - 1, py);
1565 1983
1631 glDisable (GL_BLEND); 2049 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2050 glDisable (GL_TEXTURE_2D);
1633} 2051}
1634 2052
1635void 2053void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2055 PPCODE:
1638{ 2056{
1639 int vx, vy;
1640 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2065
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2068
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2069 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2070 my += self->y - 1;
1651 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1652 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1654 { 2076 {
1655 maprow *row = self->row + (y + vy); 2077 maprow *row = self->row + (y + my);
1656 2078
1657 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2081 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1661 2083
1662 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1665 } 2087 }
1666 } 2088 }
1667 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1668 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1672} 2132}
1673 2133
1674SV * 2134SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2136 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1706 { 2166 {
1707 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2168 uint8_t flags = 0;
1709 2169
1710 if (cell->face [0]) flags |= 1; 2170 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2171 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2172 if (cell->tile [2]) flags |= 4;
1713 2173
1714 *data++ = flags; 2174 *data++ = flags;
1715 2175
1716 if (flags & 1) 2176 if (flags & 1)
1717 { 2177 {
2178 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2179 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2180 *data++ = tile;
1720 } 2181 }
1721 2182
1722 if (flags & 2) 2183 if (flags & 2)
1723 { 2184 {
2185 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2186 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2187 *data++ = tile;
1726 } 2188 }
1727 2189
1728 if (flags & 4) 2190 if (flags & 4)
1729 { 2191 {
2192 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2193 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2194 *data++ = tile;
1732 } 2195 }
1733 } 2196 }
1734 else 2197 else
1735 *data++ = 0; 2198 *data++ = 0;
1736 } 2199 }
1776 { 2239 {
1777 uint8_t flags = *data++; 2240 uint8_t flags = *data++;
1778 2241
1779 if (flags) 2242 if (flags)
1780 { 2243 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
1784 2246
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2250
1789 if (cell->darkness == 0) 2251 if (cell->darkness == 0)
1790 { 2252 {
1791 cell->darkness = 0; 2253 cell->darkness = 0;
1792 2254
1793 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1794 { 2256 {
1795 cell->face[z] = face[z]; 2257 tileid t = tile [z];
1796 2258
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
1799 } 2266 }
1800 } 2267 }
1801 } 2268 }
1802 } 2269 }
1803 } 2270 }
1804} 2271}
1805 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2385
2386PROTOTYPES: DISABLE
2387
1808CFPlus::MixChunk 2388CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1810 CODE: 2390 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2392 OUTPUT:
1813 RETVAL 2393 RETVAL
1814 2394
1815void 2395void
1816DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1819 2399
1820int 2400int
1821volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2406 OUTPUT:
1825 RETVAL 2407 RETVAL
1826 2408
1827int 2409CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2411 CODE:
2412{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1831 OUTPUT: 2424 OUTPUT:
1832 RETVAL 2425 RETVAL
1833 2426
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2428
1836int 2429int
1837volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1838 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2436 OUTPUT:
1841 RETVAL 2437 RETVAL
1842 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1843CFPlus::MixMusic 2449CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1845 CODE: 2451 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2453 OUTPUT:
1848 RETVAL 2454 RETVAL
1849 2455
1850void 2456void
1851DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1857 CODE: 2463 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2465 OUTPUT:
1860 RETVAL 2466 RETVAL
1861 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1863 2476
1864BOOT: 2477BOOT:
1865{ 2478{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2480 static const struct {
1868 const char *name; 2481 const char *name;
1869 IV iv; 2482 IV iv;
1870 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2502 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2579# undef const_iv
1953 }; 2580 };
1954 2581
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
1957} 2587}
1958 2588
1959char * 2589char *
1960gl_vendor () 2590gl_vendor ()
1961 CODE: 2591 CODE:
1975 CODE: 2605 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2607 OUTPUT:
1978 RETVAL 2608 RETVAL
1979 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
1980int glGetError () 2624int glGetError ()
1981 2625
1982void glFinish () 2626void glFinish ()
1983 2627
1984void glClear (int mask) 2628void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2667
2024# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2026 2672
2027void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2028 2674
2029void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2030 2676
2038 2684
2039void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2040 CODE: 2686 CODE:
2041 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2042 2688
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2690 ALIAS:
2050 glColor_premultiply = 1 2691 glColor_premultiply = 1
2051 CODE: 2692 CODE:
2052 if (ix) 2693 if (ix)
2053 { 2694 {
2056 b *= a; 2697 b *= a;
2057 } 2698 }
2058 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2060 2701
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2703 CODE:
2069 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2706
2075 2710
2076void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2077 CODE: 2712 CODE:
2078 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2079 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2080void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2081 CODE: 2736 CODE:
2082 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2083 2738
2084void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2106 2761
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2763
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2765
2766void glPixelZoom (float x, float y)
2767
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2769
2113int glGenTexture () 2770int glGenTexture ()
2114 CODE: 2771 CODE:
2115{ 2772 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2773 OUTPUT:
2121 RETVAL 2774 RETVAL
2122 2775
2123void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2124 CODE: 2777 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2778 del_texture (name);
2128} 2779
2129
2130int glGenList () 2780int glGenList ()
2131 CODE: 2781 CODE:
2132 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2133 OUTPUT: 2783 OUTPUT:
2134 RETVAL 2784 RETVAL
2141 2791
2142void glEndList () 2792void glEndList ()
2143 2793
2144void glCallList (int list) 2794void glCallList (int list)
2145 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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