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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
39# include <sys/types.h> 52# include <sys/types.h>
40# include <sys/socket.h> 53# include <sys/socket.h>
41# include <netinet/in.h> 54# include <netinet/in.h>
42# include <netinet/tcp.h> 55# include <netinet/tcp.h>
43# include <inttypes.h> 56# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 57#endif
52 58
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 60
55#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
56 62
57#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 70#else
65# define PARACHUTE 0 71# define PARACHUTE 0
66#endif 72#endif
67 73
74static AV *texture_av;
75
68static struct 76static struct
69{ 77{
70#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 79#include "glfunc.h"
72#undef GL_FUNC 80#undef GL_FUNC
73} gl; 81} gl;
74 82
83static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 85{
77 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 90 else
82 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
83} 92}
84 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
85#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
86 120
87#include "pango-font.c" 121#include "pango-font.c"
88#include "pango-fontmap.c" 122#include "pango-fontmap.c"
89#include "pango-render.c" 123#include "pango-render.c"
90 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
93 129
94typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
95 131
114typedef struct cf_layout { 150typedef struct cf_layout {
115 PangoLayout *pl; 151 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
117 int base_height; 153 int base_height;
118 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
119} *CFPlus__Layout; 156} *CFPlus__Layout;
120 157
121static CFPlus__Font default_font; 158static CFPlus__Font default_font;
122static PangoContext *opengl_context; 159static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
162 199
163 *w = rect.width; 200 *w = rect.width;
164 *h = rect.height; 201 *h = rect.height;
165} 202}
166 203
204typedef uint16_t tileid;
167typedef uint16_t mapface; 205typedef uint16_t faceid;
168 206
169typedef struct { 207typedef struct {
170 GLint name; 208 int name;
171 int w, h; 209 int w, h;
172 float s, t; 210 float s, t;
173 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
174} maptex; 214} maptex;
175 215
176typedef struct { 216typedef struct {
177 uint32_t player; 217 uint32_t player;
178 mapface face[3]; 218 tileid tile[3];
179 uint16_t darkness; 219 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 221} mapcell;
182 222
183typedef struct { 223typedef struct {
184 int32_t c0, c1; 224 int32_t c0, c1;
185 mapcell *col; 225 mapcell *col;
186} maprow; 226} maprow;
187 227
188typedef struct map { 228typedef struct map {
189 int x, y, w, h; 229 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 231 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 232 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 233
197 int32_t rows; 234 int32_t rows;
198 maprow *row; 235 maprow *row;
199} *CFPlus__Map; 236} *CFPlus__Map;
200 237
220 return ptr; 257 return ptr;
221} 258}
222 259
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
225 282
226static maprow * 283static maprow *
227map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
228{ 285{
229 if (0 > y) 286 if (0 > y)
324 cell->player = 0; 381 cell->player = 0;
325 } 382 }
326 } 383 }
327} 384}
328 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
329static void 402static void
330music_finished (void) 403music_finished (void)
331{ 404{
332 SDL_UserEvent ev; 405 SDL_UserEvent ev;
333 406
365 n |= n >> 4; 438 n |= n >> 4;
366 n |= n >> 8; 439 n |= n >> 8;
367 n |= n >> 16; 440 n |= n >> 16;
368 441
369 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
370} 490}
371 491
372MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
373 493
374PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
379 static const struct { 499 static const struct {
380 const char *name; 500 const char *name;
381 IV iv; 501 IV iv;
382 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
384 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
402 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
466 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 611# undef const_iv
483 }; 612 };
484 613
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
488 626
489int 627int
490in_destruct () 628in_destruct ()
491 CODE: 629 CODE:
492 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 645}
508 646
647char *
648SDL_GetError ()
649
509int 650int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 652
512void 653void
513SDL_Quit () 654SDL_Quit ()
514 655
515void 656void
516SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
517 PPCODE: 658 PPCODE:
518{ 659{
519 SDL_Rect **m; 660 SDL_Rect **m;
520 661
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 666
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 669
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 674
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 679#endif
539 680
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 682
545 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
546 while (*m) 684 while (*m)
547 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
548 AV *av = newAV (); 688 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
552 695
553 ++m; 696 ++m;
554 } 697 }
555} 698}
556 699
557char *
558SDL_GetError ()
559
560int 700int
561SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
563 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 714 );
715
566 if (RETVAL) 716 if (RETVAL)
567 { 717 {
718 av_clear (texture_av);
719
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 722#include "glfunc.h"
571# undef GL_FUNC 723#undef GL_FUNC
572 } 724 }
725}
573 OUTPUT: 726 OUTPUT:
574 RETVAL 727 RETVAL
575 728
576void 729void
577SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
578 731
579char * 732char *
580SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
581 734
735int
736SDL_GetAppState ()
737
582void 738void
583SDL_PollEvent () 739poll_events ()
584 PPCODE: 740 PPCODE:
585{ 741{
586 SDL_Event ev; 742 SDL_Event ev;
587 743
588 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 746 {
590 HV *hv = newHV (); 747 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 749
593 switch (ev.type) 750 switch (ev.type)
595 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
596 case SDL_KEYUP: 753 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 759 break;
602 760
603 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 764 break;
607 765
608 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
616 break; 792 break;
617 793
618 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 812 }
637} 813}
638 814
639int 815int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 817 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
644 820
645void 821void
646Mix_CloseAudio () 822Mix_CloseAudio ()
647 823
648int 824int
649Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
650 826
827const char *
828Mix_GetError ()
829
651void 830void
652lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
653 CODE: 832 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 834
658void 835void
659win32_proxy_info () 836win32_proxy_info ()
660 PPCODE: 837 PPCODE:
661{ 838{
698 STRLEN image_len; 875 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
705 882
706 if (!rw) 883 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
708 885
796 _exit (1); 973 _exit (1);
797 974
798void 975void
799_exit (int retval = 0) 976_exit (int retval = 0)
800 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
801 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
802 992
803MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
804 996
805CFPlus::Font 997CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
807 CODE: 999 CODE:
808{ 1000{
819 CODE: 1011 CODE:
820 pango_font_description_free (self); 1012 pango_font_description_free (self);
821 1013
822void 1014void
823make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
824 CODE: 1017 CODE:
825 default_font = self; 1018 default_font = self;
826 1019
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1021
1022PROTOTYPES: DISABLE
1023
829void 1024void
830reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
831 CODE: 1027 CODE:
832 tc_clear (); 1028 tc_clear ();
833 1029
834CFPlus::Layout 1030CFPlus::Layout
835new (SV *class) 1031new (SV *class)
841 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
846 1043
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
849 OUTPUT: 1046 OUTPUT:
850 RETVAL 1047 RETVAL
851 1048
852void 1049void
853DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
854 CODE: 1051 CODE:
855 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
856 Safefree (self); 1054 Safefree (self);
857 1055
858void 1056void
859set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
860 CODE: 1058 CODE:
1053xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1252 CODE:
1055{ 1253{
1056 int index, trailing; 1254 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1256 RETVAL = index + trailing;
1059} 1257}
1060 OUTPUT: 1258 OUTPUT:
1061 RETVAL 1259 RETVAL
1062 1260
1063void 1261void
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1074} 1272}
1075 1273
1076void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1080 self->pl, 1318 self->pl,
1319 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1083 flags 1322 flags
1084 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1085 1346
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1348
1088void 1349PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1350
1095 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1358 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1359 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1363
1109 SvPOK_only (result_); 1364 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1111 1366
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1368 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1370
1116 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1372 }
1123} 1373}
1124 1374
1125void 1375void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1382{
1133 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1137 1390
1138 if (items < 5) 1391 if (items < 5)
1139 { 1392 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1171 } 1424 }
1172} 1425}
1173 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1439
1440PROTOTYPES: DISABLE
1441
1176CFPlus::Map 1442CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1443new (SV *class)
1178 CODE: 1444 CODE:
1179 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1446 RETVAL->x = 0;
1181 RETVAL->y = 0; 1447 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1455 RETVAL->row = 0;
1192 OUTPUT: 1456 OUTPUT:
1193 RETVAL 1457 RETVAL
1194 1458
1195void 1459void
1196DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1197 CODE: 1461 CODE:
1198{ 1462{
1199 map_clear (self); 1463 map_clear (self);
1200 Safefree (self->face); 1464 Safefree (self->face2tile);
1201 Safefree (self->tex); 1465 Safefree (self->tex);
1202 Safefree (self); 1466 Safefree (self);
1203} 1467}
1204 1468
1205void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1206clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1207 CODE: 1477 CODE:
1208 map_clear (self); 1478 map_clear (self);
1209 1479
1210void 1480void
1211set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1482 CODE:
1213{ 1483{
1214 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1485 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1486}
1217 self->faces *= 2;
1218 }
1219 1487
1220 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1221} 1509}
1222 1510
1223void 1511void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1513 CODE:
1226{ 1514{
1227 while (self->texs <= texid) 1515 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1516
1233 { 1517 {
1234 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1235 1519
1236 tex->name = name; 1520 tex->name = name;
1280 CODE: 1564 CODE:
1281{ 1565{
1282 if (dx > 0) 1566 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1568 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1570
1287 if (dy > 0) 1571 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1573 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1575
1292 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1294 1578
1295 while (self->y < 0) 1579 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1301 } 1585 }
1302} 1586}
1303 1587
1304void 1588SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1590 CODE:
1307{ 1591{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1594 mapcell *cell;
1311 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1312 1598
1313 while (data < data_end - 1) 1599 while (data < data_end - 1)
1314 { 1600 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1316 1602
1347 cell->stat_width = 1; 1633 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1349 } 1635 }
1350 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1353 { 1639 {
1354 if (*data == 4) 1640 if (*data == 4)
1355 ; // decode player tag 1641 ; // decode player count
1356 1642
1357 data += *data + 1; 1643 data += *data + 1;
1358 } 1644 }
1359 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1646 cell->flags = *data++;
1367 } 1653 }
1368 else 1654 else
1369 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1370 } 1656 }
1371 1657
1658 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1659 if (flags & (4 >> z))
1373 { 1660 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1375 } 1678 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1679 }
1387 else 1680 else
1388 cell->darkness = 0; 1681 cell->darkness = 0;
1389 } 1682 }
1390} 1683}
1684 OUTPUT:
1685 RETVAL
1391 1686
1392SV * 1687SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1689 CODE:
1395{ 1690{
1419 { 1714 {
1420 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1421 1716
1422 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1423 { 1718 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1721 int a1 = tex.a;
1431 1722
1432 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1727 }
1438 } 1728 }
1439 1729
1440 *map++ = (r ) 1730 *map++ = (r )
1441 | (g << 8) 1731 | (g << 8)
1448} 1738}
1449 OUTPUT: 1739 OUTPUT:
1450 RETVAL 1740 RETVAL
1451 1741
1452void 1742void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1744 CODE:
1455{ 1745{
1456 int vx, vy;
1457 int x, y, z; 1746 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1747
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1463 1752
1464 /* 1753 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1756
1469 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1472 */
1473 1760
1474 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1475 1797
1476 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1801
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1486 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1488 { 1808 {
1489 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1490 1810
1491 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1813 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1497 1821
1498 if (face && face < self->texs) 1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1499 { 1922 {
1500 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1925
1504 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1505 { 1928 {
1506 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1931
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1520 { 1935 {
1521 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1524 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1525 glEnd (); 1974 }
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1975 }
1534 } 1976 }
1535 }
1536 } 1977 }
1978 }
1537 1979
1538 glEnd (); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1539 1984
1540 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1542 1987
1543 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1546 { 1991 {
1547 maprow *row = self->row + (y + vy); 1992 maprow *row = self->row + (y + my);
1548 1993
1549 for (x = 0; x < sw; x++) 1994 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1995 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1996 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1997 mapcell *cell = row->col + (x + mx - row->c0);
1553 1998
1554 int px = x * 32; 1999 int px = x * T;
1555 int py = y * 32; 2000 int py = y * T;
1556 2001
1557 if (cell->stat_hp) 2002 if (cell->stat_hp)
1558 { 2003 {
1559 int width = cell->stat_width * 32; 2004 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2006
1562 glColor3ub (0, 0, 0); 2007 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2008 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2009 px + width - 1, py);
1565 2010
1631 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1633} 2078}
1634 2079
1635void 2080void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2082 PPCODE:
1638{ 2083{
1639 int vx, vy;
1640 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2092
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2095
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2096 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2097 my += self->y - 1;
1651 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1652 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1654 { 2103 {
1655 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
1656 2105
1657 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2108 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1661 2110
1662 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1665 } 2114 }
1666 } 2115 }
1667 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1668 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1672} 2159}
1673 2160
1674SV * 2161SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2163 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1706 { 2193 {
1707 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2195 uint8_t flags = 0;
1709 2196
1710 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1713 2200
1714 *data++ = flags; 2201 *data++ = flags;
1715 2202
1716 if (flags & 1) 2203 if (flags & 1)
1717 { 2204 {
2205 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2207 *data++ = tile;
1720 } 2208 }
1721 2209
1722 if (flags & 2) 2210 if (flags & 2)
1723 { 2211 {
2212 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2214 *data++ = tile;
1726 } 2215 }
1727 2216
1728 if (flags & 4) 2217 if (flags & 4)
1729 { 2218 {
2219 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2221 *data++ = tile;
1732 } 2222 }
1733 } 2223 }
1734 else 2224 else
1735 *data++ = 0; 2225 *data++ = 0;
1736 } 2226 }
1776 { 2266 {
1777 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1778 2268
1779 if (flags) 2269 if (flags)
1780 { 2270 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1784 2273
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2277
1789 if (cell->darkness == 0) 2278 if (cell->darkness == 0)
1790 { 2279 {
1791 cell->darkness = 0; 2280 cell->darkness = 0;
1792 2281
1793 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1794 { 2283 {
1795 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1796 2285
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1799 } 2293 }
1800 } 2294 }
1801 } 2295 }
1802 } 2296 }
1803 } 2297 }
1804} 2298}
1805 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2412
2413PROTOTYPES: DISABLE
2414
1808CFPlus::MixChunk 2415CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
1810 CODE: 2417 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2419 OUTPUT:
1813 RETVAL 2420 RETVAL
1814 2421
1815void 2422void
1816DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1819 2426
1820int 2427int
1821volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2433 OUTPUT:
1825 RETVAL 2434 RETVAL
1826 2435
1827int 2436CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2438 CODE:
2439{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1831 OUTPUT: 2451 OUTPUT:
1832 RETVAL 2452 RETVAL
1833 2453
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2455
1836int 2456int
1837volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1838 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2463 OUTPUT:
1841 RETVAL 2464 RETVAL
1842 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1843CFPlus::MixMusic 2476CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1845 CODE: 2478 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2480 OUTPUT:
1848 RETVAL 2481 RETVAL
1849 2482
1850void 2483void
1851DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1857 CODE: 2490 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2492 OUTPUT:
1860 RETVAL 2493 RETVAL
1861 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1863 2503
1864BOOT: 2504BOOT:
1865{ 2505{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2507 static const struct {
1868 const char *name; 2508 const char *name;
1869 IV iv; 2509 IV iv;
1870 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2529 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2606# undef const_iv
1953 }; 2607 };
1954 2608
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
1957} 2614}
1958 2615
1959char * 2616char *
1960gl_vendor () 2617gl_vendor ()
1961 CODE: 2618 CODE:
1975 CODE: 2632 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2634 OUTPUT:
1978 RETVAL 2635 RETVAL
1979 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
1980int glGetError () 2651int glGetError ()
1981 2652
1982void glFinish () 2653void glFinish ()
1983 2654
1984void glClear (int mask) 2655void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2694
2024# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2026 2699
2027void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2028 2701
2029void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2030 2703
2038 2711
2039void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2040 CODE: 2713 CODE:
2041 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2042 2715
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2717 ALIAS:
2050 glColor_premultiply = 1 2718 glColor_premultiply = 1
2051 CODE: 2719 CODE:
2052 if (ix) 2720 if (ix)
2053 { 2721 {
2056 b *= a; 2724 b *= a;
2057 } 2725 }
2058 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2060 2728
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2730 CODE:
2069 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2733
2075 2737
2076void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2077 CODE: 2739 CODE:
2078 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2079 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2080void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2081 CODE: 2763 CODE:
2082 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2083 2765
2084void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2106 2788
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2790
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2792
2793void glPixelZoom (float x, float y)
2794
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2796
2113int glGenTexture () 2797int glGenTexture ()
2114 CODE: 2798 CODE:
2115{ 2799 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2800 OUTPUT:
2121 RETVAL 2801 RETVAL
2122 2802
2123void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2124 CODE: 2804 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2805 del_texture (name);
2128} 2806
2129
2130int glGenList () 2807int glGenList ()
2131 CODE: 2808 CODE:
2132 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2133 OUTPUT: 2810 OUTPUT:
2134 RETVAL 2811 RETVAL
2141 2818
2142void glEndList () 2819void glEndList ()
2143 2820
2144void glCallList (int list) 2821void glCallList (int list)
2145 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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