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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
39# include <sys/types.h> 52# include <sys/types.h>
40# include <sys/socket.h> 53# include <sys/socket.h>
41# include <netinet/in.h> 54# include <netinet/in.h>
42# include <netinet/tcp.h> 55# include <netinet/tcp.h>
43# include <inttypes.h> 56# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 57#endif
52 58
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 60
55#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
56 62
57#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 70#else
65# define PARACHUTE 0 71# define PARACHUTE 0
66#endif 72#endif
67 73
74static AV *texture_av;
75
68static struct 76static struct
69{ 77{
70#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 79#include "glfunc.h"
72#undef GL_FUNC 80#undef GL_FUNC
73} gl; 81} gl;
74 82
83static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 85{
77 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 90 else
82 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
83} 92}
84 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
85#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
86 120
87#include "pango-font.c" 121#include "pango-font.c"
88#include "pango-fontmap.c" 122#include "pango-fontmap.c"
89#include "pango-render.c" 123#include "pango-render.c"
90 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
93 129
94typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
95 131
114typedef struct cf_layout { 150typedef struct cf_layout {
115 PangoLayout *pl; 151 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
117 int base_height; 153 int base_height;
118 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
119} *CFPlus__Layout; 156} *CFPlus__Layout;
120 157
121static CFPlus__Font default_font; 158static CFPlus__Font default_font;
122static PangoContext *opengl_context; 159static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
162 199
163 *w = rect.width; 200 *w = rect.width;
164 *h = rect.height; 201 *h = rect.height;
165} 202}
166 203
204typedef uint16_t tileid;
167typedef uint16_t mapface; 205typedef uint16_t faceid;
168 206
169typedef struct { 207typedef struct {
170 GLint name; 208 GLuint name;
171 int w, h; 209 int w, h;
172 float s, t; 210 float s, t;
173 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
174} maptex; 214} maptex;
175 215
176typedef struct { 216typedef struct {
177 uint32_t player; 217 uint32_t player;
178 mapface face[3]; 218 tileid tile[3];
179 uint16_t darkness; 219 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 221} mapcell;
182 222
183typedef struct { 223typedef struct {
184 int32_t c0, c1; 224 int32_t c0, c1;
185 mapcell *col; 225 mapcell *col;
186} maprow; 226} maprow;
187 227
188typedef struct map { 228typedef struct map {
189 int x, y, w, h; 229 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 231 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 232 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 233
197 int32_t rows; 234 int32_t rows;
198 maprow *row; 235 maprow *row;
199} *CFPlus__Map; 236} *CFPlus__Map;
200 237
220 return ptr; 257 return ptr;
221} 258}
222 259
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
225 282
226static maprow * 283static maprow *
227map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
228{ 285{
229 if (0 > y) 286 if (0 > y)
324 cell->player = 0; 381 cell->player = 0;
325 } 382 }
326 } 383 }
327} 384}
328 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
329static void 402static void
330music_finished (void) 403music_finished (void)
331{ 404{
332 SDL_UserEvent ev; 405 SDL_UserEvent ev;
333 406
365 n |= n >> 4; 438 n |= n >> 4;
366 n |= n >> 8; 439 n |= n >> 8;
367 n |= n >> 16; 440 n |= n >> 16;
368 441
369 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
370} 501}
371 502
372MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
373 504
374PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
379 static const struct { 510 static const struct {
380 const char *name; 511 const char *name;
381 IV iv; 512 IV iv;
382 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
384 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
466 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 624
479 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 626# undef const_iv
483 }; 627 };
484 628
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
488 641
489int 642int
490in_destruct () 643in_destruct ()
491 CODE: 644 CODE:
492 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 647 RETVAL
495 648
496NV floor (NV x) 649NV floor (NV x)
497 650
498NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
499 656
500void 657void
501pango_init () 658pango_init ()
502 CODE: 659 CODE:
503{ 660{
504 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 664}
508 665
666char *
667SDL_GetError ()
668
509int 669int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 671
512void 672void
513SDL_Quit () 673SDL_Quit ()
514 674
515void 675void
516SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
517 PPCODE: 677 PPCODE:
518{ 678{
519 SDL_Rect **m; 679 SDL_Rect **m;
520 680
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 685
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 688
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 693
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 698#endif
539 699
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 701
545 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
546 while (*m) 703 while (*m)
547 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
548 AV *av = newAV (); 707 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
552 714
553 ++m; 715 ++m;
554 } 716 }
555} 717}
556 718
557char *
558SDL_GetError ()
559
560int 719int
561SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
563 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 733 );
734
566 if (RETVAL) 735 if (RETVAL)
567 { 736 {
737 av_clear (texture_av);
738
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 741#include "glfunc.h"
571# undef GL_FUNC 742#undef GL_FUNC
572 } 743 }
744}
573 OUTPUT: 745 OUTPUT:
574 RETVAL 746 RETVAL
575 747
576void 748void
577SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
578 750
579char * 751char *
580SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
581 753
754int
755SDL_GetAppState ()
756
582void 757void
583SDL_PollEvent () 758poll_events ()
584 PPCODE: 759 PPCODE:
585{ 760{
586 SDL_Event ev; 761 SDL_Event ev;
587 762
588 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 765 {
590 HV *hv = newHV (); 766 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 768
593 switch (ev.type) 769 switch (ev.type)
595 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
596 case SDL_KEYUP: 772 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 778 break;
602 779
603 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 783 break;
607 784
608 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
616 break; 811 break;
617 812
618 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 831 }
637} 832}
638 833
639int 834int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 836 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
644 839
645void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
646Mix_CloseAudio () 857Mix_CloseAudio ()
647 858
648int 859int
649Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
650 861
862const char *
863Mix_GetError ()
864
651void 865void
652lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
653 CODE: 867 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 869
658void 870void
659win32_proxy_info () 871win32_proxy_info ()
660 PPCODE: 872 PPCODE:
661{ 873{
698 STRLEN image_len; 910 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
705 917
706 if (!rw) 918 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
708 920
796 _exit (1); 1008 _exit (1);
797 1009
798void 1010void
799_exit (int retval = 0) 1011_exit (int retval = 0)
800 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
801 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
802 1027
803MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
804 1031
805CFPlus::Font 1032CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1034 CODE:
808{ 1035{
819 CODE: 1046 CODE:
820 pango_font_description_free (self); 1047 pango_font_description_free (self);
821 1048
822void 1049void
823make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
824 CODE: 1052 CODE:
825 default_font = self; 1053 default_font = self;
826 1054
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1056
1057PROTOTYPES: DISABLE
1058
829void 1059void
830reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
831 CODE: 1062 CODE:
832 tc_clear (); 1063 tc_clear ();
833 1064
834CFPlus::Layout 1065CFPlus::Layout
835new (SV *class) 1066new (SV *class)
841 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
846 1078
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
849 OUTPUT: 1081 OUTPUT:
850 RETVAL 1082 RETVAL
851 1083
852void 1084void
853DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
854 CODE: 1086 CODE:
855 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
856 Safefree (self); 1089 Safefree (self);
857 1090
858void 1091void
859set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
860 CODE: 1093 CODE:
1053xy_to_index (CFPlus::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1287 CODE:
1055{ 1288{
1056 int index, trailing; 1289 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1291 RETVAL = index + trailing;
1059} 1292}
1060 OUTPUT: 1293 OUTPUT:
1061 RETVAL 1294 RETVAL
1062 1295
1063void 1296void
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1074} 1307}
1075 1308
1076void 1309void
1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1311 PPCODE:
1312{
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346}
1347
1348void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1080 self->pl, 1353 self->pl,
1354 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1083 flags 1357 flags
1084 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1085 1381
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1383
1088void 1384PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1385
1095 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1391 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1392 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1396
1109 SvPOK_only (result_); 1397 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1111 1399
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1401 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1403
1116 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1405 }
1123} 1406}
1124 1407
1125void 1408void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1415{
1133 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1137 1423
1138 if (items < 5) 1424 if (items < 5)
1139 { 1425 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1171 } 1457 }
1172} 1458}
1173 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1472
1473PROTOTYPES: DISABLE
1474
1176CFPlus::Map 1475CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1476new (SV *class)
1178 CODE: 1477 CODE:
1179 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1479 RETVAL->x = 0;
1181 RETVAL->y = 0; 1480 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1481 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1482 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1488 RETVAL->row = 0;
1192 OUTPUT: 1489 OUTPUT:
1193 RETVAL 1490 RETVAL
1194 1491
1195void 1492void
1196DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1197 CODE: 1494 CODE:
1198{ 1495{
1199 map_clear (self); 1496 map_clear (self);
1200 Safefree (self->face); 1497 Safefree (self->face2tile);
1201 Safefree (self->tex); 1498 Safefree (self->tex);
1202 Safefree (self); 1499 Safefree (self);
1203} 1500}
1204 1501
1205void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
1206clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1207 CODE: 1510 CODE:
1208 map_clear (self); 1511 map_clear (self);
1209 1512
1210void 1513void
1211set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1515 CODE:
1213{ 1516{
1214 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1518 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1519}
1217 self->faces *= 2;
1218 }
1219 1520
1220 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1221} 1542}
1222 1543
1223void 1544void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1546 CODE:
1226{ 1547{
1227 while (self->texs <= texid) 1548 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1549
1233 { 1550 {
1234 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1235 1552
1236 tex->name = name; 1553 tex->name = name;
1280 CODE: 1597 CODE:
1281{ 1598{
1282 if (dx > 0) 1599 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1601 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1603
1287 if (dy > 0) 1604 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1605 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1606 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1608
1292 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1294 1611
1295 while (self->y < 0) 1612 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1301 } 1618 }
1302} 1619}
1303 1620
1304void 1621SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1623 CODE:
1307{ 1624{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1627 mapcell *cell;
1311 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1312 1631
1313 while (data < data_end - 1) 1632 while (data < data_end - 1)
1314 { 1633 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1316 1635
1347 cell->stat_width = 1; 1666 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1667 cell->stat_hp = *data++;
1349 } 1668 }
1350 else if (cmd == 6) // monster width 1669 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1670 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1671 else if (cmd == 0x47)
1353 { 1672 {
1354 if (*data == 4) 1673 if (*data == 4)
1355 ; // decode player tag 1674 ; // decode player count
1356 1675
1357 data += *data + 1; 1676 data += *data + 1;
1358 } 1677 }
1359 else if (cmd == 8) // cell flags 1678 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1679 cell->flags = *data++;
1367 } 1686 }
1368 else 1687 else
1369 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1370 } 1689 }
1371 1690
1691 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1692 if (flags & (4 >> z))
1373 { 1693 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1375 } 1711 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1712 }
1387 else 1713 else
1388 cell->darkness = 0; 1714 cell->darkness = 0;
1389 } 1715 }
1390} 1716}
1717 OUTPUT:
1718 RETVAL
1391 1719
1392SV * 1720SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1722 CODE:
1395{ 1723{
1419 { 1747 {
1420 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1421 1749
1422 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1423 { 1751 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1754 int a1 = tex.a;
1431 1755
1432 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1760 }
1438 } 1761 }
1439 1762
1440 *map++ = (r ) 1763 *map++ = (r )
1441 | (g << 8) 1764 | (g << 8)
1448} 1771}
1449 OUTPUT: 1772 OUTPUT:
1450 RETVAL 1773 RETVAL
1451 1774
1452void 1775void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1777 CODE:
1455{ 1778{
1456 int vx, vy;
1457 int x, y, z; 1779 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1780
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1463 1785
1464 /* 1786 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1787 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1788 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1789
1469 int vy = self->vy = self->h >= sh 1790 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1791 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1792 if (sh > 255) sh = 255;
1472 */
1473 1793
1474 glColor4ub (255, 255, 255, 255); 1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1475 1830
1476 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1834
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1486 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1488 { 1841 {
1489 maprow *row = self->row + (y + vy); 1842 maprow *row = self->row + (y + my);
1490 1843
1491 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1846 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1497 1854
1498 if (face && face < self->texs) 1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1499 { 1955 {
1500 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1957 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1958
1504 if (last_name != tex.name) 1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1505 { 1961 {
1506 glEnd (); 1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1963 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1964
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1520 { 1968 {
1521 maptex tex = self->tex [1]; 1969 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1970 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1524 1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1525 glEnd (); 1983 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1528 1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1533 } 2009 }
1534 } 2010 }
1535 }
1536 } 2011 }
1537 2012
1538 glEnd (); 2013 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1541 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1542 2023
1543 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1546 { 2027 {
1547 maprow *row = self->row + (y + vy); 2028 maprow *row = self->row + (y + my);
1548 2029
1549 for (x = 0; x < sw; x++) 2030 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2031 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2032 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2033 mapcell *cell = row->col + (x + mx - row->c0);
1553 2034
1554 int px = x * 32; 2035 int px = x * T;
1555 int py = y * 32; 2036 int py = y * T;
1556 2037
1557 if (cell->stat_hp) 2038 if (cell->stat_hp)
1558 { 2039 {
1559 int width = cell->stat_width * 32; 2040 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2042
1562 glColor3ub (0, 0, 0); 2043 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2044 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2045 px + width - 1, py);
1565 2046
1631 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1633} 2114}
1634 2115
1635void 2116void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2118 PPCODE:
1638{ 2119{
1639 int vx, vy;
1640 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2128
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2131
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2132 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2133 my += self->y - 1;
1651 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1652 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1654 { 2139 {
1655 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1656 2141
1657 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2144 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1661 2146
1662 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1665 } 2150 }
1666 } 2151 }
1667 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1668 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1672} 2195}
1673 2196
1674SV * 2197SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2199 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1706 { 2229 {
1707 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2231 uint8_t flags = 0;
1709 2232
1710 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1713 2236
1714 *data++ = flags; 2237 *data++ = flags;
1715 2238
1716 if (flags & 1) 2239 if (flags & 1)
1717 { 2240 {
2241 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2243 *data++ = tile;
1720 } 2244 }
1721 2245
1722 if (flags & 2) 2246 if (flags & 2)
1723 { 2247 {
2248 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2250 *data++ = tile;
1726 } 2251 }
1727 2252
1728 if (flags & 4) 2253 if (flags & 4)
1729 { 2254 {
2255 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2257 *data++ = tile;
1732 } 2258 }
1733 } 2259 }
1734 else 2260 else
1735 *data++ = 0; 2261 *data++ = 0;
1736 } 2262 }
1750 int x, y, z; 2276 int x, y, z;
1751 int w, h; 2277 int w, h;
1752 int x1, y1; 2278 int x1, y1;
1753 2279
1754 if (*data++ != 0) 2280 if (*data++ != 0)
1755 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1756 2282
1757 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1759 2285
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2302 {
1777 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1778 2304
1779 if (flags) 2305 if (flags)
1780 { 2306 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1784 2309
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2313
1789 if (cell->darkness == 0) 2314 if (cell->darkness == 0)
1790 { 2315 {
1791 cell->darkness = 0; 2316 cell->darkness = 0;
1792 2317
1793 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1794 { 2319 {
1795 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1796 2321
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1799 } 2329 }
1800 } 2330 }
1801 } 2331 }
1802 } 2332 }
1803 } 2333 }
1804} 2334}
1805 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2448
2449PROTOTYPES: DISABLE
2450
1808CFPlus::MixChunk 2451CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1810 CODE: 2453 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2455 OUTPUT:
1813 RETVAL 2456 RETVAL
1814 2457
1815void 2458void
1816DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1819 2462
1820int 2463int
1821volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2469 OUTPUT:
1825 RETVAL 2470 RETVAL
1826 2471
1827int 2472CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2474 CODE:
2475{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1831 OUTPUT: 2487 OUTPUT:
1832 RETVAL 2488 RETVAL
1833 2489
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2491
1836int 2492int
1837volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1838 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2499 OUTPUT:
1841 RETVAL 2500 RETVAL
1842 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1843CFPlus::MixMusic 2512CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1845 CODE: 2514 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2516 OUTPUT:
1848 RETVAL 2517 RETVAL
1849 2518
1850void 2519void
1851DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1857 CODE: 2526 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2528 OUTPUT:
1860 RETVAL 2529 RETVAL
1861 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1863 2539
1864BOOT: 2540BOOT:
1865{ 2541{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2543 static const struct {
1868 const char *name; 2544 const char *name;
1869 IV iv; 2545 IV iv;
1870 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2565 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2649# undef const_iv
1953 }; 2650 };
1954 2651
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1957} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
1958 2664
1959char * 2665char *
1960gl_vendor () 2666gl_vendor ()
1961 CODE: 2667 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2681 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2683 OUTPUT:
1978 RETVAL 2684 RETVAL
1979 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
1980int glGetError () 2700int glGetError ()
1981 2701
1982void glFinish () 2702void glFinish ()
1983 2703
1984void glClear (int mask) 2704void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2743
2024# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2026 2748
2027void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2028 2750
2029void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2030 2752
2038 2760
2039void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2040 CODE: 2762 CODE:
2041 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2042 2764
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2766 ALIAS:
2050 glColor_premultiply = 1 2767 glColor_premultiply = 1
2051 CODE: 2768 CODE:
2052 if (ix) 2769 if (ix)
2053 { 2770 {
2056 b *= a; 2773 b *= a;
2057 } 2774 }
2058 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2060 2777
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2779 CODE:
2069 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2782
2075 2786
2076void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2077 CODE: 2788 CODE:
2078 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2079 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2080void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2081 CODE: 2821 CODE:
2082 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2083 2823
2084void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2106 2846
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2848
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2850
2851void glPixelZoom (float x, float y)
2852
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2854
2113int glGenTexture () 2855int glGenTexture ()
2114 CODE: 2856 CODE:
2115{ 2857 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2858 OUTPUT:
2121 RETVAL 2859 RETVAL
2122 2860
2123void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2124 CODE: 2862 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2863 del_texture (name);
2128} 2864
2129
2130int glGenList () 2865int glGenList ()
2131 CODE: 2866 CODE:
2132 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2133 OUTPUT: 2868 OUTPUT:
2134 RETVAL 2869 RETVAL
2141 2876
2142void glEndList () 2877void glEndList ()
2143 2878
2144void glCallList (int list) 2879void glCallList (int list)
2145 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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