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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
42# include <netinet/tcp.h> 62# include <netinet/tcp.h>
43# include <inttypes.h> 63# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 64#endif
52 65
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 67
55#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
56 69
57#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 77#else
65# define PARACHUTE 0 78# define PARACHUTE 0
66#endif 79#endif
67 80
81static AV *texture_av;
82
68static struct 83static struct
69{ 84{
70#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 86#include "glfunc.h"
72#undef GL_FUNC 87#undef GL_FUNC
73} gl; 88} gl;
74 89
90static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 92{
77 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 97 else
82 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
83} 99}
84 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
85#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
86 127
87#include "pango-font.c" 128#include "pango-font.c"
88#include "pango-fontmap.c" 129#include "pango-fontmap.c"
89#include "pango-render.c" 130#include "pango-render.c"
90 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
93 136
94typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
95 138
96static int 139static int
97shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
98{ 141{
99 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
113 156
114typedef struct cf_layout { 157typedef struct cf_layout {
115 PangoLayout *pl; 158 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
117 int base_height; 160 int base_height;
118 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
119} *CFPlus__Layout; 163} *DC__Layout;
120 164
121static CFPlus__Font default_font; 165static DC__Font default_font;
122static PangoContext *opengl_context; 166static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
124 168
125static void 169static void
126substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
131#endif 175#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 177}
134 178
135static void 179static void
136layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
137{ 181{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
140 */ 184 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
145 189
146 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
147} 191}
148 192
149static void 193static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 195{
152 PangoRectangle rect; 196 PangoRectangle rect;
153 197
154 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
162 206
163 *w = rect.width; 207 *w = rect.width;
164 *h = rect.height; 208 *h = rect.height;
165} 209}
166 210
211typedef uint16_t tileid;
167typedef uint16_t mapface; 212typedef uint16_t faceid;
168 213
169typedef struct { 214typedef struct {
170 GLint name; 215 GLuint name;
171 int w, h; 216 int w, h;
172 float s, t; 217 float s, t;
173 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
174} maptex; 221} maptex;
175 222
176typedef struct { 223typedef struct {
177 uint32_t player; 224 uint32_t player;
178 mapface face[3]; 225 tileid tile[3];
179 uint16_t darkness; 226 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 228} mapcell;
182 229
183typedef struct { 230typedef struct {
184 int32_t c0, c1; 231 int32_t c0, c1;
185 mapcell *col; 232 mapcell *col;
186} maprow; 233} maprow;
187 234
188typedef struct map { 235typedef struct map {
189 int x, y, w, h; 236 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 238 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 239 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 240
197 int32_t rows; 241 int32_t rows;
198 maprow *row; 242 maprow *row;
199} *CFPlus__Map; 243} *DC__Map;
200 244
201static char * 245static char *
202prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
203{ 247{
204 char *p; 248 char *p;
221} 265}
222 266
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
226static maprow * 290static maprow *
227map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
228{ 292{
229 if (0 > y) 293 if (0 > y)
230 { 294 {
231 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
270 334
271 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
272} 336}
273 337
274static mapcell * 338static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
276{ 340{
277 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
278} 342}
279 343
280static void 344static void
281map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
282{ 346{
283 int r; 347 int r;
284 348
285 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
294 self->row = 0; 358 self->row = 0;
295 self->rows = 0; 359 self->rows = 0;
296} 360}
297 361
298static void 362static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 364{
301 int x, y; 365 int x, y;
302 maprow *row; 366 maprow *row;
303 mapcell *cell; 367 mapcell *cell;
304 368
324 cell->player = 0; 388 cell->player = 0;
325 } 389 }
326 } 390 }
327} 391}
328 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
329static void 409static void
330music_finished (void) 410music_finished (void)
331{ 411{
332 SDL_UserEvent ev; 412 SDL_UserEvent ev;
333 413
367 n |= n >> 16; 447 n |= n >> 16;
368 448
369 return n + 1; 449 return n + 1;
370} 450}
371 451
372MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
373 511
374PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
375 513
376BOOT: 514BOOT:
377{ 515{
378 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 517 static const struct {
380 const char *name; 518 const char *name;
381 IV iv; 519 IV iv;
382 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
384 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
466 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 631
479 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 633# undef const_iv
483 }; 634 };
484 635
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
488 648
489int 649int
490in_destruct () 650in_destruct ()
491 CODE: 651 CODE:
492 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
495 655
496NV floor (NV x) 656NV floor (NV x)
497 657
498NV ceil (NV x) 658NV ceil (NV x)
499 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
500void 664void
501pango_init () 665pango_init ()
502 CODE: 666 CODE:
503{ 667{
504 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);
674#endif
507} 675}
676
677char *
678SDL_GetError ()
508 679
509int 680int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 682
512void 683void
513SDL_Quit () 684SDL_Quit ()
514 685
515void 686void
516SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
517 PPCODE: 688 PPCODE:
518{ 689{
519 SDL_Rect **m; 690 SDL_Rect **m;
520 691
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 696
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 699
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 704
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 709#endif
539 710
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 712
545 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
546 while (*m) 714 while (*m)
547 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
548 AV *av = newAV (); 718 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
552 725
553 ++m; 726 ++m;
554 } 727 }
555} 728}
556 729
557char *
558SDL_GetError ()
559
560int 730int
561SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
563 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 744 );
745
566 if (RETVAL) 746 if (RETVAL)
567 { 747 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 752#include "glfunc.h"
571# undef GL_FUNC 753#undef GL_FUNC
572 } 754 }
755}
573 OUTPUT: 756 OUTPUT:
574 RETVAL 757 RETVAL
575 758
576void 759void
577SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
578 761
579char * 762char *
580SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
581 764
765int
766SDL_GetAppState ()
767
582void 768void
583SDL_PollEvent () 769poll_events ()
584 PPCODE: 770 PPCODE:
585{ 771{
586 SDL_Event ev; 772 SDL_Event ev;
587 773
588 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 776 {
590 HV *hv = newHV (); 777 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 779
593 switch (ev.type) 780 switch (ev.type)
595 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
596 case SDL_KEYUP: 783 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 789 break;
602 790
603 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 794 break;
607 795
608 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
616 break; 822 break;
617 823
618 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 838 break;
633 } 839 }
634 840
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 842 }
637} 843}
638 844
639int 845int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 847 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
644 850
645void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
646Mix_CloseAudio () 868Mix_CloseAudio ()
647 869
648int 870int
649Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
650 872
873const char *
874Mix_GetError ()
875
651void 876void
652lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
653 CODE: 878 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 880
658void 881void
659win32_proxy_info () 882win32_proxy_info ()
660 PPCODE: 883 PPCODE:
661{ 884{
698 STRLEN image_len; 921 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
705 928
706 if (!rw) 929 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
708 931
781void 1004void
782error (char *message) 1005error (char *message)
783 CODE: 1006 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1008#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1010#endif
788 1011
789void 1012void
790fatal (char *message) 1013fatal (char *message)
791 CODE: 1014 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1016#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1018#endif
796 _exit (1); 1019 _exit (1);
797 1020
798void 1021void
799_exit (int retval = 0) 1022_exit (int retval = 0)
800 CODE: 1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
801 _exit (retval); 1027 _exit (retval);
1028#endif
802 1029
803MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
804 1038
805CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1045 CODE:
808{ 1046{
809 int count; 1047 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1051}
814 OUTPUT: 1052 OUTPUT:
815 RETVAL 1053 RETVAL
816 1054
817void 1055void
818DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
819 CODE: 1057 CODE:
820 pango_font_description_free (self); 1058 pango_font_description_free (self);
821 1059
822void 1060void
823make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
824 CODE: 1063 CODE:
825 default_font = self; 1064 default_font = self;
826 1065
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1067
1068PROTOTYPES: DISABLE
1069
829void 1070void
830reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
831 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
832 tc_clear (); 1080 tc_restore ();
833 1081
834CFPlus::Layout 1082DC::Layout
835new (SV *class) 1083new (SV *class)
836 CODE: 1084 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
838 1086
839 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
846 1095
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
849 OUTPUT: 1098 OUTPUT:
850 RETVAL 1099 RETVAL
851 1100
852void 1101void
853DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
854 CODE: 1103 CODE:
855 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
856 Safefree (self); 1106 Safefree (self);
857 1107
858void 1108void
859set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
860 CODE: 1110 CODE:
861{ 1111{
862 STRLEN textlen; 1112 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
864 1114
865 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
866} 1116}
867 1117
868void 1118void
869set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
870 CODE: 1120 CODE:
871{ 1121{
872 STRLEN textlen; 1122 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
874 1124
875 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
876} 1126}
877 1127
878void 1128void
879set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
880 CODE: 1130 CODE:
881{ 1131{
882 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1134 const char *pos = text;
919 if (attrs) 1169 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
921} 1171}
922 1172
923void 1173void
924get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
925 PPCODE: 1175 PPCODE:
926{ 1176{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1178
929 do 1179 do
930 { 1180 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1182
933 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
934 { 1184 {
935 PangoRectangle extents; 1185 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1194
945 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
946} 1196}
947 1197
948int 1198int
949has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
950 CODE: 1200 CODE:
951{ 1201{
952 int lines = 1; 1202 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
954 1204
959} 1209}
960 OUTPUT: 1210 OUTPUT:
961 RETVAL 1211 RETVAL
962 1212
963SV * 1213SV *
964get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
965 CODE: 1215 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
968 OUTPUT: 1218 OUTPUT:
969 RETVAL 1219 RETVAL
970 1220
971void 1221void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1223 CODE:
974 self->r = r; 1224 self->r = r;
975 self->g = g; 1225 self->g = g;
976 self->b = b; 1226 self->b = b;
977 self->a = a; 1227 self->a = a;
978 1228
979void 1229void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1231 CODE:
982 if (self->font != font) 1232 if (self->font != font)
983 { 1233 {
984 self->font = font; 1234 self->font = font;
985 layout_update_font (self); 1235 layout_update_font (self);
986 } 1236 }
987 1237
988void 1238void
989set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
990 CODE: 1240 CODE:
991 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
992 { 1242 {
993 self->base_height = base_height; 1243 self->base_height = base_height;
994 layout_update_font (self); 1244 layout_update_font (self);
995 } 1245 }
996 1246
997void 1247void
998set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
999 CODE: 1249 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1251
1002void 1252void
1003set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1004 CODE: 1254 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1256
1007void 1257void
1008set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1009 CODE: 1259 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1261
1012void 1262void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1264 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1020 ); 1270 );
1021 1271
1022void 1272void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1274 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1276
1027void 1277void
1028size (CFPlus::Layout self) 1278size (DC::Layout self)
1029 PPCODE: 1279 PPCODE:
1030{ 1280{
1031 int w, h; 1281 int w, h;
1032 1282
1033 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1038} 1288}
1039 1289
1040int 1290int
1041descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1042 CODE: 1292 CODE:
1043{ 1293{
1044 PangoRectangle rect; 1294 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1048} 1298}
1049 OUTPUT: 1299 OUTPUT:
1050 RETVAL 1300 RETVAL
1051 1301
1052int 1302int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1304 CODE:
1055{ 1305{
1056 int index, trailing; 1306 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1308 RETVAL = index + trailing;
1059} 1309}
1060 OUTPUT: 1310 OUTPUT:
1061 RETVAL 1311 RETVAL
1062 1312
1063void 1313void
1064cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1315 PPCODE:
1066{ 1316{
1067 PangoRectangle strong_pos; 1317 PangoRectangle strong_pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1069 1319
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1074} 1324}
1075 1325
1076void 1326void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1080 self->pl, 1372 self->pl,
1373 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1083 flags 1376 flags
1084 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1085 1381
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1382void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1090 CODE: 1384 CODE:
1091{ 1385{
1092 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1393
1095 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1410 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1411 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1415
1109 SvPOK_only (result_); 1416 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1111 1418
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1420 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1422
1116 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1424 }
1123} 1425}
1124 1426
1125void 1427void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1434{
1133 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1137 1442
1138 if (items < 5) 1443 if (items < 5)
1139 { 1444 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1171 } 1476 }
1172} 1477}
1173 1478
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1175 1489
1176CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1495new (SV *class)
1178 CODE: 1496 CODE:
1179 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1498 RETVAL->x = 0;
1181 RETVAL->y = 0; 1499 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1507 RETVAL->row = 0;
1192 OUTPUT: 1508 OUTPUT:
1193 RETVAL 1509 RETVAL
1194 1510
1195void 1511void
1196DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1197 CODE: 1513 CODE:
1198{ 1514{
1199 map_clear (self); 1515 map_clear (self);
1200 Safefree (self->face); 1516 Safefree (self->face2tile);
1201 Safefree (self->tex); 1517 Safefree (self->tex);
1202 Safefree (self); 1518 Safefree (self);
1203} 1519}
1204 1520
1205void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1206clear (CFPlus::Map self) 1528clear (DC::Map self)
1207 CODE: 1529 CODE:
1208 map_clear (self); 1530 map_clear (self);
1209 1531
1210void 1532void
1211set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1534 CODE:
1213{ 1535{
1214 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1537 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1538}
1222 1539
1223void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1565 CODE:
1226{ 1566{
1227 while (self->texs <= texid) 1567 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1568
1233 { 1569 {
1234 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1235 1571
1236 tex->name = name; 1572 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1591}
1256 1592
1257int 1593int
1258ox (CFPlus::Map self) 1594ox (DC::Map self)
1259 ALIAS: 1595 ALIAS:
1260 oy = 1 1596 oy = 1
1261 x = 2 1597 x = 2
1262 y = 3 1598 y = 3
1263 w = 4 1599 w = 4
1274 } 1610 }
1275 OUTPUT: 1611 OUTPUT:
1276 RETVAL 1612 RETVAL
1277 1613
1278void 1614void
1279scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1280 CODE: 1616 CODE:
1281{ 1617{
1282 if (dx > 0) 1618 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1620 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1622
1287 if (dy > 0) 1623 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1625 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1627
1292 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1294 1630
1295 while (self->y < 0) 1631 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1301 } 1637 }
1302} 1638}
1303 1639
1304void 1640SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1642 CODE:
1307{ 1643{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1646 mapcell *cell;
1311 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1312 1650
1313 while (data < data_end - 1) 1651 while (data < data_end - 1)
1314 { 1652 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1316 1654
1347 cell->stat_width = 1; 1685 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1686 cell->stat_hp = *data++;
1349 } 1687 }
1350 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1690 else if (cmd == 0x47)
1353 { 1691 {
1354 if (*data == 4) 1692 if (*data == 4)
1355 ; // decode player tag 1693 ; // decode player count
1356 1694
1357 data += *data + 1; 1695 data += *data + 1;
1358 } 1696 }
1359 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1698 cell->flags = *data++;
1367 } 1705 }
1368 else 1706 else
1369 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1370 } 1708 }
1371 1709
1710 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1711 if (flags & (4 >> z))
1373 { 1712 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1375 } 1730 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1731 }
1387 else 1732 else
1388 cell->darkness = 0; 1733 cell->darkness = 0;
1389 } 1734 }
1390} 1735}
1736 OUTPUT:
1737 RETVAL
1391 1738
1392SV * 1739SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1741 CODE:
1395{ 1742{
1396 int x1, x; 1743 int x1, x;
1397 int y1, y; 1744 int y1, y;
1398 int z; 1745 int z;
1419 { 1766 {
1420 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1421 1768
1422 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1423 { 1770 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1773 int a1 = tex.a;
1431 1774
1432 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1779 }
1438 } 1780 }
1439 1781
1440 *map++ = (r ) 1782 *map++ = (r )
1441 | (g << 8) 1783 | (g << 8)
1448} 1790}
1449 OUTPUT: 1791 OUTPUT:
1450 RETVAL 1792 RETVAL
1451 1793
1452void 1794void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1796 CODE:
1455{ 1797{
1456 int vx, vy;
1457 int x, y, z; 1798 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1799
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1463 1804
1464 /* 1805 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1806 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1807 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1808
1469 int vy = self->vy = self->h >= sh 1809 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1810 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1811 if (sh > 255) sh = 255;
1472 */
1473 1812
1474 glColor4ub (255, 255, 255, 255); 1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1475 1849
1476 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1853
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1486 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1488 { 1860 {
1489 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1490 1862
1491 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1865 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1497 1873
1498 if (face && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1499 { 1974 {
1500 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1976 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1977
1504 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1505 { 1980 {
1506 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1983
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1520 { 1987 {
1521 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1524 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1525 glEnd (); 2002 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1528 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1533 } 2028 }
1534 } 2029 }
1535 }
1536 } 2030 }
1537 2031
1538 glEnd (); 2032 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1541 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1542 2042
1543 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1546 { 2046 {
1547 maprow *row = self->row + (y + vy); 2047 maprow *row = self->row + (y + my);
1548 2048
1549 for (x = 0; x < sw; x++) 2049 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2050 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2051 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2052 mapcell *cell = row->col + (x + mx - row->c0);
1553 2053
1554 int px = x * 32; 2054 int px = x * T;
1555 int py = y * 32; 2055 int py = y * T;
1556 2056
1557 if (cell->stat_hp) 2057 if (cell->stat_hp)
1558 { 2058 {
1559 int width = cell->stat_width * 32; 2059 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2061
1562 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2064 px + width - 1, py);
1565 2065
1571 } 2071 }
1572 } 2072 }
1573} 2073}
1574 2074
1575void 2075void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2077 CODE:
1578{ 2078{
1579 static float color[16][3] = { 2079 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1633} 2133}
1634 2134
1635void 2135void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2137 PPCODE:
1638{ 2138{
1639 int vx, vy;
1640 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2147
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2150
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2151 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2152 my += self->y - 1;
1651 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1652 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1654 { 2158 {
1655 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1656 2160
1657 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2163 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1661 2165
1662 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1665 } 2169 }
1666 } 2170 }
1667 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1668 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1672} 2214}
1673 2215
1674SV * 2216SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2218 CODE:
1677{ 2219{
1678 int x, y, x1, y1; 2220 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1706 { 2248 {
1707 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2250 uint8_t flags = 0;
1709 2251
1710 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1713 2255
1714 *data++ = flags; 2256 *data++ = flags;
1715 2257
1716 if (flags & 1) 2258 if (flags & 1)
1717 { 2259 {
2260 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2262 *data++ = tile;
1720 } 2263 }
1721 2264
1722 if (flags & 2) 2265 if (flags & 2)
1723 { 2266 {
2267 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2269 *data++ = tile;
1726 } 2270 }
1727 2271
1728 if (flags & 4) 2272 if (flags & 4)
1729 { 2273 {
2274 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2276 *data++ = tile;
1732 } 2277 }
1733 } 2278 }
1734 else 2279 else
1735 *data++ = 0; 2280 *data++ = 0;
1736 } 2281 }
1742} 2287}
1743 OUTPUT: 2288 OUTPUT:
1744 RETVAL 2289 RETVAL
1745 2290
1746void 2291void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1748 PPCODE: 2293 PPCODE:
1749{ 2294{
1750 int x, y, z; 2295 int x, y, z;
1751 int w, h; 2296 int w, h;
1752 int x1, y1; 2297 int x1, y1;
1753 2298
1754 if (*data++ != 0) 2299 if (*data++ != 0)
1755 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1756 2301
1757 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1759 2304
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2321 {
1777 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1778 2323
1779 if (flags) 2324 if (flags)
1780 { 2325 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1784 2328
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2332
1789 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1790 { 2334 {
1791 cell->darkness = 0; 2335 cell->darkness = 0;
1792 2336
1793 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1794 { 2338 {
1795 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1796 2340
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1799 } 2348 }
1800 } 2349 }
1801 } 2350 }
1802 } 2351 }
1803 } 2352 }
1804} 2353}
1805 2354
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2356
1808CFPlus::MixChunk 2357DC::RW
1809new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1810 CODE: 2359 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1812 OUTPUT: 2366 OUTPUT:
1813 RETVAL 2367 RETVAL
1814 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1815void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1816DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1817 CODE: 2479 CODE:
1818 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1819 2481
1820int 2482int
1821volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2488 OUTPUT:
1825 RETVAL 2489 RETVAL
1826 2490
1827int 2491DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2493 CODE:
2494{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1831 OUTPUT: 2506 OUTPUT:
1832 RETVAL 2507 RETVAL
1833 2508
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2510
1836int 2511int
1837volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1838 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2518 OUTPUT:
1841 RETVAL 2519 RETVAL
1842 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1843CFPlus::MixMusic 2531DC::MixMusic
1844new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1845 CODE: 2533 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2535 OUTPUT:
1848 RETVAL 2536 RETVAL
1849 2537
1850void 2538void
1851DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1852 CODE: 2540 CODE:
1853 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1854 2542
1855int 2543int
1856play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1857 CODE: 2545 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2547 OUTPUT:
1860 RETVAL 2548 RETVAL
1861 2549
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1863 2558
1864BOOT: 2559BOOT:
1865{ 2560{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2562 static const struct {
1868 const char *name; 2563 const char *name;
1869 IV iv; 2564 IV iv;
1870 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2584 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2668# undef const_iv
1953 }; 2669 };
1954 2670
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1957} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1958 2683
1959char * 2684char *
1960gl_vendor () 2685gl_vendor ()
1961 CODE: 2686 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2700 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2702 OUTPUT:
1978 RETVAL 2703 RETVAL
1979 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1980int glGetError () 2719int glGetError ()
1981 2720
1982void glFinish () 2721void glFinish ()
1983 2722
1984void glClear (int mask) 2723void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2762
2024# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2026 2767
2027void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2028 2769
2029void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2030 2771
2038 2779
2039void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2040 CODE: 2781 CODE:
2041 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2042 2783
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2785 ALIAS:
2050 glColor_premultiply = 1 2786 glColor_premultiply = 1
2051 CODE: 2787 CODE:
2052 if (ix) 2788 if (ix)
2053 { 2789 {
2056 b *= a; 2792 b *= a;
2057 } 2793 }
2058 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2060 2796
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2798 CODE:
2069 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2801
2075 2805
2076void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2077 CODE: 2807 CODE:
2078 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2079 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2080void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2081 CODE: 2840 CODE:
2082 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2083 2842
2084void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2860 CODE:
2102 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2863
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2865
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2867
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2110 2871
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2873
2113int glGenTexture () 2874int glGenTexture ()
2114 CODE: 2875 CODE:
2115{ 2876 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2877 OUTPUT:
2121 RETVAL 2878 RETVAL
2122 2879
2123void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2124 CODE: 2881 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2882 del_texture (name);
2128} 2883
2129
2130int glGenList () 2884int glGenList ()
2131 CODE: 2885 CODE:
2132 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2133 OUTPUT: 2887 OUTPUT:
2134 RETVAL 2888 RETVAL
2141 2895
2142void glEndList () 2896void glEndList ()
2143 2897
2144void glCallList (int list) 2898void glCallList (int list)
2145 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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