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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
42# include <netinet/tcp.h> 62# include <netinet/tcp.h>
43# include <inttypes.h> 63# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 64#endif
52 65
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 67
55#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
56 69
57#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
59 72
60#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61 77
62#if 0 78#if 0
63# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 80#else
65# define PARACHUTE 0 81# define PARACHUTE 0
66#endif 82#endif
67 83
84static AV *texture_av;
85
68static struct 86static struct
69{ 87{
70#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 89#include "glfunc.h"
72#undef GL_FUNC 90#undef GL_FUNC
73} gl; 91} gl;
74 92
93static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 95{
77 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 100 else
82 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
83} 102}
84 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
85#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
86 130
87#include "pango-font.c" 131#include "pango-font.c"
88#include "pango-fontmap.c" 132#include "pango-fontmap.c"
89#include "pango-render.c" 133#include "pango-render.c"
90 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
93 139
94typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
95 141
96static int 142static int
97shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
98{ 144{
99 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
113 159
114typedef struct cf_layout { 160typedef struct cf_layout {
115 PangoLayout *pl; 161 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
117 int base_height; 163 int base_height;
118 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
119} *CFPlus__Layout; 166} *DC__Layout;
120 167
121static CFPlus__Font default_font; 168static DC__Font default_font;
122static PangoContext *opengl_context; 169static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
124 171
125static void 172static void
126substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
131#endif 178#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 180}
134 181
135static void 182static void
136layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
137{ 184{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
140 */ 187 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
145 192
146 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
147} 194}
148 195
149static void 196static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 198{
152 PangoRectangle rect; 199 PangoRectangle rect;
153 200
154 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
162 209
163 *w = rect.width; 210 *w = rect.width;
164 *h = rect.height; 211 *h = rect.height;
165} 212}
166 213
214typedef uint16_t tileid;
167typedef uint16_t mapface; 215typedef uint16_t faceid;
168 216
169typedef struct { 217typedef struct {
170 GLint name; 218 GLuint name;
171 int w, h; 219 int w, h;
172 float s, t; 220 float s, t;
173 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
174} maptex; 224} maptex;
175 225
176typedef struct { 226typedef struct {
177 uint32_t player; 227 uint32_t player;
178 mapface face[3]; 228 tileid tile[3];
179 uint16_t darkness; 229 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 231} mapcell;
182 232
183typedef struct { 233typedef struct {
184 int32_t c0, c1; 234 int32_t c0, c1;
185 mapcell *col; 235 mapcell *col;
186} maprow; 236} maprow;
187 237
188typedef struct map { 238typedef struct map {
189 int x, y, w, h; 239 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 241 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 242 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 243
197 int32_t rows; 244 int32_t rows;
198 maprow *row; 245 maprow *row;
199} *CFPlus__Map; 246} *DC__Map;
200 247
201static char * 248static char *
202prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
203{ 250{
204 char *p; 251 char *p;
221} 268}
222 269
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
226static maprow * 293static maprow *
227map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
228{ 295{
229 if (0 > y) 296 if (0 > y)
230 { 297 {
231 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
270 337
271 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
272} 339}
273 340
274static mapcell * 341static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
276{ 343{
277 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
278} 345}
279 346
280static void 347static void
281map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
282{ 349{
283 int r; 350 int r;
284 351
285 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
294 self->row = 0; 361 self->row = 0;
295 self->rows = 0; 362 self->rows = 0;
296} 363}
297 364
298static void 365static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 367{
301 int x, y; 368 int x, y;
302 maprow *row; 369 maprow *row;
303 mapcell *cell; 370 mapcell *cell;
304 371
324 cell->player = 0; 391 cell->player = 0;
325 } 392 }
326 } 393 }
327} 394}
328 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
329static void 412static void
330music_finished (void) 413music_finished (void)
331{ 414{
332 SDL_UserEvent ev; 415 SDL_UserEvent ev;
333 416
367 n |= n >> 16; 450 n |= n >> 16;
368 451
369 return n + 1; 452 return n + 1;
370} 453}
371 454
372MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
373 514
374PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
375 516
376BOOT: 517BOOT:
377{ 518{
378 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 520 static const struct {
380 const char *name; 521 const char *name;
381 IV iv; 522 IV iv;
382 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
384 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
466 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 634
479 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 636# undef const_iv
483 }; 637 };
484 638
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
488 651
489int 652int
490in_destruct () 653in_destruct ()
491 CODE: 654 CODE:
492 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
495 658
496NV floor (NV x) 659NV floor (NV x)
497 660
498NV ceil (NV x) 661NV ceil (NV x)
499 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
500void 667void
501pango_init () 668pango_init ()
502 CODE: 669 CODE:
503{ 670{
504 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
507} 678}
679
680char *
681SDL_GetError ()
508 682
509int 683int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 685
512void 686void
513SDL_Quit () 687SDL_Quit ()
514 688
515void 689void
516SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
517 PPCODE: 691 PPCODE:
518{ 692{
519 SDL_Rect **m; 693 SDL_Rect **m;
520 694
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 699
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 702
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 707
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 712#endif
539 713
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 715
545 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
546 while (*m) 717 while (*m)
547 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
548 AV *av = newAV (); 721 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
552 728
553 ++m; 729 ++m;
554 } 730 }
555} 731}
556 732
557char *
558SDL_GetError ()
559
560int 733int
561SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
563 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 747 );
748
566 if (RETVAL) 749 if (RETVAL)
567 { 750 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 755#include "glfunc.h"
571# undef GL_FUNC 756#undef GL_FUNC
572 } 757 }
758}
573 OUTPUT: 759 OUTPUT:
574 RETVAL 760 RETVAL
575 761
576void 762void
577SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
578 764
579char * 765char *
580SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
581 767
768int
769SDL_GetAppState ()
770
582void 771void
583SDL_PollEvent () 772poll_events ()
584 PPCODE: 773 PPCODE:
585{ 774{
586 SDL_Event ev; 775 SDL_Event ev;
587 776
588 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 779 {
590 HV *hv = newHV (); 780 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 782
593 switch (ev.type) 783 switch (ev.type)
594 { 784 {
595 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
596 case SDL_KEYUP: 786 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 792 break;
602 793
603 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 797 break;
607 798
608 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
616 break; 825 break;
617 826
618 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 830
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 841 break;
633 } 842 }
634 843
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 845 }
637} 846}
638 847
639int 848int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 850 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
644 853
645void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
646Mix_CloseAudio () 871Mix_CloseAudio ()
647 872
648int 873int
649Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
650 875
876const char *
877Mix_GetError ()
878
651void 879void
652lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
653 CODE: 881 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 883
658void 884void
659win32_proxy_info () 885win32_proxy_info ()
660 PPCODE: 886 PPCODE:
661{ 887{
698 STRLEN image_len; 924 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
705 931
706 if (!rw) 932 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
708 934
781void 1007void
782error (char *message) 1008error (char *message)
783 CODE: 1009 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1011#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1013#endif
788 1014
789void 1015void
790fatal (char *message) 1016fatal (char *message)
791 CODE: 1017 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1019#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1021#endif
796 _exit (1); 1022 _exit (1);
797 1023
798void 1024void
799_exit (int retval = 0) 1025_exit (int retval = 0)
800 CODE: 1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
801 _exit (retval); 1030 _exit (retval);
1031#endif
802 1032
803MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
804 1041
805CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1048 CODE:
808{ 1049{
809 int count; 1050 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1054}
814 OUTPUT: 1055 OUTPUT:
815 RETVAL 1056 RETVAL
816 1057
817void 1058void
818DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
819 CODE: 1060 CODE:
820 pango_font_description_free (self); 1061 pango_font_description_free (self);
821 1062
822void 1063void
823make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
824 CODE: 1066 CODE:
825 default_font = self; 1067 default_font = self;
826 1068
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1070
1071PROTOTYPES: DISABLE
1072
829void 1073void
830reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
831 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
832 tc_clear (); 1083 tc_restore ();
833 1084
834CFPlus::Layout 1085DC::Layout
835new (SV *class) 1086new (SV *class)
836 CODE: 1087 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
838 1089
839 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
846 1098
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
849 OUTPUT: 1101 OUTPUT:
850 RETVAL 1102 RETVAL
851 1103
852void 1104void
853DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
854 CODE: 1106 CODE:
855 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
856 Safefree (self); 1109 Safefree (self);
857 1110
858void 1111void
859set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
860 CODE: 1113 CODE:
861{ 1114{
862 STRLEN textlen; 1115 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
864 1117
865 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
866} 1119}
867 1120
868void 1121void
869set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
870 CODE: 1123 CODE:
871{ 1124{
872 STRLEN textlen; 1125 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
874 1127
875 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
876} 1129}
877 1130
878void 1131void
879set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
880 CODE: 1133 CODE:
881{ 1134{
882 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1137 const char *pos = text;
919 if (attrs) 1172 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
921} 1174}
922 1175
923void 1176void
924get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
925 PPCODE: 1178 PPCODE:
926{ 1179{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1181
929 do 1182 do
930 { 1183 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1185
933 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
934 { 1187 {
935 PangoRectangle extents; 1188 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1197
945 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
946} 1199}
947 1200
948int 1201int
949has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
950 CODE: 1203 CODE:
951{ 1204{
952 int lines = 1; 1205 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
954 1207
959} 1212}
960 OUTPUT: 1213 OUTPUT:
961 RETVAL 1214 RETVAL
962 1215
963SV * 1216SV *
964get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
965 CODE: 1218 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
968 OUTPUT: 1221 OUTPUT:
969 RETVAL 1222 RETVAL
970 1223
971void 1224void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1226 CODE:
974 self->r = r; 1227 self->r = r;
975 self->g = g; 1228 self->g = g;
976 self->b = b; 1229 self->b = b;
977 self->a = a; 1230 self->a = a;
978 1231
979void 1232void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1234 CODE:
982 if (self->font != font) 1235 if (self->font != font)
983 { 1236 {
984 self->font = font; 1237 self->font = font;
985 layout_update_font (self); 1238 layout_update_font (self);
986 } 1239 }
987 1240
988void 1241void
989set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
990 CODE: 1243 CODE:
991 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
992 { 1245 {
993 self->base_height = base_height; 1246 self->base_height = base_height;
994 layout_update_font (self); 1247 layout_update_font (self);
995 } 1248 }
996 1249
997void 1250void
998set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
999 CODE: 1252 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1254
1002void 1255void
1003set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1004 CODE: 1257 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1259
1007void 1260void
1008set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1009 CODE: 1262 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1264
1012void 1265void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1267 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1020 ); 1273 );
1021 1274
1022void 1275void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1277 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1279
1027void 1280void
1028size (CFPlus::Layout self) 1281size (DC::Layout self)
1029 PPCODE: 1282 PPCODE:
1030{ 1283{
1031 int w, h; 1284 int w, h;
1032 1285
1033 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1038} 1291}
1039 1292
1040int 1293int
1041descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1042 CODE: 1295 CODE:
1043{ 1296{
1044 PangoRectangle rect; 1297 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1048} 1301}
1049 OUTPUT: 1302 OUTPUT:
1050 RETVAL 1303 RETVAL
1051 1304
1052int 1305int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1307 CODE:
1055{ 1308{
1056 int index, trailing; 1309 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1311 RETVAL = index + trailing;
1059} 1312}
1060 OUTPUT: 1313 OUTPUT:
1061 RETVAL 1314 RETVAL
1062 1315
1063void 1316void
1064cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1318 PPCODE:
1066{ 1319{
1067 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1322
1070 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1327}
1075 1328
1076void 1329void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1080 self->pl, 1375 self->pl,
1376 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1083 flags 1379 flags
1084 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1085 1384
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1385void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1090 CODE: 1387 CODE:
1091{ 1388{
1092 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1396
1095 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1413 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1414 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1418
1109 SvPOK_only (result_); 1419 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1111 1421
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1423 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1425
1116 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1427 }
1123} 1428}
1124 1429
1125void 1430void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1437{
1133 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1137 1445
1138 if (items < 5) 1446 if (items < 5)
1139 { 1447 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1171 } 1479 }
1172} 1480}
1173 1481
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1175 1492
1176CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1178 CODE: 1499 CODE:
1179 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1501 RETVAL->x = 0;
1181 RETVAL->y = 0; 1502 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1510 RETVAL->row = 0;
1192 OUTPUT: 1511 OUTPUT:
1193 RETVAL 1512 RETVAL
1194 1513
1195void 1514void
1196DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1197 CODE: 1516 CODE:
1198{ 1517{
1199 map_clear (self); 1518 map_clear (self);
1200 Safefree (self->face); 1519 Safefree (self->face2tile);
1201 Safefree (self->tex); 1520 Safefree (self->tex);
1202 Safefree (self); 1521 Safefree (self);
1203} 1522}
1204 1523
1205void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1206clear (CFPlus::Map self) 1531clear (DC::Map self)
1207 CODE: 1532 CODE:
1208 map_clear (self); 1533 map_clear (self);
1209 1534
1210void 1535void
1211set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1537 CODE:
1213{ 1538{
1214 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1540 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1541}
1222 1542
1223void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1568 CODE:
1226{ 1569{
1227 while (self->texs <= texid) 1570 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1571
1233 { 1572 {
1234 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1235 1574
1236 tex->name = name; 1575 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1594}
1256 1595
1257int 1596int
1258ox (CFPlus::Map self) 1597ox (DC::Map self)
1259 ALIAS: 1598 ALIAS:
1260 oy = 1 1599 oy = 1
1261 x = 2 1600 x = 2
1262 y = 3 1601 y = 3
1263 w = 4 1602 w = 4
1274 } 1613 }
1275 OUTPUT: 1614 OUTPUT:
1276 RETVAL 1615 RETVAL
1277 1616
1278void 1617void
1279scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1280 CODE: 1619 CODE:
1281{ 1620{
1282 if (dx > 0) 1621 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1623 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1625
1287 if (dy > 0) 1626 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1628 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1630
1292 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1294 1633
1295 while (self->y < 0) 1634 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1301 } 1640 }
1302} 1641}
1303 1642
1304void 1643SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1645 CODE:
1307{ 1646{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1649 mapcell *cell;
1311 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1312 1653
1313 while (data < data_end - 1) 1654 while (data < data_end - 1)
1314 { 1655 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1316 1657
1347 cell->stat_width = 1; 1688 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1349 } 1690 }
1350 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1353 { 1694 {
1354 if (*data == 4) 1695 if (*data == 4)
1355 ; // decode player tag 1696 ; // decode player count
1356 1697
1357 data += *data + 1; 1698 data += *data + 1;
1358 } 1699 }
1359 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1701 cell->flags = *data++;
1367 } 1708 }
1368 else 1709 else
1369 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1370 } 1711 }
1371 1712
1713 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1714 if (flags & (4 >> z))
1373 { 1715 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1375 } 1733 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1734 }
1387 else 1735 else
1388 cell->darkness = 0; 1736 cell->darkness = 0;
1389 } 1737 }
1390} 1738}
1739 OUTPUT:
1740 RETVAL
1391 1741
1392SV * 1742SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1744 CODE:
1395{ 1745{
1396 int x1, x; 1746 int x1, x;
1397 int y1, y; 1747 int y1, y;
1398 int z; 1748 int z;
1419 { 1769 {
1420 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1421 1771
1422 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1423 { 1773 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1776 int a1 = tex.a;
1431 1777
1432 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1782 }
1438 } 1783 }
1439 1784
1440 *map++ = (r ) 1785 *map++ = (r )
1441 | (g << 8) 1786 | (g << 8)
1448} 1793}
1449 OUTPUT: 1794 OUTPUT:
1450 RETVAL 1795 RETVAL
1451 1796
1452void 1797void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1799 CODE:
1455{ 1800{
1456 int vx, vy;
1457 int x, y, z; 1801 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1802
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1463 1807
1464 /* 1808 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1811
1469 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1472 */
1473 1815
1474 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1475 1852
1476 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1856
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1486 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1488 { 1863 {
1489 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1490 1865
1491 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1868 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1497 1876
1498 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1499 { 1977 {
1500 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1980
1504 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1505 { 1983 {
1506 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1986
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1520 { 1990 {
1521 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1524 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1525 glEnd (); 2005 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1528 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1533 } 2031 }
1534 } 2032 }
1535 }
1536 } 2033 }
1537 2034
1538 glEnd (); 2035 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1541 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1542 2045
1543 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1546 { 2049 {
1547 maprow *row = self->row + (y + vy); 2050 maprow *row = self->row + (y + my);
1548 2051
1549 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2054 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1553 2056
1554 int px = x * 32; 2057 int px = x * T;
1555 int py = y * 32; 2058 int py = y * T;
1556 2059
1557 if (cell->stat_hp) 2060 if (cell->stat_hp)
1558 { 2061 {
1559 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2064
1562 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2067 px + width - 1, py);
1565 2068
1571 } 2074 }
1572 } 2075 }
1573} 2076}
1574 2077
1575void 2078void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2080 CODE:
1578{ 2081{
1579 static float color[16][3] = { 2082 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1633} 2136}
1634 2137
1635void 2138void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2140 PPCODE:
1638{ 2141{
1639 int vx, vy;
1640 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2150
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2153
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1651 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1652 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1654 { 2161 {
1655 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1656 2163
1657 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2166 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1661 2168
1662 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1665 } 2172 }
1666 } 2173 }
1667 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1668 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1672} 2217}
1673 2218
1674SV * 2219SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2221 CODE:
1677{ 2222{
1678 int x, y, x1, y1; 2223 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1706 { 2251 {
1707 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2253 uint8_t flags = 0;
1709 2254
1710 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1713 2258
1714 *data++ = flags; 2259 *data++ = flags;
1715 2260
1716 if (flags & 1) 2261 if (flags & 1)
1717 { 2262 {
2263 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2265 *data++ = tile;
1720 } 2266 }
1721 2267
1722 if (flags & 2) 2268 if (flags & 2)
1723 { 2269 {
2270 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2272 *data++ = tile;
1726 } 2273 }
1727 2274
1728 if (flags & 4) 2275 if (flags & 4)
1729 { 2276 {
2277 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2279 *data++ = tile;
1732 } 2280 }
1733 } 2281 }
1734 else 2282 else
1735 *data++ = 0; 2283 *data++ = 0;
1736 } 2284 }
1742} 2290}
1743 OUTPUT: 2291 OUTPUT:
1744 RETVAL 2292 RETVAL
1745 2293
1746void 2294void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1748 PPCODE: 2296 PPCODE:
1749{ 2297{
1750 int x, y, z; 2298 int x, y, z;
1751 int w, h; 2299 int w, h;
1752 int x1, y1; 2300 int x1, y1;
1753 2301
1754 if (*data++ != 0) 2302 if (*data++ != 0)
1755 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1756 2304
1757 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1759 2307
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2324 {
1777 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1778 2326
1779 if (flags) 2327 if (flags)
1780 { 2328 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1784 2331
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2335
1789 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1790 { 2337 {
1791 cell->darkness = 0; 2338 cell->darkness = 0;
1792 2339
1793 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1794 { 2341 {
1795 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1796 2343
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1799 } 2351 }
1800 } 2352 }
1801 } 2353 }
1802 } 2354 }
1803 } 2355 }
1804} 2356}
1805 2357
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2359
1808CFPlus::MixChunk 2360DC::RW
1809new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1810 CODE: 2362 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1812 OUTPUT: 2369 OUTPUT:
1813 RETVAL 2370 RETVAL
1814 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1815void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1816DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1817 CODE: 2482 CODE:
1818 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1819 2484
1820int 2485int
1821volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2491 OUTPUT:
1825 RETVAL 2492 RETVAL
1826 2493
1827int 2494DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2496 CODE:
2497{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1831 OUTPUT: 2509 OUTPUT:
1832 RETVAL 2510 RETVAL
1833 2511
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2513
1836int 2514int
1837volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1838 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2521 OUTPUT:
1841 RETVAL 2522 RETVAL
1842 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1843CFPlus::MixMusic 2534DC::MixMusic
1844new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1845 CODE: 2536 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2538 OUTPUT:
1848 RETVAL 2539 RETVAL
1849 2540
1850void 2541void
1851DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1852 CODE: 2543 CODE:
1853 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1854 2545
1855int 2546int
1856play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1857 CODE: 2548 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2550 OUTPUT:
1860 RETVAL 2551 RETVAL
1861 2552
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1863 2561
1864BOOT: 2562BOOT:
1865{ 2563{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2565 static const struct {
1868 const char *name; 2566 const char *name;
1869 IV iv; 2567 IV iv;
1870 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2587 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2671# undef const_iv
1953 }; 2672 };
1954 2673
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1957} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1958 2686
1959char * 2687char *
1960gl_vendor () 2688gl_vendor ()
1961 CODE: 2689 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2703 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2705 OUTPUT:
1978 RETVAL 2706 RETVAL
1979 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1980int glGetError () 2722int glGetError ()
1981 2723
1982void glFinish () 2724void glFinish ()
1983 2725
1984void glClear (int mask) 2726void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2765
2024# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2026 2770
2027void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2028 2772
2029void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2030 2774
2038 2782
2039void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2040 CODE: 2784 CODE:
2041 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2042 2786
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2788 ALIAS:
2050 glColor_premultiply = 1 2789 glColor_premultiply = 1
2051 CODE: 2790 CODE:
2052 if (ix) 2791 if (ix)
2053 { 2792 {
2056 b *= a; 2795 b *= a;
2057 } 2796 }
2058 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2060 2799
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2801 CODE:
2069 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2804
2075 2808
2076void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2077 CODE: 2810 CODE:
2078 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2079 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2080void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2081 CODE: 2843 CODE:
2082 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2083 2845
2084void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2863 CODE:
2102 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2866
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2868
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2870
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2110 2874
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2876
2113int glGenTexture () 2877int glGenTexture ()
2114 CODE: 2878 CODE:
2115{ 2879 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2880 OUTPUT:
2121 RETVAL 2881 RETVAL
2122 2882
2123void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2124 CODE: 2884 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2885 del_texture (name);
2128} 2886
2129
2130int glGenList () 2887int glGenList ()
2131 CODE: 2888 CODE:
2132 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2133 OUTPUT: 2890 OUTPUT:
2134 RETVAL 2891 RETVAL
2141 2898
2142void glEndList () 2899void glEndList ()
2143 2900
2144void glCallList (int list) 2901void glCallList (int list)
2145 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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