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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 68#endif
52 69
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 71
55#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
56 73
57#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
59 76
60#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61 81
62#if 0 82#if 0
63# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 84#else
65# define PARACHUTE 0 85# define PARACHUTE 0
66#endif 86#endif
67 87
88static AV *texture_av;
89
68static struct 90static struct
69{ 91{
70#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 93#include "glfunc.h"
72#undef GL_FUNC 94#undef GL_FUNC
73} gl; 95} gl;
74 96
97static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 99{
77 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 104 else
82 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
83} 106}
84 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
85#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
86 134
87#include "pango-font.c" 135#include "pango-font.c"
88#include "pango-fontmap.c" 136#include "pango-fontmap.c"
89#include "pango-render.c" 137#include "pango-render.c"
90 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
93 143
94typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
95 145
96static int 146static int
97shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
98{ 148{
99 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
113 163
114typedef struct cf_layout { 164typedef struct cf_layout {
115 PangoLayout *pl; 165 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
117 int base_height; 167 int base_height;
118 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
119} *CFPlus__Layout; 170} *DC__Layout;
120 171
121static CFPlus__Font default_font; 172static DC__Font default_font;
122static PangoContext *opengl_context; 173static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
124 175
125static void 176static void
126substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
131#endif 182#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 184}
134 185
135static void 186static void
136layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
137{ 188{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
140 */ 191 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
145 196
146 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
147} 198}
148 199
149static void 200static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 202{
152 PangoRectangle rect; 203 PangoRectangle rect;
153 204
154 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
162 213
163 *w = rect.width; 214 *w = rect.width;
164 *h = rect.height; 215 *h = rect.height;
165} 216}
166 217
218typedef uint16_t tileid;
167typedef uint16_t mapface; 219typedef uint16_t faceid;
168 220
169typedef struct { 221typedef struct {
170 GLint name; 222 GLuint name;
171 int w, h; 223 int w, h;
172 float s, t; 224 float s, t;
173 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
174} maptex; 228} maptex;
175 229
176typedef struct { 230typedef struct {
177 uint32_t player; 231 uint32_t player;
178 mapface face[3]; 232 tileid tile[3];
179 uint16_t darkness; 233 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 235} mapcell;
182 236
183typedef struct { 237typedef struct {
184 int32_t c0, c1; 238 int32_t c0, c1;
185 mapcell *col; 239 mapcell *col;
186} maprow; 240} maprow;
187 241
188typedef struct map { 242typedef struct map {
189 int x, y, w, h; 243 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 245 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 246 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 247
197 int32_t rows; 248 int32_t rows;
198 maprow *row; 249 maprow *row;
199} *CFPlus__Map; 250} *DC__Map;
200 251
201static char * 252static char *
202prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
203{ 254{
204 char *p; 255 char *p;
221} 272}
222 273
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
226static maprow * 297static maprow *
227map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
228{ 299{
229 if (0 > y) 300 if (0 > y)
230 { 301 {
231 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
270 341
271 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
272} 343}
273 344
274static mapcell * 345static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
276{ 347{
277 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
278} 349}
279 350
280static void 351static void
281map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
282{ 353{
283 int r; 354 int r;
284 355
285 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
294 self->row = 0; 365 self->row = 0;
295 self->rows = 0; 366 self->rows = 0;
296} 367}
297 368
298static void 369static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 371{
301 int x, y; 372 int x, y;
302 maprow *row; 373 maprow *row;
303 mapcell *cell; 374 mapcell *cell;
304 375
324 cell->player = 0; 395 cell->player = 0;
325 } 396 }
326 } 397 }
327} 398}
328 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
329static void 416static void
330music_finished (void) 417music_finished (void)
331{ 418{
332 SDL_UserEvent ev; 419 SDL_UserEvent ev;
333 420
367 n |= n >> 16; 454 n |= n >> 16;
368 455
369 return n + 1; 456 return n + 1;
370} 457}
371 458
372MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
373 518
374PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
375 520
376BOOT: 521BOOT:
377{ 522{
378 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 524 static const struct {
380 const char *name; 525 const char *name;
381 IV iv; 526 IV iv;
382 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
384 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
466 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 638
479 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 640# undef const_iv
483 }; 641 };
484 642
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
488 655
489int 656int
490in_destruct () 657in_destruct ()
491 CODE: 658 CODE:
492 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
495 662
496NV floor (NV x) 663NV floor (NV x)
497 664
498NV ceil (NV x) 665NV ceil (NV x)
499 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
500void 671void
501pango_init () 672pango_init ()
502 CODE: 673 CODE:
503{ 674{
504 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
507} 682}
683
684char *
685SDL_GetError ()
508 686
509int 687int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 689
512void 690void
513SDL_Quit () 691SDL_Quit ()
514 692
515void 693void
516SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
517 PPCODE: 695 PPCODE:
518{ 696{
519 SDL_Rect **m; 697 SDL_Rect **m;
520 698
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 703
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 706
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 711
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 716#endif
539 717
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 719
545 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
546 while (*m) 721 while (*m)
547 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
548 AV *av = newAV (); 725 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
552 732
553 ++m; 733 ++m;
554 } 734 }
555} 735}
556 736
557char *
558SDL_GetError ()
559
560int 737int
561SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
563 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 751 );
752
566 if (RETVAL) 753 if (RETVAL)
567 { 754 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 759#include "glfunc.h"
571# undef GL_FUNC 760#undef GL_FUNC
572 } 761 }
762}
573 OUTPUT: 763 OUTPUT:
574 RETVAL 764 RETVAL
575 765
576void 766void
577SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
578 768
579char * 769char *
580SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
581 771
772int
773SDL_GetAppState ()
774
582void 775void
583SDL_PollEvent () 776poll_events ()
584 PPCODE: 777 PPCODE:
585{ 778{
586 SDL_Event ev; 779 SDL_Event ev;
587 780
588 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 783 {
590 HV *hv = newHV (); 784 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 786
593 switch (ev.type) 787 switch (ev.type)
594 { 788 {
595 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
596 case SDL_KEYUP: 790 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 796 break;
602 797
603 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 801 break;
607 802
608 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
616 break; 829 break;
617 830
618 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 834
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 845 break;
633 } 846 }
634 847
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 849 }
637} 850}
638 851
639int 852int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 854 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
644 857
645void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
646Mix_CloseAudio () 875Mix_CloseAudio ()
647 876
648int 877int
649Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
650 879
880const char *
881Mix_GetError ()
882
651void 883void
652lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
653 CODE: 885 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 887
658void 888void
659win32_proxy_info () 889win32_proxy_info ()
660 PPCODE: 890 PPCODE:
661{ 891{
698 STRLEN image_len; 928 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
705 935
706 if (!rw) 936 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
708 938
781void 1011void
782error (char *message) 1012error (char *message)
783 CODE: 1013 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1015#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1017#endif
788 1018
789void 1019void
790fatal (char *message) 1020fatal (char *message)
791 CODE: 1021 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1023#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1025#endif
796 _exit (1); 1026 _exit (1);
797 1027
798void 1028void
799_exit (int retval = 0) 1029_exit (int retval = 0)
800 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
801 _exit (retval); 1034 _exit (retval);
1035#endif
802 1036
803MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
804 1045
805CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1052 CODE:
808{ 1053{
809 int count; 1054 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1058}
814 OUTPUT: 1059 OUTPUT:
815 RETVAL 1060 RETVAL
816 1061
817void 1062void
818DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
819 CODE: 1064 CODE:
820 pango_font_description_free (self); 1065 pango_font_description_free (self);
821 1066
822void 1067void
823make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
824 CODE: 1070 CODE:
825 default_font = self; 1071 default_font = self;
826 1072
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1074
1075PROTOTYPES: DISABLE
1076
829void 1077void
830reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
831 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
832 tc_clear (); 1087 tc_restore ();
833 1088
834CFPlus::Layout 1089DC::Layout
835new (SV *class) 1090new (SV *class)
836 CODE: 1091 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
838 1093
839 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
846 1102
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
849 OUTPUT: 1105 OUTPUT:
850 RETVAL 1106 RETVAL
851 1107
852void 1108void
853DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
854 CODE: 1110 CODE:
855 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
856 Safefree (self); 1113 Safefree (self);
857 1114
858void 1115void
859set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
860 CODE: 1117 CODE:
861{ 1118{
862 STRLEN textlen; 1119 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
864 1121
865 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
866} 1123}
867 1124
868void 1125void
869set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
870 CODE: 1127 CODE:
871{ 1128{
872 STRLEN textlen; 1129 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
874 1131
875 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
876} 1133}
877 1134
878void 1135void
879set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
880 CODE: 1137 CODE:
881{ 1138{
882 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1141 const char *pos = text;
919 if (attrs) 1176 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
921} 1178}
922 1179
923void 1180void
924get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
925 PPCODE: 1182 PPCODE:
926{ 1183{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1185
929 do 1186 do
930 { 1187 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1189
933 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
934 { 1191 {
935 PangoRectangle extents; 1192 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1201
945 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
946} 1203}
947 1204
948int 1205int
949has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
950 CODE: 1207 CODE:
951{ 1208{
952 int lines = 1; 1209 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
954 1211
959} 1216}
960 OUTPUT: 1217 OUTPUT:
961 RETVAL 1218 RETVAL
962 1219
963SV * 1220SV *
964get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
965 CODE: 1222 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
968 OUTPUT: 1225 OUTPUT:
969 RETVAL 1226 RETVAL
970 1227
971void 1228void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1230 CODE:
974 self->r = r; 1231 self->r = r;
975 self->g = g; 1232 self->g = g;
976 self->b = b; 1233 self->b = b;
977 self->a = a; 1234 self->a = a;
978 1235
979void 1236void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1238 CODE:
982 if (self->font != font) 1239 if (self->font != font)
983 { 1240 {
984 self->font = font; 1241 self->font = font;
985 layout_update_font (self); 1242 layout_update_font (self);
986 } 1243 }
987 1244
988void 1245void
989set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
990 CODE: 1247 CODE:
991 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
992 { 1249 {
993 self->base_height = base_height; 1250 self->base_height = base_height;
994 layout_update_font (self); 1251 layout_update_font (self);
995 } 1252 }
996 1253
997void 1254void
998set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
999 CODE: 1256 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1258
1002void 1259void
1003set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
1004 CODE: 1261 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1263
1007void 1264void
1008set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
1009 CODE: 1266 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1268
1012void 1269void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1271 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
1020 ); 1277 );
1021 1278
1022void 1279void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1281 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1283
1027void 1284void
1028size (CFPlus::Layout self) 1285size (DC::Layout self)
1029 PPCODE: 1286 PPCODE:
1030{ 1287{
1031 int w, h; 1288 int w, h;
1032 1289
1033 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1038} 1295}
1039 1296
1040int 1297int
1041descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1042 CODE: 1299 CODE:
1043{ 1300{
1044 PangoRectangle rect; 1301 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1048} 1305}
1049 OUTPUT: 1306 OUTPUT:
1050 RETVAL 1307 RETVAL
1051 1308
1052int 1309int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1311 CODE:
1055{ 1312{
1056 int index, trailing; 1313 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1315 RETVAL = index + trailing;
1059} 1316}
1060 OUTPUT: 1317 OUTPUT:
1061 RETVAL 1318 RETVAL
1062 1319
1063void 1320void
1064cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1322 PPCODE:
1066{ 1323{
1067 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1326
1070 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1331}
1075 1332
1076void 1333void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1080 self->pl, 1379 self->pl,
1380 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1083 flags 1383 flags
1084 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1085 1388
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1389void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1090 CODE: 1391 CODE:
1091{ 1392{
1092 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1400
1095 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1417 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1418 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1422
1109 SvPOK_only (result_); 1423 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1111 1425
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1427 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1429
1116 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1431 }
1123} 1432}
1124 1433
1125void 1434void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1441{
1133 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1137 1449
1138 if (items < 5) 1450 if (items < 5)
1139 { 1451 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1171 } 1483 }
1172} 1484}
1173 1485
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1175 1496
1176CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1178 CODE: 1503 CODE:
1179 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1505 RETVAL->x = 0;
1181 RETVAL->y = 0; 1506 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1514 RETVAL->row = 0;
1192 OUTPUT: 1515 OUTPUT:
1193 RETVAL 1516 RETVAL
1194 1517
1195void 1518void
1196DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1197 CODE: 1520 CODE:
1198{ 1521{
1199 map_clear (self); 1522 map_clear (self);
1200 Safefree (self->face); 1523 Safefree (self->face2tile);
1201 Safefree (self->tex); 1524 Safefree (self->tex);
1202 Safefree (self); 1525 Safefree (self);
1203} 1526}
1204 1527
1205void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1206clear (CFPlus::Map self) 1535clear (DC::Map self)
1207 CODE: 1536 CODE:
1208 map_clear (self); 1537 map_clear (self);
1209 1538
1210void 1539void
1211set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1541 CODE:
1213{ 1542{
1214 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1544 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1545}
1222 1546
1223void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1572 CODE:
1226{ 1573{
1227 while (self->texs <= texid) 1574 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1575
1233 { 1576 {
1234 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1235 1578
1236 tex->name = name; 1579 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1598}
1256 1599
1257int 1600int
1258ox (CFPlus::Map self) 1601ox (DC::Map self)
1259 ALIAS: 1602 ALIAS:
1260 oy = 1 1603 oy = 1
1261 x = 2 1604 x = 2
1262 y = 3 1605 y = 3
1263 w = 4 1606 w = 4
1274 } 1617 }
1275 OUTPUT: 1618 OUTPUT:
1276 RETVAL 1619 RETVAL
1277 1620
1278void 1621void
1279scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1280 CODE: 1623 CODE:
1281{ 1624{
1282 if (dx > 0) 1625 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1627 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1629
1287 if (dy > 0) 1630 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1632 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1634
1292 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1294 1637
1295 while (self->y < 0) 1638 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1301 } 1644 }
1302} 1645}
1303 1646
1304void 1647SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1649 CODE:
1307{ 1650{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1653 mapcell *cell;
1311 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1312 1657
1313 while (data < data_end - 1) 1658 while (data < data_end - 1)
1314 { 1659 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1316 1661
1347 cell->stat_width = 1; 1692 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1349 } 1694 }
1350 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1697 else if (cmd == 0x47)
1353 { 1698 {
1354 if (*data == 4) 1699 if (*data == 4)
1355 ; // decode player tag 1700 ; // decode player count
1356 1701
1357 data += *data + 1; 1702 data += *data + 1;
1358 } 1703 }
1359 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1705 cell->flags = *data++;
1367 } 1712 }
1368 else 1713 else
1369 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1370 } 1715 }
1371 1716
1717 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1718 if (flags & (4 >> z))
1373 { 1719 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1375 } 1737 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1738 }
1387 else 1739 else
1388 cell->darkness = 0; 1740 cell->darkness = 0;
1389 } 1741 }
1390} 1742}
1743 OUTPUT:
1744 RETVAL
1391 1745
1392SV * 1746SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1748 CODE:
1395{ 1749{
1396 int x1, x; 1750 int x1, x;
1397 int y1, y; 1751 int y1, y;
1398 int z; 1752 int z;
1419 { 1773 {
1420 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1421 1775
1422 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1423 { 1777 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1780 int a1 = tex.a;
1431 1781
1432 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1786 }
1438 } 1787 }
1439 1788
1440 *map++ = (r ) 1789 *map++ = (r )
1441 | (g << 8) 1790 | (g << 8)
1448} 1797}
1449 OUTPUT: 1798 OUTPUT:
1450 RETVAL 1799 RETVAL
1451 1800
1452void 1801void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1803 CODE:
1455{ 1804{
1456 int vx, vy;
1457 int x, y, z; 1805 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1806
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1463 1811
1464 /* 1812 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1815
1469 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1472 */
1473 1819
1474 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1475 1856
1476 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1860
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1486 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1488 { 1867 {
1489 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1490 1869
1491 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1872 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1497 1880
1498 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1499 { 1981 {
1500 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1983 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1984
1504 if (last_name != tex.name) 1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1505 { 1987 {
1506 glEnd (); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1989 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1990
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1520 { 1994 {
1521 maptex tex = self->tex [1]; 1995 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1996 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
1524 2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1525 glEnd (); 2009 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
1528 2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1533 } 2035 }
1534 } 2036 }
1535 }
1536 } 2037 }
1537 2038
1538 glEnd (); 2039 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1541 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1542 2049
1543 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1546 { 2053 {
1547 maprow *row = self->row + (y + vy); 2054 maprow *row = self->row + (y + my);
1548 2055
1549 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2058 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1553 2060
1554 int px = x * 32; 2061 int px = x * T;
1555 int py = y * 32; 2062 int py = y * T;
1556 2063
1557 if (cell->stat_hp) 2064 if (cell->stat_hp)
1558 { 2065 {
1559 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2068
1562 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2071 px + width - 1, py);
1565 2072
1571 } 2078 }
1572 } 2079 }
1573} 2080}
1574 2081
1575void 2082void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2084 CODE:
1578{ 2085{
1579 static float color[16][3] = { 2086 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1633} 2140}
1634 2141
1635void 2142void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2144 PPCODE:
1638{ 2145{
1639 int vx, vy;
1640 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2154
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2157
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1651 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1652 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1654 { 2165 {
1655 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1656 2167
1657 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2170 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1661 2172
1662 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1665 } 2176 }
1666 } 2177 }
1667 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1668 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1672} 2221}
1673 2222
1674SV * 2223SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2225 CODE:
1677{ 2226{
1678 int x, y, x1, y1; 2227 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1706 { 2255 {
1707 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2257 uint8_t flags = 0;
1709 2258
1710 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1713 2262
1714 *data++ = flags; 2263 *data++ = flags;
1715 2264
1716 if (flags & 1) 2265 if (flags & 1)
1717 { 2266 {
2267 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2269 *data++ = tile;
1720 } 2270 }
1721 2271
1722 if (flags & 2) 2272 if (flags & 2)
1723 { 2273 {
2274 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2276 *data++ = tile;
1726 } 2277 }
1727 2278
1728 if (flags & 4) 2279 if (flags & 4)
1729 { 2280 {
2281 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2283 *data++ = tile;
1732 } 2284 }
1733 } 2285 }
1734 else 2286 else
1735 *data++ = 0; 2287 *data++ = 0;
1736 } 2288 }
1742} 2294}
1743 OUTPUT: 2295 OUTPUT:
1744 RETVAL 2296 RETVAL
1745 2297
1746void 2298void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1748 PPCODE: 2300 PPCODE:
1749{ 2301{
1750 int x, y, z; 2302 int x, y, z;
1751 int w, h; 2303 int w, h;
1752 int x1, y1; 2304 int x1, y1;
1753 2305
1754 if (*data++ != 0) 2306 if (*data++ != 0)
1755 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1756 2308
1757 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1759 2311
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2328 {
1777 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1778 2330
1779 if (flags) 2331 if (flags)
1780 { 2332 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1784 2335
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2339
1789 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1790 { 2341 {
1791 cell->darkness = 0; 2342 cell->darkness = 0;
1792 2343
1793 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1794 { 2345 {
1795 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1796 2347
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1799 } 2355 }
1800 } 2356 }
1801 } 2357 }
1802 } 2358 }
1803 } 2359 }
1804} 2360}
1805 2361
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2363
1808CFPlus::MixChunk 2364DC::RW
1809new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1810 CODE: 2366 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1812 OUTPUT: 2373 OUTPUT:
1813 RETVAL 2374 RETVAL
1814 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1815void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1816DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1817 CODE: 2486 CODE:
1818 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1819 2488
1820int 2489int
1821volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2495 OUTPUT:
1825 RETVAL 2496 RETVAL
1826 2497
1827int 2498DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2500 CODE:
2501{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1831 OUTPUT: 2513 OUTPUT:
1832 RETVAL 2514 RETVAL
1833 2515
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2517
1836int 2518int
1837volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1838 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2525 OUTPUT:
1841 RETVAL 2526 RETVAL
1842 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1843CFPlus::MixMusic 2538DC::MixMusic
1844new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1845 CODE: 2540 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2542 OUTPUT:
1848 RETVAL 2543 RETVAL
1849 2544
1850void 2545void
1851DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1852 CODE: 2547 CODE:
1853 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1854 2549
1855int 2550int
1856play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1857 CODE: 2552 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2554 OUTPUT:
1860 RETVAL 2555 RETVAL
1861 2556
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1863 2565
1864BOOT: 2566BOOT:
1865{ 2567{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2569 static const struct {
1868 const char *name; 2570 const char *name;
1869 IV iv; 2571 IV iv;
1870 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2591 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2675# undef const_iv
1953 }; 2676 };
1954 2677
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1957} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1958 2690
1959char * 2691char *
1960gl_vendor () 2692gl_vendor ()
1961 CODE: 2693 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2707 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2709 OUTPUT:
1978 RETVAL 2710 RETVAL
1979 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1980int glGetError () 2726int glGetError ()
1981 2727
1982void glFinish () 2728void glFinish ()
1983 2729
1984void glClear (int mask) 2730void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2769
2024# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2026 2774
2027void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2028 2776
2029void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
2030 2778
2038 2786
2039void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2040 CODE: 2788 CODE:
2041 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2042 2790
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2792 ALIAS:
2050 glColor_premultiply = 1 2793 glColor_premultiply = 1
2051 CODE: 2794 CODE:
2052 if (ix) 2795 if (ix)
2053 { 2796 {
2056 b *= a; 2799 b *= a;
2057 } 2800 }
2058 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2060 2803
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2805 CODE:
2069 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2808
2075 2812
2076void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2077 CODE: 2814 CODE:
2078 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2079 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2080void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2081 CODE: 2847 CODE:
2082 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2083 2849
2084void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2867 CODE:
2102 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2870
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2872
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2874
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2110 2878
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2880
2113int glGenTexture () 2881int glGenTexture ()
2114 CODE: 2882 CODE:
2115{ 2883 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2884 OUTPUT:
2121 RETVAL 2885 RETVAL
2122 2886
2123void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2124 CODE: 2888 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2889 del_texture (name);
2128} 2890
2129
2130int glGenList () 2891int glGenList ()
2131 CODE: 2892 CODE:
2132 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2133 OUTPUT: 2894 OUTPUT:
2134 RETVAL 2895 RETVAL
2141 2902
2142void glEndList () 2903void glEndList ()
2143 2904
2144void glCallList (int list) 2905void glCallList (int list)
2145 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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