ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 68#endif
52 69
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 71
55#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
56 73
57#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
59 76
60#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61 81
62#if 0 82#if 0
63# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 84#else
65# define PARACHUTE 0 85# define PARACHUTE 0
66#endif 86#endif
67 87
88static AV *texture_av;
89
68static struct 90static struct
69{ 91{
70#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 93#include "glfunc.h"
72#undef GL_FUNC 94#undef GL_FUNC
73} gl; 95} gl;
74 96
97static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 99{
77 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 104 else
82 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
83} 106}
84 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
85#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
86 134
87#include "pango-font.c" 135#include "pango-font.c"
88#include "pango-fontmap.c" 136#include "pango-fontmap.c"
89#include "pango-render.c" 137#include "pango-render.c"
90 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
93 143
94typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
95 145
96static int 146static int
97shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
98{ 148{
99 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
113 163
114typedef struct cf_layout { 164typedef struct cf_layout {
115 PangoLayout *pl; 165 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
117 int base_height; 167 int base_height;
118 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
119} *CFPlus__Layout; 170} *DC__Layout;
120 171
121static CFPlus__Font default_font; 172static DC__Font default_font;
122static PangoContext *opengl_context; 173static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
124 175
125static void 176static void
126substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
131#endif 182#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 184}
134 185
135static void 186static void
136layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
137{ 188{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
140 */ 191 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
145 196
146 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
147} 198}
148 199
149static void 200static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 202{
152 PangoRectangle rect; 203 PangoRectangle rect;
153 204
154 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
162 213
163 *w = rect.width; 214 *w = rect.width;
164 *h = rect.height; 215 *h = rect.height;
165} 216}
166 217
218typedef uint16_t tileid;
167typedef uint16_t mapface; 219typedef uint16_t faceid;
168 220
169typedef struct { 221typedef struct {
170 GLint name; 222 GLuint name;
171 int w, h; 223 int w, h;
172 float s, t; 224 float s, t;
173 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
174} maptex; 228} maptex;
175 229
176typedef struct { 230typedef struct {
177 uint32_t player; 231 uint32_t player;
178 mapface face[3]; 232 tileid tile[3];
179 uint16_t darkness; 233 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 235} mapcell;
182 236
183typedef struct { 237typedef struct {
184 int32_t c0, c1; 238 int32_t c0, c1;
185 mapcell *col; 239 mapcell *col;
186} maprow; 240} maprow;
187 241
188typedef struct map { 242typedef struct map {
189 int x, y, w, h; 243 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 245 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 246 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 247
197 int32_t rows; 248 int32_t rows;
198 maprow *row; 249 maprow *row;
199} *CFPlus__Map; 250} *DC__Map;
200 251
201static char * 252static char *
202prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
203{ 254{
204 char *p; 255 char *p;
221} 272}
222 273
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
226static maprow * 297static maprow *
227map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
228{ 299{
229 if (0 > y) 300 if (0 > y)
230 { 301 {
231 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
270 341
271 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
272} 343}
273 344
274static mapcell * 345static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
276{ 347{
277 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
278} 349}
279 350
280static void 351static void
281map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
282{ 353{
283 int r; 354 int r;
284 355
285 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
294 self->row = 0; 365 self->row = 0;
295 self->rows = 0; 366 self->rows = 0;
296} 367}
297 368
298static void 369static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 371{
301 int x, y; 372 int x, y;
302 maprow *row; 373 maprow *row;
303 mapcell *cell; 374 mapcell *cell;
304 375
324 cell->player = 0; 395 cell->player = 0;
325 } 396 }
326 } 397 }
327} 398}
328 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
329static void 416static void
330music_finished (void) 417music_finished (void)
331{ 418{
332 SDL_UserEvent ev; 419 SDL_UserEvent ev;
333 420
367 n |= n >> 16; 454 n |= n >> 16;
368 455
369 return n + 1; 456 return n + 1;
370} 457}
371 458
372MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
373 518
374PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
375 520
376BOOT: 521BOOT:
377{ 522{
378 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 524 static const struct {
380 const char *name; 525 const char *name;
381 IV iv; 526 IV iv;
382 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
384 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
466 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 638
479 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 640# undef const_iv
483 }; 641 };
484 642
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
488 655
489int 656int
490in_destruct () 657in_destruct ()
491 CODE: 658 CODE:
492 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
495 662
496NV floor (NV x) 663NV floor (NV x)
497 664
498NV ceil (NV x) 665NV ceil (NV x)
499 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
500void 671void
501pango_init () 672pango_init ()
502 CODE: 673 CODE:
503{ 674{
504 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
507} 682}
683
684char *
685SDL_GetError ()
508 686
509int 687int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 689
512void 690void
513SDL_Quit () 691SDL_Quit ()
514 692
515void 693void
516SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
517 PPCODE: 695 PPCODE:
518{ 696{
519 SDL_Rect **m; 697 SDL_Rect **m;
520 698
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 703
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 706
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 711
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 716#endif
539 717
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 719
545 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
546 while (*m) 721 while (*m)
547 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
548 AV *av = newAV (); 725 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
552 732
553 ++m; 733 ++m;
554 } 734 }
555} 735}
556 736
557char *
558SDL_GetError ()
559
560int 737int
561SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
563 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 751 );
752
566 if (RETVAL) 753 if (RETVAL)
567 { 754 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 759#include "glfunc.h"
571# undef GL_FUNC 760#undef GL_FUNC
572 } 761 }
762}
573 OUTPUT: 763 OUTPUT:
574 RETVAL 764 RETVAL
575 765
576void 766void
577SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
578 768
579char * 769char *
580SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
581 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
582void 778void
583SDL_PollEvent () 779poll_events ()
584 PPCODE: 780 PPCODE:
585{ 781{
586 SDL_Event ev; 782 SDL_Event ev;
587 783
588 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 786 {
590 HV *hv = newHV (); 787 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 789
593 switch (ev.type) 790 switch (ev.type)
594 { 791 {
595 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
596 case SDL_KEYUP: 793 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 799 break;
602 800
603 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 804 break;
607 805
608 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
616 break; 832 break;
617 833
618 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 837
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 848 break;
633 } 849 }
634 850
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 852 }
637} 853}
638 854
639int 855int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 857 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
644 860
645void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
646Mix_CloseAudio () 878Mix_CloseAudio ()
647 879
648int 880int
649Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
650 882
883const char *
884Mix_GetError ()
885
651void 886void
652lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
653 CODE: 888 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 890
658void 891void
659win32_proxy_info () 892win32_proxy_info ()
660 PPCODE: 893 PPCODE:
661{ 894{
698 STRLEN image_len; 931 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
705 938
706 if (!rw) 939 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
708 941
781void 1014void
782error (char *message) 1015error (char *message)
783 CODE: 1016 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1018#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1020#endif
788 1021
789void 1022void
790fatal (char *message) 1023fatal (char *message)
791 CODE: 1024 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1026#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1028#endif
796 _exit (1); 1029 _exit (1);
797 1030
798void 1031void
799_exit (int retval = 0) 1032_exit (int retval = 0)
800 CODE: 1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
801 _exit (retval); 1037 _exit (retval);
1038#endif
802 1039
803MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
804 1048
805CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1055 CODE:
808{ 1056{
809 int count; 1057 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1061}
814 OUTPUT: 1062 OUTPUT:
815 RETVAL 1063 RETVAL
816 1064
817void 1065void
818DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
819 CODE: 1067 CODE:
820 pango_font_description_free (self); 1068 pango_font_description_free (self);
821 1069
822void 1070void
823make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
824 CODE: 1073 CODE:
825 default_font = self; 1074 default_font = self;
826 1075
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1077
1078PROTOTYPES: DISABLE
1079
829void 1080void
830reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
831 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
832 tc_clear (); 1090 tc_restore ();
833 1091
834CFPlus::Layout 1092DC::Layout
835new (SV *class) 1093new (SV *class)
836 CODE: 1094 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
838 1096
839 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
846 1105
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
849 OUTPUT: 1108 OUTPUT:
850 RETVAL 1109 RETVAL
851 1110
852void 1111void
853DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
854 CODE: 1113 CODE:
855 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
856 Safefree (self); 1116 Safefree (self);
857 1117
858void 1118void
859set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
860 CODE: 1120 CODE:
861{ 1121{
862 STRLEN textlen; 1122 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
864 1124
865 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
866} 1126}
867 1127
868void 1128void
869set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
870 CODE: 1130 CODE:
871{ 1131{
872 STRLEN textlen; 1132 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
874 1134
875 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
876} 1136}
877 1137
878void 1138void
879set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
880 CODE: 1140 CODE:
881{ 1141{
882 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1144 const char *pos = text;
919 if (attrs) 1179 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
921} 1181}
922 1182
923void 1183void
924get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
925 PPCODE: 1185 PPCODE:
926{ 1186{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1188
929 do 1189 do
930 { 1190 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1192
933 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
934 { 1194 {
935 PangoRectangle extents; 1195 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1204
945 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
946} 1206}
947 1207
948int 1208int
949has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
950 CODE: 1210 CODE:
951{ 1211{
952 int lines = 1; 1212 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
954 1214
959} 1219}
960 OUTPUT: 1220 OUTPUT:
961 RETVAL 1221 RETVAL
962 1222
963SV * 1223SV *
964get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
965 CODE: 1225 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
968 OUTPUT: 1228 OUTPUT:
969 RETVAL 1229 RETVAL
970 1230
971void 1231void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1233 CODE:
974 self->r = r; 1234 self->r = r;
975 self->g = g; 1235 self->g = g;
976 self->b = b; 1236 self->b = b;
977 self->a = a; 1237 self->a = a;
978 1238
979void 1239void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1241 CODE:
982 if (self->font != font) 1242 if (self->font != font)
983 { 1243 {
984 self->font = font; 1244 self->font = font;
985 layout_update_font (self); 1245 layout_update_font (self);
986 } 1246 }
987 1247
988void 1248void
989set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
990 CODE: 1250 CODE:
991 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
992 { 1252 {
993 self->base_height = base_height; 1253 self->base_height = base_height;
994 layout_update_font (self); 1254 layout_update_font (self);
995 } 1255 }
996 1256
997void 1257void
998set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
999 CODE: 1259 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1261
1002void 1262void
1003set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1004 CODE: 1264 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1266
1007void 1267void
1008set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1009 CODE: 1269 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1271
1012void 1272void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1274 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1020 ); 1280 );
1021 1281
1022void 1282void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1284 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1286
1027void 1287void
1028size (CFPlus::Layout self) 1288size (DC::Layout self)
1029 PPCODE: 1289 PPCODE:
1030{ 1290{
1031 int w, h; 1291 int w, h;
1032 1292
1033 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1038} 1298}
1039 1299
1040int 1300int
1041descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1042 CODE: 1302 CODE:
1043{ 1303{
1044 PangoRectangle rect; 1304 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1048} 1308}
1049 OUTPUT: 1309 OUTPUT:
1050 RETVAL 1310 RETVAL
1051 1311
1052int 1312int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1314 CODE:
1055{ 1315{
1056 int index, trailing; 1316 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1318 RETVAL = index + trailing;
1059} 1319}
1060 OUTPUT: 1320 OUTPUT:
1061 RETVAL 1321 RETVAL
1062 1322
1063void 1323void
1064cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1325 PPCODE:
1066{ 1326{
1067 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1329
1070 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1334}
1075 1335
1076void 1336void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1338 PPCODE:
1339{
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346#endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375}
1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1080 self->pl, 1382 self->pl,
1383 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1083 flags 1386 flags
1084 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1085 1391
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1392void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1090 CODE: 1394 CODE:
1091{ 1395{
1092 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1403
1095 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1420 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1421 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1425
1109 SvPOK_only (result_); 1426 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1111 1428
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1430 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1432
1116 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1434 }
1123} 1435}
1124 1436
1125void 1437void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1444{
1133 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1137 1452
1138 if (items < 5) 1453 if (items < 5)
1139 { 1454 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1171 } 1486 }
1172} 1487}
1173 1488
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1175 1499
1176CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1505new (SV *class)
1178 CODE: 1506 CODE:
1179 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1508 RETVAL->x = 0;
1181 RETVAL->y = 0; 1509 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1517 RETVAL->row = 0;
1192 OUTPUT: 1518 OUTPUT:
1193 RETVAL 1519 RETVAL
1194 1520
1195void 1521void
1196DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1197 CODE: 1523 CODE:
1198{ 1524{
1199 map_clear (self); 1525 map_clear (self);
1200 Safefree (self->face); 1526 Safefree (self->face2tile);
1201 Safefree (self->tex); 1527 Safefree (self->tex);
1202 Safefree (self); 1528 Safefree (self);
1203} 1529}
1204 1530
1205void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1206clear (CFPlus::Map self) 1538clear (DC::Map self)
1207 CODE: 1539 CODE:
1208 map_clear (self); 1540 map_clear (self);
1209 1541
1210void 1542void
1211set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1544 CODE:
1213{ 1545{
1214 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1547 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1548}
1222 1549
1223void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1575 CODE:
1226{ 1576{
1227 while (self->texs <= texid) 1577 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1578
1233 { 1579 {
1234 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1235 1581
1236 tex->name = name; 1582 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1601}
1256 1602
1257int 1603int
1258ox (CFPlus::Map self) 1604ox (DC::Map self)
1259 ALIAS: 1605 ALIAS:
1260 oy = 1 1606 oy = 1
1261 x = 2 1607 x = 2
1262 y = 3 1608 y = 3
1263 w = 4 1609 w = 4
1274 } 1620 }
1275 OUTPUT: 1621 OUTPUT:
1276 RETVAL 1622 RETVAL
1277 1623
1278void 1624void
1279scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1280 CODE: 1626 CODE:
1281{ 1627{
1282 if (dx > 0) 1628 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1630 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1632
1287 if (dy > 0) 1633 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1635 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1637
1292 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1294 1640
1295 while (self->y < 0) 1641 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1301 } 1647 }
1302} 1648}
1303 1649
1304void 1650SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1652 CODE:
1307{ 1653{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1656 mapcell *cell;
1311 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1312 1660
1313 while (data < data_end - 1) 1661 while (data < data_end - 1)
1314 { 1662 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1316 1664
1347 cell->stat_width = 1; 1695 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1349 } 1697 }
1350 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1700 else if (cmd == 0x47)
1353 { 1701 {
1354 if (*data == 4) 1702 if (*data == 4)
1355 ; // decode player tag 1703 ; // decode player count
1356 1704
1357 data += *data + 1; 1705 data += *data + 1;
1358 } 1706 }
1359 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1708 cell->flags = *data++;
1367 } 1715 }
1368 else 1716 else
1369 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1370 } 1718 }
1371 1719
1720 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1721 if (flags & (4 >> z))
1373 { 1722 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1375 } 1740 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1741 }
1387 else 1742 else
1388 cell->darkness = 0; 1743 cell->darkness = 0;
1389 } 1744 }
1390} 1745}
1746 OUTPUT:
1747 RETVAL
1391 1748
1392SV * 1749SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1751 CODE:
1395{ 1752{
1396 int x1, x; 1753 int x1, x;
1397 int y1, y; 1754 int y1, y;
1398 int z; 1755 int z;
1419 { 1776 {
1420 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1421 1778
1422 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1423 { 1780 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1783 int a1 = tex.a;
1431 1784
1432 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1789 }
1438 } 1790 }
1439 1791
1440 *map++ = (r ) 1792 *map++ = (r )
1441 | (g << 8) 1793 | (g << 8)
1448} 1800}
1449 OUTPUT: 1801 OUTPUT:
1450 RETVAL 1802 RETVAL
1451 1803
1452void 1804void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1806 CODE:
1455{ 1807{
1456 int vx, vy;
1457 int x, y, z; 1808 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1809
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1463 1814
1464 /* 1815 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1816 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1817 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1818
1469 int vy = self->vy = self->h >= sh 1819 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1820 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1821 if (sh > 255) sh = 255;
1472 */
1473 1822
1474 glColor4ub (255, 255, 255, 255); 1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1475 1859
1476 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1863
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1486 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1488 { 1870 {
1489 maprow *row = self->row + (y + vy); 1871 maprow *row = self->row + (y + my);
1490 1872
1491 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1875 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1497 1883
1498 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1499 { 1984 {
1500 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1986 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1987
1504 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1505 { 1990 {
1506 glEnd (); 1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1993
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1520 { 1997 {
1521 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1999 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1524 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1525 glEnd (); 2012 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1528 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1533 } 2038 }
1534 } 2039 }
1535 }
1536 } 2040 }
1537 2041
1538 glEnd (); 2042 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1541 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1542 2052
1543 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1546 { 2056 {
1547 maprow *row = self->row + (y + vy); 2057 maprow *row = self->row + (y + my);
1548 2058
1549 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2061 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1553 2063
1554 int px = x * 32; 2064 int px = x * T;
1555 int py = y * 32; 2065 int py = y * T;
1556 2066
1557 if (cell->stat_hp) 2067 if (cell->stat_hp)
1558 { 2068 {
1559 int width = cell->stat_width * 32; 2069 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2071
1562 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2073 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2074 px + width - 1, py);
1565 2075
1571 } 2081 }
1572 } 2082 }
1573} 2083}
1574 2084
1575void 2085void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2087 CODE:
1578{ 2088{
1579 static float color[16][3] = { 2089 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1633} 2143}
1634 2144
1635void 2145void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2147 PPCODE:
1638{ 2148{
1639 int vx, vy;
1640 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2157
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2160
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2161 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2162 my += self->y - 1;
1651 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1652 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1654 { 2168 {
1655 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1656 2170
1657 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2173 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1661 2175
1662 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1665 } 2179 }
1666 } 2180 }
1667 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1668 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1672} 2224}
1673 2225
1674SV * 2226SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2228 CODE:
1677{ 2229{
1678 int x, y, x1, y1; 2230 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1706 { 2258 {
1707 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2260 uint8_t flags = 0;
1709 2261
1710 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1713 2265
1714 *data++ = flags; 2266 *data++ = flags;
1715 2267
1716 if (flags & 1) 2268 if (flags & 1)
1717 { 2269 {
2270 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2272 *data++ = tile;
1720 } 2273 }
1721 2274
1722 if (flags & 2) 2275 if (flags & 2)
1723 { 2276 {
2277 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2279 *data++ = tile;
1726 } 2280 }
1727 2281
1728 if (flags & 4) 2282 if (flags & 4)
1729 { 2283 {
2284 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2286 *data++ = tile;
1732 } 2287 }
1733 } 2288 }
1734 else 2289 else
1735 *data++ = 0; 2290 *data++ = 0;
1736 } 2291 }
1742} 2297}
1743 OUTPUT: 2298 OUTPUT:
1744 RETVAL 2299 RETVAL
1745 2300
1746void 2301void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1748 PPCODE: 2303 PPCODE:
1749{ 2304{
1750 int x, y, z; 2305 int x, y, z;
1751 int w, h; 2306 int w, h;
1752 int x1, y1; 2307 int x1, y1;
1753 2308
1754 if (*data++ != 0) 2309 if (*data++ != 0)
1755 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1756 2311
1757 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1759 2314
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2331 {
1777 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1778 2333
1779 if (flags) 2334 if (flags)
1780 { 2335 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1784 2338
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2342
1789 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1790 { 2344 {
1791 cell->darkness = 0; 2345 cell->darkness = 0;
1792 2346
1793 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1794 { 2348 {
1795 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1796 2350
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1799 } 2358 }
1800 } 2359 }
1801 } 2360 }
1802 } 2361 }
1803 } 2362 }
1804} 2363}
1805 2364
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2366
1808CFPlus::MixChunk 2367DC::RW
1809new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1810 CODE: 2369 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1812 OUTPUT: 2376 OUTPUT:
1813 RETVAL 2377 RETVAL
1814 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1815void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1816DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1817 CODE: 2489 CODE:
1818 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1819 2491
1820int 2492int
1821volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2498 OUTPUT:
1825 RETVAL 2499 RETVAL
1826 2500
1827int 2501DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2503 CODE:
2504{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1831 OUTPUT: 2516 OUTPUT:
1832 RETVAL 2517 RETVAL
1833 2518
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2520
1836int 2521int
1837volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1838 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2528 OUTPUT:
1841 RETVAL 2529 RETVAL
1842 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1843CFPlus::MixMusic 2541DC::MixMusic
1844new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1845 CODE: 2543 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2545 OUTPUT:
1848 RETVAL 2546 RETVAL
1849 2547
1850void 2548void
1851DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1852 CODE: 2550 CODE:
1853 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1854 2552
1855int 2553int
1856play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1857 CODE: 2555 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2557 OUTPUT:
1860 RETVAL 2558 RETVAL
1861 2559
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1863 2568
1864BOOT: 2569BOOT:
1865{ 2570{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2572 static const struct {
1868 const char *name; 2573 const char *name;
1869 IV iv; 2574 IV iv;
1870 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2594 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2678# undef const_iv
1953 }; 2679 };
1954 2680
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1957} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1958 2693
1959char * 2694char *
1960gl_vendor () 2695gl_vendor ()
1961 CODE: 2696 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2710 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2712 OUTPUT:
1978 RETVAL 2713 RETVAL
1979 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1980int glGetError () 2729int glGetError ()
1981 2730
1982void glFinish () 2731void glFinish ()
1983 2732
1984void glClear (int mask) 2733void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2772
2024# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2026 2777
2027void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2028 2779
2029void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2030 2781
2038 2789
2039void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2040 CODE: 2791 CODE:
2041 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2042 2793
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2795 ALIAS:
2050 glColor_premultiply = 1 2796 glColor_premultiply = 1
2051 CODE: 2797 CODE:
2052 if (ix) 2798 if (ix)
2053 { 2799 {
2056 b *= a; 2802 b *= a;
2057 } 2803 }
2058 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2060 2806
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2808 CODE:
2069 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2811
2075 2815
2076void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2077 CODE: 2817 CODE:
2078 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2079 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2080void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2081 CODE: 2850 CODE:
2082 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2083 2852
2084void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2870 CODE:
2102 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2873
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2875
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2877
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2110 2881
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2883
2113int glGenTexture () 2884int glGenTexture ()
2114 CODE: 2885 CODE:
2115{ 2886 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2887 OUTPUT:
2121 RETVAL 2888 RETVAL
2122 2889
2123void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2124 CODE: 2891 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2892 del_texture (name);
2128} 2893
2129
2130int glGenList () 2894int glGenList ()
2131 CODE: 2895 CODE:
2132 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2133 OUTPUT: 2897 OUTPUT:
2134 RETVAL 2898 RETVAL
2141 2905
2142void glEndList () 2906void glEndList ()
2143 2907
2144void glCallList (int list) 2908void glCallList (int list)
2145 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines