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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
62#if 0 88/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 90
65# define PARACHUTE 0 91static AV *texture_av;
66#endif
67 92
68static struct 93static struct
69{ 94{
70#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 96#include "glfunc.h"
72#undef GL_FUNC 97#undef GL_FUNC
73} gl; 98} gl;
74 99
100static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 102{
77 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 107 else
82 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
83} 109}
84 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
85#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
86 137
87#include "pango-font.c" 138#include "pango-font.c"
88#include "pango-fontmap.c" 139#include "pango-fontmap.c"
89#include "pango-render.c" 140#include "pango-render.c"
90 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
93 146
94typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
95 148
96static int 149static int
97shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
98{ 151{
99 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
113 166
114typedef struct cf_layout { 167typedef struct cf_layout {
115 PangoLayout *pl; 168 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
117 int base_height; 170 int base_height;
118 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
119} *CFPlus__Layout; 173} *DC__Layout;
120 174
121static CFPlus__Font default_font; 175static DC__Font default_font;
122static PangoContext *opengl_context; 176static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
124 178
125static void 179static void
126substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
131#endif 185#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 187}
134 188
135static void 189static void
136layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
137{ 191{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
140 */ 194 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 199
146 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
147} 201}
148 202
149static void 203static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 205{
152 PangoRectangle rect; 206 PangoRectangle rect;
153 207
154 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
162 216
163 *w = rect.width; 217 *w = rect.width;
164 *h = rect.height; 218 *h = rect.height;
165} 219}
166 220
221typedef uint16_t tileid;
167typedef uint16_t mapface; 222typedef uint16_t faceid;
168 223
169typedef struct { 224typedef struct {
170 GLint name; 225 GLuint name;
171 int w, h; 226 int w, h;
172 float s, t; 227 float s, t;
173 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
174} maptex; 231} maptex;
175 232
176typedef struct { 233typedef struct {
177 uint32_t player; 234 uint32_t player;
178 mapface face[3]; 235 tileid tile[3];
179 uint16_t darkness; 236 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 238} mapcell;
182 239
183typedef struct { 240typedef struct {
184 int32_t c0, c1; 241 int32_t c0, c1;
185 mapcell *col; 242 mapcell *col;
186} maprow; 243} maprow;
187 244
188typedef struct map { 245typedef struct map {
189 int x, y, w, h; 246 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 248 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 249 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 250
197 int32_t rows; 251 int32_t rows;
198 maprow *row; 252 maprow *row;
199} *CFPlus__Map; 253} *DC__Map;
200 254
201static char * 255static char *
202prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
203{ 257{
204 char *p; 258 char *p;
221} 275}
222 276
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
226static maprow * 300static maprow *
227map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
228{ 302{
229 if (0 > y) 303 if (0 > y)
230 { 304 {
231 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
270 344
271 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
272} 346}
273 347
274static mapcell * 348static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
276{ 350{
277 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
278} 352}
279 353
280static void 354static void
281map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
282{ 356{
283 int r; 357 int r;
284 358
285 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
294 self->row = 0; 368 self->row = 0;
295 self->rows = 0; 369 self->rows = 0;
296} 370}
297 371
298static void 372static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 374{
301 int x, y; 375 int x, y;
302 maprow *row; 376 maprow *row;
303 mapcell *cell; 377 mapcell *cell;
304 378
324 cell->player = 0; 398 cell->player = 0;
325 } 399 }
326 } 400 }
327} 401}
328 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
329static void 419static void
330music_finished (void) 420music_finished (void)
331{ 421{
332 SDL_UserEvent ev; 422 SDL_UserEvent ev;
333 423
367 n |= n >> 16; 457 n |= n >> 16;
368 458
369 return n + 1; 459 return n + 1;
370} 460}
371 461
372MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
373 521
374PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
375 523
376BOOT: 524BOOT:
377{ 525{
378 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 527 static const struct {
380 const char *name; 528 const char *name;
381 IV iv; 529 IV iv;
382 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
384 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
466 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 641
479 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 643
481 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
482# undef const_iv 652# undef const_iv
483 }; 653 };
484 654
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
657
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 660}
661
662void
663weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
488 667
489int 668int
490in_destruct () 669in_destruct ()
491 CODE: 670 CODE:
492 RETVAL = PL_main_cv == Nullcv; 671 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 673 RETVAL
495 674
496NV floor (NV x) 675NV floor (NV x)
497 676
498NV ceil (NV x) 677NV ceil (NV x)
678
679IV minpot (UV n)
680
681IV popcount (UV n)
499 682
500void 683void
501pango_init () 684pango_init ()
502 CODE: 685 CODE:
503{ 686{
504 opengl_fontmap = pango_opengl_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
507} 695}
508 696
509int 697char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 698
512void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
513SDL_Quit () 705void SDL_Quit ()
514 706
515void 707void
516SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
517 PPCODE: 709 PPCODE:
518{ 710{
519 SDL_Rect **m; 711 SDL_Rect **m;
520 712
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 717
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 720
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 725
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 727#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 730#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 731
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 733
545 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
546 while (*m) 735 while (*m)
547 { 736 {
548 AV *av = newAV (); 737 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
552 743
553 ++m; 744 ++m;
554 } 745 }
555} 746}
556 747
557char *
558SDL_GetError ()
559
560int 748int
561SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
563 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 762 );
763
566 if (RETVAL) 764 if (RETVAL)
567 { 765 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 770#include "glfunc.h"
571# undef GL_FUNC 771#undef GL_FUNC
572 } 772 }
773}
573 OUTPUT: 774 OUTPUT:
574 RETVAL 775 RETVAL
575 776
576void 777void
577SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
578 779
579char * 780char *
580SDL_GetKeyName (int sym) 781SDL_GetKeyName (int sym)
581 782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
582void 789void
583SDL_PollEvent () 790poll_events ()
584 PPCODE: 791 PPCODE:
585{ 792{
586 SDL_Event ev; 793 SDL_Event ev;
587 794
588 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 797 {
590 HV *hv = newHV (); 798 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 800
593 switch (ev.type) 801 switch (ev.type)
594 { 802 {
595 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
596 case SDL_KEYUP: 804 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 810 break;
602 811
603 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 815 break;
607 816
608 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
616 break; 843 break;
617 844
618 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 848
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 859 break;
633 } 860 }
634 861
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 863 }
637} 864}
638 865
639int 866int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 868 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
644 871
645void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
646Mix_CloseAudio () 889Mix_CloseAudio ()
647 890
648int 891int
649Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
650 893
894const char *
895Mix_GetError ()
896
651void 897void
652lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
653 CODE: 899 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 901
658void 902void
659win32_proxy_info () 903win32_proxy_info ()
660 PPCODE: 904 PPCODE:
661{ 905{
682 } 926 }
683 } 927 }
684#endif 928#endif
685} 929}
686 930
687void 931int
688add_font (char *file) 932add_font (char *file)
689 CODE: 933 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
691 937
692void 938void
693load_image_inline (SV *image_) 939load_image_inline (SV *image_)
694 ALIAS: 940 ALIAS:
695 load_image_file = 1 941 load_image_file = 1
698 STRLEN image_len; 944 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
705 951
706 if (!rw) 952 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
708 954
781void 1027void
782error (char *message) 1028error (char *message)
783 CODE: 1029 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1030 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1031#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1033#endif
788 1034
789void 1035void
790fatal (char *message) 1036fatal (char *message)
791 CODE: 1037 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1038 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1039#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1041#endif
796 _exit (1); 1042 _exit (1);
797 1043
798void 1044void
799_exit (int retval = 0) 1045_exit (int retval = 0)
800 CODE: 1046 CODE:
1047#ifdef WIN32
1048 ExitThread (retval); // unclean, please beam me up
1049#else
801 _exit (retval); 1050 _exit (retval);
1051#endif
802 1052
803MODULE = CFPlus PACKAGE = CFPlus::Font 1053void
1054debug ()
1055 CODE:
1056{
1057#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059#endif
1060}
804 1061
805CFPlus::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064PROTOTYPES: DISABLE
1065
1066DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1068 CODE:
808{ 1069{
809 int count; 1070 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1074}
814 OUTPUT: 1075 OUTPUT:
815 RETVAL 1076 RETVAL
816 1077
817void 1078void
818DESTROY (CFPlus::Font self) 1079DESTROY (DC::Font self)
819 CODE: 1080 CODE:
820 pango_font_description_free (self); 1081 pango_font_description_free (self);
821 1082
822void 1083void
823make_default (CFPlus::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
824 CODE: 1086 CODE:
825 default_font = self; 1087 default_font = self;
826 1088
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1090
1091PROTOTYPES: DISABLE
1092
829void 1093void
830reset_glyph_cache () 1094glyph_cache_backup ()
1095 PROTOTYPE:
831 CODE: 1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
832 tc_clear (); 1103 tc_restore ();
833 1104
834CFPlus::Layout 1105DC::Layout
835new (SV *class) 1106new (SV *class)
836 CODE: 1107 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
838 1109
839 RETVAL->pl = pango_layout_new (opengl_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
846 1118
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
849 OUTPUT: 1121 OUTPUT:
850 RETVAL 1122 RETVAL
851 1123
852void 1124void
853DESTROY (CFPlus::Layout self) 1125DESTROY (DC::Layout self)
854 CODE: 1126 CODE:
855 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
856 Safefree (self); 1129 Safefree (self);
857 1130
858void 1131void
859set_text (CFPlus::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
860 CODE: 1133 CODE:
861{ 1134{
862 STRLEN textlen; 1135 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
864 1137
865 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
866} 1139}
867 1140
868void 1141void
869set_markup (CFPlus::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
870 CODE: 1143 CODE:
871{ 1144{
872 STRLEN textlen; 1145 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
874 1147
875 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
876} 1149}
877 1150
878void 1151void
879set_shapes (CFPlus::Layout self, ...) 1152set_shapes (DC::Layout self, ...)
880 CODE: 1153 CODE:
881{ 1154{
882 PangoAttrList *attrs = 0; 1155 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1156 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1157 const char *pos = text;
919 if (attrs) 1192 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1193 pango_layout_set_attributes (self->pl, attrs);
921} 1194}
922 1195
923void 1196void
924get_shapes (CFPlus::Layout self) 1197get_shapes (DC::Layout self)
925 PPCODE: 1198 PPCODE:
926{ 1199{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1201
929 do 1202 do
930 { 1203 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1205
933 if (run && shape_attr_p (run)) 1206 if (run && shape_attr_p (run))
934 { 1207 {
935 PangoRectangle extents; 1208 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1217
945 pango_layout_iter_free (iter); 1218 pango_layout_iter_free (iter);
946} 1219}
947 1220
948int 1221int
949has_wrapped (CFPlus::Layout self) 1222has_wrapped (DC::Layout self)
950 CODE: 1223 CODE:
951{ 1224{
952 int lines = 1; 1225 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1226 const char *text = pango_layout_get_text (self->pl);
954 1227
959} 1232}
960 OUTPUT: 1233 OUTPUT:
961 RETVAL 1234 RETVAL
962 1235
963SV * 1236SV *
964get_text (CFPlus::Layout self) 1237get_text (DC::Layout self)
965 CODE: 1238 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1240 sv_utf8_decode (RETVAL);
968 OUTPUT: 1241 OUTPUT:
969 RETVAL 1242 RETVAL
970 1243
971void 1244void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1246 CODE:
974 self->r = r; 1247 self->r = r;
975 self->g = g; 1248 self->g = g;
976 self->b = b; 1249 self->b = b;
977 self->a = a; 1250 self->a = a;
978 1251
979void 1252void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1254 CODE:
982 if (self->font != font) 1255 if (self->font != font)
983 { 1256 {
984 self->font = font; 1257 self->font = font;
985 layout_update_font (self); 1258 layout_update_font (self);
986 } 1259 }
987 1260
988void 1261void
989set_height (CFPlus::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
990 CODE: 1263 CODE:
991 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
992 { 1265 {
993 self->base_height = base_height; 1266 self->base_height = base_height;
994 layout_update_font (self); 1267 layout_update_font (self);
995 } 1268 }
996 1269
997void 1270void
998set_width (CFPlus::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
999 CODE: 1272 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1274
1002void 1275void
1003set_indent (CFPlus::Layout self, int indent) 1276set_indent (DC::Layout self, int indent)
1004 CODE: 1277 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1279
1007void 1280void
1008set_spacing (CFPlus::Layout self, int spacing) 1281set_spacing (DC::Layout self, int spacing)
1009 CODE: 1282 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1284
1012void 1285void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1286set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1287 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1288 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1292 : PANGO_ELLIPSIZE_NONE
1020 ); 1293 );
1021 1294
1022void 1295void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1296set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1297 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1299
1027void 1300void
1028size (CFPlus::Layout self) 1301size (DC::Layout self)
1029 PPCODE: 1302 PPCODE:
1030{ 1303{
1031 int w, h; 1304 int w, h;
1032 1305
1033 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
1038} 1311}
1039 1312
1040int 1313int
1041descent (CFPlus::Layout self) 1314descent (DC::Layout self)
1042 CODE: 1315 CODE:
1043{ 1316{
1044 PangoRectangle rect; 1317 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1320 RETVAL = PANGO_DESCENT (rect);
1048} 1321}
1049 OUTPUT: 1322 OUTPUT:
1050 RETVAL 1323 RETVAL
1051 1324
1052int 1325int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1327 CODE:
1055{ 1328{
1056 int index, trailing; 1329 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1331 RETVAL = index + trailing;
1059} 1332}
1060 OUTPUT: 1333 OUTPUT:
1061 RETVAL 1334 RETVAL
1062 1335
1063void 1336void
1064cursor_pos (CFPlus::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1338 PPCODE:
1066{ 1339{
1067 PangoRectangle strong_pos; 1340 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1342
1070 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1347}
1075 1348
1076void 1349void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1351 PPCODE:
1352{
1353 int line, x;
1354
1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356#if !PANGO_VERSION_CHECK (1, 17, 3)
1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1358 --line;
1359#endif
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (line)));
1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1363}
1364
1365void
1366line_x_to_index (DC::Layout self, int line, int x)
1367 PPCODE:
1368{
1369 PangoLayoutLine *lp;
1370 int index, trailing;
1371
1372 if (line < 0)
1373 XSRETURN_EMPTY;
1374
1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1376 XSRETURN_EMPTY; /* do better */
1377
1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1379
1380 EXTEND (SP, 2);
1381 if (GIMME_V == G_SCALAR)
1382 PUSHs (sv_2mortal (newSViv (index + trailing)));
1383 else
1384 {
1385 PUSHs (sv_2mortal (newSViv (index)));
1386 PUSHs (sv_2mortal (newSViv (trailing)));
1387 }
1388}
1389
1390void
1391render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE:
1393 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1394 pango_opengl_render_layout_subpixel (
1080 self->pl, 1395 self->pl,
1396 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1397 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1398 self->r, self->g, self->b, self->a,
1083 flags 1399 flags
1084 ); 1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1085 1404
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1405void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1406draw (DC::Layout self)
1090 CODE: 1407 CODE:
1091{ 1408{
1092 int ow = SvIV (w_); 1409 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1416
1095 if (ow && oh) 1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
1424MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426PROTOTYPES: ENABLE
1427
1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1433 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1434 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1435 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1436 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1438
1109 SvPOK_only (result_); 1439 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1440 SvCUR_set (result_, nw * nh * bpp);
1111 1441
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1443 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1445
1116 sv_setsv (data_, result_); 1446 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1447 }
1123} 1448}
1124 1449
1125void 1450void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1457{
1133 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1137 1465
1138 if (items < 5) 1466 if (items < 5)
1139 { 1467 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1497 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1171 } 1499 }
1172} 1500}
1173 1501
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1175 1512
1176CFPlus::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1514
1515PROTOTYPES: DISABLE
1516
1517DC::Map
1518new (SV *class)
1178 CODE: 1519 CODE:
1179 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1521 RETVAL->x = 0;
1181 RETVAL->y = 0; 1522 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1523 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1524 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1525 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1526 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1529 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1530 RETVAL->row = 0;
1192 OUTPUT: 1531 OUTPUT:
1193 RETVAL 1532 RETVAL
1194 1533
1195void 1534void
1196DESTROY (CFPlus::Map self) 1535DESTROY (DC::Map self)
1197 CODE: 1536 CODE:
1198{ 1537{
1199 map_clear (self); 1538 map_clear (self);
1200 Safefree (self->face); 1539 Safefree (self->face2tile);
1201 Safefree (self->tex); 1540 Safefree (self->tex);
1202 Safefree (self); 1541 Safefree (self);
1203} 1542}
1204 1543
1205void 1544void
1545resize (DC::Map self, int map_width, int map_height)
1546 CODE:
1547 self->w = map_width;
1548 self->h = map_height;
1549
1550void
1206clear (CFPlus::Map self) 1551clear (DC::Map self)
1207 CODE: 1552 CODE:
1208 map_clear (self); 1553 map_clear (self);
1209 1554
1210void 1555void
1211set_face (CFPlus::Map self, int face, int texid) 1556set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1557 CODE:
1213{ 1558{
1214 while (self->faces <= face) 1559 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1560 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1561}
1222 1562
1223void 1563void
1564set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584}
1585
1586void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1588 CODE:
1226{ 1589{
1227 while (self->texs <= texid) 1590 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1591
1233 { 1592 {
1234 maptex *tex = self->tex + texid; 1593 maptex *tex = self->tex + texid;
1235 1594
1236 tex->name = name; 1595 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1612 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1614}
1256 1615
1257int 1616int
1258ox (CFPlus::Map self) 1617ox (DC::Map self)
1259 ALIAS: 1618 ALIAS:
1260 oy = 1 1619 oy = 1
1261 x = 2 1620 x = 2
1262 y = 3 1621 y = 3
1263 w = 4 1622 w = 4
1274 } 1633 }
1275 OUTPUT: 1634 OUTPUT:
1276 RETVAL 1635 RETVAL
1277 1636
1278void 1637void
1279scroll (CFPlus::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1280 CODE: 1639 CODE:
1281{ 1640{
1282 if (dx > 0) 1641 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1643 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1645
1287 if (dy > 0) 1646 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1647 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1648 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1650
1292 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
1294 1653
1295 while (self->y < 0) 1654 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1301 } 1660 }
1302} 1661}
1303 1662
1304void 1663SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1665 CODE:
1307{ 1666{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1669 mapcell *cell;
1311 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1312 1673
1313 while (data < data_end - 1) 1674 while (data < data_end - 1)
1314 { 1675 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1316 1677
1336 uint8_t ext, cmd; 1697 uint8_t ext, cmd;
1337 1698
1338 do 1699 do
1339 { 1700 {
1340 ext = *data++; 1701 ext = *data++;
1341 cmd = ext & 0x3f; 1702 cmd = ext & 0x7f;
1342 1703
1343 if (cmd < 4) 1704 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1705 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1706 else if (cmd == 5) // health
1346 { 1707 {
1347 cell->stat_width = 1; 1708 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1709 cell->stat_hp = *data++;
1349 } 1710 }
1350 else if (cmd == 6) // monster width 1711 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1712 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1713 else if (cmd == 0x47)
1353 { 1714 {
1354 if (*data == 4) 1715 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1719
1357 data += *data + 1; 1720 data += *data + 1;
1358 } 1721 }
1359 else if (cmd == 8) // cell flags 1722 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1723 cell->flags = *data++;
1367 } 1730 }
1368 else 1731 else
1369 cell->darkness = *data++ + 1; 1732 cell->darkness = *data++ + 1;
1370 } 1733 }
1371 1734
1735 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1736 if (flags & (4 >> z))
1373 { 1737 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1375 } 1755 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1756 }
1387 else 1757 else
1388 cell->darkness = 0; 1758 cell->darkness = 0;
1389 } 1759 }
1390} 1760}
1761 OUTPUT:
1762 RETVAL
1391 1763
1392SV * 1764SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1766 CODE:
1395{ 1767{
1396 int x1, x; 1768 int x1, x;
1397 int y1, y; 1769 int y1, y;
1398 int z; 1770 int z;
1419 { 1791 {
1420 mapcell *cell = row->col + (x - row->c0); 1792 mapcell *cell = row->col + (x - row->c0);
1421 1793
1422 for (z = 0; z <= 0; z++) 1794 for (z = 0; z <= 0; z++)
1423 { 1795 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1796 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1797 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1798 int a1 = tex.a;
1431 1799
1432 r = (r * a0 + tex.r * a1) / 255; 1800 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1801 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1802 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1803 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1804 }
1438 } 1805 }
1439 1806
1440 *map++ = (r ) 1807 *map++ = (r )
1441 | (g << 8) 1808 | (g << 8)
1448} 1815}
1449 OUTPUT: 1816 OUTPUT:
1450 RETVAL 1817 RETVAL
1451 1818
1452void 1819void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1454 CODE: 1821 CODE:
1455{ 1822{
1456 int vx, vy;
1457 int x, y, z; 1823 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1824
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1463 1834
1464 /* 1835 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1836
1469 int vy = self->vy = self->h >= sh 1837 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1838 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1839 if (sh > 255) sh = 255;
1472 */
1473 1840
1474 glColor4ub (255, 255, 255, 255); 1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1475 1877
1476 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1881
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1486 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1488 { 1888 {
1489 maprow *row = self->row + (y + vy); 1889 maprow *row = self->row + (y + my);
1490 1890
1491 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1893 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1497 1902
1498 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1499 { 2008 {
1500 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2010 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2011
1504 if (last_name != tex.name) 2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
1505 { 2014 {
1506 glEnd (); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2017
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
1520 { 2021 {
1521 maptex tex = self->tex [1]; 2022 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2023 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
1524 2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1525 glEnd (); 2036 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
1528 2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1533 } 2062 }
1534 } 2063 }
1535 }
1536 } 2064 }
1537 2065
1538 glEnd (); 2066 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1541 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1542 2093
1543 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1546 { 2097 {
1547 maprow *row = self->row + (y + vy); 2098 maprow *row = self->row + (y + my);
1548 2099
1549 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2102 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1553 2104
1554 int px = x * 32; 2105 int px = x * T;
1555 int py = y * 32; 2106 int py = y * T;
1556 2107
1557 if (cell->stat_hp) 2108 if (cell->stat_hp)
1558 { 2109 {
1559 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2112
1562 glColor3ub (0, 0, 0); 2113 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2114 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2115 px + width - 1, py);
1565 2116
1571 } 2122 }
1572 } 2123 }
1573} 2124}
1574 2125
1575void 2126void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2128 CODE:
1578{ 2129{
1579 static float color[16][3] = { 2130 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1633} 2184}
1634 2185
1635void 2186void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2188 PPCODE:
1638{ 2189{
1639 int vx, vy;
1640 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2198
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2201
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2202 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2203 my += self->y - 1;
1651 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1652 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1654 { 2209 {
1655 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1656 2211
1657 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2214 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1661 2216
1662 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1665 } 2220 }
1666 } 2221 }
1667 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1668 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1672} 2265}
1673 2266
1674SV * 2267SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2269 CODE:
1677{ 2270{
1678 int x, y, x1, y1; 2271 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1706 { 2299 {
1707 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2301 uint8_t flags = 0;
1709 2302
1710 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1713 2306
1714 *data++ = flags; 2307 *data++ = flags;
1715 2308
1716 if (flags & 1) 2309 if (flags & 1)
1717 { 2310 {
2311 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2313 *data++ = tile;
1720 } 2314 }
1721 2315
1722 if (flags & 2) 2316 if (flags & 2)
1723 { 2317 {
2318 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2320 *data++ = tile;
1726 } 2321 }
1727 2322
1728 if (flags & 4) 2323 if (flags & 4)
1729 { 2324 {
2325 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2327 *data++ = tile;
1732 } 2328 }
1733 } 2329 }
1734 else 2330 else
1735 *data++ = 0; 2331 *data++ = 0;
1736 } 2332 }
1737 } 2333 }
1738 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1739 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1741 RETVAL = data_sv; 2342 RETVAL = data_sv;
1742} 2343}
1743 OUTPUT: 2344 OUTPUT:
1744 RETVAL 2345 RETVAL
1745 2346
1746void 2347void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2349 PPCODE:
1749{ 2350{
1750 int x, y, z; 2351 int x, y, z;
1751 int w, h; 2352 int w, h;
1752 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1753 2364
1754 if (*data++ != 0) 2365 if (*data++ != 0)
1755 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1756 2367
1757 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1759 2370
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2383 {
1773 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1774 2385
1775 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1776 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1777 uint8_t flags = *data++; 2393 flags = *data++;
1778 2394
1779 if (flags) 2395 if (flags)
1780 { 2396 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1784 2399
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2403
1789 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1790 { 2405 {
1791 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1792 2408
1793 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1794 { 2410 {
1795 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1796 2412
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1799 } 2420 }
1800 } 2421 }
1801 } 2422 }
1802 } 2423 }
1803 } 2424 }
1804} 2425}
1805 2426
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2428
1808CFPlus::MixChunk 2429DC::RW
1809new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1810 CODE: 2431 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1812 OUTPUT: 2438 OUTPUT:
1813 RETVAL 2439 RETVAL
1814 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1815void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1816DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1817 CODE: 2551 CODE:
1818 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1819 2553
1820int 2554int
1821volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2560 OUTPUT:
1825 RETVAL 2561 RETVAL
1826 2562
1827int 2563DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2565 CODE:
2566{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1831 OUTPUT: 2578 OUTPUT:
1832 RETVAL 2579 RETVAL
1833 2580
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2582
1836int 2583int
1837volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1838 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2590 OUTPUT:
1841 RETVAL 2591 RETVAL
1842 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1843CFPlus::MixMusic 2603DC::MixMusic
1844new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1845 CODE: 2605 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2607 OUTPUT:
1848 RETVAL 2608 RETVAL
1849 2609
1850void 2610void
1851DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1852 CODE: 2612 CODE:
1853 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1854 2614
1855int 2615int
1856play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1857 CODE: 2617 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2619 OUTPUT:
1860 RETVAL 2620 RETVAL
1861 2621
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1863 2630
1864BOOT: 2631BOOT:
1865{ 2632{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2634 static const struct {
1868 const char *name; 2635 const char *name;
1869 IV iv; 2636 IV iv;
1870 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2656 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2740# undef const_iv
1953 }; 2741 };
1954 2742
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1957} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
1958 2755
1959char * 2756char *
1960gl_vendor () 2757gl_vendor ()
1961 CODE: 2758 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2772 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2774 OUTPUT:
1978 RETVAL 2775 RETVAL
1979 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
1980int glGetError () 2791int glGetError ()
1981 2792
1982void glFinish () 2793void glFinish ()
1983 2794
1984void glClear (int mask) 2795void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2834
2024# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2026 2839
2027void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2028 2841
2029void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2030 2843
2038 2851
2039void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2040 CODE: 2853 CODE:
2041 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2042 2855
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2857 ALIAS:
2050 glColor_premultiply = 1 2858 glColor_premultiply = 1
2051 CODE: 2859 CODE:
2052 if (ix) 2860 if (ix)
2053 { 2861 {
2056 b *= a; 2864 b *= a;
2057 } 2865 }
2058 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2060 2868
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2870 CODE:
2069 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2873
2075 2877
2076void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2077 CODE: 2879 CODE:
2078 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2079 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2080void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2081 CODE: 2912 CODE:
2082 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2083 2914
2084void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2932 CODE:
2102 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2935
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2937
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2939
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2110 2943
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2945
2113int glGenTexture () 2946int glGenTexture ()
2114 CODE: 2947 CODE:
2115{ 2948 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2949 OUTPUT:
2121 RETVAL 2950 RETVAL
2122 2951
2123void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2124 CODE: 2953 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2954 del_texture (name);
2128} 2955
2129
2130int glGenList () 2956int glGenList ()
2131 CODE: 2957 CODE:
2132 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2133 OUTPUT: 2959 OUTPUT:
2134 RETVAL 2960 RETVAL
2141 2967
2142void glEndList () 2968void glEndList ()
2143 2969
2144void glCallList (int list) 2970void glCallList (int list)
2145 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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