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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
62#if 0 88/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 90
65# define PARACHUTE 0 91static AV *texture_av;
66#endif
67 92
68static struct 93static struct
69{ 94{
70#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 96#include "glfunc.h"
72#undef GL_FUNC 97#undef GL_FUNC
73} gl; 98} gl;
74 99
100static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 102{
77 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 107 else
82 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
83} 109}
84 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
85#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
86 137
87#include "pango-font.c" 138#include "pango-font.c"
88#include "pango-fontmap.c" 139#include "pango-fontmap.c"
89#include "pango-render.c" 140#include "pango-render.c"
90 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
93 146
94typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
95 148
96static int 149static int
97shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
98{ 151{
99 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
113 166
114typedef struct cf_layout { 167typedef struct cf_layout {
115 PangoLayout *pl; 168 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
117 int base_height; 170 int base_height;
118 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
119} *CFPlus__Layout; 173} *DC__Layout;
120 174
121static CFPlus__Font default_font; 175static DC__Font default_font;
122static PangoContext *opengl_context; 176static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
124 178
125static void 179static void
126substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
131#endif 185#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 187}
134 188
135static void 189static void
136layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
137{ 191{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
140 */ 194 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 199
146 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
147} 201}
148 202
149static void 203static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 205{
152 PangoRectangle rect; 206 PangoRectangle rect;
153 207
154 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
162 216
163 *w = rect.width; 217 *w = rect.width;
164 *h = rect.height; 218 *h = rect.height;
165} 219}
166 220
221typedef uint16_t tileid;
167typedef uint16_t mapface; 222typedef uint16_t faceid;
168 223
169typedef struct { 224typedef struct {
170 GLint name; 225 GLuint name;
171 int w, h; 226 int w, h;
172 float s, t; 227 float s, t;
173 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
174} maptex; 231} maptex;
175 232
176typedef struct { 233typedef struct {
177 uint32_t player; 234 uint32_t player;
178 mapface face[3]; 235 tileid tile[3];
179 uint16_t darkness; 236 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 238} mapcell;
182 239
183typedef struct { 240typedef struct {
184 int32_t c0, c1; 241 int32_t c0, c1;
185 mapcell *col; 242 mapcell *col;
186} maprow; 243} maprow;
187 244
188typedef struct map { 245typedef struct map {
189 int x, y, w, h; 246 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 248 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 249 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 250
197 int32_t rows; 251 int32_t rows;
198 maprow *row; 252 maprow *row;
199} *CFPlus__Map; 253} *DC__Map;
200 254
201static char * 255static char *
202prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
203{ 257{
204 char *p; 258 char *p;
221} 275}
222 276
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
226static maprow * 300static maprow *
227map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
228{ 302{
229 if (0 > y) 303 if (0 > y)
230 { 304 {
231 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
270 344
271 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
272} 346}
273 347
274static mapcell * 348static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
276{ 350{
277 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
278} 352}
279 353
280static void 354static void
281map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
282{ 356{
283 int r; 357 int r;
284 358
285 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
293 self->oy = 0; 367 self->oy = 0;
294 self->row = 0; 368 self->row = 0;
295 self->rows = 0; 369 self->rows = 0;
296} 370}
297 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
298static void 382static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 384{
301 int x, y; 385 int x, y;
302 maprow *row; 386 maprow *row;
303 mapcell *cell; 387 mapcell *cell;
304 388
316 if (x >= row->c1) 400 if (x >= row->c1)
317 break; 401 break;
318 402
319 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
320 404
321 cell->darkness = 0; 405 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 406 }
326 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
327} 424}
328 425
329static void 426static void
330music_finished (void) 427music_finished (void)
331{ 428{
367 n |= n >> 16; 464 n |= n >> 16;
368 465
369 return n + 1; 466 return n + 1;
370} 467}
371 468
372MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
373 528
374PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
375 530
376BOOT: 531BOOT:
377{ 532{
378 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 534 static const struct {
380 const char *name; 535 const char *name;
381 IV iv; 536 IV iv;
382 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
384 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
466 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 648
479 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 650
481 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
482# undef const_iv 677# undef const_iv
483 }; 678 };
484 679
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
682
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
488 692
489int 693int
490in_destruct () 694in_destruct ()
491 CODE: 695 CODE:
492 RETVAL = PL_main_cv == Nullcv; 696 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 698 RETVAL
495 699
496NV floor (NV x) 700NV floor (NV x)
497 701
498NV ceil (NV x) 702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
499 707
500void 708void
501pango_init () 709pango_init ()
502 CODE: 710 CODE:
503{ 711{
504 opengl_fontmap = pango_opengl_font_map_new (); 712 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
507} 720}
508 721
509int 722char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 723
512void 724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
513SDL_Quit () 730void SDL_Quit ()
514 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
515void 741void
516SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
517 PPCODE: 743 PPCODE:
518{ 744{
519 SDL_Rect **m; 745 SDL_Rect **m;
520 746
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 751
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 754
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 759
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 762
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 764
545 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
546 while (*m) 766 while (*m)
547 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
548 AV *av = newAV (); 770 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
552 777
553 ++m; 778 ++m;
554 } 779 }
555} 780}
556 781
557char *
558SDL_GetError ()
559
560int 782int
561SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
563 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 796 );
797
566 if (RETVAL) 798 if (RETVAL)
567 { 799 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 804#include "glfunc.h"
571# undef GL_FUNC 805#undef GL_FUNC
572 } 806 }
807}
573 OUTPUT: 808 OUTPUT:
574 RETVAL 809 RETVAL
575 810
576void 811void
577SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
578 813
579char * 814char *
580SDL_GetKeyName (int sym) 815SDL_GetKeyName (int sym)
581 816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
582void 823void
583SDL_PollEvent () 824poll_events ()
584 PPCODE: 825 PPCODE:
585{ 826{
586 SDL_Event ev; 827 SDL_Event ev;
587 828
588 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 831 {
590 HV *hv = newHV (); 832 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 834
593 switch (ev.type) 835 switch (ev.type)
594 { 836 {
595 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
596 case SDL_KEYUP: 838 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 844 break;
602 845
603 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 849 break;
607 850
608 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
616 break; 877 break;
617 878
618 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 882
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 893 break;
633 } 894 }
634 895
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 897 }
637} 898}
638 899
639int 900int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 902 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
644 905
645void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
646Mix_CloseAudio () 923Mix_CloseAudio ()
647 924
648int 925int
649Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
650 927
928const char *
929Mix_GetError ()
930
651void 931void
652lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
653 CODE: 933 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 935
658void 936void
659win32_proxy_info () 937win32_proxy_info ()
660 PPCODE: 938 PPCODE:
661{ 939{
682 } 960 }
683 } 961 }
684#endif 962#endif
685} 963}
686 964
687void 965int
688add_font (char *file) 966add_font (char *file)
689 CODE: 967 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT:
970 RETVAL
691 971
692void 972void
693load_image_inline (SV *image_) 973load_image_inline (SV *image_)
694 ALIAS: 974 ALIAS:
695 load_image_file = 1 975 load_image_file = 1
698 STRLEN image_len; 978 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
705 985
706 if (!rw) 986 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
708 988
781void 1061void
782error (char *message) 1062error (char *message)
783 CODE: 1063 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1064 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1065#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1067#endif
788 1068
789void 1069void
790fatal (char *message) 1070fatal (char *message)
791 CODE: 1071 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1072 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1073#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1075#endif
796 _exit (1); 1076 _exit (1);
797 1077
798void 1078void
799_exit (int retval = 0) 1079_exit (int retval = 0)
800 CODE: 1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
1083#else
801 _exit (retval); 1084 _exit (retval);
1085#endif
802 1086
803MODULE = CFPlus PACKAGE = CFPlus::Font 1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
804 1095
805CFPlus::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1102 CODE:
808{ 1103{
809 int count; 1104 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1108}
814 OUTPUT: 1109 OUTPUT:
815 RETVAL 1110 RETVAL
816 1111
817void 1112void
818DESTROY (CFPlus::Font self) 1113DESTROY (DC::Font self)
819 CODE: 1114 CODE:
820 pango_font_description_free (self); 1115 pango_font_description_free (self);
821 1116
822void 1117void
823make_default (CFPlus::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
824 CODE: 1120 CODE:
825 default_font = self; 1121 default_font = self;
826 1122
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1124
1125PROTOTYPES: DISABLE
1126
829void 1127void
830reset_glyph_cache () 1128glyph_cache_backup ()
1129 PROTOTYPE:
831 CODE: 1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
832 tc_clear (); 1137 tc_restore ();
833 1138
834CFPlus::Layout 1139DC::Layout
835new (SV *class) 1140new (SV *class)
836 CODE: 1141 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
838 1143
839 RETVAL->pl = pango_layout_new (opengl_context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1146 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1147 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1148 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1149 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
846 1152
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1154 layout_update_font (RETVAL);
849 OUTPUT: 1155 OUTPUT:
850 RETVAL 1156 RETVAL
851 1157
852void 1158void
853DESTROY (CFPlus::Layout self) 1159DESTROY (DC::Layout self)
854 CODE: 1160 CODE:
855 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
856 Safefree (self); 1163 Safefree (self);
857 1164
858void 1165void
859set_text (CFPlus::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
860 CODE: 1167 CODE:
861{ 1168{
862 STRLEN textlen; 1169 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
864 1171
865 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
866} 1173}
867 1174
868void 1175void
869set_markup (CFPlus::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
870 CODE: 1177 CODE:
871{ 1178{
872 STRLEN textlen; 1179 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
874 1181
875 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
876} 1183}
877 1184
878void 1185void
879set_shapes (CFPlus::Layout self, ...) 1186set_shapes (DC::Layout self, ...)
880 CODE: 1187 CODE:
881{ 1188{
882 PangoAttrList *attrs = 0; 1189 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1190 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1191 const char *pos = text;
919 if (attrs) 1226 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1227 pango_layout_set_attributes (self->pl, attrs);
921} 1228}
922 1229
923void 1230void
924get_shapes (CFPlus::Layout self) 1231get_shapes (DC::Layout self)
925 PPCODE: 1232 PPCODE:
926{ 1233{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1235
929 do 1236 do
930 { 1237 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1239
933 if (run && shape_attr_p (run)) 1240 if (run && shape_attr_p (run))
934 { 1241 {
935 PangoRectangle extents; 1242 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1251
945 pango_layout_iter_free (iter); 1252 pango_layout_iter_free (iter);
946} 1253}
947 1254
948int 1255int
949has_wrapped (CFPlus::Layout self) 1256has_wrapped (DC::Layout self)
950 CODE: 1257 CODE:
951{ 1258{
952 int lines = 1; 1259 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1260 const char *text = pango_layout_get_text (self->pl);
954 1261
959} 1266}
960 OUTPUT: 1267 OUTPUT:
961 RETVAL 1268 RETVAL
962 1269
963SV * 1270SV *
964get_text (CFPlus::Layout self) 1271get_text (DC::Layout self)
965 CODE: 1272 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1274 sv_utf8_decode (RETVAL);
968 OUTPUT: 1275 OUTPUT:
969 RETVAL 1276 RETVAL
970 1277
971void 1278void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1280 CODE:
974 self->r = r; 1281 self->r = r;
975 self->g = g; 1282 self->g = g;
976 self->b = b; 1283 self->b = b;
977 self->a = a; 1284 self->a = a;
978 1285
979void 1286void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1288 CODE:
982 if (self->font != font) 1289 if (self->font != font)
983 { 1290 {
984 self->font = font; 1291 self->font = font;
985 layout_update_font (self); 1292 layout_update_font (self);
986 } 1293 }
987 1294
988void 1295void
989set_height (CFPlus::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
990 CODE: 1297 CODE:
991 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
992 { 1299 {
993 self->base_height = base_height; 1300 self->base_height = base_height;
994 layout_update_font (self); 1301 layout_update_font (self);
995 } 1302 }
996 1303
997void 1304void
998set_width (CFPlus::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
999 CODE: 1306 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1308
1002void 1309void
1003set_indent (CFPlus::Layout self, int indent) 1310set_indent (DC::Layout self, int indent)
1004 CODE: 1311 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1313
1007void 1314void
1008set_spacing (CFPlus::Layout self, int spacing) 1315set_spacing (DC::Layout self, int spacing)
1009 CODE: 1316 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1318
1012void 1319void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1320set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1321 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1322 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1326 : PANGO_ELLIPSIZE_NONE
1020 ); 1327 );
1021 1328
1022void 1329void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1330set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1331 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1333
1027void 1334void
1028size (CFPlus::Layout self) 1335size (DC::Layout self)
1029 PPCODE: 1336 PPCODE:
1030{ 1337{
1031 int w, h; 1338 int w, h;
1032 1339
1033 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
1038} 1345}
1039 1346
1040int 1347int
1041descent (CFPlus::Layout self) 1348descent (DC::Layout self)
1042 CODE: 1349 CODE:
1043{ 1350{
1044 PangoRectangle rect; 1351 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1354 RETVAL = PANGO_DESCENT (rect);
1048} 1355}
1049 OUTPUT: 1356 OUTPUT:
1050 RETVAL 1357 RETVAL
1051 1358
1052int 1359int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1361 CODE:
1055{ 1362{
1056 int index, trailing; 1363 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1365 RETVAL = index + trailing;
1059} 1366}
1060 OUTPUT: 1367 OUTPUT:
1061 RETVAL 1368 RETVAL
1062 1369
1063void 1370void
1064cursor_pos (CFPlus::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1372 PPCODE:
1066{ 1373{
1067 PangoRectangle strong_pos; 1374 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1376
1070 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1381}
1075 1382
1076void 1383void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1385 PPCODE:
1386{
1387 int line, x;
1388
1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1390#if !PANGO_VERSION_CHECK (1, 17, 3)
1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1392 --line;
1393#endif
1394 EXTEND (SP, 2);
1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
1419 PUSHs (sv_2mortal (newSViv (index)));
1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
1422}
1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1428 pango_opengl_render_layout_subpixel (
1080 self->pl, 1429 self->pl,
1430 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1431 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1432 self->r, self->g, self->b, self->a,
1083 flags 1433 flags
1084 ); 1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1085 1438
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1439void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1440draw (DC::Layout self)
1090 CODE: 1441 CODE:
1091{ 1442{
1092 int ow = SvIV (w_); 1443 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1450
1095 if (ow && oh) 1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
1458MODULE = Deliantra::Client PACKAGE = DC::Texture
1459
1460PROTOTYPES: ENABLE
1461
1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1467 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1468 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1469 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1470 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1472
1109 SvPOK_only (result_); 1473 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1474 SvCUR_set (result_, nw * nh * bpp);
1111 1475
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1477 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1479
1116 sv_setsv (data_, result_); 1480 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1481 }
1123} 1482}
1124 1483
1125void 1484void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1491{
1133 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
1137 1499
1138 if (items < 5) 1500 if (items < 5)
1139 { 1501 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1531 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1171 } 1533 }
1172} 1534}
1173 1535
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1175 1546
1176CFPlus::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1548
1549PROTOTYPES: DISABLE
1550
1551DC::Map
1552new (SV *class)
1178 CODE: 1553 CODE:
1179 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1555 RETVAL->x = 0;
1181 RETVAL->y = 0; 1556 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1557 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1558 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1564 RETVAL->row = 0;
1192 OUTPUT: 1565 OUTPUT:
1193 RETVAL 1566 RETVAL
1194 1567
1195void 1568void
1196DESTROY (CFPlus::Map self) 1569DESTROY (DC::Map self)
1197 CODE: 1570 CODE:
1198{ 1571{
1199 map_clear (self); 1572 map_clear (self);
1200 Safefree (self->face); 1573 Safefree (self->face2tile);
1201 Safefree (self->tex); 1574 Safefree (self->tex);
1202 Safefree (self); 1575 Safefree (self);
1203} 1576}
1204 1577
1205void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
1206clear (CFPlus::Map self) 1585clear (DC::Map self)
1207 CODE: 1586 CODE:
1208 map_clear (self); 1587 map_clear (self);
1209 1588
1210void 1589void
1211set_face (CFPlus::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1591 CODE:
1213{ 1592{
1214 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1594 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1595}
1222 1596
1223void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1622 CODE:
1226{ 1623{
1227 while (self->texs <= texid) 1624 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1625
1233 { 1626 {
1234 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
1235 1628
1236 tex->name = name; 1629 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1646 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1648}
1256 1649
1257int 1650int
1258ox (CFPlus::Map self) 1651ox (DC::Map self)
1259 ALIAS: 1652 ALIAS:
1260 oy = 1 1653 oy = 1
1261 x = 2 1654 x = 2
1262 y = 3 1655 y = 3
1263 w = 4 1656 w = 4
1274 } 1667 }
1275 OUTPUT: 1668 OUTPUT:
1276 RETVAL 1669 RETVAL
1277 1670
1278void 1671void
1279scroll (CFPlus::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
1280 CODE: 1673 CODE:
1281{ 1674{
1282 if (dx > 0) 1675 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1677 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1679
1287 if (dy > 0) 1680 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1681 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1682 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1684
1292 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
1294 1687
1295 while (self->y < 0) 1688 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
1301 } 1694 }
1302} 1695}
1303 1696
1304void 1697SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1698map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1699 CODE:
1307{ 1700{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1703 mapcell *cell;
1311 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1312 1707
1313 while (data < data_end - 1) 1708 while (data < data_end - 1)
1314 { 1709 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
1316 1711
1336 uint8_t ext, cmd; 1731 uint8_t ext, cmd;
1337 1732
1338 do 1733 do
1339 { 1734 {
1340 ext = *data++; 1735 ext = *data++;
1341 cmd = ext & 0x3f; 1736 cmd = ext & 0x7f;
1342 1737
1343 if (cmd < 4) 1738 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1739 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1740 else if (cmd == 5) // health
1346 { 1741 {
1347 cell->stat_width = 1; 1742 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1743 cell->stat_hp = *data++;
1349 } 1744 }
1350 else if (cmd == 6) // monster width 1745 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1746 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1747 else if (cmd == 0x47)
1353 { 1748 {
1354 if (*data == 4) 1749 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1753
1357 data += *data + 1; 1754 data += *data + 1;
1358 } 1755 }
1359 else if (cmd == 8) // cell flags 1756 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1757 cell->flags = *data++;
1367 } 1764 }
1368 else 1765 else
1369 cell->darkness = *data++ + 1; 1766 cell->darkness = *data++ + 1;
1370 } 1767 }
1371 1768
1769 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1770 if (flags & (4 >> z))
1373 { 1771 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1375 } 1789 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1790 }
1387 else 1791 else
1388 cell->darkness = 0; 1792 CELL_CLEAR (cell);
1389 } 1793 }
1390} 1794}
1795 OUTPUT:
1796 RETVAL
1391 1797
1392SV * 1798SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1800 CODE:
1395{ 1801{
1396 int x1, x; 1802 int x1, x;
1397 int y1, y; 1803 int y1, y;
1398 int z; 1804 int z;
1419 { 1825 {
1420 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
1421 1827
1422 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
1423 { 1829 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1832 int a1 = tex.a;
1431 1833
1432 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1838 }
1438 } 1839 }
1439 1840
1440 *map++ = (r ) 1841 *map++ = (r )
1441 | (g << 8) 1842 | (g << 8)
1448} 1849}
1449 OUTPUT: 1850 OUTPUT:
1450 RETVAL 1851 RETVAL
1451 1852
1452void 1853void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 1855 CODE:
1455{ 1856{
1456 int vx, vy;
1457 int x, y, z; 1857 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1858
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1463 1868
1464 /* 1869 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1870
1469 int vy = self->vy = self->h >= sh 1871 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1872 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1873 if (sh > 255) sh = 255;
1472 */
1473 1874
1474 glColor4ub (255, 255, 255, 255); 1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1475 1911
1476 glEnable (GL_BLEND); 1912 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1915
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1486 for (y = 0; y < sh; y++) 1920 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1921 if (0 <= y + my && y + my < self->rows)
1488 { 1922 {
1489 maprow *row = self->row + (y + vy); 1923 maprow *row = self->row + (y + my);
1490 1924
1491 for (x = 0; x < sw; x++) 1925 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1926 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1927 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1928 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1497 1936
1498 if (face && face < self->texs) 1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
1499 { 2042 {
1500 maptex tex = self->tex [face]; 2043 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2044 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2045
1504 if (last_name != tex.name) 2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
1505 { 2048 {
1506 glEnd (); 2049 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2050 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2051
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
1520 { 2055 {
1521 maptex tex = self->tex [1]; 2056 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2057 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
1524 2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
1525 glEnd (); 2070 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2072 glBegin (GL_QUADS);
2073 }
1528 2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
1533 } 2096 }
1534 } 2097 }
1535 }
1536 } 2098 }
1537 2099
1538 glEnd (); 2100 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
1541 glDisable (GL_BLEND); 2125 glDisable (GL_BLEND);
2126 rc_free (rc);
1542 2127
1543 // top layer: overlays such as the health bar 2128 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2129 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2130 if (0 <= y + my && y + my < self->rows)
1546 { 2131 {
1547 maprow *row = self->row + (y + vy); 2132 maprow *row = self->row + (y + my);
1548 2133
1549 for (x = 0; x < sw; x++) 2134 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2135 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2136 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2137 mapcell *cell = row->col + (x + mx - row->c0);
1553 2138
1554 int px = x * 32; 2139 int px = x * T;
1555 int py = y * 32; 2140 int py = y * T;
1556 2141
1557 if (cell->stat_hp) 2142 if (cell->stat_hp)
1558 { 2143 {
1559 int width = cell->stat_width * 32; 2144 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2146
1562 glColor3ub (0, 0, 0); 2147 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2148 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2149 px + width - 1, py);
1565 2150
1571 } 2156 }
1572 } 2157 }
1573} 2158}
1574 2159
1575void 2160void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2162 CODE:
1578{ 2163{
1579 static float color[16][3] = { 2164 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2165 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2166 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2216 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2217 glDisable (GL_TEXTURE_2D);
1633} 2218}
1634 2219
1635void 2220void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2222 PPCODE:
1638{ 2223{
1639 int vx, vy;
1640 int x, y; 2224 int x, y;
2225 int sw1 = sw + 2;
2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2232
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2235
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2236 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2237 my += self->y - 1;
1651 2238
2239 memset (darkness1, 255, sw1 * sh1);
2240
1652 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1654 { 2243 {
1655 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1656 2245
1657 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2248 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1661 2250
1662 darkness[y * sw4 + x] = cell->darkness 2251 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2252 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2253 : 255 - FOW_DARKNESS;
1665 } 2254 }
1666 } 2255 }
1667 2256
2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2269
2270 uint8_t r11 = (d11 + d21 + d12) / 3;
2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
2294
1668 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1672} 2299}
1673 2300
1674SV * 2301SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2303 CODE:
1677{ 2304{
1678 int x, y, x1, y1; 2305 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1706 { 2333 {
1707 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2335 uint8_t flags = 0;
1709 2336
1710 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1713 2340
1714 *data++ = flags; 2341 *data++ = flags;
1715 2342
1716 if (flags & 1) 2343 if (flags & 1)
1717 { 2344 {
2345 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2347 *data++ = tile;
1720 } 2348 }
1721 2349
1722 if (flags & 2) 2350 if (flags & 2)
1723 { 2351 {
2352 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2354 *data++ = tile;
1726 } 2355 }
1727 2356
1728 if (flags & 4) 2357 if (flags & 4)
1729 { 2358 {
2359 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2361 *data++ = tile;
1732 } 2362 }
1733 } 2363 }
1734 else 2364 else
1735 *data++ = 0; 2365 *data++ = 0;
1736 } 2366 }
1737 } 2367 }
1738 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1739 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1741 RETVAL = data_sv; 2376 RETVAL = data_sv;
1742} 2377}
1743 OUTPUT: 2378 OUTPUT:
1744 RETVAL 2379 RETVAL
1745 2380
1746void 2381void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2383 PPCODE:
1749{ 2384{
1750 int x, y, z; 2385 int x, y, z;
1751 int w, h; 2386 int w, h;
1752 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1753 2398
1754 if (*data++ != 0) 2399 if (*data++ != 0)
1755 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1756 2401
1757 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1759 2404
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2417 {
1773 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1774 2419
1775 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1776 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1777 uint8_t flags = *data++; 2427 flags = *data++;
1778 2428
1779 if (flags) 2429 if (flags)
1780 { 2430 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1784 2433
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2437
1789 if (cell->darkness == 0) 2438 if (cell->darkness == 0)
1790 { 2439 {
1791 cell->darkness = 0; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1792 2442
1793 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1794 { 2444 {
1795 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1796 2446
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1799 } 2454 }
1800 } 2455 }
1801 } 2456 }
1802 } 2457 }
1803 } 2458 }
1804} 2459}
1805 2460
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2462
1808CFPlus::MixChunk 2463DC::RW
1809new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1810 CODE: 2465 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1812 OUTPUT: 2472 OUTPUT:
1813 RETVAL 2473 RETVAL
1814 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1815void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1816DESTROY (CFPlus::MixChunk self) 2584DESTROY (DC::MixChunk self)
1817 CODE: 2585 CODE:
1818 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1819 2587
1820int 2588int
1821volume (CFPlus::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2594 OUTPUT:
1825 RETVAL 2595 RETVAL
1826 2596
1827int 2597DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2599 CODE:
2600{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1831 OUTPUT: 2612 OUTPUT:
1832 RETVAL 2613 RETVAL
1833 2614
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2616
1836int 2617int
1837volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1838 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2624 OUTPUT:
1841 RETVAL 2625 RETVAL
1842 2626
2627void
2628fade_out (int ms)
2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
1843CFPlus::MixMusic 2637DC::MixMusic
1844new_from_file (SV *class, char *path) 2638new (SV *class, DC::RW rwops)
1845 CODE: 2639 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2641 OUTPUT:
1848 RETVAL 2642 RETVAL
1849 2643
1850void 2644void
1851DESTROY (CFPlus::MixMusic self) 2645DESTROY (DC::MixMusic self)
1852 CODE: 2646 CODE:
1853 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1854 2648
1855int 2649int
1856play (CFPlus::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1857 CODE: 2651 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2653 OUTPUT:
1860 RETVAL 2654 RETVAL
1861 2655
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1863 2664
1864BOOT: 2665BOOT:
1865{ 2666{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2668 static const struct {
1868 const char *name; 2669 const char *name;
1869 IV iv; 2670 IV iv;
1870 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2684 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2685 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2686 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2687 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2690 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2694 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2707 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2708 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2709 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2753 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2754 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2756 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2757 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2758 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2759 const_iv (GL_TRIANGLE_FAN),
2760 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2770 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2771 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2772 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2773 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2774# undef const_iv
1953 }; 2775 };
1954 2776
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1957} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
1958 2789
1959char * 2790char *
1960gl_vendor () 2791gl_vendor ()
1961 CODE: 2792 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2793 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2806 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2808 OUTPUT:
1978 RETVAL 2809 RETVAL
1979 2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
2824
1980int glGetError () 2825int glGetError ()
1981 2826
1982void glFinish () 2827void glFinish ()
1983 2828
1984void glClear (int mask) 2829void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2868
2024# near_ and far_ are due to microsofts buggy "c" compiler 2869# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
2026 2873
2027void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2028 2875
2029void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
2030 2877
2038 2885
2039void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
2040 CODE: 2887 CODE:
2041 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
2042 2889
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2891 ALIAS:
2050 glColor_premultiply = 1 2892 glColor_premultiply = 1
2051 CODE: 2893 CODE:
2052 if (ix) 2894 if (ix)
2053 { 2895 {
2056 b *= a; 2898 b *= a;
2057 } 2899 }
2058 // microsoft visual "c" rounds instead of truncating... 2900 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2060 2902
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2903void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2904 CODE:
2069 glRasterPos3f (0, 0, z); 2905 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2906 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2907
2075 2911
2076void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
2077 CODE: 2913 CODE:
2078 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
2079 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
2080void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
2081 CODE: 2946 CODE:
2082 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
2083 2948
2084void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2966 CODE:
2102 if (gl.SeparableFilter2D) 2967 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2969
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2971
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2973
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2110 2977
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2979
2113int glGenTexture () 2980int glGenTexture ()
2114 CODE: 2981 CODE:
2115{ 2982 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2983 OUTPUT:
2121 RETVAL 2984 RETVAL
2122 2985
2123void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
2124 CODE: 2987 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2988 del_texture (name);
2128} 2989
2129
2130int glGenList () 2990int glGenList ()
2131 CODE: 2991 CODE:
2132 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
2133 OUTPUT: 2993 OUTPUT:
2134 RETVAL 2994 RETVAL
2141 3001
2142void glEndList () 3002void glEndList ()
2143 3003
2144void glCallList (int list) 3004void glCallList (int list)
2145 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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