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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96static AV *texture_av;
66#endif
67 97
68static struct 98static struct
69{ 99{
70#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 101#include "glfunc.h"
72#undef GL_FUNC 102#undef GL_FUNC
73} gl; 103} gl;
74 104
105static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 107{
77 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 112 else
82 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
83} 114}
84 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
85#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
86 142
87#include "pango-font.c" 143#include "pango-font.c"
88#include "pango-fontmap.c" 144#include "pango-fontmap.c"
89#include "pango-render.c" 145#include "pango-render.c"
90 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
93 151
94typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
95 153
96static int 154static int
97shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
98{ 156{
99 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
113 171
114typedef struct cf_layout { 172typedef struct cf_layout {
115 PangoLayout *pl; 173 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
117 int base_height; 175 int base_height;
118 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
119} *CFPlus__Layout; 178} *DC__Layout;
120 179
121static CFPlus__Font default_font; 180static DC__Font default_font;
122static PangoContext *opengl_context; 181static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
124 183
125static void 184static void
126substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
131#endif 190#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 192}
134 193
135static void 194static void
136layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
137{ 196{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
140 */ 199 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
142 201
143 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 204
146 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
147} 206}
148 207
149static void 208static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 210{
152 PangoRectangle rect; 211 PangoRectangle rect;
153 212
154 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
162 221
163 *w = rect.width; 222 *w = rect.width;
164 *h = rect.height; 223 *h = rect.height;
165} 224}
166 225
226typedef uint16_t tileid;
167typedef uint16_t mapface; 227typedef uint16_t faceid;
168 228
169typedef struct { 229typedef struct {
170 GLint name; 230 GLuint name;
171 int w, h; 231 int w, h;
172 float s, t; 232 float s, t;
173 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
174} maptex; 236} maptex;
175 237
176typedef struct { 238typedef struct {
177 uint32_t player; 239 uint32_t player;
178 mapface face[3]; 240 tileid tile[3];
179 uint16_t darkness; 241 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 243} mapcell;
182 244
183typedef struct { 245typedef struct {
184 int32_t c0, c1; 246 int32_t c0, c1;
185 mapcell *col; 247 mapcell *col;
186} maprow; 248} maprow;
187 249
188typedef struct map { 250typedef struct map {
189 int x, y, w, h; 251 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 253 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 254 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 255
197 int32_t rows; 256 int32_t rows;
198 maprow *row; 257 maprow *row;
199} *CFPlus__Map; 258} *DC__Map;
200 259
201static char * 260static char *
202prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
203{ 262{
204 char *p; 263 char *p;
221} 280}
222 281
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
226static maprow * 305static maprow *
227map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
228{ 307{
229 if (0 > y) 308 if (0 > y)
230 { 309 {
231 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
270 349
271 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
272} 351}
273 352
274static mapcell * 353static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
276{ 355{
277 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
278} 357}
279 358
280static void 359static void
281map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
282{ 361{
283 int r; 362 int r;
284 363
285 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
293 self->oy = 0; 372 self->oy = 0;
294 self->row = 0; 373 self->row = 0;
295 self->rows = 0; 374 self->rows = 0;
296} 375}
297 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
298static void 387static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 389{
301 int x, y; 390 int x, y;
302 maprow *row; 391 maprow *row;
303 mapcell *cell; 392 mapcell *cell;
304 393
316 if (x >= row->c1) 405 if (x >= row->c1)
317 break; 406 break;
318 407
319 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
320 409
321 cell->darkness = 0; 410 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 411 }
326 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
327} 429}
328 430
329static void 431static void
330music_finished (void) 432music_finished (void)
331{ 433{
367 n |= n >> 16; 469 n |= n >> 16;
368 470
369 return n + 1; 471 return n + 1;
370} 472}
371 473
372MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
373 571
374PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
375 573
376BOOT: 574BOOT:
377{ 575{
378 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 577 static const struct {
380 const char *name; 578 const char *name;
381 IV iv; 579 IV iv;
382 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
384 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
466 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 741
479 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 743
481 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
482# undef const_iv 772# undef const_iv
483 }; 773 };
484 774
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
488 787
489int 788int
490in_destruct () 789in_destruct ()
491 CODE: 790 CODE:
492 RETVAL = PL_main_cv == Nullcv; 791 RETVAL = PL_main_cv == Nullcv;
495 794
496NV floor (NV x) 795NV floor (NV x)
497 796
498NV ceil (NV x) 797NV ceil (NV x)
499 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
500void 803void
501pango_init () 804pango_init ()
502 CODE: 805 CODE:
503{ 806{
504 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
507} 815}
508 816
509int 817char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 818
512void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
513SDL_Quit () 827void SDL_Quit ()
514 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
515void 838void
516SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
517 PPCODE: 840 PPCODE:
518{ 841{
519 SDL_Rect **m; 842 SDL_Rect **m;
520 843
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 848
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 851
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 856
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 859
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 861
545 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
546 while (*m) 863 while (*m)
547 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
548 AV *av = newAV (); 867 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
552 874
553 ++m; 875 ++m;
554 } 876 }
555} 877}
556 878
557char *
558SDL_GetError ()
559
560int 879int
561SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
563 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 893 );
894
566 if (RETVAL) 895 if (RETVAL)
567 { 896 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 901#include "glfunc.h"
571# undef GL_FUNC 902#undef GL_FUNC
572 } 903 }
904}
573 OUTPUT: 905 OUTPUT:
574 RETVAL 906 RETVAL
575 907
576void 908void
577SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
578 910
579char * 911char *
580SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
581 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
582void 920void
583SDL_PollEvent () 921poll_events ()
584 PPCODE: 922 PPCODE:
585{ 923{
586 SDL_Event ev; 924 SDL_Event ev;
587 925
588 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 928 {
590 HV *hv = newHV (); 929 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 931
593 switch (ev.type) 932 switch (ev.type)
594 { 933 {
595 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
596 case SDL_KEYUP: 935 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 941 break;
602 942
603 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 946 break;
607 947
608 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
616 break; 974 break;
617 975
618 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 979
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 990 break;
633 } 991 }
634 992
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 994 }
637} 995}
638 996
639int 997int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 999 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
644 1002
645void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
646Mix_CloseAudio () 1020Mix_CloseAudio ()
647 1021
648int 1022int
649Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
650 1024
1025const char *
1026Mix_GetError ()
1027
651void 1028void
652lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
653 CODE: 1030 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1032
658void 1033void
659win32_proxy_info () 1034win32_proxy_info ()
660 PPCODE: 1035 PPCODE:
661{ 1036{
682 } 1057 }
683 } 1058 }
684#endif 1059#endif
685} 1060}
686 1061
687void 1062int
688add_font (char *file) 1063add_font (char *file)
689 CODE: 1064 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
691 1068
692void 1069void
693load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
694 ALIAS: 1071 ALIAS:
695 load_image_file = 1 1072 load_image_file = 1
698 STRLEN image_len; 1075 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
705 1082
706 if (!rw) 1083 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
708 1085
781void 1158void
782error (char *message) 1159error (char *message)
783 CODE: 1160 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1162#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1164#endif
788 1165
789void 1166void
790fatal (char *message) 1167fatal (char *message)
791 CODE: 1168 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1170#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1172#endif
796 _exit (1); 1173 _exit (1);
797 1174
798void 1175void
799_exit (int retval = 0) 1176_exit (int retval = 0)
800 CODE: 1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
1180#else
801 _exit (retval); 1181 _exit (retval);
1182#endif
802 1183
803MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
804 1192
805CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1199 CODE:
808{ 1200{
809 int count; 1201 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1205}
814 OUTPUT: 1206 OUTPUT:
815 RETVAL 1207 RETVAL
816 1208
817void 1209void
818DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
819 CODE: 1211 CODE:
820 pango_font_description_free (self); 1212 pango_font_description_free (self);
821 1213
822void 1214void
823make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
824 CODE: 1217 CODE:
825 default_font = self; 1218 default_font = self;
826 1219
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1221
1222PROTOTYPES: DISABLE
1223
829void 1224void
830reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
831 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
832 tc_clear (); 1234 tc_restore ();
833 1235
834CFPlus::Layout 1236DC::Layout
835new (SV *class) 1237new (SV *class)
836 CODE: 1238 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
838 1240
839 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
846 1249
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
849 OUTPUT: 1252 OUTPUT:
850 RETVAL 1253 RETVAL
851 1254
852void 1255void
853DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
854 CODE: 1257 CODE:
855 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
856 Safefree (self); 1260 Safefree (self);
857 1261
858void 1262void
859set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
860 CODE: 1264 CODE:
861{ 1265{
862 STRLEN textlen; 1266 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
864 1268
865 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
866} 1270}
867 1271
868void 1272void
869set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
870 CODE: 1274 CODE:
871{ 1275{
872 STRLEN textlen; 1276 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
874 1278
875 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
876} 1280}
877 1281
878void 1282void
879set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
880 CODE: 1284 CODE:
881{ 1285{
882 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1288 const char *pos = text;
919 if (attrs) 1323 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
921} 1325}
922 1326
923void 1327void
924get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
925 PPCODE: 1329 PPCODE:
926{ 1330{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1332
929 do 1333 do
930 { 1334 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1336
933 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
934 { 1338 {
935 PangoRectangle extents; 1339 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1348
945 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
946} 1350}
947 1351
948int 1352int
949has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
950 CODE: 1354 CODE:
951{ 1355{
952 int lines = 1; 1356 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
954 1358
959} 1363}
960 OUTPUT: 1364 OUTPUT:
961 RETVAL 1365 RETVAL
962 1366
963SV * 1367SV *
964get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
965 CODE: 1369 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
968 OUTPUT: 1372 OUTPUT:
969 RETVAL 1373 RETVAL
970 1374
971void 1375void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1377 CODE:
974 self->r = r; 1378 self->r = r;
975 self->g = g; 1379 self->g = g;
976 self->b = b; 1380 self->b = b;
977 self->a = a; 1381 self->a = a;
978 1382
979void 1383void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1385 CODE:
982 if (self->font != font) 1386 if (self->font != font)
983 { 1387 {
984 self->font = font; 1388 self->font = font;
985 layout_update_font (self); 1389 layout_update_font (self);
986 } 1390 }
987 1391
988void 1392void
989set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
990 CODE: 1394 CODE:
991 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
992 { 1396 {
993 self->base_height = base_height; 1397 self->base_height = base_height;
994 layout_update_font (self); 1398 layout_update_font (self);
995 } 1399 }
996 1400
997void 1401void
998set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
999 CODE: 1403 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1405
1002void 1406void
1003set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1004 CODE: 1408 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1410
1007void 1411void
1008set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1009 CODE: 1413 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1415
1012void 1416void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1418 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1020 ); 1424 );
1021 1425
1022void 1426void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1428 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1430
1027void 1431void
1028size (CFPlus::Layout self) 1432size (DC::Layout self)
1029 PPCODE: 1433 PPCODE:
1030{ 1434{
1031 int w, h; 1435 int w, h;
1032 1436
1033 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1038} 1442}
1039 1443
1040int 1444int
1041descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1042 CODE: 1446 CODE:
1043{ 1447{
1044 PangoRectangle rect; 1448 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1048} 1452}
1049 OUTPUT: 1453 OUTPUT:
1050 RETVAL 1454 RETVAL
1051 1455
1052int 1456int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1458 CODE:
1055{ 1459{
1056 int index, trailing; 1460 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1462 RETVAL = index + trailing;
1059} 1463}
1060 OUTPUT: 1464 OUTPUT:
1061 RETVAL 1465 RETVAL
1062 1466
1063void 1467void
1064cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1469 PPCODE:
1066{ 1470{
1067 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1473
1070 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1478}
1075 1479
1076void 1480void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1482 PPCODE:
1483{
1484 int line, x;
1485
1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1489 --line;
1490#endif
1491 EXTEND (SP, 2);
1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
1516 PUSHs (sv_2mortal (newSViv (index)));
1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
1519}
1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1080 self->pl, 1526 self->pl,
1527 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1083 flags 1530 flags
1084 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1085 1535
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1536void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1090 CODE: 1538 CODE:
1091{ 1539{
1092 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1547
1095 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1564 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1565 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1569
1109 SvPOK_only (result_); 1570 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1111 1572
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1574 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1576
1116 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1578 }
1123} 1579}
1124 1580
1125void 1581void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1588{
1133 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1137 1596
1138 if (items < 5) 1597 if (items < 5)
1139 { 1598 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1171 } 1630 }
1172} 1631}
1173 1632
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1175 1643
1176CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1649new (SV *class)
1178 CODE: 1650 CODE:
1179 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1652 RETVAL->x = 0;
1181 RETVAL->y = 0; 1653 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1654 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1655 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1661 RETVAL->row = 0;
1192 OUTPUT: 1662 OUTPUT:
1193 RETVAL 1663 RETVAL
1194 1664
1195void 1665void
1196DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1197 CODE: 1667 CODE:
1198{ 1668{
1199 map_clear (self); 1669 map_clear (self);
1200 Safefree (self->face); 1670 Safefree (self->face2tile);
1201 Safefree (self->tex); 1671 Safefree (self->tex);
1202 Safefree (self); 1672 Safefree (self);
1203} 1673}
1204 1674
1205void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
1206clear (CFPlus::Map self) 1682clear (DC::Map self)
1207 CODE: 1683 CODE:
1208 map_clear (self); 1684 map_clear (self);
1209 1685
1210void 1686void
1211set_face (CFPlus::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1688 CODE:
1213{ 1689{
1214 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1691 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1692}
1222 1693
1223void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1719 CODE:
1226{ 1720{
1227 while (self->texs <= texid) 1721 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1722
1233 { 1723 {
1234 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1235 1725
1236 tex->name = name; 1726 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1745}
1256 1746
1257int 1747int
1258ox (CFPlus::Map self) 1748ox (DC::Map self)
1259 ALIAS: 1749 ALIAS:
1260 oy = 1 1750 oy = 1
1261 x = 2 1751 x = 2
1262 y = 3 1752 y = 3
1263 w = 4 1753 w = 4
1274 } 1764 }
1275 OUTPUT: 1765 OUTPUT:
1276 RETVAL 1766 RETVAL
1277 1767
1278void 1768void
1279scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1280 CODE: 1770 CODE:
1281{ 1771{
1282 if (dx > 0) 1772 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1774 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1776
1287 if (dy > 0) 1777 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1779 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1781
1292 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1294 1784
1295 while (self->y < 0) 1785 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1301 } 1791 }
1302} 1792}
1303 1793
1304void 1794SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1796 CODE:
1307{ 1797{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1800 mapcell *cell;
1311 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1312 1804
1313 while (data < data_end - 1) 1805 while (data < data_end - 1)
1314 { 1806 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1316 1808
1336 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1337 1829
1338 do 1830 do
1339 { 1831 {
1340 ext = *data++; 1832 ext = *data++;
1341 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1342 1834
1343 if (cmd < 4) 1835 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1346 { 1838 {
1347 cell->stat_width = 1; 1839 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1840 cell->stat_hp = *data++;
1349 } 1841 }
1350 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1844 else if (cmd == 0x47)
1353 { 1845 {
1354 if (*data == 4) 1846 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1850
1357 data += *data + 1; 1851 data += *data + 1;
1358 } 1852 }
1359 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1854 cell->flags = *data++;
1367 } 1861 }
1368 else 1862 else
1369 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1370 } 1864 }
1371 1865
1866 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1867 if (flags & (4 >> z))
1373 { 1868 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1375 } 1886 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1887 }
1387 else 1888 else
1388 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1389 } 1890 }
1390} 1891}
1892 OUTPUT:
1893 RETVAL
1391 1894
1392SV * 1895SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1897 CODE:
1395{ 1898{
1396 int x1, x; 1899 int x1, x;
1397 int y1, y; 1900 int y1, y;
1398 int z; 1901 int z;
1419 { 1922 {
1420 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1421 1924
1422 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1423 { 1926 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1929 int a1 = tex.a;
1431 1930
1432 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1935 }
1438 } 1936 }
1439 1937
1440 *map++ = (r ) 1938 *map++ = (r )
1441 | (g << 8) 1939 | (g << 8)
1448} 1946}
1449 OUTPUT: 1947 OUTPUT:
1450 RETVAL 1948 RETVAL
1451 1949
1452void 1950void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 1952 CODE:
1455{ 1953{
1456 int vx, vy;
1457 int x, y, z; 1954 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1955
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1463 1965
1464 /* 1966 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1967
1469 int vy = self->vy = self->h >= sh 1968 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1969 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1970 if (sh > 255) sh = 255;
1472 */
1473 1971
1474 glColor4ub (255, 255, 255, 255); 1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1475 2008
1476 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2012
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1486 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1488 { 2019 {
1489 maprow *row = self->row + (y + vy); 2020 maprow *row = self->row + (y + my);
1490 2021
1491 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2024 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
1497 2033
1498 if (face && face < self->texs) 2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1499 { 2139 {
1500 maptex tex = self->tex [face]; 2140 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2141 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2142
1504 if (last_name != tex.name) 2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
1505 { 2145 {
1506 glEnd (); 2146 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2147 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2148
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
1520 { 2152 {
1521 maptex tex = self->tex [1]; 2153 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2154 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
1524 2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1525 glEnd (); 2167 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
1528 2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
1533 } 2193 }
1534 } 2194 }
1535 }
1536 } 2195 }
1537 2196
1538 glEnd (); 2197 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1541 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1542 2224
1543 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1546 { 2228 {
1547 maprow *row = self->row + (y + vy); 2229 maprow *row = self->row + (y + my);
1548 2230
1549 for (x = 0; x < sw; x++) 2231 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2232 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2233 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2234 mapcell *cell = row->col + (x + mx - row->c0);
1553 2235
1554 int px = x * 32; 2236 int px = x * T;
1555 int py = y * 32; 2237 int py = y * T;
1556 2238
1557 if (cell->stat_hp) 2239 if (cell->stat_hp)
1558 { 2240 {
1559 int width = cell->stat_width * 32; 2241 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2243
1562 glColor3ub (0, 0, 0); 2244 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2245 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2246 px + width - 1, py);
1565 2247
1571 } 2253 }
1572 } 2254 }
1573} 2255}
1574 2256
1575void 2257void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2259 CODE:
1578{ 2260{
1579 static float color[16][3] = { 2261 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1633} 2315}
1634 2316
1635void 2317void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2319 PPCODE:
1638{ 2320{
1639 int vx, vy;
1640 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2329
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2332
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2333 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2334 my += self->y - 1;
1651 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1652 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1654 { 2340 {
1655 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1656 2342
1657 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2345 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1661 2347
1662 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1665 } 2351 }
1666 } 2352 }
1667 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1668 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1672} 2396}
1673 2397
1674SV * 2398SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2400 CODE:
1677{ 2401{
1678 int x, y, x1, y1; 2402 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1706 { 2430 {
1707 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2432 uint8_t flags = 0;
1709 2433
1710 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1713 2437
1714 *data++ = flags; 2438 *data++ = flags;
1715 2439
1716 if (flags & 1) 2440 if (flags & 1)
1717 { 2441 {
2442 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2444 *data++ = tile;
1720 } 2445 }
1721 2446
1722 if (flags & 2) 2447 if (flags & 2)
1723 { 2448 {
2449 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2451 *data++ = tile;
1726 } 2452 }
1727 2453
1728 if (flags & 4) 2454 if (flags & 4)
1729 { 2455 {
2456 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2458 *data++ = tile;
1732 } 2459 }
1733 } 2460 }
1734 else 2461 else
1735 *data++ = 0; 2462 *data++ = 0;
1736 } 2463 }
1737 } 2464 }
1738 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1739 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1741 RETVAL = data_sv; 2473 RETVAL = data_sv;
1742} 2474}
1743 OUTPUT: 2475 OUTPUT:
1744 RETVAL 2476 RETVAL
1745 2477
1746void 2478void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2480 PPCODE:
1749{ 2481{
1750 int x, y, z; 2482 int x, y, z;
1751 int w, h; 2483 int w, h;
1752 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1753 2495
1754 if (*data++ != 0) 2496 if (*data++ != 0)
1755 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1756 2498
1757 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1759 2501
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2514 {
1773 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1774 2516
1775 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1776 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1777 uint8_t flags = *data++; 2524 flags = *data++;
1778 2525
1779 if (flags) 2526 if (flags)
1780 { 2527 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1784 2530
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2534
1789 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1790 { 2536 {
1791 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1792 2539
1793 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1794 { 2541 {
1795 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1796 2543
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1799 } 2551 }
1800 } 2552 }
1801 } 2553 }
1802 } 2554 }
1803 } 2555 }
1804} 2556}
1805 2557
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2559
1808CFPlus::MixChunk 2560DC::RW
1809new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1810 CODE: 2562 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1812 OUTPUT: 2569 OUTPUT:
1813 RETVAL 2570 RETVAL
1814 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1815void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1816DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1817 CODE: 2682 CODE:
1818 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1819 2684
1820int 2685int
1821volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2691 OUTPUT:
1825 RETVAL 2692 RETVAL
1826 2693
1827int 2694DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2696 CODE:
2697{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1831 OUTPUT: 2709 OUTPUT:
1832 RETVAL 2710 RETVAL
1833 2711
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2713
1836int 2714int
1837volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1838 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2721 OUTPUT:
1841 RETVAL 2722 RETVAL
1842 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1843CFPlus::MixMusic 2734DC::MixMusic
1844new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1845 CODE: 2736 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2738 OUTPUT:
1848 RETVAL 2739 RETVAL
1849 2740
1850void 2741void
1851DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1852 CODE: 2743 CODE:
1853 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1854 2745
1855int 2746int
1856play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1857 CODE: 2748 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2750 OUTPUT:
1860 RETVAL 2751 RETVAL
1861 2752
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1863 2761
1864BOOT: 2762BOOT:
1865{ 2763{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2765 static const struct {
1868 const char *name; 2766 const char *name;
1869 IV iv; 2767 IV iv;
1870 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2787 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2871# undef const_iv
1953 }; 2872 };
1954 2873
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1957} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
1958 2886
1959char * 2887char *
1960gl_vendor () 2888gl_vendor ()
1961 CODE: 2889 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2903 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2905 OUTPUT:
1978 RETVAL 2906 RETVAL
1979 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
1980int glGetError () 2922int glGetError ()
1981 2923
1982void glFinish () 2924void glFinish ()
1983 2925
1984void glClear (int mask) 2926void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2965
2024# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2026 2970
2027void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2028 2972
2029void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2030 2974
2038 2982
2039void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2040 CODE: 2984 CODE:
2041 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2042 2986
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2988 ALIAS:
2050 glColor_premultiply = 1 2989 glColor_premultiply = 1
2051 CODE: 2990 CODE:
2052 if (ix) 2991 if (ix)
2053 { 2992 {
2056 b *= a; 2995 b *= a;
2057 } 2996 }
2058 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2060 2999
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3001 CODE:
2069 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3004
2075 3008
2076void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2077 CODE: 3010 CODE:
2078 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2079 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2080void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2081 CODE: 3043 CODE:
2082 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2083 3045
2084void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3063 CODE:
2102 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3066
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3068
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3070
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2110 3074
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3076
2113int glGenTexture () 3077int glGenTexture ()
2114 CODE: 3078 CODE:
2115{ 3079 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3080 OUTPUT:
2121 RETVAL 3081 RETVAL
2122 3082
2123void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2124 CODE: 3084 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3085 del_texture (name);
2128} 3086
2129
2130int glGenList () 3087int glGenList ()
2131 CODE: 3088 CODE:
2132 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2133 OUTPUT: 3090 OUTPUT:
2134 RETVAL 3091 RETVAL
2141 3098
2142void glEndList () 3099void glEndList ()
2143 3100
2144void glCallList (int list) 3101void glCallList (int list)
2145 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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