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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
66#endif 97
98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
70#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 103#include "glfunc.h"
72#undef GL_FUNC 104#undef GL_FUNC
73} gl; 105} gl;
74 106
107static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 109{
77 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 114 else
82 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
83} 116}
84 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
85#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
86 144
87#include "pango-font.c" 145#include "pango-font.c"
88#include "pango-fontmap.c" 146#include "pango-fontmap.c"
89#include "pango-render.c" 147#include "pango-render.c"
90 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
93 153
94typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
95 155
96static int 156static int
97shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
98{ 158{
99 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
113 173
114typedef struct cf_layout { 174typedef struct cf_layout {
115 PangoLayout *pl; 175 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
117 int base_height; 177 int base_height;
118 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
119} *CFPlus__Layout; 180} *DC__Layout;
120 181
121static CFPlus__Font default_font; 182static DC__Font default_font;
122static PangoContext *opengl_context; 183static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
124 185
125static void 186static void
126substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
131#endif 192#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 194}
134 195
135static void 196static void
136layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
137{ 198{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
140 */ 201 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
142 203
143 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 206
146 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
147} 208}
148 209
149static void 210static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 212{
152 PangoRectangle rect; 213 PangoRectangle rect;
153 214
154 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
162 223
163 *w = rect.width; 224 *w = rect.width;
164 *h = rect.height; 225 *h = rect.height;
165} 226}
166 227
228typedef uint16_t tileid;
167typedef uint16_t mapface; 229typedef uint16_t faceid;
168 230
169typedef struct { 231typedef struct {
170 GLint name; 232 GLuint name;
171 int w, h; 233 int w, h;
172 float s, t; 234 float s, t;
173 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
174} maptex; 239} maptex;
175 240
176typedef struct { 241typedef struct {
177 uint32_t player; 242 uint32_t player;
178 mapface face[3]; 243 tileid tile[3];
179 uint16_t darkness; 244 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 246} mapcell;
182 247
183typedef struct { 248typedef struct {
184 int32_t c0, c1; 249 int32_t c0, c1;
185 mapcell *col; 250 mapcell *col;
186} maprow; 251} maprow;
187 252
188typedef struct map { 253typedef struct map {
189 int x, y, w, h; 254 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 256 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 257 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 258
197 int32_t rows; 259 int32_t rows;
198 maprow *row; 260 maprow *row;
199} *CFPlus__Map; 261} *DC__Map;
200 262
201static char * 263static char *
202prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
203{ 265{
204 char *p; 266 char *p;
221} 283}
222 284
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
226static maprow * 308static maprow *
227map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
228{ 310{
229 if (0 > y) 311 if (0 > y)
230 { 312 {
231 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
270 352
271 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
272} 354}
273 355
274static mapcell * 356static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
276{ 358{
277 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
278} 360}
279 361
280static void 362static void
281map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
282{ 364{
283 int r; 365 int r;
284 366
285 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
293 self->oy = 0; 375 self->oy = 0;
294 self->row = 0; 376 self->row = 0;
295 self->rows = 0; 377 self->rows = 0;
296} 378}
297 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
298static void 390static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 392{
301 int x, y; 393 int x, y;
302 maprow *row; 394 maprow *row;
303 mapcell *cell; 395 mapcell *cell;
304 396
316 if (x >= row->c1) 408 if (x >= row->c1)
317 break; 409 break;
318 410
319 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
320 412
321 cell->darkness = 0; 413 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 414 }
326 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
327} 432}
328 433
329static void 434static void
330music_finished (void) 435music_finished (void)
331{ 436{
367 n |= n >> 16; 472 n |= n >> 16;
368 473
369 return n + 1; 474 return n + 1;
370} 475}
371 476
372MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
373 588
374PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
375 590
376BOOT: 591BOOT:
377{ 592{
378 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 594 static const struct {
380 const char *name; 595 const char *name;
381 IV iv; 596 IV iv;
382 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
384 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
466 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 758
479 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 760
481 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
482# undef const_iv 791# undef const_iv
483 }; 792 };
484 793
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
488 806
489int 807int
490in_destruct () 808in_destruct ()
491 CODE: 809 CODE:
492 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
495 813
496NV floor (NV x) 814NV floor (NV x)
497 815
498NV ceil (NV x) 816NV ceil (NV x)
499 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
500void 822void
501pango_init () 823pango_init ()
502 CODE: 824 CODE:
503{ 825{
504 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
507} 834}
508 835
509int 836char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 837
512void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
513SDL_Quit () 846void SDL_Quit ()
514 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
515void 857void
516SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
517 PPCODE: 859 PPCODE:
518{ 860{
519 SDL_Rect **m; 861 SDL_Rect **m;
520 862
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 867
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 870
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 875
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 878
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 880
545 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
546 while (*m) 882 while (*m)
547 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
548 AV *av = newAV (); 886 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
552 893
553 ++m; 894 ++m;
554 } 895 }
555} 896}
556 897
557char *
558SDL_GetError ()
559
560int 898int
561SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
563 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 912 );
913
566 if (RETVAL) 914 if (RETVAL)
567 { 915 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 920#include "glfunc.h"
571# undef GL_FUNC 921#undef GL_FUNC
572 } 922 }
923}
573 OUTPUT: 924 OUTPUT:
574 RETVAL 925 RETVAL
575 926
576void 927void
577SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
578 929
579char * 930char *
580SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
581 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
582void 939void
583SDL_PollEvent () 940poll_events ()
584 PPCODE: 941 PPCODE:
585{ 942{
586 SDL_Event ev; 943 SDL_Event ev;
587 944
588 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 947 {
590 HV *hv = newHV (); 948 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 950
593 switch (ev.type) 951 switch (ev.type)
594 { 952 {
595 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
596 case SDL_KEYUP: 954 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 960 break;
602 961
603 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 965 break;
607 966
608 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
616 break; 993 break;
617 994
618 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 998
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1009 break;
633 } 1010 }
634 1011
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1013 }
637} 1014}
638 1015
639int 1016int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1018 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
644 1021
645void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
646Mix_CloseAudio () 1039Mix_CloseAudio ()
647 1040
648int 1041int
649Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
650 1043
1044const char *
1045Mix_GetError ()
1046
651void 1047void
652lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
653 CODE: 1049 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1051
658void 1052void
659win32_proxy_info () 1053win32_proxy_info ()
660 PPCODE: 1054 PPCODE:
661{ 1055{
682 } 1076 }
683 } 1077 }
684#endif 1078#endif
685} 1079}
686 1080
687void 1081int
688add_font (char *file) 1082add_font (char *file)
689 CODE: 1083 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
691 1087
692void 1088void
693load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
694 ALIAS: 1090 ALIAS:
695 load_image_file = 1 1091 load_image_file = 1
698 STRLEN image_len; 1094 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
705 1101
706 if (!rw) 1102 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
708 1104
781void 1177void
782error (char *message) 1178error (char *message)
783 CODE: 1179 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1181#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1183#endif
788 1184
789void 1185void
790fatal (char *message) 1186fatal (char *message)
791 CODE: 1187 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1189#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1191#endif
796 _exit (1); 1192 _exit (1);
797 1193
798void 1194void
799_exit (int retval = 0) 1195_exit (int retval = 0)
800 CODE: 1196 CODE:
1197#ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199#else
801 _exit (retval); 1200 _exit (retval);
1201#endif
802 1202
803MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
804 1211
805CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1225 CODE:
808{ 1226{
809 int count; 1227 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1231}
814 OUTPUT: 1232 OUTPUT:
815 RETVAL 1233 RETVAL
816 1234
817void 1235void
818DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
819 CODE: 1237 CODE:
820 pango_font_description_free (self); 1238 pango_font_description_free (self);
821 1239
822void 1240void
823make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
824 CODE: 1243 CODE:
825 default_font = self; 1244 default_font = self;
826 1245
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1247
1248PROTOTYPES: DISABLE
1249
829void 1250void
830reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
831 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
832 tc_clear (); 1260 tc_restore ();
833 1261
834CFPlus::Layout 1262DC::Layout
835new (SV *class) 1263new (SV *class)
836 CODE: 1264 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
838 1266
839 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
846 1275
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
849 OUTPUT: 1278 OUTPUT:
850 RETVAL 1279 RETVAL
851 1280
852void 1281void
853DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
854 CODE: 1283 CODE:
855 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
856 Safefree (self); 1286 Safefree (self);
857 1287
858void 1288void
859set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
860 CODE: 1290 CODE:
861{ 1291{
862 STRLEN textlen; 1292 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
864 1294
865 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
866} 1296}
867 1297
868void 1298void
869set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
870 CODE: 1300 CODE:
871{ 1301{
872 STRLEN textlen; 1302 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
874 1304
875 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
876} 1306}
877 1307
878void 1308void
879set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
880 CODE: 1310 CODE:
881{ 1311{
882 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1314 const char *pos = text;
919 if (attrs) 1349 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
921} 1351}
922 1352
923void 1353void
924get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
925 PPCODE: 1355 PPCODE:
926{ 1356{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1358
929 do 1359 do
930 { 1360 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1362
933 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
934 { 1364 {
935 PangoRectangle extents; 1365 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1374
945 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
946} 1376}
947 1377
948int 1378int
949has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
950 CODE: 1380 CODE:
951{ 1381{
952 int lines = 1; 1382 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
954 1384
959} 1389}
960 OUTPUT: 1390 OUTPUT:
961 RETVAL 1391 RETVAL
962 1392
963SV * 1393SV *
964get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
965 CODE: 1395 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
968 OUTPUT: 1398 OUTPUT:
969 RETVAL 1399 RETVAL
970 1400
971void 1401void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1403 CODE:
974 self->r = r; 1404 self->r = r;
975 self->g = g; 1405 self->g = g;
976 self->b = b; 1406 self->b = b;
977 self->a = a; 1407 self->a = a;
978 1408
979void 1409void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1411 CODE:
982 if (self->font != font) 1412 if (self->font != font)
983 { 1413 {
984 self->font = font; 1414 self->font = font;
985 layout_update_font (self); 1415 layout_update_font (self);
986 } 1416 }
987 1417
988void 1418void
989set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
990 CODE: 1420 CODE:
991 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
992 { 1422 {
993 self->base_height = base_height; 1423 self->base_height = base_height;
994 layout_update_font (self); 1424 layout_update_font (self);
995 } 1425 }
996 1426
997void 1427void
998set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
999 CODE: 1429 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1431
1002void 1432void
1003set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1004 CODE: 1434 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1436
1007void 1437void
1008set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1009 CODE: 1439 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1441
1012void 1442void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1444 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1020 ); 1450 );
1021 1451
1022void 1452void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1454 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1456
1027void 1457void
1028size (CFPlus::Layout self) 1458size (DC::Layout self)
1029 PPCODE: 1459 PPCODE:
1030{ 1460{
1031 int w, h; 1461 int w, h;
1032 1462
1033 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1038} 1468}
1039 1469
1040int 1470int
1041descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1042 CODE: 1472 CODE:
1043{ 1473{
1044 PangoRectangle rect; 1474 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1048} 1478}
1049 OUTPUT: 1479 OUTPUT:
1050 RETVAL 1480 RETVAL
1051 1481
1052int 1482int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1484 CODE:
1055{ 1485{
1056 int index, trailing; 1486 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1488 RETVAL = index + trailing;
1059} 1489}
1060 OUTPUT: 1490 OUTPUT:
1061 RETVAL 1491 RETVAL
1062 1492
1063void 1493void
1064cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1495 PPCODE:
1066{ 1496{
1067 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1499
1070 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1504}
1075 1505
1076void 1506void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1080 self->pl, 1552 self->pl,
1553 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1083 flags 1556 flags
1084 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1085 1561
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1562void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1090 CODE: 1564 CODE:
1091{ 1565{
1092 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1573
1095 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1590 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1591 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1595
1109 SvPOK_only (result_); 1596 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1111 1598
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1600 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1602
1116 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1604 }
1123} 1605}
1124 1606
1125void 1607void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1614{
1133 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1137 1622
1138 if (items < 5) 1623 if (items < 5)
1139 { 1624 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1171 } 1656 }
1172} 1657}
1173 1658
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1175 1669
1176CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1178 CODE: 1676 CODE:
1179 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1678 RETVAL->x = 0;
1181 RETVAL->y = 0; 1679 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1687 RETVAL->row = 0;
1192 OUTPUT: 1688 OUTPUT:
1193 RETVAL 1689 RETVAL
1194 1690
1195void 1691void
1196DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1197 CODE: 1693 CODE:
1198{ 1694{
1199 map_clear (self); 1695 map_clear (self);
1200 Safefree (self->face); 1696 Safefree (self->face2tile);
1201 Safefree (self->tex); 1697 Safefree (self->tex);
1202 Safefree (self); 1698 Safefree (self);
1203} 1699}
1204 1700
1205void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1206clear (CFPlus::Map self) 1708clear (DC::Map self)
1207 CODE: 1709 CODE:
1208 map_clear (self); 1710 map_clear (self);
1209 1711
1210void 1712void
1211set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1714 CODE:
1213{ 1715{
1214 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1717 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1718}
1222 1719
1223void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1745 CODE:
1226{ 1746{
1227 while (self->texs <= texid) 1747 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1748
1233 { 1749 {
1234 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1235 1751
1236 tex->name = name; 1752 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1771}
1256 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1257int 1793int
1258ox (CFPlus::Map self) 1794ox (DC::Map self)
1259 ALIAS: 1795 ALIAS:
1260 oy = 1 1796 oy = 1
1261 x = 2 1797 x = 2
1262 y = 3 1798 y = 3
1263 w = 4 1799 w = 4
1274 } 1810 }
1275 OUTPUT: 1811 OUTPUT:
1276 RETVAL 1812 RETVAL
1277 1813
1278void 1814void
1279scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1280 CODE: 1816 CODE:
1281{ 1817{
1282 if (dx > 0) 1818 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1820 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1822
1287 if (dy > 0) 1823 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1825 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1827
1292 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1294 1830
1295 while (self->y < 0) 1831 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1301 } 1837 }
1302} 1838}
1303 1839
1304void 1840SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1842 CODE:
1307{ 1843{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1846 mapcell *cell;
1311 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1312 1850
1313 while (data < data_end - 1) 1851 while (data < data_end - 1)
1314 { 1852 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1316 1854
1336 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1337 1875
1338 do 1876 do
1339 { 1877 {
1340 ext = *data++; 1878 ext = *data++;
1341 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1342 1880
1343 if (cmd < 4) 1881 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1346 { 1884 {
1347 cell->stat_width = 1; 1885 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1349 } 1887 }
1350 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1353 { 1891 {
1354 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1896
1357 data += *data + 1; 1897 data += *data + 1;
1358 } 1898 }
1359 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1900 cell->flags = *data++;
1367 } 1907 }
1368 else 1908 else
1369 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1370 } 1910 }
1371 1911
1912 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1913 if (flags & (4 >> z))
1373 { 1914 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1375 } 1934 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1935 }
1387 else 1936 else
1388 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1389 } 1938 }
1390} 1939}
1940 OUTPUT:
1941 RETVAL
1391 1942
1392SV * 1943SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1945 CODE:
1395{ 1946{
1396 int x1, x; 1947 int x1, x;
1397 int y1, y; 1948 int y1, y;
1398 int z; 1949 int z;
1419 { 1970 {
1420 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1421 1972
1422 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1423 { 1974 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1977 int a1 = tex.a;
1431 1978
1432 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1983 }
1438 } 1984 }
1439 1985
1440 *map++ = (r ) 1986 *map++ = (r )
1441 | (g << 8) 1987 | (g << 8)
1448} 1994}
1449 OUTPUT: 1995 OUTPUT:
1450 RETVAL 1996 RETVAL
1451 1997
1452void 1998void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2000 CODE:
1455{ 2001{
1456 int vx, vy;
1457 int x, y, z; 2002 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2003
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1463 2013
1464 /* 2014 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2015
1469 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1472 */
1473 2019
1474 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1475 2055
1476 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2059
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1486 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1488 { 2067 {
1489 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1490 2069
1491 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2072 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1497 2081
1498 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1499 { 2195 {
1500 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2198
1504 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1505 { 2201 {
1506 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2204
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1520 { 2208 {
1521 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1524 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1525 glEnd (); 2225 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1528 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1533 } 2251 }
1534 } 2252 }
1535 }
1536 } 2253 }
1537 2254
1538 glEnd (); 2255 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1541 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1542 2282
1543 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1546 { 2286 {
1547 maprow *row = self->row + (y + vy); 2287 maprow *row = self->row + (y + my);
1548 2288
1549 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2291 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1553 2293
1554 int px = x * 32; 2294 int px = x * T;
1555 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1556 2302
1557 if (cell->stat_hp) 2303 if (cell->stat_hp)
1558 { 2304 {
1559 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2307
1562 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2310 px + width - 1, py);
1565 2311
1571 } 2317 }
1572 } 2318 }
1573} 2319}
1574 2320
1575void 2321void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2323 CODE:
1578{ 2324{
1579 static float color[16][3] = { 2325 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1633} 2379}
1634 2380
1635void 2381void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2383 PPCODE:
1638{ 2384{
1639 int vx, vy;
1640 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2393
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2396
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2397 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2398 my += self->y - 1;
1651 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1652 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1654 { 2404 {
1655 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1656 2406
1657 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2409 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1661 2411
1662 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1665 } 2415 }
1666 } 2416 }
1667 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1668 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1672} 2460}
1673 2461
1674SV * 2462SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2464 CODE:
1677{ 2465{
1678 int x, y, x1, y1; 2466 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1706 { 2494 {
1707 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2496 uint8_t flags = 0;
1709 2497
1710 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1713 2501
1714 *data++ = flags; 2502 *data++ = flags;
1715 2503
1716 if (flags & 1) 2504 if (flags & 1)
1717 { 2505 {
2506 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2508 *data++ = tile;
1720 } 2509 }
1721 2510
1722 if (flags & 2) 2511 if (flags & 2)
1723 { 2512 {
2513 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2515 *data++ = tile;
1726 } 2516 }
1727 2517
1728 if (flags & 4) 2518 if (flags & 4)
1729 { 2519 {
2520 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2522 *data++ = tile;
1732 } 2523 }
1733 } 2524 }
1734 else 2525 else
1735 *data++ = 0; 2526 *data++ = 0;
1736 } 2527 }
1737 } 2528 }
1738 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1739 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1741 RETVAL = data_sv; 2537 RETVAL = data_sv;
1742} 2538}
1743 OUTPUT: 2539 OUTPUT:
1744 RETVAL 2540 RETVAL
1745 2541
1746void 2542void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2544 PPCODE:
1749{ 2545{
1750 int x, y, z; 2546 int x, y, z;
1751 int w, h; 2547 int w, h;
1752 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1753 2559
1754 if (*data++ != 0) 2560 if (*data++ != 0)
1755 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1756 2562
1757 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1759 2565
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2578 {
1773 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1774 2580
1775 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1776 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1777 uint8_t flags = *data++; 2588 flags = *data++;
1778 2589
1779 if (flags) 2590 if (flags)
1780 { 2591 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1784 2594
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2598
1789 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1790 { 2600 {
1791 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1792 2603
1793 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1794 { 2605 {
1795 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1796 2607
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1799 } 2615 }
1800 } 2616 }
1801 } 2617 }
1802 } 2618 }
1803 } 2619 }
1804} 2620}
1805 2621
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2623
1808CFPlus::MixChunk 2624DC::RW
1809new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1810 CODE: 2626 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1812 OUTPUT: 2633 OUTPUT:
1813 RETVAL 2634 RETVAL
1814 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1815void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1816DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1817 CODE: 2746 CODE:
1818 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1819 2748
1820int 2749int
1821volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2755 OUTPUT:
1825 RETVAL 2756 RETVAL
1826 2757
1827int 2758DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2760 CODE:
2761{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1831 OUTPUT: 2773 OUTPUT:
1832 RETVAL 2774 RETVAL
1833 2775
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2777
1836int 2778int
1837volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1838 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2785 OUTPUT:
1841 RETVAL 2786 RETVAL
1842 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1843CFPlus::MixMusic 2798DC::MixMusic
1844new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1845 CODE: 2800 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2802 OUTPUT:
1848 RETVAL 2803 RETVAL
1849 2804
1850void 2805void
1851DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1852 CODE: 2807 CODE:
1853 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1854 2809
1855int 2810int
1856play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1857 CODE: 2812 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2814 OUTPUT:
1860 RETVAL 2815 RETVAL
1861 2816
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1863 2825
1864BOOT: 2826BOOT:
1865{ 2827{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2829 static const struct {
1868 const char *name; 2830 const char *name;
1869 IV iv; 2831 IV iv;
1870 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2851 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2935# undef const_iv
1953 }; 2936 };
1954 2937
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1957} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1958 2950
1959char * 2951char *
1960gl_vendor () 2952gl_vendor ()
1961 CODE: 2953 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2967 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2969 OUTPUT:
1978 RETVAL 2970 RETVAL
1979 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1980int glGetError () 2986int glGetError ()
1981 2987
1982void glFinish () 2988void glFinish ()
1983 2989
1984void glClear (int mask) 2990void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3029
2024# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2026 3034
2027void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2028 3036
2029void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2030 3038
2038 3046
2039void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2040 CODE: 3048 CODE:
2041 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2042 3050
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3052 PROTOTYPE: @
2049 ALIAS: 3053 ALIAS:
2050 glColor_premultiply = 1 3054 glColor_premultiply = 1
2051 CODE: 3055 CODE:
2052 if (ix) 3056 if (ix)
2053 { 3057 {
2056 b *= a; 3060 b *= a;
2057 } 3061 }
2058 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2060 3064
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3066 CODE:
2069 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3069
2075 3073
2076void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2077 CODE: 3075 CODE:
2078 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2079 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2080void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2081 CODE: 3108 CODE:
2082 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2083 3110
2084void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3128 CODE:
2102 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3131
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3133
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3135
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2110 3139
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3141
2113int glGenTexture () 3142int glGenTexture ()
2114 CODE: 3143 CODE:
2115{ 3144 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3145 OUTPUT:
2121 RETVAL 3146 RETVAL
2122 3147
2123void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2124 CODE: 3149 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3150 del_texture (name);
2128} 3151
2129
2130int glGenList () 3152int glGenList ()
2131 CODE: 3153 CODE:
2132 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2133 OUTPUT: 3155 OUTPUT:
2134 RETVAL 3156 RETVAL
2141 3163
2142void glEndList () 3164void glEndList ()
2143 3165
2144void glCallList (int list) 3166void glCallList (int list)
2145 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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