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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 77#else
45 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
55#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
56 87
57#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
59 90
60#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
61 92
62#if 0 93/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 95
65# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
66#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
67 103
68static struct 104static struct
69{ 105{
70#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 107#include "glfunc.h"
72#undef GL_FUNC 108#undef GL_FUNC
73} gl; 109} gl;
74 110
111static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 113{
77 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 118 else
82 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
83} 120}
84 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
85#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
86 148
87#include "pango-font.c" 149#include "pango-font.c"
88#include "pango-fontmap.c" 150#include "pango-fontmap.c"
89#include "pango-render.c" 151#include "pango-render.c"
90 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
93 157
94typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
95 159
96static int 160static int
97shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
98{ 162{
99 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
113 177
114typedef struct cf_layout { 178typedef struct cf_layout {
115 PangoLayout *pl; 179 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
117 int base_height; 181 int base_height;
118 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
119} *CFPlus__Layout; 184} *DC__Layout;
120 185
121static CFPlus__Font default_font; 186static DC__Font default_font;
122static PangoContext *opengl_context; 187static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
124 189
125static void 190static void
126substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
131#endif 196#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 198}
134 199
135static void 200static void
136layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
137{ 202{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
140 */ 205 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
142 207
143 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 210
146 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
147} 212}
148 213
149static void 214static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 216{
152 PangoRectangle rect; 217 PangoRectangle rect;
153 218
154 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
162 227
163 *w = rect.width; 228 *w = rect.width;
164 *h = rect.height; 229 *h = rect.height;
165} 230}
166 231
232typedef uint16_t tileid;
167typedef uint16_t mapface; 233typedef uint16_t faceid;
168 234
169typedef struct { 235typedef struct {
170 GLint name; 236 GLuint name;
171 int w, h; 237 int w, h;
172 float s, t; 238 float s, t;
173 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
174} maptex; 243} maptex;
175 244
176typedef struct { 245typedef struct {
177 uint32_t player; 246 uint32_t player;
178 mapface face[3]; 247 tileid tile[3];
179 uint16_t darkness; 248 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 250} mapcell;
182 251
183typedef struct { 252typedef struct {
184 int32_t c0, c1; 253 int32_t c0, c1;
185 mapcell *col; 254 mapcell *col;
186} maprow; 255} maprow;
187 256
188typedef struct map { 257typedef struct map {
189 int x, y, w, h; 258 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 260 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 261 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 262
197 int32_t rows; 263 int32_t rows;
198 maprow *row; 264 maprow *row;
199} *CFPlus__Map; 265} *DC__Map;
200 266
201static char * 267static char *
202prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
203{ 269{
204 char *p; 270 char *p;
221} 287}
222 288
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
226static maprow * 312static maprow *
227map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
228{ 314{
229 if (0 > y) 315 if (0 > y)
230 { 316 {
231 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
270 356
271 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
272} 358}
273 359
274static mapcell * 360static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
276{ 362{
277 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
278} 364}
279 365
280static void 366static void
281map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
282{ 368{
283 int r; 369 int r;
284 370
285 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
293 self->oy = 0; 379 self->oy = 0;
294 self->row = 0; 380 self->row = 0;
295 self->rows = 0; 381 self->rows = 0;
296} 382}
297 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
298static void 394static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 396{
301 int x, y; 397 int x, y;
302 maprow *row; 398 maprow *row;
303 mapcell *cell; 399 mapcell *cell;
304 400
316 if (x >= row->c1) 412 if (x >= row->c1)
317 break; 413 break;
318 414
319 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
320 416
321 cell->darkness = 0; 417 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 418 }
326 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
327} 436}
328 437
329static void 438static void
330music_finished (void) 439music_finished (void)
331{ 440{
367 n |= n >> 16; 476 n |= n >> 16;
368 477
369 return n + 1; 478 return n + 1;
370} 479}
371 480
372MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
373 592
374PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
375 594
376BOOT: 595BOOT:
377{ 596{
378 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 598 static const struct {
380 const char *name; 599 const char *name;
381 IV iv; 600 IV iv;
382 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
384 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
466 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 762
479 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 764
481 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
482# undef const_iv 795# undef const_iv
483 }; 796 };
484 797
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
488 810
489int 811int
490in_destruct () 812in_destruct ()
491 CODE: 813 CODE:
492 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
495 817
496NV floor (NV x) 818NV floor (NV x)
497 819
498NV ceil (NV x) 820NV ceil (NV x)
499 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
500void 826void
501pango_init () 827pango_init ()
502 CODE: 828 CODE:
503{ 829{
504 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
507} 838}
508 839
509int 840char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 841
512void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
513SDL_Quit () 850void SDL_Quit ()
514 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
515void 861void
516SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
517 PPCODE: 863 PPCODE:
518{ 864{
519 SDL_Rect **m; 865 SDL_Rect **m;
520 866
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 871
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 874
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 879
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 882
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 884
545 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
546 while (*m) 886 while (*m)
547 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
548 AV *av = newAV (); 890 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
552 897
553 ++m; 898 ++m;
554 } 899 }
555} 900}
556 901
557char *
558SDL_GetError ()
559
560int 902int
561SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
563 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 916 );
917
566 if (RETVAL) 918 if (RETVAL)
567 { 919 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 924#include "glfunc.h"
571# undef GL_FUNC 925#undef GL_FUNC
572 } 926 }
927}
573 OUTPUT: 928 OUTPUT:
574 RETVAL 929 RETVAL
575 930
576void 931void
577SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
578 933
579char * 934char *
580SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
581 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
582void 943void
583SDL_PollEvent () 944poll_events ()
584 PPCODE: 945 PPCODE:
585{ 946{
586 SDL_Event ev; 947 SDL_Event ev;
587 948
588 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 951 {
590 HV *hv = newHV (); 952 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 954
593 switch (ev.type) 955 switch (ev.type)
594 { 956 {
595 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
596 case SDL_KEYUP: 958 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 964 break;
602 965
603 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 969 break;
607 970
608 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
616 break; 997 break;
617 998
618 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1002
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1013 break;
633 } 1014 }
634 1015
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1017 }
637} 1018}
638 1019
639int 1020int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1022 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
644 1025
645void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
646Mix_CloseAudio () 1043Mix_CloseAudio ()
647 1044
648int 1045int
649Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
650 1047
1048const char *
1049Mix_GetError ()
1050
651void 1051void
652lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
653 CODE: 1053 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1055
658void 1056void
659win32_proxy_info () 1057win32_proxy_info ()
660 PPCODE: 1058 PPCODE:
661{ 1059{
682 } 1080 }
683 } 1081 }
684#endif 1082#endif
685} 1083}
686 1084
687void 1085int
688add_font (char *file) 1086add_font (char *file)
689 CODE: 1087 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
691 1091
692void 1092void
693load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
694 ALIAS: 1094 ALIAS:
695 load_image_file = 1 1095 load_image_file = 1
698 STRLEN image_len; 1098 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
705 1105
706 if (!rw) 1106 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
708 1108
781void 1181void
782error (char *message) 1182error (char *message)
783 CODE: 1183 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1185#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1187#endif
788 1188
789void 1189void
790fatal (char *message) 1190fatal (char *message)
791 CODE: 1191 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1193#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1195#endif
796 _exit (1); 1196 _exit (1);
797 1197
798void 1198void
799_exit (int retval = 0) 1199_exit (int retval = 0)
800 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
801 _exit (retval); 1204 _exit (retval);
1205#endif
802 1206
803MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
804 1215
805CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1229 CODE:
808{ 1230{
809 int count; 1231 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1235}
814 OUTPUT: 1236 OUTPUT:
815 RETVAL 1237 RETVAL
816 1238
817void 1239void
818DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
819 CODE: 1241 CODE:
820 pango_font_description_free (self); 1242 pango_font_description_free (self);
821 1243
822void 1244void
823make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
824 CODE: 1247 CODE:
825 default_font = self; 1248 default_font = self;
826 1249
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1251
1252PROTOTYPES: DISABLE
1253
829void 1254void
830reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
831 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
832 tc_clear (); 1264 tc_restore ();
833 1265
834CFPlus::Layout 1266DC::Layout
835new (SV *class) 1267new (SV *class)
836 CODE: 1268 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
838 1270
839 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
846 1279
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
849 OUTPUT: 1282 OUTPUT:
850 RETVAL 1283 RETVAL
851 1284
852void 1285void
853DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
854 CODE: 1287 CODE:
855 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
856 Safefree (self); 1290 Safefree (self);
857 1291
858void 1292void
859set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
860 CODE: 1294 CODE:
861{ 1295{
862 STRLEN textlen; 1296 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
864 1298
865 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
866} 1300}
867 1301
868void 1302void
869set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
870 CODE: 1304 CODE:
871{ 1305{
872 STRLEN textlen; 1306 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
874 1308
875 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
876} 1310}
877 1311
878void 1312void
879set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
880 CODE: 1314 CODE:
881{ 1315{
882 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1318 const char *pos = text;
919 if (attrs) 1353 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
921} 1355}
922 1356
923void 1357void
924get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
925 PPCODE: 1359 PPCODE:
926{ 1360{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1362
929 do 1363 do
930 { 1364 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1366
933 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
934 { 1368 {
935 PangoRectangle extents; 1369 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1378
945 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
946} 1380}
947 1381
948int 1382int
949has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
950 CODE: 1384 CODE:
951{ 1385{
952 int lines = 1; 1386 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
954 1388
959} 1393}
960 OUTPUT: 1394 OUTPUT:
961 RETVAL 1395 RETVAL
962 1396
963SV * 1397SV *
964get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
965 CODE: 1399 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
968 OUTPUT: 1402 OUTPUT:
969 RETVAL 1403 RETVAL
970 1404
971void 1405void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1407 CODE:
974 self->r = r; 1408 self->r = r;
975 self->g = g; 1409 self->g = g;
976 self->b = b; 1410 self->b = b;
977 self->a = a; 1411 self->a = a;
978 1412
979void 1413void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1415 CODE:
982 if (self->font != font) 1416 if (self->font != font)
983 { 1417 {
984 self->font = font; 1418 self->font = font;
985 layout_update_font (self); 1419 layout_update_font (self);
986 } 1420 }
987 1421
988void 1422void
989set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
990 CODE: 1424 CODE:
991 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
992 { 1426 {
993 self->base_height = base_height; 1427 self->base_height = base_height;
994 layout_update_font (self); 1428 layout_update_font (self);
995 } 1429 }
996 1430
997void 1431void
998set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
999 CODE: 1433 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1435
1002void 1436void
1003set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1004 CODE: 1438 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1440
1007void 1441void
1008set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1009 CODE: 1443 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1445
1012void 1446void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1448 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1020 ); 1454 );
1021 1455
1022void 1456void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1458 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1460
1027void 1461void
1028size (CFPlus::Layout self) 1462size (DC::Layout self)
1029 PPCODE: 1463 PPCODE:
1030{ 1464{
1031 int w, h; 1465 int w, h;
1032 1466
1033 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1038} 1472}
1039 1473
1040int 1474int
1041descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1042 CODE: 1476 CODE:
1043{ 1477{
1044 PangoRectangle rect; 1478 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1048} 1482}
1049 OUTPUT: 1483 OUTPUT:
1050 RETVAL 1484 RETVAL
1051 1485
1052int 1486int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1488 CODE:
1055{ 1489{
1056 int index, trailing; 1490 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1492 RETVAL = index + trailing;
1059} 1493}
1060 OUTPUT: 1494 OUTPUT:
1061 RETVAL 1495 RETVAL
1062 1496
1063void 1497void
1064cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1499 PPCODE:
1066{ 1500{
1067 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1503
1070 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1508}
1075 1509
1076void 1510void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1080 self->pl, 1556 self->pl,
1557 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1083 flags 1560 flags
1084 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1085 1565
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1566void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1090 CODE: 1568 CODE:
1091{ 1569{
1092 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1577
1095 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1594 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1595 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1599
1109 SvPOK_only (result_); 1600 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1111 1602
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1604 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1606
1116 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1608 }
1123} 1609}
1124 1610
1125void 1611void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1618{
1133 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1137 1626
1138 if (items < 5) 1627 if (items < 5)
1139 { 1628 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1171 } 1660 }
1172} 1661}
1173 1662
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1175 1673
1176CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1178 CODE: 1680 CODE:
1179 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1682 RETVAL->x = 0;
1181 RETVAL->y = 0; 1683 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1691 RETVAL->row = 0;
1192 OUTPUT: 1692 OUTPUT:
1193 RETVAL 1693 RETVAL
1194 1694
1195void 1695void
1196DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1197 CODE: 1697 CODE:
1198{ 1698{
1199 map_clear (self); 1699 map_clear (self);
1200 Safefree (self->face); 1700 Safefree (self->face2tile);
1201 Safefree (self->tex); 1701 Safefree (self->tex);
1202 Safefree (self); 1702 Safefree (self);
1203} 1703}
1204 1704
1205void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1206clear (CFPlus::Map self) 1712clear (DC::Map self)
1207 CODE: 1713 CODE:
1208 map_clear (self); 1714 map_clear (self);
1209 1715
1210void 1716void
1211set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1718 CODE:
1213{ 1719{
1214 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1721 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1722}
1222 1723
1223void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1749 CODE:
1226{ 1750{
1227 while (self->texs <= texid) 1751 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1752
1233 { 1753 {
1234 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1235 1755
1236 tex->name = name; 1756 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1775}
1256 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1257int 1797int
1258ox (CFPlus::Map self) 1798ox (DC::Map self)
1259 ALIAS: 1799 ALIAS:
1260 oy = 1 1800 oy = 1
1261 x = 2 1801 x = 2
1262 y = 3 1802 y = 3
1263 w = 4 1803 w = 4
1274 } 1814 }
1275 OUTPUT: 1815 OUTPUT:
1276 RETVAL 1816 RETVAL
1277 1817
1278void 1818void
1279scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1280 CODE: 1820 CODE:
1281{ 1821{
1282 if (dx > 0) 1822 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1824 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1826
1287 if (dy > 0) 1827 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1829 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1831
1292 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1294 1834
1295 while (self->y < 0) 1835 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1301 } 1841 }
1302} 1842}
1303 1843
1304void 1844SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1846 CODE:
1307{ 1847{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1850 mapcell *cell;
1311 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1312 1854
1313 while (data < data_end - 1) 1855 while (data < data_end - 1)
1314 { 1856 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1316 1858
1336 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1337 1879
1338 do 1880 do
1339 { 1881 {
1340 ext = *data++; 1882 ext = *data++;
1341 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1342 1884
1343 if (cmd < 4) 1885 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1346 { 1888 {
1347 cell->stat_width = 1; 1889 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1349 } 1891 }
1350 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1353 { 1895 {
1354 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1900
1357 data += *data + 1; 1901 data += *data + 1;
1358 } 1902 }
1359 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1904 cell->flags = *data++;
1367 } 1911 }
1368 else 1912 else
1369 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1370 } 1914 }
1371 1915
1916 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1917 if (flags & (4 >> z))
1373 { 1918 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1375 } 1938 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1939 }
1387 else 1940 else
1388 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1389 } 1942 }
1390} 1943}
1944 OUTPUT:
1945 RETVAL
1391 1946
1392SV * 1947SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1949 CODE:
1395{ 1950{
1396 int x1, x; 1951 int x1, x;
1397 int y1, y; 1952 int y1, y;
1398 int z; 1953 int z;
1419 { 1974 {
1420 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1421 1976
1422 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1423 { 1978 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1981 int a1 = tex.a;
1431 1982
1432 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1987 }
1438 } 1988 }
1439 1989
1440 *map++ = (r ) 1990 *map++ = (r )
1441 | (g << 8) 1991 | (g << 8)
1448} 1998}
1449 OUTPUT: 1999 OUTPUT:
1450 RETVAL 2000 RETVAL
1451 2001
1452void 2002void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2004 CODE:
1455{ 2005{
1456 int vx, vy;
1457 int x, y, z; 2006 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2007
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1463 2018
1464 /* 2019 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2020
1469 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1472 */
1473 2024
1474 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1475 2060
1476 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2064
1481 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1482 2067
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1486 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1488 { 2075 {
1489 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1490 2077
1491 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2080 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1497 2088
1498 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1499 { 2211 {
1500 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2214
1504 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1505 { 2217 {
1506 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2220
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1520 { 2224 {
1521 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1524 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1525 glEnd (); 2241 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1528 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1533 } 2267 }
1534 } 2268 }
1535 }
1536 } 2269 }
1537 2270
1538 glEnd (); 2271 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1541 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1542 2302
1543 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1546 { 2306 {
1547 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1548 2308
1549 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2311 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1553 2313
1554 int px = x * 32; 2314 int px = x * T;
1555 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1556 2322
1557 if (cell->stat_hp) 2323 if (cell->stat_hp)
1558 { 2324 {
1559 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2327
1562 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2330 px + width - 1, py);
1565 2331
1571 } 2337 }
1572 } 2338 }
1573} 2339}
1574 2340
1575void 2341void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2343 CODE:
1578{ 2344{
1579 static float color[16][3] = { 2345 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1600 }; 2366 };
1601 2367
1602 int x, y; 2368 int x, y;
1603 2369
1604 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1609 2381
1610 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1617 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1618 2390
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1620 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1621 2393
1622 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2399 }
1631 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1633} 2405}
1634 2406
1635void 2407void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2409 PPCODE:
1638{ 2410{
1639 int vx, vy;
1640 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2419
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2422
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1651 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1652 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1654 { 2430 {
1655 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1656 2432
1657 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2435 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1661 2437
1662 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1665 } 2441 }
1666 } 2442 }
1667 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1668 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1672} 2486}
1673 2487
1674SV * 2488SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2490 CODE:
1677{ 2491{
1678 int x, y, x1, y1; 2492 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1706 { 2520 {
1707 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2522 uint8_t flags = 0;
1709 2523
1710 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1713 2527
1714 *data++ = flags; 2528 *data++ = flags;
1715 2529
1716 if (flags & 1) 2530 if (flags & 1)
1717 { 2531 {
2532 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2534 *data++ = tile;
1720 } 2535 }
1721 2536
1722 if (flags & 2) 2537 if (flags & 2)
1723 { 2538 {
2539 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2541 *data++ = tile;
1726 } 2542 }
1727 2543
1728 if (flags & 4) 2544 if (flags & 4)
1729 { 2545 {
2546 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2548 *data++ = tile;
1732 } 2549 }
1733 } 2550 }
1734 else 2551 else
1735 *data++ = 0; 2552 *data++ = 0;
1736 } 2553 }
1737 } 2554 }
1738 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1739 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1741 RETVAL = data_sv; 2563 RETVAL = data_sv;
1742} 2564}
1743 OUTPUT: 2565 OUTPUT:
1744 RETVAL 2566 RETVAL
1745 2567
1746void 2568void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2570 PPCODE:
1749{ 2571{
1750 int x, y, z; 2572 int x, y, z;
1751 int w, h; 2573 int w, h;
1752 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1753 2585
1754 if (*data++ != 0) 2586 if (*data++ != 0)
1755 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1756 2588
1757 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1759 2591
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2604 {
1773 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1774 2606
1775 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1776 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1777 uint8_t flags = *data++; 2614 flags = *data++;
1778 2615
1779 if (flags) 2616 if (flags)
1780 { 2617 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1784 2620
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2624
1789 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
1790 { 2626 {
1791 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1792 2629
1793 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1794 { 2631 {
1795 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1796 2633
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1799 } 2641 }
1800 } 2642 }
1801 } 2643 }
1802 } 2644 }
1803 } 2645 }
1804} 2646}
1805 2647
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2649
1808CFPlus::MixChunk 2650DC::RW
1809new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1810 CODE: 2652 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1812 OUTPUT: 2659 OUTPUT:
1813 RETVAL 2660 RETVAL
1814 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1815void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1816DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
1817 CODE: 2772 CODE:
1818 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1819 2774
1820int 2775int
1821volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2781 OUTPUT:
1825 RETVAL 2782 RETVAL
1826 2783
1827int 2784DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2786 CODE:
2787{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1831 OUTPUT: 2799 OUTPUT:
1832 RETVAL 2800 RETVAL
1833 2801
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2803
1836int 2804int
1837volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1838 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2811 OUTPUT:
1841 RETVAL 2812 RETVAL
1842 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
1843CFPlus::MixMusic 2824DC::MixMusic
1844new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
1845 CODE: 2826 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2828 OUTPUT:
1848 RETVAL 2829 RETVAL
1849 2830
1850void 2831void
1851DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
1852 CODE: 2833 CODE:
1853 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1854 2835
1855int 2836int
1856play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1857 CODE: 2838 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2840 OUTPUT:
1860 RETVAL 2841 RETVAL
1861 2842
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1863 2851
1864BOOT: 2852BOOT:
1865{ 2853{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2855 static const struct {
1868 const char *name; 2856 const char *name;
1869 IV iv; 2857 IV iv;
1870 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2877 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 2964# undef const_iv
1953 }; 2965 };
1954 2966
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2969
2970 texture_av = newAV ();
2971 AvREAL_off (texture_av);
1957} 2972}
2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
1958 2982
1959char * 2983char *
1960gl_vendor () 2984gl_vendor ()
1961 CODE: 2985 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2999 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3001 OUTPUT:
1978 RETVAL 3002 RETVAL
1979 3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
3017
1980int glGetError () 3018int glGetError ()
1981 3019
1982void glFinish () 3020void glFinish ()
1983 3021
1984void glClear (int mask) 3022void glClear (int mask)
1998 3036
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3038 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3040
3041# void glBlendEquation (int se)
3042
2003void glDepthMask (int flag) 3043void glDepthMask (int flag)
2004 3044
2005void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2006 3046
2007void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3061# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3063
2024# near_ and far_ are due to microsofts buggy "c" compiler 3064# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
2026 3068
2027void glViewport (int x, int y, int width, int height) 3069void glViewport (int x, int y, int width, int height)
2028 3070
2029void glScissor (int x, int y, int width, int height) 3071void glScissor (int x, int y, int width, int height)
2030 3072
2038 3080
2039void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2040 CODE: 3082 CODE:
2041 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2042 3084
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3086 PROTOTYPE: @
2049 ALIAS: 3087 ALIAS:
2050 glColor_premultiply = 1 3088 glColor_premultiply = 1
2051 CODE: 3089 CODE:
2052 if (ix) 3090 if (ix)
2053 { 3091 {
2056 b *= a; 3094 b *= a;
2057 } 3095 }
2058 // microsoft visual "c" rounds instead of truncating... 3096 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3097 glColor4f (r, g, b, a);
2060 3098
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3099void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3100 CODE:
2069 glRasterPos3f (0, 0, z); 3101 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3102 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3103
2075 3107
2076void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
2077 CODE: 3109 CODE:
2078 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
2079 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
2080void glTexEnv (int target, int pname, float param) 3141void glTexEnv (int target, int pname, float param)
2081 CODE: 3142 CODE:
2082 glTexEnvf (target, pname, param); 3143 glTexEnvf (target, pname, param);
2083 3144
2084void glTexParameter (int target, int pname, float param) 3145void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3162 CODE:
2102 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3165
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3167
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3169
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
3171
3172void glPixelZoom (float x, float y)
2110 3173
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3175
2113int glGenTexture () 3176int glGenTexture ()
2114 CODE: 3177 CODE:
2115{ 3178 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3179 OUTPUT:
2121 RETVAL 3180 RETVAL
2122 3181
2123void glDeleteTexture (int name) 3182void glDeleteTexture (int name)
2124 CODE: 3183 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3184 del_texture (name);
2128} 3185
2129
2130int glGenList () 3186int glGenList ()
2131 CODE: 3187 CODE:
2132 RETVAL = glGenLists (1); 3188 RETVAL = glGenLists (1);
2133 OUTPUT: 3189 OUTPUT:
2134 RETVAL 3190 RETVAL
2141 3197
2142void glEndList () 3198void glEndList ()
2143 3199
2144void glCallList (int list) 3200void glCallList (int list)
2145 3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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