ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 78#else
45 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 80#endif
52 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
56 91
57#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
59 94
60#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
61 96
62#if 0 97/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 99
65# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
66#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
67 106
68static struct 107static struct
69{ 108{
70#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 110#include "glfunc.h"
72#undef GL_FUNC 111#undef GL_FUNC
73} gl; 112} gl;
74 113
114static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 116{
77 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 121 else
82 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
83} 123}
84 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
85#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
86 151
87#include "pango-font.c" 152#include "pango-font.c"
88#include "pango-fontmap.c" 153#include "pango-fontmap.c"
89#include "pango-render.c" 154#include "pango-render.c"
90 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
93 160
94typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
95 162
96static int 163static int
97shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
98{ 165{
99 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
113 180
114typedef struct cf_layout { 181typedef struct cf_layout {
115 PangoLayout *pl; 182 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
117 int base_height; 184 int base_height;
118 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
119} *CFPlus__Layout; 187} *DC__Layout;
120 188
121static CFPlus__Font default_font; 189static DC__Font default_font;
122static PangoContext *opengl_context; 190static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
124 192
125static void 193static void
126substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
131#endif 199#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 201}
134 202
135static void 203static void
136layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
137{ 205{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
140 */ 208 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
142 210
143 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 213
146 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
147} 215}
148 216
149static void 217static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 219{
152 PangoRectangle rect; 220 PangoRectangle rect;
153 221
154 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
162 230
163 *w = rect.width; 231 *w = rect.width;
164 *h = rect.height; 232 *h = rect.height;
165} 233}
166 234
235typedef uint16_t tileid;
167typedef uint16_t mapface; 236typedef uint16_t faceid;
168 237
169typedef struct { 238typedef struct {
170 GLint name; 239 GLuint name;
171 int w, h; 240 int w, h;
172 float s, t; 241 float s, t;
173 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
174} maptex; 246} maptex;
175 247
176typedef struct { 248typedef struct {
177 uint32_t player; 249 uint32_t player;
178 mapface face[3]; 250 tileid tile[3];
179 uint16_t darkness; 251 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 253} mapcell;
182 254
183typedef struct { 255typedef struct {
184 int32_t c0, c1; 256 int32_t c0, c1;
185 mapcell *col; 257 mapcell *col;
186} maprow; 258} maprow;
187 259
188typedef struct map { 260typedef struct map {
189 int x, y, w, h; 261 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 263 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 264 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 265
197 int32_t rows; 266 int32_t rows;
198 maprow *row; 267 maprow *row;
199} *CFPlus__Map; 268} *DC__Map;
200 269
201static char * 270static char *
202prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
203{ 272{
204 char *p; 273 char *p;
221} 290}
222 291
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
226static maprow * 315static maprow *
227map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
228{ 317{
229 if (0 > y) 318 if (0 > y)
230 { 319 {
231 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
270 359
271 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
272} 361}
273 362
274static mapcell * 363static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
276{ 365{
277 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
278} 367}
279 368
280static void 369static void
281map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
282{ 371{
283 int r; 372 int r;
284 373
285 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
293 self->oy = 0; 382 self->oy = 0;
294 self->row = 0; 383 self->row = 0;
295 self->rows = 0; 384 self->rows = 0;
296} 385}
297 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
298static void 397static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 399{
301 int x, y; 400 int x, y;
302 maprow *row; 401 maprow *row;
303 mapcell *cell; 402 mapcell *cell;
304 403
316 if (x >= row->c1) 415 if (x >= row->c1)
317 break; 416 break;
318 417
319 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
320 419
321 cell->darkness = 0; 420 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 421 }
326 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
327} 439}
328 440
329static void 441static void
330music_finished (void) 442music_finished (void)
331{ 443{
367 n |= n >> 16; 479 n |= n >> 16;
368 480
369 return n + 1; 481 return n + 1;
370} 482}
371 483
372MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
373 595
374PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
375 597
376BOOT: 598BOOT:
377{ 599{
378 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 601 static const struct {
380 const char *name; 602 const char *name;
381 IV iv; 603 IV iv;
382 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
384 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
466 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 765
479 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 767
481 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
482# undef const_iv 798# undef const_iv
483 }; 799 };
484 800
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
488 813
489int 814int
490in_destruct () 815in_destruct ()
491 CODE: 816 CODE:
492 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 819 RETVAL
495 820
496NV floor (NV x) 821NV floor (NV x)
497 822
498NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
499 834
500void 835void
501pango_init () 836pango_init ()
502 CODE: 837 CODE:
503{ 838{
504 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
507} 847}
508 848
509int 849char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 850
512void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
513SDL_Quit () 859void SDL_Quit ()
514 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
515void 870void
516SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
517 PPCODE: 872 PPCODE:
518{ 873{
519 SDL_Rect **m; 874 SDL_Rect **m;
520 875
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 880
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 883
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 888
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 891
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 893
545 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
546 while (*m) 895 while (*m)
547 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
548 AV *av = newAV (); 899 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
552 906
553 ++m; 907 ++m;
554 } 908 }
555} 909}
556 910
557char *
558SDL_GetError ()
559
560int 911int
561SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
563 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 925 );
926
566 if (RETVAL) 927 if (RETVAL)
567 { 928 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 933#include "glfunc.h"
571# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 938 }
939}
573 OUTPUT: 940 OUTPUT:
574 RETVAL 941 RETVAL
575 942
576void 943void
577SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
578 945
579char * 946char *
580SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
581 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
582void 955void
583SDL_PollEvent () 956poll_events ()
584 PPCODE: 957 PPCODE:
585{ 958{
586 SDL_Event ev; 959 SDL_Event ev;
587 960
588 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 963 {
590 HV *hv = newHV (); 964 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 966
593 switch (ev.type) 967 switch (ev.type)
594 { 968 {
595 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
596 case SDL_KEYUP: 970 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 976 break;
602 977
603 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 981 break;
607 982
608 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
616 break; 1009 break;
617 1010
618 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1014
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1025 break;
633 } 1026 }
634 1027
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1029 }
637} 1030}
638 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
639int 1045int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1047 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
644 1050
645void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
646Mix_CloseAudio () 1068Mix_CloseAudio ()
647 1069
648int 1070int
649Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
650 1072
1073const char *
1074Mix_GetError ()
1075
651void 1076void
652lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
653 CODE: 1078 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1080
658void 1081void
659win32_proxy_info () 1082win32_proxy_info ()
660 PPCODE: 1083 PPCODE:
661{ 1084{
682 } 1105 }
683 } 1106 }
684#endif 1107#endif
685} 1108}
686 1109
687void 1110int
688add_font (char *file) 1111add_font (char *file)
689 CODE: 1112 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
691 1116
692void 1117void
693load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
694 ALIAS: 1119 ALIAS:
695 load_image_file = 1 1120 load_image_file = 1
698 STRLEN image_len; 1123 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
705 1130
706 if (!rw) 1131 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
708 1133
781void 1206void
782error (char *message) 1207error (char *message)
783 CODE: 1208 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1210#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1212#endif
788 1213
789void 1214void
790fatal (char *message) 1215fatal (char *message)
791 CODE: 1216 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1218#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1220#endif
796 _exit (1); 1221 _exit (1);
797 1222
798void 1223void
799_exit (int retval = 0) 1224_exit (int retval = 0)
800 CODE: 1225 CODE:
1226#ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
1228#else
801 _exit (retval); 1229 _exit (retval);
1230#endif
802 1231
803MODULE = CFPlus PACKAGE = CFPlus::Font 1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
804 1240
805CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1254 CODE:
808{ 1255{
809 int count; 1256 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1260}
814 OUTPUT: 1261 OUTPUT:
815 RETVAL 1262 RETVAL
816 1263
817void 1264void
818DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
819 CODE: 1266 CODE:
820 pango_font_description_free (self); 1267 pango_font_description_free (self);
821 1268
822void 1269void
823make_default (CFPlus::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
824 CODE: 1272 CODE:
825 default_font = self; 1273 default_font = self;
826 1274
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1276
1277PROTOTYPES: DISABLE
1278
829void 1279void
830reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
831 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
832 tc_clear (); 1289 tc_restore ();
833 1290
834CFPlus::Layout 1291DC::Layout
835new (SV *class) 1292new (SV *class)
836 CODE: 1293 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
838 1295
839 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
846 1304
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
849 OUTPUT: 1307 OUTPUT:
850 RETVAL 1308 RETVAL
851 1309
852void 1310void
853DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
854 CODE: 1312 CODE:
855 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
856 Safefree (self); 1315 Safefree (self);
857 1316
858void 1317void
859set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
860 CODE: 1319 CODE:
861{ 1320{
862 STRLEN textlen; 1321 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
864 1323
865 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
866} 1325}
867 1326
868void 1327void
869set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
870 CODE: 1329 CODE:
871{ 1330{
872 STRLEN textlen; 1331 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
874 1333
875 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
876} 1335}
877 1336
878void 1337void
879set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
880 CODE: 1339 CODE:
881{ 1340{
882 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1343 const char *pos = text;
919 if (attrs) 1378 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
921} 1380}
922 1381
923void 1382void
924get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
925 PPCODE: 1384 PPCODE:
926{ 1385{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1387
929 do 1388 do
930 { 1389 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1391
933 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
934 { 1393 {
935 PangoRectangle extents; 1394 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1403
945 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
946} 1405}
947 1406
948int 1407int
949has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
950 CODE: 1409 CODE:
951{ 1410{
952 int lines = 1; 1411 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
954 1413
959} 1418}
960 OUTPUT: 1419 OUTPUT:
961 RETVAL 1420 RETVAL
962 1421
963SV * 1422SV *
964get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
965 CODE: 1424 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
968 OUTPUT: 1427 OUTPUT:
969 RETVAL 1428 RETVAL
970 1429
971void 1430void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1432 CODE:
974 self->r = r; 1433 self->r = r;
975 self->g = g; 1434 self->g = g;
976 self->b = b; 1435 self->b = b;
977 self->a = a; 1436 self->a = a;
978 1437
979void 1438void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1440 CODE:
982 if (self->font != font) 1441 if (self->font != font)
983 { 1442 {
984 self->font = font; 1443 self->font = font;
985 layout_update_font (self); 1444 layout_update_font (self);
986 } 1445 }
987 1446
988void 1447void
989set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
990 CODE: 1449 CODE:
991 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
992 { 1451 {
993 self->base_height = base_height; 1452 self->base_height = base_height;
994 layout_update_font (self); 1453 layout_update_font (self);
995 } 1454 }
996 1455
997void 1456void
998set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
999 CODE: 1458 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1460
1002void 1461void
1003set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
1004 CODE: 1463 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1465
1007void 1466void
1008set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
1009 CODE: 1468 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1470
1012void 1471void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1473 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
1020 ); 1479 );
1021 1480
1022void 1481void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1483 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1485
1027void 1486void
1028size (CFPlus::Layout self) 1487size (DC::Layout self)
1029 PPCODE: 1488 PPCODE:
1030{ 1489{
1031 int w, h; 1490 int w, h;
1032 1491
1033 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
1038} 1497}
1039 1498
1040int 1499int
1041descent (CFPlus::Layout self) 1500descent (DC::Layout self)
1042 CODE: 1501 CODE:
1043{ 1502{
1044 PangoRectangle rect; 1503 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1048} 1507}
1049 OUTPUT: 1508 OUTPUT:
1050 RETVAL 1509 RETVAL
1051 1510
1052int 1511int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1513 CODE:
1055{ 1514{
1056 int index, trailing; 1515 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1517 RETVAL = index + trailing;
1059} 1518}
1060 OUTPUT: 1519 OUTPUT:
1061 RETVAL 1520 RETVAL
1062 1521
1063void 1522void
1064cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1524 PPCODE:
1066{ 1525{
1067 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1528
1070 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1533}
1075 1534
1076void 1535void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1537 PPCODE:
1538{
1539 int line, x;
1540
1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1544 --line;
1545#endif
1546 EXTEND (SP, 2);
1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549}
1550
1551void
1552line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554{
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
1571 PUSHs (sv_2mortal (newSViv (index)));
1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
1574}
1575
1576void
1577render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1080 self->pl, 1581 self->pl,
1582 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1083 flags 1585 flags
1084 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1085 1590
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1591void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1592draw (DC::Layout self)
1090 CODE: 1593 CODE:
1091{ 1594{
1092 int ow = SvIV (w_); 1595 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1602
1095 if (ow && oh) 1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612PROTOTYPES: ENABLE
1613
1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1619 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1620 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1624
1109 SvPOK_only (result_); 1625 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1111 1627
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1629 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1631
1116 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1633 }
1123} 1634}
1124 1635
1125void 1636void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1643{
1133 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1137 1651
1138 if (items < 5) 1652 if (items < 5)
1139 { 1653 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1171 } 1685 }
1172} 1686}
1173 1687
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1175 1697
1176CFPlus::Map 1698 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1820MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822PROTOTYPES: DISABLE
1823
1824DC::Map
1825new (SV *class)
1178 CODE: 1826 CODE:
1179 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1828 RETVAL->x = 0;
1181 RETVAL->y = 0; 1829 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1830 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1831 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1837 RETVAL->row = 0;
1192 OUTPUT: 1838 OUTPUT:
1193 RETVAL 1839 RETVAL
1194 1840
1195void 1841void
1196DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1197 CODE: 1843 CODE:
1198{ 1844{
1199 map_clear (self); 1845 map_clear (self);
1200 Safefree (self->face); 1846 Safefree (self->face2tile);
1201 Safefree (self->tex); 1847 Safefree (self->tex);
1202 Safefree (self); 1848 Safefree (self);
1203} 1849}
1204 1850
1205void 1851void
1852resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857void
1206clear (CFPlus::Map self) 1858clear (DC::Map self)
1207 CODE: 1859 CODE:
1208 map_clear (self); 1860 map_clear (self);
1209 1861
1210void 1862void
1211set_face (CFPlus::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1864 CODE:
1213{ 1865{
1214 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1867 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1868}
1222 1869
1223void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1895 CODE:
1226{ 1896{
1227 while (self->texs <= texid) 1897 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1898
1233 { 1899 {
1234 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1235 1901
1236 tex->name = name; 1902 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1921}
1256 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1257int 1943int
1258ox (CFPlus::Map self) 1944ox (DC::Map self)
1259 ALIAS: 1945 ALIAS:
1260 oy = 1 1946 oy = 1
1261 x = 2 1947 x = 2
1262 y = 3 1948 y = 3
1263 w = 4 1949 w = 4
1274 } 1960 }
1275 OUTPUT: 1961 OUTPUT:
1276 RETVAL 1962 RETVAL
1277 1963
1278void 1964void
1279scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1280 CODE: 1966 CODE:
1281{ 1967{
1282 if (dx > 0) 1968 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1970 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1972
1287 if (dy > 0) 1973 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1974 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1975 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1977
1292 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1294 1980
1295 while (self->y < 0) 1981 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1301 } 1987 }
1302} 1988}
1303 1989
1304void 1990SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1992 CODE:
1307{ 1993{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1996 mapcell *cell;
1311 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1312 2000
1313 while (data < data_end - 1) 2001 while (data < data_end - 1)
1314 { 2002 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1316 2004
1336 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1337 2025
1338 do 2026 do
1339 { 2027 {
1340 ext = *data++; 2028 ext = *data++;
1341 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1342 2030
1343 if (cmd < 4) 2031 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1345 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1346 { 2034 {
1347 cell->stat_width = 1; 2035 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1349 } 2037 }
1350 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 2040 else if (cmd == 0x47)
1353 { 2041 {
1354 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 2046
1357 data += *data + 1; 2047 data += *data + 1;
1358 } 2048 }
1359 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 2050 cell->flags = *data++;
1367 } 2057 }
1368 else 2058 else
1369 cell->darkness = *data++ + 1; 2059 cell->darkness = *data++ + 1;
1370 } 2060 }
1371 2061
2062 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2063 if (flags & (4 >> z))
1373 { 2064 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1375 } 2084 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2085 }
1387 else 2086 else
1388 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1389 } 2088 }
1390} 2089}
2090 OUTPUT:
2091 RETVAL
1391 2092
1392SV * 2093SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2095 CODE:
1395{ 2096{
1396 int x1, x; 2097 int x1, x;
1397 int y1, y; 2098 int y1, y;
1398 int z; 2099 int z;
1419 { 2120 {
1420 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1421 2122
1422 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1423 { 2124 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2127 int a1 = tex.a;
1431 2128
1432 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 2133 }
1438 } 2134 }
1439 2135
1440 *map++ = (r ) 2136 *map++ = (r )
1441 | (g << 8) 2137 | (g << 8)
1448} 2144}
1449 OUTPUT: 2145 OUTPUT:
1450 RETVAL 2146 RETVAL
1451 2147
1452void 2148void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2150 CODE:
1455{ 2151{
1456 int vx, vy;
1457 int x, y, z; 2152 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2153
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
1463 2164
1464 /* 2165 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2166
1469 int vy = self->vy = self->h >= sh 2167 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2168 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2169 if (sh > 255) sh = 255;
1472 */
1473 2170
1474 glColor4ub (255, 255, 255, 255); 2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
1475 2206
1476 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2210
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
1486 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1488 { 2218 {
1489 maprow *row = self->row + (y + vy); 2219 maprow *row = self->row + (y + my);
1490 2220
1491 for (x = 0; x < sw; x++) 2221 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2222 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2223 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2224 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
1497 2231
1498 if (face && face < self->texs) 2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
1499 { 2338 {
1500 maptex tex = self->tex [face]; 2339 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2340 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2341
1504 if (last_name != tex.name) 2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
1505 { 2344 {
1506 glEnd (); 2345 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2346 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2347
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
1520 { 2351 {
1521 maptex tex = self->tex [1]; 2352 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2353 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
1524 2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
1525 glEnd (); 2368 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2371 }
1528 2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
1533 } 2394 }
1534 } 2395 }
1535 }
1536 } 2396 }
1537 2397
1538 glEnd (); 2398 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1541 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
1542 2429
1543 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
1546 { 2433 {
1547 maprow *row = self->row + (y + vy); 2434 maprow *row = self->row + (y + my);
1548 2435
1549 for (x = 0; x < sw; x++) 2436 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2437 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2438 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
1553 2440
1554 int px = x * 32; 2441 int px = x * T;
1555 int py = y * 32; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
1556 2449
1557 if (cell->stat_hp) 2450 if (cell->stat_hp)
1558 { 2451 {
1559 int width = cell->stat_width * 32; 2452 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2454
1562 glColor3ub (0, 0, 0); 2455 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2456 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2457 px + width - 1, py);
1565 2458
1571 } 2464 }
1572 } 2465 }
1573} 2466}
1574 2467
1575void 2468void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2470 CODE:
1578{ 2471{
1579 static float color[16][3] = { 2472 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1584 2477
1585 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1589 2482
1590 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1594 2487
1595 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1596 2489
1597 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1600 }; 2493 };
1601 2494
1602 int x, y; 2495 int x, y;
1603 2496
1604 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1609 2508
1610 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1614 2513
1615 if (m) 2514 if (m)
1616 { 2515 {
1617 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1618 2517
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1621 2520
1622 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2526 }
1631 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1633} 2532}
1634 2533
1635void 2534void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2536 PPCODE:
1638{ 2537{
1639 int vx, vy;
1640 int x, y; 2538 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2546
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2549
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2550 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2551 my += self->y - 1;
1651 2552
1652 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1654 { 2555 {
1655 maprow *row = self->row + (y + vy); 2556 maprow *row = self->row + (y + my);
1656 2557
1657 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2560 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1661 2562
1662 darkness[y * sw4 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2566 }
1666 } 2567 }
1667 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1668 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1672} 2611}
1673 2612
1674SV * 2613SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2615 CODE:
1677{ 2616{
1678 int x, y, x1, y1; 2617 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1706 { 2645 {
1707 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2647 uint8_t flags = 0;
1709 2648
1710 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1713 2652
1714 *data++ = flags; 2653 *data++ = flags;
1715 2654
1716 if (flags & 1) 2655 if (flags & 1)
1717 { 2656 {
2657 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2659 *data++ = tile;
1720 } 2660 }
1721 2661
1722 if (flags & 2) 2662 if (flags & 2)
1723 { 2663 {
2664 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2666 *data++ = tile;
1726 } 2667 }
1727 2668
1728 if (flags & 4) 2669 if (flags & 4)
1729 { 2670 {
2671 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2673 *data++ = tile;
1732 } 2674 }
1733 } 2675 }
1734 else 2676 else
1735 *data++ = 0; 2677 *data++ = 0;
1736 } 2678 }
1737 } 2679 }
1738 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1739 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1741 RETVAL = data_sv; 2688 RETVAL = data_sv;
1742} 2689}
1743 OUTPUT: 2690 OUTPUT:
1744 RETVAL 2691 RETVAL
1745 2692
1746void 2693void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2695 PPCODE:
1749{ 2696{
1750 int x, y, z; 2697 int x, y, z;
1751 int w, h; 2698 int w, h;
1752 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1753 2710
1754 if (*data++ != 0) 2711 if (*data++ != 0)
1755 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1756 2713
1757 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1759 2716
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2729 {
1773 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1774 2731
1775 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1776 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1777 uint8_t flags = *data++; 2739 flags = *data++;
1778 2740
1779 if (flags) 2741 if (flags)
1780 { 2742 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1784 2745
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2749
1789 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
1790 { 2751 {
1791 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1792 2754
1793 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1794 { 2756 {
1795 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1796 2758
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1799 } 2766 }
1800 } 2767 }
1801 } 2768 }
1802 } 2769 }
1803 } 2770 }
1804} 2771}
1805 2772
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2774
1808CFPlus::MixChunk 2775DC::RW
1809new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1810 CODE: 2777 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1812 OUTPUT: 2784 OUTPUT:
1813 RETVAL 2785 RETVAL
1814 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1815void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1816DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
1817 CODE: 2915 CODE:
1818 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1819 2917
1820int 2918int
1821volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2924 OUTPUT:
1825 RETVAL 2925 RETVAL
1826 2926
1827int 2927DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2929 CODE:
2930{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1831 OUTPUT: 2942 OUTPUT:
1832 RETVAL 2943 RETVAL
1833 2944
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1835 2958
1836int 2959int
1837volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1838 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2966 OUTPUT:
1841 RETVAL 2967 RETVAL
1842 2968
1843CFPlus::MixMusic 2969void
1844new_from_file (SV *class, char *path) 2970fade_out (int ms)
1845 CODE: 2971 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 2983 OUTPUT:
1848 RETVAL 2984 RETVAL
1849 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1850void 2993void
1851DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
1852 CODE: 2995 CODE:
1853 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1854 2997
1855int 2998int
1856play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1857 CODE: 3000 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3002 OUTPUT:
1860 RETVAL 3003 RETVAL
1861 3004
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1863 3013
1864BOOT: 3014BOOT:
1865{ 3015{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3017 static const struct {
1868 const char *name; 3018 const char *name;
1869 IV iv; 3019 IV iv;
1870 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3040 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3107 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3131# undef const_iv
1953 }; 3132 };
1954 3133
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
1957} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
1958 3149
1959char * 3150char *
1960gl_vendor () 3151gl_vendor ()
1961 CODE: 3152 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3166 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3168 OUTPUT:
1978 RETVAL 3169 RETVAL
1979 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
1980int glGetError () 3185int glGetError ()
1981 3186
1982void glFinish () 3187void glFinish ()
1983 3188
1984void glClear (int mask) 3189void glClear (int mask)
1998 3203
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3205 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3207
3208# void glBlendEquation (int se)
3209
2003void glDepthMask (int flag) 3210void glDepthMask (int flag)
2004 3211
2005void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
2006 3213
2007void glColorMask (int red, int green, int blue, int alpha) 3214void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3228# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3229void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3230
2024# near_ and far_ are due to microsofts buggy "c" compiler 3231# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3232void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3233
3234PROTOTYPES: DISABLE
2026 3235
2027void glViewport (int x, int y, int width, int height) 3236void glViewport (int x, int y, int width, int height)
2028 3237
2029void glScissor (int x, int y, int width, int height) 3238void glScissor (int x, int y, int width, int height)
2030 3239
2038 3247
2039void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
2040 CODE: 3249 CODE:
2041 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
2042 3251
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3253 PROTOTYPE: @
2049 ALIAS: 3254 ALIAS:
2050 glColor_premultiply = 1 3255 glColor_premultiply = 1
2051 CODE: 3256 CODE:
2052 if (ix) 3257 if (ix)
2053 { 3258 {
2056 b *= a; 3261 b *= a;
2057 } 3262 }
2058 // microsoft visual "c" rounds instead of truncating... 3263 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3264 glColor4f (r, g, b, a);
2060 3265
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3266void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3267 CODE:
2069 glRasterPos3f (0, 0, z); 3268 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3269 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3270
2075 3274
2076void glTexCoord (float s, float t) 3275void glTexCoord (float s, float t)
2077 CODE: 3276 CODE:
2078 glTexCoord2f (s, t); 3277 glTexCoord2f (s, t);
2079 3278
3279void glRect (float x1, float y1, float x2, float y2)
3280 CODE:
3281 glRectf (x1, y1, x2, y2);
3282
3283void glRect_lineloop (float x1, float y1, float x2, float y2)
3284 CODE:
3285 glBegin (GL_LINE_LOOP);
3286 glVertex2f (x1, y1);
3287 glVertex2f (x2, y1);
3288 glVertex2f (x2, y2);
3289 glVertex2f (x1, y2);
3290 glEnd ();
3291
3292PROTOTYPES: ENABLE
3293
3294void glBegin (int mode)
3295
3296void glEnd ()
3297
3298void glPointSize (GLfloat size)
3299
3300void glLineWidth (GLfloat width)
3301
3302void glInterleavedArrays (int format, int stride, char *data)
3303
3304void glDrawElements (int mode, int count, int type, char *indices)
3305
3306# 1.2 void glDrawRangeElements (int mode, int start, int end
3307
2080void glTexEnv (int target, int pname, float param) 3308void glTexEnv (int target, int pname, float param)
2081 CODE: 3309 CODE:
2082 glTexEnvf (target, pname, param); 3310 glTexEnvf (target, pname, param);
2083 3311
2084void glTexParameter (int target, int pname, float param) 3312void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3328void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3329 CODE:
2102 if (gl.SeparableFilter2D) 3330 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3331 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3332
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3333void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3334
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3335void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3336
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3337void glDrawPixels (int width, int height, int format, int type, char *pixels)
3338
3339void glPixelZoom (float x, float y)
2110 3340
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3341void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3342
2113int glGenTexture () 3343int glGenTexture ()
2114 CODE: 3344 CODE:
2115{ 3345 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3346 OUTPUT:
2121 RETVAL 3347 RETVAL
2122 3348
2123void glDeleteTexture (int name) 3349void glDeleteTexture (int name)
2124 CODE: 3350 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3351 del_texture (name);
2128} 3352
2129
2130int glGenList () 3353int glGenList ()
2131 CODE: 3354 CODE:
2132 RETVAL = glGenLists (1); 3355 RETVAL = glGenLists (1);
2133 OUTPUT: 3356 OUTPUT:
2134 RETVAL 3357 RETVAL
2141 3364
2142void glEndList () 3365void glEndList ()
2143 3366
2144void glCallList (int list) 3367void glCallList (int list)
2145 3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3373
3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3375
3376PROTOTYPES: DISABLE
3377
3378void
3379find_widget (SV *self, NV x, NV y)
3380 PPCODE:
3381{
3382 if (within_widget (self, x, y))
3383 XPUSHs (self);
3384}
3385
3386BOOT:
3387{
3388 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3389
3390 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3391 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3392 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3393 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3394}
3395
3396void
3397draw (SV *self)
3398 CODE:
3399{
3400 HV *hv;
3401 SV **svp;
3402 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv);
3407 double draw_x, draw_y;
3408
3409 if (!SvROK (self))
3410 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3411
3412 hv = (HV *)SvRV (self);
3413
3414 if (SvTYPE (hv) != SVt_PVHV)
3415 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3416
3417 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3418 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3419
3420 if (!h || !w)
3421 XSRETURN_EMPTY;
3422
3423 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3424 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3425
3426 draw_x = SvNV (draw_x_sv) + x;
3427 draw_y = SvNV (draw_y_sv) + y;
3428
3429 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3430 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3431 XSRETURN_EMPTY;
3432
3433 sv_setnv (draw_x_sv, draw_x);
3434 sv_setnv (draw_y_sv, draw_y);
3435
3436 glPushMatrix ();
3437 glTranslated (x, y, 0);
3438
3439 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3440 {
3441 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3442
3443 if (svp && SvTRUE (*svp))
3444 {
3445 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3446 glEnable (GL_BLEND);
3447 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3448 glBegin (GL_QUADS);
3449 glVertex2f (0, 0);
3450 glVertex2f (w, 0);
3451 glVertex2f (w, h);
3452 glVertex2f (0, h);
3453 glEnd ();
3454 glDisable (GL_BLEND);
3455 }
3456 }
3457#if 0
3458 // draw borders, for debugging
3459 glPushMatrix ();
3460 glColor4f (1., 1., 0., 1.);
3461 glTranslatef (.5, .5, 0.);
3462 glBegin (GL_LINE_LOOP);
3463 glVertex2f (0 , 0);
3464 glVertex2f (w - 1, 0);
3465 glVertex2f (w - 1, h - 1);
3466 glVertex2f (0 , h - 1);
3467 glEnd ();
3468 glPopMatrix ();
3469#endif
3470 PUSHMARK (SP);
3471 XPUSHs (self);
3472 PUTBACK;
3473 call_method ("_draw", G_VOID | G_DISCARD);
3474 SPAGAIN;
3475
3476 glPopMatrix ();
3477
3478 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3479 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3480}
3481

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines