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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 78#else
45 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 80#endif
52 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
56 91
57#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
59 94
60#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
61 96
62#if 0 97/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 99
65# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
66#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
70#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 129#include "glfunc.h"
72#undef GL_FUNC 130#undef GL_FUNC
73} gl; 131} gl;
74 132
133static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 135{
77 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 140 else
82 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
83} 142}
84 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
85#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
86 170
87#include "pango-font.c" 171#include "pango-font.c"
88#include "pango-fontmap.c" 172#include "pango-fontmap.c"
89#include "pango-render.c" 173#include "pango-render.c"
90 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
93 179
94typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
95 181
96static int 182static int
97shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
98{ 184{
99 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
113 199
114typedef struct cf_layout { 200typedef struct cf_layout {
115 PangoLayout *pl; 201 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
117 int base_height; 203 int base_height;
118 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
119} *CFPlus__Layout; 206} *DC__Layout;
120 207
121static CFPlus__Font default_font; 208static DC__Font default_font;
122static PangoContext *opengl_context; 209static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
124 211
125static void 212static void
126substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
131#endif 218#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 220}
134 221
135static void 222static void
136layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
137{ 224{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
140 */ 227 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
142 229
143 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 232
146 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
147} 234}
148 235
149static void 236static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 238{
152 PangoRectangle rect; 239 PangoRectangle rect;
153 240
154 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
162 249
163 *w = rect.width; 250 *w = rect.width;
164 *h = rect.height; 251 *h = rect.height;
165} 252}
166 253
254typedef uint16_t tileid;
167typedef uint16_t mapface; 255typedef uint16_t faceid;
168 256
169typedef struct { 257typedef struct {
170 GLint name; 258 GLuint name;
171 int w, h; 259 int w, h;
172 float s, t; 260 float s, t;
173 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
174} maptex; 265} maptex;
175 266
176typedef struct { 267typedef struct {
177 uint32_t player; 268 uint32_t player;
178 mapface face[3]; 269 tileid tile[3];
179 uint16_t darkness; 270 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 272} mapcell;
182 273
183typedef struct { 274typedef struct {
184 int32_t c0, c1; 275 int32_t c0, c1;
185 mapcell *col; 276 mapcell *col;
186} maprow; 277} maprow;
187 278
188typedef struct map { 279typedef struct map {
189 int x, y, w, h; 280 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 282 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 283 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 284
197 int32_t rows; 285 int32_t rows;
198 maprow *row; 286 maprow *row;
199} *CFPlus__Map; 287} *DC__Map;
200 288
201static char * 289static char *
202prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
203{ 291{
204 char *p; 292 char *p;
221} 309}
222 310
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
226static maprow * 334static maprow *
227map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
228{ 336{
229 if (0 > y) 337 if (0 > y)
230 { 338 {
231 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
270 378
271 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
272} 380}
273 381
274static mapcell * 382static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
276{ 384{
277 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
278} 386}
279 387
280static void 388static void
281map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
282{ 390{
283 int r; 391 int r;
284 392
285 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
293 self->oy = 0; 401 self->oy = 0;
294 self->row = 0; 402 self->row = 0;
295 self->rows = 0; 403 self->rows = 0;
296} 404}
297 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
298static void 416static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 418{
301 int x, y; 419 int x, y;
302 maprow *row; 420 maprow *row;
303 mapcell *cell; 421 mapcell *cell;
304 422
316 if (x >= row->c1) 434 if (x >= row->c1)
317 break; 435 break;
318 436
319 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
320 438
321 cell->darkness = 0; 439 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 440 }
326 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
327} 458}
328 459
329static void 460static void
330music_finished (void) 461music_finished (void)
331{ 462{
348 ev.code = 1; 479 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 481 ev.data2 = 0;
351 482
352 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
353} 490}
354 491
355static unsigned int 492static unsigned int
356minpot (unsigned int n) 493minpot (unsigned int n)
357{ 494{
367 n |= n >> 16; 504 n |= n >> 16;
368 505
369 return n + 1; 506 return n + 1;
370} 507}
371 508
372MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
373 626
374PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
375 628
376BOOT: 629BOOT:
377{ 630{
378 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 632 static const struct {
380 const char *name; 633 const char *name;
381 IV iv; 634 IV iv;
382 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
384 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
466 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 796
479 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 798
481 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
482# undef const_iv 829# undef const_iv
483 }; 830 };
484 831
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
488 844
489int 845int
490in_destruct () 846in_destruct ()
491 CODE: 847 CODE:
492 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
495 851
496NV floor (NV x) 852NV floor (NV x)
497 853
498NV ceil (NV x) 854NV ceil (NV x)
499 855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
500void 866void
501pango_init () 867pango_init ()
502 CODE: 868 CODE:
503{ 869{
504 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
507} 878}
508 879
509int 880char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 881
512void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
513SDL_Quit () 891void SDL_Quit ()
514 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
515void 902void
516SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
517 PPCODE: 904 PPCODE:
518{ 905{
519 SDL_Rect **m; 906 SDL_Rect **m;
520 907
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 912
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 915
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 920
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 923
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 925
545 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
546 while (*m) 927 while (*m)
547 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
548 AV *av = newAV (); 931 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
552 938
553 ++m; 939 ++m;
554 } 940 }
555} 941}
556 942
557char *
558SDL_GetError ()
559
560int 943int
561SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
563 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 957 );
958
566 if (RETVAL) 959 if (RETVAL)
567 { 960 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 961 av_clear (texture_av);
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 963#include "glfunc.h"
571# undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 967 }
968}
573 OUTPUT: 969 OUTPUT:
574 RETVAL 970 RETVAL
575 971
576void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
577SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
578 977
579char * 978char *
580SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
581 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
582void 991void
583SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
584 PPCODE: 996 PPCODE:
585{ 997{
586 SDL_Event ev; 998 SDL_Event ev;
587 999
588 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 1002 {
590 HV *hv = newHV (); 1003 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 1005
593 switch (ev.type) 1006 switch (ev.type)
594 { 1007 {
595 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1009 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1015 break;
602 1016
603 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1020 break;
607 1021
608 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
616 break; 1048 break;
617 1049
618 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1053
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1064 break;
633 } 1065 }
634 1066
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1068 }
637} 1069}
638 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
639int 1084int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1086 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
644 1089
645void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
646Mix_CloseAudio () 1107Mix_CloseAudio ()
647 1108
648int 1109int
649Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
650 1111
1112const char *
1113Mix_GetError ()
1114
651void 1115void
652lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
653 CODE: 1117 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1119
658void 1120void
659win32_proxy_info () 1121win32_proxy_info ()
660 PPCODE: 1122 PPCODE:
661{ 1123{
682 } 1144 }
683 } 1145 }
684#endif 1146#endif
685} 1147}
686 1148
687void 1149int
688add_font (char *file) 1150add_font (char *file)
689 CODE: 1151 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
691 1162
692void 1163void
693load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
694 ALIAS: 1165 ALIAS:
695 load_image_file = 1 1166 load_image_file = 1
698 STRLEN image_len; 1169 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
705 1176
706 if (!rw) 1177 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
708 1179
781void 1252void
782error (char *message) 1253error (char *message)
783 CODE: 1254 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1256#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1258#endif
788 1259
789void 1260void
790fatal (char *message) 1261fatal (char *message)
791 CODE: 1262 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1264#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1266#endif
796 _exit (1); 1267 _exit (1);
797 1268
798void 1269void
799_exit (int retval = 0) 1270_exit (int retval = 0)
800 CODE: 1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
801 _exit (retval); 1275 _exit (retval);
1276#endif
802 1277
803MODULE = CFPlus PACKAGE = CFPlus::Font 1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
804 1286
805CFPlus::Font 1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296PROTOTYPES: DISABLE
1297
1298DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1300 CODE:
808{ 1301{
809 int count; 1302 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1306}
814 OUTPUT: 1307 OUTPUT:
815 RETVAL 1308 RETVAL
816 1309
817void 1310void
818DESTROY (CFPlus::Font self) 1311DESTROY (DC::Font self)
819 CODE: 1312 CODE:
820 pango_font_description_free (self); 1313 pango_font_description_free (self);
821 1314
822void 1315void
823make_default (CFPlus::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
824 CODE: 1318 CODE:
825 default_font = self; 1319 default_font = self;
826 1320
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1322
1323PROTOTYPES: DISABLE
1324
829void 1325void
830reset_glyph_cache () 1326glyph_cache_backup ()
1327 PROTOTYPE:
831 CODE: 1328 CODE:
1329 tc_backup ();
1330
1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
832 tc_clear (); 1335 tc_restore ();
833 1336
834CFPlus::Layout 1337DC::Layout
835new (SV *class) 1338new (SV *class)
836 CODE: 1339 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
838 1341
839 RETVAL->pl = pango_layout_new (opengl_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
846 1350
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
849 OUTPUT: 1353 OUTPUT:
850 RETVAL 1354 RETVAL
851 1355
852void 1356void
853DESTROY (CFPlus::Layout self) 1357DESTROY (DC::Layout self)
854 CODE: 1358 CODE:
855 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
856 Safefree (self); 1361 Safefree (self);
857 1362
858void 1363void
859set_text (CFPlus::Layout self, SV *text_) 1364set_text (DC::Layout self, SV *text_)
860 CODE: 1365 CODE:
861{ 1366{
862 STRLEN textlen; 1367 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1368 char *text = SvPVutf8 (text_, textlen);
864 1369
865 pango_layout_set_text (self->pl, text, textlen); 1370 pango_layout_set_text (self->pl, text, textlen);
866} 1371}
867 1372
868void 1373void
869set_markup (CFPlus::Layout self, SV *text_) 1374set_markup (DC::Layout self, SV *text_)
870 CODE: 1375 CODE:
871{ 1376{
872 STRLEN textlen; 1377 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1378 char *text = SvPVutf8 (text_, textlen);
874 1379
875 pango_layout_set_markup (self->pl, text, textlen); 1380 pango_layout_set_markup (self->pl, text, textlen);
876} 1381}
877 1382
878void 1383void
879set_shapes (CFPlus::Layout self, ...) 1384set_shapes (DC::Layout self, ...)
880 CODE: 1385 CODE:
881{ 1386{
882 PangoAttrList *attrs = 0; 1387 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1389 const char *pos = text;
919 if (attrs) 1424 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1425 pango_layout_set_attributes (self->pl, attrs);
921} 1426}
922 1427
923void 1428void
924get_shapes (CFPlus::Layout self) 1429get_shapes (DC::Layout self)
925 PPCODE: 1430 PPCODE:
926{ 1431{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1433
929 do 1434 do
930 { 1435 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1437
933 if (run && shape_attr_p (run)) 1438 if (run && shape_attr_p (run))
934 { 1439 {
935 PangoRectangle extents; 1440 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1449
945 pango_layout_iter_free (iter); 1450 pango_layout_iter_free (iter);
946} 1451}
947 1452
948int 1453int
949has_wrapped (CFPlus::Layout self) 1454has_wrapped (DC::Layout self)
950 CODE: 1455 CODE:
951{ 1456{
952 int lines = 1; 1457 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1458 const char *text = pango_layout_get_text (self->pl);
954 1459
959} 1464}
960 OUTPUT: 1465 OUTPUT:
961 RETVAL 1466 RETVAL
962 1467
963SV * 1468SV *
964get_text (CFPlus::Layout self) 1469get_text (DC::Layout self)
965 CODE: 1470 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1472 sv_utf8_decode (RETVAL);
968 OUTPUT: 1473 OUTPUT:
969 RETVAL 1474 RETVAL
970 1475
971void 1476void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1478 CODE:
974 self->r = r; 1479 self->r = r;
975 self->g = g; 1480 self->g = g;
976 self->b = b; 1481 self->b = b;
977 self->a = a; 1482 self->a = a;
978 1483
979void 1484void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1486 CODE:
982 if (self->font != font) 1487 if (self->font != font)
983 { 1488 {
984 self->font = font; 1489 self->font = font;
985 layout_update_font (self); 1490 layout_update_font (self);
986 } 1491 }
987 1492
988void 1493void
989set_height (CFPlus::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
990 CODE: 1495 CODE:
991 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
992 { 1497 {
993 self->base_height = base_height; 1498 self->base_height = base_height;
994 layout_update_font (self); 1499 layout_update_font (self);
995 } 1500 }
996 1501
997void 1502void
998set_width (CFPlus::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
999 CODE: 1504 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1506
1002void 1507void
1003set_indent (CFPlus::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
1004 CODE: 1509 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1511
1007void 1512void
1008set_spacing (CFPlus::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
1009 CODE: 1514 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1516
1012void 1517void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1519 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
1020 ); 1525 );
1021 1526
1022void 1527void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1529 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1531
1027void 1532void
1028size (CFPlus::Layout self) 1533size (DC::Layout self)
1029 PPCODE: 1534 PPCODE:
1030{ 1535{
1031 int w, h; 1536 int w, h;
1032 1537
1033 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
1038} 1543}
1039 1544
1040int 1545int
1041descent (CFPlus::Layout self) 1546descent (DC::Layout self)
1042 CODE: 1547 CODE:
1043{ 1548{
1044 PangoRectangle rect; 1549 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1552 RETVAL = PANGO_DESCENT (rect);
1048} 1553}
1049 OUTPUT: 1554 OUTPUT:
1050 RETVAL 1555 RETVAL
1051 1556
1052int 1557int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1559 CODE:
1055{ 1560{
1056 int index, trailing; 1561 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1563 RETVAL = index + trailing;
1059} 1564}
1060 OUTPUT: 1565 OUTPUT:
1061 RETVAL 1566 RETVAL
1062 1567
1063void 1568void
1064cursor_pos (CFPlus::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1570 PPCODE:
1066{ 1571{
1067 PangoRectangle strong_pos; 1572 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1574
1070 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1579}
1075 1580
1076void 1581void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1583 PPCODE:
1584{
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588#if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591#endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620}
1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1626 pango_opengl_render_layout_subpixel (
1080 self->pl, 1627 self->pl,
1628 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1629 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1630 self->r, self->g, self->b, self->a,
1083 flags 1631 flags
1084 ); 1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1085 1636
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1637void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1638draw (DC::Layout self)
1090 CODE: 1639 CODE:
1091{ 1640{
1092 int ow = SvIV (w_); 1641 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1648
1095 if (ow && oh) 1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658PROTOTYPES: ENABLE
1659
1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1665 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1666 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1667 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1668 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1670
1109 SvPOK_only (result_); 1671 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1672 SvCUR_set (result_, nw * nh * bpp);
1111 1673
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1675 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1677
1116 sv_setsv (data_, result_); 1678 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1679 }
1123} 1680}
1124 1681
1125void 1682void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1689{
1133 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1137 1697
1138 if (items < 5) 1698 if (items < 5)
1139 { 1699 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1171 } 1731 }
1172} 1732}
1173 1733
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1175 1743
1176CFPlus::Map 1744 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1866MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868PROTOTYPES: DISABLE
1869
1870DC::Map
1871new (SV *class)
1178 CODE: 1872 CODE:
1179 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1874 RETVAL->x = 0;
1181 RETVAL->y = 0; 1875 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1883 RETVAL->row = 0;
1192 OUTPUT: 1884 OUTPUT:
1193 RETVAL 1885 RETVAL
1194 1886
1195void 1887void
1196DESTROY (CFPlus::Map self) 1888DESTROY (DC::Map self)
1197 CODE: 1889 CODE:
1198{ 1890{
1199 map_clear (self); 1891 map_clear (self);
1200 Safefree (self->face); 1892 Safefree (self->face2tile);
1201 Safefree (self->tex); 1893 Safefree (self->tex);
1202 Safefree (self); 1894 Safefree (self);
1203} 1895}
1204 1896
1205void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1206clear (CFPlus::Map self) 1904clear (DC::Map self)
1207 CODE: 1905 CODE:
1208 map_clear (self); 1906 map_clear (self);
1209 1907
1210void 1908void
1211set_face (CFPlus::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1910 CODE:
1213{ 1911{
1214 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1913 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1914}
1222 1915
1223void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1941 CODE:
1226{ 1942{
1227 while (self->texs <= texid) 1943 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1944
1233 { 1945 {
1234 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1235 1947
1236 tex->name = name; 1948 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1967}
1256 1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1257int 1989int
1258ox (CFPlus::Map self) 1990ox (DC::Map self)
1259 ALIAS: 1991 ALIAS:
1260 oy = 1 1992 oy = 1
1261 x = 2 1993 x = 2
1262 y = 3 1994 y = 3
1263 w = 4 1995 w = 4
1274 } 2006 }
1275 OUTPUT: 2007 OUTPUT:
1276 RETVAL 2008 RETVAL
1277 2009
1278void 2010void
1279scroll (CFPlus::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1280 CODE: 2012 CODE:
1281{ 2013{
1282 if (dx > 0) 2014 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2016 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2018
1287 if (dy > 0) 2019 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2020 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2021 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2023
1292 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1294 2026
1295 while (self->y < 0) 2027 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1301 } 2033 }
1302} 2034}
1303 2035
1304void 2036SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 2038 CODE:
1307{ 2039{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2042 mapcell *cell;
1311 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1312 2046
1313 while (data < data_end - 1) 2047 while (data < data_end - 1)
1314 { 2048 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1316 2050
1336 uint8_t ext, cmd; 2070 uint8_t ext, cmd;
1337 2071
1338 do 2072 do
1339 { 2073 {
1340 ext = *data++; 2074 ext = *data++;
1341 cmd = ext & 0x3f; 2075 cmd = ext & 0x7f;
1342 2076
1343 if (cmd < 4) 2077 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1345 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1346 { 2080 {
1347 cell->stat_width = 1; 2081 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1349 } 2083 }
1350 else if (cmd == 6) // monster width 2084 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 2085 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 2086 else if (cmd == 0x47)
1353 { 2087 {
1354 if (*data == 4) 2088 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 2092
1357 data += *data + 1; 2093 data += *data + 1;
1358 } 2094 }
1359 else if (cmd == 8) // cell flags 2095 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 2096 cell->flags = *data++;
1367 } 2103 }
1368 else 2104 else
1369 cell->darkness = *data++ + 1; 2105 cell->darkness = *data++ + 1;
1370 } 2106 }
1371 2107
2108 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2109 if (flags & (4 >> z))
1373 { 2110 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1375 } 2130 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2131 }
1387 else 2132 else
1388 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1389 } 2134 }
1390} 2135}
2136 OUTPUT:
2137 RETVAL
1391 2138
1392SV * 2139SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2141 CODE:
1395{ 2142{
1396 int x1, x; 2143 int x1, x;
1397 int y1, y; 2144 int y1, y;
1398 int z; 2145 int z;
1411 ? self->row + y 2158 ? self->row + y
1412 : 0; 2159 : 0;
1413 2160
1414 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1415 { 2162 {
1416 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2164
1418 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1419 { 2166 {
1420 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1421 2168
1422 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1423 { 2170 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2173 int a1 = tex.a;
1431 2174
1432 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2179 }
1438 } 2180 }
1439 2181
1440 *map++ = (r ) 2182 *map++ = (r )
1441 | (g << 8) 2183 | (g << 8)
1448} 2190}
1449 OUTPUT: 2191 OUTPUT:
1450 RETVAL 2192 RETVAL
1451 2193
1452void 2194void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2196 CODE:
1455{ 2197{
1456 int vx, vy;
1457 int x, y, z; 2198 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2199
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
1463 2210
1464 /* 2211 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2212
1469 int vy = self->vy = self->h >= sh 2213 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2214 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2215 if (sh > 255) sh = 255;
1472 */
1473 2216
1474 glColor4ub (255, 255, 255, 255); 2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1475 2252
1476 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2256
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
1486 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1488 { 2264 {
1489 maprow *row = self->row + (y + vy); 2265 maprow *row = self->row + (y + my);
1490 2266
1491 for (x = 0; x < sw; x++) 2267 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2268 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2269 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2270 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
1497 2277
1498 if (face && face < self->texs) 2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
1499 { 2384 {
1500 maptex tex = self->tex [face]; 2385 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2386 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2387
1504 if (last_name != tex.name) 2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
1505 { 2390 {
1506 glEnd (); 2391 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2392 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2393
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
1520 { 2397 {
1521 maptex tex = self->tex [1]; 2398 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2399 int px = (((int)skey->x) - 1) * Tw;
1523 int py = (y + 1) * 32 - tex.h - 6; 2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
1524 2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
1525 glEnd (); 2414 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2417 }
1528 2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
1533 } 2440 }
1534 } 2441 }
1535 }
1536 } 2442 }
1537 2443
1538 glEnd (); 2444 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
1541 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
1542 2475
1543 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
1546 { 2479 {
1547 maprow *row = self->row + (y + vy); 2480 maprow *row = self->row + (y + my);
1548 2481
1549 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2484 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
1553 2486
1554 int px = x * 32; 2487 int px = x * Tw;
1555 int py = y * 32; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
1556 2495
1557 if (cell->stat_hp) 2496 if (cell->stat_hp)
1558 { 2497 {
1559 int width = cell->stat_width * 32; 2498 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2500
1562 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2503 px + width - 1, py);
1565 2504
1571 } 2510 }
1572 } 2511 }
1573} 2512}
1574 2513
1575void 2514void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2516 CODE:
1578{ 2517{
1579 static float color[16][3] = { 2518 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
1584 2523
1585 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
1589 2528
1590 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
1594 2533
1595 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
1596 2535
1597 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
1600 }; 2539 };
1601 2540
1602 int x, y; 2541 int x, y;
1603 2542
1604 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
1609 2554
1610 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
1614 2559
1615 if (m) 2560 if (m)
1616 { 2561 {
1617 float *c = color [m & 15]; 2562 float *c = color [m & 15];
1618 2563
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
1621 2566
1622 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2572 }
1631 glDisable (GL_BLEND); 2576 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2577 glDisable (GL_TEXTURE_2D);
1633} 2578}
1634 2579
1635void 2580void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2582 PPCODE:
1638{ 2583{
1639 int vx, vy;
1640 int x, y; 2584 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1646 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2596
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2597 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2598 my += self->y - 1;
1651 2599
1652 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1654 { 2602 {
1655 maprow *row = self->row + (y + vy); 2603 maprow *row = self->row + (y + my);
1656 2604
1657 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2607 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1661 2609
1662 darkness[y * sw4 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2613 }
1666 } 2614 }
1667 2615
2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2628
2629 uint8_t r11 = (d11 + d21 + d12) / 3;
2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
2653
1668 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1672} 2658}
1673 2659
1674SV * 2660SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2662 CODE:
1677{ 2663{
1678 int x, y, x1, y1; 2664 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1706 { 2692 {
1707 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2694 uint8_t flags = 0;
1709 2695
1710 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1713 2699
1714 *data++ = flags; 2700 *data++ = flags;
1715 2701
1716 if (flags & 1) 2702 if (flags & 1)
1717 { 2703 {
2704 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2706 *data++ = tile;
1720 } 2707 }
1721 2708
1722 if (flags & 2) 2709 if (flags & 2)
1723 { 2710 {
2711 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2713 *data++ = tile;
1726 } 2714 }
1727 2715
1728 if (flags & 4) 2716 if (flags & 4)
1729 { 2717 {
2718 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2720 *data++ = tile;
1732 } 2721 }
1733 } 2722 }
1734 else 2723 else
1735 *data++ = 0; 2724 *data++ = 0;
1736 } 2725 }
1737 } 2726 }
1738 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1739 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1741 RETVAL = data_sv; 2735 RETVAL = data_sv;
1742} 2736}
1743 OUTPUT: 2737 OUTPUT:
1744 RETVAL 2738 RETVAL
1745 2739
1746void 2740void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2742 PPCODE:
1749{ 2743{
1750 int x, y, z; 2744 int x, y, z;
1751 int w, h; 2745 int w, h;
1752 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1753 2757
1754 if (*data++ != 0) 2758 if (*data++ != 0)
1755 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1756 2760
1757 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1759 2763
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2776 {
1773 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1774 2778
1775 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1776 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1777 uint8_t flags = *data++; 2786 flags = *data++;
1778 2787
1779 if (flags) 2788 if (flags)
1780 { 2789 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1784 2792
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2796
1789 if (cell->darkness == 0) 2797 if (cell->darkness == 0)
1790 { 2798 {
1791 cell->darkness = 0; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1792 2801
1793 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1794 { 2803 {
1795 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1796 2805
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1799 } 2813 }
1800 } 2814 }
1801 } 2815 }
1802 } 2816 }
1803 } 2817 }
1804} 2818}
1805 2819
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2821
1808CFPlus::MixChunk 2822DC::RW
1809new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1810 CODE: 2824 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1812 OUTPUT: 2831 OUTPUT:
1813 RETVAL 2832 RETVAL
1814 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1815void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1816DESTROY (CFPlus::MixChunk self) 2961DESTROY (DC::MixChunk self)
1817 CODE: 2962 CODE:
1818 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1819 2964
1820int 2965int
1821volume (CFPlus::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2971 OUTPUT:
1825 RETVAL 2972 RETVAL
1826 2973
1827int 2974DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2976 CODE:
2977{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1831 OUTPUT: 2989 OUTPUT:
1832 RETVAL 2990 RETVAL
1833 2991
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1835 3005
1836int 3006int
1837volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1838 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 3013 OUTPUT:
1841 RETVAL 3014 RETVAL
1842 3015
1843CFPlus::MixMusic 3016void
1844new_from_file (SV *class, char *path) 3017fade_out (int ms)
1845 CODE: 3018 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3030 OUTPUT:
1848 RETVAL 3031 RETVAL
1849 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1850void 3040void
1851DESTROY (CFPlus::MixMusic self) 3041DESTROY (DC::MixMusic self)
1852 CODE: 3042 CODE:
1853 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1854 3044
1855int 3045int
1856play (CFPlus::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1857 CODE: 3047 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3049 OUTPUT:
1860 RETVAL 3050 RETVAL
1861 3051
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1863 3060
1864BOOT: 3061BOOT:
1865{ 3062{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3064 static const struct {
1868 const char *name; 3065 const char *name;
1869 IV iv; 3066 IV iv;
1870 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3084 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3087 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3154 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3178# undef const_iv
1953 }; 3179 };
1954 3180
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
1957} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
1958 3196
1959char * 3197char *
1960gl_vendor () 3198gl_vendor ()
1961 CODE: 3199 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3213 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3215 OUTPUT:
1978 RETVAL 3216 RETVAL
1979 3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
3231
1980int glGetError () 3232int glGetError ()
1981 3233
1982void glFinish () 3234void glFinish ()
3235
3236void glFlush ()
1983 3237
1984void glClear (int mask) 3238void glClear (int mask)
1985 3239
1986void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3241 PROTOTYPE: @
1998 3252
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3254 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3256
3257# void glBlendEquation (int se)
3258
2003void glDepthMask (int flag) 3259void glDepthMask (int flag)
2004 3260
2005void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2006 3262
2007void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3279
2024# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
2026 3284
2027void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
2028 3286
2029void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
2030 3288
2038 3296
2039void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2040 CODE: 3298 CODE:
2041 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2042 3300
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3302 PROTOTYPE: @
2049 ALIAS: 3303 ALIAS:
2050 glColor_premultiply = 1 3304 glColor_premultiply = 1
2051 CODE: 3305 CODE:
2052 if (ix) 3306 if (ix)
2053 { 3307 {
2056 b *= a; 3310 b *= a;
2057 } 3311 }
2058 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3313 glColor4f (r, g, b, a);
2060 3314
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3316 CODE:
2069 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3319
2075 3323
2076void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
2077 CODE: 3325 CODE:
2078 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
2079 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
2080void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
2081 CODE: 3358 CODE:
2082 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
2083 3360
2084void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3378 CODE:
2102 if (gl.SeparableFilter2D) 3379 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3381
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3383
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3385
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388void glPixelZoom (float x, float y)
2110 3389
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3391
2113int glGenTexture () 3392int glGenTexture ()
2114 CODE: 3393 CODE:
2115{ 3394 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3395 OUTPUT:
2121 RETVAL 3396 RETVAL
2122 3397
2123void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
2124 CODE: 3399 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3400 del_texture (name);
2128} 3401
2129
2130int glGenList () 3402int glGenList ()
2131 CODE: 3403 CODE:
2132 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
2133 OUTPUT: 3405 OUTPUT:
2134 RETVAL 3406 RETVAL
2141 3413
2142void glEndList () 3414void glEndList ()
2143 3415
2144void glCallList (int list) 3416void glCallList (int list)
2145 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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