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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 78#else
45 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 80#endif
52 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
56 91
57#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
59 94
60#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
61 96
62#if 0 97/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 99
65# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
66#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
70#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 129#include "glfunc.h"
72#undef GL_FUNC 130#undef GL_FUNC
73} gl; 131} gl;
74 132
133static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 135{
77 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 140 else
82 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
83} 142}
84 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
85#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
86 170
87#include "pango-font.c" 171#include "pango-font.c"
88#include "pango-fontmap.c" 172#include "pango-fontmap.c"
89#include "pango-render.c" 173#include "pango-render.c"
90 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
93 179
94typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
95 181
96static int 182static int
97shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
98{ 184{
99 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
100 186
101 while (attrs) 187 while (attrs)
102 { 188 {
103 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
104 190
105 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
106 return 1; 192 return 1;
107 193
108 attrs = attrs->next; 194 attrs = attrs->next;
113 199
114typedef struct cf_layout { 200typedef struct cf_layout {
115 PangoLayout *pl; 201 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
117 int base_height; 203 int base_height;
118 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
119} *CFPlus__Layout; 206} *DC__Layout;
120 207
121static CFPlus__Font default_font; 208static DC__Font default_font;
122static PangoContext *opengl_context; 209static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
124 211
125static void 212static void
126substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
127{ 214{
128 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
129#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
130 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
131#endif 218#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 220}
134 221
135static void 222static void
136layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
137{ 224{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
140 */ 227 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
142 229
143 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 232
146 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
147} 234}
148 235
149static void 236static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 238{
152 PangoRectangle rect; 239 PangoRectangle rect;
153 240
154 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
162 249
163 *w = rect.width; 250 *w = rect.width;
164 *h = rect.height; 251 *h = rect.height;
165} 252}
166 253
254typedef uint16_t tileid;
167typedef uint16_t mapface; 255typedef uint16_t faceid;
168 256
169typedef struct { 257typedef struct {
170 GLint name; 258 GLuint name;
171 int w, h; 259 int w, h;
172 float s, t; 260 float s, t;
173 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
174} maptex; 265} maptex;
175 266
176typedef struct { 267typedef struct {
177 uint32_t player; 268 uint32_t player;
178 mapface face[3]; 269 tileid tile[3];
179 uint16_t darkness; 270 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 272} mapcell;
182 273
183typedef struct { 274typedef struct {
184 int32_t c0, c1; 275 int32_t c0, c1;
185 mapcell *col; 276 mapcell *col;
186} maprow; 277} maprow;
187 278
188typedef struct map { 279typedef struct map {
189 int x, y, w, h; 280 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 282 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 283 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 284
197 int32_t rows; 285 int32_t rows;
198 maprow *row; 286 maprow *row;
199} *CFPlus__Map; 287} *DC__Map;
200 288
201static char * 289static char *
202prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
203{ 291{
204 char *p; 292 char *p;
221} 309}
222 310
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
226static maprow * 334static maprow *
227map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
228{ 336{
229 if (0 > y) 337 if (0 > y)
230 { 338 {
231 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
270 378
271 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
272} 380}
273 381
274static mapcell * 382static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
276{ 384{
277 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
278} 386}
279 387
280static void 388static void
281map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
282{ 390{
283 int r; 391 int r;
284 392
285 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
293 self->oy = 0; 401 self->oy = 0;
294 self->row = 0; 402 self->row = 0;
295 self->rows = 0; 403 self->rows = 0;
296} 404}
297 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
298static void 416static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 418{
301 int x, y; 419 int x, y;
302 maprow *row; 420 maprow *row;
303 mapcell *cell; 421 mapcell *cell;
304 422
316 if (x >= row->c1) 434 if (x >= row->c1)
317 break; 435 break;
318 436
319 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
320 438
321 cell->darkness = 0; 439 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 440 }
326 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
327} 458}
328 459
329static void 460static void
330music_finished (void) 461music_finished (void)
331{ 462{
348 ev.code = 1; 479 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 481 ev.data2 = 0;
351 482
352 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
353} 490}
354 491
355static unsigned int 492static unsigned int
356minpot (unsigned int n) 493minpot (unsigned int n)
357{ 494{
367 n |= n >> 16; 504 n |= n >> 16;
368 505
369 return n + 1; 506 return n + 1;
370} 507}
371 508
372MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
373 626
374PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
375 628
376BOOT: 629BOOT:
377{ 630{
378 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 632 static const struct {
380 const char *name; 633 const char *name;
381 IV iv; 634 IV iv;
382 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
384 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
466 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 796
479 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 798
481 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
482# undef const_iv 829# undef const_iv
483 }; 830 };
484 831
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
488 844
489int 845int
490in_destruct () 846in_destruct ()
491 CODE: 847 CODE:
492 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 850 RETVAL
495 851
496NV floor (NV x) 852NV floor (NV x)
497 853
498NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
499 865
500void 866void
501pango_init () 867pango_init ()
502 CODE: 868 CODE:
503{ 869{
504 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
507} 878}
508 879
509int 880char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 881
512void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
513SDL_Quit () 891void SDL_Quit ()
514 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
515void 903void
516SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
517 PPCODE: 905 PPCODE:
518{ 906{
519 SDL_Rect **m; 907 SDL_Rect **m;
520 908
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 913
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 916
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 921
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 924
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 926
545 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
546 while (*m) 928 while (*m)
547 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
548 AV *av = newAV (); 932 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
552 939
553 ++m; 940 ++m;
554 } 941 }
555} 942}
556 943
557char *
558SDL_GetError ()
559
560int 944int
561SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
563 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 958 );
959
566 if (RETVAL) 960 if (RETVAL)
567 { 961 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 964#include "glfunc.h"
571# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 968 }
969}
573 OUTPUT: 970 OUTPUT:
574 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
575 975
576void 976void
577SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
578 978
579char * 979char *
580SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
581 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
582void 993void
583SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
584 PPCODE: 998 PPCODE:
585{ 999{
586 SDL_Event ev; 1000 SDL_Event ev;
587 1001
588 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 1004 {
590 HV *hv = newHV (); 1005 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 1007
593 switch (ev.type) 1008 switch (ev.type)
594 { 1009 {
595 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1011 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1017 break;
602 1018
603 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1022 break;
607 1023
608 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
616 break; 1050 break;
617 1051
618 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1055
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1066 break;
633 } 1067 }
634 1068
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1070 }
637} 1071}
638 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
639int 1086int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1088 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
644 1091
645void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
646Mix_CloseAudio () 1109Mix_CloseAudio ()
647 1110
648int 1111int
649Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
650 1113
1114const char *
1115Mix_GetError ()
1116
651void 1117void
652lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
653 CODE: 1119 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1121
658void 1122void
659win32_proxy_info () 1123win32_proxy_info ()
660 PPCODE: 1124 PPCODE:
661{ 1125{
682 } 1146 }
683 } 1147 }
684#endif 1148#endif
685} 1149}
686 1150
687void 1151int
688add_font (char *file) 1152add_font (char *file)
689 CODE: 1153 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
691 1164
692void 1165void
693load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
694 ALIAS: 1167 ALIAS:
695 load_image_file = 1 1168 load_image_file = 1
698 STRLEN image_len; 1171 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
705 1178
706 if (!rw) 1179 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
708 1181
741 1214
742 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
743 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
744 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
745 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
746 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
747 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
748 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
749 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
750 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
751 1224
781void 1254void
782error (char *message) 1255error (char *message)
783 CODE: 1256 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1258#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1260#endif
788 1261
789void 1262void
790fatal (char *message) 1263fatal (char *message)
791 CODE: 1264 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1266#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1268#endif
796 _exit (1); 1269 _exit (1);
797 1270
798void 1271void
799_exit (int retval = 0) 1272_exit (int retval = 0)
800 CODE: 1273 CODE:
1274#ifdef WIN32
1275 ExitThread (retval); // unclean, please beam me up
1276#else
801 _exit (retval); 1277 _exit (retval);
1278#endif
802 1279
803MODULE = CFPlus PACKAGE = CFPlus::Font 1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
804 1288
805CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
807 CODE: 1302 CODE:
808{ 1303{
809 int count; 1304 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
813} 1308}
814 OUTPUT: 1309 OUTPUT:
815 RETVAL 1310 RETVAL
816 1311
817void 1312void
818DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
819 CODE: 1314 CODE:
820 pango_font_description_free (self); 1315 pango_font_description_free (self);
821 1316
822void 1317void
823make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
824 CODE: 1320 CODE:
825 default_font = self; 1321 default_font = self;
826 1322
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1324
1325PROTOTYPES: DISABLE
1326
829void 1327void
830reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
831 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
832 tc_clear (); 1337 tc_restore ();
833 1338
834CFPlus::Layout 1339DC::Layout
835new (SV *class) 1340new (SV *klass)
836 CODE: 1341 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
838 1343
839 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
841 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
846 1352
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
849 OUTPUT: 1355 OUTPUT:
850 RETVAL 1356 RETVAL
851 1357
852void 1358void
853DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
854 CODE: 1360 CODE:
855 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
856 Safefree (self); 1363 Safefree (self);
857 1364
858void 1365void
859set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
860 CODE: 1367 CODE:
861{ 1368{
862 STRLEN textlen; 1369 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
864 1371
865 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
866} 1373}
867 1374
868void 1375void
869set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
870 CODE: 1377 CODE:
871{ 1378{
872 STRLEN textlen; 1379 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
874 1381
875 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
876} 1383}
877 1384
878void 1385void
879set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
880 CODE: 1387 CODE:
881{ 1388{
882 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1391 const char *pos = text;
919 if (attrs) 1426 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
921} 1428}
922 1429
923void 1430void
924get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
925 PPCODE: 1432 PPCODE:
926{ 1433{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1435
929 do 1436 do
930 { 1437 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1439
933 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
934 { 1441 {
935 PangoRectangle extents; 1442 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1451
945 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
946} 1453}
947 1454
948int 1455int
949has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
950 CODE: 1457 CODE:
951{ 1458{
952 int lines = 1; 1459 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
954 1461
959} 1466}
960 OUTPUT: 1467 OUTPUT:
961 RETVAL 1468 RETVAL
962 1469
963SV * 1470SV *
964get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
965 CODE: 1472 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
968 OUTPUT: 1475 OUTPUT:
969 RETVAL 1476 RETVAL
970 1477
971void 1478void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1480 CODE:
974 self->r = r; 1481 self->r = r;
975 self->g = g; 1482 self->g = g;
976 self->b = b; 1483 self->b = b;
977 self->a = a; 1484 self->a = a;
978 1485
979void 1486void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1488 CODE:
982 if (self->font != font) 1489 if (self->font != font)
983 { 1490 {
984 self->font = font; 1491 self->font = font;
985 layout_update_font (self); 1492 layout_update_font (self);
986 } 1493 }
987 1494
988void 1495void
989set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
990 CODE: 1497 CODE:
991 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
992 { 1499 {
993 self->base_height = base_height; 1500 self->base_height = base_height;
994 layout_update_font (self); 1501 layout_update_font (self);
995 } 1502 }
996 1503
997void 1504void
998set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
999 CODE: 1506 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1508
1002void 1509void
1003set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1004 CODE: 1511 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1513
1007void 1514void
1008set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1009 CODE: 1516 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1518
1012void 1519void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1521 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1020 ); 1527 );
1021 1528
1022void 1529void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1531 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1533
1027void 1534void
1028size (CFPlus::Layout self) 1535size (DC::Layout self)
1029 PPCODE: 1536 PPCODE:
1030{ 1537{
1031 int w, h; 1538 int w, h;
1032 1539
1033 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1038} 1545}
1039 1546
1040int 1547int
1041descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1042 CODE: 1549 CODE:
1043{ 1550{
1044 PangoRectangle rect; 1551 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1048} 1555}
1049 OUTPUT: 1556 OUTPUT:
1050 RETVAL 1557 RETVAL
1051 1558
1052int 1559int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1561 CODE:
1055{ 1562{
1056 int index, trailing; 1563 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1565 RETVAL = index + trailing;
1059} 1566}
1060 OUTPUT: 1567 OUTPUT:
1061 RETVAL 1568 RETVAL
1062 1569
1063void 1570void
1064cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1572 PPCODE:
1066{ 1573{
1067 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1576
1070 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1581}
1075 1582
1076void 1583void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1585 PPCODE:
1586{
1587 int line, x;
1588
1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1592 --line;
1593#endif
1594 EXTEND (SP, 2);
1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597}
1598
1599void
1600line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602{
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1617 else
1618 {
1619 PUSHs (sv_2mortal (newSViv (index)));
1620 PUSHs (sv_2mortal (newSViv (trailing)));
1621 }
1622}
1623
1624void
1625render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1080 self->pl, 1629 self->pl,
1630 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1083 flags 1633 flags
1084 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1085 1638
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1639void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1640draw (DC::Layout self)
1090 CODE: 1641 CODE:
1091{ 1642{
1092 int ow = SvIV (w_); 1643 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1650
1095 if (ow && oh) 1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660PROTOTYPES: ENABLE
1661
1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1667 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1668 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1672
1109 SvPOK_only (result_); 1673 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1111 1675
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1677 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1679
1116 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1681 }
1123} 1682}
1124 1683
1125void 1684void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1691{
1133 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1137 1699
1138 if (items < 5) 1700 if (items < 5)
1139 { 1701 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1171 } 1733 }
1172} 1734}
1173 1735
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1175 1745
1176CFPlus::Map 1746 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1868MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870PROTOTYPES: DISABLE
1871
1872DC::Map
1873new (SV *klass)
1178 CODE: 1874 CODE:
1179 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1876 RETVAL->x = 0;
1181 RETVAL->y = 0; 1877 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1878 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1879 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1885 RETVAL->row = 0;
1192 OUTPUT: 1886 OUTPUT:
1193 RETVAL 1887 RETVAL
1194 1888
1195void 1889void
1196DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1197 CODE: 1891 CODE:
1198{ 1892{
1199 map_clear (self); 1893 map_clear (self);
1200 Safefree (self->face); 1894 Safefree (self->face2tile);
1201 Safefree (self->tex); 1895 Safefree (self->tex);
1202 Safefree (self); 1896 Safefree (self);
1203} 1897}
1204 1898
1205void 1899void
1900resize (DC::Map self, int map_width, int map_height)
1901 CODE:
1902 self->w = map_width;
1903 self->h = map_height;
1904
1905void
1206clear (CFPlus::Map self) 1906clear (DC::Map self)
1207 CODE: 1907 CODE:
1208 map_clear (self); 1908 map_clear (self);
1209 1909
1210void 1910void
1211set_face (CFPlus::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1912 CODE:
1213{ 1913{
1214 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1915 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1916}
1222 1917
1223void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1943 CODE:
1226{ 1944{
1227 while (self->texs <= texid) 1945 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1946
1233 { 1947 {
1234 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1235 1949
1236 tex->name = name; 1950 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1969}
1256 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1257int 1991int
1258ox (CFPlus::Map self) 1992ox (DC::Map self)
1259 ALIAS: 1993 ALIAS:
1260 oy = 1 1994 oy = 1
1261 x = 2 1995 x = 2
1262 y = 3 1996 y = 3
1263 w = 4 1997 w = 4
1274 } 2008 }
1275 OUTPUT: 2009 OUTPUT:
1276 RETVAL 2010 RETVAL
1277 2011
1278void 2012void
1279scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1280 CODE: 2014 CODE:
1281{ 2015{
1282 if (dx > 0) 2016 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2018 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2020
1287 if (dy > 0) 2021 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2022 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2023 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2025
1292 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1294 2028
1295 while (self->y < 0) 2029 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1301 } 2035 }
1302} 2036}
1303 2037
1304void 2038SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1306 CODE: 2040 CODE:
1307{ 2041{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2044 mapcell *cell;
1311 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1312 2048
1313 while (data < data_end - 1) 2049 while (data < data_end - 1)
1314 { 2050 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1316 2052
1329 2065
1330 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1331 2067
1332 if (flags & 8) 2068 if (flags & 8)
1333 { 2069 {
2070 uint8_t ext, cmd;
2071
1334 if (extmap) 2072 do
1335 { 2073 {
1336 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1337 2076
1338 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1339 { 2080 {
1340 ext = *data++;
1341 cmd = ext & 0x3f;
1342
1343 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health
1346 {
1347 cell->stat_width = 1; 2081 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1349 }
1350 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width
1353 {
1354 if (*data == 4)
1355 ; // decode player tag
1356
1357 data += *data + 1;
1358 }
1359 else if (cmd == 8) // cell flags
1360 cell->flags = *data++;
1361 else if (ext & 0x40) // unknown, multibyte => skip
1362 data += *data + 1;
1363 else
1364 data++;
1365 } 2083 }
1366 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1367 } 2101 }
1368 else 2102 while (ext & 0x80);
1369 cell->darkness = *data++ + 1;
1370 } 2103 }
1371 2104
2105 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2106 if (flags & (4 >> z))
1373 { 2107 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1375 } 2127 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2128 }
1387 else 2129 else
1388 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1389 } 2131 }
1390} 2132}
2133 OUTPUT:
2134 RETVAL
1391 2135
1392SV * 2136SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2138 CODE:
1395{ 2139{
1396 int x1, x; 2140 int x1, x;
1397 int y1, y; 2141 int y1, y;
1398 int z; 2142 int z;
1411 ? self->row + y 2155 ? self->row + y
1412 : 0; 2156 : 0;
1413 2157
1414 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1415 { 2159 {
1416 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2161
1418 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1419 { 2163 {
1420 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1421 2165
1422 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1423 { 2167 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2170 int a1 = tex.a;
1431 2171
1432 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2176 }
1438 } 2177 }
1439 2178
1440 *map++ = (r ) 2179 *map++ = (r )
1441 | (g << 8) 2180 | (g << 8)
1448} 2187}
1449 OUTPUT: 2188 OUTPUT:
1450 RETVAL 2189 RETVAL
1451 2190
1452void 2191void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2193 CODE:
1455{ 2194{
1456 int vx, vy;
1457 int x, y, z; 2195 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2196
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1463 2207
1464 /* 2208 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2209
1469 int vy = self->vy = self->h >= sh 2210 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2211 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2212 if (sh > 255) sh = 255;
1472 */
1473 2213
1474 glColor4ub (255, 255, 255, 255); 2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1475 2249
1476 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2253
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1486 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1488 { 2261 {
1489 maprow *row = self->row + (y + vy); 2262 maprow *row = self->row + (y + my);
1490 2263
1491 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2266 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
1497 2274
1498 if (face && face < self->texs) 2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1499 { 2381 {
1500 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2383 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2384
1504 if (last_name != tex.name) 2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
1505 { 2387 {
1506 glEnd (); 2388 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2389 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2390
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
1520 { 2394 {
1521 maptex tex = self->tex [1]; 2395 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2396 int px = (((int)skey->x) - 1) * Tw;
1523 int py = (y + 1) * 32 - tex.h - 6; 2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
1524 2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1525 glEnd (); 2411 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
1528 2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1533 } 2437 }
1534 } 2438 }
1535 }
1536 } 2439 }
1537 2440
1538 glEnd (); 2441 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1541 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1542 2472
1543 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1546 { 2476 {
1547 maprow *row = self->row + (y + vy); 2477 maprow *row = self->row + (y + my);
1548 2478
1549 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2481 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1553 2483
1554 int px = x * 32; 2484 int px = x * Tw;
1555 int py = y * 32; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1556 2492
1557 if (cell->stat_hp) 2493 if (cell->stat_hp)
1558 { 2494 {
1559 int width = cell->stat_width * 32; 2495 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2497
1562 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2500 px + width - 1, py);
1565 2501
1571 } 2507 }
1572 } 2508 }
1573} 2509}
1574 2510
1575void 2511void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2513 CODE:
1578{ 2514{
1579 static float color[16][3] = { 2515 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1584 2520
1585 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1589 2525
1590 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1594 2530
1595 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1596 2532
1597 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1600 }; 2536 };
1601 2537
1602 int x, y; 2538 int x, y;
1603 2539
1604 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1609 2551
1610 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1614 2556
1615 if (m) 2557 if (m)
1616 { 2558 {
1617 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1618 2560
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1621 2563
1622 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2569 }
1631 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1633} 2575}
1634 2576
1635void 2577void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2579 PPCODE:
1638{ 2580{
1639 int vx, vy;
1640 int x, y; 2581 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1646 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2593
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2594 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2595 my += self->y - 1;
1651 2596
1652 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1654 { 2599 {
1655 maprow *row = self->row + (y + vy); 2600 maprow *row = self->row + (y + my);
1656 2601
1657 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2604 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1661 2606
1662 darkness[y * sw4 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2610 }
1666 } 2611 }
1667 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1668 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1672} 2655}
1673 2656
1674SV * 2657SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2659 CODE:
1677{ 2660{
1678 int x, y, x1, y1; 2661 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1706 { 2689 {
1707 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2691 uint8_t flags = 0;
1709 2692
1710 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1713 2696
1714 *data++ = flags; 2697 *data++ = flags;
1715 2698
1716 if (flags & 1) 2699 if (flags & 1)
1717 { 2700 {
2701 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2703 *data++ = tile;
1720 } 2704 }
1721 2705
1722 if (flags & 2) 2706 if (flags & 2)
1723 { 2707 {
2708 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2710 *data++ = tile;
1726 } 2711 }
1727 2712
1728 if (flags & 4) 2713 if (flags & 4)
1729 { 2714 {
2715 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2717 *data++ = tile;
1732 } 2718 }
1733 } 2719 }
1734 else 2720 else
1735 *data++ = 0; 2721 *data++ = 0;
1736 } 2722 }
1737 } 2723 }
1738 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1739 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1741 RETVAL = data_sv; 2732 RETVAL = data_sv;
1742} 2733}
1743 OUTPUT: 2734 OUTPUT:
1744 RETVAL 2735 RETVAL
1745 2736
1746void 2737void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2739 PPCODE:
1749{ 2740{
1750 int x, y, z; 2741 int x, y, z;
1751 int w, h; 2742 int w, h;
1752 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1753 2754
1754 if (*data++ != 0) 2755 if (*data++ != 0)
1755 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1756 2757
1757 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1759 2760
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2773 {
1773 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1774 2775
1775 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1776 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1777 uint8_t flags = *data++; 2783 flags = *data++;
1778 2784
1779 if (flags) 2785 if (flags)
1780 { 2786 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1784 2789
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2793
1789 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
1790 { 2795 {
1791 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1792 2798
1793 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1794 { 2800 {
1795 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1796 2802
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1799 } 2810 }
1800 } 2811 }
1801 } 2812 }
1802 } 2813 }
1803 } 2814 }
1804} 2815}
1805 2816
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2818
1808CFPlus::MixChunk 2819DC::RW
1809new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1810 CODE: 2821 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1812 OUTPUT: 2828 OUTPUT:
1813 RETVAL 2829 RETVAL
1814 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1815void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1816DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
1817 CODE: 2959 CODE:
1818 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1819 2961
1820int 2962int
1821volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2968 OUTPUT:
1825 RETVAL 2969 RETVAL
1826 2970
1827int 2971DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2973 CODE:
2974{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1831 OUTPUT: 2986 OUTPUT:
1832 RETVAL 2987 RETVAL
1833 2988
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1835 3002
1836int 3003int
1837volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1838 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 3010 OUTPUT:
1841 RETVAL 3011 RETVAL
1842 3012
1843CFPlus::MixMusic 3013void
1844new_from_file (SV *class, char *path) 3014fade_out (int ms)
1845 CODE: 3015 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3027 OUTPUT:
1848 RETVAL 3028 RETVAL
1849 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1850void 3037void
1851DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
1852 CODE: 3039 CODE:
1853 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1854 3041
1855int 3042int
1856play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1857 CODE: 3044 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3046 OUTPUT:
1860 RETVAL 3047 RETVAL
1861 3048
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1863 3057
1864BOOT: 3058BOOT:
1865{ 3059{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3061 static const struct {
1868 const char *name; 3062 const char *name;
1869 IV iv; 3063 IV iv;
1870 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3084 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3151 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3175# undef const_iv
1953 }; 3176 };
1954 3177
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1957}
1958 3180
1959char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
1960gl_vendor () 3195gl_vendor ()
1961 CODE: 3196 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
1963 OUTPUT: 3198 OUTPUT:
1964 RETVAL 3199 RETVAL
1965 3200
1966char * 3201const char *
1967gl_version () 3202gl_version ()
1968 CODE: 3203 CODE:
1969 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
1970 OUTPUT: 3205 OUTPUT:
1971 RETVAL 3206 RETVAL
1972 3207
1973char * 3208const char *
1974gl_extensions () 3209gl_extensions ()
1975 CODE: 3210 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3212 OUTPUT:
1978 RETVAL 3213 RETVAL
1979 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
1980int glGetError () 3233int glGetError ()
1981 3234
1982void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
1983 3238
1984void glClear (int mask) 3239void glClear (int mask)
1985 3240
1986void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3242 PROTOTYPE: @
1998 3253
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3255 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3257
3258# void glBlendEquation (int se)
3259
2003void glDepthMask (int flag) 3260void glDepthMask (int flag)
2004 3261
2005void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2006 3263
2007void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3280
2024# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
2026 3285
2027void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
2028 3287
2029void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
2030 3289
2038 3297
2039void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2040 CODE: 3299 CODE:
2041 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2042 3301
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3303 PROTOTYPE: @
2049 ALIAS: 3304 ALIAS:
2050 glColor_premultiply = 1 3305 glColor_premultiply = 1
2051 CODE: 3306 CODE:
2052 if (ix) 3307 if (ix)
2053 { 3308 {
2056 b *= a; 3311 b *= a;
2057 } 3312 }
2058 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
2060 3315
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3317 CODE:
2069 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3320
2075 3324
2076void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2077 CODE: 3326 CODE:
2078 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2079 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2080void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2081 CODE: 3359 CODE:
2082 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2083 3361
2084void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3379 CODE:
2102 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3382
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3384
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3386
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2110 3390
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3392
2113int glGenTexture () 3393int glGenTexture ()
2114 CODE: 3394 CODE:
2115{ 3395 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3396 OUTPUT:
2121 RETVAL 3397 RETVAL
2122 3398
2123void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2124 CODE: 3400 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3401 del_texture (name);
2128} 3402
2129
2130int glGenList () 3403int glGenList ()
2131 CODE: 3404 CODE:
2132 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2133 OUTPUT: 3406 OUTPUT:
2134 RETVAL 3407 RETVAL
2141 3414
2142void glEndList () 3415void glEndList ()
2143 3416
2144void glCallList (int list) 3417void glCallList (int list)
2145 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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