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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
20#include "flat_hash_map.hpp"
21
16#ifdef _WIN32 22#ifdef _WIN32
17# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
18#endif 28#endif
19 29
30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 83#else
45 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 85#endif
52 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
56 96
57#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
59 99
60#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
61 101
62#if 0 102/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 104
65# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
66#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
67 130
68static struct 131static struct
69{ 132{
70#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 134#include "glfunc.h"
72#undef GL_FUNC 135#undef GL_FUNC
73} gl; 136} gl;
74 137
138static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 140{
77 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 145 else
82 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
83} 147}
84 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
85#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
86 175
87#include "pango-font.c" 176#include "pango-font.c"
88#include "pango-fontmap.c" 177#include "pango-fontmap.c"
89#include "pango-render.c" 178#include "pango-render.c"
90 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
93 184
94typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
95 186
96static int 187static int
97shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
98{ 189{
99 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
100 191
101 while (attrs) 192 while (attrs)
102 { 193 {
103 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
104 195
105 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
106 return 1; 197 return 1;
107 198
108 attrs = attrs->next; 199 attrs = attrs->next;
109 } 200 }
110 201
111 return 0; 202 return 0;
112} 203}
113 204
114typedef struct cf_layout { 205struct cf_layout {
115 PangoLayout *pl; 206 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
117 int base_height; 208 int base_height;
118 CFPlus__Font font; 209 DC__Font font;
119} *CFPlus__Layout; 210 rc_t rc;
211};
120 212
213typedef cf_layout *DC__Layout;
214
121static CFPlus__Font default_font; 215static DC__Font default_font;
122static PangoContext *opengl_context; 216static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
124 218
125static void 219static void
126substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
127{ 221{
128 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
129#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
130 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
131#endif 225#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 227}
134 228
135static void 229static void
136layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
137{ 231{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
140 */ 234 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
142 236
143 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 239
146 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
147} 241}
148 242
149static void 243static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 245{
152 PangoRectangle rect; 246 PangoRectangle rect;
153 247
154 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
162 256
163 *w = rect.width; 257 *w = rect.width;
164 *h = rect.height; 258 *h = rect.height;
165} 259}
166 260
261typedef uint16_t tileid;
167typedef uint16_t mapface; 262typedef uint16_t faceid;
168 263
169typedef struct { 264struct maptex
265{
170 GLint name; 266 GLuint name;
171 int w, h; 267 int w, h;
172 float s, t; 268 float s, t;
173 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
174} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
175 274
176typedef struct { 275struct mapcell
276{
177 uint32_t player; 277 uint32_t player;
178 mapface face[3]; 278 tileid tile[3];
179 uint16_t darkness; 279 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 281};
182 282
183typedef struct { 283struct maprow
284{
184 int32_t c0, c1; 285 int32_t c0, c1;
185 mapcell *col; 286 mapcell *col;
186} maprow; 287};
187 288
188typedef struct map { 289struct mapgrid {
189 int x, y, w, h; 290 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 292 std::vector<tileid> tile;
192 mapface *face; 293 std::vector<maptex> tex;
193
194 int texs;
195 maptex *tex;
196 294
197 int32_t rows; 295 int32_t rows;
198 maprow *row; 296 maprow *row;
199} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
200 307
201static char * 308static char *
202prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
203{ 310{
204 char *p; 311 char *p;
222 329
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 332
226static maprow * 333static maprow *
227map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
228{ 335{
229 if (0 > y) 336 if (0 > y)
230 { 337 {
231 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
270 377
271 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
272} 379}
273 380
274static mapcell * 381static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
276{ 383{
277 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
278} 385}
279 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
280static void 414static void
281map_clear (CFPlus__Map self)
282{
283 int r;
284
285 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col);
287
288 Safefree (self->row);
289
290 self->x = 0;
291 self->y = 0;
292 self->ox = 0;
293 self->oy = 0;
294 self->row = 0;
295 self->rows = 0;
296}
297
298static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
300{ 416{
301 int x, y; 417 int x, y;
302 maprow *row; 418 maprow *row;
303 mapcell *cell; 419 mapcell *cell;
304 420
316 if (x >= row->c1) 432 if (x >= row->c1)
317 break; 433 break;
318 434
319 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
320 436
321 cell->darkness = 0; 437 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 438 }
326 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
327} 475}
328 476
329static void 477static void
330music_finished (void) 478music_finished (void)
331{ 479{
348 ev.code = 1; 496 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 498 ev.data2 = 0;
351 499
352 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
353} 508}
354 509
355static unsigned int 510static unsigned int
356minpot (unsigned int n) 511minpot (unsigned int n)
357{ 512{
367 n |= n >> 16; 522 n |= n >> 16;
368 523
369 return n + 1; 524 return n + 1;
370} 525}
371 526
372MODULE = CFPlus PACKAGE = CFPlus 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
373 644
374PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
375 646
376BOOT: 647BOOT:
377{ 648{
378 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 650 static const struct {
380 const char *name; 651 const char *name;
381 IV iv; 652 IV iv;
382 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
384 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
466 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 814
479 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 816
481 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
482# undef const_iv 847# undef const_iv
483 }; 848 };
484 849
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
488 862
489int 863int
490in_destruct () 864in_destruct ()
491 CODE: 865 CODE:
492 RETVAL = PL_main_cv == Nullcv; 866 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 868 RETVAL
495 869
496NV floor (NV x) 870NV floor (NV x)
497 871
498NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
499 883
500void 884void
501pango_init () 885pango_init ()
502 CODE: 886 CODE:
503{ 887{
504 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
507} 896}
508 897
509int 898char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 899
512void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
513SDL_Quit () 909void SDL_Quit ()
514 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
515void 921void
516SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
517 PPCODE: 923 PPCODE:
518{ 924{
519 SDL_Rect **m; 925 SDL_Rect **m;
520 926
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 931
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 934
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 939
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 942
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 944
545 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
546 while (*m) 946 while (*m)
547 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
548 AV *av = newAV (); 950 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
552 957
553 ++m; 958 ++m;
554 } 959 }
555} 960}
556 961
557char *
558SDL_GetError ()
559
560int 962int
561SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
563 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 976 );
977
566 if (RETVAL) 978 if (RETVAL)
567 { 979 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 982#include "glfunc.h"
571# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 986 }
987}
573 OUTPUT: 988 OUTPUT:
574 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
575 993
576void 994void
577SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
578 996
579char * 997char *
580SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
581 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
582void 1011void
583SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
584 PPCODE: 1016 PPCODE:
585{ 1017{
586 SDL_Event ev; 1018 SDL_Event ev;
587 1019
588 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 1022 {
590 HV *hv = newHV (); 1023 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 1025
593 switch (ev.type) 1026 switch (ev.type)
594 { 1027 {
595 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1029 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1035 break;
602 1036
603 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1040 break;
607 1041
608 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
616 break; 1068 break;
617 1069
618 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1073
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1084 break;
633 } 1085 }
634 1086
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1088 }
637} 1089}
638 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
639int 1104int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1106 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
644 1109
645void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
646Mix_CloseAudio () 1127Mix_CloseAudio ()
647 1128
648int 1129int
649Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
650 1131
1132const char *
1133Mix_GetError ()
1134
651void 1135void
652lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
653 CODE: 1137 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1139
658void 1140void
659win32_proxy_info () 1141win32_proxy_info ()
660 PPCODE: 1142 PPCODE:
661{ 1143{
682 } 1164 }
683 } 1165 }
684#endif 1166#endif
685} 1167}
686 1168
687void 1169int
688add_font (char *file) 1170add_font (char *file)
689 CODE: 1171 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
691 1182
692void 1183void
693load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
694 ALIAS: 1185 ALIAS:
695 load_image_file = 1 1186 load_image_file = 1
698 STRLEN image_len; 1189 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
705 1196
706 if (!rw) 1197 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
708 1199
741 1232
742 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
743 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
744 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
745 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
746 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
747 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
748 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
749 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
750 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
751 1242
781void 1272void
782error (char *message) 1273error (char *message)
783 CODE: 1274 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1276#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1278#endif
788 1279
789void 1280void
790fatal (char *message) 1281fatal (char *message)
791 CODE: 1282 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1284#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1286#endif
796 _exit (1); 1287 _exit (1);
797 1288
798void 1289void
799_exit (int retval = 0) 1290_exit (int retval = 0)
800 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
801 _exit (retval); 1295 _exit (retval);
1296#endif
802 1297
803MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
804 1306
805CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
807 CODE: 1320 CODE:
808{ 1321{
809 int count; 1322 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
813} 1326}
814 OUTPUT: 1327 OUTPUT:
815 RETVAL 1328 RETVAL
816 1329
817void 1330void
818DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
819 CODE: 1332 CODE:
820 pango_font_description_free (self); 1333 pango_font_description_free (self);
821 1334
822void 1335void
823make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
824 CODE: 1338 CODE:
825 default_font = self; 1339 default_font = self;
826 1340
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1342
1343PROTOTYPES: DISABLE
1344
829void 1345void
830reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
831 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
832 tc_clear (); 1355 tc_restore ();
833 1356
834CFPlus::Layout 1357DC::Layout
835new (SV *class) 1358new (SV *klass)
836 CODE: 1359 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
838 1361
839 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
841 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
848 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
849 OUTPUT: 1372 OUTPUT:
850 RETVAL 1373 RETVAL
851 1374
852void 1375void
853DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
854 CODE: 1377 CODE:
855 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
856 Safefree (self); 1379 delete self;
857 1380
858void 1381void
859set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
860 CODE: 1383 CODE:
861{ 1384{
862 STRLEN textlen; 1385 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
864 1387
865 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
866} 1389}
867 1390
868void 1391void
869set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
870 CODE: 1393 CODE:
871{ 1394{
872 STRLEN textlen; 1395 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
874 1397
875 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
876} 1399}
877 1400
878void 1401void
879set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
880 CODE: 1403 CODE:
881{ 1404{
882 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1407 const char *pos = text;
919 if (attrs) 1442 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
921} 1444}
922 1445
923void 1446void
924get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
925 PPCODE: 1448 PPCODE:
926{ 1449{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1451
929 do 1452 do
930 { 1453 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1455
933 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
934 { 1457 {
935 PangoRectangle extents; 1458 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1467
945 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
946} 1469}
947 1470
948int 1471int
949has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
950 CODE: 1473 CODE:
951{ 1474{
952 int lines = 1; 1475 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
954 1477
959} 1482}
960 OUTPUT: 1483 OUTPUT:
961 RETVAL 1484 RETVAL
962 1485
963SV * 1486SV *
964get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
965 CODE: 1488 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
968 OUTPUT: 1491 OUTPUT:
969 RETVAL 1492 RETVAL
970 1493
971void 1494void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1496 CODE:
974 self->r = r; 1497 self->r = r;
975 self->g = g; 1498 self->g = g;
976 self->b = b; 1499 self->b = b;
977 self->a = a; 1500 self->a = a;
978 1501
979void 1502void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1504 CODE:
982 if (self->font != font) 1505 if (self->font != font)
983 { 1506 {
984 self->font = font; 1507 self->font = font;
985 layout_update_font (self); 1508 layout_update_font (self);
986 } 1509 }
987 1510
988void 1511void
989set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
990 CODE: 1513 CODE:
991 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
992 { 1515 {
993 self->base_height = base_height; 1516 self->base_height = base_height;
994 layout_update_font (self); 1517 layout_update_font (self);
995 } 1518 }
996 1519
997void 1520void
998set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
999 CODE: 1522 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1524
1002void 1525void
1003set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
1004 CODE: 1527 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1529
1007void 1530void
1008set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
1009 CODE: 1532 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1534
1012void 1535void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1537 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
1020 ); 1543 );
1021 1544
1022void 1545void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1547 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1549
1027void 1550void
1028size (CFPlus::Layout self) 1551size (DC::Layout self)
1029 PPCODE: 1552 PPCODE:
1030{ 1553{
1031 int w, h; 1554 int w, h;
1032 1555
1033 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1038} 1561}
1039 1562
1040int 1563int
1041descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1042 CODE: 1565 CODE:
1043{ 1566{
1044 PangoRectangle rect; 1567 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1048} 1571}
1049 OUTPUT: 1572 OUTPUT:
1050 RETVAL 1573 RETVAL
1051 1574
1052int 1575int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1577 CODE:
1055{ 1578{
1056 int index, trailing; 1579 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1581 RETVAL = index + trailing;
1059} 1582}
1060 OUTPUT: 1583 OUTPUT:
1061 RETVAL 1584 RETVAL
1062 1585
1063void 1586void
1064cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1588 PPCODE:
1066{ 1589{
1067 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1592
1070 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1597}
1075 1598
1076void 1599void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1601 PPCODE:
1602{
1603 int line, x;
1604
1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1608 --line;
1609#endif
1610 EXTEND (SP, 2);
1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
1635 PUSHs (sv_2mortal (newSViv (index)));
1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
1638}
1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1079 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1080 self->pl, 1645 self->pl,
1646 &self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1083 flags 1649 flags
1084 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1085 1654
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1655void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1090 CODE: 1657 CODE:
1091{ 1658{
1092 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1666
1095 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1683 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1684 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1688
1109 SvPOK_only (result_); 1689 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1111 1691
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1693 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1695
1116 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1697 }
1123} 1698}
1124 1699
1125void 1700void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1707{
1133 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1137 1715
1138 if (items < 5) 1716 if (items < 5)
1139 { 1717 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1171 } 1749 }
1172} 1750}
1173 1751
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1175 1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1176CFPlus::Map 1754 PROTOTYPE: @
1177new (SV *class, int map_width, int map_height)
1178 CODE: 1755 CODE:
1179 New (0, RETVAL, 1, struct map); 1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1889new (SV *klass)
1890 CODE:
1891 RETVAL = new mapgrid;
1180 RETVAL->x = 0; 1892 RETVAL->x = 0;
1181 RETVAL->y = 0; 1893 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1186 RETVAL->faces = 8192;
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1899 RETVAL->row = 0;
1192 OUTPUT: 1900 OUTPUT:
1193 RETVAL 1901 RETVAL
1194 1902
1195void 1903void
1196DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1197 CODE: 1905 CODE:
1198{ 1906{
1199 map_clear (self);
1200 Safefree (self->face);
1201 Safefree (self->tex);
1202 Safefree (self); 1907 delete self;
1203} 1908}
1204 1909
1205void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1206clear (CFPlus::Map self) 1917clear (DC::Map self)
1207 CODE: 1918 CODE:
1208 map_clear (self); 1919 self->clear_cells ();
1209 1920
1210void 1921void
1211set_face (CFPlus::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1923 CODE:
1213{ 1924{
1214 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1215 {
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1221} 1928}
1222 1929
1223void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1952 CODE:
1226{ 1953{
1227 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1955
1233 { 1956 {
1234 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1235 1958
1236 tex->name = name; 1959 tex.name = name;
1237 tex->w = w; 1960 tex.w = w;
1238 tex->h = h; 1961 tex.h = h;
1239 tex->s = s; 1962 tex.s = s;
1240 tex->t = t; 1963 tex.t = t;
1241 tex->r = r; 1964 tex.r = r;
1242 tex->g = g; 1965 tex.g = g;
1243 tex->b = b; 1966 tex.b = b;
1244 tex->a = a; 1967 tex.a = a;
1245 } 1968 }
1246 1969
1247 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1248 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1249 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1252 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1978}
1256 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1257int 2000int
1258ox (CFPlus::Map self) 2001ox (DC::Map self)
1259 ALIAS: 2002 ALIAS:
1260 oy = 1 2003 oy = 1
1261 x = 2 2004 x = 2
1262 y = 3 2005 y = 3
1263 w = 4 2006 w = 4
1274 } 2017 }
1275 OUTPUT: 2018 OUTPUT:
1276 RETVAL 2019 RETVAL
1277 2020
1278void 2021void
1279scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1280 CODE: 2023 CODE:
1281{ 2024{
1282 if (dx > 0) 2025 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2027 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2029
1287 if (dy > 0) 2030 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2031 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2032 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2034
1292 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1294 2037
1295 while (self->y < 0) 2038 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1301 } 2044 }
1302} 2045}
1303 2046
1304void 2047SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1306 CODE: 2049 CODE:
1307{ 2050{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2053 mapcell *cell;
1311 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1312 2057
1313 while (data < data_end - 1) 2058 while (data < data_end - 1)
1314 { 2059 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1316 2061
1329 2074
1330 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1331 2076
1332 if (flags & 8) 2077 if (flags & 8)
1333 { 2078 {
2079 uint8_t ext, cmd;
2080
1334 if (extmap) 2081 do
1335 { 2082 {
1336 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1337 2085
1338 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1339 { 2089 {
1340 ext = *data++;
1341 cmd = ext & 0x3f;
1342
1343 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health
1346 {
1347 cell->stat_width = 1; 2090 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1349 }
1350 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width
1353 {
1354 if (*data == 4)
1355 ; // decode player tag
1356
1357 data += *data + 1;
1358 }
1359 else if (cmd == 8) // cell flags
1360 cell->flags = *data++;
1361 else if (ext & 0x40) // unknown, multibyte => skip
1362 data += *data + 1;
1363 else
1364 data++;
1365 } 2092 }
1366 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1367 } 2110 }
1368 else 2111 while (ext & 0x80);
1369 cell->darkness = *data++ + 1;
1370 } 2112 }
1371 2113
2114 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2115 if (flags & (4 >> z))
1373 { 2116 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1375 } 2136 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2137 }
1387 else 2138 else
1388 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1389 } 2140 }
1390} 2141}
2142 OUTPUT:
2143 RETVAL
1391 2144
1392SV * 2145SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2147 CODE:
1395{ 2148{
1396 int x1, x; 2149 int x1, x;
1397 int y1, y; 2150 int y1, y;
1398 int z; 2151 int z;
1411 ? self->row + y 2164 ? self->row + y
1412 : 0; 2165 : 0;
1413 2166
1414 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1415 { 2168 {
1416 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2170
1418 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1419 { 2172 {
1420 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1421 2174
1422 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1423 { 2176 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2179 int a1 = tex.a;
1431 2180
1432 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2185 }
1438 } 2186 }
1439 2187
1440 *map++ = (r ) 2188 *map++ = (r )
1441 | (g << 8) 2189 | (g << 8)
1442 | (b << 16) 2190 | (b << 16)
1443 | (a << 24); 2191 | (a << 24);
1444 } 2192 }
1445 } 2193 }
1446 2194
1447 RETVAL = map_sv; 2195 RETVAL = map_sv;
1448} 2196}
1449 OUTPUT: 2197 OUTPUT:
1450 RETVAL 2198 RETVAL
1451 2199
1452void 2200void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2202 CODE:
1455{ 2203{
1456 int vx, vy;
1457 int x, y, z; 2204 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2205
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1463 2213
1464 /* 2214 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2215
1469 int vy = self->vy = self->h >= sh 2216 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2217 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2218 if (sh > 255) sh = 255;
1472 */
1473 2219
1474 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1475 2252
1476 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2256
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1486 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1488 { 2266 {
1489 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1490 2268
1491 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1493 { 2382 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1495 2385
1496 face = cell->face [z]; 2386 if (!(bits & 0x1000)
1497 2387 && skey.level == level
1498 if (face && face < self->texs) 2388 && level > smooth_max [skey.x][skey.y])
1499 { 2389 {
1500 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1501 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1502 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1503 2397
1504 if (last_name != tex.name) 2398 if (tex.name)
1505 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1506 glEnd (); 2406 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1508 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1509 } 2409 }
1510 2410
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2411 if (border)
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 { 2412 {
1521 maptex tex = self->tex [1]; 2413 float ox = border * dx;
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524 2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1525 glEnd (); 2419 }
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528 2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1533 } 2430 }
1534 } 2431 }
1535 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1536 } 2437 }
2438 }
1537 2439
1538 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1539 2445
1540 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1541 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1542 2461
1543 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
1546 { 2465 {
1547 maprow *row = self->row + (y + vy); 2466 maprow *row = self->row + (y + my);
1548 2467
1549 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2470 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
1553 2472
1554 int px = x * 32; 2473 int px = x * Tw;
1555 int py = y * 32; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
1556 2481
1557 if (cell->stat_hp) 2482 if (cell->stat_hp)
1558 { 2483 {
1559 int width = cell->stat_width * 32; 2484 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2486
1562 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2489 px + width - 1, py);
1565 2490
1571 } 2496 }
1572 } 2497 }
1573} 2498}
1574 2499
1575void 2500void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2502 CODE:
1578{ 2503{
1579 static float color[16][3] = { 2504 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1584 2509
1585 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1589 2514
1590 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1594 2519
1595 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1596 2521
1597 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1600 }; 2525 };
1601 2526
1602 int x, y; 2527 int x, y;
1603 2528
1604 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1609 2540
1610 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1614 2545
1615 if (m) 2546 if (m)
1616 { 2547 {
1617 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1618 2549
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1621 2552
1622 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2558 }
1631 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1633} 2564}
1634 2565
1635void 2566void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2568 PPCODE:
1638{ 2569{
1639 int vx, vy;
1640 int x, y; 2570 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1646 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2582
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2583 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2584 my += self->y - 1;
1651 2585
1652 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1654 { 2588 {
1655 maprow *row = self->row + (y + vy); 2589 maprow *row = self->row + (y + my);
1656 2590
1657 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2593 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1661 2595
1662 darkness[y * sw4 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2599 }
1666 } 2600 }
1667 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1668 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1672} 2644}
1673 2645
1674SV * 2646SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2648 CODE:
1677{ 2649{
1678 int x, y, x1, y1; 2650 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1706 { 2678 {
1707 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2680 uint8_t flags = 0;
1709 2681
1710 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1713 2685
1714 *data++ = flags; 2686 *data++ = flags;
1715 2687
1716 if (flags & 1) 2688 if (flags & 1)
1717 { 2689 {
2690 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2692 *data++ = tile;
1720 } 2693 }
1721 2694
1722 if (flags & 2) 2695 if (flags & 2)
1723 { 2696 {
2697 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2699 *data++ = tile;
1726 } 2700 }
1727 2701
1728 if (flags & 4) 2702 if (flags & 4)
1729 { 2703 {
2704 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2706 *data++ = tile;
1732 } 2707 }
1733 } 2708 }
1734 else 2709 else
1735 *data++ = 0; 2710 *data++ = 0;
1736 } 2711 }
1737 } 2712 }
1738 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1739 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1741 RETVAL = data_sv; 2721 RETVAL = data_sv;
1742} 2722}
1743 OUTPUT: 2723 OUTPUT:
1744 RETVAL 2724 RETVAL
1745 2725
1746void 2726void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2728 PPCODE:
1749{ 2729{
1750 int x, y, z; 2730 int x, y, z;
1751 int w, h; 2731 int w, h;
1752 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1753 2743
1754 if (*data++ != 0) 2744 if (*data++ != 0)
1755 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1756 2746
1757 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1759 2749
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2762 {
1773 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1774 2764
1775 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1776 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1777 uint8_t flags = *data++; 2772 flags = *data++;
1778 2773
1779 if (flags) 2774 if (flags)
1780 { 2775 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1784 2778
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2782
1789 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
1790 { 2784 {
1791 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1792 2787
1793 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1794 { 2789 {
1795 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1796 2791
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1799 } 2799 }
1800 } 2800 }
1801 } 2801 }
1802 } 2802 }
1803 } 2803 }
1804} 2804}
1805 2805
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2807
1808CFPlus::MixChunk 2808DC::RW
1809new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1810 CODE: 2810 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1812 OUTPUT: 2817 OUTPUT:
1813 RETVAL 2818 RETVAL
1814 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1815void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1816DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
1817 CODE: 2948 CODE:
1818 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1819 2950
1820int 2951int
1821volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2957 OUTPUT:
1825 RETVAL 2958 RETVAL
1826 2959
1827int 2960DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2962 CODE:
2963{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1831 OUTPUT: 2975 OUTPUT:
1832 RETVAL 2976 RETVAL
1833 2977
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1835 2991
1836int 2992int
1837volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1838 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2999 OUTPUT:
1841 RETVAL 3000 RETVAL
1842 3001
1843CFPlus::MixMusic 3002void
1844new_from_file (SV *class, char *path) 3003fade_out (int ms)
1845 CODE: 3004 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3016 OUTPUT:
1848 RETVAL 3017 RETVAL
1849 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1850void 3026void
1851DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
1852 CODE: 3028 CODE:
1853 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1854 3030
1855int 3031int
1856play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1857 CODE: 3033 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3035 OUTPUT:
1860 RETVAL 3036 RETVAL
1861 3037
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1863 3046
1864BOOT: 3047BOOT:
1865{ 3048{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3050 static const struct {
1868 const char *name; 3051 const char *name;
1869 IV iv; 3052 IV iv;
1870 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3073 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3164# undef const_iv
1953 }; 3165 };
1954 3166
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1957}
1958 3169
1959char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1960gl_vendor () 3184gl_vendor ()
1961 CODE: 3185 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1963 OUTPUT: 3187 OUTPUT:
1964 RETVAL 3188 RETVAL
1965 3189
1966char * 3190const char *
1967gl_version () 3191gl_version ()
1968 CODE: 3192 CODE:
1969 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1970 OUTPUT: 3194 OUTPUT:
1971 RETVAL 3195 RETVAL
1972 3196
1973char * 3197const char *
1974gl_extensions () 3198gl_extensions ()
1975 CODE: 3199 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3201 OUTPUT:
1978 RETVAL 3202 RETVAL
1979 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1980int glGetError () 3222int glGetError ()
1981 3223
1982void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1983 3227
1984void glClear (int mask) 3228void glClear (int mask)
1985 3229
1986void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3231 PROTOTYPE: @
1998 3242
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3244 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3246
3247# void glBlendEquation (int se)
3248
2003void glDepthMask (int flag) 3249void glDepthMask (int flag)
2004 3250
2005void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2006 3252
2007void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3269
2024# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
2026 3274
2027void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
2028 3276
2029void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
2030 3278
2038 3286
2039void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2040 CODE: 3288 CODE:
2041 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2042 3290
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3292 PROTOTYPE: @
2049 ALIAS: 3293 ALIAS:
2050 glColor_premultiply = 1 3294 glColor_premultiply = 1
2051 CODE: 3295 CODE:
2052 if (ix) 3296 if (ix)
2053 { 3297 {
2056 b *= a; 3300 b *= a;
2057 } 3301 }
2058 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
2060 3304
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3306 CODE:
2069 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3309
2075 3313
2076void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2077 CODE: 3315 CODE:
2078 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2079 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2080void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2081 CODE: 3348 CODE:
2082 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2083 3350
2084void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3368 CODE:
2102 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3371
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3373
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3375
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
2110 3379
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3381
2113int glGenTexture () 3382int glGenTexture ()
2114 CODE: 3383 CODE:
2115{ 3384 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3385 OUTPUT:
2121 RETVAL 3386 RETVAL
2122 3387
2123void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2124 CODE: 3389 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3390 del_texture (name);
2128} 3391
2129
2130int glGenList () 3392int glGenList ()
2131 CODE: 3393 CODE:
2132 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2133 OUTPUT: 3395 OUTPUT:
2134 RETVAL 3396 RETVAL
2141 3403
2142void glEndList () 3404void glEndList ()
2143 3405
2144void glCallList (int list) 3406void glCallList (int list)
2145 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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