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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
20#include "flat_hash_map.hpp"
21
16#ifdef _WIN32 22#ifdef _WIN32
17# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
18#endif 28#endif
19 29
30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#include "ecb.h"
82
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
56 89
57#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
59 92
60#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
61 94
62#if 0 95/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 97
65# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
66#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
67 123
68static struct 124static struct
69{ 125{
70#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 127#include "glfunc.h"
72#undef GL_FUNC 128#undef GL_FUNC
73} gl; 129} gl;
74 130
131static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 133{
77 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 138 else
82 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
83} 140}
84 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
85#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
86 168
87#include "pango-font.c" 169#include "pango-font.c"
88#include "pango-fontmap.c" 170#include "pango-fontmap.c"
89#include "pango-render.c" 171#include "pango-render.c"
90 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
93 177
94typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
95 179
96static int 180static int
97shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
98{ 182{
99 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
100 184
101 while (attrs) 185 while (attrs)
102 { 186 {
103 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
104 188
105 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
106 return 1; 190 return 1;
107 191
108 attrs = attrs->next; 192 attrs = attrs->next;
109 } 193 }
110 194
111 return 0; 195 return 0;
112} 196}
113 197
114typedef struct cf_layout { 198struct cf_layout {
115 PangoLayout *pl; 199 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
117 int base_height; 201 int base_height;
118 CFPlus__Font font; 202 DC__Font font;
119} *CFPlus__Layout; 203 rc_t rc;
204};
120 205
206typedef cf_layout *DC__Layout;
207
121static CFPlus__Font default_font; 208static DC__Font default_font;
122static PangoContext *opengl_context; 209static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
124 211
125static void 212static void
126substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
127{ 214{
128 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
129#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
130 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
131#endif 218#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 220}
134 221
135static void 222static void
136layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
137{ 224{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
140 */ 227 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
142 229
143 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 232
146 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
147} 234}
148 235
149static void 236static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 238{
152 PangoRectangle rect; 239 PangoRectangle rect;
153 240
154 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
162 249
163 *w = rect.width; 250 *w = rect.width;
164 *h = rect.height; 251 *h = rect.height;
165} 252}
166 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
167typedef uint16_t mapface; 257typedef uint16_t faceid;
168 258
169typedef struct { 259struct maptex
260{
170 GLint name; 261 GLuint name;
171 int w, h; 262 int w, h;
172 float s, t; 263 float s, t;
173 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
174} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
175 269
176typedef struct { 270struct mapcell
271{
177 uint32_t player; 272 uint32_t player;
178 mapface face[3]; 273 tileid tile[3];
179 uint16_t darkness; 274 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 276};
182 277
183typedef struct { 278struct maprow
279{
184 int32_t c0, c1; 280 int32_t c0, c1;
185 mapcell *col; 281 mapcell *col;
186} maprow; 282};
187 283
188typedef struct map { 284struct mapgrid {
189 int x, y, w, h; 285 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 287 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 288 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 289
197 int32_t rows; 290 int32_t rows;
198 maprow *row; 291 maprow *row;
199} *CFPlus__Map; 292};
200 293
201static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
202prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
203{ 299{
204 char *p; 300 T *p;
205 301
206 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
207 Zero (p, inc, char); 303 Zero (p, inc, T);
208 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
209 Safefree (ptr); 305 Safefree (ptr);
210 306
211 return p; 307 ptr = p;
212} 308}
213 309
214static char * 310template<typename T>
311static void
215append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
216{ 313{
217 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
218 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
219
220 return ptr;
221} 316}
222 317
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
225 337
226static maprow * 338static maprow *
227map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
228{ 340{
229 if (0 > y) 341 if (0 > y)
230 { 342 {
231 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
233 345
234 self->rows += extend; 346 self->rows += extend;
235 self->y += extend; 347 self->y += extend;
236 y += extend; 348 y += extend;
237 } 349 }
238 else if (y >= self->rows) 350 else if (y >= self->rows)
239 { 351 {
240 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
241 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
242 self->rows += extend; 354 self->rows += extend;
243 } 355 }
244 356
245 return self->row + y; 357 return self->row + y;
246} 358}
256 } 368 }
257 369
258 if (row->c0 > x) 370 if (row->c0 > x)
259 { 371 {
260 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
261 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
262 row->c0 -= extend; 374 row->c0 -= extend;
263 } 375 }
264 else if (x >= row->c1) 376 else if (x >= row->c1)
265 { 377 {
266 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
267 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
268 row->c1 += extend; 380 row->c1 += extend;
269 } 381 }
270 382
271 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
272} 384}
273 385
274static mapcell * 386static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
276{ 388{
277 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
278} 390}
279 391
280static void 392static void
281map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
282{ 394{
283 int r; 395 int r;
284 396
285 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
293 self->oy = 0; 405 self->oy = 0;
294 self->row = 0; 406 self->row = 0;
295 self->rows = 0; 407 self->rows = 0;
296} 408}
297 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
298static void 420static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
300{ 422{
301 int x, y; 423 int x, y;
302 maprow *row; 424 maprow *row;
303 mapcell *cell; 425 mapcell *cell;
304 426
316 if (x >= row->c1) 438 if (x >= row->c1)
317 break; 439 break;
318 440
319 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
320 442
321 cell->darkness = 0; 443 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 444 }
326 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
327} 481}
328 482
329static void 483static void
330music_finished (void) 484music_finished (void)
331{ 485{
348 ev.code = 1; 502 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 504 ev.data2 = 0;
351 505
352 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
353} 514}
354 515
355static unsigned int 516static unsigned int
356minpot (unsigned int n) 517minpot (unsigned int n)
357{ 518{
367 n |= n >> 16; 528 n |= n >> 16;
368 529
369 return n + 1; 530 return n + 1;
370} 531}
371 532
372MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
373 639
374PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
375 641
376BOOT: 642BOOT:
377{ 643{
378 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 645 static const struct {
380 const char *name; 646 const char *name;
381 IV iv; 647 IV iv;
382 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
384 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
466 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 809
479 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 811
481 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
482# undef const_iv 842# undef const_iv
483 }; 843 };
484 844
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
488 857
489int 858int
490in_destruct () 859in_destruct ()
491 CODE: 860 CODE:
492 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 863 RETVAL
495 864
496NV floor (NV x) 865NV floor (NV x)
497 866
498NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
499 882
500void 883void
501pango_init () 884pango_init ()
502 CODE: 885 CODE:
503{ 886{
504 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
507} 895}
508 896
509int 897char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 898
512void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
513SDL_Quit () 908void SDL_Quit ()
514 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
515void 920void
516SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
517 PPCODE: 922 PPCODE:
518{ 923{
519 SDL_Rect **m; 924 SDL_Rect **m;
520 925
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 930
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 933
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 938
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 941
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 943
545 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
546 while (*m) 945 while (*m)
547 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
548 AV *av = newAV (); 949 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
552 956
553 ++m; 957 ++m;
554 } 958 }
555} 959}
556 960
557char *
558SDL_GetError ()
559
560int 961int
561SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
563 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 975 );
976
566 if (RETVAL) 977 if (RETVAL)
567 { 978 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 981#include "glfunc.h"
571# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 985 }
986}
573 OUTPUT: 987 OUTPUT:
574 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
575 992
576void 993void
577SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
578 995
579char * 996char *
580SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
581 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
582void 1010void
583SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
584 PPCODE: 1015 PPCODE:
585{ 1016{
586 SDL_Event ev; 1017 SDL_Event ev;
587 1018
588 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 1021 {
590 HV *hv = newHV (); 1022 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 1024
593 switch (ev.type) 1025 switch (ev.type)
594 { 1026 {
595 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1028 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1034 break;
602 1035
603 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1039 break;
607 1040
608 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
616 break; 1067 break;
617 1068
618 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1072
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1083 break;
633 } 1084 }
634 1085
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1087 }
637} 1088}
638 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
639int 1103int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1105 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
644 1108
645void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
646Mix_CloseAudio () 1126Mix_CloseAudio ()
647 1127
648int 1128int
649Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
650 1130
1131const char *
1132Mix_GetError ()
1133
651void 1134void
652lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
653 CODE: 1136 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1138
658void 1139void
659win32_proxy_info () 1140win32_proxy_info ()
660 PPCODE: 1141 PPCODE:
661{ 1142{
682 } 1163 }
683 } 1164 }
684#endif 1165#endif
685} 1166}
686 1167
687void 1168int
688add_font (char *file) 1169add_font (char *file)
689 CODE: 1170 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
691 1181
692void 1182void
693load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
694 ALIAS: 1184 ALIAS:
695 load_image_file = 1 1185 load_image_file = 1
698 STRLEN image_len; 1188 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
705 1195
706 if (!rw) 1196 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
708 1198
741 1231
742 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
743 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
744 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
745 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
746 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
747 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
748 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
749 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
750 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
751 1241
781void 1271void
782error (char *message) 1272error (char *message)
783 CODE: 1273 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1275#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1277#endif
788 1278
789void 1279void
790fatal (char *message) 1280fatal (char *message)
791 CODE: 1281 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1283#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1285#endif
796 _exit (1); 1286 _exit (1);
797 1287
798void 1288void
799_exit (int retval = 0) 1289_exit (int retval = 0)
800 CODE: 1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293#else
801 _exit (retval); 1294 _exit (retval);
1295#endif
802 1296
803MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
804 1305
805CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
807 CODE: 1319 CODE:
808{ 1320{
809 int count; 1321 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
813} 1325}
814 OUTPUT: 1326 OUTPUT:
815 RETVAL 1327 RETVAL
816 1328
817void 1329void
818DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
819 CODE: 1331 CODE:
820 pango_font_description_free (self); 1332 pango_font_description_free (self);
821 1333
822void 1334void
823make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
824 CODE: 1337 CODE:
825 default_font = self; 1338 default_font = self;
826 1339
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1341
1342PROTOTYPES: DISABLE
1343
829void 1344void
830reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
831 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
832 tc_clear (); 1354 tc_restore ();
833 1355
834CFPlus::Layout 1356DC::Layout
835new (SV *class) 1357new (SV *klass)
836 CODE: 1358 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
838 1360
839 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
841 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
848 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
849 OUTPUT: 1371 OUTPUT:
850 RETVAL 1372 RETVAL
851 1373
852void 1374void
853DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
854 CODE: 1376 CODE:
855 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
856 Safefree (self); 1378 delete self;
857 1379
858void 1380void
859set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
860 CODE: 1382 CODE:
861{ 1383{
862 STRLEN textlen; 1384 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
864 1386
865 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
866} 1388}
867 1389
868void 1390void
869set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
870 CODE: 1392 CODE:
871{ 1393{
872 STRLEN textlen; 1394 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
874 1396
875 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
876} 1398}
877 1399
878void 1400void
879set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
880 CODE: 1402 CODE:
881{ 1403{
882 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1406 const char *pos = text;
919 if (attrs) 1441 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
921} 1443}
922 1444
923void 1445void
924get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
925 PPCODE: 1447 PPCODE:
926{ 1448{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1450
929 do 1451 do
930 { 1452 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1454
933 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
934 { 1456 {
935 PangoRectangle extents; 1457 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1466
945 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
946} 1468}
947 1469
948int 1470int
949has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
950 CODE: 1472 CODE:
951{ 1473{
952 int lines = 1; 1474 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
954 1476
959} 1481}
960 OUTPUT: 1482 OUTPUT:
961 RETVAL 1483 RETVAL
962 1484
963SV * 1485SV *
964get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
965 CODE: 1487 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
968 OUTPUT: 1490 OUTPUT:
969 RETVAL 1491 RETVAL
970 1492
971void 1493void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1495 CODE:
974 self->r = r; 1496 self->r = r;
975 self->g = g; 1497 self->g = g;
976 self->b = b; 1498 self->b = b;
977 self->a = a; 1499 self->a = a;
978 1500
979void 1501void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1503 CODE:
982 if (self->font != font) 1504 if (self->font != font)
983 { 1505 {
984 self->font = font; 1506 self->font = font;
985 layout_update_font (self); 1507 layout_update_font (self);
986 } 1508 }
987 1509
988void 1510void
989set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
990 CODE: 1512 CODE:
991 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
992 { 1514 {
993 self->base_height = base_height; 1515 self->base_height = base_height;
994 layout_update_font (self); 1516 layout_update_font (self);
995 } 1517 }
996 1518
997void 1519void
998set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
999 CODE: 1521 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1523
1002void 1524void
1003set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1004 CODE: 1526 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1528
1007void 1529void
1008set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1009 CODE: 1531 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1533
1012void 1534void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1536 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1020 ); 1542 );
1021 1543
1022void 1544void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1546 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1548
1027void 1549void
1028size (CFPlus::Layout self) 1550size (DC::Layout self)
1029 PPCODE: 1551 PPCODE:
1030{ 1552{
1031 int w, h; 1553 int w, h;
1032 1554
1033 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1038} 1560}
1039 1561
1040int 1562int
1041descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1042 CODE: 1564 CODE:
1043{ 1565{
1044 PangoRectangle rect; 1566 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1048} 1570}
1049 OUTPUT: 1571 OUTPUT:
1050 RETVAL 1572 RETVAL
1051 1573
1052int 1574int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1576 CODE:
1055{ 1577{
1056 int index, trailing; 1578 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1580 RETVAL = index + trailing;
1059} 1581}
1060 OUTPUT: 1582 OUTPUT:
1061 RETVAL 1583 RETVAL
1062 1584
1063void 1585void
1064cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1587 PPCODE:
1066{ 1588{
1067 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1591
1070 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1596}
1075 1597
1076void 1598void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1600 PPCODE:
1601{
1602 int line, x;
1603
1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1607 --line;
1608#endif
1609 EXTEND (SP, 2);
1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
1634 PUSHs (sv_2mortal (newSViv (index)));
1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
1637}
1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1079 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1080 self->pl, 1644 self->pl,
1645 &self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1083 flags 1648 flags
1084 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1085 1653
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1654void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1090 CODE: 1656 CODE:
1091{ 1657{
1092 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1665
1095 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1682 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1683 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1687
1109 SvPOK_only (result_); 1688 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1111 1690
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1692 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1694
1116 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1696 }
1123} 1697}
1124 1698
1125void 1699void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1706{
1133 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1137 1714
1138 if (items < 5) 1715 if (items < 5)
1139 { 1716 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1171 } 1748 }
1172} 1749}
1173 1750
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1175 1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1176CFPlus::Map 1753 PROTOTYPE: @
1177new (SV *class, int map_width, int map_height)
1178 CODE: 1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1888new (SV *klass)
1889 CODE:
1179 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1180 RETVAL->x = 0; 1891 RETVAL->x = 0;
1181 RETVAL->y = 0; 1892 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1900 RETVAL->row = 0;
1192 OUTPUT: 1901 OUTPUT:
1193 RETVAL 1902 RETVAL
1194 1903
1195void 1904void
1196DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1197 CODE: 1906 CODE:
1198{ 1907{
1199 map_clear (self); 1908 map_clear (self);
1200 Safefree (self->face); 1909 Safefree (self->face2tile);
1201 Safefree (self->tex); 1910 Safefree (self->tex);
1202 Safefree (self); 1911 Safefree (self);
1203} 1912}
1204 1913
1205void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1206clear (CFPlus::Map self) 1921clear (DC::Map self)
1207 CODE: 1922 CODE:
1208 map_clear (self); 1923 map_clear (self);
1209 1924
1210void 1925void
1211set_face (CFPlus::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1927 CODE:
1213{ 1928{
1214 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1930 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1931}
1222 1932
1223void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1958 CODE:
1226{ 1959{
1227 while (self->texs <= texid) 1960 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1961
1233 { 1962 {
1234 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1235 1964
1236 tex->name = name; 1965 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1984}
1256 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1257int 2006int
1258ox (CFPlus::Map self) 2007ox (DC::Map self)
1259 ALIAS: 2008 ALIAS:
1260 oy = 1 2009 oy = 1
1261 x = 2 2010 x = 2
1262 y = 3 2011 y = 3
1263 w = 4 2012 w = 4
1274 } 2023 }
1275 OUTPUT: 2024 OUTPUT:
1276 RETVAL 2025 RETVAL
1277 2026
1278void 2027void
1279scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1280 CODE: 2029 CODE:
1281{ 2030{
1282 if (dx > 0) 2031 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2033 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2035
1287 if (dy > 0) 2036 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2038 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2040
1292 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1294 2043
1295 while (self->y < 0) 2044 while (self->y < 0)
1296 { 2045 {
1297 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1298 2047
1299 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1301 } 2050 }
1302} 2051}
1303 2052
1304void 2053SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1306 CODE: 2055 CODE:
1307{ 2056{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2059 mapcell *cell;
1311 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1312 2063
1313 while (data < data_end - 1) 2064 while (data < data_end - 1)
1314 { 2065 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1316 2067
1329 2080
1330 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1331 2082
1332 if (flags & 8) 2083 if (flags & 8)
1333 { 2084 {
2085 uint8_t ext, cmd;
2086
1334 if (extmap) 2087 do
1335 { 2088 {
1336 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1337 2091
1338 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1339 { 2095 {
1340 ext = *data++;
1341 cmd = ext & 0x3f;
1342
1343 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health
1346 {
1347 cell->stat_width = 1; 2096 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1349 }
1350 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width
1353 {
1354 if (*data == 4)
1355 ; // decode player tag
1356
1357 data += *data + 1;
1358 }
1359 else if (cmd == 8) // cell flags
1360 cell->flags = *data++;
1361 else if (ext & 0x40) // unknown, multibyte => skip
1362 data += *data + 1;
1363 else
1364 data++;
1365 } 2098 }
1366 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1367 } 2116 }
1368 else 2117 while (ext & 0x80);
1369 cell->darkness = *data++ + 1;
1370 } 2118 }
1371 2119
2120 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2121 if (flags & (4 >> z))
1373 { 2122 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1375 } 2142 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2143 }
1387 else 2144 else
1388 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1389 } 2146 }
1390} 2147}
2148 OUTPUT:
2149 RETVAL
1391 2150
1392SV * 2151SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2153 CODE:
1395{ 2154{
1396 int x1, x; 2155 int x1, x;
1397 int y1, y; 2156 int y1, y;
1398 int z; 2157 int z;
1411 ? self->row + y 2170 ? self->row + y
1412 : 0; 2171 : 0;
1413 2172
1414 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1415 { 2174 {
1416 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2176
1418 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1419 { 2178 {
1420 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1421 2180
1422 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1423 { 2182 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2185 int a1 = tex.a;
1431 2186
1432 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2191 }
1438 } 2192 }
1439 2193
1440 *map++ = (r ) 2194 *map++ = (r )
1441 | (g << 8) 2195 | (g << 8)
1442 | (b << 16) 2196 | (b << 16)
1443 | (a << 24); 2197 | (a << 24);
1444 } 2198 }
1445 } 2199 }
1446 2200
1447 RETVAL = map_sv; 2201 RETVAL = map_sv;
1448} 2202}
1449 OUTPUT: 2203 OUTPUT:
1450 RETVAL 2204 RETVAL
1451 2205
1452void 2206void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2208 CODE:
1455{ 2209{
1456 int vx, vy;
1457 int x, y, z; 2210 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2211
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1463 2219
1464 /* 2220 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2221
1469 int vy = self->vy = self->h >= sh 2222 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2223 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2224 if (sh > 255) sh = 255;
1472 */
1473 2225
1474 glColor4ub (255, 255, 255, 255); 2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1475 2258
1476 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2262
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1486 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1488 { 2272 {
1489 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1490 2274
1491 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1493 { 2388 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1495 2391
1496 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1497 2393 && skey.level == level
1498 if (face && face < self->texs) 2394 && level > smooth_max [skey.x][skey.y])
1499 { 2395 {
1500 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1501 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1502 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1503 2403
1504 if (last_name != tex.name) 2404 if (tex.name)
1505 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1506 glEnd (); 2412 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1508 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1509 } 2415 }
1510 2416
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2417 if (border)
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 { 2418 {
1521 maptex tex = self->tex [1]; 2419 float ox = border * dx;
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524 2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1525 glEnd (); 2425 }
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528 2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1533 } 2436 }
1534 } 2437 }
1535 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1536 } 2443 }
2444 }
1537 2445
1538 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1539 2451
1540 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1541 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1542 2467
1543 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1546 { 2471 {
1547 maprow *row = self->row + (y + vy); 2472 maprow *row = self->row + (y + my);
1548 2473
1549 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2476 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1553 2478
1554 int px = x * 32; 2479 int px = x * Tw;
1555 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1556 2487
1557 if (cell->stat_hp) 2488 if (cell->stat_hp)
1558 { 2489 {
1559 int width = cell->stat_width * 32; 2490 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2492
1562 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2495 px + width - 1, py);
1565 2496
1571 } 2502 }
1572 } 2503 }
1573} 2504}
1574 2505
1575void 2506void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2508 CODE:
1578{ 2509{
1579 static float color[16][3] = { 2510 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1584 2515
1585 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1589 2520
1590 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1594 2525
1595 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1596 2527
1597 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1600 }; 2531 };
1601 2532
1602 int x, y; 2533 int x, y;
1603 2534
1604 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1609 2546
1610 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1614 2551
1615 if (m) 2552 if (m)
1616 { 2553 {
1617 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1618 2555
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1621 2558
1622 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2564 }
1631 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1633} 2570}
1634 2571
1635void 2572void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2574 PPCODE:
1638{ 2575{
1639 int vx, vy;
1640 int x, y; 2576 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1646 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2588
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1651 2591
1652 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1654 { 2594 {
1655 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1656 2596
1657 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2599 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1661 2601
1662 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2605 }
1666 } 2606 }
1667 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1668 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1672} 2650}
1673 2651
1674SV * 2652SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2654 CODE:
1677{ 2655{
1678 int x, y, x1, y1; 2656 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1706 { 2684 {
1707 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2686 uint8_t flags = 0;
1709 2687
1710 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1713 2691
1714 *data++ = flags; 2692 *data++ = flags;
1715 2693
1716 if (flags & 1) 2694 if (flags & 1)
1717 { 2695 {
2696 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2698 *data++ = tile;
1720 } 2699 }
1721 2700
1722 if (flags & 2) 2701 if (flags & 2)
1723 { 2702 {
2703 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2705 *data++ = tile;
1726 } 2706 }
1727 2707
1728 if (flags & 4) 2708 if (flags & 4)
1729 { 2709 {
2710 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2712 *data++ = tile;
1732 } 2713 }
1733 } 2714 }
1734 else 2715 else
1735 *data++ = 0; 2716 *data++ = 0;
1736 } 2717 }
1737 } 2718 }
1738 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1739 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1741 RETVAL = data_sv; 2727 RETVAL = data_sv;
1742} 2728}
1743 OUTPUT: 2729 OUTPUT:
1744 RETVAL 2730 RETVAL
1745 2731
1746void 2732void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2734 PPCODE:
1749{ 2735{
1750 int x, y, z; 2736 int x, y, z;
1751 int w, h; 2737 int w, h;
1752 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1753 2749
1754 if (*data++ != 0) 2750 if (*data++ != 0)
1755 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1756 2752
1757 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1759 2755
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2768 {
1773 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1774 2770
1775 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1776 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1777 uint8_t flags = *data++; 2778 flags = *data++;
1778 2779
1779 if (flags) 2780 if (flags)
1780 { 2781 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1784 2784
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2788
1789 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1790 { 2790 {
1791 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1792 2793
1793 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1794 { 2795 {
1795 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1796 2797
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1799 } 2805 }
1800 } 2806 }
1801 } 2807 }
1802 } 2808 }
1803 } 2809 }
1804} 2810}
1805 2811
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2813
1808CFPlus::MixChunk 2814DC::RW
1809new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1810 CODE: 2816 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1812 OUTPUT: 2823 OUTPUT:
1813 RETVAL 2824 RETVAL
1814 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1815void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1816DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1817 CODE: 2954 CODE:
1818 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1819 2956
1820int 2957int
1821volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2963 OUTPUT:
1825 RETVAL 2964 RETVAL
1826 2965
1827int 2966DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2968 CODE:
2969{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1831 OUTPUT: 2981 OUTPUT:
1832 RETVAL 2982 RETVAL
1833 2983
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1835 2997
1836int 2998int
1837volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1838 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 3005 OUTPUT:
1841 RETVAL 3006 RETVAL
1842 3007
1843CFPlus::MixMusic 3008void
1844new_from_file (SV *class, char *path) 3009fade_out (int ms)
1845 CODE: 3010 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3022 OUTPUT:
1848 RETVAL 3023 RETVAL
1849 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1850void 3032void
1851DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1852 CODE: 3034 CODE:
1853 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1854 3036
1855int 3037int
1856play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1857 CODE: 3039 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3041 OUTPUT:
1860 RETVAL 3042 RETVAL
1861 3043
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1863 3052
1864BOOT: 3053BOOT:
1865{ 3054{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3056 static const struct {
1868 const char *name; 3057 const char *name;
1869 IV iv; 3058 IV iv;
1870 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3079 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3170# undef const_iv
1953 }; 3171 };
1954 3172
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1957}
1958 3175
1959char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1960gl_vendor () 3190gl_vendor ()
1961 CODE: 3191 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1963 OUTPUT: 3193 OUTPUT:
1964 RETVAL 3194 RETVAL
1965 3195
1966char * 3196const char *
1967gl_version () 3197gl_version ()
1968 CODE: 3198 CODE:
1969 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1970 OUTPUT: 3200 OUTPUT:
1971 RETVAL 3201 RETVAL
1972 3202
1973char * 3203const char *
1974gl_extensions () 3204gl_extensions ()
1975 CODE: 3205 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3207 OUTPUT:
1978 RETVAL 3208 RETVAL
1979 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1980int glGetError () 3228int glGetError ()
1981 3229
1982void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
1983 3233
1984void glClear (int mask) 3234void glClear (int mask)
1985 3235
1986void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3237 PROTOTYPE: @
1998 3248
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3250 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3252
3253# void glBlendEquation (int se)
3254
2003void glDepthMask (int flag) 3255void glDepthMask (int flag)
2004 3256
2005void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2006 3258
2007void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3275
2024# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2026 3280
2027void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2028 3282
2029void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2030 3284
2038 3292
2039void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2040 CODE: 3294 CODE:
2041 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2042 3296
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3298 PROTOTYPE: @
2049 ALIAS: 3299 ALIAS:
2050 glColor_premultiply = 1 3300 glColor_premultiply = 1
2051 CODE: 3301 CODE:
2052 if (ix) 3302 if (ix)
2053 { 3303 {
2056 b *= a; 3306 b *= a;
2057 } 3307 }
2058 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2060 3310
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3312 CODE:
2069 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3315
2075 3319
2076void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2077 CODE: 3321 CODE:
2078 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2079 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2080void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2081 CODE: 3354 CODE:
2082 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2083 3356
2084void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3374 CODE:
2102 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3377
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3379
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3381
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2110 3385
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3387
2113int glGenTexture () 3388int glGenTexture ()
2114 CODE: 3389 CODE:
2115{ 3390 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3391 OUTPUT:
2121 RETVAL 3392 RETVAL
2122 3393
2123void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2124 CODE: 3395 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3396 del_texture (name);
2128} 3397
2129
2130int glGenList () 3398int glGenList ()
2131 CODE: 3399 CODE:
2132 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2133 OUTPUT: 3401 OUTPUT:
2134 RETVAL 3402 RETVAL
2141 3409
2142void glEndList () 3410void glEndList ()
2143 3411
2144void glCallList (int list) 3412void glCallList (int list)
2145 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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