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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
20#include "flat_hash_map.hpp"
21
16#ifdef _WIN32 22#ifdef _WIN32
17# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
18#endif 28#endif
19 29
30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 79#endif
52 80
81#include "ecb.h"
82#include "salloc.h"
83
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
56 90
57#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
59 93
60#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
61 95
62#if 0 96/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 98
65# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
66#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
67 148
68static struct 149static struct
69{ 150{
70#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 152#include "glfunc.h"
72#undef GL_FUNC 153#undef GL_FUNC
73} gl; 154} gl;
74 155
156static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 158{
77 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 163 else
82 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
83} 165}
84 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
85#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
86 193
87#include "pango-font.c" 194#include "pango-font.c"
88#include "pango-fontmap.c" 195#include "pango-fontmap.c"
89#include "pango-render.c" 196#include "pango-render.c"
90 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
93 202
94typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
95 204
96static int 205static int
97shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
98{ 207{
99 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
100 209
101 while (attrs) 210 while (attrs)
102 { 211 {
103 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
104 213
105 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
106 return 1; 215 return 1;
107 216
108 attrs = attrs->next; 217 attrs = attrs->next;
109 } 218 }
110 219
111 return 0; 220 return 0;
112} 221}
113 222
114typedef struct cf_layout { 223struct cf_layout {
115 PangoLayout *pl; 224 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
117 int base_height; 226 int base_height;
118 CFPlus__Font font; 227 DC__Font font;
119} *CFPlus__Layout; 228 rc_t rc;
229};
120 230
231typedef cf_layout *DC__Layout;
232
121static CFPlus__Font default_font; 233static DC__Font default_font;
122static PangoContext *opengl_context; 234static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
124 236
125static void 237static void
126substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
127{ 239{
128 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
129#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
130 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
131#endif 243#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 245}
134 246
135static void 247static void
136layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
137{ 249{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
140 */ 252 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
142 254
143 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 257
146 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
147} 259}
148 260
149static void 261static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 263{
152 PangoRectangle rect; 264 PangoRectangle rect;
153 265
154 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
162 274
163 *w = rect.width; 275 *w = rect.width;
164 *h = rect.height; 276 *h = rect.height;
165} 277}
166 278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
167typedef uint16_t mapface; 282typedef uint16_t faceid;
168 283
169typedef struct { 284struct maptex
285{
170 GLint name; 286 GLuint name;
171 int w, h; 287 int w, h;
172 float s, t; 288 float s, t;
173 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
174} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
175 294
176typedef struct { 295struct mapcell
296{
177 uint32_t player; 297 uint32_t player;
178 mapface face[3]; 298 tileid tile[3];
179 uint16_t darkness; 299 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 301};
182 302
183typedef struct { 303struct maprow
304{
184 int32_t c0, c1; 305 int32_t c0, c1;
185 mapcell *col; 306 mapcell *col;
186} maprow; 307};
187 308
188typedef struct map { 309struct mapgrid {
189 int x, y, w, h; 310 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 312 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 313 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 314
197 int32_t rows; 315 int32_t rows;
198 maprow *row; 316 maprow *row;
199} *CFPlus__Map; 317};
200 318
201static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
202prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
203{ 324{
204 char *p; 325 T *p;
205 326
206 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
207 Zero (p, inc, char); 328 Zero (p, inc, T);
208 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
209 Safefree (ptr); 330 Safefree (ptr);
210 331
211 return p; 332 ptr = p;
212} 333}
213 334
214static char * 335template<typename T>
336ecb_cold static void
215append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
216{ 338{
217 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
218 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
219 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
220 return ptr; 347 return;
221}
222 348
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
225 364
226static maprow * 365static maprow *
227map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
228{ 367{
229 if (0 > y) 368 if (0 > y)
230 { 369 {
231 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
233 372
234 self->rows += extend; 373 self->rows += extend;
235 self->y += extend; 374 self->y += extend;
236 y += extend; 375 y += extend;
237 } 376 }
238 else if (y >= self->rows) 377 else if (y >= self->rows)
239 { 378 {
240 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
241 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
242 self->rows += extend; 381 self->rows += extend;
243 } 382 }
244 383
245 return self->row + y; 384 return self->row + y;
246} 385}
256 } 395 }
257 396
258 if (row->c0 > x) 397 if (row->c0 > x)
259 { 398 {
260 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
261 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
262 row->c0 -= extend; 401 row->c0 -= extend;
263 } 402 }
264 else if (x >= row->c1) 403 else if (x >= row->c1)
265 { 404 {
266 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
267 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
268 row->c1 += extend; 407 row->c1 += extend;
269 } 408 }
270 409
271 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
272} 411}
273 412
274static mapcell * 413static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
276{ 415{
277 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
278} 417}
279 418
280static void 419static void
281map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
282{ 421{
283 int r; 422 int r;
284 423
285 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
293 self->oy = 0; 432 self->oy = 0;
294 self->row = 0; 433 self->row = 0;
295 self->rows = 0; 434 self->rows = 0;
296} 435}
297 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
298static void 447static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
300{ 449{
301 int x, y; 450 int x, y;
302 maprow *row; 451 maprow *row;
303 mapcell *cell; 452 mapcell *cell;
304 453
316 if (x >= row->c1) 465 if (x >= row->c1)
317 break; 466 break;
318 467
319 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
320 469
321 cell->darkness = 0; 470 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 471 }
326 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
327} 508}
328 509
329static void 510static void
330music_finished (void) 511music_finished (void)
331{ 512{
350 ev.data2 = 0; 531 ev.data2 = 0;
351 532
352 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
353} 534}
354 535
355static unsigned int 536/* SDL should provide this, really. */
356minpot (unsigned int n) 537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
357{ 547{
358 if (!n) 548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
359 return 0; 553 return 0;
360 554
361 --n; 555 self = (HV *)SvRV (widget);
362 556
363 n |= n >> 1; 557 if (SvTYPE (self) != SVt_PVHV)
364 n |= n >> 2; 558 return 0;
365 n |= n >> 4;
366 n |= n >> 8;
367 n |= n >> 16;
368 559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
369 return n + 1; 580 return 1;
370} 581}
371 582
372MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
373 642
374PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
375 644
376BOOT: 645BOOT:
377{ 646{
378 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 648 static const struct {
380 const char *name; 649 const char *name;
381 IV iv; 650 IV iv;
382 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
384 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
466 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 812
479 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 814
481 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
482# undef const_iv 845# undef const_iv
483 }; 846 };
484 847
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
488 860
489int 861int
490in_destruct () 862in_destruct ()
491 CODE: 863 CODE:
492 RETVAL = PL_main_cv == Nullcv; 864 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 866 RETVAL
495 867
496NV floor (NV x) 868NV floor (NV x)
497 869
498NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
499 891
500void 892void
501pango_init () 893pango_init ()
502 CODE: 894 CODE:
503{ 895{
504 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
507} 904}
508 905
509int 906char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 907
512void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
513SDL_Quit () 917void SDL_Quit ()
514 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
515void 929void
516SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
517 PPCODE: 931 PPCODE:
518{ 932{
519 SDL_Rect **m; 933 SDL_Rect **m;
520 934
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 939
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 942
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 947
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 950
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 952
545 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
546 while (*m) 954 while (*m)
547 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
548 AV *av = newAV (); 958 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
552 965
553 ++m; 966 ++m;
554 } 967 }
555} 968}
556 969
557char *
558SDL_GetError ()
559
560int 970int
561SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
563 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 984 );
985
566 if (RETVAL) 986 if (RETVAL)
567 { 987 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 990#include "glfunc.h"
571# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 994 }
995}
573 OUTPUT: 996 OUTPUT:
574 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
575 1001
576void 1002void
577SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
578 1004
579char * 1005char *
580SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
581 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
582void 1019void
583SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
584 PPCODE: 1024 PPCODE:
585{ 1025{
586 SDL_Event ev; 1026 SDL_Event ev;
587 1027
588 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 1030 {
590 HV *hv = newHV (); 1031 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 1033
593 switch (ev.type) 1034 switch (ev.type)
594 { 1035 {
595 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1037 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1043 break;
602 1044
603 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1048 break;
607 1049
608 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
616 break; 1076 break;
617 1077
618 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1081
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1092 break;
633 } 1093 }
634 1094
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1096 }
637} 1097}
638 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
639int 1112int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1114 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
644 1117
645void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
646Mix_CloseAudio () 1135Mix_CloseAudio ()
647 1136
648int 1137int
649Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
650 1139
1140const char *
1141Mix_GetError ()
1142
651void 1143void
652lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
653 CODE: 1145 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1147
658void 1148void
659win32_proxy_info () 1149win32_proxy_info ()
660 PPCODE: 1150 PPCODE:
661{ 1151{
682 } 1172 }
683 } 1173 }
684#endif 1174#endif
685} 1175}
686 1176
687void 1177int
688add_font (char *file) 1178add_font (char *file)
689 CODE: 1179 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
691 1190
692void 1191void
693load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
694 ALIAS: 1193 ALIAS:
695 load_image_file = 1 1194 load_image_file = 1
698 STRLEN image_len; 1197 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
705 1204
706 if (!rw) 1205 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
708 1207
741 1240
742 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
743 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
744 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
745 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
746 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
747 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
748 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
749 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
750 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
751 1250
781void 1280void
782error (char *message) 1281error (char *message)
783 CODE: 1282 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1284#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1286#endif
788 1287
789void 1288void
790fatal (char *message) 1289fatal (char *message)
791 CODE: 1290 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1292#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1294#endif
796 _exit (1); 1295 _exit (1);
797 1296
798void 1297void
799_exit (int retval = 0) 1298_exit (int retval = 0)
800 CODE: 1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
801 _exit (retval); 1303 _exit (retval);
1304#endif
802 1305
803MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
804 1314
805CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
807 CODE: 1328 CODE:
808{ 1329{
809 int count; 1330 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
813} 1334}
814 OUTPUT: 1335 OUTPUT:
815 RETVAL 1336 RETVAL
816 1337
817void 1338void
818DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
819 CODE: 1340 CODE:
820 pango_font_description_free (self); 1341 pango_font_description_free (self);
821 1342
822void 1343void
823make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
824 CODE: 1346 CODE:
825 default_font = self; 1347 default_font = self;
826 1348
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1350
1351PROTOTYPES: DISABLE
1352
829void 1353void
830reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
831 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
832 tc_clear (); 1363 tc_restore ();
833 1364
834CFPlus::Layout 1365DC::Layout
835new (SV *class) 1366new (SV *klass)
836 CODE: 1367 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
838 1369
839 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
841 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
848 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
849 OUTPUT: 1380 OUTPUT:
850 RETVAL 1381 RETVAL
851 1382
852void 1383void
853DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
854 CODE: 1385 CODE:
855 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
856 Safefree (self); 1387 delete self;
857 1388
858void 1389void
859set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
860 CODE: 1391 CODE:
861{ 1392{
862 STRLEN textlen; 1393 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
864 1395
865 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
866} 1397}
867 1398
868void 1399void
869set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
870 CODE: 1401 CODE:
871{ 1402{
872 STRLEN textlen; 1403 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
874 1405
875 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
876} 1407}
877 1408
878void 1409void
879set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
880 CODE: 1411 CODE:
881{ 1412{
882 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1415 const char *pos = text;
919 if (attrs) 1450 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
921} 1452}
922 1453
923void 1454void
924get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
925 PPCODE: 1456 PPCODE:
926{ 1457{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1459
929 do 1460 do
930 { 1461 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1463
933 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
934 { 1465 {
935 PangoRectangle extents; 1466 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1475
945 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
946} 1477}
947 1478
948int 1479int
949has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
950 CODE: 1481 CODE:
951{ 1482{
952 int lines = 1; 1483 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
954 1485
959} 1490}
960 OUTPUT: 1491 OUTPUT:
961 RETVAL 1492 RETVAL
962 1493
963SV * 1494SV *
964get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
965 CODE: 1496 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
968 OUTPUT: 1499 OUTPUT:
969 RETVAL 1500 RETVAL
970 1501
971void 1502void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1504 CODE:
974 self->r = r; 1505 self->r = r;
975 self->g = g; 1506 self->g = g;
976 self->b = b; 1507 self->b = b;
977 self->a = a; 1508 self->a = a;
978 1509
979void 1510void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1512 CODE:
982 if (self->font != font) 1513 if (self->font != font)
983 { 1514 {
984 self->font = font; 1515 self->font = font;
985 layout_update_font (self); 1516 layout_update_font (self);
986 } 1517 }
987 1518
988void 1519void
989set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
990 CODE: 1521 CODE:
991 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
992 { 1523 {
993 self->base_height = base_height; 1524 self->base_height = base_height;
994 layout_update_font (self); 1525 layout_update_font (self);
995 } 1526 }
996 1527
997void 1528void
998set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
999 CODE: 1530 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1532
1002void 1533void
1003set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1004 CODE: 1535 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1537
1007void 1538void
1008set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1009 CODE: 1540 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1542
1012void 1543void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1545 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1020 ); 1551 );
1021 1552
1022void 1553void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1555 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1557
1027void 1558void
1028size (CFPlus::Layout self) 1559size (DC::Layout self)
1029 PPCODE: 1560 PPCODE:
1030{ 1561{
1031 int w, h; 1562 int w, h;
1032 1563
1033 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1038} 1569}
1039 1570
1040int 1571int
1041descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1042 CODE: 1573 CODE:
1043{ 1574{
1044 PangoRectangle rect; 1575 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1048} 1579}
1049 OUTPUT: 1580 OUTPUT:
1050 RETVAL 1581 RETVAL
1051 1582
1052int 1583int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1585 CODE:
1055{ 1586{
1056 int index, trailing; 1587 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1589 RETVAL = index + trailing;
1059} 1590}
1060 OUTPUT: 1591 OUTPUT:
1061 RETVAL 1592 RETVAL
1062 1593
1063void 1594void
1064cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1596 PPCODE:
1066{ 1597{
1067 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1600
1070 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1605}
1075 1606
1076void 1607void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1079 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1080 self->pl, 1653 self->pl,
1654 &self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1083 flags 1657 flags
1084 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1085 1662
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1663void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1090 CODE: 1665 CODE:
1091{ 1666{
1092 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1674
1095 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1691 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1692 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1696
1109 SvPOK_only (result_); 1697 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1111 1699
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1701 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1703
1116 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1705 }
1123} 1706}
1124 1707
1125void 1708void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1715{
1133 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1137 1723
1138 if (items < 5) 1724 if (items < 5)
1139 { 1725 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1171 } 1757 }
1172} 1758}
1173 1759
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1175 1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1176CFPlus::Map 1762 PROTOTYPE: @
1177new (SV *class, int map_width, int map_height)
1178 CODE: 1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1898 CODE:
1179 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1180 RETVAL->x = 0; 1900 RETVAL->x = 0;
1181 RETVAL->y = 0; 1901 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1909 RETVAL->row = 0;
1192 OUTPUT: 1910 OUTPUT:
1193 RETVAL 1911 RETVAL
1194 1912
1195void 1913void
1196DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1197 CODE: 1915 CODE:
1198{ 1916{
1199 map_clear (self); 1917 map_clear (self);
1200 Safefree (self->face); 1918 Safefree (self->face2tile);
1201 Safefree (self->tex); 1919 Safefree (self->tex);
1202 Safefree (self); 1920 Safefree (self);
1203} 1921}
1204 1922
1205void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1206clear (CFPlus::Map self) 1930clear (DC::Map self)
1207 CODE: 1931 CODE:
1208 map_clear (self); 1932 map_clear (self);
1209 1933
1210void 1934void
1211set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1936 CODE:
1213{ 1937{
1214 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1939 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1940}
1222 1941
1223void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1967 CODE:
1226{ 1968{
1227 while (self->texs <= texid) 1969 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1970
1233 { 1971 {
1234 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1235 1973
1236 tex->name = name; 1974 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1993}
1256 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1257int 2015int
1258ox (CFPlus::Map self) 2016ox (DC::Map self)
1259 ALIAS: 2017 ALIAS:
1260 oy = 1 2018 oy = 1
1261 x = 2 2019 x = 2
1262 y = 3 2020 y = 3
1263 w = 4 2021 w = 4
1274 } 2032 }
1275 OUTPUT: 2033 OUTPUT:
1276 RETVAL 2034 RETVAL
1277 2035
1278void 2036void
1279scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1280 CODE: 2038 CODE:
1281{ 2039{
1282 if (dx > 0) 2040 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2042 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2044
1287 if (dy > 0) 2045 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2047 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2049
1292 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1294 2052
1295 while (self->y < 0) 2053 while (self->y < 0)
1296 { 2054 {
1297 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1298 2056
1299 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1301 } 2059 }
1302} 2060}
1303 2061
1304void 2062SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1306 CODE: 2064 CODE:
1307{ 2065{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2068 mapcell *cell;
1311 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1312 2072
1313 while (data < data_end - 1) 2073 while (data < data_end - 1)
1314 { 2074 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1316 2076
1329 2089
1330 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1331 2091
1332 if (flags & 8) 2092 if (flags & 8)
1333 { 2093 {
2094 uint8_t ext, cmd;
2095
1334 if (extmap) 2096 do
1335 { 2097 {
1336 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1337 2100
1338 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1339 { 2104 {
1340 ext = *data++;
1341 cmd = ext & 0x3f;
1342
1343 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health
1346 {
1347 cell->stat_width = 1; 2105 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1349 }
1350 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width
1353 {
1354 if (*data == 4)
1355 ; // decode player tag
1356
1357 data += *data + 1;
1358 }
1359 else if (cmd == 8) // cell flags
1360 cell->flags = *data++;
1361 else if (ext & 0x40) // unknown, multibyte => skip
1362 data += *data + 1;
1363 else
1364 data++;
1365 } 2107 }
1366 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1367 } 2125 }
1368 else 2126 while (ext & 0x80);
1369 cell->darkness = *data++ + 1;
1370 } 2127 }
1371 2128
2129 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2130 if (flags & (4 >> z))
1373 { 2131 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1375 } 2151 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2152 }
1387 else 2153 else
1388 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1389 } 2155 }
1390} 2156}
2157 OUTPUT:
2158 RETVAL
1391 2159
1392SV * 2160SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2162 CODE:
1395{ 2163{
1396 int x1, x; 2164 int x1, x;
1397 int y1, y; 2165 int y1, y;
1398 int z; 2166 int z;
1411 ? self->row + y 2179 ? self->row + y
1412 : 0; 2180 : 0;
1413 2181
1414 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1415 { 2183 {
1416 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2185
1418 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1419 { 2187 {
1420 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1421 2189
1422 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1423 { 2191 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2194 int a1 = tex.a;
1431 2195
1432 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2200 }
1438 } 2201 }
1439 2202
1440 *map++ = (r ) 2203 *map++ = (r )
1441 | (g << 8) 2204 | (g << 8)
1442 | (b << 16) 2205 | (b << 16)
1443 | (a << 24); 2206 | (a << 24);
1444 } 2207 }
1445 } 2208 }
1446 2209
1447 RETVAL = map_sv; 2210 RETVAL = map_sv;
1448} 2211}
1449 OUTPUT: 2212 OUTPUT:
1450 RETVAL 2213 RETVAL
1451 2214
1452void 2215void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2217 CODE:
1455{ 2218{
1456 int vx, vy;
1457 int x, y, z; 2219 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2220
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1463 2228
1464 /* 2229 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2230
1469 int vy = self->vy = self->h >= sh 2231 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2232 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2233 if (sh > 255) sh = 255;
1472 */
1473 2234
1474 glColor4ub (255, 255, 255, 255); 2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
1475 2267
1476 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2271
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1486 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1488 { 2281 {
1489 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1490 2283
1491 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1493 { 2397 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1495 2400
1496 face = cell->face [z]; 2401 if (!(bits & 0x1000)
1497 2402 && skey.level == level
1498 if (face && face < self->texs) 2403 && level > smooth_max [skey.x][skey.y])
1499 { 2404 {
1500 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1501 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1502 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1503 2412
1504 if (last_name != tex.name) 2413 if (tex.name)
1505 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1506 glEnd (); 2421 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1508 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1509 } 2424 }
1510 2425
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2426 if (border)
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 { 2427 {
1521 maptex tex = self->tex [1]; 2428 float ox = border * dx;
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524 2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1525 glEnd (); 2434 }
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528 2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1533 } 2445 }
1534 } 2446 }
1535 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1536 } 2452 }
2453 }
1537 2454
1538 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1539 2460
1540 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1541 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1542 2476
1543 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1546 { 2480 {
1547 maprow *row = self->row + (y + vy); 2481 maprow *row = self->row + (y + my);
1548 2482
1549 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2485 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1553 2487
1554 int px = x * 32; 2488 int px = x * Tw;
1555 int py = y * 32; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1556 2496
1557 if (cell->stat_hp) 2497 if (cell->stat_hp)
1558 { 2498 {
1559 int width = cell->stat_width * 32; 2499 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2501
1562 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2504 px + width - 1, py);
1565 2505
1571 } 2511 }
1572 } 2512 }
1573} 2513}
1574 2514
1575void 2515void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2517 CODE:
1578{ 2518{
1579 static float color[16][3] = { 2519 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1584 2524
1585 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1589 2529
1590 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1594 2534
1595 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1596 2536
1597 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1600 }; 2540 };
1601 2541
1602 int x, y; 2542 int x, y;
1603 2543
1604 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1609 2555
1610 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1614 2560
1615 if (m) 2561 if (m)
1616 { 2562 {
1617 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1618 2564
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1621 2567
1622 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2573 }
1631 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1633} 2579}
1634 2580
1635void 2581void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2583 PPCODE:
1638{ 2584{
1639 int vx, vy;
1640 int x, y; 2585 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1646 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2597
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2598 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2599 my += self->y - 1;
1651 2600
1652 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1654 { 2603 {
1655 maprow *row = self->row + (y + vy); 2604 maprow *row = self->row + (y + my);
1656 2605
1657 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2608 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1661 2610
1662 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2614 }
1666 } 2615 }
1667 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1668 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1672} 2659}
1673 2660
1674SV * 2661SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2663 CODE:
1677{ 2664{
1678 int x, y, x1, y1; 2665 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1706 { 2693 {
1707 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2695 uint8_t flags = 0;
1709 2696
1710 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1713 2700
1714 *data++ = flags; 2701 *data++ = flags;
1715 2702
1716 if (flags & 1) 2703 if (flags & 1)
1717 { 2704 {
2705 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2707 *data++ = tile;
1720 } 2708 }
1721 2709
1722 if (flags & 2) 2710 if (flags & 2)
1723 { 2711 {
2712 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2714 *data++ = tile;
1726 } 2715 }
1727 2716
1728 if (flags & 4) 2717 if (flags & 4)
1729 { 2718 {
2719 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2721 *data++ = tile;
1732 } 2722 }
1733 } 2723 }
1734 else 2724 else
1735 *data++ = 0; 2725 *data++ = 0;
1736 } 2726 }
1737 } 2727 }
1738 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1739 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1741 RETVAL = data_sv; 2736 RETVAL = data_sv;
1742} 2737}
1743 OUTPUT: 2738 OUTPUT:
1744 RETVAL 2739 RETVAL
1745 2740
1746void 2741void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2743 PPCODE:
1749{ 2744{
1750 int x, y, z; 2745 int x, y, z;
1751 int w, h; 2746 int w, h;
1752 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1753 2758
1754 if (*data++ != 0) 2759 if (*data++ != 0)
1755 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1756 2761
1757 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1759 2764
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2777 {
1773 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1774 2779
1775 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1776 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1777 uint8_t flags = *data++; 2787 flags = *data++;
1778 2788
1779 if (flags) 2789 if (flags)
1780 { 2790 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1784 2793
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2797
1789 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
1790 { 2799 {
1791 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1792 2802
1793 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1794 { 2804 {
1795 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1796 2806
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1799 } 2814 }
1800 } 2815 }
1801 } 2816 }
1802 } 2817 }
1803 } 2818 }
1804} 2819}
1805 2820
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2822
1808CFPlus::MixChunk 2823DC::RW
1809new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1810 CODE: 2825 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1812 OUTPUT: 2832 OUTPUT:
1813 RETVAL 2833 RETVAL
1814 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1815void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1816DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
1817 CODE: 2963 CODE:
1818 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1819 2965
1820int 2966int
1821volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2972 OUTPUT:
1825 RETVAL 2973 RETVAL
1826 2974
1827int 2975DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2977 CODE:
2978{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1831 OUTPUT: 2990 OUTPUT:
1832 RETVAL 2991 RETVAL
1833 2992
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1835 3006
1836int 3007int
1837volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1838 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 3014 OUTPUT:
1841 RETVAL 3015 RETVAL
1842 3016
1843CFPlus::MixMusic 3017void
1844new_from_file (SV *class, char *path) 3018fade_out (int ms)
1845 CODE: 3019 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3031 OUTPUT:
1848 RETVAL 3032 RETVAL
1849 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1850void 3041void
1851DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
1852 CODE: 3043 CODE:
1853 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1854 3045
1855int 3046int
1856play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1857 CODE: 3048 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3050 OUTPUT:
1860 RETVAL 3051 RETVAL
1861 3052
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1863 3061
1864BOOT: 3062BOOT:
1865{ 3063{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3065 static const struct {
1868 const char *name; 3066 const char *name;
1869 IV iv; 3067 IV iv;
1870 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3088 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3179# undef const_iv
1953 }; 3180 };
1954 3181
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1957}
1958 3184
1959char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
1960gl_vendor () 3199gl_vendor ()
1961 CODE: 3200 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
1963 OUTPUT: 3202 OUTPUT:
1964 RETVAL 3203 RETVAL
1965 3204
1966char * 3205const char *
1967gl_version () 3206gl_version ()
1968 CODE: 3207 CODE:
1969 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
1970 OUTPUT: 3209 OUTPUT:
1971 RETVAL 3210 RETVAL
1972 3211
1973char * 3212const char *
1974gl_extensions () 3213gl_extensions ()
1975 CODE: 3214 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3216 OUTPUT:
1978 RETVAL 3217 RETVAL
1979 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
1980int glGetError () 3237int glGetError ()
1981 3238
1982void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
1983 3242
1984void glClear (int mask) 3243void glClear (int mask)
1985 3244
1986void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3246 PROTOTYPE: @
1998 3257
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3259 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3261
3262# void glBlendEquation (int se)
3263
2003void glDepthMask (int flag) 3264void glDepthMask (int flag)
2004 3265
2005void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2006 3267
2007void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3284
2024# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2026 3289
2027void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2028 3291
2029void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2030 3293
2038 3301
2039void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2040 CODE: 3303 CODE:
2041 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2042 3305
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3307 PROTOTYPE: @
2049 ALIAS: 3308 ALIAS:
2050 glColor_premultiply = 1 3309 glColor_premultiply = 1
2051 CODE: 3310 CODE:
2052 if (ix) 3311 if (ix)
2053 { 3312 {
2056 b *= a; 3315 b *= a;
2057 } 3316 }
2058 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2060 3319
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3321 CODE:
2069 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3324
2075 3328
2076void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2077 CODE: 3330 CODE:
2078 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2079 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2080void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2081 CODE: 3363 CODE:
2082 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2083 3365
2084void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3383 CODE:
2102 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3386
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3388
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3390
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2110 3394
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3396
2113int glGenTexture () 3397int glGenTexture ()
2114 CODE: 3398 CODE:
2115{ 3399 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3400 OUTPUT:
2121 RETVAL 3401 RETVAL
2122 3402
2123void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2124 CODE: 3404 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3405 del_texture (name);
2128} 3406
2129
2130int glGenList () 3407int glGenList ()
2131 CODE: 3408 CODE:
2132 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2133 OUTPUT: 3410 OUTPUT:
2134 RETVAL 3411 RETVAL
2141 3418
2142void glEndList () 3419void glEndList ()
2143 3420
2144void glCallList (int list) 3421void glCallList (int list)
2145 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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