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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
8#endif 9#endif
9 10
10#include "EXTERN.h" 11#include "EXTERN.h"
11#include "perl.h" 12#include "perl.h"
12#include "XSUB.h" 13#include "XSUB.h"
13 14
14#ifdef _WIN32 15#ifdef _WIN32
15# undef pipe 16# undef pipe
16#endif 17#endif
17 18
19#include <assert.h>
18#include <math.h> 20#include <math.h>
19#include <string.h> 21#include <string.h>
20#include <stdio.h> 22#include <stdio.h>
21#include <stdlib.h> 23#include <stdlib.h>
22 24
37# include <sys/types.h> 39# include <sys/types.h>
38# include <sys/socket.h> 40# include <sys/socket.h>
39# include <netinet/in.h> 41# include <netinet/in.h>
40# include <netinet/tcp.h> 42# include <netinet/tcp.h>
41# include <inttypes.h> 43# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 44#endif
50 45
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 47
53#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
54 49
55#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 57#else
63# define PARACHUTE 0 58# define PARACHUTE 0
64#endif 59#endif
65 60
61static AV *texture_av;
62
66static struct 63static struct
67{ 64{
68#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 66#include "glfunc.h"
70#undef GL_FUNC 67#undef GL_FUNC
71} gl; 68} gl;
72 69
70static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 72{
75 if (gl.BlendFuncSeparate) 73 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 74 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 75 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 77 else
80 glBlendFunc (sa, da); 78 glBlendFunc (sa, da);
81} 79}
82 80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
83#include "texcache.c" 105#include "texcache.c"
84 106
85#include "pango-font.c" 107#include "pango-font.c"
86#include "pango-fontmap.c" 108#include "pango-fontmap.c"
87#include "pango-render.c" 109#include "pango-render.c"
160 182
161 *w = rect.width; 183 *w = rect.width;
162 *h = rect.height; 184 *h = rect.height;
163} 185}
164 186
187typedef uint16_t tileid;
165typedef uint16_t mapface; 188typedef uint16_t faceid;
166 189
167typedef struct { 190typedef struct {
168 GLint name; 191 int name;
169 int w, h; 192 int w, h;
170 float s, t; 193 float s, t;
171 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
172} maptex; 197} maptex;
173 198
174typedef struct { 199typedef struct {
175 uint32_t player; 200 uint32_t player;
176 mapface face[3]; 201 tileid tile[3];
177 uint16_t darkness; 202 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 204} mapcell;
180 205
181typedef struct { 206typedef struct {
182 int32_t c0, c1; 207 int32_t c0, c1;
183 mapcell *col; 208 mapcell *col;
184} maprow; 209} maprow;
185 210
186typedef struct map { 211typedef struct map {
187 int x, y, w, h; 212 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 214 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 215 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 216
195 int32_t rows; 217 int32_t rows;
196 maprow *row; 218 maprow *row;
197} *CFPlus__Map; 219} *CFPlus__Map;
198 220
218 return ptr; 240 return ptr;
219} 241}
220 242
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
223 265
224static maprow * 266static maprow *
225map_get_row (CFPlus__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
226{ 268{
227 if (0 > y) 269 if (0 > y)
322 cell->player = 0; 364 cell->player = 0;
323 } 365 }
324 } 366 }
325} 367}
326 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
327static void 385static void
328music_finished (void) 386music_finished (void)
329{ 387{
330 SDL_UserEvent ev; 388 SDL_UserEvent ev;
331 389
364 n |= n >> 8; 422 n |= n >> 8;
365 n |= n >> 16; 423 n |= n >> 16;
366 424
367 return n + 1; 425 return n + 1;
368} 426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
369 431
370MODULE = CFPlus PACKAGE = CFPlus 432MODULE = CFPlus PACKAGE = CFPlus
371 433
372PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
373 435
377 static const struct { 439 static const struct {
378 const char *name; 440 const char *name;
379 IV iv; 441 IV iv;
380 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
382 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
400 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
464 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 551# undef const_iv
481 }; 552 };
482 553
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
486 566
487int 567int
488in_destruct () 568in_destruct ()
489 CODE: 569 CODE:
490 RETVAL = PL_main_cv == Nullcv; 570 RETVAL = PL_main_cv == Nullcv;
561 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 643 );
564 if (RETVAL) 644 if (RETVAL)
565 { 645 {
646 av_clear (texture_av);
647
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 650# include "glfunc.h"
569# undef GL_FUNC 651# undef GL_FUNC
652
570 } 653 }
571 OUTPUT: 654 OUTPUT:
572 RETVAL 655 RETVAL
573 656
574void 657void
593 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
594 case SDL_KEYUP: 677 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 683 break;
600 684
601 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
647Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
648 732
649void 733void
650lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
651 CODE: 735 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 737
656void 738void
657win32_proxy_info () 739win32_proxy_info ()
658 PPCODE: 740 PPCODE:
659{ 741{
1055xy_to_index (CFPlus::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1138 CODE:
1057{ 1139{
1058 int index, trailing; 1140 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1142 RETVAL = index + trailing;
1061} 1143}
1062 OUTPUT: 1144 OUTPUT:
1063 RETVAL 1145 RETVAL
1064 1146
1065void 1147void
1071 1153
1072 EXTEND (SP, 3); 1154 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1158}
1159
1160void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1162 PPCODE:
1163{
1164 int line, x;
1165
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168
1169 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
1194 PUSHs (sv_2mortal (newSViv (index)));
1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
1076} 1197}
1077 1198
1078void 1199void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1201 PPCODE:
1174} 1295}
1175 1296
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1298
1178CFPlus::Map 1299CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1300new (SV *class)
1180 CODE: 1301 CODE:
1181 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1303 RETVAL->x = 0;
1183 RETVAL->y = 0; 1304 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1305 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1306 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1312 RETVAL->row = 0;
1194 OUTPUT: 1313 OUTPUT:
1195 RETVAL 1314 RETVAL
1196 1315
1197void 1316void
1198DESTROY (CFPlus::Map self) 1317DESTROY (CFPlus::Map self)
1199 CODE: 1318 CODE:
1200{ 1319{
1201 map_clear (self); 1320 map_clear (self);
1202 Safefree (self->face); 1321 Safefree (self->face2tile);
1203 Safefree (self->tex); 1322 Safefree (self->tex);
1204 Safefree (self); 1323 Safefree (self);
1205} 1324}
1206 1325
1207void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
1208clear (CFPlus::Map self) 1333clear (CFPlus::Map self)
1209 CODE: 1334 CODE:
1210 map_clear (self); 1335 map_clear (self);
1211 1336
1212void 1337void
1213set_face (CFPlus::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1339 CODE:
1215{ 1340{
1216 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1342 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1343}
1219 self->faces *= 2;
1220 }
1221 1344
1222 self->face [face] = texid; 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1223} 1366}
1224 1367
1225void 1368void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1370 CODE:
1228{ 1371{
1229 while (self->texs <= texid) 1372 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1373
1235 { 1374 {
1236 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1237 1376
1238 tex->name = name; 1377 tex->name = name;
1282 CODE: 1421 CODE:
1283{ 1422{
1284 if (dx > 0) 1423 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1425 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1427
1289 if (dy > 0) 1428 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1429 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1430 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1432
1294 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1296 1435
1297 while (self->y < 0) 1436 while (self->y < 0)
1349 cell->stat_width = 1; 1488 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1489 cell->stat_hp = *data++;
1351 } 1490 }
1352 else if (cmd == 6) // monster width 1491 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1492 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1493 else if (cmd == 0x47)
1355 { 1494 {
1356 if (*data == 4) 1495 if (*data == 4)
1357 ; // decode player tag 1496 ; // decode player count
1358 1497
1359 data += *data + 1; 1498 data += *data + 1;
1360 } 1499 }
1361 else if (cmd == 8) // cell flags 1500 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1501 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1510 cell->darkness = *data++ + 1;
1372 } 1511 }
1373 1512
1374 if (flags & 4) 1513 if (flags & 4)
1375 { 1514 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1377 } 1518 }
1378 1519
1379 if (flags & 2) 1520 if (flags & 2)
1380 { 1521 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1382 } 1525 }
1383 1526
1384 if (flags & 1) 1527 if (flags & 1)
1385 { 1528 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1387 } 1532 }
1388 } 1533 }
1389 else 1534 else
1390 cell->darkness = 0; 1535 cell->darkness = 0;
1391 } 1536 }
1421 { 1566 {
1422 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1423 1568
1424 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1425 { 1570 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1573 int a1 = tex.a;
1433 1574
1434 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1579 }
1440 } 1580 }
1441 1581
1442 *map++ = (r ) 1582 *map++ = (r )
1443 | (g << 8) 1583 | (g << 8)
1450} 1590}
1451 OUTPUT: 1591 OUTPUT:
1452 RETVAL 1592 RETVAL
1453 1593
1454void 1594void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1596 CODE:
1457{ 1597{
1458 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1459 int x, y, z; 1602 int x, y, z;
1460 int last_name; 1603 int last_name;
1461 mapface face;
1462 1604
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1605 // thats current max. sorry.
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1465 1608
1466 /* 1609 // clear key, in case of extra padding
1467 int vx = self->vx = self->w >= sw 1610 memset (&skey, 0, sizeof (skey));
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475 1611
1476 glColor4ub (255, 255, 255, 255); 1612 glColor4ub (255, 255, 255, 255);
1477 1613
1478 glEnable (GL_BLEND); 1614 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1482 1618
1483 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
1484 1620
1485 last_name = 0; 1621 last_name = 0;
1486 1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1487 for (z = 0; z < 3; z++) 1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1488 for (y = 0; y < sh; y++) 1652 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1653 if (0 <= y + my && y + my < self->rows)
1490 { 1654 {
1491 maprow *row = self->row + (y + vy); 1655 maprow *row = self->row + (y + my);
1492 1656
1493 for (x = 0; x < sw; x++) 1657 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1658 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1659 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1660 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1499 1668
1500 if (face && face < self->texs) 1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1501 { 1758 {
1502 maptex tex = self->tex [face]; 1759 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1760 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1761
1506 if (last_name != tex.name) 1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1507 { 1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1508 glEnd (); 1787 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS); 1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1511 } 1811 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 } 1812 }
1536 } 1813 }
1537 }
1538 } 1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1539 1819
1540 glEnd (); 1820 glEnd ();
1541 1821
1542 glDisable (GL_TEXTURE_2D); 1822 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND); 1823 glDisable (GL_BLEND);
1544 1824
1545 // top layer: overlays such as the health bar 1825 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 1826 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 1827 if (0 <= y + my && y + my < self->rows)
1548 { 1828 {
1549 maprow *row = self->row + (y + vy); 1829 maprow *row = self->row + (y + my);
1550 1830
1551 for (x = 0; x < sw; x++) 1831 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 1832 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 1833 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 1834 mapcell *cell = row->col + (x + mx - row->c0);
1555 1835
1556 int px = x * 32; 1836 int px = x * T;
1557 int py = y * 32; 1837 int py = y * T;
1558 1838
1559 if (cell->stat_hp) 1839 if (cell->stat_hp)
1560 { 1840 {
1561 int width = cell->stat_width * 32; 1841 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 1843
1564 glColor3ub (0, 0, 0); 1844 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 1845 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 1846 px + width - 1, py);
1567 1847
1633 glDisable (GL_BLEND); 1913 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 1914 glDisable (GL_TEXTURE_2D);
1635} 1915}
1636 1916
1637void 1917void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 1919 PPCODE:
1640{ 1920{
1641 int vx, vy;
1642 int x, y; 1921 int x, y;
1643 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1646 1925
1647 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1650 1929
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1930 mx += self->x;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1931 my += self->y;
1653 1932
1654 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1656 { 1935 {
1657 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1658 1937
1659 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 1940 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1663 1942
1664 darkness[y * sw4 + x] = cell->darkness 1943 darkness[y * sw4 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 1944 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 1945 : 255 - FOW_DARKNESS;
1667 } 1946 }
1707 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1708 { 1987 {
1709 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 1989 uint8_t flags = 0;
1711 1990
1712 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1715 1994
1716 *data++ = flags; 1995 *data++ = flags;
1717 1996
1718 if (flags & 1) 1997 if (flags & 1)
1719 { 1998 {
1999 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2001 *data++ = tile;
1722 } 2002 }
1723 2003
1724 if (flags & 2) 2004 if (flags & 2)
1725 { 2005 {
2006 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2008 *data++ = tile;
1728 } 2009 }
1729 2010
1730 if (flags & 4) 2011 if (flags & 4)
1731 { 2012 {
2013 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2015 *data++ = tile;
1734 } 2016 }
1735 } 2017 }
1736 else 2018 else
1737 *data++ = 0; 2019 *data++ = 0;
1738 } 2020 }
1778 { 2060 {
1779 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1780 2062
1781 if (flags) 2063 if (flags)
1782 { 2064 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1786 2067
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2071
1791 if (cell->darkness == 0) 2072 if (cell->darkness == 0)
1792 { 2073 {
1793 cell->darkness = 0; 2074 cell->darkness = 0;
1794 2075
1795 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1796 { 2077 {
1797 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1798 2079
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1801 } 2087 }
1802 } 2088 }
1803 } 2089 }
1804 } 2090 }
1805 } 2091 }
1954# undef const_iv 2240# undef const_iv
1955 }; 2241 };
1956 2242
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1959} 2248}
1960 2249
1961char * 2250char *
1962gl_vendor () 2251gl_vendor ()
1963 CODE: 2252 CODE:
2112 2401
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2403
2115int glGenTexture () 2404int glGenTexture ()
2116 CODE: 2405 CODE:
2117{ 2406 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2407 OUTPUT:
2123 RETVAL 2408 RETVAL
2124 2409
2125void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
2126 CODE: 2411 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2412 del_texture (name);
2130} 2413
2131
2132int glGenList () 2414int glGenList ()
2133 CODE: 2415 CODE:
2134 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
2135 OUTPUT: 2417 OUTPUT:
2136 RETVAL 2418 RETVAL

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> Changed lines