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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
23#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
24#include <SDL_endian.h> 32#include <SDL_endian.h>
25#include <SDL_image.h> 33#include <SDL_image.h>
26#include <SDL_mixer.h> 34#include <SDL_mixer.h>
27#include <SDL_opengl.h> 35#include <SDL_opengl.h>
28 36
37# include <sys/types.h> 45# include <sys/types.h>
38# include <sys/socket.h> 46# include <sys/socket.h>
39# include <netinet/in.h> 47# include <netinet/in.h>
40# include <netinet/tcp.h> 48# include <netinet/tcp.h>
41# include <inttypes.h> 49# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 50#endif
50 51
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 53
53#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
54 55
55#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 63#else
63# define PARACHUTE 0 64# define PARACHUTE 0
64#endif 65#endif
65 66
67static AV *texture_av;
68
66static struct 69static struct
67{ 70{
68#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 72#include "glfunc.h"
70#undef GL_FUNC 73#undef GL_FUNC
71} gl; 74} gl;
72 75
76static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 78{
75 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 83 else
80 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
81} 85}
82 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
83#include "texcache.c" 111#include "texcache.c"
84 112
85#include "pango-font.c" 113#include "pango-font.c"
86#include "pango-fontmap.c" 114#include "pango-fontmap.c"
87#include "pango-render.c" 115#include "pango-render.c"
160 188
161 *w = rect.width; 189 *w = rect.width;
162 *h = rect.height; 190 *h = rect.height;
163} 191}
164 192
193typedef uint16_t tileid;
165typedef uint16_t mapface; 194typedef uint16_t faceid;
166 195
167typedef struct { 196typedef struct {
168 GLint name; 197 int name;
169 int w, h; 198 int w, h;
170 float s, t; 199 float s, t;
171 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
172} maptex; 203} maptex;
173 204
174typedef struct { 205typedef struct {
175 uint32_t player; 206 uint32_t player;
176 mapface face[3]; 207 tileid tile[3];
177 uint16_t darkness; 208 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 210} mapcell;
180 211
181typedef struct { 212typedef struct {
182 int32_t c0, c1; 213 int32_t c0, c1;
183 mapcell *col; 214 mapcell *col;
184} maprow; 215} maprow;
185 216
186typedef struct map { 217typedef struct map {
187 int x, y, w, h; 218 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 220 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 221 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 222
195 int32_t rows; 223 int32_t rows;
196 maprow *row; 224 maprow *row;
197} *CFPlus__Map; 225} *CFPlus__Map;
198 226
218 return ptr; 246 return ptr;
219} 247}
220 248
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
223 271
224static maprow * 272static maprow *
225map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
226{ 274{
227 if (0 > y) 275 if (0 > y)
322 cell->player = 0; 370 cell->player = 0;
323 } 371 }
324 } 372 }
325} 373}
326 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
327static void 391static void
328music_finished (void) 392music_finished (void)
329{ 393{
330 SDL_UserEvent ev; 394 SDL_UserEvent ev;
331 395
364 n |= n >> 8; 428 n |= n >> 8;
365 n |= n >> 16; 429 n |= n >> 16;
366 430
367 return n + 1; 431 return n + 1;
368} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
369 437
370MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
371 439
372PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
373 441
377 static const struct { 445 static const struct {
378 const char *name; 446 const char *name;
379 IV iv; 447 IV iv;
380 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
382 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
400 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
464 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 557# undef const_iv
481 }; 558 };
482 559
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
486 572
487int 573int
488in_destruct () 574in_destruct ()
489 CODE: 575 CODE:
490 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 591}
506 592
593char *
594SDL_GetError ()
595
507int 596int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 598
510void 599void
511SDL_Quit () 600SDL_Quit ()
512 601
513void 602void
514SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
515 PPCODE: 604 PPCODE:
516{ 605{
517 SDL_Rect **m; 606 SDL_Rect **m;
518 607
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 612
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 615
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 620
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 625#endif
537 626
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 628
543 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
544 while (*m) 630 while (*m)
545 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
546 AV *av = newAV (); 634 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
550 641
551 ++m; 642 ++m;
552 } 643 }
553} 644}
554 645
555char *
556SDL_GetError ()
557
558int 646int
559SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
561 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 660 );
661
564 if (RETVAL) 662 if (RETVAL)
565 { 663 {
664 av_clear (texture_av);
665
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 668#include "glfunc.h"
569# undef GL_FUNC 669#undef GL_FUNC
570 } 670 }
671}
571 OUTPUT: 672 OUTPUT:
572 RETVAL 673 RETVAL
573 674
574void 675void
575SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
576 677
577char * 678char *
578SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
579 680
681int
682SDL_GetAppState ()
683
580void 684void
581SDL_PollEvent () 685poll_events ()
582 PPCODE: 686 PPCODE:
583{ 687{
584 SDL_Event ev; 688 SDL_Event ev;
585 689
586 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 692 {
588 HV *hv = newHV (); 693 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 695
591 switch (ev.type) 696 switch (ev.type)
593 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
594 case SDL_KEYUP: 699 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 705 break;
600 706
601 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 710 break;
605 711
606 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
614 break; 738 break;
615 739
616 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
648 772
649void 773void
650lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
651 CODE: 775 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 777
656void 778void
657win32_proxy_info () 779win32_proxy_info ()
658 PPCODE: 780 PPCODE:
659{ 781{
800 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
801#else 923#else
802 _exit (retval); 924 _exit (retval);
803#endif 925#endif
804 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
805MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
806 939
807CFPlus::Font 940CFPlus::Font
808new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
809 CODE: 942 CODE:
810{ 943{
821 CODE: 954 CODE:
822 pango_font_description_free (self); 955 pango_font_description_free (self);
823 956
824void 957void
825make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
826 CODE: 960 CODE:
827 default_font = self; 961 default_font = self;
828 962
829MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
830 964
965PROTOTYPES: DISABLE
966
831void 967void
832reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
833 CODE: 970 CODE:
834 tc_clear (); 971 tc_clear ();
835 972
836CFPlus::Layout 973CFPlus::Layout
837new (SV *class) 974new (SV *class)
1055xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1193 CODE:
1057{ 1194{
1058 int index, trailing; 1195 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1197 RETVAL = index + trailing;
1061} 1198}
1062 OUTPUT: 1199 OUTPUT:
1063 RETVAL 1200 RETVAL
1064 1201
1065void 1202void
1071 1208
1072 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1076} 1252}
1077 1253
1078void 1254void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1256 PPCODE:
1085 flags 1261 flags
1086 ); 1262 );
1087 1263
1088MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1089 1265
1090void 1266PROTOTYPES: ENABLE
1091pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093{
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096 1267
1097 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1275 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1276 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1280
1111 SvPOK_only (result_); 1281 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1113 1283
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1285 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1287
1118 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1289 }
1125} 1290}
1126 1291
1127void 1292void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1171 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1173 } 1338 }
1174} 1339}
1175 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1353
1354PROTOTYPES: DISABLE
1355
1178CFPlus::Map 1356CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1357new (SV *class)
1180 CODE: 1358 CODE:
1181 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1360 RETVAL->x = 0;
1183 RETVAL->y = 0; 1361 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1369 RETVAL->row = 0;
1194 OUTPUT: 1370 OUTPUT:
1195 RETVAL 1371 RETVAL
1196 1372
1197void 1373void
1198DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1199 CODE: 1375 CODE:
1200{ 1376{
1201 map_clear (self); 1377 map_clear (self);
1202 Safefree (self->face); 1378 Safefree (self->face2tile);
1203 Safefree (self->tex); 1379 Safefree (self->tex);
1204 Safefree (self); 1380 Safefree (self);
1205} 1381}
1206 1382
1207void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1208clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1209 CODE: 1391 CODE:
1210 map_clear (self); 1392 map_clear (self);
1211 1393
1212void 1394void
1213set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1396 CODE:
1215{ 1397{
1216 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1399 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1400}
1219 self->faces *= 2;
1220 }
1221 1401
1222 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1223} 1423}
1224 1424
1225void 1425void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1427 CODE:
1228{ 1428{
1229 while (self->texs <= texid) 1429 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1430
1235 { 1431 {
1236 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1237 1433
1238 tex->name = name; 1434 tex->name = name;
1282 CODE: 1478 CODE:
1283{ 1479{
1284 if (dx > 0) 1480 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1482 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1484
1289 if (dy > 0) 1485 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1487 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1489
1294 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1296 1492
1297 while (self->y < 0) 1493 while (self->y < 0)
1349 cell->stat_width = 1; 1545 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1351 } 1547 }
1352 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1550 else if (cmd == 0x47)
1355 { 1551 {
1356 if (*data == 4) 1552 if (*data == 4)
1357 ; // decode player tag 1553 ; // decode player count
1358 1554
1359 data += *data + 1; 1555 data += *data + 1;
1360 } 1556 }
1361 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1558 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1372 } 1568 }
1373 1569
1374 if (flags & 4) 1570 if (flags & 4)
1375 { 1571 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1377 } 1575 }
1378 1576
1379 if (flags & 2) 1577 if (flags & 2)
1380 { 1578 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1382 } 1582 }
1383 1583
1384 if (flags & 1) 1584 if (flags & 1)
1385 { 1585 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1387 } 1589 }
1388 } 1590 }
1389 else 1591 else
1390 cell->darkness = 0; 1592 cell->darkness = 0;
1391 } 1593 }
1421 { 1623 {
1422 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1423 1625
1424 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1425 { 1627 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1630 int a1 = tex.a;
1433 1631
1434 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1636 }
1440 } 1637 }
1441 1638
1442 *map++ = (r ) 1639 *map++ = (r )
1443 | (g << 8) 1640 | (g << 8)
1450} 1647}
1451 OUTPUT: 1648 OUTPUT:
1452 RETVAL 1649 RETVAL
1453 1650
1454void 1651void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1653 CODE:
1457{ 1654{
1458 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1459 int x, y, z; 1659 int x, y, z;
1460 int last_name; 1660 int last_name;
1461 mapface face;
1462 1661
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1465 1665
1466 /* 1666 // clear key, in case of extra padding
1467 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475 1668
1476 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1477 1670
1478 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1482 1675
1483 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1484 1677
1485 last_name = 0; 1678 last_name = 0;
1486 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1487 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1488 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1490 { 1711 {
1491 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1492 1713
1493 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1716 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1499 1725
1500 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1501 { 1815 {
1502 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1817 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1818
1506 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1507 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1508 glEnd (); 1844 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1511 } 1868 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 } 1869 }
1536 } 1870 }
1537 }
1538 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1539 1876
1540 glEnd (); 1877 glEnd ();
1541 1878
1542 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1544 1881
1545 // top layer: overlays such as the health bar 1882 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 1883 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 1884 if (0 <= y + my && y + my < self->rows)
1548 { 1885 {
1549 maprow *row = self->row + (y + vy); 1886 maprow *row = self->row + (y + my);
1550 1887
1551 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 1890 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1555 1892
1556 int px = x * 32; 1893 int px = x * T;
1557 int py = y * 32; 1894 int py = y * T;
1558 1895
1559 if (cell->stat_hp) 1896 if (cell->stat_hp)
1560 { 1897 {
1561 int width = cell->stat_width * 32; 1898 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 1900
1564 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 1903 px + width - 1, py);
1567 1904
1633 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1635} 1972}
1636 1973
1637void 1974void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 1976 PPCODE:
1640{ 1977{
1641 int vx, vy;
1642 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 1986
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 1989
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1653 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1654 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1656 { 1997 {
1657 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1658 1999
1659 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2002 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1663 2004
1664 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1667 } 2008 }
1668 } 2009 }
1669 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1670 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1674} 2053}
1675 2054
1676SV * 2055SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE: 2057 CODE:
1707 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1708 { 2087 {
1709 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2089 uint8_t flags = 0;
1711 2090
1712 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1715 2094
1716 *data++ = flags; 2095 *data++ = flags;
1717 2096
1718 if (flags & 1) 2097 if (flags & 1)
1719 { 2098 {
2099 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2101 *data++ = tile;
1722 } 2102 }
1723 2103
1724 if (flags & 2) 2104 if (flags & 2)
1725 { 2105 {
2106 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2108 *data++ = tile;
1728 } 2109 }
1729 2110
1730 if (flags & 4) 2111 if (flags & 4)
1731 { 2112 {
2113 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2115 *data++ = tile;
1734 } 2116 }
1735 } 2117 }
1736 else 2118 else
1737 *data++ = 0; 2119 *data++ = 0;
1738 } 2120 }
1778 { 2160 {
1779 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1780 2162
1781 if (flags) 2163 if (flags)
1782 { 2164 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1786 2167
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2171
1791 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1792 { 2173 {
1793 cell->darkness = 0; 2174 cell->darkness = 0;
1794 2175
1795 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1796 { 2177 {
1797 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1798 2179
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1801 } 2187 }
1802 } 2188 }
1803 } 2189 }
1804 } 2190 }
1805 } 2191 }
1806} 2192}
1807 2193
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1809 2195
2196PROTOTYPES: DISABLE
2197
1810CFPlus::MixChunk 2198CFPlus::MixChunk
1811new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1812 CODE: 2200 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1814 OUTPUT: 2202 OUTPUT:
1835 2223
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1837 2225
1838int 2226int
1839volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1840 CODE: 2229 CODE:
1841 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1842 OUTPUT: 2238 OUTPUT:
1843 RETVAL 2239 RETVAL
1844 2240
1845CFPlus::MixMusic 2241CFPlus::MixMusic
1846new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1859 CODE: 2255 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2257 OUTPUT:
1862 RETVAL 2258 RETVAL
1863 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1865 2270
1866BOOT: 2271BOOT:
1867{ 2272{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1869 static const struct { 2274 static const struct {
1870 const char *name; 2275 const char *name;
1871 IV iv; 2276 IV iv;
1872 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2296 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1905 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1909 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1944 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1949 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2371# undef const_iv
1955 }; 2372 };
1956 2373
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1959} 2379}
1960 2380
1961char * 2381char *
1962gl_vendor () 2382gl_vendor ()
1963 CODE: 2383 CODE:
1974 2394
1975char * 2395char *
1976gl_extensions () 2396gl_extensions ()
1977 CODE: 2397 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
1979 OUTPUT: 2413 OUTPUT:
1980 RETVAL 2414 RETVAL
1981 2415
1982int glGetError () 2416int glGetError ()
1983 2417
2108 2542
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2544
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112 2546
2547void glPixelZoom (float x, float y)
2548
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2550
2115int glGenTexture () 2551int glGenTexture ()
2116 CODE: 2552 CODE:
2117{ 2553 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2554 OUTPUT:
2123 RETVAL 2555 RETVAL
2124 2556
2125void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2126 CODE: 2558 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2559 del_texture (name);
2130} 2560
2131
2132int glGenList () 2561int glGenList ()
2133 CODE: 2562 CODE:
2134 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2135 OUTPUT: 2564 OUTPUT:
2136 RETVAL 2565 RETVAL

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