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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
23#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
24#include <SDL_endian.h> 34#include <SDL_endian.h>
25#include <SDL_image.h> 35#include <SDL_image.h>
26#include <SDL_mixer.h> 36#include <SDL_mixer.h>
27#include <SDL_opengl.h> 37#include <SDL_opengl.h>
28 38
37# include <sys/types.h> 47# include <sys/types.h>
38# include <sys/socket.h> 48# include <sys/socket.h>
39# include <netinet/in.h> 49# include <netinet/in.h>
40# include <netinet/tcp.h> 50# include <netinet/tcp.h>
41# include <inttypes.h> 51# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 52#endif
50 53
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 55
53#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
54 57
55#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 65#else
63# define PARACHUTE 0 66# define PARACHUTE 0
64#endif 67#endif
65 68
69static AV *texture_av;
70
66static struct 71static struct
67{ 72{
68#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 74#include "glfunc.h"
70#undef GL_FUNC 75#undef GL_FUNC
71} gl; 76} gl;
72 77
78static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 80{
75 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 85 else
80 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
81} 87}
82 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
83#include "texcache.c" 113#include "texcache.c"
84 114
85#include "pango-font.c" 115#include "pango-font.c"
86#include "pango-fontmap.c" 116#include "pango-fontmap.c"
87#include "pango-render.c" 117#include "pango-render.c"
88 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
91 123
92typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
93 125
160 192
161 *w = rect.width; 193 *w = rect.width;
162 *h = rect.height; 194 *h = rect.height;
163} 195}
164 196
197typedef uint16_t tileid;
165typedef uint16_t mapface; 198typedef uint16_t faceid;
166 199
167typedef struct { 200typedef struct {
168 GLint name; 201 int name;
169 int w, h; 202 int w, h;
170 float s, t; 203 float s, t;
171 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
172} maptex; 207} maptex;
173 208
174typedef struct { 209typedef struct {
175 uint32_t player; 210 uint32_t player;
176 mapface face[3]; 211 tileid tile[3];
177 uint16_t darkness; 212 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 214} mapcell;
180 215
181typedef struct { 216typedef struct {
182 int32_t c0, c1; 217 int32_t c0, c1;
183 mapcell *col; 218 mapcell *col;
184} maprow; 219} maprow;
185 220
186typedef struct map { 221typedef struct map {
187 int x, y, w, h; 222 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 224 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 225 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 226
195 int32_t rows; 227 int32_t rows;
196 maprow *row; 228 maprow *row;
197} *CFPlus__Map; 229} *CFPlus__Map;
198 230
218 return ptr; 250 return ptr;
219} 251}
220 252
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
223 275
224static maprow * 276static maprow *
225map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
226{ 278{
227 if (0 > y) 279 if (0 > y)
322 cell->player = 0; 374 cell->player = 0;
323 } 375 }
324 } 376 }
325} 377}
326 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
327static void 395static void
328music_finished (void) 396music_finished (void)
329{ 397{
330 SDL_UserEvent ev; 398 SDL_UserEvent ev;
331 399
363 n |= n >> 4; 431 n |= n >> 4;
364 n |= n >> 8; 432 n |= n >> 8;
365 n |= n >> 16; 433 n |= n >> 16;
366 434
367 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
368} 483}
369 484
370MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
371 486
372PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
377 static const struct { 492 static const struct {
378 const char *name; 493 const char *name;
379 IV iv; 494 IV iv;
380 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
382 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
400 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
464 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 604# undef const_iv
481 }; 605 };
482 606
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
486 619
487int 620int
488in_destruct () 621in_destruct ()
489 CODE: 622 CODE:
490 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 638}
506 639
640char *
641SDL_GetError ()
642
507int 643int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 645
510void 646void
511SDL_Quit () 647SDL_Quit ()
512 648
513void 649void
514SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
515 PPCODE: 651 PPCODE:
516{ 652{
517 SDL_Rect **m; 653 SDL_Rect **m;
518 654
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 659
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 662
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 667
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 672#endif
537 673
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 675
543 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
544 while (*m) 677 while (*m)
545 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
546 AV *av = newAV (); 681 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
550 688
551 ++m; 689 ++m;
552 } 690 }
553} 691}
554 692
555char *
556SDL_GetError ()
557
558int 693int
559SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
561 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 707 );
708
564 if (RETVAL) 709 if (RETVAL)
565 { 710 {
711 av_clear (texture_av);
712
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 715#include "glfunc.h"
569# undef GL_FUNC 716#undef GL_FUNC
570 } 717 }
718}
571 OUTPUT: 719 OUTPUT:
572 RETVAL 720 RETVAL
573 721
574void 722void
575SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
576 724
577char * 725char *
578SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
579 727
728int
729SDL_GetAppState ()
730
580void 731void
581SDL_PollEvent () 732poll_events ()
582 PPCODE: 733 PPCODE:
583{ 734{
584 SDL_Event ev; 735 SDL_Event ev;
585 736
586 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 739 {
588 HV *hv = newHV (); 740 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 742
591 switch (ev.type) 743 switch (ev.type)
593 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
594 case SDL_KEYUP: 746 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 752 break;
600 753
601 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 757 break;
605 758
606 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
614 break; 785 break;
615 786
616 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 805 }
635} 806}
636 807
637int 808int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
639 POSTCALL: 810 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
642 813
643void 814void
644Mix_CloseAudio () 815Mix_CloseAudio ()
645 816
646int 817int
647Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
648 819
820const char *
821Mix_GetError ()
822
649void 823void
650lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
651 CODE: 825 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 827
656void 828void
657win32_proxy_info () 829win32_proxy_info ()
658 PPCODE: 830 PPCODE:
659{ 831{
696 STRLEN image_len; 868 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
703 875
704 if (!rw) 876 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
706 878
800 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
801#else 973#else
802 _exit (retval); 974 _exit (retval);
803#endif 975#endif
804 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
805MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
806 989
807CFPlus::Font 990CFPlus::Font
808new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
809 CODE: 992 CODE:
810{ 993{
821 CODE: 1004 CODE:
822 pango_font_description_free (self); 1005 pango_font_description_free (self);
823 1006
824void 1007void
825make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
826 CODE: 1010 CODE:
827 default_font = self; 1011 default_font = self;
828 1012
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
830 1014
1015PROTOTYPES: DISABLE
1016
831void 1017void
832reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
833 CODE: 1020 CODE:
834 tc_clear (); 1021 tc_clear ();
835 1022
836CFPlus::Layout 1023CFPlus::Layout
837new (SV *class) 1024new (SV *class)
1055xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1243 CODE:
1057{ 1244{
1058 int index, trailing; 1245 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1247 RETVAL = index + trailing;
1061} 1248}
1062 OUTPUT: 1249 OUTPUT:
1063 RETVAL 1250 RETVAL
1064 1251
1065void 1252void
1071 1258
1072 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1076} 1302}
1077 1303
1078void 1304void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1306 PPCODE:
1085 flags 1311 flags
1086 ); 1312 );
1087 1313
1088MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1089 1315
1090void 1316PROTOTYPES: ENABLE
1091pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093{
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096 1317
1097 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1325 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1326 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1330
1111 SvPOK_only (result_); 1331 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1113 1333
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1335 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1337
1118 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1339 }
1125} 1340}
1126 1341
1127void 1342void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1171 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1173 } 1388 }
1174} 1389}
1175 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1403
1404PROTOTYPES: DISABLE
1405
1178CFPlus::Map 1406CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1407new (SV *class)
1180 CODE: 1408 CODE:
1181 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1410 RETVAL->x = 0;
1183 RETVAL->y = 0; 1411 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1419 RETVAL->row = 0;
1194 OUTPUT: 1420 OUTPUT:
1195 RETVAL 1421 RETVAL
1196 1422
1197void 1423void
1198DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1199 CODE: 1425 CODE:
1200{ 1426{
1201 map_clear (self); 1427 map_clear (self);
1202 Safefree (self->face); 1428 Safefree (self->face2tile);
1203 Safefree (self->tex); 1429 Safefree (self->tex);
1204 Safefree (self); 1430 Safefree (self);
1205} 1431}
1206 1432
1207void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1208clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1209 CODE: 1441 CODE:
1210 map_clear (self); 1442 map_clear (self);
1211 1443
1212void 1444void
1213set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1446 CODE:
1215{ 1447{
1216 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1449 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1450}
1219 self->faces *= 2;
1220 }
1221 1451
1222 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1223} 1473}
1224 1474
1225void 1475void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1477 CODE:
1228{ 1478{
1229 while (self->texs <= texid) 1479 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1480
1235 { 1481 {
1236 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1237 1483
1238 tex->name = name; 1484 tex->name = name;
1282 CODE: 1528 CODE:
1283{ 1529{
1284 if (dx > 0) 1530 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1532 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1534
1289 if (dy > 0) 1535 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1537 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1539
1294 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1296 1542
1297 while (self->y < 0) 1543 while (self->y < 0)
1349 cell->stat_width = 1; 1595 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1351 } 1597 }
1352 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1355 { 1601 {
1356 if (*data == 4) 1602 if (*data == 4)
1357 ; // decode player tag 1603 ; // decode player count
1358 1604
1359 data += *data + 1; 1605 data += *data + 1;
1360 } 1606 }
1361 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1608 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1372 } 1618 }
1373 1619
1374 if (flags & 4) 1620 if (flags & 4)
1375 { 1621 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1377 } 1625 }
1378 1626
1379 if (flags & 2) 1627 if (flags & 2)
1380 { 1628 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1382 } 1632 }
1383 1633
1384 if (flags & 1) 1634 if (flags & 1)
1385 { 1635 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1387 } 1639 }
1388 } 1640 }
1389 else 1641 else
1390 cell->darkness = 0; 1642 cell->darkness = 0;
1391 } 1643 }
1421 { 1673 {
1422 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1423 1675
1424 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1425 { 1677 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1680 int a1 = tex.a;
1433 1681
1434 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1686 }
1440 } 1687 }
1441 1688
1442 *map++ = (r ) 1689 *map++ = (r )
1443 | (g << 8) 1690 | (g << 8)
1450} 1697}
1451 OUTPUT: 1698 OUTPUT:
1452 RETVAL 1699 RETVAL
1453 1700
1454void 1701void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1703 CODE:
1457{ 1704{
1458 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1459 int x, y, z; 1709 int x, y, z;
1460 int last_name; 1710 int last_name;
1461 mapface face;
1462 1711
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1465 1715
1466 /* 1716 // clear key, in case of extra padding
1467 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475 1718
1476 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1477 1720
1478 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1482 1725
1483 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1484 1727
1485 last_name = 0; 1728 last_name = 0;
1486 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1487 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1488 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1490 { 1761 {
1491 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1492 1763
1493 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1766 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1499 1775
1500 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1501 { 1865 {
1502 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1868
1506 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1507 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1508 glEnd (); 1894 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1511 } 1918 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 } 1919 }
1536 } 1920 }
1537 }
1538 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1539 1926
1540 glEnd (); 1927 glEnd ();
1541 1928
1542 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1544 1931
1545 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1548 { 1935 {
1549 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1550 1937
1551 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 1940 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1555 1942
1556 int px = x * 32; 1943 int px = x * T;
1557 int py = y * 32; 1944 int py = y * T;
1558 1945
1559 if (cell->stat_hp) 1946 if (cell->stat_hp)
1560 { 1947 {
1561 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 1950
1564 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 1953 px + width - 1, py);
1567 1954
1633 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1635} 2022}
1636 2023
1637void 2024void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2026 PPCODE:
1640{ 2027{
1641 int vx, vy;
1642 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2036
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2039
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1653 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1654 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1656 { 2047 {
1657 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1658 2049
1659 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2052 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1663 2054
1664 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1667 } 2058 }
1668 } 2059 }
1669 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1670 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1674} 2103}
1675 2104
1676SV * 2105SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE: 2107 CODE:
1707 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1708 { 2137 {
1709 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2139 uint8_t flags = 0;
1711 2140
1712 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1715 2144
1716 *data++ = flags; 2145 *data++ = flags;
1717 2146
1718 if (flags & 1) 2147 if (flags & 1)
1719 { 2148 {
2149 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2151 *data++ = tile;
1722 } 2152 }
1723 2153
1724 if (flags & 2) 2154 if (flags & 2)
1725 { 2155 {
2156 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2158 *data++ = tile;
1728 } 2159 }
1729 2160
1730 if (flags & 4) 2161 if (flags & 4)
1731 { 2162 {
2163 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2165 *data++ = tile;
1734 } 2166 }
1735 } 2167 }
1736 else 2168 else
1737 *data++ = 0; 2169 *data++ = 0;
1738 } 2170 }
1778 { 2210 {
1779 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1780 2212
1781 if (flags) 2213 if (flags)
1782 { 2214 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1786 2217
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2221
1791 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1792 { 2223 {
1793 cell->darkness = 0; 2224 cell->darkness = 0;
1794 2225
1795 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1796 { 2227 {
1797 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1798 2229
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1801 } 2237 }
1802 } 2238 }
1803 } 2239 }
1804 } 2240 }
1805 } 2241 }
1806} 2242}
1807 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '('
2267#void
2268#close (CFPlus::RW self)
2269# CODE:
2270# (self->(close)) (self);
2271
2272MODULE = CFPlus PACKAGE = CFPlus::Channel
2273
2274PROTOTYPES: DISABLE
2275
2276CFPlus::Channel
2277find ()
2278 CODE:
2279{
2280 RETVAL = Mix_GroupAvailable (-1);
2281
2282 if (RETVAL < 0)
2283 {
2284 RETVAL = Mix_GroupOldest (-1);
2285
2286 if (RETVAL < 0)
2287 XSRETURN_UNDEF;
2288
2289 Mix_HaltChannel (RETVAL);
2290 }
2291
2292 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128);
2294}
2295 OUTPUT:
2296 RETVAL
2297
2298void
2299halt (CFPlus::Channel self)
2300 CODE:
2301 Mix_HaltChannel (self);
2302
2303void
2304expire (CFPlus::Channel self, int ticks = -1)
2305 CODE:
2306 Mix_ExpireChannel (self, ticks);
2307
2308void
2309fade_out (CFPlus::Channel self, int ticks = -1)
2310 CODE:
2311 Mix_FadeOutChannel (self, ticks);
2312
2313int
2314volume (CFPlus::Channel self, int volume)
2315 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT:
2318 RETVAL
2319
2320void
2321unregister_all_effects (CFPlus::Channel self)
2322 CODE:
2323 Mix_UnregisterAllEffects (self);
2324
2325void
2326set_panning (CFPlus::Channel self, int left, int right)
2327 CODE:
2328 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right);
2331
2332void
2333set_distance (CFPlus::Channel self, int distance)
2334 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336
2337void
2338set_position (CFPlus::Channel self, int angle, int distance)
2339 CODE:
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2341
2342void
2343set_reverse_stereo (CFPlus::Channel self, int flip)
2344 CODE:
2345 Mix_SetReverseStereo (self, flip);
2346
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1809 2348
2349PROTOTYPES: DISABLE
2350
1810CFPlus::MixChunk 2351CFPlus::MixChunk
1811new_from_file (SV *class, char *path) 2352new (SV *class, CFPlus::RW rwops)
1812 CODE: 2353 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2354 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1814 OUTPUT: 2355 OUTPUT:
1815 RETVAL 2356 RETVAL
1816 2357
1817void 2358void
1818DESTROY (CFPlus::MixChunk self) 2359DESTROY (CFPlus::MixChunk self)
1820 Mix_FreeChunk (self); 2361 Mix_FreeChunk (self);
1821 2362
1822int 2363int
1823volume (CFPlus::MixChunk self, int volume = -1) 2364volume (CFPlus::MixChunk self, int volume = -1)
1824 CODE: 2365 CODE:
2366 if (items > 1)
2367 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2368 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2369 OUTPUT:
1827 RETVAL 2370 RETVAL
1828 2371
1829int 2372CFPlus::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2374 CODE:
2375{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 if (channel < 0)
2382 {
2383 Mix_UnregisterAllEffects (RETVAL);
2384 Mix_Volume (RETVAL, 128);
2385 }
2386}
1833 OUTPUT: 2387 OUTPUT:
1834 RETVAL 2388 RETVAL
1835 2389
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1837 2391
1838int 2392int
1839volume (int volume = -1) 2393volume (int volume = -1)
2394 PROTOTYPE: ;$
1840 CODE: 2395 CODE:
2396 if (items > 0)
2397 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2398 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2399 OUTPUT:
1843 RETVAL 2400 RETVAL
1844 2401
2402void
2403fade_out (int ms)
2404 CODE:
2405 Mix_FadeOutMusic (ms);
2406
2407void
2408halt ()
2409 CODE:
2410 Mix_HaltMusic ();
2411
1845CFPlus::MixMusic 2412CFPlus::MixMusic
1846new_from_file (SV *class, char *path) 2413new (SV *class, CFPlus::RW rwops)
1847 CODE: 2414 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2415 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2416 OUTPUT:
1850 RETVAL 2417 RETVAL
1851 2418
1852void 2419void
1853DESTROY (CFPlus::MixMusic self) 2420DESTROY (CFPlus::MixMusic self)
1859 CODE: 2426 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2427 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2428 OUTPUT:
1862 RETVAL 2429 RETVAL
1863 2430
2431void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2433 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position);
2435
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2437
2438PROTOTYPES: ENABLE
1865 2439
1866BOOT: 2440BOOT:
1867{ 2441{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1869 static const struct { 2443 static const struct {
1870 const char *name; 2444 const char *name;
1871 IV iv; 2445 IV iv;
1872 } *civ, const_iv[] = { 2446 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2447# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2451 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2452 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2453 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2454 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2455 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2459 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2460 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2461 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2462 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2463 const_iv (GL_BACK),
2464 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2465 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2466 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2467 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2468 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2469 const_iv (GL_DST_ALPHA),
1905 const_iv (GL_LUMINANCE), 2483 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2484 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2485 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1909 const_iv (GL_COMPILE), 2487 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2490 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2491 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2492 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2493 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2494 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2515 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2516 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2517 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2518 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2519 const_iv (GL_CONSTANT_BORDER),
2520 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2521 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2522 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2523 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2524 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2525 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2526 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2527 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2528 const_iv (GL_TRIANGLE_FAN),
2529 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT),
1949 const_iv (GL_FASTEST), 2535 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2538 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2539 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2540 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2541 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2542# undef const_iv
1955 }; 2543 };
1956 2544
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2547
2548 texture_av = newAV ();
2549 AvREAL_off (texture_av);
1959} 2550}
1960 2551
1961char * 2552char *
1962gl_vendor () 2553gl_vendor ()
1963 CODE: 2554 CODE:
1977 CODE: 2568 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2570 OUTPUT:
1980 RETVAL 2571 RETVAL
1981 2572
2573const char *glGetString (GLenum pname)
2574
2575GLint glGetInteger (GLenum pname)
2576 CODE:
2577 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT:
2579 RETVAL
2580
2581GLdouble glGetDouble (GLenum pname)
2582 CODE:
2583 glGetDoublev (pname, &RETVAL);
2584 OUTPUT:
2585 RETVAL
2586
1982int glGetError () 2587int glGetError ()
1983 2588
1984void glFinish () 2589void glFinish ()
1985 2590
1986void glClear (int mask) 2591void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2628# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2629void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2630
2026# near_ and far_ are due to microsofts buggy "c" compiler 2631# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2632void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2633
2634PROTOTYPES: DISABLE
2028 2635
2029void glViewport (int x, int y, int width, int height) 2636void glViewport (int x, int y, int width, int height)
2030 2637
2031void glScissor (int x, int y, int width, int height) 2638void glScissor (int x, int y, int width, int height)
2032 2639
2040 2647
2041void glRotate (float angle, float x, float y, float z) 2648void glRotate (float angle, float x, float y, float z)
2042 CODE: 2649 CODE:
2043 glRotatef (angle, x, y, z); 2650 glRotatef (angle, x, y, z);
2044 2651
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2652void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2653 ALIAS:
2052 glColor_premultiply = 1 2654 glColor_premultiply = 1
2053 CODE: 2655 CODE:
2054 if (ix) 2656 if (ix)
2055 { 2657 {
2058 b *= a; 2660 b *= a;
2059 } 2661 }
2060 // microsoft visual "c" rounds instead of truncating... 2662 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2663 glColor4f (r, g, b, a);
2062 2664
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2665void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2666 CODE:
2071 glRasterPos3f (0, 0, z); 2667 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2668 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2669
2077 2673
2078void glTexCoord (float s, float t) 2674void glTexCoord (float s, float t)
2079 CODE: 2675 CODE:
2080 glTexCoord2f (s, t); 2676 glTexCoord2f (s, t);
2081 2677
2678void glRect (float x1, float y1, float x2, float y2)
2679 CODE:
2680 glRectf (x1, y1, x2, y2);
2681
2682PROTOTYPES: ENABLE
2683
2684void glBegin (int mode)
2685
2686void glEnd ()
2687
2688void glPointSize (GLfloat size)
2689
2690void glLineWidth (GLfloat width)
2691
2692void glInterleavedArrays (int format, int stride, char *data)
2693
2694void glDrawElements (int mode, int count, int type, char *indices)
2695
2696# 1.2 void glDrawRangeElements (int mode, int start, int end
2697
2082void glTexEnv (int target, int pname, float param) 2698void glTexEnv (int target, int pname, float param)
2083 CODE: 2699 CODE:
2084 glTexEnvf (target, pname, param); 2700 glTexEnvf (target, pname, param);
2085 2701
2086void glTexParameter (int target, int pname, float param) 2702void glTexParameter (int target, int pname, float param)
2108 2724
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2726
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2727void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112 2728
2729void glPixelZoom (float x, float y)
2730
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2732
2115int glGenTexture () 2733int glGenTexture ()
2116 CODE: 2734 CODE:
2117{ 2735 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2736 OUTPUT:
2123 RETVAL 2737 RETVAL
2124 2738
2125void glDeleteTexture (int name) 2739void glDeleteTexture (int name)
2126 CODE: 2740 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2741 del_texture (name);
2130} 2742
2131
2132int glGenList () 2743int glGenList ()
2133 CODE: 2744 CODE:
2134 RETVAL = glGenLists (1); 2745 RETVAL = glGenLists (1);
2135 OUTPUT: 2746 OUTPUT:
2136 RETVAL 2747 RETVAL
2143 2754
2144void glEndList () 2755void glEndList ()
2145 2756
2146void glCallList (int list) 2757void glCallList (int list)
2147 2758
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2760
2761PROTOTYPES: DISABLE
2762
2763void
2764find_widget (SV *self, NV x, NV y)
2765 PPCODE:
2766{
2767 if (within_widget (self, x, y))
2768 XPUSHs (self);
2769}
2770
2771BOOT:
2772{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2774
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2779}
2780
2781void
2782draw (SV *self)
2783 CODE:
2784{
2785 HV *hv;
2786 SV **svp;
2787 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h;
2794
2795 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2797
2798 hv = (HV *)SvRV (self);
2799
2800 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2802
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805
2806 if (!h || !w)
2807 XSRETURN_EMPTY;
2808
2809 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2810 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2811
2812 draw_x = SvNV (draw_x_sv) + x;
2813 draw_y = SvNV (draw_y_sv) + y;
2814
2815 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2816 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2817 XSRETURN_EMPTY;
2818
2819 sv_setnv (draw_x_sv, draw_x);
2820 sv_setnv (draw_y_sv, draw_y);
2821
2822 glPushMatrix ();
2823 glTranslated (x, y, 0);
2824
2825 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2826 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828
2829 if (svp && SvTRUE (*svp))
2830 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2832 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS);
2835 glVertex2f (0, 0);
2836 glVertex2f (w, 0);
2837 glVertex2f (w, h);
2838 glVertex2f (0, h);
2839 glEnd ();
2840 glDisable (GL_BLEND);
2841 }
2842 }
2843#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) {
2845 glPushMatrix;
2846 glColor 1, 1, 0, 1;
2847 glTranslate 0.375, 0.375;
2848 glBegin GL_LINE_LOOP;
2849 glVertex 0 , 0;
2850 glVertex $self->{w} - 1, 0;
2851 glVertex $self->{w} - 1, $self->{h} - 1;
2852 glVertex 0 , $self->{h} - 1;
2853 glEnd;
2854 glPopMatrix;
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif
2858 PUSHMARK (SP);
2859 XPUSHs (self);
2860 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD);
2862 SPAGAIN;
2863
2864 glPopMatrix ();
2865
2866 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2867 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2868}
2869

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