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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
23#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
24#include <SDL_endian.h> 34#include <SDL_endian.h>
25#include <SDL_image.h> 35#include <SDL_image.h>
26#include <SDL_mixer.h> 36#include <SDL_mixer.h>
27#include <SDL_opengl.h> 37#include <SDL_opengl.h>
28 38
37# include <sys/types.h> 47# include <sys/types.h>
38# include <sys/socket.h> 48# include <sys/socket.h>
39# include <netinet/in.h> 49# include <netinet/in.h>
40# include <netinet/tcp.h> 50# include <netinet/tcp.h>
41# include <inttypes.h> 51# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 52#endif
50 53
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 55
53#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
54 57
55#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 65#else
63# define PARACHUTE 0 66# define PARACHUTE 0
64#endif 67#endif
65 68
69static AV *texture_av;
70
66static struct 71static struct
67{ 72{
68#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 74#include "glfunc.h"
70#undef GL_FUNC 75#undef GL_FUNC
71} gl; 76} gl;
72 77
78static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 80{
75 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 85 else
80 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
81} 87}
82 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
83#include "texcache.c" 113#include "texcache.c"
84 114
85#include "pango-font.c" 115#include "pango-font.c"
86#include "pango-fontmap.c" 116#include "pango-fontmap.c"
87#include "pango-render.c" 117#include "pango-render.c"
88 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
91 123
92typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
93 125
160 192
161 *w = rect.width; 193 *w = rect.width;
162 *h = rect.height; 194 *h = rect.height;
163} 195}
164 196
197typedef uint16_t tileid;
165typedef uint16_t mapface; 198typedef uint16_t faceid;
166 199
167typedef struct { 200typedef struct {
168 GLint name; 201 int name;
169 int w, h; 202 int w, h;
170 float s, t; 203 float s, t;
171 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
172} maptex; 207} maptex;
173 208
174typedef struct { 209typedef struct {
175 uint32_t player; 210 uint32_t player;
176 mapface face[3]; 211 tileid tile[3];
177 uint16_t darkness; 212 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 214} mapcell;
180 215
181typedef struct { 216typedef struct {
182 int32_t c0, c1; 217 int32_t c0, c1;
183 mapcell *col; 218 mapcell *col;
184} maprow; 219} maprow;
185 220
186typedef struct map { 221typedef struct map {
187 int x, y, w, h; 222 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 224 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 225 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 226
195 int32_t rows; 227 int32_t rows;
196 maprow *row; 228 maprow *row;
197} *CFPlus__Map; 229} *CFPlus__Map;
198 230
218 return ptr; 250 return ptr;
219} 251}
220 252
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
223 275
224static maprow * 276static maprow *
225map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
226{ 278{
227 if (0 > y) 279 if (0 > y)
322 cell->player = 0; 374 cell->player = 0;
323 } 375 }
324 } 376 }
325} 377}
326 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
327static void 395static void
328music_finished (void) 396music_finished (void)
329{ 397{
330 SDL_UserEvent ev; 398 SDL_UserEvent ev;
331 399
363 n |= n >> 4; 431 n |= n >> 4;
364 n |= n >> 8; 432 n |= n >> 8;
365 n |= n >> 16; 433 n |= n >> 16;
366 434
367 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
368} 483}
369 484
370MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
371 486
372PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
377 static const struct { 492 static const struct {
378 const char *name; 493 const char *name;
379 IV iv; 494 IV iv;
380 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
382 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
400 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
464 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 604# undef const_iv
481 }; 605 };
482 606
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
486 619
487int 620int
488in_destruct () 621in_destruct ()
489 CODE: 622 CODE:
490 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 638}
506 639
640char *
641SDL_GetError ()
642
507int 643int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 645
510void 646void
511SDL_Quit () 647SDL_Quit ()
512 648
513void 649void
514SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
515 PPCODE: 651 PPCODE:
516{ 652{
517 SDL_Rect **m; 653 SDL_Rect **m;
518 654
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 659
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 662
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 667
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 672#endif
537 673
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 675
543 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
544 while (*m) 677 while (*m)
545 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
546 AV *av = newAV (); 681 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
550 688
551 ++m; 689 ++m;
552 } 690 }
553} 691}
554 692
555char *
556SDL_GetError ()
557
558int 693int
559SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
561 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 707 );
708
564 if (RETVAL) 709 if (RETVAL)
565 { 710 {
711 av_clear (texture_av);
712
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 715#include "glfunc.h"
569# undef GL_FUNC 716#undef GL_FUNC
570 } 717 }
718}
571 OUTPUT: 719 OUTPUT:
572 RETVAL 720 RETVAL
573 721
574void 722void
575SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
576 724
577char * 725char *
578SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
579 727
728int
729SDL_GetAppState ()
730
580void 731void
581SDL_PollEvent () 732poll_events ()
582 PPCODE: 733 PPCODE:
583{ 734{
584 SDL_Event ev; 735 SDL_Event ev;
585 736
586 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 739 {
588 HV *hv = newHV (); 740 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 742
591 switch (ev.type) 743 switch (ev.type)
593 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
594 case SDL_KEYUP: 746 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 752 break;
600 753
601 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 757 break;
605 758
606 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
614 break; 785 break;
615 786
616 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 805 }
635} 806}
636 807
637int 808int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
639 POSTCALL: 810 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
642 813
643void 814void
644Mix_CloseAudio () 815Mix_CloseAudio ()
645 816
646int 817int
647Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
648 819
820const char *
821Mix_GetError ()
822
649void 823void
650lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
651 CODE: 825 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 827
656void 828void
657win32_proxy_info () 829win32_proxy_info ()
658 PPCODE: 830 PPCODE:
659{ 831{
696 STRLEN image_len; 868 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
703 875
704 if (!rw) 876 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
706 878
800 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
801#else 973#else
802 _exit (retval); 974 _exit (retval);
803#endif 975#endif
804 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
805MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
806 989
807CFPlus::Font 990CFPlus::Font
808new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
809 CODE: 992 CODE:
810{ 993{
821 CODE: 1004 CODE:
822 pango_font_description_free (self); 1005 pango_font_description_free (self);
823 1006
824void 1007void
825make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
826 CODE: 1010 CODE:
827 default_font = self; 1011 default_font = self;
828 1012
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
830 1014
1015PROTOTYPES: DISABLE
1016
831void 1017void
832reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
833 CODE: 1020 CODE:
834 tc_clear (); 1021 tc_clear ();
835 1022
836CFPlus::Layout 1023CFPlus::Layout
837new (SV *class) 1024new (SV *class)
1055xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1243 CODE:
1057{ 1244{
1058 int index, trailing; 1245 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1247 RETVAL = index + trailing;
1061} 1248}
1062 OUTPUT: 1249 OUTPUT:
1063 RETVAL 1250 RETVAL
1064 1251
1065void 1252void
1071 1258
1072 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1076} 1302}
1077 1303
1078void 1304void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1306 PPCODE:
1085 flags 1311 flags
1086 ); 1312 );
1087 1313
1088MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1089 1315
1090void 1316PROTOTYPES: ENABLE
1091pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093{
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096 1317
1097 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1325 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1326 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1330
1111 SvPOK_only (result_); 1331 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1113 1333
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1335 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1337
1118 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1339 }
1125} 1340}
1126 1341
1127void 1342void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1349{
1135 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1139 1357
1140 if (items < 5) 1358 if (items < 5)
1141 { 1359 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1173 } 1391 }
1174} 1392}
1175 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1406
1407PROTOTYPES: DISABLE
1408
1178CFPlus::Map 1409CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1410new (SV *class)
1180 CODE: 1411 CODE:
1181 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1413 RETVAL->x = 0;
1183 RETVAL->y = 0; 1414 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1422 RETVAL->row = 0;
1194 OUTPUT: 1423 OUTPUT:
1195 RETVAL 1424 RETVAL
1196 1425
1197void 1426void
1198DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1199 CODE: 1428 CODE:
1200{ 1429{
1201 map_clear (self); 1430 map_clear (self);
1202 Safefree (self->face); 1431 Safefree (self->face2tile);
1203 Safefree (self->tex); 1432 Safefree (self->tex);
1204 Safefree (self); 1433 Safefree (self);
1205} 1434}
1206 1435
1207void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1208clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1209 CODE: 1444 CODE:
1210 map_clear (self); 1445 map_clear (self);
1211 1446
1212void 1447void
1213set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1449 CODE:
1215{ 1450{
1216 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1452 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1453}
1219 self->faces *= 2;
1220 }
1221 1454
1222 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1223} 1476}
1224 1477
1225void 1478void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1480 CODE:
1228{ 1481{
1229 while (self->texs <= texid) 1482 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1483
1235 { 1484 {
1236 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1237 1486
1238 tex->name = name; 1487 tex->name = name;
1282 CODE: 1531 CODE:
1283{ 1532{
1284 if (dx > 0) 1533 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1535 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1537
1289 if (dy > 0) 1538 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1540 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1542
1294 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1296 1545
1297 while (self->y < 0) 1546 while (self->y < 0)
1349 cell->stat_width = 1; 1598 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1599 cell->stat_hp = *data++;
1351 } 1600 }
1352 else if (cmd == 6) // monster width 1601 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1602 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1603 else if (cmd == 0x47)
1355 { 1604 {
1356 if (*data == 4) 1605 if (*data == 4)
1357 ; // decode player tag 1606 ; // decode player count
1358 1607
1359 data += *data + 1; 1608 data += *data + 1;
1360 } 1609 }
1361 else if (cmd == 8) // cell flags 1610 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1611 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1620 cell->darkness = *data++ + 1;
1372 } 1621 }
1373 1622
1374 if (flags & 4) 1623 if (flags & 4)
1375 { 1624 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1625 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face];
1377 } 1628 }
1378 1629
1379 if (flags & 2) 1630 if (flags & 2)
1380 { 1631 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1382 } 1635 }
1383 1636
1384 if (flags & 1) 1637 if (flags & 1)
1385 { 1638 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1387 } 1642 }
1388 } 1643 }
1389 else 1644 else
1390 cell->darkness = 0; 1645 cell->darkness = 0;
1391 } 1646 }
1421 { 1676 {
1422 mapcell *cell = row->col + (x - row->c0); 1677 mapcell *cell = row->col + (x - row->c0);
1423 1678
1424 for (z = 0; z <= 0; z++) 1679 for (z = 0; z <= 0; z++)
1425 { 1680 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1681 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1682 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1683 int a1 = tex.a;
1433 1684
1434 r = (r * a0 + tex.r * a1) / 255; 1685 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1686 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1687 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1688 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1689 }
1440 } 1690 }
1441 1691
1442 *map++ = (r ) 1692 *map++ = (r )
1443 | (g << 8) 1693 | (g << 8)
1449 RETVAL = map_sv; 1699 RETVAL = map_sv;
1450} 1700}
1451 OUTPUT: 1701 OUTPUT:
1452 RETVAL 1702 RETVAL
1453 1703
1454void 1704SV *
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1706 CODE:
1457{ 1707{
1458 int vx, vy; 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1459 int x, y, z; 1712 int x, y, z;
1460 int last_name; 1713 int last_name;
1461 mapface face; 1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1462 1716
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1717 // thats current max. sorry.
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1718 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255;
1465 1720
1466 /* 1721 // clear key, in case of extra padding
1467 int vx = self->vx = self->w >= sw 1722 memset (&skey, 0, sizeof (skey));
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475 1723
1476 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1477 1725
1478 glEnable (GL_BLEND); 1726 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1730
1483 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1484 1732
1485 last_name = 0; 1733 last_name = -1;
1486 1734
1735 mx += self->x;
1736 my += self->y;
1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1487 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1488 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1490 { 1766 {
1491 maprow *row = self->row + (y + vy); 1767 maprow *row = self->row + (y + my);
1492 1768
1493 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1771 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1773 tileid tile = cell->tile [z];
1774
1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1499 1779
1500 if (face && face < self->texs) 1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1501 { 1875 {
1502 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1878
1506 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1507 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1508 glEnd (); 1907 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1511 } 1931 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 } 1932 }
1536 } 1933 }
1537 }
1538 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1539 1939
1540 glEnd (); 1940 glEnd ();
1541 1941
1542 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1544 1944
1545 // top layer: overlays such as the health bar 1945 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 1946 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 1947 if (0 <= y + my && y + my < self->rows)
1548 { 1948 {
1549 maprow *row = self->row + (y + vy); 1949 maprow *row = self->row + (y + my);
1550 1950
1551 for (x = 0; x < sw; x++) 1951 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 1952 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 1953 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 1954 mapcell *cell = row->col + (x + mx - row->c0);
1555 1955
1556 int px = x * 32; 1956 int px = x * T;
1557 int py = y * 32; 1957 int py = y * T;
1558 1958
1559 if (cell->stat_hp) 1959 if (cell->stat_hp)
1560 { 1960 {
1561 int width = cell->stat_width * 32; 1961 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 1963
1564 glColor3ub (0, 0, 0); 1964 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 1965 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 1966 px + width - 1, py);
1567 1967
1571 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1572 } 1972 }
1573 } 1973 }
1574 } 1974 }
1575} 1975}
1976 OUTPUT:
1977 RETVAL
1576 1978
1577void 1979void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 1981 CODE:
1580{ 1982{
1633 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1635} 2037}
1636 2038
1637void 2039void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2041 PPCODE:
1640{ 2042{
1641 int vx, vy;
1642 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2051
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2054
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1653 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1654 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1656 { 2062 {
1657 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1658 2064
1659 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2067 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1663 2069
1664 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1667 } 2073 }
1668 } 2074 }
1669 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1670 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1674} 2118}
1675 2119
1676SV * 2120SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE: 2122 CODE:
1707 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1708 { 2152 {
1709 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2154 uint8_t flags = 0;
1711 2155
1712 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1715 2159
1716 *data++ = flags; 2160 *data++ = flags;
1717 2161
1718 if (flags & 1) 2162 if (flags & 1)
1719 { 2163 {
2164 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2166 *data++ = tile;
1722 } 2167 }
1723 2168
1724 if (flags & 2) 2169 if (flags & 2)
1725 { 2170 {
2171 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2173 *data++ = tile;
1728 } 2174 }
1729 2175
1730 if (flags & 4) 2176 if (flags & 4)
1731 { 2177 {
2178 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2180 *data++ = tile;
1734 } 2181 }
1735 } 2182 }
1736 else 2183 else
1737 *data++ = 0; 2184 *data++ = 0;
1738 } 2185 }
1778 { 2225 {
1779 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1780 2227
1781 if (flags) 2228 if (flags)
1782 { 2229 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1786 2232
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2236
1791 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1792 { 2238 {
1793 cell->darkness = 0; 2239 cell->darkness = 0;
1794 2240
1795 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1796 { 2242 {
1797 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1798 2244
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1801 } 2252 }
1802 } 2253 }
1803 } 2254 }
1804 } 2255 }
1805 } 2256 }
1806} 2257}
1807 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1809 2363
2364PROTOTYPES: DISABLE
2365
1810CFPlus::MixChunk 2366CFPlus::MixChunk
1811new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1812 CODE: 2368 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1814 OUTPUT: 2370 OUTPUT:
1815 RETVAL 2371 RETVAL
1816 2372
1817void 2373void
1818DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
1820 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
1821 2377
1822int 2378int
1823volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
1824 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2384 OUTPUT:
1827 RETVAL 2385 RETVAL
1828 2386
1829int 2387CFPlus::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2389 CODE:
2390{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
1833 OUTPUT: 2402 OUTPUT:
1834 RETVAL 2403 RETVAL
1835 2404
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1837 2406
1838int 2407int
1839volume (int volume = -1) 2408volume (int volume = -1)
2409 PROTOTYPE: ;$
1840 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2414 OUTPUT:
1843 RETVAL 2415 RETVAL
1844 2416
2417void
2418fade_out (int ms)
2419 CODE:
2420 Mix_FadeOutMusic (ms);
2421
2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2426
1845CFPlus::MixMusic 2427CFPlus::MixMusic
1846new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
1847 CODE: 2429 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2431 OUTPUT:
1850 RETVAL 2432 RETVAL
1851 2433
1852void 2434void
1853DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
1859 CODE: 2441 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2443 OUTPUT:
1862 RETVAL 2444 RETVAL
1863 2445
2446void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2448 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position);
2450
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2452
2453PROTOTYPES: ENABLE
1865 2454
1866BOOT: 2455BOOT:
1867{ 2456{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1869 static const struct { 2458 static const struct {
1870 const char *name; 2459 const char *name;
1871 IV iv; 2460 IV iv;
1872 } *civ, const_iv[] = { 2461 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2462# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2466 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2467 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2468 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2469 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2470 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2480 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
1905 const_iv (GL_LUMINANCE), 2498 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2499 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2500 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1909 const_iv (GL_COMPILE), 2502 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2505 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2506 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2507 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2508 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2509 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
1949 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2557# undef const_iv
1955 }; 2558 };
1956 2559
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562
2563 texture_av = newAV ();
2564 AvREAL_off (texture_av);
1959} 2565}
1960 2566
1961char * 2567char *
1962gl_vendor () 2568gl_vendor ()
1963 CODE: 2569 CODE:
1977 CODE: 2583 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2584 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2585 OUTPUT:
1980 RETVAL 2586 RETVAL
1981 2587
2588const char *glGetString (GLenum pname)
2589
2590GLint glGetInteger (GLenum pname)
2591 CODE:
2592 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT:
2594 RETVAL
2595
2596GLdouble glGetDouble (GLenum pname)
2597 CODE:
2598 glGetDoublev (pname, &RETVAL);
2599 OUTPUT:
2600 RETVAL
2601
1982int glGetError () 2602int glGetError ()
1983 2603
1984void glFinish () 2604void glFinish ()
1985 2605
1986void glClear (int mask) 2606void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2643# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2645
2026# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2648
2649PROTOTYPES: DISABLE
2028 2650
2029void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2030 2652
2031void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2032 2654
2040 2662
2041void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2042 CODE: 2664 CODE:
2043 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2044 2666
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2668 ALIAS:
2052 glColor_premultiply = 1 2669 glColor_premultiply = 1
2053 CODE: 2670 CODE:
2054 if (ix) 2671 if (ix)
2055 { 2672 {
2058 b *= a; 2675 b *= a;
2059 } 2676 }
2060 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2062 2679
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2681 CODE:
2071 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2684
2077 2688
2078void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2079 CODE: 2690 CODE:
2080 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2081 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2082void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2083 CODE: 2714 CODE:
2084 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2085 2716
2086void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2108 2739
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2741
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2742void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112 2743
2744void glPixelZoom (float x, float y)
2745
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2746void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2747
2115int glGenTexture () 2748int glGenTexture ()
2116 CODE: 2749 CODE:
2117{ 2750 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2751 OUTPUT:
2123 RETVAL 2752 RETVAL
2124 2753
2125void glDeleteTexture (int name) 2754void glDeleteTexture (int name)
2126 CODE: 2755 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2756 del_texture (name);
2130} 2757
2131
2132int glGenList () 2758int glGenList ()
2133 CODE: 2759 CODE:
2134 RETVAL = glGenLists (1); 2760 RETVAL = glGenLists (1);
2135 OUTPUT: 2761 OUTPUT:
2136 RETVAL 2762 RETVAL
2143 2769
2144void glEndList () 2770void glEndList ()
2145 2771
2146void glCallList (int list) 2772void glCallList (int list)
2147 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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