ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
93 131
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *CFPlus__Layout;
118 157
119static CFPlus__Font default_font; 158static CFPlus__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 GLuint name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *CFPlus__Map;
198 237
218 return ptr; 257 return ptr;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
223 282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
363 n |= n >> 4; 438 n |= n >> 4;
364 n |= n >> 8; 439 n |= n >> 8;
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
368} 501}
369 502
370MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
371 504
372PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
377 static const struct { 510 static const struct {
378 const char *name; 511 const char *name;
379 IV iv; 512 IV iv;
380 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
382 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
464 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 624
477 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 626# undef const_iv
481 }; 627 };
482 628
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
486 641
487int 642int
488in_destruct () 643in_destruct ()
489 CODE: 644 CODE:
490 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 647 RETVAL
493 648
494NV floor (NV x) 649NV floor (NV x)
495 650
496NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
497 656
498void 657void
499pango_init () 658pango_init ()
500 CODE: 659 CODE:
501{ 660{
502 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 664}
506 665
666char *
667SDL_GetError ()
668
507int 669int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 671
510void 672void
511SDL_Quit () 673SDL_Quit ()
512 674
513void 675void
514SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
515 PPCODE: 677 PPCODE:
516{ 678{
517 SDL_Rect **m; 679 SDL_Rect **m;
518 680
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 685
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 688
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 693
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 698#endif
537 699
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 701
543 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
544 while (*m) 703 while (*m)
545 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
546 AV *av = newAV (); 707 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
550 714
551 ++m; 715 ++m;
552 } 716 }
553} 717}
554 718
555char *
556SDL_GetError ()
557
558int 719int
559SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
561 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 733 );
734
564 if (RETVAL) 735 if (RETVAL)
565 { 736 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 741#include "glfunc.h"
569# undef GL_FUNC 742#undef GL_FUNC
570 } 743 }
744}
571 OUTPUT: 745 OUTPUT:
572 RETVAL 746 RETVAL
573 747
574void 748void
575SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
576 750
577char * 751char *
578SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
579 753
754int
755SDL_GetAppState ()
756
580void 757void
581SDL_PollEvent () 758poll_events ()
582 PPCODE: 759 PPCODE:
583{ 760{
584 SDL_Event ev; 761 SDL_Event ev;
585 762
586 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 765 {
588 HV *hv = newHV (); 766 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 768
591 switch (ev.type) 769 switch (ev.type)
593 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
594 case SDL_KEYUP: 772 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 778 break;
600 779
601 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 783 break;
605 784
606 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
614 break; 811 break;
615 812
616 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 831 }
635} 832}
636 833
637int 834int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 836 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
642 839
643void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
644Mix_CloseAudio () 857Mix_CloseAudio ()
645 858
646int 859int
647Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
648 861
862const char *
863Mix_GetError ()
864
649void 865void
650lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
651 CODE: 867 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 869
656void 870void
657win32_proxy_info () 871win32_proxy_info ()
658 PPCODE: 872 PPCODE:
659{ 873{
696 STRLEN image_len; 910 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
703 917
704 if (!rw) 918 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
706 920
800 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
801#else 1015#else
802 _exit (retval); 1016 _exit (retval);
803#endif 1017#endif
804 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
805MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
806 1031
807CFPlus::Font 1032CFPlus::Font
808new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1034 CODE:
810{ 1035{
821 CODE: 1046 CODE:
822 pango_font_description_free (self); 1047 pango_font_description_free (self);
823 1048
824void 1049void
825make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
826 CODE: 1052 CODE:
827 default_font = self; 1053 default_font = self;
828 1054
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
830 1056
1057PROTOTYPES: DISABLE
1058
831void 1059void
832reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
833 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
834 tc_clear (); 1069 tc_restore ();
835 1070
836CFPlus::Layout 1071CFPlus::Layout
837new (SV *class) 1072new (SV *class)
838 CODE: 1073 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
843 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
848 1084
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
851 OUTPUT: 1087 OUTPUT:
852 RETVAL 1088 RETVAL
853 1089
854void 1090void
855DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
856 CODE: 1092 CODE:
857 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
858 Safefree (self); 1095 Safefree (self);
859 1096
860void 1097void
861set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
862 CODE: 1099 CODE:
1055xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE: 1293 CODE:
1057{ 1294{
1058 int index, trailing; 1295 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1297 RETVAL = index + trailing;
1061} 1298}
1062 OUTPUT: 1299 OUTPUT:
1063 RETVAL 1300 RETVAL
1064 1301
1065void 1302void
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1076} 1313}
1077 1314
1078void 1315void
1316index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (CFPlus::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1082 self->pl, 1359 self->pl,
1360 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1085 flags 1363 flags
1086 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1087 1387
1088MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1089 1389
1090void 1390PROTOTYPES: ENABLE
1091pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093{
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096 1391
1097 if (ow && oh) 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1397 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1398 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1402
1111 SvPOK_only (result_); 1403 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1113 1405
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1407 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1409
1118 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1411 }
1125} 1412}
1126 1413
1127void 1414void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1421{
1135 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1139 1429
1140 if (items < 5) 1430 if (items < 5)
1141 { 1431 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1173 } 1463 }
1174} 1464}
1175 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1177 1478
1479PROTOTYPES: DISABLE
1480
1178CFPlus::Map 1481CFPlus::Map
1179new (SV *class, int map_width, int map_height) 1482new (SV *class)
1180 CODE: 1483 CODE:
1181 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1485 RETVAL->x = 0;
1183 RETVAL->y = 0; 1486 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1494 RETVAL->row = 0;
1194 OUTPUT: 1495 OUTPUT:
1195 RETVAL 1496 RETVAL
1196 1497
1197void 1498void
1198DESTROY (CFPlus::Map self) 1499DESTROY (CFPlus::Map self)
1199 CODE: 1500 CODE:
1200{ 1501{
1201 map_clear (self); 1502 map_clear (self);
1202 Safefree (self->face); 1503 Safefree (self->face2tile);
1203 Safefree (self->tex); 1504 Safefree (self->tex);
1204 Safefree (self); 1505 Safefree (self);
1205} 1506}
1206 1507
1207void 1508void
1509resize (CFPlus::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1208clear (CFPlus::Map self) 1515clear (CFPlus::Map self)
1209 CODE: 1516 CODE:
1210 map_clear (self); 1517 map_clear (self);
1211 1518
1212void 1519void
1213set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1521 CODE:
1215{ 1522{
1216 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1524 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1525}
1219 self->faces *= 2;
1220 }
1221 1526
1222 self->face [face] = texid; 1527void
1528set_smooth (CFPlus::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1223} 1548}
1224 1549
1225void 1550void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1552 CODE:
1228{ 1553{
1229 while (self->texs <= texid) 1554 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1555
1235 { 1556 {
1236 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1237 1558
1238 tex->name = name; 1559 tex->name = name;
1282 CODE: 1603 CODE:
1283{ 1604{
1284 if (dx > 0) 1605 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1607 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1609
1289 if (dy > 0) 1610 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1612 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1614
1294 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1296 1617
1297 while (self->y < 0) 1618 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1303 } 1624 }
1304} 1625}
1305 1626
1306void 1627SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1308 CODE: 1629 CODE:
1309{ 1630{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1633 mapcell *cell;
1313 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1314 1637
1315 while (data < data_end - 1) 1638 while (data < data_end - 1)
1316 { 1639 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1318 1641
1349 cell->stat_width = 1; 1672 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1351 } 1674 }
1352 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1677 else if (cmd == 0x47)
1355 { 1678 {
1356 if (*data == 4) 1679 if (*data == 4)
1357 ; // decode player tag 1680 ; // decode player count
1358 1681
1359 data += *data + 1; 1682 data += *data + 1;
1360 } 1683 }
1361 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1685 cell->flags = *data++;
1369 } 1692 }
1370 else 1693 else
1371 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1372 } 1695 }
1373 1696
1697 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1698 if (flags & (4 >> z))
1375 { 1699 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1377 } 1717 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1718 }
1389 else 1719 else
1390 cell->darkness = 0; 1720 cell->darkness = 0;
1391 } 1721 }
1392} 1722}
1723 OUTPUT:
1724 RETVAL
1393 1725
1394SV * 1726SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1396 CODE: 1728 CODE:
1397{ 1729{
1421 { 1753 {
1422 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1423 1755
1424 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1425 { 1757 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1760 int a1 = tex.a;
1433 1761
1434 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1766 }
1440 } 1767 }
1441 1768
1442 *map++ = (r ) 1769 *map++ = (r )
1443 | (g << 8) 1770 | (g << 8)
1450} 1777}
1451 OUTPUT: 1778 OUTPUT:
1452 RETVAL 1779 RETVAL
1453 1780
1454void 1781void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1783 CODE:
1457{ 1784{
1458 int vx, vy;
1459 int x, y, z; 1785 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1786
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1465 1791
1466 /* 1792 rc_t *rc = rc_alloc ();
1467 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1468 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1795
1471 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1474 */
1475 1799
1476 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1477 1836
1478 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1840
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1488 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1490 { 1847 {
1491 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1492 1849
1493 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1852 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1499 1860
1500 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1501 { 1961 {
1502 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1964
1506 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1507 { 1967 {
1508 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 1970
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1522 { 1974 {
1523 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1526 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1527 glEnd (); 1989 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1530 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1535 } 2015 }
1536 } 2016 }
1537 }
1538 } 2017 }
1539 2018
1540 glEnd (); 2019 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1543 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1544 2029
1545 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1548 { 2033 {
1549 maprow *row = self->row + (y + vy); 2034 maprow *row = self->row + (y + my);
1550 2035
1551 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2038 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1555 2040
1556 int px = x * 32; 2041 int px = x * T;
1557 int py = y * 32; 2042 int py = y * T;
1558 2043
1559 if (cell->stat_hp) 2044 if (cell->stat_hp)
1560 { 2045 {
1561 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2048
1564 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2051 px + width - 1, py);
1567 2052
1633 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1635} 2120}
1636 2121
1637void 2122void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2124 PPCODE:
1640{ 2125{
1641 int vx, vy;
1642 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2134
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2137
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1653 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1654 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1656 { 2145 {
1657 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1658 2147
1659 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2150 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1663 2152
1664 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1667 } 2156 }
1668 } 2157 }
1669 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1670 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1674} 2201}
1675 2202
1676SV * 2203SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE: 2205 CODE:
1707 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1708 { 2235 {
1709 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2237 uint8_t flags = 0;
1711 2238
1712 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1715 2242
1716 *data++ = flags; 2243 *data++ = flags;
1717 2244
1718 if (flags & 1) 2245 if (flags & 1)
1719 { 2246 {
2247 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2249 *data++ = tile;
1722 } 2250 }
1723 2251
1724 if (flags & 2) 2252 if (flags & 2)
1725 { 2253 {
2254 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2256 *data++ = tile;
1728 } 2257 }
1729 2258
1730 if (flags & 4) 2259 if (flags & 4)
1731 { 2260 {
2261 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2263 *data++ = tile;
1734 } 2264 }
1735 } 2265 }
1736 else 2266 else
1737 *data++ = 0; 2267 *data++ = 0;
1738 } 2268 }
1752 int x, y, z; 2282 int x, y, z;
1753 int w, h; 2283 int w, h;
1754 int x1, y1; 2284 int x1, y1;
1755 2285
1756 if (*data++ != 0) 2286 if (*data++ != 0)
1757 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1758 2288
1759 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1761 2291
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1778 { 2308 {
1779 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1780 2310
1781 if (flags) 2311 if (flags)
1782 { 2312 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1786 2315
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2319
1791 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1792 { 2321 {
1793 cell->darkness = 0; 2322 cell->darkness = 0;
1794 2323
1795 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1796 { 2325 {
1797 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1798 2327
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1801 } 2335 }
1802 } 2336 }
1803 } 2337 }
1804 } 2338 }
1805 } 2339 }
1806} 2340}
1807 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1809 2454
2455PROTOTYPES: DISABLE
2456
1810CFPlus::MixChunk 2457CFPlus::MixChunk
1811new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
1812 CODE: 2459 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1814 OUTPUT: 2461 OUTPUT:
1815 RETVAL 2462 RETVAL
1816 2463
1817void 2464void
1818DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
1820 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1821 2468
1822int 2469int
1823volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
1824 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2475 OUTPUT:
1827 RETVAL 2476 RETVAL
1828 2477
1829int 2478CFPlus::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2480 CODE:
2481{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1833 OUTPUT: 2493 OUTPUT:
1834 RETVAL 2494 RETVAL
1835 2495
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1837 2497
1838int 2498int
1839volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1840 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2505 OUTPUT:
1843 RETVAL 2506 RETVAL
1844 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1845CFPlus::MixMusic 2518CFPlus::MixMusic
1846new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
1847 CODE: 2520 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2522 OUTPUT:
1850 RETVAL 2523 RETVAL
1851 2524
1852void 2525void
1853DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
1859 CODE: 2532 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2534 OUTPUT:
1862 RETVAL 2535 RETVAL
1863 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
1865 2545
1866BOOT: 2546BOOT:
1867{ 2547{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1869 static const struct { 2549 static const struct {
1870 const char *name; 2550 const char *name;
1871 IV iv; 2551 IV iv;
1872 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2571 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2655# undef const_iv
1955 }; 2656 };
1956 2657
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1959} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1960 2670
1961char * 2671char *
1962gl_vendor () 2672gl_vendor ()
1963 CODE: 2673 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2687 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2689 OUTPUT:
1980 RETVAL 2690 RETVAL
1981 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1982int glGetError () 2706int glGetError ()
1983 2707
1984void glFinish () 2708void glFinish ()
1985 2709
1986void glClear (int mask) 2710void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2749
2026# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2028 2754
2029void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2030 2756
2031void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2032 2758
2040 2766
2041void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2042 CODE: 2768 CODE:
2043 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2044 2770
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2772 ALIAS:
2052 glColor_premultiply = 1 2773 glColor_premultiply = 1
2053 CODE: 2774 CODE:
2054 if (ix) 2775 if (ix)
2055 { 2776 {
2058 b *= a; 2779 b *= a;
2059 } 2780 }
2060 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2062 2783
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2785 CODE:
2071 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2788
2077 2792
2078void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2079 CODE: 2794 CODE:
2080 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2081 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2082void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2083 CODE: 2827 CODE:
2084 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2085 2829
2086void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2108 2852
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2854
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112 2856
2857void glPixelZoom (float x, float y)
2858
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2860
2115int glGenTexture () 2861int glGenTexture ()
2116 CODE: 2862 CODE:
2117{ 2863 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2864 OUTPUT:
2123 RETVAL 2865 RETVAL
2124 2866
2125void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2126 CODE: 2868 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2869 del_texture (name);
2130} 2870
2131
2132int glGenList () 2871int glGenList ()
2133 CODE: 2872 CODE:
2134 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2135 OUTPUT: 2874 OUTPUT:
2136 RETVAL 2875 RETVAL
2143 2882
2144void glEndList () 2883void glEndList ()
2145 2884
2146void glCallList (int list) 2885void glCallList (int list)
2147 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines