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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
93 131
94static int 132static int
95shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
96{ 134{
97 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
111 149
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *DC__Layout;
118 157
119static CFPlus__Font default_font; 158static DC__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
122 161
123static void 162static void
124substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
129#endif 168#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 170}
132 171
133static void 172static void
134layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
135{ 174{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
138 */ 177 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
143 182
144 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
145} 184}
146 185
147static void 186static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 188{
150 PangoRectangle rect; 189 PangoRectangle rect;
151 190
152 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 GLuint name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *DC__Map;
198 237
199static char * 238static char *
200prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
201{ 240{
202 char *p; 241 char *p;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
228 { 287 {
229 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
268 327
269 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
270} 329}
271 330
272static mapcell * 331static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
274{ 333{
275 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
276} 335}
277 336
278static void 337static void
279map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
280{ 339{
281 int r; 340 int r;
282 341
283 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
292 self->row = 0; 351 self->row = 0;
293 self->rows = 0; 352 self->rows = 0;
294} 353}
295 354
296static void 355static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 357{
299 int x, y; 358 int x, y;
300 maprow *row; 359 maprow *row;
301 mapcell *cell; 360 mapcell *cell;
302 361
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
368} 443}
369 444
370MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
371 504
372PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
373 506
374BOOT: 507BOOT:
375{ 508{
376 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 510 static const struct {
378 const char *name; 511 const char *name;
379 IV iv; 512 IV iv;
380 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
382 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
464 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 624
477 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 626# undef const_iv
481 }; 627 };
482 628
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
486 641
487int 642int
488in_destruct () 643in_destruct ()
489 CODE: 644 CODE:
490 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 647 RETVAL
493 648
494NV floor (NV x) 649NV floor (NV x)
495 650
496NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
497 656
498void 657void
499pango_init () 658pango_init ()
500 CODE: 659 CODE:
501{ 660{
502 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 664}
506 665
666char *
667SDL_GetError ()
668
507int 669int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 671
510void 672void
511SDL_Quit () 673SDL_Quit ()
512 674
513void 675void
514SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
515 PPCODE: 677 PPCODE:
516{ 678{
517 SDL_Rect **m; 679 SDL_Rect **m;
518 680
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 685
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 688
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 693
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 698#endif
537 699
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 701
543 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
544 while (*m) 703 while (*m)
545 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
546 AV *av = newAV (); 707 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
550 714
551 ++m; 715 ++m;
552 } 716 }
553} 717}
554 718
555char *
556SDL_GetError ()
557
558int 719int
559SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
561 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 733 );
734
564 if (RETVAL) 735 if (RETVAL)
565 { 736 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 741#include "glfunc.h"
569# undef GL_FUNC 742#undef GL_FUNC
570 } 743 }
744}
571 OUTPUT: 745 OUTPUT:
572 RETVAL 746 RETVAL
573 747
574void 748void
575SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
576 750
577char * 751char *
578SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
579 753
754int
755SDL_GetAppState ()
756
580void 757void
581SDL_PollEvent () 758poll_events ()
582 PPCODE: 759 PPCODE:
583{ 760{
584 SDL_Event ev; 761 SDL_Event ev;
585 762
586 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 765 {
588 HV *hv = newHV (); 766 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 768
591 switch (ev.type) 769 switch (ev.type)
593 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
594 case SDL_KEYUP: 772 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 778 break;
600 779
601 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 783 break;
605 784
606 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
614 break; 811 break;
615 812
616 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 827 break;
631 } 828 }
632 829
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 831 }
635} 832}
636 833
637int 834int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 836 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
642 839
643void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
644Mix_CloseAudio () 857Mix_CloseAudio ()
645 858
646int 859int
647Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
648 861
862const char *
863Mix_GetError ()
864
649void 865void
650lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
651 CODE: 867 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 869
656void 870void
657win32_proxy_info () 871win32_proxy_info ()
658 PPCODE: 872 PPCODE:
659{ 873{
696 STRLEN image_len; 910 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
703 917
704 if (!rw) 918 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
706 920
779void 993void
780error (char *message) 994error (char *message)
781 CODE: 995 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 997#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 999#endif
786 1000
787void 1001void
788fatal (char *message) 1002fatal (char *message)
789 CODE: 1003 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1005#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1007#endif
794 _exit (1); 1008 _exit (1);
795 1009
796void 1010void
797_exit (int retval = 0) 1011_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
801#else 1015#else
802 _exit (retval); 1016 _exit (retval);
803#endif 1017#endif
804 1018
805MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
806 1027
807CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1034 CODE:
810{ 1035{
811 int count; 1036 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1040}
816 OUTPUT: 1041 OUTPUT:
817 RETVAL 1042 RETVAL
818 1043
819void 1044void
820DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
821 CODE: 1046 CODE:
822 pango_font_description_free (self); 1047 pango_font_description_free (self);
823 1048
824void 1049void
825make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
826 CODE: 1052 CODE:
827 default_font = self; 1053 default_font = self;
828 1054
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1056
1057PROTOTYPES: DISABLE
1058
831void 1059void
832reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
833 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
834 tc_clear (); 1069 tc_restore ();
835 1070
836CFPlus::Layout 1071DC::Layout
837new (SV *class) 1072new (SV *class)
838 CODE: 1073 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
840 1075
841 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
848 1084
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
851 OUTPUT: 1087 OUTPUT:
852 RETVAL 1088 RETVAL
853 1089
854void 1090void
855DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
856 CODE: 1092 CODE:
857 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
858 Safefree (self); 1095 Safefree (self);
859 1096
860void 1097void
861set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
862 CODE: 1099 CODE:
863{ 1100{
864 STRLEN textlen; 1101 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
866 1103
867 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
868} 1105}
869 1106
870void 1107void
871set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
872 CODE: 1109 CODE:
873{ 1110{
874 STRLEN textlen; 1111 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
876 1113
877 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
878} 1115}
879 1116
880void 1117void
881set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
882 CODE: 1119 CODE:
883{ 1120{
884 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1123 const char *pos = text;
921 if (attrs) 1158 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
923} 1160}
924 1161
925void 1162void
926get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
927 PPCODE: 1164 PPCODE:
928{ 1165{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1167
931 do 1168 do
946 1183
947 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
948} 1185}
949 1186
950int 1187int
951has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
952 CODE: 1189 CODE:
953{ 1190{
954 int lines = 1; 1191 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
956 1193
961} 1198}
962 OUTPUT: 1199 OUTPUT:
963 RETVAL 1200 RETVAL
964 1201
965SV * 1202SV *
966get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
967 CODE: 1204 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
970 OUTPUT: 1207 OUTPUT:
971 RETVAL 1208 RETVAL
972 1209
973void 1210void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1212 CODE:
976 self->r = r; 1213 self->r = r;
977 self->g = g; 1214 self->g = g;
978 self->b = b; 1215 self->b = b;
979 self->a = a; 1216 self->a = a;
980 1217
981void 1218void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1220 CODE:
984 if (self->font != font) 1221 if (self->font != font)
985 { 1222 {
986 self->font = font; 1223 self->font = font;
987 layout_update_font (self); 1224 layout_update_font (self);
988 } 1225 }
989 1226
990void 1227void
991set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
992 CODE: 1229 CODE:
993 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
994 { 1231 {
995 self->base_height = base_height; 1232 self->base_height = base_height;
996 layout_update_font (self); 1233 layout_update_font (self);
997 } 1234 }
998 1235
999void 1236void
1000set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1238 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1240
1004void 1241void
1005set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1006 CODE: 1243 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1245
1009void 1246void
1010set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1011 CODE: 1248 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1250
1014void 1251void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1253 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1022 ); 1259 );
1023 1260
1024void 1261void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1263 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1265
1029void 1266void
1030size (CFPlus::Layout self) 1267size (DC::Layout self)
1031 PPCODE: 1268 PPCODE:
1032{ 1269{
1033 int w, h; 1270 int w, h;
1034 1271
1035 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1040} 1277}
1041 1278
1042int 1279int
1043descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1044 CODE: 1281 CODE:
1045{ 1282{
1046 PangoRectangle rect; 1283 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1050} 1287}
1051 OUTPUT: 1288 OUTPUT:
1052 RETVAL 1289 RETVAL
1053 1290
1054int 1291int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1293 CODE:
1057{ 1294{
1058 int index, trailing; 1295 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1297 RETVAL = index + trailing;
1061} 1298}
1062 OUTPUT: 1299 OUTPUT:
1063 RETVAL 1300 RETVAL
1064 1301
1065void 1302void
1066cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1304 PPCODE:
1068{ 1305{
1069 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1071 1308
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1076} 1313}
1077 1314
1078void 1315void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17, 3)
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line;
1325#endif
1326 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
1351 PUSHs (sv_2mortal (newSViv (index)));
1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
1354}
1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1082 self->pl, 1361 self->pl,
1362 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1085 flags 1365 flags
1086 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1087 1370
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1371void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1092 CODE: 1373 CODE:
1093{ 1374{
1094 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1382
1097 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1399 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1400 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1404
1111 SvPOK_only (result_); 1405 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1113 1407
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1409 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1411
1118 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1413 }
1125} 1414}
1126 1415
1127void 1416void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1423{
1135 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1139 1431
1140 if (items < 5) 1432 if (items < 5)
1141 { 1433 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1173 } 1465 }
1174} 1466}
1175 1467
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1177 1478
1178CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1484new (SV *class)
1180 CODE: 1485 CODE:
1181 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1487 RETVAL->x = 0;
1183 RETVAL->y = 0; 1488 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1496 RETVAL->row = 0;
1194 OUTPUT: 1497 OUTPUT:
1195 RETVAL 1498 RETVAL
1196 1499
1197void 1500void
1198DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1199 CODE: 1502 CODE:
1200{ 1503{
1201 map_clear (self); 1504 map_clear (self);
1202 Safefree (self->face); 1505 Safefree (self->face2tile);
1203 Safefree (self->tex); 1506 Safefree (self->tex);
1204 Safefree (self); 1507 Safefree (self);
1205} 1508}
1206 1509
1207void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1208clear (CFPlus::Map self) 1517clear (DC::Map self)
1209 CODE: 1518 CODE:
1210 map_clear (self); 1519 map_clear (self);
1211 1520
1212void 1521void
1213set_face (CFPlus::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1523 CODE:
1215{ 1524{
1216 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1526 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1527}
1224 1528
1225void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1554 CODE:
1228{ 1555{
1229 while (self->texs <= texid) 1556 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1557
1235 { 1558 {
1236 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1237 1560
1238 tex->name = name; 1561 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1580}
1258 1581
1259int 1582int
1260ox (CFPlus::Map self) 1583ox (DC::Map self)
1261 ALIAS: 1584 ALIAS:
1262 oy = 1 1585 oy = 1
1263 x = 2 1586 x = 2
1264 y = 3 1587 y = 3
1265 w = 4 1588 w = 4
1276 } 1599 }
1277 OUTPUT: 1600 OUTPUT:
1278 RETVAL 1601 RETVAL
1279 1602
1280void 1603void
1281scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1282 CODE: 1605 CODE:
1283{ 1606{
1284 if (dx > 0) 1607 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1609 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1611
1289 if (dy > 0) 1612 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1614 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1616
1294 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1296 1619
1297 while (self->y < 0) 1620 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1303 } 1626 }
1304} 1627}
1305 1628
1306void 1629SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1631 CODE:
1309{ 1632{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1635 mapcell *cell;
1313 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1314 1639
1315 while (data < data_end - 1) 1640 while (data < data_end - 1)
1316 { 1641 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1318 1643
1349 cell->stat_width = 1; 1674 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1675 cell->stat_hp = *data++;
1351 } 1676 }
1352 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1679 else if (cmd == 0x47)
1355 { 1680 {
1356 if (*data == 4) 1681 if (*data == 4)
1357 ; // decode player tag 1682 ; // decode player count
1358 1683
1359 data += *data + 1; 1684 data += *data + 1;
1360 } 1685 }
1361 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1687 cell->flags = *data++;
1369 } 1694 }
1370 else 1695 else
1371 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1372 } 1697 }
1373 1698
1699 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1700 if (flags & (4 >> z))
1375 { 1701 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1377 } 1719 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1720 }
1389 else 1721 else
1390 cell->darkness = 0; 1722 cell->darkness = 0;
1391 } 1723 }
1392} 1724}
1725 OUTPUT:
1726 RETVAL
1393 1727
1394SV * 1728SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1730 CODE:
1397{ 1731{
1398 int x1, x; 1732 int x1, x;
1399 int y1, y; 1733 int y1, y;
1400 int z; 1734 int z;
1421 { 1755 {
1422 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1423 1757
1424 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1425 { 1759 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1762 int a1 = tex.a;
1433 1763
1434 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1768 }
1440 } 1769 }
1441 1770
1442 *map++ = (r ) 1771 *map++ = (r )
1443 | (g << 8) 1772 | (g << 8)
1450} 1779}
1451 OUTPUT: 1780 OUTPUT:
1452 RETVAL 1781 RETVAL
1453 1782
1454void 1783void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1785 CODE:
1457{ 1786{
1458 int vx, vy;
1459 int x, y, z; 1787 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1788
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1465 1793
1466 /* 1794 rc_t *rc = rc_alloc ();
1467 int vx = self->vx = self->w >= sw 1795 rc_key_t key;
1468 ? self->x + (self->w - sw) / 2 1796 rc_array_t *arr;
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1797
1471 int vy = self->vy = self->h >= sh 1798 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1799 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1800 if (sh > 255) sh = 255;
1474 */
1475 1801
1476 glColor4ub (255, 255, 255, 255); 1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1477 1838
1478 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1842
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1488 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1490 { 1849 {
1491 maprow *row = self->row + (y + vy); 1850 maprow *row = self->row + (y + my);
1492 1851
1493 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1854 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1499 1862
1500 if (face && face < self->texs) 1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1501 { 1963 {
1502 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1965 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1966
1506 if (last_name != tex.name) 1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1507 { 1969 {
1508 glEnd (); 1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1971 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 1972
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1522 { 1976 {
1523 maptex tex = self->tex [1]; 1977 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 1978 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1526 1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1527 glEnd (); 1991 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1530 1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1535 } 2017 }
1536 } 2018 }
1537 }
1538 } 2019 }
1539 2020
1540 glEnd (); 2021 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1543 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1544 2031
1545 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1548 { 2035 {
1549 maprow *row = self->row + (y + vy); 2036 maprow *row = self->row + (y + my);
1550 2037
1551 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2040 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1555 2042
1556 int px = x * 32; 2043 int px = x * T;
1557 int py = y * 32; 2044 int py = y * T;
1558 2045
1559 if (cell->stat_hp) 2046 if (cell->stat_hp)
1560 { 2047 {
1561 int width = cell->stat_width * 32; 2048 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2050
1564 glColor3ub (0, 0, 0); 2051 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2052 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2053 px + width - 1, py);
1567 2054
1573 } 2060 }
1574 } 2061 }
1575} 2062}
1576 2063
1577void 2064void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2066 CODE:
1580{ 2067{
1581 static float color[16][3] = { 2068 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1635} 2122}
1636 2123
1637void 2124void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2126 PPCODE:
1640{ 2127{
1641 int vx, vy;
1642 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2136
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2139
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2140 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2141 my += self->y - 1;
1653 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1654 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1656 { 2147 {
1657 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1658 2149
1659 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2152 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1663 2154
1664 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1667 } 2158 }
1668 } 2159 }
1669 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1670 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1674} 2203}
1675 2204
1676SV * 2205SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2207 CODE:
1679{ 2208{
1680 int x, y, x1, y1; 2209 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1708 { 2237 {
1709 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2239 uint8_t flags = 0;
1711 2240
1712 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1715 2244
1716 *data++ = flags; 2245 *data++ = flags;
1717 2246
1718 if (flags & 1) 2247 if (flags & 1)
1719 { 2248 {
2249 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2251 *data++ = tile;
1722 } 2252 }
1723 2253
1724 if (flags & 2) 2254 if (flags & 2)
1725 { 2255 {
2256 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2258 *data++ = tile;
1728 } 2259 }
1729 2260
1730 if (flags & 4) 2261 if (flags & 4)
1731 { 2262 {
2263 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2265 *data++ = tile;
1734 } 2266 }
1735 } 2267 }
1736 else 2268 else
1737 *data++ = 0; 2269 *data++ = 0;
1738 } 2270 }
1744} 2276}
1745 OUTPUT: 2277 OUTPUT:
1746 RETVAL 2278 RETVAL
1747 2279
1748void 2280void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1750 PPCODE: 2282 PPCODE:
1751{ 2283{
1752 int x, y, z; 2284 int x, y, z;
1753 int w, h; 2285 int w, h;
1754 int x1, y1; 2286 int x1, y1;
1755 2287
1756 if (*data++ != 0) 2288 if (*data++ != 0)
1757 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1758 2290
1759 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1761 2293
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1778 { 2310 {
1779 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1780 2312
1781 if (flags) 2313 if (flags)
1782 { 2314 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1786 2317
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2321
1791 if (cell->darkness == 0) 2322 if (cell->darkness == 0)
1792 { 2323 {
1793 cell->darkness = 0; 2324 cell->darkness = 0;
1794 2325
1795 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1796 { 2327 {
1797 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1798 2329
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1801 } 2337 }
1802 } 2338 }
1803 } 2339 }
1804 } 2340 }
1805 } 2341 }
1806} 2342}
1807 2343
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2345
1810CFPlus::MixChunk 2346DC::RW
1811new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1812 CODE: 2348 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1814 OUTPUT: 2355 OUTPUT:
1815 RETVAL 2356 RETVAL
1816 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1817void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1818DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1819 CODE: 2468 CODE:
1820 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1821 2470
1822int 2471int
1823volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2477 OUTPUT:
1827 RETVAL 2478 RETVAL
1828 2479
1829int 2480DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2482 CODE:
2483{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1833 OUTPUT: 2495 OUTPUT:
1834 RETVAL 2496 RETVAL
1835 2497
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2499
1838int 2500int
1839volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1840 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2507 OUTPUT:
1843 RETVAL 2508 RETVAL
1844 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1845CFPlus::MixMusic 2520DC::MixMusic
1846new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1847 CODE: 2522 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2524 OUTPUT:
1850 RETVAL 2525 RETVAL
1851 2526
1852void 2527void
1853DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1854 CODE: 2529 CODE:
1855 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1856 2531
1857int 2532int
1858play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1859 CODE: 2534 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2536 OUTPUT:
1862 RETVAL 2537 RETVAL
1863 2538
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1865 2547
1866BOOT: 2548BOOT:
1867{ 2549{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2551 static const struct {
1870 const char *name; 2552 const char *name;
1871 IV iv; 2553 IV iv;
1872 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2573 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2657# undef const_iv
1955 }; 2658 };
1956 2659
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1959} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1960 2672
1961char * 2673char *
1962gl_vendor () 2674gl_vendor ()
1963 CODE: 2675 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2689 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2691 OUTPUT:
1980 RETVAL 2692 RETVAL
1981 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1982int glGetError () 2708int glGetError ()
1983 2709
1984void glFinish () 2710void glFinish ()
1985 2711
1986void glClear (int mask) 2712void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2751
2026# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2028 2756
2029void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2030 2758
2031void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2032 2760
2040 2768
2041void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2042 CODE: 2770 CODE:
2043 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2044 2772
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2774 ALIAS:
2052 glColor_premultiply = 1 2775 glColor_premultiply = 1
2053 CODE: 2776 CODE:
2054 if (ix) 2777 if (ix)
2055 { 2778 {
2058 b *= a; 2781 b *= a;
2059 } 2782 }
2060 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2062 2785
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2787 CODE:
2071 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2790
2077 2794
2078void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2079 CODE: 2796 CODE:
2080 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2081 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2082void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2083 CODE: 2829 CODE:
2084 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2085 2831
2086void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 2849 CODE:
2104 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 2852
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 2854
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2856
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2112 2860
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2862
2115int glGenTexture () 2863int glGenTexture ()
2116 CODE: 2864 CODE:
2117{ 2865 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2866 OUTPUT:
2123 RETVAL 2867 RETVAL
2124 2868
2125void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2126 CODE: 2870 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2871 del_texture (name);
2130} 2872
2131
2132int glGenList () 2873int glGenList ()
2133 CODE: 2874 CODE:
2134 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2135 OUTPUT: 2876 OUTPUT:
2136 RETVAL 2877 RETVAL
2143 2884
2144void glEndList () 2885void glEndList ()
2145 2886
2146void glCallList (int list) 2887void glCallList (int list)
2147 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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