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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.260 by root, Tue May 20 20:29:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 68#endif
50 69
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 71
53#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
54 73
55#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
57 76
58#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 81
60#if 0 82#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 84#else
63# define PARACHUTE 0 85# define PARACHUTE 0
64#endif 86#endif
65 87
88static AV *texture_av;
89
66static struct 90static struct
67{ 91{
68#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 93#include "glfunc.h"
70#undef GL_FUNC 94#undef GL_FUNC
71} gl; 95} gl;
72 96
97static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 99{
75 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 104 else
80 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
81} 106}
82 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
83#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
84 134
85#include "pango-font.c" 135#include "pango-font.c"
86#include "pango-fontmap.c" 136#include "pango-fontmap.c"
87#include "pango-render.c" 137#include "pango-render.c"
88 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
91 143
92typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
93 145
94static int 146static int
95shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
96{ 148{
97 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
111 163
112typedef struct cf_layout { 164typedef struct cf_layout {
113 PangoLayout *pl; 165 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
115 int base_height; 167 int base_height;
116 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
117} *CFPlus__Layout; 170} *DC__Layout;
118 171
119static CFPlus__Font default_font; 172static DC__Font default_font;
120static PangoContext *opengl_context; 173static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
122 175
123static void 176static void
124substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
129#endif 182#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 184}
132 185
133static void 186static void
134layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
135{ 188{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
138 */ 191 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
140 193
141 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 196
144 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
145} 198}
146 199
147static void 200static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 202{
150 PangoRectangle rect; 203 PangoRectangle rect;
151 204
152 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
160 213
161 *w = rect.width; 214 *w = rect.width;
162 *h = rect.height; 215 *h = rect.height;
163} 216}
164 217
218typedef uint16_t tileid;
165typedef uint16_t mapface; 219typedef uint16_t faceid;
166 220
167typedef struct { 221typedef struct {
168 GLint name; 222 GLuint name;
169 int w, h; 223 int w, h;
170 float s, t; 224 float s, t;
171 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
172} maptex; 228} maptex;
173 229
174typedef struct { 230typedef struct {
175 uint32_t player; 231 uint32_t player;
176 mapface face[3]; 232 tileid tile[3];
177 uint16_t darkness; 233 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 235} mapcell;
180 236
181typedef struct { 237typedef struct {
182 int32_t c0, c1; 238 int32_t c0, c1;
183 mapcell *col; 239 mapcell *col;
184} maprow; 240} maprow;
185 241
186typedef struct map { 242typedef struct map {
187 int x, y, w, h; 243 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 245 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 246 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 247
195 int32_t rows; 248 int32_t rows;
196 maprow *row; 249 maprow *row;
197} *CFPlus__Map; 250} *DC__Map;
198 251
199static char * 252static char *
200prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
201{ 254{
202 char *p; 255 char *p;
219} 272}
220 273
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
224static maprow * 297static maprow *
225map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
226{ 299{
227 if (0 > y) 300 if (0 > y)
228 { 301 {
229 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
268 341
269 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
270} 343}
271 344
272static mapcell * 345static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
274{ 347{
275 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
276} 349}
277 350
278static void 351static void
279map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
280{ 353{
281 int r; 354 int r;
282 355
283 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
292 self->row = 0; 365 self->row = 0;
293 self->rows = 0; 366 self->rows = 0;
294} 367}
295 368
296static void 369static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 371{
299 int x, y; 372 int x, y;
300 maprow *row; 373 maprow *row;
301 mapcell *cell; 374 mapcell *cell;
302 375
322 cell->player = 0; 395 cell->player = 0;
323 } 396 }
324 } 397 }
325} 398}
326 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
327static void 416static void
328music_finished (void) 417music_finished (void)
329{ 418{
330 SDL_UserEvent ev; 419 SDL_UserEvent ev;
331 420
365 n |= n >> 16; 454 n |= n >> 16;
366 455
367 return n + 1; 456 return n + 1;
368} 457}
369 458
370MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
371 518
372PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
373 520
374BOOT: 521BOOT:
375{ 522{
376 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 524 static const struct {
378 const char *name; 525 const char *name;
379 IV iv; 526 IV iv;
380 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
382 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
464 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 638
477 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 640# undef const_iv
481 }; 641 };
482 642
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
486 655
487int 656int
488in_destruct () 657in_destruct ()
489 CODE: 658 CODE:
490 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 661 RETVAL
493 662
494NV floor (NV x) 663NV floor (NV x)
495 664
496NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
497 670
498void 671void
499pango_init () 672pango_init ()
500 CODE: 673 CODE:
501{ 674{
502 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
505} 683}
684
685char *
686SDL_GetError ()
506 687
507int 688int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 690
510void 691void
511SDL_Quit () 692SDL_Quit ()
512 693
513void 694void
514SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
515 PPCODE: 696 PPCODE:
516{ 697{
517 SDL_Rect **m; 698 SDL_Rect **m;
518 699
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 704
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 707
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 712
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 717#endif
537 718
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 720
543 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
544 while (*m) 722 while (*m)
545 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
546 AV *av = newAV (); 726 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
550 733
551 ++m; 734 ++m;
552 } 735 }
553} 736}
554 737
555char *
556SDL_GetError ()
557
558int 738int
559SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
561 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 752 );
753
564 if (RETVAL) 754 if (RETVAL)
565 { 755 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 760#include "glfunc.h"
569# undef GL_FUNC 761#undef GL_FUNC
570 } 762 }
763}
571 OUTPUT: 764 OUTPUT:
572 RETVAL 765 RETVAL
573 766
574void 767void
575SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
576 769
577char * 770char *
578SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
579 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
580void 779void
581SDL_PollEvent () 780poll_events ()
582 PPCODE: 781 PPCODE:
583{ 782{
584 SDL_Event ev; 783 SDL_Event ev;
585 784
586 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 787 {
588 HV *hv = newHV (); 788 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 790
591 switch (ev.type) 791 switch (ev.type)
592 { 792 {
593 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
594 case SDL_KEYUP: 794 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 800 break;
600 801
601 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 805 break;
605 806
606 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
614 break; 833 break;
615 834
616 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 838
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 849 break;
631 } 850 }
632 851
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 853 }
635} 854}
636 855
637int 856int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 858 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
642 861
643void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
644Mix_CloseAudio () 879Mix_CloseAudio ()
645 880
646int 881int
647Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
648 883
884const char *
885Mix_GetError ()
886
649void 887void
650lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
651 CODE: 889 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 891
656void 892void
657win32_proxy_info () 893win32_proxy_info ()
658 PPCODE: 894 PPCODE:
659{ 895{
680 } 916 }
681 } 917 }
682#endif 918#endif
683} 919}
684 920
685void 921int
686add_font (char *file) 922add_font (char *file)
687 CODE: 923 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
689 927
690void 928void
691load_image_inline (SV *image_) 929load_image_inline (SV *image_)
692 ALIAS: 930 ALIAS:
693 load_image_file = 1 931 load_image_file = 1
696 STRLEN image_len; 934 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
703 941
704 if (!rw) 942 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
706 944
779void 1017void
780error (char *message) 1018error (char *message)
781 CODE: 1019 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1021#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1023#endif
786 1024
787void 1025void
788fatal (char *message) 1026fatal (char *message)
789 CODE: 1027 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1029#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1031#endif
794 _exit (1); 1032 _exit (1);
795 1033
796void 1034void
797_exit (int retval = 0) 1035_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
801#else 1039#else
802 _exit (retval); 1040 _exit (retval);
803#endif 1041#endif
804 1042
805MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
806 1051
807CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1058 CODE:
810{ 1059{
811 int count; 1060 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1064}
816 OUTPUT: 1065 OUTPUT:
817 RETVAL 1066 RETVAL
818 1067
819void 1068void
820DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
821 CODE: 1070 CODE:
822 pango_font_description_free (self); 1071 pango_font_description_free (self);
823 1072
824void 1073void
825make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
826 CODE: 1076 CODE:
827 default_font = self; 1077 default_font = self;
828 1078
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1080
1081PROTOTYPES: DISABLE
1082
831void 1083void
832reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
833 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
834 tc_clear (); 1093 tc_restore ();
835 1094
836CFPlus::Layout 1095DC::Layout
837new (SV *class) 1096new (SV *class)
838 CODE: 1097 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
840 1099
841 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
848 1108
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
851 OUTPUT: 1111 OUTPUT:
852 RETVAL 1112 RETVAL
853 1113
854void 1114void
855DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
856 CODE: 1116 CODE:
857 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
858 Safefree (self); 1119 Safefree (self);
859 1120
860void 1121void
861set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
862 CODE: 1123 CODE:
863{ 1124{
864 STRLEN textlen; 1125 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
866 1127
867 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
868} 1129}
869 1130
870void 1131void
871set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
872 CODE: 1133 CODE:
873{ 1134{
874 STRLEN textlen; 1135 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
876 1137
877 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
878} 1139}
879 1140
880void 1141void
881set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
882 CODE: 1143 CODE:
883{ 1144{
884 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1147 const char *pos = text;
921 if (attrs) 1182 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
923} 1184}
924 1185
925void 1186void
926get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
927 PPCODE: 1188 PPCODE:
928{ 1189{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1191
931 do 1192 do
932 { 1193 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1195
935 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
936 { 1197 {
937 PangoRectangle extents; 1198 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1207
947 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
948} 1209}
949 1210
950int 1211int
951has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
952 CODE: 1213 CODE:
953{ 1214{
954 int lines = 1; 1215 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
956 1217
961} 1222}
962 OUTPUT: 1223 OUTPUT:
963 RETVAL 1224 RETVAL
964 1225
965SV * 1226SV *
966get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
967 CODE: 1228 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
970 OUTPUT: 1231 OUTPUT:
971 RETVAL 1232 RETVAL
972 1233
973void 1234void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1236 CODE:
976 self->r = r; 1237 self->r = r;
977 self->g = g; 1238 self->g = g;
978 self->b = b; 1239 self->b = b;
979 self->a = a; 1240 self->a = a;
980 1241
981void 1242void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1244 CODE:
984 if (self->font != font) 1245 if (self->font != font)
985 { 1246 {
986 self->font = font; 1247 self->font = font;
987 layout_update_font (self); 1248 layout_update_font (self);
988 } 1249 }
989 1250
990void 1251void
991set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
992 CODE: 1253 CODE:
993 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
994 { 1255 {
995 self->base_height = base_height; 1256 self->base_height = base_height;
996 layout_update_font (self); 1257 layout_update_font (self);
997 } 1258 }
998 1259
999void 1260void
1000set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1262 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1264
1004void 1265void
1005set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1006 CODE: 1267 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1269
1009void 1270void
1010set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1011 CODE: 1272 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1274
1014void 1275void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1277 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1022 ); 1283 );
1023 1284
1024void 1285void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1287 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1289
1029void 1290void
1030size (CFPlus::Layout self) 1291size (DC::Layout self)
1031 PPCODE: 1292 PPCODE:
1032{ 1293{
1033 int w, h; 1294 int w, h;
1034 1295
1035 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1040} 1301}
1041 1302
1042int 1303int
1043descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1044 CODE: 1305 CODE:
1045{ 1306{
1046 PangoRectangle rect; 1307 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1050} 1311}
1051 OUTPUT: 1312 OUTPUT:
1052 RETVAL 1313 RETVAL
1053 1314
1054int 1315int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1317 CODE:
1057{ 1318{
1058 int index, trailing; 1319 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1321 RETVAL = index + trailing;
1061} 1322}
1062 OUTPUT: 1323 OUTPUT:
1063 RETVAL 1324 RETVAL
1064 1325
1065void 1326void
1066cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1328 PPCODE:
1068{ 1329{
1069 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1332
1072 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1337}
1077 1338
1078void 1339void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1082 self->pl, 1385 self->pl,
1386 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1085 flags 1389 flags
1086 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1087 1394
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1395void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1092 CODE: 1397 CODE:
1093{ 1398{
1094 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1406
1097 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1423 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1424 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1428
1111 SvPOK_only (result_); 1429 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1113 1431
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1433 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1435
1118 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1437 }
1125} 1438}
1126 1439
1127void 1440void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1447{
1135 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1139 1455
1140 if (items < 5) 1456 if (items < 5)
1141 { 1457 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1173 } 1489 }
1174} 1490}
1175 1491
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1177 1502
1178CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1180 CODE: 1509 CODE:
1181 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1511 RETVAL->x = 0;
1183 RETVAL->y = 0; 1512 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1520 RETVAL->row = 0;
1194 OUTPUT: 1521 OUTPUT:
1195 RETVAL 1522 RETVAL
1196 1523
1197void 1524void
1198DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1199 CODE: 1526 CODE:
1200{ 1527{
1201 map_clear (self); 1528 map_clear (self);
1202 Safefree (self->face); 1529 Safefree (self->face2tile);
1203 Safefree (self->tex); 1530 Safefree (self->tex);
1204 Safefree (self); 1531 Safefree (self);
1205} 1532}
1206 1533
1207void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1208clear (CFPlus::Map self) 1541clear (DC::Map self)
1209 CODE: 1542 CODE:
1210 map_clear (self); 1543 map_clear (self);
1211 1544
1212void 1545void
1213set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1547 CODE:
1215{ 1548{
1216 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1550 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1551}
1224 1552
1225void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1578 CODE:
1228{ 1579{
1229 while (self->texs <= texid) 1580 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1581
1235 { 1582 {
1236 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1237 1584
1238 tex->name = name; 1585 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1604}
1258 1605
1259int 1606int
1260ox (CFPlus::Map self) 1607ox (DC::Map self)
1261 ALIAS: 1608 ALIAS:
1262 oy = 1 1609 oy = 1
1263 x = 2 1610 x = 2
1264 y = 3 1611 y = 3
1265 w = 4 1612 w = 4
1276 } 1623 }
1277 OUTPUT: 1624 OUTPUT:
1278 RETVAL 1625 RETVAL
1279 1626
1280void 1627void
1281scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1282 CODE: 1629 CODE:
1283{ 1630{
1284 if (dx > 0) 1631 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1633 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1635
1289 if (dy > 0) 1636 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1638 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1640
1294 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1296 1643
1297 while (self->y < 0) 1644 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1303 } 1650 }
1304} 1651}
1305 1652
1306void 1653SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1655 CODE:
1309{ 1656{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1659 mapcell *cell;
1313 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1314 1663
1315 while (data < data_end - 1) 1664 while (data < data_end - 1)
1316 { 1665 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1318 1667
1349 cell->stat_width = 1; 1698 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1351 } 1700 }
1352 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1355 { 1704 {
1356 if (*data == 4) 1705 if (*data == 4)
1357 ; // decode player tag 1706 ; // decode player count
1358 1707
1359 data += *data + 1; 1708 data += *data + 1;
1360 } 1709 }
1361 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1711 cell->flags = *data++;
1369 } 1718 }
1370 else 1719 else
1371 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1372 } 1721 }
1373 1722
1723 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1724 if (flags & (4 >> z))
1375 { 1725 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1377 } 1743 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1744 }
1389 else 1745 else
1390 cell->darkness = 0; 1746 cell->darkness = 0;
1391 } 1747 }
1392} 1748}
1749 OUTPUT:
1750 RETVAL
1393 1751
1394SV * 1752SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1754 CODE:
1397{ 1755{
1398 int x1, x; 1756 int x1, x;
1399 int y1, y; 1757 int y1, y;
1400 int z; 1758 int z;
1421 { 1779 {
1422 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1423 1781
1424 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1425 { 1783 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1786 int a1 = tex.a;
1433 1787
1434 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1792 }
1440 } 1793 }
1441 1794
1442 *map++ = (r ) 1795 *map++ = (r )
1443 | (g << 8) 1796 | (g << 8)
1450} 1803}
1451 OUTPUT: 1804 OUTPUT:
1452 RETVAL 1805 RETVAL
1453 1806
1454void 1807void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1809 CODE:
1457{ 1810{
1458 int vx, vy;
1459 int x, y, z; 1811 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1812
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1465 1817
1466 /* 1818 rc_t *rc = rc_alloc ();
1467 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1468 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1821
1471 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1474 */
1475 1825
1476 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1477 1862
1478 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1866
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1488 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1490 { 1873 {
1491 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1492 1875
1493 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1878 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1499 1886
1500 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1501 { 1987 {
1502 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1990
1506 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1507 { 1993 {
1508 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 1996
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1522 { 2000 {
1523 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1526 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1527 glEnd (); 2015 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1530 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1535 } 2041 }
1536 } 2042 }
1537 }
1538 } 2043 }
1539 2044
1540 glEnd (); 2045 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1543 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1544 2055
1545 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1548 { 2059 {
1549 maprow *row = self->row + (y + vy); 2060 maprow *row = self->row + (y + my);
1550 2061
1551 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2064 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1555 2066
1556 int px = x * 32; 2067 int px = x * T;
1557 int py = y * 32; 2068 int py = y * T;
1558 2069
1559 if (cell->stat_hp) 2070 if (cell->stat_hp)
1560 { 2071 {
1561 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2074
1564 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2077 px + width - 1, py);
1567 2078
1573 } 2084 }
1574 } 2085 }
1575} 2086}
1576 2087
1577void 2088void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2090 CODE:
1580{ 2091{
1581 static float color[16][3] = { 2092 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1635} 2146}
1636 2147
1637void 2148void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2150 PPCODE:
1640{ 2151{
1641 int vx, vy;
1642 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2160
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2163
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1653 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1654 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1656 { 2171 {
1657 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1658 2173
1659 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2176 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1663 2178
1664 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1667 } 2182 }
1668 } 2183 }
1669 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1670 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1674} 2227}
1675 2228
1676SV * 2229SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2231 CODE:
1679{ 2232{
1680 int x, y, x1, y1; 2233 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1708 { 2261 {
1709 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2263 uint8_t flags = 0;
1711 2264
1712 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1715 2268
1716 *data++ = flags; 2269 *data++ = flags;
1717 2270
1718 if (flags & 1) 2271 if (flags & 1)
1719 { 2272 {
2273 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2275 *data++ = tile;
1722 } 2276 }
1723 2277
1724 if (flags & 2) 2278 if (flags & 2)
1725 { 2279 {
2280 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2282 *data++ = tile;
1728 } 2283 }
1729 2284
1730 if (flags & 4) 2285 if (flags & 4)
1731 { 2286 {
2287 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2289 *data++ = tile;
1734 } 2290 }
1735 } 2291 }
1736 else 2292 else
1737 *data++ = 0; 2293 *data++ = 0;
1738 } 2294 }
1739 } 2295 }
1740 2296
2297 /* if size is w*h + 5 then no data has been found */
2298 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2299 {
1741 SvPOK_only (data_sv); 2300 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2301 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2302 }
2303
1743 RETVAL = data_sv; 2304 RETVAL = data_sv;
1744} 2305}
1745 OUTPUT: 2306 OUTPUT:
1746 RETVAL 2307 RETVAL
1747 2308
1748void 2309void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2310set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2311 PPCODE:
1751{ 2312{
1752 int x, y, z; 2313 int x, y, z;
1753 int w, h; 2314 int w, h;
1754 int x1, y1; 2315 int x1, y1;
2316 STRLEN len;
2317 uint8_t *data, *end;
2318
2319 len = SvLEN (data_sv);
2320 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2321 data = SvPVbyte_nolen (data_sv);
2322 end = data + len + 8;
2323
2324 if (len < 5)
2325 XSRETURN_EMPTY;
1755 2326
1756 if (*data++ != 0) 2327 if (*data++ != 0)
1757 return; /* version mismatch */ 2328 XSRETURN_EMPTY; /* version mismatch */
1758 2329
1759 w = *data++ << 8; w |= *data++; 2330 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2331 h = *data++ << 8; h |= *data++;
1761 2332
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2333 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2345 {
1775 maprow *row = map_get_row (self, y); 2346 maprow *row = map_get_row (self, y);
1776 2347
1777 for (x = x0; x < x1; x++) 2348 for (x = x0; x < x1; x++)
1778 { 2349 {
2350 uint8_t flags;
2351
2352 if (data + 7 >= end)
2353 XSRETURN_EMPTY;
2354
1779 uint8_t flags = *data++; 2355 flags = *data++;
1780 2356
1781 if (flags) 2357 if (flags)
1782 { 2358 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2359 mapcell *cell = row_get_cell (row, x);
2360 tileid tile[3] = { 0, 0, 0 };
1786 2361
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2362 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2363 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2364 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2365
1791 if (cell->darkness == 0) 2366 if (cell->darkness == 0)
1792 { 2367 {
1793 cell->darkness = 0; 2368 /*cell->darkness = 0;*/
2369 EXTEND (SP, 3);
1794 2370
1795 for (z = 0; z <= 2; z++) 2371 for (z = 0; z <= 2; z++)
1796 { 2372 {
1797 cell->face[z] = face[z]; 2373 tileid t = tile [z];
1798 2374
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2375 if (t >= self->texs || (t && !self->tex [t].name))
2376 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2377 PUSHs (sv_2mortal (newSViv (t)));
2378 need_texid (self, t);
2379 }
2380
2381 cell->tile [z] = t;
1801 } 2382 }
1802 } 2383 }
1803 } 2384 }
1804 } 2385 }
1805 } 2386 }
1806} 2387}
1807 2388
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2389MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2390
1810CFPlus::MixChunk 2391DC::RW
1811new_from_file (SV *class, char *path) 2392new (SV *class, SV *data_sv)
1812 CODE: 2393 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2394{
2395 STRLEN datalen;
2396 char *data = SvPVbyte (data_sv, datalen);
2397
2398 RETVAL = SDL_RWFromConstMem (data, datalen);
2399}
1814 OUTPUT: 2400 OUTPUT:
1815 RETVAL 2401 RETVAL
1816 2402
2403DC::RW
2404new_from_file (SV *class, const char *path, const char *mode = "rb")
2405 CODE:
2406 RETVAL = SDL_RWFromFile (path, mode);
2407 OUTPUT:
2408 RETVAL
2409
2410# fails on win32:
2411# dc.xs(2268) : error C2059: syntax error : '('
1817void 2412#void
2413#close (DC::RW self)
2414# CODE:
2415# (self->(close)) (self);
2416
2417MODULE = Deliantra::Client PACKAGE = DC::Channel
2418
2419PROTOTYPES: DISABLE
2420
2421DC::Channel
2422find ()
2423 CODE:
2424{
2425 RETVAL = Mix_GroupAvailable (-1);
2426
2427 if (RETVAL < 0)
2428 {
2429 RETVAL = Mix_GroupOldest (-1);
2430
2431 if (RETVAL < 0)
2432 XSRETURN_UNDEF;
2433
2434 Mix_HaltChannel (RETVAL);
2435 }
2436
2437 Mix_UnregisterAllEffects (RETVAL);
2438 Mix_Volume (RETVAL, 128);
2439}
2440 OUTPUT:
2441 RETVAL
2442
2443void
2444halt (DC::Channel self)
2445 CODE:
2446 Mix_HaltChannel (self);
2447
2448void
2449expire (DC::Channel self, int ticks = -1)
2450 CODE:
2451 Mix_ExpireChannel (self, ticks);
2452
2453void
2454fade_out (DC::Channel self, int ticks = -1)
2455 CODE:
2456 Mix_FadeOutChannel (self, ticks);
2457
2458int
2459volume (DC::Channel self, int volume)
2460 CODE:
2461 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2462 OUTPUT:
2463 RETVAL
2464
2465void
2466unregister_all_effects (DC::Channel self)
2467 CODE:
2468 Mix_UnregisterAllEffects (self);
2469
2470void
2471set_panning (DC::Channel self, int left, int right)
2472 CODE:
2473 left = CLAMP (left , 0, 255);
2474 right = CLAMP (right, 0, 255);
2475 Mix_SetPanning (self, left, right);
2476
2477void
2478set_distance (DC::Channel self, int distance)
2479 CODE:
2480 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2481
2482void
2483set_position (DC::Channel self, int angle, int distance)
2484 CODE:
2485
2486void
2487set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2488 CODE:
2489{
2490 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2491 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2492 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2493}
2494
2495void
2496set_reverse_stereo (DC::Channel self, int flip)
2497 CODE:
2498 Mix_SetReverseStereo (self, flip);
2499
2500MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2501
2502PROTOTYPES: DISABLE
2503
2504DC::MixChunk
2505new (SV *class, DC::RW rwops)
2506 CODE:
2507 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2508 OUTPUT:
2509 RETVAL
2510
2511void
1818DESTROY (CFPlus::MixChunk self) 2512DESTROY (DC::MixChunk self)
1819 CODE: 2513 CODE:
1820 Mix_FreeChunk (self); 2514 Mix_FreeChunk (self);
1821 2515
1822int 2516int
1823volume (CFPlus::MixChunk self, int volume = -1) 2517volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2518 CODE:
2519 if (items > 1)
2520 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2521 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2522 OUTPUT:
1827 RETVAL 2523 RETVAL
1828 2524
1829int 2525DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2526play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2527 CODE:
2528{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2529 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2530
2531 if (RETVAL < 0)
2532 XSRETURN_UNDEF;
2533
2534 if (channel < 0)
2535 {
2536 Mix_UnregisterAllEffects (RETVAL);
2537 Mix_Volume (RETVAL, 128);
2538 }
2539}
1833 OUTPUT: 2540 OUTPUT:
1834 RETVAL 2541 RETVAL
1835 2542
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2543MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2544
1838int 2545int
1839volume (int volume = -1) 2546volume (int volume = -1)
2547 PROTOTYPE: ;$
1840 CODE: 2548 CODE:
2549 if (items > 0)
2550 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2551 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2552 OUTPUT:
1843 RETVAL 2553 RETVAL
1844 2554
2555void
2556fade_out (int ms)
2557 CODE:
2558 Mix_FadeOutMusic (ms);
2559
2560void
2561halt ()
2562 CODE:
2563 Mix_HaltMusic ();
2564
1845CFPlus::MixMusic 2565DC::MixMusic
1846new_from_file (SV *class, char *path) 2566new (SV *class, DC::RW rwops)
1847 CODE: 2567 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2568 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2569 OUTPUT:
1850 RETVAL 2570 RETVAL
1851 2571
1852void 2572void
1853DESTROY (CFPlus::MixMusic self) 2573DESTROY (DC::MixMusic self)
1854 CODE: 2574 CODE:
1855 Mix_FreeMusic (self); 2575 Mix_FreeMusic (self);
1856 2576
1857int 2577int
1858play (CFPlus::MixMusic self, int loops = -1) 2578play (DC::MixMusic self, int loops = -1)
1859 CODE: 2579 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2580 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2581 OUTPUT:
1862 RETVAL 2582 RETVAL
1863 2583
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2584void
2585fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2586 CODE:
2587 Mix_FadeInMusicPos (self, loops, ms, position);
2588
2589MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2590
2591PROTOTYPES: ENABLE
1865 2592
1866BOOT: 2593BOOT:
1867{ 2594{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2595 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2596 static const struct {
1870 const char *name; 2597 const char *name;
1871 IV iv; 2598 IV iv;
1872 } *civ, const_iv[] = { 2599 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2600# define const_iv(name) { # name, (IV)name }
2601 const_iv (GL_VENDOR),
2602 const_iv (GL_VERSION),
2603 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2604 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2605 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2606 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2607 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2608 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2612 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2613 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2614 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2615 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2616 const_iv (GL_BACK),
2617 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2618 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2619 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2620 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2621 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2622 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2635 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2636 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2637 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2638 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2639 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2640 const_iv (GL_COMPRESSED_ALPHA_ARB),
2641 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2642 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2644 const_iv (GL_COMPRESSED_RGB_ARB),
2645 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2646 const_iv (GL_COMPILE),
2647 const_iv (GL_PROXY_TEXTURE_1D),
2648 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2649 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2650 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2651 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2652 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2653 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2674 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2675 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2676 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2677 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2678 const_iv (GL_CONSTANT_BORDER),
2679 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2680 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2681 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2682 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2683 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2684 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2685 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2686 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2687 const_iv (GL_TRIANGLE_FAN),
2688 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2689 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2690 const_iv (GL_POINT_SMOOTH_HINT),
2691 const_iv (GL_LINE_SMOOTH_HINT),
2692 const_iv (GL_POLYGON_SMOOTH_HINT),
2693 const_iv (GL_GENERATE_MIPMAP_HINT),
2694 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2695 const_iv (GL_FASTEST),
2696 const_iv (GL_DONT_CARE),
2697 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2698 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2699 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2700 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2701 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2702# undef const_iv
1955 }; 2703 };
1956 2704
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2705 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2706 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2707
2708 texture_av = newAV ();
2709 AvREAL_off (texture_av);
1959} 2710}
2711
2712void
2713disable_GL_EXT_blend_func_separate ()
2714 CODE:
2715 gl.BlendFuncSeparate = 0;
2716 gl.BlendFuncSeparateEXT = 0;
1960 2717
1961char * 2718char *
1962gl_vendor () 2719gl_vendor ()
1963 CODE: 2720 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2721 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2734 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2735 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2736 OUTPUT:
1980 RETVAL 2737 RETVAL
1981 2738
2739const char *glGetString (GLenum pname)
2740
2741GLint glGetInteger (GLenum pname)
2742 CODE:
2743 glGetIntegerv (pname, &RETVAL);
2744 OUTPUT:
2745 RETVAL
2746
2747GLdouble glGetDouble (GLenum pname)
2748 CODE:
2749 glGetDoublev (pname, &RETVAL);
2750 OUTPUT:
2751 RETVAL
2752
1982int glGetError () 2753int glGetError ()
1983 2754
1984void glFinish () 2755void glFinish ()
1985 2756
1986void glClear (int mask) 2757void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2794# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2795void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2796
2026# near_ and far_ are due to microsofts buggy "c" compiler 2797# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2798void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2799
2800PROTOTYPES: DISABLE
2028 2801
2029void glViewport (int x, int y, int width, int height) 2802void glViewport (int x, int y, int width, int height)
2030 2803
2031void glScissor (int x, int y, int width, int height) 2804void glScissor (int x, int y, int width, int height)
2032 2805
2040 2813
2041void glRotate (float angle, float x, float y, float z) 2814void glRotate (float angle, float x, float y, float z)
2042 CODE: 2815 CODE:
2043 glRotatef (angle, x, y, z); 2816 glRotatef (angle, x, y, z);
2044 2817
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2818void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2819 ALIAS:
2052 glColor_premultiply = 1 2820 glColor_premultiply = 1
2053 CODE: 2821 CODE:
2054 if (ix) 2822 if (ix)
2055 { 2823 {
2058 b *= a; 2826 b *= a;
2059 } 2827 }
2060 // microsoft visual "c" rounds instead of truncating... 2828 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2829 glColor4f (r, g, b, a);
2062 2830
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2831void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2832 CODE:
2071 glRasterPos3f (0, 0, z); 2833 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2834 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2835
2077 2839
2078void glTexCoord (float s, float t) 2840void glTexCoord (float s, float t)
2079 CODE: 2841 CODE:
2080 glTexCoord2f (s, t); 2842 glTexCoord2f (s, t);
2081 2843
2844void glRect (float x1, float y1, float x2, float y2)
2845 CODE:
2846 glRectf (x1, y1, x2, y2);
2847
2848void glRect_lineloop (float x1, float y1, float x2, float y2)
2849 CODE:
2850 glBegin (GL_LINE_LOOP);
2851 glVertex2f (x1, y1);
2852 glVertex2f (x2, y1);
2853 glVertex2f (x2, y2);
2854 glVertex2f (x1, y2);
2855 glEnd ();
2856
2857PROTOTYPES: ENABLE
2858
2859void glBegin (int mode)
2860
2861void glEnd ()
2862
2863void glPointSize (GLfloat size)
2864
2865void glLineWidth (GLfloat width)
2866
2867void glInterleavedArrays (int format, int stride, char *data)
2868
2869void glDrawElements (int mode, int count, int type, char *indices)
2870
2871# 1.2 void glDrawRangeElements (int mode, int start, int end
2872
2082void glTexEnv (int target, int pname, float param) 2873void glTexEnv (int target, int pname, float param)
2083 CODE: 2874 CODE:
2084 glTexEnvf (target, pname, param); 2875 glTexEnvf (target, pname, param);
2085 2876
2086void glTexParameter (int target, int pname, float param) 2877void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2893void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 2894 CODE:
2104 if (gl.SeparableFilter2D) 2895 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2896 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 2897
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2898void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 2899
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2900void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2901
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2902void glDrawPixels (int width, int height, int format, int type, char *pixels)
2903
2904void glPixelZoom (float x, float y)
2112 2905
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2906void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2907
2115int glGenTexture () 2908int glGenTexture ()
2116 CODE: 2909 CODE:
2117{ 2910 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2911 OUTPUT:
2123 RETVAL 2912 RETVAL
2124 2913
2125void glDeleteTexture (int name) 2914void glDeleteTexture (int name)
2126 CODE: 2915 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2916 del_texture (name);
2130} 2917
2131
2132int glGenList () 2918int glGenList ()
2133 CODE: 2919 CODE:
2134 RETVAL = glGenLists (1); 2920 RETVAL = glGenLists (1);
2135 OUTPUT: 2921 OUTPUT:
2136 RETVAL 2922 RETVAL
2143 2929
2144void glEndList () 2930void glEndList ()
2145 2931
2146void glCallList (int list) 2932void glCallList (int list)
2147 2933
2934MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939find_widget (SV *self, NV x, NV y)
2940 PPCODE:
2941{
2942 if (within_widget (self, x, y))
2943 XPUSHs (self);
2944}
2945
2946BOOT:
2947{
2948 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2949
2950 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2951 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2952 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2953 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2954}
2955
2956void
2957draw (SV *self)
2958 CODE:
2959{
2960 HV *hv;
2961 SV **svp;
2962 NV x, y, w, h;
2963 SV *draw_x_sv = GvSV (draw_x_gv);
2964 SV *draw_y_sv = GvSV (draw_y_gv);
2965 SV *draw_w_sv = GvSV (draw_w_gv);
2966 SV *draw_h_sv = GvSV (draw_h_gv);
2967 double draw_x, draw_y;
2968
2969 if (!SvROK (self))
2970 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2971
2972 hv = (HV *)SvRV (self);
2973
2974 if (SvTYPE (hv) != SVt_PVHV)
2975 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2976
2977 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2978 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2979
2980 if (!h || !w)
2981 XSRETURN_EMPTY;
2982
2983 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2984 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2985
2986 draw_x = SvNV (draw_x_sv) + x;
2987 draw_y = SvNV (draw_y_sv) + y;
2988
2989 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2990 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2991 XSRETURN_EMPTY;
2992
2993 sv_setnv (draw_x_sv, draw_x);
2994 sv_setnv (draw_y_sv, draw_y);
2995
2996 glPushMatrix ();
2997 glTranslated (x, y, 0);
2998
2999 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3000 {
3001 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3002
3003 if (svp && SvTRUE (*svp))
3004 {
3005 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3006 glEnable (GL_BLEND);
3007 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3008 glBegin (GL_QUADS);
3009 glVertex2f (0, 0);
3010 glVertex2f (w, 0);
3011 glVertex2f (w, h);
3012 glVertex2f (0, h);
3013 glEnd ();
3014 glDisable (GL_BLEND);
3015 }
3016 }
3017#if 0
3018 // draw borders, for debugging
3019 glPushMatrix ();
3020 glColor4f (1., 1., 0., 1.);
3021 glTranslatef (.5, .5, 0.);
3022 glBegin (GL_LINE_LOOP);
3023 glVertex2f (0 , 0);
3024 glVertex2f (w - 1, 0);
3025 glVertex2f (w - 1, h - 1);
3026 glVertex2f (0 , h - 1);
3027 glEnd ();
3028 glPopMatrix ();
3029#endif
3030 PUSHMARK (SP);
3031 XPUSHs (self);
3032 PUTBACK;
3033 call_method ("_draw", G_VOID | G_DISCARD);
3034 SPAGAIN;
3035
3036 glPopMatrix ();
3037
3038 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3039 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3040}
3041

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