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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98static AV *texture_av;
65 99
66static struct 100static struct
67{ 101{
68#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 103#include "glfunc.h"
70#undef GL_FUNC 104#undef GL_FUNC
71} gl; 105} gl;
72 106
107static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 109{
75 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 114 else
80 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
81} 116}
82 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
83#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
84 144
85#include "pango-font.c" 145#include "pango-font.c"
86#include "pango-fontmap.c" 146#include "pango-fontmap.c"
87#include "pango-render.c" 147#include "pango-render.c"
88 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
91 153
92typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
93 155
94static int 156static int
95shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
96{ 158{
97 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
111 173
112typedef struct cf_layout { 174typedef struct cf_layout {
113 PangoLayout *pl; 175 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
115 int base_height; 177 int base_height;
116 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
117} *CFPlus__Layout; 180} *DC__Layout;
118 181
119static CFPlus__Font default_font; 182static DC__Font default_font;
120static PangoContext *opengl_context; 183static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
122 185
123static void 186static void
124substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
129#endif 192#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 194}
132 195
133static void 196static void
134layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
135{ 198{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
138 */ 201 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
140 203
141 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 206
144 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
145} 208}
146 209
147static void 210static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 212{
150 PangoRectangle rect; 213 PangoRectangle rect;
151 214
152 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
160 223
161 *w = rect.width; 224 *w = rect.width;
162 *h = rect.height; 225 *h = rect.height;
163} 226}
164 227
228typedef uint16_t tileid;
165typedef uint16_t mapface; 229typedef uint16_t faceid;
166 230
167typedef struct { 231typedef struct {
168 GLint name; 232 GLuint name;
169 int w, h; 233 int w, h;
170 float s, t; 234 float s, t;
171 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
172} maptex; 238} maptex;
173 239
174typedef struct { 240typedef struct {
175 uint32_t player; 241 uint32_t player;
176 mapface face[3]; 242 tileid tile[3];
177 uint16_t darkness; 243 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 245} mapcell;
180 246
181typedef struct { 247typedef struct {
182 int32_t c0, c1; 248 int32_t c0, c1;
183 mapcell *col; 249 mapcell *col;
184} maprow; 250} maprow;
185 251
186typedef struct map { 252typedef struct map {
187 int x, y, w, h; 253 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 255 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 256 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 257
195 int32_t rows; 258 int32_t rows;
196 maprow *row; 259 maprow *row;
197} *CFPlus__Map; 260} *DC__Map;
198 261
199static char * 262static char *
200prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
201{ 264{
202 char *p; 265 char *p;
219} 282}
220 283
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
224static maprow * 307static maprow *
225map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
226{ 309{
227 if (0 > y) 310 if (0 > y)
228 { 311 {
229 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
268 351
269 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
270} 353}
271 354
272static mapcell * 355static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
274{ 357{
275 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
276} 359}
277 360
278static void 361static void
279map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
280{ 363{
281 int r; 364 int r;
282 365
283 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
291 self->oy = 0; 374 self->oy = 0;
292 self->row = 0; 375 self->row = 0;
293 self->rows = 0; 376 self->rows = 0;
294} 377}
295 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
296static void 389static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 391{
299 int x, y; 392 int x, y;
300 maprow *row; 393 maprow *row;
301 mapcell *cell; 394 mapcell *cell;
302 395
314 if (x >= row->c1) 407 if (x >= row->c1)
315 break; 408 break;
316 409
317 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
318 411
319 cell->darkness = 0; 412 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 413 }
324 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
325} 431}
326 432
327static void 433static void
328music_finished (void) 434music_finished (void)
329{ 435{
365 n |= n >> 16; 471 n |= n >> 16;
366 472
367 return n + 1; 473 return n + 1;
368} 474}
369 475
370MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
371 585
372PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
373 587
374BOOT: 588BOOT:
375{ 589{
376 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 591 static const struct {
378 const char *name; 592 const char *name;
379 IV iv; 593 IV iv;
380 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
382 const_iv (SDL_ACTIVEEVENT), 599 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 600 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 601 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 602 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 603 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 612 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 613 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 614 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 615 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 733 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 734 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 735 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 736 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 737 const_iv (SDLK_UNDO),
738
464 const_iv (KMOD_NONE), 739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 741 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 744 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 747 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 755
477 const_iv (KMOD_SHIFT), 756 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 757
479 const_iv (KMOD_META) 758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
480# undef const_iv 788# undef const_iv
481 }; 789 };
482 790
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
793
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 796}
797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
486 803
487int 804int
488in_destruct () 805in_destruct ()
489 CODE: 806 CODE:
490 RETVAL = PL_main_cv == Nullcv; 807 RETVAL = PL_main_cv == Nullcv;
493 810
494NV floor (NV x) 811NV floor (NV x)
495 812
496NV ceil (NV x) 813NV ceil (NV x)
497 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
498void 819void
499pango_init () 820pango_init ()
500 CODE: 821 CODE:
501{ 822{
502 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
505} 831}
506 832
507int 833char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 834
510void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
511SDL_Quit () 843void SDL_Quit ()
512 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
513void 854void
514SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
515 PPCODE: 856 PPCODE:
516{ 857{
517 SDL_Rect **m; 858 SDL_Rect **m;
518 859
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 864
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 867
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 872
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 875
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 877
543 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
544 while (*m) 879 while (*m)
545 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
546 AV *av = newAV (); 883 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
550 890
551 ++m; 891 ++m;
552 } 892 }
553} 893}
554 894
555char *
556SDL_GetError ()
557
558int 895int
559SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
561 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 909 );
910
564 if (RETVAL) 911 if (RETVAL)
565 { 912 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 917#include "glfunc.h"
569# undef GL_FUNC 918#undef GL_FUNC
570 } 919 }
920}
571 OUTPUT: 921 OUTPUT:
572 RETVAL 922 RETVAL
573 923
574void 924void
575SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
576 926
577char * 927char *
578SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
579 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
580void 936void
581SDL_PollEvent () 937poll_events ()
582 PPCODE: 938 PPCODE:
583{ 939{
584 SDL_Event ev; 940 SDL_Event ev;
585 941
586 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 944 {
588 HV *hv = newHV (); 945 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 947
591 switch (ev.type) 948 switch (ev.type)
592 { 949 {
593 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
594 case SDL_KEYUP: 951 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 957 break;
600 958
601 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 962 break;
605 963
606 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
614 break; 990 break;
615 991
616 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 995
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1006 break;
631 } 1007 }
632 1008
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1010 }
635} 1011}
636 1012
637int 1013int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1015 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
642 1018
643void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
644Mix_CloseAudio () 1036Mix_CloseAudio ()
645 1037
646int 1038int
647Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
648 1040
1041const char *
1042Mix_GetError ()
1043
649void 1044void
650lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
651 CODE: 1046 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1048
656void 1049void
657win32_proxy_info () 1050win32_proxy_info ()
658 PPCODE: 1051 PPCODE:
659{ 1052{
680 } 1073 }
681 } 1074 }
682#endif 1075#endif
683} 1076}
684 1077
685void 1078int
686add_font (char *file) 1079add_font (char *file)
687 CODE: 1080 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
689 1084
690void 1085void
691load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
692 ALIAS: 1087 ALIAS:
693 load_image_file = 1 1088 load_image_file = 1
696 STRLEN image_len; 1091 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
703 1098
704 if (!rw) 1099 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
706 1101
779void 1174void
780error (char *message) 1175error (char *message)
781 CODE: 1176 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1178#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1180#endif
786 1181
787void 1182void
788fatal (char *message) 1183fatal (char *message)
789 CODE: 1184 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1186#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1188#endif
794 _exit (1); 1189 _exit (1);
795 1190
796void 1191void
797_exit (int retval = 0) 1192_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
801#else 1196#else
802 _exit (retval); 1197 _exit (retval);
803#endif 1198#endif
804 1199
805MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
806 1208
807CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1215 CODE:
810{ 1216{
811 int count; 1217 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1221}
816 OUTPUT: 1222 OUTPUT:
817 RETVAL 1223 RETVAL
818 1224
819void 1225void
820DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
821 CODE: 1227 CODE:
822 pango_font_description_free (self); 1228 pango_font_description_free (self);
823 1229
824void 1230void
825make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
826 CODE: 1233 CODE:
827 default_font = self; 1234 default_font = self;
828 1235
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1237
1238PROTOTYPES: DISABLE
1239
831void 1240void
832reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
833 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
834 tc_clear (); 1250 tc_restore ();
835 1251
836CFPlus::Layout 1252DC::Layout
837new (SV *class) 1253new (SV *class)
838 CODE: 1254 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
840 1256
841 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
848 1265
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
851 OUTPUT: 1268 OUTPUT:
852 RETVAL 1269 RETVAL
853 1270
854void 1271void
855DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
856 CODE: 1273 CODE:
857 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
858 Safefree (self); 1276 Safefree (self);
859 1277
860void 1278void
861set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
862 CODE: 1280 CODE:
863{ 1281{
864 STRLEN textlen; 1282 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
866 1284
867 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
868} 1286}
869 1287
870void 1288void
871set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
872 CODE: 1290 CODE:
873{ 1291{
874 STRLEN textlen; 1292 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
876 1294
877 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
878} 1296}
879 1297
880void 1298void
881set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
882 CODE: 1300 CODE:
883{ 1301{
884 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1304 const char *pos = text;
921 if (attrs) 1339 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
923} 1341}
924 1342
925void 1343void
926get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
927 PPCODE: 1345 PPCODE:
928{ 1346{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1348
931 do 1349 do
932 { 1350 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1352
935 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
936 { 1354 {
937 PangoRectangle extents; 1355 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1364
947 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
948} 1366}
949 1367
950int 1368int
951has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
952 CODE: 1370 CODE:
953{ 1371{
954 int lines = 1; 1372 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
956 1374
961} 1379}
962 OUTPUT: 1380 OUTPUT:
963 RETVAL 1381 RETVAL
964 1382
965SV * 1383SV *
966get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
967 CODE: 1385 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
970 OUTPUT: 1388 OUTPUT:
971 RETVAL 1389 RETVAL
972 1390
973void 1391void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1393 CODE:
976 self->r = r; 1394 self->r = r;
977 self->g = g; 1395 self->g = g;
978 self->b = b; 1396 self->b = b;
979 self->a = a; 1397 self->a = a;
980 1398
981void 1399void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1401 CODE:
984 if (self->font != font) 1402 if (self->font != font)
985 { 1403 {
986 self->font = font; 1404 self->font = font;
987 layout_update_font (self); 1405 layout_update_font (self);
988 } 1406 }
989 1407
990void 1408void
991set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
992 CODE: 1410 CODE:
993 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
994 { 1412 {
995 self->base_height = base_height; 1413 self->base_height = base_height;
996 layout_update_font (self); 1414 layout_update_font (self);
997 } 1415 }
998 1416
999void 1417void
1000set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1419 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1421
1004void 1422void
1005set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1006 CODE: 1424 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1426
1009void 1427void
1010set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1011 CODE: 1429 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1431
1014void 1432void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1434 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1022 ); 1440 );
1023 1441
1024void 1442void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1444 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1446
1029void 1447void
1030size (CFPlus::Layout self) 1448size (DC::Layout self)
1031 PPCODE: 1449 PPCODE:
1032{ 1450{
1033 int w, h; 1451 int w, h;
1034 1452
1035 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1040} 1458}
1041 1459
1042int 1460int
1043descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1044 CODE: 1462 CODE:
1045{ 1463{
1046 PangoRectangle rect; 1464 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1050} 1468}
1051 OUTPUT: 1469 OUTPUT:
1052 RETVAL 1470 RETVAL
1053 1471
1054int 1472int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1474 CODE:
1057{ 1475{
1058 int index, trailing; 1476 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1478 RETVAL = index + trailing;
1061} 1479}
1062 OUTPUT: 1480 OUTPUT:
1063 RETVAL 1481 RETVAL
1064 1482
1065void 1483void
1066cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1485 PPCODE:
1068{ 1486{
1069 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1489
1072 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1494}
1077 1495
1078void 1496void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1498 PPCODE:
1499{
1500 int line, x;
1501
1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1505 --line;
1506#endif
1507 EXTEND (SP, 2);
1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510}
1511
1512void
1513line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515{
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
1530 else
1531 {
1532 PUSHs (sv_2mortal (newSViv (index)));
1533 PUSHs (sv_2mortal (newSViv (trailing)));
1534 }
1535}
1536
1537void
1538render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1082 self->pl, 1542 self->pl,
1543 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1085 flags 1546 flags
1086 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1087 1551
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1552void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1092 CODE: 1554 CODE:
1093{ 1555{
1094 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1563
1097 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1580 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1581 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1585
1111 SvPOK_only (result_); 1586 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1113 1588
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1590 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1592
1118 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1594 }
1125} 1595}
1126 1596
1127void 1597void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1604{
1135 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1139 1612
1140 if (items < 5) 1613 if (items < 5)
1141 { 1614 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1173 } 1646 }
1174} 1647}
1175 1648
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1177 1659
1178CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1665new (SV *class)
1180 CODE: 1666 CODE:
1181 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1668 RETVAL->x = 0;
1183 RETVAL->y = 0; 1669 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1670 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1671 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1677 RETVAL->row = 0;
1194 OUTPUT: 1678 OUTPUT:
1195 RETVAL 1679 RETVAL
1196 1680
1197void 1681void
1198DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1199 CODE: 1683 CODE:
1200{ 1684{
1201 map_clear (self); 1685 map_clear (self);
1202 Safefree (self->face); 1686 Safefree (self->face2tile);
1203 Safefree (self->tex); 1687 Safefree (self->tex);
1204 Safefree (self); 1688 Safefree (self);
1205} 1689}
1206 1690
1207void 1691void
1692resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697void
1208clear (CFPlus::Map self) 1698clear (DC::Map self)
1209 CODE: 1699 CODE:
1210 map_clear (self); 1700 map_clear (self);
1211 1701
1212void 1702void
1213set_face (CFPlus::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1704 CODE:
1215{ 1705{
1216 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1707 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1708}
1224 1709
1225void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1735 CODE:
1228{ 1736{
1229 while (self->texs <= texid) 1737 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1738
1235 { 1739 {
1236 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1237 1741
1238 tex->name = name; 1742 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1761}
1258 1762
1259int 1763int
1260ox (CFPlus::Map self) 1764ox (DC::Map self)
1261 ALIAS: 1765 ALIAS:
1262 oy = 1 1766 oy = 1
1263 x = 2 1767 x = 2
1264 y = 3 1768 y = 3
1265 w = 4 1769 w = 4
1276 } 1780 }
1277 OUTPUT: 1781 OUTPUT:
1278 RETVAL 1782 RETVAL
1279 1783
1280void 1784void
1281scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1282 CODE: 1786 CODE:
1283{ 1787{
1284 if (dx > 0) 1788 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1790 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1792
1289 if (dy > 0) 1793 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1795 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1797
1294 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1296 1800
1297 while (self->y < 0) 1801 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1303 } 1807 }
1304} 1808}
1305 1809
1306void 1810SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1812 CODE:
1309{ 1813{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1816 mapcell *cell;
1313 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1314 1820
1315 while (data < data_end - 1) 1821 while (data < data_end - 1)
1316 { 1822 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1318 1824
1338 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1339 1845
1340 do 1846 do
1341 { 1847 {
1342 ext = *data++; 1848 ext = *data++;
1343 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1344 1850
1345 if (cmd < 4) 1851 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1348 { 1854 {
1349 cell->stat_width = 1; 1855 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1856 cell->stat_hp = *data++;
1351 } 1857 }
1352 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1860 else if (cmd == 0x47)
1355 { 1861 {
1356 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1866
1359 data += *data + 1; 1867 data += *data + 1;
1360 } 1868 }
1361 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1870 cell->flags = *data++;
1369 } 1877 }
1370 else 1878 else
1371 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1372 } 1880 }
1373 1881
1882 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1883 if (flags & (4 >> z))
1375 { 1884 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1377 } 1902 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1903 }
1389 else 1904 else
1390 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1391 } 1906 }
1392} 1907}
1908 OUTPUT:
1909 RETVAL
1393 1910
1394SV * 1911SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1913 CODE:
1397{ 1914{
1398 int x1, x; 1915 int x1, x;
1399 int y1, y; 1916 int y1, y;
1400 int z; 1917 int z;
1421 { 1938 {
1422 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1423 1940
1424 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1425 { 1942 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1945 int a1 = tex.a;
1433 1946
1434 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1951 }
1440 } 1952 }
1441 1953
1442 *map++ = (r ) 1954 *map++ = (r )
1443 | (g << 8) 1955 | (g << 8)
1450} 1962}
1451 OUTPUT: 1963 OUTPUT:
1452 RETVAL 1964 RETVAL
1453 1965
1454void 1966void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 1968 CODE:
1457{ 1969{
1458 int vx, vy;
1459 int x, y, z; 1970 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1971
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1465 1981
1466 /* 1982 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1983
1471 int vy = self->vy = self->h >= sh 1984 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1985 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1986 if (sh > 255) sh = 255;
1474 */
1475 1987
1476 glColor4ub (255, 255, 255, 255); 1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1477 2024
1478 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2028
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1488 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1490 { 2035 {
1491 maprow *row = self->row + (y + vy); 2036 maprow *row = self->row + (y + my);
1492 2037
1493 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2040 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
1499 2049
1500 if (face && face < self->texs) 2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1501 { 2155 {
1502 maptex tex = self->tex [face]; 2156 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2157 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2158
1506 if (last_name != tex.name) 2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
1507 { 2161 {
1508 glEnd (); 2162 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2163 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2164
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
1522 { 2168 {
1523 maptex tex = self->tex [1]; 2169 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2170 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
1526 2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1527 glEnd (); 2183 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
1530 2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
1535 } 2209 }
1536 } 2210 }
1537 }
1538 } 2211 }
1539 2212
1540 glEnd (); 2213 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1543 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1544 2240
1545 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1548 { 2244 {
1549 maprow *row = self->row + (y + vy); 2245 maprow *row = self->row + (y + my);
1550 2246
1551 for (x = 0; x < sw; x++) 2247 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2248 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2249 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2250 mapcell *cell = row->col + (x + mx - row->c0);
1555 2251
1556 int px = x * 32; 2252 int px = x * T;
1557 int py = y * 32; 2253 int py = y * T;
1558 2254
1559 if (cell->stat_hp) 2255 if (cell->stat_hp)
1560 { 2256 {
1561 int width = cell->stat_width * 32; 2257 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2259
1564 glColor3ub (0, 0, 0); 2260 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2261 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2262 px + width - 1, py);
1567 2263
1573 } 2269 }
1574 } 2270 }
1575} 2271}
1576 2272
1577void 2273void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2275 CODE:
1580{ 2276{
1581 static float color[16][3] = { 2277 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1635} 2331}
1636 2332
1637void 2333void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2335 PPCODE:
1640{ 2336{
1641 int vx, vy;
1642 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2345
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2348
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2349 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2350 my += self->y - 1;
1653 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1654 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1656 { 2356 {
1657 maprow *row = self->row + (y + vy); 2357 maprow *row = self->row + (y + my);
1658 2358
1659 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2361 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1663 2363
1664 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1667 } 2367 }
1668 } 2368 }
1669 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1670 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1674} 2412}
1675 2413
1676SV * 2414SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2416 CODE:
1679{ 2417{
1680 int x, y, x1, y1; 2418 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1708 { 2446 {
1709 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2448 uint8_t flags = 0;
1711 2449
1712 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1715 2453
1716 *data++ = flags; 2454 *data++ = flags;
1717 2455
1718 if (flags & 1) 2456 if (flags & 1)
1719 { 2457 {
2458 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2460 *data++ = tile;
1722 } 2461 }
1723 2462
1724 if (flags & 2) 2463 if (flags & 2)
1725 { 2464 {
2465 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2467 *data++ = tile;
1728 } 2468 }
1729 2469
1730 if (flags & 4) 2470 if (flags & 4)
1731 { 2471 {
2472 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2474 *data++ = tile;
1734 } 2475 }
1735 } 2476 }
1736 else 2477 else
1737 *data++ = 0; 2478 *data++ = 0;
1738 } 2479 }
1739 } 2480 }
1740 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1741 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1743 RETVAL = data_sv; 2489 RETVAL = data_sv;
1744} 2490}
1745 OUTPUT: 2491 OUTPUT:
1746 RETVAL 2492 RETVAL
1747 2493
1748void 2494void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2496 PPCODE:
1751{ 2497{
1752 int x, y, z; 2498 int x, y, z;
1753 int w, h; 2499 int w, h;
1754 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1755 2511
1756 if (*data++ != 0) 2512 if (*data++ != 0)
1757 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1758 2514
1759 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1761 2517
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2530 {
1775 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1776 2532
1777 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1778 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1779 uint8_t flags = *data++; 2540 flags = *data++;
1780 2541
1781 if (flags) 2542 if (flags)
1782 { 2543 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1786 2546
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2550
1791 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
1792 { 2552 {
1793 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1794 2555
1795 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1796 { 2557 {
1797 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1798 2559
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1801 } 2567 }
1802 } 2568 }
1803 } 2569 }
1804 } 2570 }
1805 } 2571 }
1806} 2572}
1807 2573
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2575
1810CFPlus::MixChunk 2576DC::RW
1811new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1812 CODE: 2578 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1814 OUTPUT: 2585 OUTPUT:
1815 RETVAL 2586 RETVAL
1816 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1817void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1818DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1819 CODE: 2698 CODE:
1820 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1821 2700
1822int 2701int
1823volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2707 OUTPUT:
1827 RETVAL 2708 RETVAL
1828 2709
1829int 2710DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2712 CODE:
2713{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1833 OUTPUT: 2725 OUTPUT:
1834 RETVAL 2726 RETVAL
1835 2727
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2729
1838int 2730int
1839volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1840 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2737 OUTPUT:
1843 RETVAL 2738 RETVAL
1844 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1845CFPlus::MixMusic 2750DC::MixMusic
1846new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1847 CODE: 2752 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2754 OUTPUT:
1850 RETVAL 2755 RETVAL
1851 2756
1852void 2757void
1853DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1854 CODE: 2759 CODE:
1855 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1856 2761
1857int 2762int
1858play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1859 CODE: 2764 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2766 OUTPUT:
1862 RETVAL 2767 RETVAL
1863 2768
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1865 2777
1866BOOT: 2778BOOT:
1867{ 2779{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2781 static const struct {
1870 const char *name; 2782 const char *name;
1871 IV iv; 2783 IV iv;
1872 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2803 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2887# undef const_iv
1955 }; 2888 };
1956 2889
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
1959} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
1960 2902
1961char * 2903char *
1962gl_vendor () 2904gl_vendor ()
1963 CODE: 2905 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2919 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2921 OUTPUT:
1980 RETVAL 2922 RETVAL
1981 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
1982int glGetError () 2938int glGetError ()
1983 2939
1984void glFinish () 2940void glFinish ()
1985 2941
1986void glClear (int mask) 2942void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2981
2026# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2028 2986
2029void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2030 2988
2031void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2032 2990
2040 2998
2041void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2042 CODE: 3000 CODE:
2043 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2044 3002
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 3004 ALIAS:
2052 glColor_premultiply = 1 3005 glColor_premultiply = 1
2053 CODE: 3006 CODE:
2054 if (ix) 3007 if (ix)
2055 { 3008 {
2058 b *= a; 3011 b *= a;
2059 } 3012 }
2060 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2062 3015
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3017 CODE:
2071 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3020
2077 3024
2078void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2079 CODE: 3026 CODE:
2080 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2081 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2082void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2083 CODE: 3059 CODE:
2084 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2085 3061
2086void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3079 CODE:
2104 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3082
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3084
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3086
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2112 3090
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3092
2115int glGenTexture () 3093int glGenTexture ()
2116 CODE: 3094 CODE:
2117{ 3095 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3096 OUTPUT:
2123 RETVAL 3097 RETVAL
2124 3098
2125void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2126 CODE: 3100 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3101 del_texture (name);
2130} 3102
2131
2132int glGenList () 3103int glGenList ()
2133 CODE: 3104 CODE:
2134 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2135 OUTPUT: 3106 OUTPUT:
2136 RETVAL 3107 RETVAL
2143 3114
2144void glEndList () 3115void glEndList ()
2145 3116
2146void glCallList (int list) 3117void glCallList (int list)
2147 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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