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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98static AV *texture_av;
65 99
66static struct 100static struct
67{ 101{
68#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 103#include "glfunc.h"
70#undef GL_FUNC 104#undef GL_FUNC
71} gl; 105} gl;
72 106
107static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 109{
75 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 114 else
80 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
81} 116}
82 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
83#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
84 144
85#include "pango-font.c" 145#include "pango-font.c"
86#include "pango-fontmap.c" 146#include "pango-fontmap.c"
87#include "pango-render.c" 147#include "pango-render.c"
88 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
91 153
92typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
93 155
94static int 156static int
95shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
96{ 158{
97 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
111 173
112typedef struct cf_layout { 174typedef struct cf_layout {
113 PangoLayout *pl; 175 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
115 int base_height; 177 int base_height;
116 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
117} *CFPlus__Layout; 180} *DC__Layout;
118 181
119static CFPlus__Font default_font; 182static DC__Font default_font;
120static PangoContext *opengl_context; 183static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
122 185
123static void 186static void
124substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
129#endif 192#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 194}
132 195
133static void 196static void
134layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
135{ 198{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
138 */ 201 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
140 203
141 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 206
144 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
145} 208}
146 209
147static void 210static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 212{
150 PangoRectangle rect; 213 PangoRectangle rect;
151 214
152 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
160 223
161 *w = rect.width; 224 *w = rect.width;
162 *h = rect.height; 225 *h = rect.height;
163} 226}
164 227
228typedef uint16_t tileid;
165typedef uint16_t mapface; 229typedef uint16_t faceid;
166 230
167typedef struct { 231typedef struct {
168 GLint name; 232 GLuint name;
169 int w, h; 233 int w, h;
170 float s, t; 234 float s, t;
171 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
172} maptex; 239} maptex;
173 240
174typedef struct { 241typedef struct {
175 uint32_t player; 242 uint32_t player;
176 mapface face[3]; 243 tileid tile[3];
177 uint16_t darkness; 244 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 246} mapcell;
180 247
181typedef struct { 248typedef struct {
182 int32_t c0, c1; 249 int32_t c0, c1;
183 mapcell *col; 250 mapcell *col;
184} maprow; 251} maprow;
185 252
186typedef struct map { 253typedef struct map {
187 int x, y, w, h; 254 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 256 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 257 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 258
195 int32_t rows; 259 int32_t rows;
196 maprow *row; 260 maprow *row;
197} *CFPlus__Map; 261} *DC__Map;
198 262
199static char * 263static char *
200prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
201{ 265{
202 char *p; 266 char *p;
219} 283}
220 284
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
224static maprow * 308static maprow *
225map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
226{ 310{
227 if (0 > y) 311 if (0 > y)
228 { 312 {
229 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
268 352
269 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
270} 354}
271 355
272static mapcell * 356static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
274{ 358{
275 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
276} 360}
277 361
278static void 362static void
279map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
280{ 364{
281 int r; 365 int r;
282 366
283 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
291 self->oy = 0; 375 self->oy = 0;
292 self->row = 0; 376 self->row = 0;
293 self->rows = 0; 377 self->rows = 0;
294} 378}
295 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
296static void 390static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 392{
299 int x, y; 393 int x, y;
300 maprow *row; 394 maprow *row;
301 mapcell *cell; 395 mapcell *cell;
302 396
314 if (x >= row->c1) 408 if (x >= row->c1)
315 break; 409 break;
316 410
317 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
318 412
319 cell->darkness = 0; 413 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 414 }
324 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
325} 432}
326 433
327static void 434static void
328music_finished (void) 435music_finished (void)
329{ 436{
365 n |= n >> 16; 472 n |= n >> 16;
366 473
367 return n + 1; 474 return n + 1;
368} 475}
369 476
370MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
371 588
372PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
373 590
374BOOT: 591BOOT:
375{ 592{
376 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 594 static const struct {
378 const char *name; 595 const char *name;
379 IV iv; 596 IV iv;
380 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
382 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
464 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 758
477 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 760
479 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
480# undef const_iv 791# undef const_iv
481 }; 792 };
482 793
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
486 806
487int 807int
488in_destruct () 808in_destruct ()
489 CODE: 809 CODE:
490 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
493 813
494NV floor (NV x) 814NV floor (NV x)
495 815
496NV ceil (NV x) 816NV ceil (NV x)
497 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
498void 822void
499pango_init () 823pango_init ()
500 CODE: 824 CODE:
501{ 825{
502 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
505} 834}
506 835
507int 836char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 837
510void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
511SDL_Quit () 846void SDL_Quit ()
512 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
513void 857void
514SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
515 PPCODE: 859 PPCODE:
516{ 860{
517 SDL_Rect **m; 861 SDL_Rect **m;
518 862
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 867
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 870
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 875
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 878
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 880
543 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
544 while (*m) 882 while (*m)
545 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
546 AV *av = newAV (); 886 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
550 893
551 ++m; 894 ++m;
552 } 895 }
553} 896}
554 897
555char *
556SDL_GetError ()
557
558int 898int
559SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
561 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 912 );
913
564 if (RETVAL) 914 if (RETVAL)
565 { 915 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 920#include "glfunc.h"
569# undef GL_FUNC 921#undef GL_FUNC
570 } 922 }
923}
571 OUTPUT: 924 OUTPUT:
572 RETVAL 925 RETVAL
573 926
574void 927void
575SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
576 929
577char * 930char *
578SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
579 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
580void 939void
581SDL_PollEvent () 940poll_events ()
582 PPCODE: 941 PPCODE:
583{ 942{
584 SDL_Event ev; 943 SDL_Event ev;
585 944
586 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 947 {
588 HV *hv = newHV (); 948 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 950
591 switch (ev.type) 951 switch (ev.type)
592 { 952 {
593 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
594 case SDL_KEYUP: 954 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 960 break;
600 961
601 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 965 break;
605 966
606 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
614 break; 993 break;
615 994
616 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 998
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1009 break;
631 } 1010 }
632 1011
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1013 }
635} 1014}
636 1015
637int 1016int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1018 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
642 1021
643void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
644Mix_CloseAudio () 1039Mix_CloseAudio ()
645 1040
646int 1041int
647Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
648 1043
1044const char *
1045Mix_GetError ()
1046
649void 1047void
650lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
651 CODE: 1049 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1051
656void 1052void
657win32_proxy_info () 1053win32_proxy_info ()
658 PPCODE: 1054 PPCODE:
659{ 1055{
680 } 1076 }
681 } 1077 }
682#endif 1078#endif
683} 1079}
684 1080
685void 1081int
686add_font (char *file) 1082add_font (char *file)
687 CODE: 1083 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
689 1087
690void 1088void
691load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
692 ALIAS: 1090 ALIAS:
693 load_image_file = 1 1091 load_image_file = 1
696 STRLEN image_len; 1094 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
703 1101
704 if (!rw) 1102 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
706 1104
779void 1177void
780error (char *message) 1178error (char *message)
781 CODE: 1179 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1181#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1183#endif
786 1184
787void 1185void
788fatal (char *message) 1186fatal (char *message)
789 CODE: 1187 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1189#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1191#endif
794 _exit (1); 1192 _exit (1);
795 1193
796void 1194void
797_exit (int retval = 0) 1195_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
801#else 1199#else
802 _exit (retval); 1200 _exit (retval);
803#endif 1201#endif
804 1202
805MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
806 1211
807CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1225 CODE:
810{ 1226{
811 int count; 1227 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1231}
816 OUTPUT: 1232 OUTPUT:
817 RETVAL 1233 RETVAL
818 1234
819void 1235void
820DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
821 CODE: 1237 CODE:
822 pango_font_description_free (self); 1238 pango_font_description_free (self);
823 1239
824void 1240void
825make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
826 CODE: 1243 CODE:
827 default_font = self; 1244 default_font = self;
828 1245
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1247
1248PROTOTYPES: DISABLE
1249
831void 1250void
832reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
833 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
834 tc_clear (); 1260 tc_restore ();
835 1261
836CFPlus::Layout 1262DC::Layout
837new (SV *class) 1263new (SV *class)
838 CODE: 1264 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
840 1266
841 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
848 1275
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
851 OUTPUT: 1278 OUTPUT:
852 RETVAL 1279 RETVAL
853 1280
854void 1281void
855DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
856 CODE: 1283 CODE:
857 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
858 Safefree (self); 1286 Safefree (self);
859 1287
860void 1288void
861set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
862 CODE: 1290 CODE:
863{ 1291{
864 STRLEN textlen; 1292 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
866 1294
867 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
868} 1296}
869 1297
870void 1298void
871set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
872 CODE: 1300 CODE:
873{ 1301{
874 STRLEN textlen; 1302 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
876 1304
877 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
878} 1306}
879 1307
880void 1308void
881set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
882 CODE: 1310 CODE:
883{ 1311{
884 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1314 const char *pos = text;
921 if (attrs) 1349 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
923} 1351}
924 1352
925void 1353void
926get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
927 PPCODE: 1355 PPCODE:
928{ 1356{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1358
931 do 1359 do
932 { 1360 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1362
935 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
936 { 1364 {
937 PangoRectangle extents; 1365 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1374
947 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
948} 1376}
949 1377
950int 1378int
951has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
952 CODE: 1380 CODE:
953{ 1381{
954 int lines = 1; 1382 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
956 1384
961} 1389}
962 OUTPUT: 1390 OUTPUT:
963 RETVAL 1391 RETVAL
964 1392
965SV * 1393SV *
966get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
967 CODE: 1395 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
970 OUTPUT: 1398 OUTPUT:
971 RETVAL 1399 RETVAL
972 1400
973void 1401void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1403 CODE:
976 self->r = r; 1404 self->r = r;
977 self->g = g; 1405 self->g = g;
978 self->b = b; 1406 self->b = b;
979 self->a = a; 1407 self->a = a;
980 1408
981void 1409void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1411 CODE:
984 if (self->font != font) 1412 if (self->font != font)
985 { 1413 {
986 self->font = font; 1414 self->font = font;
987 layout_update_font (self); 1415 layout_update_font (self);
988 } 1416 }
989 1417
990void 1418void
991set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
992 CODE: 1420 CODE:
993 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
994 { 1422 {
995 self->base_height = base_height; 1423 self->base_height = base_height;
996 layout_update_font (self); 1424 layout_update_font (self);
997 } 1425 }
998 1426
999void 1427void
1000set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1429 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1431
1004void 1432void
1005set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1006 CODE: 1434 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1436
1009void 1437void
1010set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1011 CODE: 1439 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1441
1014void 1442void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1444 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1022 ); 1450 );
1023 1451
1024void 1452void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1454 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1456
1029void 1457void
1030size (CFPlus::Layout self) 1458size (DC::Layout self)
1031 PPCODE: 1459 PPCODE:
1032{ 1460{
1033 int w, h; 1461 int w, h;
1034 1462
1035 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1040} 1468}
1041 1469
1042int 1470int
1043descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1044 CODE: 1472 CODE:
1045{ 1473{
1046 PangoRectangle rect; 1474 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1050} 1478}
1051 OUTPUT: 1479 OUTPUT:
1052 RETVAL 1480 RETVAL
1053 1481
1054int 1482int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1484 CODE:
1057{ 1485{
1058 int index, trailing; 1486 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1488 RETVAL = index + trailing;
1061} 1489}
1062 OUTPUT: 1490 OUTPUT:
1063 RETVAL 1491 RETVAL
1064 1492
1065void 1493void
1066cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1495 PPCODE:
1068{ 1496{
1069 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1499
1072 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1504}
1077 1505
1078void 1506void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1082 self->pl, 1552 self->pl,
1553 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1085 flags 1556 flags
1086 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1087 1561
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1562void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1092 CODE: 1564 CODE:
1093{ 1565{
1094 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1573
1097 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1590 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1591 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1595
1111 SvPOK_only (result_); 1596 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1113 1598
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1600 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1602
1118 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1604 }
1125} 1605}
1126 1606
1127void 1607void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1614{
1135 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1139 1622
1140 if (items < 5) 1623 if (items < 5)
1141 { 1624 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1173 } 1656 }
1174} 1657}
1175 1658
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1177 1669
1178CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1675new (SV *class)
1180 CODE: 1676 CODE:
1181 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1678 RETVAL->x = 0;
1183 RETVAL->y = 0; 1679 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1680 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1681 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1687 RETVAL->row = 0;
1194 OUTPUT: 1688 OUTPUT:
1195 RETVAL 1689 RETVAL
1196 1690
1197void 1691void
1198DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1199 CODE: 1693 CODE:
1200{ 1694{
1201 map_clear (self); 1695 map_clear (self);
1202 Safefree (self->face); 1696 Safefree (self->face2tile);
1203 Safefree (self->tex); 1697 Safefree (self->tex);
1204 Safefree (self); 1698 Safefree (self);
1205} 1699}
1206 1700
1207void 1701void
1702resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707void
1208clear (CFPlus::Map self) 1708clear (DC::Map self)
1209 CODE: 1709 CODE:
1210 map_clear (self); 1710 map_clear (self);
1211 1711
1212void 1712void
1213set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1714 CODE:
1215{ 1715{
1216 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1717 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1718}
1224 1719
1225void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1745 CODE:
1228{ 1746{
1229 while (self->texs <= texid) 1747 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1748
1235 { 1749 {
1236 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1237 1751
1238 tex->name = name; 1752 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1771}
1258 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1259int 1793int
1260ox (CFPlus::Map self) 1794ox (DC::Map self)
1261 ALIAS: 1795 ALIAS:
1262 oy = 1 1796 oy = 1
1263 x = 2 1797 x = 2
1264 y = 3 1798 y = 3
1265 w = 4 1799 w = 4
1276 } 1810 }
1277 OUTPUT: 1811 OUTPUT:
1278 RETVAL 1812 RETVAL
1279 1813
1280void 1814void
1281scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1282 CODE: 1816 CODE:
1283{ 1817{
1284 if (dx > 0) 1818 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1820 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1822
1289 if (dy > 0) 1823 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1825 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1827
1294 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1296 1830
1297 while (self->y < 0) 1831 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1303 } 1837 }
1304} 1838}
1305 1839
1306void 1840SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1842 CODE:
1309{ 1843{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1846 mapcell *cell;
1313 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1314 1850
1315 while (data < data_end - 1) 1851 while (data < data_end - 1)
1316 { 1852 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1318 1854
1338 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1339 1875
1340 do 1876 do
1341 { 1877 {
1342 ext = *data++; 1878 ext = *data++;
1343 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1344 1880
1345 if (cmd < 4) 1881 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1348 { 1884 {
1349 cell->stat_width = 1; 1885 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1351 } 1887 }
1352 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1355 { 1891 {
1356 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1896
1359 data += *data + 1; 1897 data += *data + 1;
1360 } 1898 }
1361 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1900 cell->flags = *data++;
1369 } 1907 }
1370 else 1908 else
1371 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1372 } 1910 }
1373 1911
1912 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1913 if (flags & (4 >> z))
1375 { 1914 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1377 } 1934 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1935 }
1389 else 1936 else
1390 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1391 } 1938 }
1392} 1939}
1940 OUTPUT:
1941 RETVAL
1393 1942
1394SV * 1943SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1945 CODE:
1397{ 1946{
1398 int x1, x; 1947 int x1, x;
1399 int y1, y; 1948 int y1, y;
1400 int z; 1949 int z;
1421 { 1970 {
1422 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1423 1972
1424 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1425 { 1974 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1977 int a1 = tex.a;
1433 1978
1434 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1983 }
1440 } 1984 }
1441 1985
1442 *map++ = (r ) 1986 *map++ = (r )
1443 | (g << 8) 1987 | (g << 8)
1450} 1994}
1451 OUTPUT: 1995 OUTPUT:
1452 RETVAL 1996 RETVAL
1453 1997
1454void 1998void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2000 CODE:
1457{ 2001{
1458 int vx, vy;
1459 int x, y, z; 2002 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2003
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
1465 2013
1466 /* 2014 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2015
1471 int vy = self->vy = self->h >= sh 2016 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2017 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2018 if (sh > 255) sh = 255;
1474 */
1475 2019
1476 glColor4ub (255, 255, 255, 255); 2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1477 2055
1478 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2059
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1488 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1490 { 2067 {
1491 maprow *row = self->row + (y + vy); 2068 maprow *row = self->row + (y + my);
1492 2069
1493 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2072 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1499 2081
1500 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1501 { 2195 {
1502 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2198
1506 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1507 { 2201 {
1508 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2204
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1522 { 2208 {
1523 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1526 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1527 glEnd (); 2225 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1530 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1535 } 2251 }
1536 } 2252 }
1537 }
1538 } 2253 }
1539 2254
1540 glEnd (); 2255 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1543 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1544 2282
1545 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1548 { 2286 {
1549 maprow *row = self->row + (y + vy); 2287 maprow *row = self->row + (y + my);
1550 2288
1551 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2291 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1555 2293
1556 int px = x * 32; 2294 int px = x * T;
1557 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1558 2302
1559 if (cell->stat_hp) 2303 if (cell->stat_hp)
1560 { 2304 {
1561 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2307
1564 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2310 px + width - 1, py);
1567 2311
1573 } 2317 }
1574 } 2318 }
1575} 2319}
1576 2320
1577void 2321void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2323 CODE:
1580{ 2324{
1581 static float color[16][3] = { 2325 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1635} 2379}
1636 2380
1637void 2381void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2383 PPCODE:
1640{ 2384{
1641 int vx, vy;
1642 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2393
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2396
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2397 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2398 my += self->y - 1;
1653 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1654 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1656 { 2404 {
1657 maprow *row = self->row + (y + vy); 2405 maprow *row = self->row + (y + my);
1658 2406
1659 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2409 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1663 2411
1664 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1667 } 2415 }
1668 } 2416 }
1669 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1670 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1674} 2460}
1675 2461
1676SV * 2462SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2464 CODE:
1679{ 2465{
1680 int x, y, x1, y1; 2466 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1708 { 2494 {
1709 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2496 uint8_t flags = 0;
1711 2497
1712 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1715 2501
1716 *data++ = flags; 2502 *data++ = flags;
1717 2503
1718 if (flags & 1) 2504 if (flags & 1)
1719 { 2505 {
2506 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2508 *data++ = tile;
1722 } 2509 }
1723 2510
1724 if (flags & 2) 2511 if (flags & 2)
1725 { 2512 {
2513 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2515 *data++ = tile;
1728 } 2516 }
1729 2517
1730 if (flags & 4) 2518 if (flags & 4)
1731 { 2519 {
2520 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2522 *data++ = tile;
1734 } 2523 }
1735 } 2524 }
1736 else 2525 else
1737 *data++ = 0; 2526 *data++ = 0;
1738 } 2527 }
1739 } 2528 }
1740 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1741 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1743 RETVAL = data_sv; 2537 RETVAL = data_sv;
1744} 2538}
1745 OUTPUT: 2539 OUTPUT:
1746 RETVAL 2540 RETVAL
1747 2541
1748void 2542void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2544 PPCODE:
1751{ 2545{
1752 int x, y, z; 2546 int x, y, z;
1753 int w, h; 2547 int w, h;
1754 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1755 2559
1756 if (*data++ != 0) 2560 if (*data++ != 0)
1757 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1758 2562
1759 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1761 2565
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2578 {
1775 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1776 2580
1777 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1778 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1779 uint8_t flags = *data++; 2588 flags = *data++;
1780 2589
1781 if (flags) 2590 if (flags)
1782 { 2591 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1786 2594
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2598
1791 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1792 { 2600 {
1793 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1794 2603
1795 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1796 { 2605 {
1797 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1798 2607
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1801 } 2615 }
1802 } 2616 }
1803 } 2617 }
1804 } 2618 }
1805 } 2619 }
1806} 2620}
1807 2621
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2623
1810CFPlus::MixChunk 2624DC::RW
1811new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1812 CODE: 2626 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1814 OUTPUT: 2633 OUTPUT:
1815 RETVAL 2634 RETVAL
1816 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1817void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1818DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1819 CODE: 2746 CODE:
1820 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1821 2748
1822int 2749int
1823volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2755 OUTPUT:
1827 RETVAL 2756 RETVAL
1828 2757
1829int 2758DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2760 CODE:
2761{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1833 OUTPUT: 2773 OUTPUT:
1834 RETVAL 2774 RETVAL
1835 2775
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2777
1838int 2778int
1839volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1840 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2785 OUTPUT:
1843 RETVAL 2786 RETVAL
1844 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1845CFPlus::MixMusic 2798DC::MixMusic
1846new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1847 CODE: 2800 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2802 OUTPUT:
1850 RETVAL 2803 RETVAL
1851 2804
1852void 2805void
1853DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1854 CODE: 2807 CODE:
1855 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1856 2809
1857int 2810int
1858play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1859 CODE: 2812 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2814 OUTPUT:
1862 RETVAL 2815 RETVAL
1863 2816
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1865 2825
1866BOOT: 2826BOOT:
1867{ 2827{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2829 static const struct {
1870 const char *name; 2830 const char *name;
1871 IV iv; 2831 IV iv;
1872 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2851 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2935# undef const_iv
1955 }; 2936 };
1956 2937
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
1959} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
1960 2950
1961char * 2951char *
1962gl_vendor () 2952gl_vendor ()
1963 CODE: 2953 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2967 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2969 OUTPUT:
1980 RETVAL 2970 RETVAL
1981 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
1982int glGetError () 2986int glGetError ()
1983 2987
1984void glFinish () 2988void glFinish ()
1985 2989
1986void glClear (int mask) 2990void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3029
2026# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2028 3034
2029void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2030 3036
2031void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2032 3038
2040 3046
2041void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2042 CODE: 3048 CODE:
2043 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2044 3050
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3052 PROTOTYPE: @
2051 ALIAS: 3053 ALIAS:
2052 glColor_premultiply = 1 3054 glColor_premultiply = 1
2053 CODE: 3055 CODE:
2054 if (ix) 3056 if (ix)
2055 { 3057 {
2058 b *= a; 3060 b *= a;
2059 } 3061 }
2060 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2062 3064
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3066 CODE:
2071 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3069
2077 3073
2078void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2079 CODE: 3075 CODE:
2080 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2081 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2082void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2083 CODE: 3108 CODE:
2084 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2085 3110
2086void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3128 CODE:
2104 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3131
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3133
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3135
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2112 3139
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3141
2115int glGenTexture () 3142int glGenTexture ()
2116 CODE: 3143 CODE:
2117{ 3144 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3145 OUTPUT:
2123 RETVAL 3146 RETVAL
2124 3147
2125void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2126 CODE: 3149 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3150 del_texture (name);
2130} 3151
2131
2132int glGenList () 3152int glGenList ()
2133 CODE: 3153 CODE:
2134 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2135 OUTPUT: 3155 OUTPUT:
2136 RETVAL 3156 RETVAL
2143 3163
2144void glEndList () 3164void glEndList ()
2145 3165
2146void glCallList (int list) 3166void glCallList (int list)
2147 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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