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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
65 103
66static struct 104static struct
67{ 105{
68#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 107#include "glfunc.h"
70#undef GL_FUNC 108#undef GL_FUNC
71} gl; 109} gl;
72 110
111static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 113{
75 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 118 else
80 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
81} 120}
82 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
83#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
84 148
85#include "pango-font.c" 149#include "pango-font.c"
86#include "pango-fontmap.c" 150#include "pango-fontmap.c"
87#include "pango-render.c" 151#include "pango-render.c"
88 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
91 157
92typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
93 159
94static int 160static int
95shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
96{ 162{
97 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
111 177
112typedef struct cf_layout { 178typedef struct cf_layout {
113 PangoLayout *pl; 179 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
115 int base_height; 181 int base_height;
116 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
117} *CFPlus__Layout; 184} *DC__Layout;
118 185
119static CFPlus__Font default_font; 186static DC__Font default_font;
120static PangoContext *opengl_context; 187static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
122 189
123static void 190static void
124substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
129#endif 196#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 198}
132 199
133static void 200static void
134layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
135{ 202{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
138 */ 205 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
140 207
141 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 210
144 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
145} 212}
146 213
147static void 214static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 216{
150 PangoRectangle rect; 217 PangoRectangle rect;
151 218
152 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
160 227
161 *w = rect.width; 228 *w = rect.width;
162 *h = rect.height; 229 *h = rect.height;
163} 230}
164 231
232typedef uint16_t tileid;
165typedef uint16_t mapface; 233typedef uint16_t faceid;
166 234
167typedef struct { 235typedef struct {
168 GLint name; 236 GLuint name;
169 int w, h; 237 int w, h;
170 float s, t; 238 float s, t;
171 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
172} maptex; 243} maptex;
173 244
174typedef struct { 245typedef struct {
175 uint32_t player; 246 uint32_t player;
176 mapface face[3]; 247 tileid tile[3];
177 uint16_t darkness; 248 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 250} mapcell;
180 251
181typedef struct { 252typedef struct {
182 int32_t c0, c1; 253 int32_t c0, c1;
183 mapcell *col; 254 mapcell *col;
184} maprow; 255} maprow;
185 256
186typedef struct map { 257typedef struct map {
187 int x, y, w, h; 258 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 260 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 261 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 262
195 int32_t rows; 263 int32_t rows;
196 maprow *row; 264 maprow *row;
197} *CFPlus__Map; 265} *DC__Map;
198 266
199static char * 267static char *
200prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
201{ 269{
202 char *p; 270 char *p;
219} 287}
220 288
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
224static maprow * 312static maprow *
225map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
226{ 314{
227 if (0 > y) 315 if (0 > y)
228 { 316 {
229 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
268 356
269 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
270} 358}
271 359
272static mapcell * 360static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
274{ 362{
275 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
276} 364}
277 365
278static void 366static void
279map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
280{ 368{
281 int r; 369 int r;
282 370
283 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
291 self->oy = 0; 379 self->oy = 0;
292 self->row = 0; 380 self->row = 0;
293 self->rows = 0; 381 self->rows = 0;
294} 382}
295 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
296static void 394static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 396{
299 int x, y; 397 int x, y;
300 maprow *row; 398 maprow *row;
301 mapcell *cell; 399 mapcell *cell;
302 400
314 if (x >= row->c1) 412 if (x >= row->c1)
315 break; 413 break;
316 414
317 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
318 416
319 cell->darkness = 0; 417 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 418 }
324 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
325} 436}
326 437
327static void 438static void
328music_finished (void) 439music_finished (void)
329{ 440{
365 n |= n >> 16; 476 n |= n >> 16;
366 477
367 return n + 1; 478 return n + 1;
368} 479}
369 480
370MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
371 592
372PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
373 594
374BOOT: 595BOOT:
375{ 596{
376 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 598 static const struct {
378 const char *name; 599 const char *name;
379 IV iv; 600 IV iv;
380 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
382 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
464 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 762
477 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 764
479 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
480# undef const_iv 795# undef const_iv
481 }; 796 };
482 797
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
486 810
487int 811int
488in_destruct () 812in_destruct ()
489 CODE: 813 CODE:
490 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
493 817
494NV floor (NV x) 818NV floor (NV x)
495 819
496NV ceil (NV x) 820NV ceil (NV x)
497 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
498void 826void
499pango_init () 827pango_init ()
500 CODE: 828 CODE:
501{ 829{
502 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
505} 838}
506 839
507int 840char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 841
510void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
511SDL_Quit () 850void SDL_Quit ()
512 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
513void 861void
514SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
515 PPCODE: 863 PPCODE:
516{ 864{
517 SDL_Rect **m; 865 SDL_Rect **m;
518 866
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 871
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 874
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 879
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 882
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 884
543 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
544 while (*m) 886 while (*m)
545 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
546 AV *av = newAV (); 890 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
550 897
551 ++m; 898 ++m;
552 } 899 }
553} 900}
554 901
555char *
556SDL_GetError ()
557
558int 902int
559SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
561 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 916 );
917
564 if (RETVAL) 918 if (RETVAL)
565 { 919 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 924#include "glfunc.h"
569# undef GL_FUNC 925#undef GL_FUNC
570 } 926 }
927}
571 OUTPUT: 928 OUTPUT:
572 RETVAL 929 RETVAL
573 930
574void 931void
575SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
576 933
577char * 934char *
578SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
579 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
580void 943void
581SDL_PollEvent () 944poll_events ()
582 PPCODE: 945 PPCODE:
583{ 946{
584 SDL_Event ev; 947 SDL_Event ev;
585 948
586 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 951 {
588 HV *hv = newHV (); 952 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 954
591 switch (ev.type) 955 switch (ev.type)
592 { 956 {
593 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
594 case SDL_KEYUP: 958 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 964 break;
600 965
601 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 969 break;
605 970
606 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
614 break; 997 break;
615 998
616 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1002
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1013 break;
631 } 1014 }
632 1015
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1017 }
635} 1018}
636 1019
637int 1020int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1022 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
642 1025
643void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
644Mix_CloseAudio () 1043Mix_CloseAudio ()
645 1044
646int 1045int
647Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
648 1047
1048const char *
1049Mix_GetError ()
1050
649void 1051void
650lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
651 CODE: 1053 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1055
656void 1056void
657win32_proxy_info () 1057win32_proxy_info ()
658 PPCODE: 1058 PPCODE:
659{ 1059{
680 } 1080 }
681 } 1081 }
682#endif 1082#endif
683} 1083}
684 1084
685void 1085int
686add_font (char *file) 1086add_font (char *file)
687 CODE: 1087 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
689 1091
690void 1092void
691load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
692 ALIAS: 1094 ALIAS:
693 load_image_file = 1 1095 load_image_file = 1
696 STRLEN image_len; 1098 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
703 1105
704 if (!rw) 1106 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
706 1108
779void 1181void
780error (char *message) 1182error (char *message)
781 CODE: 1183 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1185#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1187#endif
786 1188
787void 1189void
788fatal (char *message) 1190fatal (char *message)
789 CODE: 1191 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1193#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1195#endif
794 _exit (1); 1196 _exit (1);
795 1197
796void 1198void
797_exit (int retval = 0) 1199_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
801#else 1203#else
802 _exit (retval); 1204 _exit (retval);
803#endif 1205#endif
804 1206
805MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
806 1215
807CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1229 CODE:
810{ 1230{
811 int count; 1231 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1235}
816 OUTPUT: 1236 OUTPUT:
817 RETVAL 1237 RETVAL
818 1238
819void 1239void
820DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
821 CODE: 1241 CODE:
822 pango_font_description_free (self); 1242 pango_font_description_free (self);
823 1243
824void 1244void
825make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
826 CODE: 1247 CODE:
827 default_font = self; 1248 default_font = self;
828 1249
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1251
1252PROTOTYPES: DISABLE
1253
831void 1254void
832reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
833 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
834 tc_clear (); 1264 tc_restore ();
835 1265
836CFPlus::Layout 1266DC::Layout
837new (SV *class) 1267new (SV *class)
838 CODE: 1268 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
840 1270
841 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
848 1279
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
851 OUTPUT: 1282 OUTPUT:
852 RETVAL 1283 RETVAL
853 1284
854void 1285void
855DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
856 CODE: 1287 CODE:
857 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
858 Safefree (self); 1290 Safefree (self);
859 1291
860void 1292void
861set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
862 CODE: 1294 CODE:
863{ 1295{
864 STRLEN textlen; 1296 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
866 1298
867 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
868} 1300}
869 1301
870void 1302void
871set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
872 CODE: 1304 CODE:
873{ 1305{
874 STRLEN textlen; 1306 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
876 1308
877 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
878} 1310}
879 1311
880void 1312void
881set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
882 CODE: 1314 CODE:
883{ 1315{
884 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1318 const char *pos = text;
921 if (attrs) 1353 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
923} 1355}
924 1356
925void 1357void
926get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
927 PPCODE: 1359 PPCODE:
928{ 1360{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1362
931 do 1363 do
932 { 1364 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1366
935 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
936 { 1368 {
937 PangoRectangle extents; 1369 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1378
947 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
948} 1380}
949 1381
950int 1382int
951has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
952 CODE: 1384 CODE:
953{ 1385{
954 int lines = 1; 1386 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
956 1388
961} 1393}
962 OUTPUT: 1394 OUTPUT:
963 RETVAL 1395 RETVAL
964 1396
965SV * 1397SV *
966get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
967 CODE: 1399 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
970 OUTPUT: 1402 OUTPUT:
971 RETVAL 1403 RETVAL
972 1404
973void 1405void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1407 CODE:
976 self->r = r; 1408 self->r = r;
977 self->g = g; 1409 self->g = g;
978 self->b = b; 1410 self->b = b;
979 self->a = a; 1411 self->a = a;
980 1412
981void 1413void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1415 CODE:
984 if (self->font != font) 1416 if (self->font != font)
985 { 1417 {
986 self->font = font; 1418 self->font = font;
987 layout_update_font (self); 1419 layout_update_font (self);
988 } 1420 }
989 1421
990void 1422void
991set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
992 CODE: 1424 CODE:
993 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
994 { 1426 {
995 self->base_height = base_height; 1427 self->base_height = base_height;
996 layout_update_font (self); 1428 layout_update_font (self);
997 } 1429 }
998 1430
999void 1431void
1000set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1433 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1435
1004void 1436void
1005set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1006 CODE: 1438 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1440
1009void 1441void
1010set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1011 CODE: 1443 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1445
1014void 1446void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1448 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1022 ); 1454 );
1023 1455
1024void 1456void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1458 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1460
1029void 1461void
1030size (CFPlus::Layout self) 1462size (DC::Layout self)
1031 PPCODE: 1463 PPCODE:
1032{ 1464{
1033 int w, h; 1465 int w, h;
1034 1466
1035 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1040} 1472}
1041 1473
1042int 1474int
1043descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1044 CODE: 1476 CODE:
1045{ 1477{
1046 PangoRectangle rect; 1478 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1050} 1482}
1051 OUTPUT: 1483 OUTPUT:
1052 RETVAL 1484 RETVAL
1053 1485
1054int 1486int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1488 CODE:
1057{ 1489{
1058 int index, trailing; 1490 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1492 RETVAL = index + trailing;
1061} 1493}
1062 OUTPUT: 1494 OUTPUT:
1063 RETVAL 1495 RETVAL
1064 1496
1065void 1497void
1066cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1499 PPCODE:
1068{ 1500{
1069 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1503
1072 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1508}
1077 1509
1078void 1510void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1082 self->pl, 1556 self->pl,
1557 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1085 flags 1560 flags
1086 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1087 1565
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1566void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1092 CODE: 1568 CODE:
1093{ 1569{
1094 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1577
1097 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1594 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1595 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1599
1111 SvPOK_only (result_); 1600 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1113 1602
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1604 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1606
1118 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1608 }
1125} 1609}
1126 1610
1127void 1611void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1618{
1135 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1139 1626
1140 if (items < 5) 1627 if (items < 5)
1141 { 1628 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1173 } 1660 }
1174} 1661}
1175 1662
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1177 1673
1178CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1180 CODE: 1680 CODE:
1181 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1682 RETVAL->x = 0;
1183 RETVAL->y = 0; 1683 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1691 RETVAL->row = 0;
1194 OUTPUT: 1692 OUTPUT:
1195 RETVAL 1693 RETVAL
1196 1694
1197void 1695void
1198DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1199 CODE: 1697 CODE:
1200{ 1698{
1201 map_clear (self); 1699 map_clear (self);
1202 Safefree (self->face); 1700 Safefree (self->face2tile);
1203 Safefree (self->tex); 1701 Safefree (self->tex);
1204 Safefree (self); 1702 Safefree (self);
1205} 1703}
1206 1704
1207void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1208clear (CFPlus::Map self) 1712clear (DC::Map self)
1209 CODE: 1713 CODE:
1210 map_clear (self); 1714 map_clear (self);
1211 1715
1212void 1716void
1213set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1718 CODE:
1215{ 1719{
1216 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1721 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1722}
1224 1723
1225void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1749 CODE:
1228{ 1750{
1229 while (self->texs <= texid) 1751 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1752
1235 { 1753 {
1236 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1237 1755
1238 tex->name = name; 1756 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1775}
1258 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1259int 1797int
1260ox (CFPlus::Map self) 1798ox (DC::Map self)
1261 ALIAS: 1799 ALIAS:
1262 oy = 1 1800 oy = 1
1263 x = 2 1801 x = 2
1264 y = 3 1802 y = 3
1265 w = 4 1803 w = 4
1276 } 1814 }
1277 OUTPUT: 1815 OUTPUT:
1278 RETVAL 1816 RETVAL
1279 1817
1280void 1818void
1281scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1282 CODE: 1820 CODE:
1283{ 1821{
1284 if (dx > 0) 1822 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1824 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1826
1289 if (dy > 0) 1827 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1829 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1831
1294 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1296 1834
1297 while (self->y < 0) 1835 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1303 } 1841 }
1304} 1842}
1305 1843
1306void 1844SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1846 CODE:
1309{ 1847{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1850 mapcell *cell;
1313 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1314 1854
1315 while (data < data_end - 1) 1855 while (data < data_end - 1)
1316 { 1856 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1318 1858
1338 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1339 1879
1340 do 1880 do
1341 { 1881 {
1342 ext = *data++; 1882 ext = *data++;
1343 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1344 1884
1345 if (cmd < 4) 1885 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1348 { 1888 {
1349 cell->stat_width = 1; 1889 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1351 } 1891 }
1352 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1355 { 1895 {
1356 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1900
1359 data += *data + 1; 1901 data += *data + 1;
1360 } 1902 }
1361 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1904 cell->flags = *data++;
1369 } 1911 }
1370 else 1912 else
1371 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1372 } 1914 }
1373 1915
1916 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1917 if (flags & (4 >> z))
1375 { 1918 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1377 } 1938 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1939 }
1389 else 1940 else
1390 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1391 } 1942 }
1392} 1943}
1944 OUTPUT:
1945 RETVAL
1393 1946
1394SV * 1947SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1949 CODE:
1397{ 1950{
1398 int x1, x; 1951 int x1, x;
1399 int y1, y; 1952 int y1, y;
1400 int z; 1953 int z;
1421 { 1974 {
1422 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1423 1976
1424 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1425 { 1978 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1981 int a1 = tex.a;
1433 1982
1434 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1987 }
1440 } 1988 }
1441 1989
1442 *map++ = (r ) 1990 *map++ = (r )
1443 | (g << 8) 1991 | (g << 8)
1450} 1998}
1451 OUTPUT: 1999 OUTPUT:
1452 RETVAL 2000 RETVAL
1453 2001
1454void 2002void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2004 CODE:
1457{ 2005{
1458 int vx, vy;
1459 int x, y, z; 2006 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2007
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1465 2018
1466 /* 2019 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2020
1471 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1474 */
1475 2024
1476 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1477 2060
1478 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2064
1483 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1484 2067
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1488 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1490 { 2075 {
1491 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1492 2077
1493 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2080 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1499 2088
1500 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1501 { 2211 {
1502 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2214
1506 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1507 { 2217 {
1508 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2220
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1522 { 2224 {
1523 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1526 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1527 glEnd (); 2241 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1530 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1535 } 2267 }
1536 } 2268 }
1537 }
1538 } 2269 }
1539 2270
1540 glEnd (); 2271 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1543 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1544 2302
1545 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1548 { 2306 {
1549 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1550 2308
1551 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2311 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1555 2313
1556 int px = x * 32; 2314 int px = x * T;
1557 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1558 2322
1559 if (cell->stat_hp) 2323 if (cell->stat_hp)
1560 { 2324 {
1561 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2327
1564 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2330 px + width - 1, py);
1567 2331
1573 } 2337 }
1574 } 2338 }
1575} 2339}
1576 2340
1577void 2341void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2343 CODE:
1580{ 2344{
1581 static float color[16][3] = { 2345 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1602 }; 2366 };
1603 2367
1604 int x, y; 2368 int x, y;
1605 2369
1606 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1611 2381
1612 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1619 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1620 2390
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1622 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1623 2393
1624 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2399 }
1633 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1635} 2405}
1636 2406
1637void 2407void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2409 PPCODE:
1640{ 2410{
1641 int vx, vy;
1642 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2419
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2422
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1653 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1654 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1656 { 2430 {
1657 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1658 2432
1659 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2435 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1663 2437
1664 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1667 } 2441 }
1668 } 2442 }
1669 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1670 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1674} 2486}
1675 2487
1676SV * 2488SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2490 CODE:
1679{ 2491{
1680 int x, y, x1, y1; 2492 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1708 { 2520 {
1709 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2522 uint8_t flags = 0;
1711 2523
1712 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1715 2527
1716 *data++ = flags; 2528 *data++ = flags;
1717 2529
1718 if (flags & 1) 2530 if (flags & 1)
1719 { 2531 {
2532 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2534 *data++ = tile;
1722 } 2535 }
1723 2536
1724 if (flags & 2) 2537 if (flags & 2)
1725 { 2538 {
2539 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2541 *data++ = tile;
1728 } 2542 }
1729 2543
1730 if (flags & 4) 2544 if (flags & 4)
1731 { 2545 {
2546 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2548 *data++ = tile;
1734 } 2549 }
1735 } 2550 }
1736 else 2551 else
1737 *data++ = 0; 2552 *data++ = 0;
1738 } 2553 }
1739 } 2554 }
1740 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1741 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1743 RETVAL = data_sv; 2563 RETVAL = data_sv;
1744} 2564}
1745 OUTPUT: 2565 OUTPUT:
1746 RETVAL 2566 RETVAL
1747 2567
1748void 2568void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2570 PPCODE:
1751{ 2571{
1752 int x, y, z; 2572 int x, y, z;
1753 int w, h; 2573 int w, h;
1754 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1755 2585
1756 if (*data++ != 0) 2586 if (*data++ != 0)
1757 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1758 2588
1759 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1761 2591
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2604 {
1775 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1776 2606
1777 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1778 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1779 uint8_t flags = *data++; 2614 flags = *data++;
1780 2615
1781 if (flags) 2616 if (flags)
1782 { 2617 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1786 2620
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2624
1791 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
1792 { 2626 {
1793 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1794 2629
1795 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1796 { 2631 {
1797 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1798 2633
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1801 } 2641 }
1802 } 2642 }
1803 } 2643 }
1804 } 2644 }
1805 } 2645 }
1806} 2646}
1807 2647
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2649
1810CFPlus::MixChunk 2650DC::RW
1811new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1812 CODE: 2652 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1814 OUTPUT: 2659 OUTPUT:
1815 RETVAL 2660 RETVAL
1816 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1817void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1818DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
1819 CODE: 2772 CODE:
1820 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1821 2774
1822int 2775int
1823volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2781 OUTPUT:
1827 RETVAL 2782 RETVAL
1828 2783
1829int 2784DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2786 CODE:
2787{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1833 OUTPUT: 2799 OUTPUT:
1834 RETVAL 2800 RETVAL
1835 2801
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2803
1838int 2804int
1839volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1840 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2811 OUTPUT:
1843 RETVAL 2812 RETVAL
1844 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
1845CFPlus::MixMusic 2824DC::MixMusic
1846new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
1847 CODE: 2826 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2828 OUTPUT:
1850 RETVAL 2829 RETVAL
1851 2830
1852void 2831void
1853DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
1854 CODE: 2833 CODE:
1855 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1856 2835
1857int 2836int
1858play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1859 CODE: 2838 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2840 OUTPUT:
1862 RETVAL 2841 RETVAL
1863 2842
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1865 2851
1866BOOT: 2852BOOT:
1867{ 2853{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2855 static const struct {
1870 const char *name; 2856 const char *name;
1871 IV iv; 2857 IV iv;
1872 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2877 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2961# undef const_iv
1955 }; 2962 };
1956 2963
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966
2967 texture_av = newAV ();
2968 AvREAL_off (texture_av);
1959} 2969}
2970
2971void
2972disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
1960 2976
1961char * 2977char *
1962gl_vendor () 2978gl_vendor ()
1963 CODE: 2979 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2980 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2993 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2995 OUTPUT:
1980 RETVAL 2996 RETVAL
1981 2997
2998const char *glGetString (GLenum pname)
2999
3000GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
1982int glGetError () 3012int glGetError ()
1983 3013
1984void glFinish () 3014void glFinish ()
1985 3015
1986void glClear (int mask) 3016void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3053# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3054void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3055
2026# near_ and far_ are due to microsofts buggy "c" compiler 3056# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3057void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059PROTOTYPES: DISABLE
2028 3060
2029void glViewport (int x, int y, int width, int height) 3061void glViewport (int x, int y, int width, int height)
2030 3062
2031void glScissor (int x, int y, int width, int height) 3063void glScissor (int x, int y, int width, int height)
2032 3064
2040 3072
2041void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
2042 CODE: 3074 CODE:
2043 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
2044 3076
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3078 PROTOTYPE: @
2051 ALIAS: 3079 ALIAS:
2052 glColor_premultiply = 1 3080 glColor_premultiply = 1
2053 CODE: 3081 CODE:
2054 if (ix) 3082 if (ix)
2055 { 3083 {
2058 b *= a; 3086 b *= a;
2059 } 3087 }
2060 // microsoft visual "c" rounds instead of truncating... 3088 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3089 glColor4f (r, g, b, a);
2062 3090
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3091void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3092 CODE:
2071 glRasterPos3f (0, 0, z); 3093 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3094 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3095
2077 3099
2078void glTexCoord (float s, float t) 3100void glTexCoord (float s, float t)
2079 CODE: 3101 CODE:
2080 glTexCoord2f (s, t); 3102 glTexCoord2f (s, t);
2081 3103
3104void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117PROTOTYPES: ENABLE
3118
3119void glBegin (int mode)
3120
3121void glEnd ()
3122
3123void glPointSize (GLfloat size)
3124
3125void glLineWidth (GLfloat width)
3126
3127void glInterleavedArrays (int format, int stride, char *data)
3128
3129void glDrawElements (int mode, int count, int type, char *indices)
3130
3131# 1.2 void glDrawRangeElements (int mode, int start, int end
3132
2082void glTexEnv (int target, int pname, float param) 3133void glTexEnv (int target, int pname, float param)
2083 CODE: 3134 CODE:
2084 glTexEnvf (target, pname, param); 3135 glTexEnvf (target, pname, param);
2085 3136
2086void glTexParameter (int target, int pname, float param) 3137void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3154 CODE:
2104 if (gl.SeparableFilter2D) 3155 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3157
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3159
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3161
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3162void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164void glPixelZoom (float x, float y)
2112 3165
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3166void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3167
2115int glGenTexture () 3168int glGenTexture ()
2116 CODE: 3169 CODE:
2117{ 3170 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3171 OUTPUT:
2123 RETVAL 3172 RETVAL
2124 3173
2125void glDeleteTexture (int name) 3174void glDeleteTexture (int name)
2126 CODE: 3175 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3176 del_texture (name);
2130} 3177
2131
2132int glGenList () 3178int glGenList ()
2133 CODE: 3179 CODE:
2134 RETVAL = glGenLists (1); 3180 RETVAL = glGenLists (1);
2135 OUTPUT: 3181 OUTPUT:
2136 RETVAL 3182 RETVAL
2143 3189
2144void glEndList () 3190void glEndList ()
2145 3191
2146void glCallList (int list) 3192void glCallList (int list)
2147 3193
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195
3196PROTOTYPES: DISABLE
3197
3198void
3199find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201{
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204}
3205
3206BOOT:
3207{
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214}
3215
3216void
3217draw (SV *self)
3218 CODE:
3219{
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277#if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289#endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300}
3301

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