ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
65 125
66static struct 126static struct
67{ 127{
68#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 129#include "glfunc.h"
70#undef GL_FUNC 130#undef GL_FUNC
71} gl; 131} gl;
72 132
133static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 135{
75 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 140 else
80 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
81} 142}
82 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
83#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
84 170
85#include "pango-font.c" 171#include "pango-font.c"
86#include "pango-fontmap.c" 172#include "pango-fontmap.c"
87#include "pango-render.c" 173#include "pango-render.c"
88 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
91 179
92typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
93 181
94static int 182static int
95shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
96{ 184{
97 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
98 186
99 while (attrs) 187 while (attrs)
100 { 188 {
101 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 190
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 192 return 1;
105 193
106 attrs = attrs->next; 194 attrs = attrs->next;
111 199
112typedef struct cf_layout { 200typedef struct cf_layout {
113 PangoLayout *pl; 201 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
115 int base_height; 203 int base_height;
116 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
117} *CFPlus__Layout; 206} *DC__Layout;
118 207
119static CFPlus__Font default_font; 208static DC__Font default_font;
120static PangoContext *opengl_context; 209static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
122 211
123static void 212static void
124substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
125{ 214{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 218#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 220}
132 221
133static void 222static void
134layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
135{ 224{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
138 */ 227 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
140 229
141 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 232
144 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
145} 234}
146 235
147static void 236static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 238{
150 PangoRectangle rect; 239 PangoRectangle rect;
151 240
152 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
160 249
161 *w = rect.width; 250 *w = rect.width;
162 *h = rect.height; 251 *h = rect.height;
163} 252}
164 253
254typedef uint16_t tileid;
165typedef uint16_t mapface; 255typedef uint16_t faceid;
166 256
167typedef struct { 257typedef struct {
168 GLint name; 258 GLuint name;
169 int w, h; 259 int w, h;
170 float s, t; 260 float s, t;
171 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
172} maptex; 265} maptex;
173 266
174typedef struct { 267typedef struct {
175 uint32_t player; 268 uint32_t player;
176 mapface face[3]; 269 tileid tile[3];
177 uint16_t darkness; 270 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 272} mapcell;
180 273
181typedef struct { 274typedef struct {
182 int32_t c0, c1; 275 int32_t c0, c1;
183 mapcell *col; 276 mapcell *col;
184} maprow; 277} maprow;
185 278
186typedef struct map { 279typedef struct map {
187 int x, y, w, h; 280 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 282 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 283 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 284
195 int32_t rows; 285 int32_t rows;
196 maprow *row; 286 maprow *row;
197} *CFPlus__Map; 287} *DC__Map;
198 288
199static char * 289static char *
200prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
201{ 291{
202 char *p; 292 char *p;
219} 309}
220 310
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
224static maprow * 334static maprow *
225map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
226{ 336{
227 if (0 > y) 337 if (0 > y)
228 { 338 {
229 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
268 378
269 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
270} 380}
271 381
272static mapcell * 382static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
274{ 384{
275 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
276} 386}
277 387
278static void 388static void
279map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
280{ 390{
281 int r; 391 int r;
282 392
283 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
291 self->oy = 0; 401 self->oy = 0;
292 self->row = 0; 402 self->row = 0;
293 self->rows = 0; 403 self->rows = 0;
294} 404}
295 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
296static void 416static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 418{
299 int x, y; 419 int x, y;
300 maprow *row; 420 maprow *row;
301 mapcell *cell; 421 mapcell *cell;
302 422
314 if (x >= row->c1) 434 if (x >= row->c1)
315 break; 435 break;
316 436
317 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
318 438
319 cell->darkness = 0; 439 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 440 }
324 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
325} 458}
326 459
327static void 460static void
328music_finished (void) 461music_finished (void)
329{ 462{
346 ev.code = 1; 479 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 481 ev.data2 = 0;
349 482
350 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
351} 491}
352 492
353static unsigned int 493static unsigned int
354minpot (unsigned int n) 494minpot (unsigned int n)
355{ 495{
365 n |= n >> 16; 505 n |= n >> 16;
366 506
367 return n + 1; 507 return n + 1;
368} 508}
369 509
370MODULE = CFPlus PACKAGE = CFPlus 510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
521/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314
524
525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
371 627
372PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
373 629
374BOOT: 630BOOT:
375{ 631{
376 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 633 static const struct {
378 const char *name; 634 const char *name;
379 IV iv; 635 IV iv;
380 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
382 const_iv (SDL_ACTIVEEVENT), 641 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 642 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 643 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 644 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 645 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 654 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 655 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 656 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 657 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 775 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 776 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 777 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 778 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 779 const_iv (SDLK_UNDO),
780
464 const_iv (KMOD_NONE), 781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 783 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 786 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 789 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 797
477 const_iv (KMOD_SHIFT), 798 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 799
479 const_iv (KMOD_META) 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
480# undef const_iv 830# undef const_iv
481 }; 831 };
482 832
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
835
836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 838}
839
840void
841weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
486 845
487int 846int
488in_destruct () 847in_destruct ()
489 CODE: 848 CODE:
490 RETVAL = PL_main_cv == Nullcv; 849 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 851 RETVAL
493 852
494NV floor (NV x) 853NV floor (NV x)
495 854
496NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
497 866
498void 867void
499pango_init () 868pango_init ()
500 CODE: 869 CODE:
501{ 870{
502 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
505} 879}
506 880
507int 881char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 882
510void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
511SDL_Quit () 892void SDL_Quit ()
512 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
513void 904void
514SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
515 PPCODE: 906 PPCODE:
516{ 907{
517 SDL_Rect **m; 908 SDL_Rect **m;
518 909
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 914
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 917
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 922
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 925
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 927
543 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
544 while (*m) 929 while (*m)
545 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
546 AV *av = newAV (); 933 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
550 940
551 ++m; 941 ++m;
552 } 942 }
553} 943}
554 944
555char *
556SDL_GetError ()
557
558int 945int
559SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
561 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 959 );
960
564 if (RETVAL) 961 if (RETVAL)
565 { 962 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 963 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 965#include "glfunc.h"
569# undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 969 }
970}
571 OUTPUT: 971 OUTPUT:
572 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
573 976
574void 977void
575SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
576 979
577char * 980char *
578SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
579 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
580void 994void
581SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
582 PPCODE: 999 PPCODE:
583{ 1000{
584 SDL_Event ev; 1001 SDL_Event ev;
585 1002
586 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1005 {
588 HV *hv = newHV (); 1006 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1008
591 switch (ev.type) 1009 switch (ev.type)
592 { 1010 {
593 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1012 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1018 break;
600 1019
601 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1023 break;
605 1024
606 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
614 break; 1051 break;
615 1052
616 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1056
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1067 break;
631 } 1068 }
632 1069
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1071 }
635} 1072}
636 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
637int 1087int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1089 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
642 1092
643void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
644Mix_CloseAudio () 1110Mix_CloseAudio ()
645 1111
646int 1112int
647Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
648 1114
1115const char *
1116Mix_GetError ()
1117
649void 1118void
650lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
651 CODE: 1120 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1122
656void 1123void
657win32_proxy_info () 1124win32_proxy_info ()
658 PPCODE: 1125 PPCODE:
659{ 1126{
680 } 1147 }
681 } 1148 }
682#endif 1149#endif
683} 1150}
684 1151
685void 1152int
686add_font (char *file) 1153add_font (char *file)
687 CODE: 1154 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1165
690void 1166void
691load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
692 ALIAS: 1168 ALIAS:
693 load_image_file = 1 1169 load_image_file = 1
696 STRLEN image_len; 1172 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
703 1179
704 if (!rw) 1180 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
706 1182
739 1215
740 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
749 1225
779void 1255void
780error (char *message) 1256error (char *message)
781 CODE: 1257 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1259#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1261#endif
786 1262
787void 1263void
788fatal (char *message) 1264fatal (char *message)
789 CODE: 1265 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1267#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1269#endif
794 _exit (1); 1270 _exit (1);
795 1271
796void 1272void
797_exit (int retval = 0) 1273_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1276 ExitThread (retval); // unclean, please beam me up
801#else 1277#else
802 _exit (retval); 1278 _exit (retval);
803#endif 1279#endif
804 1280
805MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
806 1289
807CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
809 CODE: 1303 CODE:
810{ 1304{
811 int count; 1305 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
815} 1309}
816 OUTPUT: 1310 OUTPUT:
817 RETVAL 1311 RETVAL
818 1312
819void 1313void
820DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
821 CODE: 1315 CODE:
822 pango_font_description_free (self); 1316 pango_font_description_free (self);
823 1317
824void 1318void
825make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
826 CODE: 1321 CODE:
827 default_font = self; 1322 default_font = self;
828 1323
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1325
1326PROTOTYPES: DISABLE
1327
831void 1328void
832reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
833 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
834 tc_clear (); 1338 tc_restore ();
835 1339
836CFPlus::Layout 1340DC::Layout
837new (SV *class) 1341new (SV *klass)
838 CODE: 1342 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
840 1344
841 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
842 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
843 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
848 1353
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
851 OUTPUT: 1356 OUTPUT:
852 RETVAL 1357 RETVAL
853 1358
854void 1359void
855DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
856 CODE: 1361 CODE:
857 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
858 Safefree (self); 1364 Safefree (self);
859 1365
860void 1366void
861set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
862 CODE: 1368 CODE:
863{ 1369{
864 STRLEN textlen; 1370 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
866 1372
867 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
868} 1374}
869 1375
870void 1376void
871set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
872 CODE: 1378 CODE:
873{ 1379{
874 STRLEN textlen; 1380 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
876 1382
877 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
878} 1384}
879 1385
880void 1386void
881set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
882 CODE: 1388 CODE:
883{ 1389{
884 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1392 const char *pos = text;
921 if (attrs) 1427 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
923} 1429}
924 1430
925void 1431void
926get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
927 PPCODE: 1433 PPCODE:
928{ 1434{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1436
931 do 1437 do
932 { 1438 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1440
935 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
936 { 1442 {
937 PangoRectangle extents; 1443 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1452
947 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
948} 1454}
949 1455
950int 1456int
951has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
952 CODE: 1458 CODE:
953{ 1459{
954 int lines = 1; 1460 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
956 1462
961} 1467}
962 OUTPUT: 1468 OUTPUT:
963 RETVAL 1469 RETVAL
964 1470
965SV * 1471SV *
966get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
967 CODE: 1473 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
970 OUTPUT: 1476 OUTPUT:
971 RETVAL 1477 RETVAL
972 1478
973void 1479void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1481 CODE:
976 self->r = r; 1482 self->r = r;
977 self->g = g; 1483 self->g = g;
978 self->b = b; 1484 self->b = b;
979 self->a = a; 1485 self->a = a;
980 1486
981void 1487void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1489 CODE:
984 if (self->font != font) 1490 if (self->font != font)
985 { 1491 {
986 self->font = font; 1492 self->font = font;
987 layout_update_font (self); 1493 layout_update_font (self);
988 } 1494 }
989 1495
990void 1496void
991set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
992 CODE: 1498 CODE:
993 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
994 { 1500 {
995 self->base_height = base_height; 1501 self->base_height = base_height;
996 layout_update_font (self); 1502 layout_update_font (self);
997 } 1503 }
998 1504
999void 1505void
1000set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1507 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1509
1004void 1510void
1005set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1006 CODE: 1512 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1514
1009void 1515void
1010set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1011 CODE: 1517 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1519
1014void 1520void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1522 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1022 ); 1528 );
1023 1529
1024void 1530void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1532 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1534
1029void 1535void
1030size (CFPlus::Layout self) 1536size (DC::Layout self)
1031 PPCODE: 1537 PPCODE:
1032{ 1538{
1033 int w, h; 1539 int w, h;
1034 1540
1035 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1040} 1546}
1041 1547
1042int 1548int
1043descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1044 CODE: 1550 CODE:
1045{ 1551{
1046 PangoRectangle rect; 1552 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1050} 1556}
1051 OUTPUT: 1557 OUTPUT:
1052 RETVAL 1558 RETVAL
1053 1559
1054int 1560int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1562 CODE:
1057{ 1563{
1058 int index, trailing; 1564 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1566 RETVAL = index + trailing;
1061} 1567}
1062 OUTPUT: 1568 OUTPUT:
1063 RETVAL 1569 RETVAL
1064 1570
1065void 1571void
1066cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1573 PPCODE:
1068{ 1574{
1069 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1577
1072 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1582}
1077 1583
1078void 1584void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1586 PPCODE:
1587{
1588 int line, x;
1589
1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1593 --line;
1594#endif
1595 EXTEND (SP, 2);
1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598}
1599
1600void
1601line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603{
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1618 else
1619 {
1620 PUSHs (sv_2mortal (newSViv (index)));
1621 PUSHs (sv_2mortal (newSViv (trailing)));
1622 }
1623}
1624
1625void
1626render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1082 self->pl, 1630 self->pl,
1631 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1085 flags 1634 flags
1086 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1087 1639
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1640void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1092 CODE: 1642 CODE:
1093{ 1643{
1094 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1651
1097 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1668 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1669 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1673
1111 SvPOK_only (result_); 1674 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1113 1676
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1678 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1680
1118 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1682 }
1125} 1683}
1126 1684
1127void 1685void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1692{
1135 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1139 1700
1140 if (items < 5) 1701 if (items < 5)
1141 { 1702 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1173 } 1734 }
1174} 1735}
1175 1736
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1177 1746
1178CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1179new (SV *class, int map_width, int map_height) 1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1874new (SV *klass)
1180 CODE: 1875 CODE:
1181 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1877 RETVAL->x = 0;
1183 RETVAL->y = 0; 1878 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1879 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1880 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1886 RETVAL->row = 0;
1194 OUTPUT: 1887 OUTPUT:
1195 RETVAL 1888 RETVAL
1196 1889
1197void 1890void
1198DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1199 CODE: 1892 CODE:
1200{ 1893{
1201 map_clear (self); 1894 map_clear (self);
1202 Safefree (self->face); 1895 Safefree (self->face2tile);
1203 Safefree (self->tex); 1896 Safefree (self->tex);
1204 Safefree (self); 1897 Safefree (self);
1205} 1898}
1206 1899
1207void 1900void
1901resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906void
1208clear (CFPlus::Map self) 1907clear (DC::Map self)
1209 CODE: 1908 CODE:
1210 map_clear (self); 1909 map_clear (self);
1211 1910
1212void 1911void
1213set_face (CFPlus::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1913 CODE:
1215{ 1914{
1216 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1916 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1917}
1224 1918
1225void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1944 CODE:
1228{ 1945{
1229 while (self->texs <= texid) 1946 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1947
1235 { 1948 {
1236 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
1237 1950
1238 tex->name = name; 1951 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1970}
1258 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1259int 1992int
1260ox (CFPlus::Map self) 1993ox (DC::Map self)
1261 ALIAS: 1994 ALIAS:
1262 oy = 1 1995 oy = 1
1263 x = 2 1996 x = 2
1264 y = 3 1997 y = 3
1265 w = 4 1998 w = 4
1276 } 2009 }
1277 OUTPUT: 2010 OUTPUT:
1278 RETVAL 2011 RETVAL
1279 2012
1280void 2013void
1281scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1282 CODE: 2015 CODE:
1283{ 2016{
1284 if (dx > 0) 2017 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 2019 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 2021
1289 if (dy > 0) 2022 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 2023 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 2024 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 2026
1294 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
1296 2029
1297 while (self->y < 0) 2030 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1303 } 2036 }
1304} 2037}
1305 2038
1306void 2039SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1308 CODE: 2041 CODE:
1309{ 2042{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 2045 mapcell *cell;
1313 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1314 2049
1315 while (data < data_end - 1) 2050 while (data < data_end - 1)
1316 { 2051 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1318 2053
1331 2066
1332 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1333 2068
1334 if (flags & 8) 2069 if (flags & 8)
1335 { 2070 {
2071 uint8_t ext, cmd;
2072
1336 if (extmap) 2073 do
1337 { 2074 {
1338 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1339 2077
1340 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1341 { 2081 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1; 2082 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 } 2084 }
1368 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1369 } 2102 }
1370 else 2103 while (ext & 0x80);
1371 cell->darkness = *data++ + 1;
1372 } 2104 }
1373 2105
2106 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2107 if (flags & (4 >> z))
1375 { 2108 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1377 } 2128 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2129 }
1389 else 2130 else
1390 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1391 } 2132 }
1392} 2133}
2134 OUTPUT:
2135 RETVAL
1393 2136
1394SV * 2137SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2139 CODE:
1397{ 2140{
1398 int x1, x; 2141 int x1, x;
1399 int y1, y; 2142 int y1, y;
1400 int z; 2143 int z;
1413 ? self->row + y 2156 ? self->row + y
1414 : 0; 2157 : 0;
1415 2158
1416 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1417 { 2160 {
1418 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1419 2162
1420 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1421 { 2164 {
1422 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1423 2166
1424 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
1425 { 2168 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2171 int a1 = tex.a;
1433 2172
1434 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1435 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1436 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1437 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1438 }
1439 } 2177 }
1440 } 2178 }
1441 2179
1442 *map++ = (r ) 2180 *map++ = (r )
1443 | (g << 8) 2181 | (g << 8)
1444 | (b << 16) 2182 | (b << 16)
1445 | (a << 24); 2183 | (a << 24);
1446 } 2184 }
1447 } 2185 }
1448 2186
1449 RETVAL = map_sv; 2187 RETVAL = map_sv;
1450} 2188}
1451 OUTPUT: 2189 OUTPUT:
1452 RETVAL 2190 RETVAL
1453 2191
1454void 2192void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2194 CODE:
1457{ 2195{
1458 int vx, vy;
1459 int x, y, z; 2196 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2197
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1465 2208
1466 /* 2209 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2210
1471 int vy = self->vy = self->h >= sh 2211 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2212 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2213 if (sh > 255) sh = 255;
1474 */
1475 2214
1476 glColor4ub (255, 255, 255, 255); 2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
1477 2250
1478 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2254
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
1488 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1490 { 2262 {
1491 maprow *row = self->row + (y + vy); 2263 maprow *row = self->row + (y + my);
1492 2264
1493 for (x = 0; x < sw; x++) 2265 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2266 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2267 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2268 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
1499 2275
1500 if (face && face < self->texs) 2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
1501 { 2382 {
1502 maptex tex = self->tex [face]; 2383 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2384 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2385
1506 if (last_name != tex.name) 2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
1507 { 2388 {
1508 glEnd (); 2389 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2390 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2391
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
1522 { 2395 {
1523 maptex tex = self->tex [1]; 2396 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2397 int px = (((int)skey->x) - 1) * Tw;
1525 int py = (y + 1) * 32 - tex.h - 6; 2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1526 2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
1527 glEnd (); 2412 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
1530 2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
1535 } 2438 }
1536 } 2439 }
1537 }
1538 } 2440 }
1539 2441
1540 glEnd (); 2442 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1543 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1544 2473
1545 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1548 { 2477 {
1549 maprow *row = self->row + (y + vy); 2478 maprow *row = self->row + (y + my);
1550 2479
1551 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2482 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1555 2484
1556 int px = x * 32; 2485 int px = x * Tw;
1557 int py = y * 32; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1558 2493
1559 if (cell->stat_hp) 2494 if (cell->stat_hp)
1560 { 2495 {
1561 int width = cell->stat_width * 32; 2496 int width = cell->stat_width * Tw;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2498
1564 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2501 px + width - 1, py);
1567 2502
1573 } 2508 }
1574 } 2509 }
1575} 2510}
1576 2511
1577void 2512void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1579 CODE: 2514 CODE:
1580{ 2515{
1581 static float color[16][3] = { 2516 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1583 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1584 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1585 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1586 2521
1587 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1588 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1589 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1590 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1591 2526
1592 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1593 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1594 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1595 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1596 2531
1597 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1598 2533
1599 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1600 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1601 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1602 }; 2537 };
1603 2538
1604 int x, y; 2539 int x, y;
1605 2540
1606 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1611 2552
1612 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1616 2557
1617 if (m) 2558 if (m)
1618 { 2559 {
1619 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1620 2561
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1622 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1623 2564
1624 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2570 }
1633 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1635} 2576}
1636 2577
1637void 2578void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2580 PPCODE:
1640{ 2581{
1641 int vx, vy;
1642 int x, y; 2582 int x, y;
1643 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1647 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1648 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1650 2594
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2595 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2596 my += self->y - 1;
1653 2597
1654 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1656 { 2600 {
1657 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1658 2602
1659 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2605 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1663 2607
1664 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1666 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1667 } 2611 }
1668 } 2612 }
1669 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1670 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1674} 2656}
1675 2657
1676SV * 2658SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2660 CODE:
1679{ 2661{
1680 int x, y, x1, y1; 2662 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1708 { 2690 {
1709 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2692 uint8_t flags = 0;
1711 2693
1712 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1715 2697
1716 *data++ = flags; 2698 *data++ = flags;
1717 2699
1718 if (flags & 1) 2700 if (flags & 1)
1719 { 2701 {
2702 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2704 *data++ = tile;
1722 } 2705 }
1723 2706
1724 if (flags & 2) 2707 if (flags & 2)
1725 { 2708 {
2709 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2711 *data++ = tile;
1728 } 2712 }
1729 2713
1730 if (flags & 4) 2714 if (flags & 4)
1731 { 2715 {
2716 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2718 *data++ = tile;
1734 } 2719 }
1735 } 2720 }
1736 else 2721 else
1737 *data++ = 0; 2722 *data++ = 0;
1738 } 2723 }
1739 } 2724 }
1740 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1741 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1743 RETVAL = data_sv; 2733 RETVAL = data_sv;
1744} 2734}
1745 OUTPUT: 2735 OUTPUT:
1746 RETVAL 2736 RETVAL
1747 2737
1748void 2738void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2740 PPCODE:
1751{ 2741{
1752 int x, y, z; 2742 int x, y, z;
1753 int w, h; 2743 int w, h;
1754 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1755 2755
1756 if (*data++ != 0) 2756 if (*data++ != 0)
1757 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1758 2758
1759 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1761 2761
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2774 {
1775 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1776 2776
1777 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1778 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1779 uint8_t flags = *data++; 2784 flags = *data++;
1780 2785
1781 if (flags) 2786 if (flags)
1782 { 2787 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1786 2790
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2794
1791 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1792 { 2796 {
1793 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1794 2799
1795 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1796 { 2801 {
1797 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1798 2803
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1801 } 2811 }
1802 } 2812 }
1803 } 2813 }
1804 } 2814 }
1805 } 2815 }
1806} 2816}
1807 2817
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2819
1810CFPlus::MixChunk 2820DC::RW
1811new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1812 CODE: 2822 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1814 OUTPUT: 2829 OUTPUT:
1815 RETVAL 2830 RETVAL
1816 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1817void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1818DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1819 CODE: 2960 CODE:
1820 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1821 2962
1822int 2963int
1823volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2969 OUTPUT:
1827 RETVAL 2970 RETVAL
1828 2971
1829int 2972DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2974 CODE:
2975{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1833 OUTPUT: 2987 OUTPUT:
1834 RETVAL 2988 RETVAL
1835 2989
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1837 3003
1838int 3004int
1839volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1840 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 3011 OUTPUT:
1843 RETVAL 3012 RETVAL
1844 3013
1845CFPlus::MixMusic 3014void
1846new_from_file (SV *class, char *path) 3015fade_out (int ms)
1847 CODE: 3016 CODE:
1848 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1849 OUTPUT: 3028 OUTPUT:
1850 RETVAL 3029 RETVAL
1851 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1852void 3038void
1853DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1854 CODE: 3040 CODE:
1855 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1856 3042
1857int 3043int
1858play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1859 CODE: 3045 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 3047 OUTPUT:
1862 RETVAL 3048 RETVAL
1863 3049
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1865 3058
1866BOOT: 3059BOOT:
1867{ 3060{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 3062 static const struct {
1870 const char *name; 3063 const char *name;
1871 IV iv; 3064 IV iv;
1872 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1874 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 3085 const_iv (GL_AND),
1888 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1894 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1896 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1904 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1954# undef const_iv 3176# undef const_iv
1955 }; 3177 };
1956 3178
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1959}
1960 3181
1961char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
1962gl_vendor () 3196gl_vendor ()
1963 CODE: 3197 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
1965 OUTPUT: 3199 OUTPUT:
1966 RETVAL 3200 RETVAL
1967 3201
1968char * 3202const char *
1969gl_version () 3203gl_version ()
1970 CODE: 3204 CODE:
1971 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
1972 OUTPUT: 3206 OUTPUT:
1973 RETVAL 3207 RETVAL
1974 3208
1975char * 3209const char *
1976gl_extensions () 3210gl_extensions ()
1977 CODE: 3211 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 3213 OUTPUT:
1980 RETVAL 3214 RETVAL
1981 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
1982int glGetError () 3234int glGetError ()
1983 3235
1984void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
1985 3239
1986void glClear (int mask) 3240void glClear (int mask)
1987 3241
1988void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1989 PROTOTYPE: @ 3243 PROTOTYPE: @
2000 3254
2001void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE: 3256 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2004 3258
3259# void glBlendEquation (int se)
3260
2005void glDepthMask (int flag) 3261void glDepthMask (int flag)
2006 3262
2007void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2008 3264
2009void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3281
2026# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2028 3286
2029void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2030 3288
2031void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2032 3290
2040 3298
2041void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2042 CODE: 3300 CODE:
2043 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2044 3302
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3304 PROTOTYPE: @
2051 ALIAS: 3305 ALIAS:
2052 glColor_premultiply = 1 3306 glColor_premultiply = 1
2053 CODE: 3307 CODE:
2054 if (ix) 3308 if (ix)
2055 { 3309 {
2058 b *= a; 3312 b *= a;
2059 } 3313 }
2060 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2062 3316
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3318 CODE:
2071 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3321
2077 3325
2078void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2079 CODE: 3327 CODE:
2080 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2081 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2082void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2083 CODE: 3360 CODE:
2084 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2085 3362
2086void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3380 CODE:
2104 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3383
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3385
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3387
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2112 3391
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3393
2115int glGenTexture () 3394int glGenTexture ()
2116 CODE: 3395 CODE:
2117{ 3396 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3397 OUTPUT:
2123 RETVAL 3398 RETVAL
2124 3399
2125void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2126 CODE: 3401 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3402 del_texture (name);
2130} 3403
2131
2132int glGenList () 3404int glGenList ()
2133 CODE: 3405 CODE:
2134 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2135 OUTPUT: 3407 OUTPUT:
2136 RETVAL 3408 RETVAL
2143 3415
2144void glEndList () 3416void glEndList ()
2145 3417
2146void glCallList (int list) 3418void glCallList (int list)
2147 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines