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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.238 by root, Sat Nov 3 12:08:43 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *CFPlus__Layout;
112 157
113static CFPlus__Font default_font; 158static CFPlus__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *CFPlus__Map;
192 237
212 return ptr; 257 return ptr;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
217 282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
357 n |= n >> 4; 438 n |= n >> 4;
358 n |= n >> 8; 439 n |= n >> 8;
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
362} 501}
363 502
364MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
365 504
366PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
371 static const struct { 510 static const struct {
372 const char *name; 511 const char *name;
373 IV iv; 512 IV iv;
374 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
376 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
458 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 624
471 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 626# undef const_iv
475 }; 627 };
476 628
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
480 641
481int 642int
482in_destruct () 643in_destruct ()
483 CODE: 644 CODE:
484 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 647 RETVAL
487 648
488NV floor (NV x) 649NV floor (NV x)
489 650
490NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
491 656
492void 657void
493pango_init () 658pango_init ()
494 CODE: 659 CODE:
495{ 660{
496 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 664}
500 665
666char *
667SDL_GetError ()
668
501int 669int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 671
504void 672void
505SDL_Quit () 673SDL_Quit ()
506 674
507void 675void
508SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
509 PPCODE: 677 PPCODE:
510{ 678{
511 SDL_Rect **m; 679 SDL_Rect **m;
512 680
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 685
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 688
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 693
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 698#endif
531 699
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 701
537 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
538 while (*m) 703 while (*m)
539 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
540 AV *av = newAV (); 707 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
544 714
545 ++m; 715 ++m;
546 } 716 }
547} 717}
548 718
549char *
550SDL_GetError ()
551
552int 719int
553SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
555 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 733 );
734
558 if (RETVAL) 735 if (RETVAL)
559 { 736 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 741#include "glfunc.h"
563# undef GL_FUNC 742#undef GL_FUNC
564 } 743 }
744}
565 OUTPUT: 745 OUTPUT:
566 RETVAL 746 RETVAL
567 747
568void 748void
569SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
570 750
571char * 751char *
572SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
573 753
754int
755SDL_GetAppState ()
756
574void 757void
575SDL_PollEvent () 758poll_events ()
576 PPCODE: 759 PPCODE:
577{ 760{
578 SDL_Event ev; 761 SDL_Event ev;
579 762
580 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 765 {
582 HV *hv = newHV (); 766 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 768
585 switch (ev.type) 769 switch (ev.type)
587 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
588 case SDL_KEYUP: 772 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 778 break;
594 779
595 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 783 break;
599 784
600 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
608 break; 811 break;
609 812
610 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 831 }
629} 832}
630 833
631int 834int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 836 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
636 839
637void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
638Mix_CloseAudio () 857Mix_CloseAudio ()
639 858
640int 859int
641Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
642 861
862const char *
863Mix_GetError ()
864
643void 865void
644lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
645 CODE: 867 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 869
650void 870void
651win32_proxy_info () 871win32_proxy_info ()
652 PPCODE: 872 PPCODE:
653{ 873{
690 STRLEN image_len; 910 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
697 917
698 if (!rw) 918 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
700 920
794 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
795#else 1015#else
796 _exit (retval); 1016 _exit (retval);
797#endif 1017#endif
798 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
799MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
800 1031
801CFPlus::Font 1032CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1034 CODE:
804{ 1035{
815 CODE: 1046 CODE:
816 pango_font_description_free (self); 1047 pango_font_description_free (self);
817 1048
818void 1049void
819make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
820 CODE: 1052 CODE:
821 default_font = self; 1053 default_font = self;
822 1054
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1056
1057PROTOTYPES: DISABLE
1058
825void 1059void
826reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
827 CODE: 1062 CODE:
828 tc_clear (); 1063 tc_clear ();
829 1064
830CFPlus::Layout 1065CFPlus::Layout
831new (SV *class) 1066new (SV *class)
837 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
842 1078
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
845 OUTPUT: 1081 OUTPUT:
846 RETVAL 1082 RETVAL
847 1083
848void 1084void
849DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
850 CODE: 1086 CODE:
851 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
852 Safefree (self); 1089 Safefree (self);
853 1090
854void 1091void
855set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
856 CODE: 1093 CODE:
1049xy_to_index (CFPlus::Layout self, int x, int y) 1286xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1287 CODE:
1051{ 1288{
1052 int index, trailing; 1289 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1291 RETVAL = index + trailing;
1055} 1292}
1056 OUTPUT: 1293 OUTPUT:
1057 RETVAL 1294 RETVAL
1058 1295
1059void 1296void
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1307}
1071 1308
1072void 1309void
1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1311 PPCODE:
1312{
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321}
1322
1323void
1324line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326{
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346}
1347
1348void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1076 self->pl, 1353 self->pl,
1354 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1079 flags 1357 flags
1080 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1081 1381
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1383
1084void 1384PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1385
1091 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1391 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1392 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1396
1105 SvPOK_only (result_); 1397 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1107 1399
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1401 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1403
1112 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1405 }
1119} 1406}
1120 1407
1121void 1408void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1415{
1129 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1133 1423
1134 if (items < 5) 1424 if (items < 5)
1135 { 1425 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1167 } 1457 }
1168} 1458}
1169 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1472
1473PROTOTYPES: DISABLE
1474
1172CFPlus::Map 1475CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1476new (SV *class)
1174 CODE: 1477 CODE:
1175 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1479 RETVAL->x = 0;
1177 RETVAL->y = 0; 1480 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1481 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1482 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1488 RETVAL->row = 0;
1188 OUTPUT: 1489 OUTPUT:
1189 RETVAL 1490 RETVAL
1190 1491
1191void 1492void
1192DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1193 CODE: 1494 CODE:
1194{ 1495{
1195 map_clear (self); 1496 map_clear (self);
1196 Safefree (self->face); 1497 Safefree (self->face2tile);
1197 Safefree (self->tex); 1498 Safefree (self->tex);
1198 Safefree (self); 1499 Safefree (self);
1199} 1500}
1200 1501
1201void 1502void
1503resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508void
1202clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1203 CODE: 1510 CODE:
1204 map_clear (self); 1511 map_clear (self);
1205 1512
1206void 1513void
1207set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1515 CODE:
1209{ 1516{
1210 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1518 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1519}
1213 self->faces *= 2;
1214 }
1215 1520
1216 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1217} 1542}
1218 1543
1219void 1544void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1546 CODE:
1222{ 1547{
1223 while (self->texs <= texid) 1548 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1549
1229 { 1550 {
1230 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1231 1552
1232 tex->name = name; 1553 tex->name = name;
1276 CODE: 1597 CODE:
1277{ 1598{
1278 if (dx > 0) 1599 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1601 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1603
1283 if (dy > 0) 1604 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1605 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1606 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1608
1288 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1290 1611
1291 while (self->y < 0) 1612 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1297 } 1618 }
1298} 1619}
1299 1620
1300void 1621SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE: 1623 CODE:
1303{ 1624{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1627 mapcell *cell;
1307 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1308 1631
1309 while (data < data_end - 1) 1632 while (data < data_end - 1)
1310 { 1633 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1312 1635
1343 cell->stat_width = 1; 1666 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1667 cell->stat_hp = *data++;
1345 } 1668 }
1346 else if (cmd == 6) // monster width 1669 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1670 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1671 else if (cmd == 0x47)
1349 { 1672 {
1350 if (*data == 4) 1673 if (*data == 4)
1351 ; // decode player tag 1674 ; // decode player count
1352 1675
1353 data += *data + 1; 1676 data += *data + 1;
1354 } 1677 }
1355 else if (cmd == 8) // cell flags 1678 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1679 cell->flags = *data++;
1363 } 1686 }
1364 else 1687 else
1365 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1366 } 1689 }
1367 1690
1691 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1692 if (flags & (4 >> z))
1369 { 1693 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1371 } 1711 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1712 }
1383 else 1713 else
1384 cell->darkness = 0; 1714 cell->darkness = 0;
1385 } 1715 }
1386} 1716}
1717 OUTPUT:
1718 RETVAL
1387 1719
1388SV * 1720SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE: 1722 CODE:
1391{ 1723{
1415 { 1747 {
1416 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1417 1749
1418 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1419 { 1751 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1754 int a1 = tex.a;
1427 1755
1428 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1760 }
1434 } 1761 }
1435 1762
1436 *map++ = (r ) 1763 *map++ = (r )
1437 | (g << 8) 1764 | (g << 8)
1444} 1771}
1445 OUTPUT: 1772 OUTPUT:
1446 RETVAL 1773 RETVAL
1447 1774
1448void 1775void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1777 CODE:
1451{ 1778{
1452 int vx, vy;
1453 int x, y, z; 1779 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1780
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1459 1785
1460 /* 1786 rc_t *rc = rc_alloc ();
1461 int vx = self->vx = self->w >= sw 1787 rc_key_t key;
1462 ? self->x + (self->w - sw) / 2 1788 rc_array_t *arr;
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1789
1465 int vy = self->vy = self->h >= sh 1790 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1791 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1792 if (sh > 255) sh = 255;
1468 */
1469 1793
1470 glColor4ub (255, 255, 255, 255); 1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1471 1830
1472 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1834
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1482 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1484 { 1841 {
1485 maprow *row = self->row + (y + vy); 1842 maprow *row = self->row + (y + my);
1486 1843
1487 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1846 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1493 1854
1494 if (face && face < self->texs) 1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1495 { 1955 {
1496 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1957 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1958
1500 if (last_name != tex.name) 1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1501 { 1961 {
1502 glEnd (); 1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1963 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 1964
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1516 { 1968 {
1517 maptex tex = self->tex [1]; 1969 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 1970 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1520 1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1521 glEnd (); 1983 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1524 1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1529 } 2009 }
1530 } 2010 }
1531 }
1532 } 2011 }
1533 2012
1534 glEnd (); 2013 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1537 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1538 2023
1539 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1542 { 2027 {
1543 maprow *row = self->row + (y + vy); 2028 maprow *row = self->row + (y + my);
1544 2029
1545 for (x = 0; x < sw; x++) 2030 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2031 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2032 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2033 mapcell *cell = row->col + (x + mx - row->c0);
1549 2034
1550 int px = x * 32; 2035 int px = x * T;
1551 int py = y * 32; 2036 int py = y * T;
1552 2037
1553 if (cell->stat_hp) 2038 if (cell->stat_hp)
1554 { 2039 {
1555 int width = cell->stat_width * 32; 2040 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2042
1558 glColor3ub (0, 0, 0); 2043 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2044 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2045 px + width - 1, py);
1561 2046
1627 glDisable (GL_BLEND); 2112 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2113 glDisable (GL_TEXTURE_2D);
1629} 2114}
1630 2115
1631void 2116void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2118 PPCODE:
1634{ 2119{
1635 int vx, vy;
1636 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2128
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2131
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2132 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2133 my += self->y - 1;
1647 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1648 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1650 { 2139 {
1651 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1652 2141
1653 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2144 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1657 2146
1658 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1661 } 2150 }
1662 } 2151 }
1663 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1664 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1668} 2195}
1669 2196
1670SV * 2197SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2199 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1702 { 2229 {
1703 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2231 uint8_t flags = 0;
1705 2232
1706 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1709 2236
1710 *data++ = flags; 2237 *data++ = flags;
1711 2238
1712 if (flags & 1) 2239 if (flags & 1)
1713 { 2240 {
2241 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2243 *data++ = tile;
1716 } 2244 }
1717 2245
1718 if (flags & 2) 2246 if (flags & 2)
1719 { 2247 {
2248 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2250 *data++ = tile;
1722 } 2251 }
1723 2252
1724 if (flags & 4) 2253 if (flags & 4)
1725 { 2254 {
2255 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2257 *data++ = tile;
1728 } 2258 }
1729 } 2259 }
1730 else 2260 else
1731 *data++ = 0; 2261 *data++ = 0;
1732 } 2262 }
1746 int x, y, z; 2276 int x, y, z;
1747 int w, h; 2277 int w, h;
1748 int x1, y1; 2278 int x1, y1;
1749 2279
1750 if (*data++ != 0) 2280 if (*data++ != 0)
1751 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1752 2282
1753 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1755 2285
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2302 {
1773 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1774 2304
1775 if (flags) 2305 if (flags)
1776 { 2306 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1780 2309
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2313
1785 if (cell->darkness == 0) 2314 if (cell->darkness == 0)
1786 { 2315 {
1787 cell->darkness = 0; 2316 cell->darkness = 0;
1788 2317
1789 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1790 { 2319 {
1791 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1792 2321
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1795 } 2329 }
1796 } 2330 }
1797 } 2331 }
1798 } 2332 }
1799 } 2333 }
1800} 2334}
1801 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2448
2449PROTOTYPES: DISABLE
2450
1804CFPlus::MixChunk 2451CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1806 CODE: 2453 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2455 OUTPUT:
1809 RETVAL 2456 RETVAL
1810 2457
1811void 2458void
1812DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1815 2462
1816int 2463int
1817volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2469 OUTPUT:
1821 RETVAL 2470 RETVAL
1822 2471
1823int 2472CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2474 CODE:
2475{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1827 OUTPUT: 2487 OUTPUT:
1828 RETVAL 2488 RETVAL
1829 2489
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2491
1832int 2492int
1833volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1834 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2499 OUTPUT:
1837 RETVAL 2500 RETVAL
1838 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1839CFPlus::MixMusic 2512CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1841 CODE: 2514 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2516 OUTPUT:
1844 RETVAL 2517 RETVAL
1845 2518
1846void 2519void
1847DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1853 CODE: 2526 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2528 OUTPUT:
1856 RETVAL 2529 RETVAL
1857 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1859 2539
1860BOOT: 2540BOOT:
1861{ 2541{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2543 static const struct {
1864 const char *name; 2544 const char *name;
1865 IV iv; 2545 IV iv;
1866 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2565 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2649# undef const_iv
1949 }; 2650 };
1950 2651
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
1953} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
1954 2664
1955char * 2665char *
1956gl_vendor () 2666gl_vendor ()
1957 CODE: 2667 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2681 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2683 OUTPUT:
1974 RETVAL 2684 RETVAL
1975 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
1976int glGetError () 2700int glGetError ()
1977 2701
1978void glFinish () 2702void glFinish ()
1979 2703
1980void glClear (int mask) 2704void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2743
2020# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2022 2748
2023void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2024 2750
2025void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2026 2752
2034 2760
2035void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2036 CODE: 2762 CODE:
2037 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2038 2764
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2766 ALIAS:
2046 glColor_premultiply = 1 2767 glColor_premultiply = 1
2047 CODE: 2768 CODE:
2048 if (ix) 2769 if (ix)
2049 { 2770 {
2052 b *= a; 2773 b *= a;
2053 } 2774 }
2054 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2056 2777
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2779 CODE:
2065 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2782
2071 2786
2072void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2073 CODE: 2788 CODE:
2074 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2075 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2076void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2077 CODE: 2821 CODE:
2078 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2079 2823
2080void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2102 2846
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2848
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2850
2851void glPixelZoom (float x, float y)
2852
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2854
2109int glGenTexture () 2855int glGenTexture ()
2110 CODE: 2856 CODE:
2111{ 2857 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2858 OUTPUT:
2117 RETVAL 2859 RETVAL
2118 2860
2119void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2120 CODE: 2862 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2863 del_texture (name);
2124} 2864
2125
2126int glGenList () 2865int glGenList ()
2127 CODE: 2866 CODE:
2128 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2129 OUTPUT: 2868 OUTPUT:
2130 RETVAL 2869 RETVAL
2137 2876
2138void glEndList () 2877void glEndList ()
2139 2878
2140void glCallList (int list) 2879void glCallList (int list)
2141 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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