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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96static AV *texture_av;
58#endif
59 97
60static struct 98static struct
61{ 99{
62#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 101#include "glfunc.h"
64#undef GL_FUNC 102#undef GL_FUNC
65} gl; 103} gl;
66 104
105static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 107{
69 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 112 else
74 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
75} 114}
76 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
77#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
78 142
79#include "pango-font.c" 143#include "pango-font.c"
80#include "pango-fontmap.c" 144#include "pango-fontmap.c"
81#include "pango-render.c" 145#include "pango-render.c"
82 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
85 151
86typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
87 153
88static int 154static int
89shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
90{ 156{
91 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
105 171
106typedef struct cf_layout { 172typedef struct cf_layout {
107 PangoLayout *pl; 173 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
109 int base_height; 175 int base_height;
110 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
111} *CFPlus__Layout; 178} *DC__Layout;
112 179
113static CFPlus__Font default_font; 180static DC__Font default_font;
114static PangoContext *opengl_context; 181static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
116 183
117static void 184static void
118substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
123#endif 190#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 192}
126 193
127static void 194static void
128layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
129{ 196{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
132 */ 199 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
134 201
135 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 204
138 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
139} 206}
140 207
141static void 208static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 210{
144 PangoRectangle rect; 211 PangoRectangle rect;
145 212
146 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
154 221
155 *w = rect.width; 222 *w = rect.width;
156 *h = rect.height; 223 *h = rect.height;
157} 224}
158 225
226typedef uint16_t tileid;
159typedef uint16_t mapface; 227typedef uint16_t faceid;
160 228
161typedef struct { 229typedef struct {
162 GLint name; 230 GLuint name;
163 int w, h; 231 int w, h;
164 float s, t; 232 float s, t;
165 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
166} maptex; 236} maptex;
167 237
168typedef struct { 238typedef struct {
169 uint32_t player; 239 uint32_t player;
170 mapface face[3]; 240 tileid tile[3];
171 uint16_t darkness; 241 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 243} mapcell;
174 244
175typedef struct { 245typedef struct {
176 int32_t c0, c1; 246 int32_t c0, c1;
177 mapcell *col; 247 mapcell *col;
178} maprow; 248} maprow;
179 249
180typedef struct map { 250typedef struct map {
181 int x, y, w, h; 251 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 253 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 254 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 255
189 int32_t rows; 256 int32_t rows;
190 maprow *row; 257 maprow *row;
191} *CFPlus__Map; 258} *DC__Map;
192 259
193static char * 260static char *
194prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
195{ 262{
196 char *p; 263 char *p;
213} 280}
214 281
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
218static maprow * 305static maprow *
219map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
220{ 307{
221 if (0 > y) 308 if (0 > y)
222 { 309 {
223 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
262 349
263 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
264} 351}
265 352
266static mapcell * 353static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
268{ 355{
269 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
270} 357}
271 358
272static void 359static void
273map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
274{ 361{
275 int r; 362 int r;
276 363
277 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
285 self->oy = 0; 372 self->oy = 0;
286 self->row = 0; 373 self->row = 0;
287 self->rows = 0; 374 self->rows = 0;
288} 375}
289 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
290static void 387static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 389{
293 int x, y; 390 int x, y;
294 maprow *row; 391 maprow *row;
295 mapcell *cell; 392 mapcell *cell;
296 393
308 if (x >= row->c1) 405 if (x >= row->c1)
309 break; 406 break;
310 407
311 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
312 409
313 cell->darkness = 0; 410 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 411 }
318 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
319} 429}
320 430
321static void 431static void
322music_finished (void) 432music_finished (void)
323{ 433{
359 n |= n >> 16; 469 n |= n >> 16;
360 470
361 return n + 1; 471 return n + 1;
362} 472}
363 473
364MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
365 572
366PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
367 574
368BOOT: 575BOOT:
369{ 576{
370 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 578 static const struct {
372 const char *name; 579 const char *name;
373 IV iv; 580 IV iv;
374 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
376 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
458 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 692
471 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT), 694
473 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
474# undef const_iv 723# undef const_iv
475 }; 724 };
476 725
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
480 738
481int 739int
482in_destruct () 740in_destruct ()
483 CODE: 741 CODE:
484 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 744 RETVAL
487 745
488NV floor (NV x) 746NV floor (NV x)
489 747
490NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
491 753
492void 754void
493pango_init () 755pango_init ()
494 CODE: 756 CODE:
495{ 757{
496 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
499} 766}
500 767
501int 768char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 769
504void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
505SDL_Quit () 778void SDL_Quit ()
506 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
507void 789void
508SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
509 PPCODE: 791 PPCODE:
510{ 792{
511 SDL_Rect **m; 793 SDL_Rect **m;
512 794
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 799
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 802
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 807
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 810
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 812
537 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
538 while (*m) 814 while (*m)
539 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
540 AV *av = newAV (); 818 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
544 825
545 ++m; 826 ++m;
546 } 827 }
547} 828}
548 829
549char *
550SDL_GetError ()
551
552int 830int
553SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
555 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 844 );
845
558 if (RETVAL) 846 if (RETVAL)
559 { 847 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 852#include "glfunc.h"
563# undef GL_FUNC 853#undef GL_FUNC
564 } 854 }
855}
565 OUTPUT: 856 OUTPUT:
566 RETVAL 857 RETVAL
567 858
568void 859void
569SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
570 861
571char * 862char *
572SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
573 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
574void 871void
575SDL_PollEvent () 872poll_events ()
576 PPCODE: 873 PPCODE:
577{ 874{
578 SDL_Event ev; 875 SDL_Event ev;
579 876
580 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 879 {
582 HV *hv = newHV (); 880 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 882
585 switch (ev.type) 883 switch (ev.type)
586 { 884 {
587 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
588 case SDL_KEYUP: 886 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 892 break;
594 893
595 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 897 break;
599 898
600 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
608 break; 925 break;
609 926
610 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 930
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 941 break;
625 } 942 }
626 943
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 945 }
629} 946}
630 947
631int 948int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 950 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
636 953
637void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
638Mix_CloseAudio () 971Mix_CloseAudio ()
639 972
640int 973int
641Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
642 975
976const char *
977Mix_GetError ()
978
643void 979void
644lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
645 CODE: 981 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 983
650void 984void
651win32_proxy_info () 985win32_proxy_info ()
652 PPCODE: 986 PPCODE:
653{ 987{
674 } 1008 }
675 } 1009 }
676#endif 1010#endif
677} 1011}
678 1012
679void 1013int
680add_font (char *file) 1014add_font (char *file)
681 CODE: 1015 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
683 1019
684void 1020void
685load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
686 ALIAS: 1022 ALIAS:
687 load_image_file = 1 1023 load_image_file = 1
690 STRLEN image_len; 1026 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
697 1033
698 if (!rw) 1034 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
700 1036
773void 1109void
774error (char *message) 1110error (char *message)
775 CODE: 1111 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1113#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1115#endif
780 1116
781void 1117void
782fatal (char *message) 1118fatal (char *message)
783 CODE: 1119 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1121#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1123#endif
788 _exit (1); 1124 _exit (1);
789 1125
790void 1126void
791_exit (int retval = 0) 1127_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1130 ExitThread (retval); // unclean, please beam me up
795#else 1131#else
796 _exit (retval); 1132 _exit (retval);
797#endif 1133#endif
798 1134
799MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
800 1143
801CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1150 CODE:
804{ 1151{
805 int count; 1152 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1156}
810 OUTPUT: 1157 OUTPUT:
811 RETVAL 1158 RETVAL
812 1159
813void 1160void
814DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
815 CODE: 1162 CODE:
816 pango_font_description_free (self); 1163 pango_font_description_free (self);
817 1164
818void 1165void
819make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
820 CODE: 1168 CODE:
821 default_font = self; 1169 default_font = self;
822 1170
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1172
1173PROTOTYPES: DISABLE
1174
825void 1175void
826reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
827 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
828 tc_clear (); 1185 tc_restore ();
829 1186
830CFPlus::Layout 1187DC::Layout
831new (SV *class) 1188new (SV *class)
832 CODE: 1189 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
834 1191
835 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
842 1200
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
845 OUTPUT: 1203 OUTPUT:
846 RETVAL 1204 RETVAL
847 1205
848void 1206void
849DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
850 CODE: 1208 CODE:
851 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
852 Safefree (self); 1211 Safefree (self);
853 1212
854void 1213void
855set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
856 CODE: 1215 CODE:
857{ 1216{
858 STRLEN textlen; 1217 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
860 1219
861 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
862} 1221}
863 1222
864void 1223void
865set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
866 CODE: 1225 CODE:
867{ 1226{
868 STRLEN textlen; 1227 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
870 1229
871 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
872} 1231}
873 1232
874void 1233void
875set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
876 CODE: 1235 CODE:
877{ 1236{
878 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1239 const char *pos = text;
915 if (attrs) 1274 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
917} 1276}
918 1277
919void 1278void
920get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
921 PPCODE: 1280 PPCODE:
922{ 1281{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1283
925 do 1284 do
926 { 1285 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1287
929 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
930 { 1289 {
931 PangoRectangle extents; 1290 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1299
941 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
942} 1301}
943 1302
944int 1303int
945has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
946 CODE: 1305 CODE:
947{ 1306{
948 int lines = 1; 1307 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
950 1309
955} 1314}
956 OUTPUT: 1315 OUTPUT:
957 RETVAL 1316 RETVAL
958 1317
959SV * 1318SV *
960get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
961 CODE: 1320 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
964 OUTPUT: 1323 OUTPUT:
965 RETVAL 1324 RETVAL
966 1325
967void 1326void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1328 CODE:
970 self->r = r; 1329 self->r = r;
971 self->g = g; 1330 self->g = g;
972 self->b = b; 1331 self->b = b;
973 self->a = a; 1332 self->a = a;
974 1333
975void 1334void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1336 CODE:
978 if (self->font != font) 1337 if (self->font != font)
979 { 1338 {
980 self->font = font; 1339 self->font = font;
981 layout_update_font (self); 1340 layout_update_font (self);
982 } 1341 }
983 1342
984void 1343void
985set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
986 CODE: 1345 CODE:
987 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
988 { 1347 {
989 self->base_height = base_height; 1348 self->base_height = base_height;
990 layout_update_font (self); 1349 layout_update_font (self);
991 } 1350 }
992 1351
993void 1352void
994set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
995 CODE: 1354 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1356
998void 1357void
999set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1000 CODE: 1359 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1361
1003void 1362void
1004set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1005 CODE: 1364 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1366
1008void 1367void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1369 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1016 ); 1375 );
1017 1376
1018void 1377void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1379 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1381
1023void 1382void
1024size (CFPlus::Layout self) 1383size (DC::Layout self)
1025 PPCODE: 1384 PPCODE:
1026{ 1385{
1027 int w, h; 1386 int w, h;
1028 1387
1029 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1034} 1393}
1035 1394
1036int 1395int
1037descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1038 CODE: 1397 CODE:
1039{ 1398{
1040 PangoRectangle rect; 1399 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1044} 1403}
1045 OUTPUT: 1404 OUTPUT:
1046 RETVAL 1405 RETVAL
1047 1406
1048int 1407int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1409 CODE:
1051{ 1410{
1052 int index, trailing; 1411 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1413 RETVAL = index + trailing;
1055} 1414}
1056 OUTPUT: 1415 OUTPUT:
1057 RETVAL 1416 RETVAL
1058 1417
1059void 1418void
1060cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1420 PPCODE:
1062{ 1421{
1063 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1424
1066 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1429}
1071 1430
1072void 1431void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1433 PPCODE:
1434{
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441#endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470}
1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1076 self->pl, 1477 self->pl,
1478 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1079 flags 1481 flags
1080 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1081 1486
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1487void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1086 CODE: 1489 CODE:
1087{ 1490{
1088 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1498
1091 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1515 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1516 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1520
1105 SvPOK_only (result_); 1521 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1107 1523
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1525 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1527
1112 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1529 }
1119} 1530}
1120 1531
1121void 1532void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1539{
1129 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1133 1547
1134 if (items < 5) 1548 if (items < 5)
1135 { 1549 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1167 } 1581 }
1168} 1582}
1169 1583
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1171 1594
1172CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1173new (SV *class, int map_width, int map_height) 1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1600new (SV *class)
1174 CODE: 1601 CODE:
1175 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1603 RETVAL->x = 0;
1177 RETVAL->y = 0; 1604 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1612 RETVAL->row = 0;
1188 OUTPUT: 1613 OUTPUT:
1189 RETVAL 1614 RETVAL
1190 1615
1191void 1616void
1192DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1193 CODE: 1618 CODE:
1194{ 1619{
1195 map_clear (self); 1620 map_clear (self);
1196 Safefree (self->face); 1621 Safefree (self->face2tile);
1197 Safefree (self->tex); 1622 Safefree (self->tex);
1198 Safefree (self); 1623 Safefree (self);
1199} 1624}
1200 1625
1201void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1202clear (CFPlus::Map self) 1633clear (DC::Map self)
1203 CODE: 1634 CODE:
1204 map_clear (self); 1635 map_clear (self);
1205 1636
1206void 1637void
1207set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1639 CODE:
1209{ 1640{
1210 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1642 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1643}
1218 1644
1219void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1670 CODE:
1222{ 1671{
1223 while (self->texs <= texid) 1672 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1673
1229 { 1674 {
1230 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1231 1676
1232 tex->name = name; 1677 tex->name = name;
1249 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1696}
1252 1697
1253int 1698int
1254ox (CFPlus::Map self) 1699ox (DC::Map self)
1255 ALIAS: 1700 ALIAS:
1256 oy = 1 1701 oy = 1
1257 x = 2 1702 x = 2
1258 y = 3 1703 y = 3
1259 w = 4 1704 w = 4
1270 } 1715 }
1271 OUTPUT: 1716 OUTPUT:
1272 RETVAL 1717 RETVAL
1273 1718
1274void 1719void
1275scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1276 CODE: 1721 CODE:
1277{ 1722{
1278 if (dx > 0) 1723 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1725 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1727
1283 if (dy > 0) 1728 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1730 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1732
1288 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1290 1735
1291 while (self->y < 0) 1736 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1297 } 1742 }
1298} 1743}
1299 1744
1300void 1745SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1302 CODE: 1747 CODE:
1303{ 1748{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1751 mapcell *cell;
1307 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1308 1755
1309 while (data < data_end - 1) 1756 while (data < data_end - 1)
1310 { 1757 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1312 1759
1332 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1333 1780
1334 do 1781 do
1335 { 1782 {
1336 ext = *data++; 1783 ext = *data++;
1337 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1338 1785
1339 if (cmd < 4) 1786 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1342 { 1789 {
1343 cell->stat_width = 1; 1790 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1345 } 1792 }
1346 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1795 else if (cmd == 0x47)
1349 { 1796 {
1350 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1351 ; // decode player tag 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1352 1801
1353 data += *data + 1; 1802 data += *data + 1;
1354 } 1803 }
1355 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1805 cell->flags = *data++;
1363 } 1812 }
1364 else 1813 else
1365 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1366 } 1815 }
1367 1816
1817 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1818 if (flags & (4 >> z))
1369 { 1819 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1371 } 1837 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1838 }
1383 else 1839 else
1384 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1385 } 1841 }
1386} 1842}
1843 OUTPUT:
1844 RETVAL
1387 1845
1388SV * 1846SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 1848 CODE:
1391{ 1849{
1392 int x1, x; 1850 int x1, x;
1393 int y1, y; 1851 int y1, y;
1394 int z; 1852 int z;
1415 { 1873 {
1416 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1417 1875
1418 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1419 { 1877 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1880 int a1 = tex.a;
1427 1881
1428 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1886 }
1434 } 1887 }
1435 1888
1436 *map++ = (r ) 1889 *map++ = (r )
1437 | (g << 8) 1890 | (g << 8)
1444} 1897}
1445 OUTPUT: 1898 OUTPUT:
1446 RETVAL 1899 RETVAL
1447 1900
1448void 1901void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 1903 CODE:
1451{ 1904{
1452 int vx, vy;
1453 int x, y, z; 1905 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1906
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1459 1916
1460 /* 1917 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1918
1465 int vy = self->vy = self->h >= sh 1919 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1920 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1921 if (sh > 255) sh = 255;
1468 */
1469 1922
1470 glColor4ub (255, 255, 255, 255); 1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1471 1959
1472 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1963
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1482 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1484 { 1970 {
1485 maprow *row = self->row + (y + vy); 1971 maprow *row = self->row + (y + my);
1486 1972
1487 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1975 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1493 1984
1494 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1495 { 2090 {
1496 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 2093
1500 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1501 { 2096 {
1502 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 2099
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1516 { 2103 {
1517 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1520 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1521 glEnd (); 2118 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1524 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1529 } 2144 }
1530 } 2145 }
1531 }
1532 } 2146 }
1533 2147
1534 glEnd (); 2148 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1537 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1538 2175
1539 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1542 { 2179 {
1543 maprow *row = self->row + (y + vy); 2180 maprow *row = self->row + (y + my);
1544 2181
1545 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2184 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1549 2186
1550 int px = x * 32; 2187 int px = x * T;
1551 int py = y * 32; 2188 int py = y * T;
1552 2189
1553 if (cell->stat_hp) 2190 if (cell->stat_hp)
1554 { 2191 {
1555 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2194
1558 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2197 px + width - 1, py);
1561 2198
1567 } 2204 }
1568 } 2205 }
1569} 2206}
1570 2207
1571void 2208void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1573 CODE: 2210 CODE:
1574{ 2211{
1575 static float color[16][3] = { 2212 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1577 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1627 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1629} 2266}
1630 2267
1631void 2268void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2270 PPCODE:
1634{ 2271{
1635 int vx, vy;
1636 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2280
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2283
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2284 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2285 my += self->y - 1;
1647 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1648 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1650 { 2291 {
1651 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1652 2293
1653 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2296 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1657 2298
1658 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1661 } 2302 }
1662 } 2303 }
1663 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1664 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1668} 2347}
1669 2348
1670SV * 2349SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2351 CODE:
1673{ 2352{
1674 int x, y, x1, y1; 2353 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1702 { 2381 {
1703 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2383 uint8_t flags = 0;
1705 2384
1706 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1709 2388
1710 *data++ = flags; 2389 *data++ = flags;
1711 2390
1712 if (flags & 1) 2391 if (flags & 1)
1713 { 2392 {
2393 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2395 *data++ = tile;
1716 } 2396 }
1717 2397
1718 if (flags & 2) 2398 if (flags & 2)
1719 { 2399 {
2400 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2402 *data++ = tile;
1722 } 2403 }
1723 2404
1724 if (flags & 4) 2405 if (flags & 4)
1725 { 2406 {
2407 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2409 *data++ = tile;
1728 } 2410 }
1729 } 2411 }
1730 else 2412 else
1731 *data++ = 0; 2413 *data++ = 0;
1732 } 2414 }
1733 } 2415 }
1734 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1735 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1737 RETVAL = data_sv; 2424 RETVAL = data_sv;
1738} 2425}
1739 OUTPUT: 2426 OUTPUT:
1740 RETVAL 2427 RETVAL
1741 2428
1742void 2429void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2431 PPCODE:
1745{ 2432{
1746 int x, y, z; 2433 int x, y, z;
1747 int w, h; 2434 int w, h;
1748 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1749 2446
1750 if (*data++ != 0) 2447 if (*data++ != 0)
1751 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1752 2449
1753 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1755 2452
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2465 {
1769 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1770 2467
1771 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1772 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1773 uint8_t flags = *data++; 2475 flags = *data++;
1774 2476
1775 if (flags) 2477 if (flags)
1776 { 2478 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1780 2481
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2485
1785 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1786 { 2487 {
1787 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1788 2490
1789 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1790 { 2492 {
1791 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1792 2494
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1795 } 2502 }
1796 } 2503 }
1797 } 2504 }
1798 } 2505 }
1799 } 2506 }
1800} 2507}
1801 2508
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2510
1804CFPlus::MixChunk 2511DC::RW
1805new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1806 CODE: 2513 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1808 OUTPUT: 2520 OUTPUT:
1809 RETVAL 2521 RETVAL
1810 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1811void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1812DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1813 CODE: 2633 CODE:
1814 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1815 2635
1816int 2636int
1817volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2642 OUTPUT:
1821 RETVAL 2643 RETVAL
1822 2644
1823int 2645DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2647 CODE:
2648{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1827 OUTPUT: 2660 OUTPUT:
1828 RETVAL 2661 RETVAL
1829 2662
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1831 2664
1832int 2665int
1833volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1834 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2672 OUTPUT:
1837 RETVAL 2673 RETVAL
1838 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1839CFPlus::MixMusic 2685DC::MixMusic
1840new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1841 CODE: 2687 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2689 OUTPUT:
1844 RETVAL 2690 RETVAL
1845 2691
1846void 2692void
1847DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1848 CODE: 2694 CODE:
1849 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1850 2696
1851int 2697int
1852play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1853 CODE: 2699 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2701 OUTPUT:
1856 RETVAL 2702 RETVAL
1857 2703
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1859 2712
1860BOOT: 2713BOOT:
1861{ 2714{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 2716 static const struct {
1864 const char *name; 2717 const char *name;
1865 IV iv; 2718 IV iv;
1866 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2738 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2822# undef const_iv
1949 }; 2823 };
1950 2824
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1953} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1954 2837
1955char * 2838char *
1956gl_vendor () 2839gl_vendor ()
1957 CODE: 2840 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2854 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2856 OUTPUT:
1974 RETVAL 2857 RETVAL
1975 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1976int glGetError () 2873int glGetError ()
1977 2874
1978void glFinish () 2875void glFinish ()
1979 2876
1980void glClear (int mask) 2877void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2916
2020# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2022 2921
2023void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2024 2923
2025void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2026 2925
2034 2933
2035void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2036 CODE: 2935 CODE:
2037 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2038 2937
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2939 ALIAS:
2046 glColor_premultiply = 1 2940 glColor_premultiply = 1
2047 CODE: 2941 CODE:
2048 if (ix) 2942 if (ix)
2049 { 2943 {
2052 b *= a; 2946 b *= a;
2053 } 2947 }
2054 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2056 2950
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2952 CODE:
2065 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2955
2071 2959
2072void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2073 CODE: 2961 CODE:
2074 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2075 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2076void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2077 CODE: 2994 CODE:
2078 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2079 2996
2080void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3014 CODE:
2098 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3017
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3019
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3021
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2106 3025
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3027
2109int glGenTexture () 3028int glGenTexture ()
2110 CODE: 3029 CODE:
2111{ 3030 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3031 OUTPUT:
2117 RETVAL 3032 RETVAL
2118 3033
2119void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2120 CODE: 3035 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3036 del_texture (name);
2124} 3037
2125
2126int glGenList () 3038int glGenList ()
2127 CODE: 3039 CODE:
2128 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2129 OUTPUT: 3041 OUTPUT:
2130 RETVAL 3042 RETVAL
2137 3049
2138void glEndList () 3050void glEndList ()
2139 3051
2140void glCallList (int list) 3052void glCallList (int list)
2141 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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