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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 40
24#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
25#include <SDL_endian.h> 43#include <SDL_endian.h>
26#include <SDL_image.h> 44#include <SDL_image.h>
27#include <SDL_mixer.h> 45#include <SDL_mixer.h>
28#include <SDL_opengl.h> 46#include <SDL_opengl.h>
29 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
30#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
32 57
33#include <glib/gmacros.h> 58#include <glib.h>
34 59
35#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
36 72
37#ifndef _WIN32 73#ifndef _WIN32
38# include <sys/types.h> 74# include <sys/types.h>
39# include <sys/socket.h> 75# include <sys/socket.h>
40# include <netinet/in.h> 76# include <netinet/in.h>
41# include <netinet/tcp.h> 77# include <netinet/tcp.h>
42# include <inttypes.h> 78# include <inttypes.h>
43#endif 79#endif
44 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
48 96
49#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
51 99
52#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
53 101
54#if 0 102/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 104
57# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
58#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
59 130
60static struct 131static struct
61{ 132{
62#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 134#include "glfunc.h"
64#undef GL_FUNC 135#undef GL_FUNC
65} gl; 136} gl;
66 137
138static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 140{
69 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 145 else
74 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
75} 147}
76 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
77#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
78 175
79#include "pango-font.c" 176#include "pango-font.c"
80#include "pango-fontmap.c" 177#include "pango-fontmap.c"
81#include "pango-render.c" 178#include "pango-render.c"
82 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
85 184
86typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
87 186
88static int 187static int
89shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
90{ 189{
91 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
92 191
93 while (attrs) 192 while (attrs)
94 { 193 {
95 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 195
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 197 return 1;
99 198
100 attrs = attrs->next; 199 attrs = attrs->next;
101 } 200 }
102 201
103 return 0; 202 return 0;
104} 203}
105 204
106typedef struct cf_layout { 205struct cf_layout {
107 PangoLayout *pl; 206 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
109 int base_height; 208 int base_height;
110 CFPlus__Font font; 209 DC__Font font;
111} *CFPlus__Layout; 210 rc_t rc;
211};
112 212
213typedef cf_layout *DC__Layout;
214
113static CFPlus__Font default_font; 215static DC__Font default_font;
114static PangoContext *opengl_context; 216static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
116 218
117static void 219static void
118substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
119{ 221{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 225#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 227}
126 228
127static void 229static void
128layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
129{ 231{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
132 */ 234 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
134 236
135 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 239
138 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
139} 241}
140 242
141static void 243static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 245{
144 PangoRectangle rect; 246 PangoRectangle rect;
145 247
146 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
154 256
155 *w = rect.width; 257 *w = rect.width;
156 *h = rect.height; 258 *h = rect.height;
157} 259}
158 260
261typedef uint16_t tileid;
159typedef uint16_t mapface; 262typedef uint16_t faceid;
160 263
161typedef struct { 264struct maptex
265{
162 GLint name; 266 GLuint name;
163 int w, h; 267 int w, h;
164 float s, t; 268 float s, t;
165 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
166} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
167 274
168typedef struct { 275struct mapcell
276{
169 uint32_t player; 277 uint32_t player;
170 mapface face[3]; 278 tileid tile[3];
171 uint16_t darkness; 279 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 281};
174 282
175typedef struct { 283struct maprow
284{
176 int32_t c0, c1; 285 int32_t c0, c1;
177 mapcell *col; 286 mapcell *col;
178} maprow; 287};
179 288
180typedef struct map { 289struct mapgrid {
181 int x, y, w, h; 290 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 292 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 293 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 294
189 int32_t rows; 295 int32_t rows;
190 maprow *row; 296 maprow *row;
191} *CFPlus__Map; 297};
192 298
193static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
194prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
195{ 304{
196 char *p; 305 T *p;
197 306
198 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
199 Zero (p, inc, char); 308 Zero (p, inc, T);
200 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
201 Safefree (ptr); 310 Safefree (ptr);
202 311
203 return p; 312 ptr = p;
204} 313}
205 314
206static char * 315template<typename T>
316static void
207append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
208{ 318{
209 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
210 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
211
212 return ptr;
213} 321}
214 322
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
217 342
218static maprow * 343static maprow *
219map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
220{ 345{
221 if (0 > y) 346 if (0 > y)
222 { 347 {
223 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
225 350
226 self->rows += extend; 351 self->rows += extend;
227 self->y += extend; 352 self->y += extend;
228 y += extend; 353 y += extend;
229 } 354 }
230 else if (y >= self->rows) 355 else if (y >= self->rows)
231 { 356 {
232 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
234 self->rows += extend; 359 self->rows += extend;
235 } 360 }
236 361
237 return self->row + y; 362 return self->row + y;
238} 363}
248 } 373 }
249 374
250 if (row->c0 > x) 375 if (row->c0 > x)
251 { 376 {
252 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend; 379 row->c0 -= extend;
255 } 380 }
256 else if (x >= row->c1) 381 else if (x >= row->c1)
257 { 382 {
258 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
260 row->c1 += extend; 385 row->c1 += extend;
261 } 386 }
262 387
263 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
264} 389}
265 390
266static mapcell * 391static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
268{ 393{
269 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
270} 395}
271 396
272static void 397static void
273map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
274{ 399{
275 int r; 400 int r;
276 401
277 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
285 self->oy = 0; 410 self->oy = 0;
286 self->row = 0; 411 self->row = 0;
287 self->rows = 0; 412 self->rows = 0;
288} 413}
289 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
290static void 425static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
292{ 427{
293 int x, y; 428 int x, y;
294 maprow *row; 429 maprow *row;
295 mapcell *cell; 430 mapcell *cell;
296 431
308 if (x >= row->c1) 443 if (x >= row->c1)
309 break; 444 break;
310 445
311 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
312 447
313 cell->darkness = 0; 448 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 449 }
318 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
319} 486}
320 487
321static void 488static void
322music_finished (void) 489music_finished (void)
323{ 490{
340 ev.code = 1; 507 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 509 ev.data2 = 0;
343 510
344 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
345} 519}
346 520
347static unsigned int 521static unsigned int
348minpot (unsigned int n) 522minpot (unsigned int n)
349{ 523{
359 n |= n >> 16; 533 n |= n >> 16;
360 534
361 return n + 1; 535 return n + 1;
362} 536}
363 537
364MODULE = CFPlus PACKAGE = CFPlus 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
365 655
366PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
367 657
368BOOT: 658BOOT:
369{ 659{
370 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 661 static const struct {
372 const char *name; 662 const char *name;
373 IV iv; 663 IV iv;
374 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
376 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
458 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 825
471 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 827
473 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
474# undef const_iv 858# undef const_iv
475 }; 859 };
476 860
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
480 873
481int 874int
482in_destruct () 875in_destruct ()
483 CODE: 876 CODE:
484 RETVAL = PL_main_cv == Nullcv; 877 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 879 RETVAL
487 880
488NV floor (NV x) 881NV floor (NV x)
489 882
490NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
491 894
492void 895void
493pango_init () 896pango_init ()
494 CODE: 897 CODE:
495{ 898{
496 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
499} 907}
500 908
501int 909char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 910
504void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
505SDL_Quit () 920void SDL_Quit ()
506 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
507void 932void
508SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
509 PPCODE: 934 PPCODE:
510{ 935{
511 SDL_Rect **m; 936 SDL_Rect **m;
512 937
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 942
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 945
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 950
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 953
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 955
537 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
538 while (*m) 957 while (*m)
539 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
540 AV *av = newAV (); 961 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
544 968
545 ++m; 969 ++m;
546 } 970 }
547} 971}
548 972
549char *
550SDL_GetError ()
551
552int 973int
553SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
555 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 987 );
988
558 if (RETVAL) 989 if (RETVAL)
559 { 990 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 993#include "glfunc.h"
563# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 997 }
998}
565 OUTPUT: 999 OUTPUT:
566 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
567 1004
568void 1005void
569SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
570 1007
571char * 1008char *
572SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
573 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
574void 1022void
575SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
576 PPCODE: 1027 PPCODE:
577{ 1028{
578 SDL_Event ev; 1029 SDL_Event ev;
579 1030
580 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1033 {
582 HV *hv = newHV (); 1034 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1036
585 switch (ev.type) 1037 switch (ev.type)
586 { 1038 {
587 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1040 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1046 break;
594 1047
595 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1051 break;
599 1052
600 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
608 break; 1079 break;
609 1080
610 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1084
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1095 break;
625 } 1096 }
626 1097
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1099 }
629} 1100}
630 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
631int 1115int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1117 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
636 1120
637void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
638Mix_CloseAudio () 1138Mix_CloseAudio ()
639 1139
640int 1140int
641Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
642 1142
1143const char *
1144Mix_GetError ()
1145
643void 1146void
644lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
645 CODE: 1148 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1150
650void 1151void
651win32_proxy_info () 1152win32_proxy_info ()
652 PPCODE: 1153 PPCODE:
653{ 1154{
674 } 1175 }
675 } 1176 }
676#endif 1177#endif
677} 1178}
678 1179
679void 1180int
680add_font (char *file) 1181add_font (char *file)
681 CODE: 1182 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1193
684void 1194void
685load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
686 ALIAS: 1196 ALIAS:
687 load_image_file = 1 1197 load_image_file = 1
690 STRLEN image_len; 1200 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
697 1207
698 if (!rw) 1208 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
700 1210
733 1243
734 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
743 1253
773void 1283void
774error (char *message) 1284error (char *message)
775 CODE: 1285 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1287#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1289#endif
780 1290
781void 1291void
782fatal (char *message) 1292fatal (char *message)
783 CODE: 1293 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1295#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1297#endif
788 _exit (1); 1298 _exit (1);
789 1299
790void 1300void
791_exit (int retval = 0) 1301_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1304 ExitThread (retval); // unclean, please beam me up
795#else 1305#else
796 _exit (retval); 1306 _exit (retval);
797#endif 1307#endif
798 1308
799MODULE = CFPlus PACKAGE = CFPlus::Font 1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
800 1317
801CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327PROTOTYPES: DISABLE
1328
1329DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1331 CODE:
804{ 1332{
805 int count; 1333 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1337}
810 OUTPUT: 1338 OUTPUT:
811 RETVAL 1339 RETVAL
812 1340
813void 1341void
814DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
815 CODE: 1343 CODE:
816 pango_font_description_free (self); 1344 pango_font_description_free (self);
817 1345
818void 1346void
819make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
820 CODE: 1349 CODE:
821 default_font = self; 1350 default_font = self;
822 1351
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1353
1354PROTOTYPES: DISABLE
1355
825void 1356void
826reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
827 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
828 tc_clear (); 1366 tc_restore ();
829 1367
830CFPlus::Layout 1368DC::Layout
831new (SV *class) 1369new (SV *klass)
832 CODE: 1370 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
834 1372
835 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
844 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
845 OUTPUT: 1383 OUTPUT:
846 RETVAL 1384 RETVAL
847 1385
848void 1386void
849DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
850 CODE: 1388 CODE:
851 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
852 Safefree (self); 1390 delete self;
853 1391
854void 1392void
855set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
856 CODE: 1394 CODE:
857{ 1395{
858 STRLEN textlen; 1396 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
860 1398
861 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
862} 1400}
863 1401
864void 1402void
865set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
866 CODE: 1404 CODE:
867{ 1405{
868 STRLEN textlen; 1406 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
870 1408
871 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
872} 1410}
873 1411
874void 1412void
875set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
876 CODE: 1414 CODE:
877{ 1415{
878 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1418 const char *pos = text;
915 if (attrs) 1453 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
917} 1455}
918 1456
919void 1457void
920get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
921 PPCODE: 1459 PPCODE:
922{ 1460{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1462
925 do 1463 do
926 { 1464 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1466
929 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
930 { 1468 {
931 PangoRectangle extents; 1469 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1478
941 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
942} 1480}
943 1481
944int 1482int
945has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
946 CODE: 1484 CODE:
947{ 1485{
948 int lines = 1; 1486 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
950 1488
955} 1493}
956 OUTPUT: 1494 OUTPUT:
957 RETVAL 1495 RETVAL
958 1496
959SV * 1497SV *
960get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
961 CODE: 1499 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
964 OUTPUT: 1502 OUTPUT:
965 RETVAL 1503 RETVAL
966 1504
967void 1505void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1507 CODE:
970 self->r = r; 1508 self->r = r;
971 self->g = g; 1509 self->g = g;
972 self->b = b; 1510 self->b = b;
973 self->a = a; 1511 self->a = a;
974 1512
975void 1513void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1515 CODE:
978 if (self->font != font) 1516 if (self->font != font)
979 { 1517 {
980 self->font = font; 1518 self->font = font;
981 layout_update_font (self); 1519 layout_update_font (self);
982 } 1520 }
983 1521
984void 1522void
985set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
986 CODE: 1524 CODE:
987 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
988 { 1526 {
989 self->base_height = base_height; 1527 self->base_height = base_height;
990 layout_update_font (self); 1528 layout_update_font (self);
991 } 1529 }
992 1530
993void 1531void
994set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
995 CODE: 1533 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1535
998void 1536void
999set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1000 CODE: 1538 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1540
1003void 1541void
1004set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1005 CODE: 1543 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1545
1008void 1546void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1548 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1016 ); 1554 );
1017 1555
1018void 1556void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1558 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1560
1023void 1561void
1024size (CFPlus::Layout self) 1562size (DC::Layout self)
1025 PPCODE: 1563 PPCODE:
1026{ 1564{
1027 int w, h; 1565 int w, h;
1028 1566
1029 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1034} 1572}
1035 1573
1036int 1574int
1037descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1038 CODE: 1576 CODE:
1039{ 1577{
1040 PangoRectangle rect; 1578 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1044} 1582}
1045 OUTPUT: 1583 OUTPUT:
1046 RETVAL 1584 RETVAL
1047 1585
1048int 1586int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1588 CODE:
1051{ 1589{
1052 int index, trailing; 1590 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1592 RETVAL = index + trailing;
1055} 1593}
1056 OUTPUT: 1594 OUTPUT:
1057 RETVAL 1595 RETVAL
1058 1596
1059void 1597void
1060cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1599 PPCODE:
1062{ 1600{
1063 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1603
1066 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1608}
1071 1609
1072void 1610void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1612 PPCODE:
1613{
1614 int line, x;
1615
1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1619 --line;
1620#endif
1621 EXTEND (SP, 2);
1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
1646 PUSHs (sv_2mortal (newSViv (index)));
1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
1649}
1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1075 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1076 self->pl, 1656 self->pl,
1657 &self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1079 flags 1660 flags
1080 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1081 1665
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1666void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1667draw (DC::Layout self)
1086 CODE: 1668 CODE:
1087{ 1669{
1088 int ow = SvIV (w_); 1670 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1677
1091 if (ow && oh) 1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687PROTOTYPES: ENABLE
1688
1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1694 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1695 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1699
1105 SvPOK_only (result_); 1700 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1107 1702
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1704 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1706
1112 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1708 }
1119} 1709}
1120 1710
1121void 1711void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1718{
1129 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1133 1726
1134 if (items < 5) 1727 if (items < 5)
1135 { 1728 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1167 } 1760 }
1168} 1761}
1169 1762
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1763void
1171 1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1172CFPlus::Map 1765 PROTOTYPE: @
1173new (SV *class, int map_width, int map_height)
1174 CODE: 1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1895MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897PROTOTYPES: DISABLE
1898
1899DC::Map
1900new (SV *klass)
1901 CODE:
1175 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1176 RETVAL->x = 0; 1903 RETVAL->x = 0;
1177 RETVAL->y = 0; 1904 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1912 RETVAL->row = 0;
1188 OUTPUT: 1913 OUTPUT:
1189 RETVAL 1914 RETVAL
1190 1915
1191void 1916void
1192DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1193 CODE: 1918 CODE:
1194{ 1919{
1195 map_clear (self); 1920 map_clear (self);
1196 Safefree (self->face); 1921 Safefree (self->face2tile);
1197 Safefree (self->tex); 1922 Safefree (self->tex);
1198 Safefree (self); 1923 Safefree (self);
1199} 1924}
1200 1925
1201void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1202clear (CFPlus::Map self) 1933clear (DC::Map self)
1203 CODE: 1934 CODE:
1204 map_clear (self); 1935 map_clear (self);
1205 1936
1206void 1937void
1207set_face (CFPlus::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1939 CODE:
1209{ 1940{
1210 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1942 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1943}
1218 1944
1219void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1970 CODE:
1222{ 1971{
1223 while (self->texs <= texid) 1972 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1973
1229 { 1974 {
1230 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1231 1976
1232 tex->name = name; 1977 tex->name = name;
1248 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1249 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1996}
1252 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1253int 2018int
1254ox (CFPlus::Map self) 2019ox (DC::Map self)
1255 ALIAS: 2020 ALIAS:
1256 oy = 1 2021 oy = 1
1257 x = 2 2022 x = 2
1258 y = 3 2023 y = 3
1259 w = 4 2024 w = 4
1270 } 2035 }
1271 OUTPUT: 2036 OUTPUT:
1272 RETVAL 2037 RETVAL
1273 2038
1274void 2039void
1275scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1276 CODE: 2041 CODE:
1277{ 2042{
1278 if (dx > 0) 2043 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 2045 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 2047
1283 if (dy > 0) 2048 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 2049 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 2050 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 2052
1288 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1290 2055
1291 while (self->y < 0) 2056 while (self->y < 0)
1292 { 2057 {
1293 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1294 2059
1295 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1297 } 2062 }
1298} 2063}
1299 2064
1300void 2065SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1302 CODE: 2067 CODE:
1303{ 2068{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 2071 mapcell *cell;
1307 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1308 2075
1309 while (data < data_end - 1) 2076 while (data < data_end - 1)
1310 { 2077 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1312 2079
1325 2092
1326 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1327 2094
1328 if (flags & 8) 2095 if (flags & 8)
1329 { 2096 {
2097 uint8_t ext, cmd;
2098
1330 if (extmap) 2099 do
1331 { 2100 {
1332 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1333 2103
1334 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1335 { 2107 {
1336 ext = *data++;
1337 cmd = ext & 0x3f;
1338
1339 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health
1342 {
1343 cell->stat_width = 1; 2108 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1345 }
1346 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width
1349 {
1350 if (*data == 4)
1351 ; // decode player tag
1352
1353 data += *data + 1;
1354 }
1355 else if (cmd == 8) // cell flags
1356 cell->flags = *data++;
1357 else if (ext & 0x40) // unknown, multibyte => skip
1358 data += *data + 1;
1359 else
1360 data++;
1361 } 2110 }
1362 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1363 } 2128 }
1364 else 2129 while (ext & 0x80);
1365 cell->darkness = *data++ + 1;
1366 } 2130 }
1367 2131
2132 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 2133 if (flags & (4 >> z))
1369 { 2134 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1371 } 2154 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 2155 }
1383 else 2156 else
1384 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1385 } 2158 }
1386} 2159}
2160 OUTPUT:
2161 RETVAL
1387 2162
1388SV * 2163SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 2165 CODE:
1391{ 2166{
1392 int x1, x; 2167 int x1, x;
1393 int y1, y; 2168 int y1, y;
1394 int z; 2169 int z;
1407 ? self->row + y 2182 ? self->row + y
1408 : 0; 2183 : 0;
1409 2184
1410 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1411 { 2186 {
1412 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1413 2188
1414 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1415 { 2190 {
1416 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1417 2192
1418 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1419 { 2194 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 2197 int a1 = tex.a;
1427 2198
1428 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1429 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1430 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1431 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1432 }
1433 } 2203 }
1434 } 2204 }
1435 2205
1436 *map++ = (r ) 2206 *map++ = (r )
1437 | (g << 8) 2207 | (g << 8)
1438 | (b << 16) 2208 | (b << 16)
1439 | (a << 24); 2209 | (a << 24);
1440 } 2210 }
1441 } 2211 }
1442 2212
1443 RETVAL = map_sv; 2213 RETVAL = map_sv;
1444} 2214}
1445 OUTPUT: 2215 OUTPUT:
1446 RETVAL 2216 RETVAL
1447 2217
1448void 2218void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 2220 CODE:
1451{ 2221{
1452 int vx, vy;
1453 int x, y, z; 2222 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 2223
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1459 2231
1460 /* 2232 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 2233
1465 int vy = self->vy = self->h >= sh 2234 // that's current max. sorry.
1466 ? self->y + (self->h - sh) / 2 2235 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2236 if (sh > 255) sh = 255;
1468 */
1469 2237
1470 glColor4ub (255, 255, 255, 255); 2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
1471 2270
1472 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 2274
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1482 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1484 { 2284 {
1485 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1486 2286
1487 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1489 { 2400 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1491 2403
1492 face = cell->face [z]; 2404 if (!(bits & 0x1000)
1493 2405 && skey.level == level
1494 if (face && face < self->texs) 2406 && level > smooth_max [skey.x][skey.y])
1495 { 2407 {
1496 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1497 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1498 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1499 2415
1500 if (last_name != tex.name) 2416 if (tex.name)
1501 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1502 glEnd (); 2424 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1504 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1505 } 2427 }
1506 2428
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2429 if (border)
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 { 2430 {
1517 maptex tex = self->tex [1]; 2431 float ox = border * dx;
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520 2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1521 glEnd (); 2437 }
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524 2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1529 } 2448 }
1530 } 2449 }
1531 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1532 } 2455 }
2456 }
1533 2457
1534 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1535 2463
1536 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1537 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1538 2479
1539 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1542 { 2483 {
1543 maprow *row = self->row + (y + vy); 2484 maprow *row = self->row + (y + my);
1544 2485
1545 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2488 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1549 2490
1550 int px = x * 32; 2491 int px = x * Tw;
1551 int py = y * 32; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1552 2499
1553 if (cell->stat_hp) 2500 if (cell->stat_hp)
1554 { 2501 {
1555 int width = cell->stat_width * 32; 2502 int width = cell->stat_width * Tw;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2504
1558 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2507 px + width - 1, py);
1561 2508
1567 } 2514 }
1568 } 2515 }
1569} 2516}
1570 2517
1571void 2518void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1573 CODE: 2520 CODE:
1574{ 2521{
1575 static float color[16][3] = { 2522 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1577 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1578 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1579 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1580 2527
1581 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1582 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1583 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1584 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1585 2532
1586 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1587 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1588 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1589 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1590 2537
1591 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1592 2539
1593 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1594 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1595 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1596 }; 2543 };
1597 2544
1598 int x, y; 2545 int x, y;
1599 2546
1600 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1601 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1602 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1604 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1605 2558
1606 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1610 2563
1611 if (m) 2564 if (m)
1612 { 2565 {
1613 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1614 2567
1615 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1616 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1617 2570
1618 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1619 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1620 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1621 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1622 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1623 } 2576 }
1627 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1629} 2582}
1630 2583
1631void 2584void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2586 PPCODE:
1634{ 2587{
1635 int vx, vy;
1636 int x, y; 2588 int x, y;
1637 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1642 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1644 2600
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2601 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2602 my += self->y - 1;
1647 2603
1648 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1650 { 2606 {
1651 maprow *row = self->row + (y + vy); 2607 maprow *row = self->row + (y + my);
1652 2608
1653 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2611 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1657 2613
1658 darkness[y * sw4 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1660 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1661 } 2617 }
1662 } 2618 }
1663 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1664 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1668} 2662}
1669 2663
1670SV * 2664SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2666 CODE:
1673{ 2667{
1674 int x, y, x1, y1; 2668 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1702 { 2696 {
1703 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2698 uint8_t flags = 0;
1705 2699
1706 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1709 2703
1710 *data++ = flags; 2704 *data++ = flags;
1711 2705
1712 if (flags & 1) 2706 if (flags & 1)
1713 { 2707 {
2708 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2710 *data++ = tile;
1716 } 2711 }
1717 2712
1718 if (flags & 2) 2713 if (flags & 2)
1719 { 2714 {
2715 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2717 *data++ = tile;
1722 } 2718 }
1723 2719
1724 if (flags & 4) 2720 if (flags & 4)
1725 { 2721 {
2722 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2724 *data++ = tile;
1728 } 2725 }
1729 } 2726 }
1730 else 2727 else
1731 *data++ = 0; 2728 *data++ = 0;
1732 } 2729 }
1733 } 2730 }
1734 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1735 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1737 RETVAL = data_sv; 2739 RETVAL = data_sv;
1738} 2740}
1739 OUTPUT: 2741 OUTPUT:
1740 RETVAL 2742 RETVAL
1741 2743
1742void 2744void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2746 PPCODE:
1745{ 2747{
1746 int x, y, z; 2748 int x, y, z;
1747 int w, h; 2749 int w, h;
1748 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1749 2761
1750 if (*data++ != 0) 2762 if (*data++ != 0)
1751 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1752 2764
1753 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1755 2767
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2780 {
1769 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1770 2782
1771 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1772 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1773 uint8_t flags = *data++; 2790 flags = *data++;
1774 2791
1775 if (flags) 2792 if (flags)
1776 { 2793 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1780 2796
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2800
1785 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
1786 { 2802 {
1787 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1788 2805
1789 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1790 { 2807 {
1791 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1792 2809
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1795 } 2817 }
1796 } 2818 }
1797 } 2819 }
1798 } 2820 }
1799 } 2821 }
1800} 2822}
1801 2823
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2825
1804CFPlus::MixChunk 2826DC::RW
1805new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1806 CODE: 2828 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1808 OUTPUT: 2835 OUTPUT:
1809 RETVAL 2836 RETVAL
1810 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1811void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1812DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
1813 CODE: 2966 CODE:
1814 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1815 2968
1816int 2969int
1817volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2975 OUTPUT:
1821 RETVAL 2976 RETVAL
1822 2977
1823int 2978DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2980 CODE:
2981{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1827 OUTPUT: 2993 OUTPUT:
1828 RETVAL 2994 RETVAL
1829 2995
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1831 3009
1832int 3010int
1833volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1834 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 3017 OUTPUT:
1837 RETVAL 3018 RETVAL
1838 3019
1839CFPlus::MixMusic 3020void
1840new_from_file (SV *class, char *path) 3021fade_out (int ms)
1841 CODE: 3022 CODE:
1842 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1843 OUTPUT: 3034 OUTPUT:
1844 RETVAL 3035 RETVAL
1845 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1846void 3044void
1847DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
1848 CODE: 3046 CODE:
1849 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1850 3048
1851int 3049int
1852play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1853 CODE: 3051 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 3053 OUTPUT:
1856 RETVAL 3054 RETVAL
1857 3055
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1859 3064
1860BOOT: 3065BOOT:
1861{ 3066{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 3068 static const struct {
1864 const char *name; 3069 const char *name;
1865 IV iv; 3070 IV iv;
1866 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1868 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 3091 const_iv (GL_AND),
1882 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1886 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1887 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1888 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1889 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1890 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
1891 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
1892 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
1898 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 3158 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1948# undef const_iv 3182# undef const_iv
1949 }; 3183 };
1950 3184
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1953}
1954 3187
1955char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1956gl_vendor () 3202gl_vendor ()
1957 CODE: 3203 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1959 OUTPUT: 3205 OUTPUT:
1960 RETVAL 3206 RETVAL
1961 3207
1962char * 3208const char *
1963gl_version () 3209gl_version ()
1964 CODE: 3210 CODE:
1965 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1966 OUTPUT: 3212 OUTPUT:
1967 RETVAL 3213 RETVAL
1968 3214
1969char * 3215const char *
1970gl_extensions () 3216gl_extensions ()
1971 CODE: 3217 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 3219 OUTPUT:
1974 RETVAL 3220 RETVAL
1975 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1976int glGetError () 3240int glGetError ()
1977 3241
1978void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1979 3245
1980void glClear (int mask) 3246void glClear (int mask)
1981 3247
1982void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1983 PROTOTYPE: @ 3249 PROTOTYPE: @
1994 3260
1995void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1996 CODE: 3262 CODE:
1997 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1998 3264
3265# void glBlendEquation (int se)
3266
1999void glDepthMask (int flag) 3267void glDepthMask (int flag)
2000 3268
2001void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2002 3270
2003void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
2017# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 3287
2020# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
2022 3292
2023void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
2024 3294
2025void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
2026 3296
2034 3304
2035void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2036 CODE: 3306 CODE:
2037 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2038 3308
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @ 3310 PROTOTYPE: @
2045 ALIAS: 3311 ALIAS:
2046 glColor_premultiply = 1 3312 glColor_premultiply = 1
2047 CODE: 3313 CODE:
2048 if (ix) 3314 if (ix)
2049 { 3315 {
2052 b *= a; 3318 b *= a;
2053 } 3319 }
2054 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 3321 glColor4f (r, g, b, a);
2056 3322
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 3324 CODE:
2065 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
2067 3327
2071 3331
2072void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2073 CODE: 3333 CODE:
2074 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2075 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
2076void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
2077 CODE: 3366 CODE:
2078 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
2079 3368
2080void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3386 CODE:
2098 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3389
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3391
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3393
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
2106 3397
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3399
2109int glGenTexture () 3400int glGenTexture ()
2110 CODE: 3401 CODE:
2111{ 3402 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3403 OUTPUT:
2117 RETVAL 3404 RETVAL
2118 3405
2119void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
2120 CODE: 3407 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3408 del_texture (name);
2124} 3409
2125
2126int glGenList () 3410int glGenList ()
2127 CODE: 3411 CODE:
2128 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
2129 OUTPUT: 3413 OUTPUT:
2130 RETVAL 3414 RETVAL
2137 3421
2138void glEndList () 3422void glEndList ()
2139 3423
2140void glCallList (int list) 3424void glCallList (int list)
2141 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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