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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.216 by root, Tue Jul 31 00:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
24#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
25#include <SDL_endian.h> 34#include <SDL_endian.h>
26#include <SDL_image.h> 35#include <SDL_image.h>
27#include <SDL_mixer.h> 36#include <SDL_mixer.h>
28#include <SDL_opengl.h> 37#include <SDL_opengl.h>
29 38
55# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 65#else
57# define PARACHUTE 0 66# define PARACHUTE 0
58#endif 67#endif
59 68
69static AV *texture_av;
70
60static struct 71static struct
61{ 72{
62#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 74#include "glfunc.h"
64#undef GL_FUNC 75#undef GL_FUNC
65} gl; 76} gl;
66 77
78static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 80{
69 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 85 else
74 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
75} 87}
76 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
77#include "texcache.c" 113#include "texcache.c"
78 114
79#include "pango-font.c" 115#include "pango-font.c"
80#include "pango-fontmap.c" 116#include "pango-fontmap.c"
81#include "pango-render.c" 117#include "pango-render.c"
82 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
85 123
86typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
87 125
154 192
155 *w = rect.width; 193 *w = rect.width;
156 *h = rect.height; 194 *h = rect.height;
157} 195}
158 196
197typedef uint16_t tileid;
159typedef uint16_t mapface; 198typedef uint16_t faceid;
160 199
161typedef struct { 200typedef struct {
162 GLint name; 201 int name;
163 int w, h; 202 int w, h;
164 float s, t; 203 float s, t;
165 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
166} maptex; 207} maptex;
167 208
168typedef struct { 209typedef struct {
169 uint32_t player; 210 uint32_t player;
170 mapface face[3]; 211 tileid tile[3];
171 uint16_t darkness; 212 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 214} mapcell;
174 215
175typedef struct { 216typedef struct {
176 int32_t c0, c1; 217 int32_t c0, c1;
177 mapcell *col; 218 mapcell *col;
178} maprow; 219} maprow;
179 220
180typedef struct map { 221typedef struct map {
181 int x, y, w, h; 222 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 224 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 225 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 226
189 int32_t rows; 227 int32_t rows;
190 maprow *row; 228 maprow *row;
191} *CFPlus__Map; 229} *CFPlus__Map;
192 230
212 return ptr; 250 return ptr;
213} 251}
214 252
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
217 275
218static maprow * 276static maprow *
219map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
220{ 278{
221 if (0 > y) 279 if (0 > y)
316 cell->player = 0; 374 cell->player = 0;
317 } 375 }
318 } 376 }
319} 377}
320 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
321static void 395static void
322music_finished (void) 396music_finished (void)
323{ 397{
324 SDL_UserEvent ev; 398 SDL_UserEvent ev;
325 399
357 n |= n >> 4; 431 n |= n >> 4;
358 n |= n >> 8; 432 n |= n >> 8;
359 n |= n >> 16; 433 n |= n >> 16;
360 434
361 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
362} 483}
363 484
364MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
365 486
366PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
371 static const struct { 492 static const struct {
372 const char *name; 493 const char *name;
373 IV iv; 494 IV iv;
374 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
376 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
394 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
458 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 604# undef const_iv
475 }; 605 };
476 606
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
480 619
481int 620int
482in_destruct () 621in_destruct ()
483 CODE: 622 CODE:
484 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 638}
500 639
640char *
641SDL_GetError ()
642
501int 643int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 645
504void 646void
505SDL_Quit () 647SDL_Quit ()
506 648
507void 649void
508SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
509 PPCODE: 651 PPCODE:
510{ 652{
511 SDL_Rect **m; 653 SDL_Rect **m;
512 654
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 659
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 662
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 667
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 672#endif
531 673
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 675
537 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
538 while (*m) 677 while (*m)
539 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
540 AV *av = newAV (); 681 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
544 688
545 ++m; 689 ++m;
546 } 690 }
547} 691}
548 692
549char *
550SDL_GetError ()
551
552int 693int
553SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
555 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 707 );
708
558 if (RETVAL) 709 if (RETVAL)
559 { 710 {
711 av_clear (texture_av);
712
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 715#include "glfunc.h"
563# undef GL_FUNC 716#undef GL_FUNC
564 } 717 }
718}
565 OUTPUT: 719 OUTPUT:
566 RETVAL 720 RETVAL
567 721
568void 722void
569SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
570 724
571char * 725char *
572SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
573 727
728int
729SDL_GetAppState ()
730
574void 731void
575SDL_PollEvent () 732poll_events ()
576 PPCODE: 733 PPCODE:
577{ 734{
578 SDL_Event ev; 735 SDL_Event ev;
579 736
580 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 739 {
582 HV *hv = newHV (); 740 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 742
585 switch (ev.type) 743 switch (ev.type)
587 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
588 case SDL_KEYUP: 746 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 752 break;
594 753
595 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 757 break;
599 758
600 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
608 break; 785 break;
609 786
610 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 805 }
629} 806}
630 807
631int 808int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 810 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
636 813
637void 814void
638Mix_CloseAudio () 815Mix_CloseAudio ()
639 816
640int 817int
641Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
642 819
820const char *
821Mix_GetError ()
822
643void 823void
644lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
645 CODE: 825 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 827
650void 828void
651win32_proxy_info () 829win32_proxy_info ()
652 PPCODE: 830 PPCODE:
653{ 831{
690 STRLEN image_len; 868 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
697 875
698 if (!rw) 876 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
700 878
794 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
795#else 973#else
796 _exit (retval); 974 _exit (retval);
797#endif 975#endif
798 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
799MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
800 989
801CFPlus::Font 990CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
803 CODE: 992 CODE:
804{ 993{
815 CODE: 1004 CODE:
816 pango_font_description_free (self); 1005 pango_font_description_free (self);
817 1006
818void 1007void
819make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
820 CODE: 1010 CODE:
821 default_font = self; 1011 default_font = self;
822 1012
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1014
1015PROTOTYPES: DISABLE
1016
825void 1017void
826reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
827 CODE: 1020 CODE:
828 tc_clear (); 1021 tc_clear ();
829 1022
830CFPlus::Layout 1023CFPlus::Layout
831new (SV *class) 1024new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1243 CODE:
1051{ 1244{
1052 int index, trailing; 1245 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1247 RETVAL = index + trailing;
1055} 1248}
1056 OUTPUT: 1249 OUTPUT:
1057 RETVAL 1250 RETVAL
1058 1251
1059void 1252void
1065 1258
1066 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1070} 1302}
1071 1303
1072void 1304void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1306 PPCODE:
1079 flags 1311 flags
1080 ); 1312 );
1081 1313
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1315
1084void 1316PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1317
1091 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1325 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1326 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1330
1105 SvPOK_only (result_); 1331 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1107 1333
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1335 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1337
1112 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1339 }
1119} 1340}
1120 1341
1121void 1342void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1165 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1167 } 1388 }
1168} 1389}
1169 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1403
1404PROTOTYPES: DISABLE
1405
1172CFPlus::Map 1406CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1407new (SV *class)
1174 CODE: 1408 CODE:
1175 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1410 RETVAL->x = 0;
1177 RETVAL->y = 0; 1411 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1419 RETVAL->row = 0;
1188 OUTPUT: 1420 OUTPUT:
1189 RETVAL 1421 RETVAL
1190 1422
1191void 1423void
1192DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1193 CODE: 1425 CODE:
1194{ 1426{
1195 map_clear (self); 1427 map_clear (self);
1196 Safefree (self->face); 1428 Safefree (self->face2tile);
1197 Safefree (self->tex); 1429 Safefree (self->tex);
1198 Safefree (self); 1430 Safefree (self);
1199} 1431}
1200 1432
1201void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1202clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1203 CODE: 1441 CODE:
1204 map_clear (self); 1442 map_clear (self);
1205 1443
1206void 1444void
1207set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1446 CODE:
1209{ 1447{
1210 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1449 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1450}
1213 self->faces *= 2;
1214 }
1215 1451
1216 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1217} 1473}
1218 1474
1219void 1475void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1477 CODE:
1222{ 1478{
1223 while (self->texs <= texid) 1479 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1480
1229 { 1481 {
1230 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1231 1483
1232 tex->name = name; 1484 tex->name = name;
1276 CODE: 1528 CODE:
1277{ 1529{
1278 if (dx > 0) 1530 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1532 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1534
1283 if (dy > 0) 1535 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1537 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1539
1288 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1290 1542
1291 while (self->y < 0) 1543 while (self->y < 0)
1343 cell->stat_width = 1; 1595 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1345 } 1597 }
1346 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1349 { 1601 {
1350 if (*data == 4) 1602 if (*data == 4)
1351 ; // decode player tag 1603 ; // decode player count
1352 1604
1353 data += *data + 1; 1605 data += *data + 1;
1354 } 1606 }
1355 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1608 cell->flags = *data++;
1365 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1366 } 1618 }
1367 1619
1368 if (flags & 4) 1620 if (flags & 4)
1369 { 1621 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1371 } 1625 }
1372 1626
1373 if (flags & 2) 1627 if (flags & 2)
1374 { 1628 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1376 } 1632 }
1377 1633
1378 if (flags & 1) 1634 if (flags & 1)
1379 { 1635 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1381 } 1639 }
1382 } 1640 }
1383 else 1641 else
1384 cell->darkness = 0; 1642 cell->darkness = 0;
1385 } 1643 }
1415 { 1673 {
1416 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1417 1675
1418 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1419 { 1677 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1680 int a1 = tex.a;
1427 1681
1428 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1686 }
1434 } 1687 }
1435 1688
1436 *map++ = (r ) 1689 *map++ = (r )
1437 | (g << 8) 1690 | (g << 8)
1444} 1697}
1445 OUTPUT: 1698 OUTPUT:
1446 RETVAL 1699 RETVAL
1447 1700
1448void 1701void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1703 CODE:
1451{ 1704{
1452 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1453 int x, y, z; 1709 int x, y, z;
1454 int last_name; 1710 int last_name;
1455 mapface face;
1456 1711
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1712 // thats current max. sorry.
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1459 1715
1460 /* 1716 // clear key, in case of extra padding
1461 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469 1718
1470 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1471 1720
1472 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 1725
1477 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1478 1727
1479 last_name = 0; 1728 last_name = 0;
1480 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1481 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1482 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1484 { 1761 {
1485 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1486 1763
1487 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1766 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1493 1775
1494 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1495 { 1865 {
1496 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1868
1500 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1501 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1502 glEnd (); 1894 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1504 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1505 } 1918 }
1506
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 {
1517 maptex tex = self->tex [1];
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520
1521 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1919 }
1530 } 1920 }
1531 }
1532 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1533 1926
1534 glEnd (); 1927 glEnd ();
1535 1928
1536 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1538 1931
1539 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1542 { 1935 {
1543 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1544 1937
1545 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1940 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1549 1942
1550 int px = x * 32; 1943 int px = x * T;
1551 int py = y * 32; 1944 int py = y * T;
1552 1945
1553 if (cell->stat_hp) 1946 if (cell->stat_hp)
1554 { 1947 {
1555 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 1950
1558 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 1953 px + width - 1, py);
1561 1954
1627 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1629} 2022}
1630 2023
1631void 2024void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2026 PPCODE:
1634{ 2027{
1635 int vx, vy;
1636 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2036
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2039
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1647 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1648 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1650 { 2047 {
1651 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1652 2049
1653 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2052 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1657 2054
1658 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1661 } 2058 }
1662 } 2059 }
1663 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1664 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1668} 2103}
1669 2104
1670SV * 2105SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2107 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1702 { 2137 {
1703 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2139 uint8_t flags = 0;
1705 2140
1706 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1709 2144
1710 *data++ = flags; 2145 *data++ = flags;
1711 2146
1712 if (flags & 1) 2147 if (flags & 1)
1713 { 2148 {
2149 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2151 *data++ = tile;
1716 } 2152 }
1717 2153
1718 if (flags & 2) 2154 if (flags & 2)
1719 { 2155 {
2156 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2158 *data++ = tile;
1722 } 2159 }
1723 2160
1724 if (flags & 4) 2161 if (flags & 4)
1725 { 2162 {
2163 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2165 *data++ = tile;
1728 } 2166 }
1729 } 2167 }
1730 else 2168 else
1731 *data++ = 0; 2169 *data++ = 0;
1732 } 2170 }
1772 { 2210 {
1773 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1774 2212
1775 if (flags) 2213 if (flags)
1776 { 2214 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1780 2217
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2221
1785 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1786 { 2223 {
1787 cell->darkness = 0; 2224 cell->darkness = 0;
1788 2225
1789 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1790 { 2227 {
1791 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1792 2229
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1795 } 2237 }
1796 } 2238 }
1797 } 2239 }
1798 } 2240 }
1799 } 2241 }
1800} 2242}
1801 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274CFPlus::Channel
2275find ()
2276 CODE:
2277{
2278 RETVAL = Mix_GroupAvailable (-1);
2279
2280 if (RETVAL < 0)
2281 {
2282 RETVAL = Mix_GroupOldest (-1);
2283
2284 if (RETVAL < 0)
2285 XSRETURN_UNDEF;
2286
2287 Mix_HaltChannel (RETVAL);
2288 }
2289
2290 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128);
2292}
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297halt (CFPlus::Channel self)
2298 CODE:
2299 Mix_HaltChannel (self);
2300
2301void
2302expire (CFPlus::Channel self, int ticks = -1)
2303 CODE:
2304 Mix_ExpireChannel (self, ticks);
2305
2306void
2307fade_out (CFPlus::Channel self, int ticks = -1)
2308 CODE:
2309 Mix_FadeOutChannel (self, ticks);
2310
2311int
2312volume (CFPlus::Channel self, int volume)
2313 CODE:
2314 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2315 OUTPUT:
2316 RETVAL
2317
2318void
2319unregister_all_effects (CFPlus::Channel self)
2320 CODE:
2321 Mix_UnregisterAllEffects (self);
2322
2323void
2324set_panning (CFPlus::Channel self, int left, int right)
2325 CODE:
2326 left = CLAMP (left , 0, 255);
2327 right = CLAMP (right, 0, 255);
2328 Mix_SetPanning (self, left, right);
2329
2330void
2331set_distance (CFPlus::Channel self, int distance)
2332 CODE:
2333 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2334
2335void
2336set_position (CFPlus::Channel self, int angle, int distance)
2337 CODE:
2338 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2339
2340void
2341set_reverse_stereo (CFPlus::Channel self, int flip)
2342 CODE:
2343 Mix_SetReverseStereo (self, flip);
2344
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2345MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2346
2347PROTOTYPES: DISABLE
2348
1804CFPlus::MixChunk 2349CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2350new (SV *class, CFPlus::RW rwops)
1806 CODE: 2351 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2352 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2353 OUTPUT:
1809 RETVAL 2354 RETVAL
1810 2355
1811void 2356void
1812DESTROY (CFPlus::MixChunk self) 2357DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2359 Mix_FreeChunk (self);
1815 2360
1816int 2361int
1817volume (CFPlus::MixChunk self, int volume = -1) 2362volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2363 CODE:
2364 if (items > 1)
2365 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2366 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2367 OUTPUT:
1821 RETVAL 2368 RETVAL
1822 2369
1823int 2370CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2371play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2372 CODE:
2373{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2374 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2375
2376 if (RETVAL < 0)
2377 XSRETURN_UNDEF;
2378
2379 if (channel < 0)
2380 {
2381 Mix_UnregisterAllEffects (RETVAL);
2382 Mix_Volume (RETVAL, 128);
2383 }
2384}
1827 OUTPUT: 2385 OUTPUT:
1828 RETVAL 2386 RETVAL
1829 2387
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2388MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2389
1832int 2390int
1833volume (int volume = -1) 2391volume (int volume = -1)
2392 PROTOTYPE: ;$
1834 CODE: 2393 CODE:
2394 if (items > 0)
2395 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2396 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2397 OUTPUT:
1837 RETVAL 2398 RETVAL
1838 2399
2400void
2401fade_out (int ms)
2402 CODE:
2403 Mix_FadeOutMusic (ms);
2404
2405void
2406halt ()
2407 CODE:
2408 Mix_HaltMusic ();
2409
1839CFPlus::MixMusic 2410CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2411new (SV *class, CFPlus::RW rwops)
1841 CODE: 2412 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2413 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2414 OUTPUT:
1844 RETVAL 2415 RETVAL
1845 2416
1846void 2417void
1847DESTROY (CFPlus::MixMusic self) 2418DESTROY (CFPlus::MixMusic self)
1853 CODE: 2424 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2425 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2426 OUTPUT:
1856 RETVAL 2427 RETVAL
1857 2428
2429void
2430fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2431 CODE:
2432 Mix_FadeInMusicPos (self, loops, ms, position);
2433
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2434MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2435
2436PROTOTYPES: ENABLE
1859 2437
1860BOOT: 2438BOOT:
1861{ 2439{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2440 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2441 static const struct {
1864 const char *name; 2442 const char *name;
1865 IV iv; 2443 IV iv;
1866 } *civ, const_iv[] = { 2444 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2445# define const_iv(name) { # name, (IV)name }
2446 const_iv (GL_VENDOR),
2447 const_iv (GL_VERSION),
2448 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2449 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2450 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2451 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2452 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2453 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2457 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2458 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2459 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2460 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2461 const_iv (GL_BACK),
2462 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2463 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2464 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2465 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2466 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2467 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2481 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2482 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2483 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2484 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2485 const_iv (GL_COMPILE),
2486 const_iv (GL_PROXY_TEXTURE_1D),
2487 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2488 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2489 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2490 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2491 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2492 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2513 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2514 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2515 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2516 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2517 const_iv (GL_CONSTANT_BORDER),
2518 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2519 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2520 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2521 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2522 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2523 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2524 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2525 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2526 const_iv (GL_TRIANGLE_FAN),
2527 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2528 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2529 const_iv (GL_POINT_SMOOTH_HINT),
2530 const_iv (GL_LINE_SMOOTH_HINT),
2531 const_iv (GL_POLYGON_SMOOTH_HINT),
2532 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2533 const_iv (GL_FASTEST),
2534 const_iv (GL_DONT_CARE),
2535 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2536 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2537 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2538 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2539 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2540# undef const_iv
1949 }; 2541 };
1950 2542
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2543 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2544 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2545
2546 texture_av = newAV ();
2547 AvREAL_off (texture_av);
1953} 2548}
1954 2549
1955char * 2550char *
1956gl_vendor () 2551gl_vendor ()
1957 CODE: 2552 CODE:
1971 CODE: 2566 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2568 OUTPUT:
1974 RETVAL 2569 RETVAL
1975 2570
2571const char *glGetString (GLenum pname)
2572
2573GLint glGetInteger (GLenum pname)
2574 CODE:
2575 glGetIntegerv (pname, &RETVAL);
2576 OUTPUT:
2577 RETVAL
2578
2579GLdouble glGetDouble (GLenum pname)
2580 CODE:
2581 glGetDoublev (pname, &RETVAL);
2582 OUTPUT:
2583 RETVAL
2584
1976int glGetError () 2585int glGetError ()
1977 2586
1978void glFinish () 2587void glFinish ()
1979 2588
1980void glClear (int mask) 2589void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2626# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2627void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2628
2020# near_ and far_ are due to microsofts buggy "c" compiler 2629# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2630void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2631
2632PROTOTYPES: DISABLE
2022 2633
2023void glViewport (int x, int y, int width, int height) 2634void glViewport (int x, int y, int width, int height)
2024 2635
2025void glScissor (int x, int y, int width, int height) 2636void glScissor (int x, int y, int width, int height)
2026 2637
2034 2645
2035void glRotate (float angle, float x, float y, float z) 2646void glRotate (float angle, float x, float y, float z)
2036 CODE: 2647 CODE:
2037 glRotatef (angle, x, y, z); 2648 glRotatef (angle, x, y, z);
2038 2649
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2650void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2651 ALIAS:
2046 glColor_premultiply = 1 2652 glColor_premultiply = 1
2047 CODE: 2653 CODE:
2048 if (ix) 2654 if (ix)
2049 { 2655 {
2052 b *= a; 2658 b *= a;
2053 } 2659 }
2054 // microsoft visual "c" rounds instead of truncating... 2660 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2661 glColor4f (r, g, b, a);
2056 2662
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2663void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2664 CODE:
2065 glRasterPos3f (0, 0, z); 2665 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2666 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2667
2071 2671
2072void glTexCoord (float s, float t) 2672void glTexCoord (float s, float t)
2073 CODE: 2673 CODE:
2074 glTexCoord2f (s, t); 2674 glTexCoord2f (s, t);
2075 2675
2676void glRect (float x1, float y1, float x2, float y2)
2677 CODE:
2678 glRectf (x1, y1, x2, y2);
2679
2680PROTOTYPES: ENABLE
2681
2682void glBegin (int mode)
2683
2684void glEnd ()
2685
2686void glPointSize (GLfloat size)
2687
2688void glLineWidth (GLfloat width)
2689
2690void glInterleavedArrays (int format, int stride, char *data)
2691
2692void glDrawElements (int mode, int count, int type, char *indices)
2693
2694# 1.2 void glDrawRangeElements (int mode, int start, int end
2695
2076void glTexEnv (int target, int pname, float param) 2696void glTexEnv (int target, int pname, float param)
2077 CODE: 2697 CODE:
2078 glTexEnvf (target, pname, param); 2698 glTexEnvf (target, pname, param);
2079 2699
2080void glTexParameter (int target, int pname, float param) 2700void glTexParameter (int target, int pname, float param)
2102 2722
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2723void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2724
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2725void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2726
2727void glPixelZoom (float x, float y)
2728
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2729void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2730
2109int glGenTexture () 2731int glGenTexture ()
2110 CODE: 2732 CODE:
2111{ 2733 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2734 OUTPUT:
2117 RETVAL 2735 RETVAL
2118 2736
2119void glDeleteTexture (int name) 2737void glDeleteTexture (int name)
2120 CODE: 2738 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2739 del_texture (name);
2124} 2740
2125
2126int glGenList () 2741int glGenList ()
2127 CODE: 2742 CODE:
2128 RETVAL = glGenLists (1); 2743 RETVAL = glGenLists (1);
2129 OUTPUT: 2744 OUTPUT:
2130 RETVAL 2745 RETVAL
2137 2752
2138void glEndList () 2753void glEndList ()
2139 2754
2140void glCallList (int list) 2755void glCallList (int list)
2141 2756
2757MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2758
2759PROTOTYPES: DISABLE
2760
2761void
2762find_widget (SV *self, NV x, NV y)
2763 PPCODE:
2764{
2765 if (within_widget (self, x, y))
2766 XPUSHs (self);
2767}
2768
2769BOOT:
2770{
2771 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2772
2773 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2774 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2775 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2776 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2777}
2778
2779void
2780draw (SV *self)
2781 CODE:
2782{
2783 HV *hv;
2784 SV **svp;
2785 NV x, y, w, h;
2786 SV *draw_x_sv = GvSV (draw_x_gv);
2787 SV *draw_y_sv = GvSV (draw_y_gv);
2788 SV *draw_w_sv = GvSV (draw_w_gv);
2789 SV *draw_h_sv = GvSV (draw_h_gv);
2790 SV *hover;
2791 double draw_x, draw_y, draw_w, draw_h;
2792
2793 if (!SvROK (self))
2794 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2795
2796 hv = (HV *)SvRV (self);
2797
2798 if (SvTYPE (hv) != SVt_PVHV)
2799 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2800
2801 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2803
2804 if (!h || !w)
2805 XSRETURN_EMPTY;
2806
2807 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2808 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2809
2810 draw_x = SvNV (draw_x_sv) + x;
2811 draw_y = SvNV (draw_y_sv) + y;
2812
2813 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2814 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2815 XSRETURN_EMPTY;
2816
2817 sv_setnv (draw_x_sv, draw_x);
2818 sv_setnv (draw_y_sv, draw_y);
2819
2820 glPushMatrix ();
2821 glTranslated (x, y, 0);
2822
2823 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2824 {
2825 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2826
2827 if (svp && SvTRUE (*svp))
2828 {
2829 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2830 glEnable (GL_BLEND);
2831 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2832 glBegin (GL_QUADS);
2833 glVertex2f (0, 0);
2834 glVertex2f (w, 0);
2835 glVertex2f (w, h);
2836 glVertex2f (0, h);
2837 glEnd ();
2838 glDisable (GL_BLEND);
2839 }
2840 }
2841#if 0
2842 if ($ENV{CFPLUS_DEBUG} & 1) {
2843 glPushMatrix;
2844 glColor 1, 1, 0, 1;
2845 glTranslate 0.375, 0.375;
2846 glBegin GL_LINE_LOOP;
2847 glVertex 0 , 0;
2848 glVertex $self->{w} - 1, 0;
2849 glVertex $self->{w} - 1, $self->{h} - 1;
2850 glVertex 0 , $self->{h} - 1;
2851 glEnd;
2852 glPopMatrix;
2853 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2854 }
2855#endif
2856 PUSHMARK (SP);
2857 XPUSHs (self);
2858 PUTBACK;
2859 call_method ("_draw", G_VOID | G_DISCARD);
2860 SPAGAIN;
2861
2862 glPopMatrix ();
2863
2864 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2865 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2866}
2867

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