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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
78 119
79#include "pango-font.c" 120#include "pango-font.c"
80#include "pango-fontmap.c" 121#include "pango-fontmap.c"
81#include "pango-render.c" 122#include "pango-render.c"
82 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
85 128
86typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
87 130
154 197
155 *w = rect.width; 198 *w = rect.width;
156 *h = rect.height; 199 *h = rect.height;
157} 200}
158 201
202typedef uint16_t tileid;
159typedef uint16_t mapface; 203typedef uint16_t faceid;
160 204
161typedef struct { 205typedef struct {
162 GLint name; 206 int name;
163 int w, h; 207 int w, h;
164 float s, t; 208 float s, t;
165 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
166} maptex; 212} maptex;
167 213
168typedef struct { 214typedef struct {
169 uint32_t player; 215 uint32_t player;
170 mapface face[3]; 216 tileid tile[3];
171 uint16_t darkness; 217 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 219} mapcell;
174 220
175typedef struct { 221typedef struct {
176 int32_t c0, c1; 222 int32_t c0, c1;
177 mapcell *col; 223 mapcell *col;
178} maprow; 224} maprow;
179 225
180typedef struct map { 226typedef struct map {
181 int x, y, w, h; 227 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 229 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 230 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 231
189 int32_t rows; 232 int32_t rows;
190 maprow *row; 233 maprow *row;
191} *CFPlus__Map; 234} *CFPlus__Map;
192 235
212 return ptr; 255 return ptr;
213} 256}
214 257
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
217 280
218static maprow * 281static maprow *
219map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
220{ 283{
221 if (0 > y) 284 if (0 > y)
316 cell->player = 0; 379 cell->player = 0;
317 } 380 }
318 } 381 }
319} 382}
320 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
321static void 400static void
322music_finished (void) 401music_finished (void)
323{ 402{
324 SDL_UserEvent ev; 403 SDL_UserEvent ev;
325 404
357 n |= n >> 4; 436 n |= n >> 4;
358 n |= n >> 8; 437 n |= n >> 8;
359 n |= n >> 16; 438 n |= n >> 16;
360 439
361 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
362} 488}
363 489
364MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
365 491
366PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
371 static const struct { 497 static const struct {
372 const char *name; 498 const char *name;
373 IV iv; 499 IV iv;
374 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
376 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
394 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
458 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 609# undef const_iv
475 }; 610 };
476 611
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
480 624
481int 625int
482in_destruct () 626in_destruct ()
483 CODE: 627 CODE:
484 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 643}
500 644
645char *
646SDL_GetError ()
647
501int 648int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 650
504void 651void
505SDL_Quit () 652SDL_Quit ()
506 653
507void 654void
508SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
509 PPCODE: 656 PPCODE:
510{ 657{
511 SDL_Rect **m; 658 SDL_Rect **m;
512 659
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 664
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 667
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 672
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 677#endif
531 678
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 680
537 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
538 while (*m) 682 while (*m)
539 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
540 AV *av = newAV (); 686 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
544 693
545 ++m; 694 ++m;
546 } 695 }
547} 696}
548 697
549char *
550SDL_GetError ()
551
552int 698int
553SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
555 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 712 );
713
558 if (RETVAL) 714 if (RETVAL)
559 { 715 {
716 av_clear (texture_av);
717
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 720#include "glfunc.h"
563# undef GL_FUNC 721#undef GL_FUNC
564 } 722 }
723}
565 OUTPUT: 724 OUTPUT:
566 RETVAL 725 RETVAL
567 726
568void 727void
569SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
570 729
571char * 730char *
572SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
573 732
733int
734SDL_GetAppState ()
735
574void 736void
575SDL_PollEvent () 737poll_events ()
576 PPCODE: 738 PPCODE:
577{ 739{
578 SDL_Event ev; 740 SDL_Event ev;
579 741
580 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 744 {
582 HV *hv = newHV (); 745 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 747
585 switch (ev.type) 748 switch (ev.type)
587 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
588 case SDL_KEYUP: 751 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 757 break;
594 758
595 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 762 break;
599 763
600 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
608 break; 790 break;
609 791
610 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 810 }
629} 811}
630 812
631int 813int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 815 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
636 818
637void 819void
638Mix_CloseAudio () 820Mix_CloseAudio ()
639 821
640int 822int
641Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
642 824
825const char *
826Mix_GetError ()
827
643void 828void
644lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
645 CODE: 830 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 832
650void 833void
651win32_proxy_info () 834win32_proxy_info ()
652 PPCODE: 835 PPCODE:
653{ 836{
690 STRLEN image_len; 873 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
697 880
698 if (!rw) 881 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
700 883
794 ExitThread (retval); // unclean, please beam me up 977 ExitThread (retval); // unclean, please beam me up
795#else 978#else
796 _exit (retval); 979 _exit (retval);
797#endif 980#endif
798 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
799MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
800 994
801CFPlus::Font 995CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
803 CODE: 997 CODE:
804{ 998{
815 CODE: 1009 CODE:
816 pango_font_description_free (self); 1010 pango_font_description_free (self);
817 1011
818void 1012void
819make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
820 CODE: 1015 CODE:
821 default_font = self; 1016 default_font = self;
822 1017
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1019
1020PROTOTYPES: DISABLE
1021
825void 1022void
826reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
827 CODE: 1025 CODE:
828 tc_clear (); 1026 tc_clear ();
829 1027
830CFPlus::Layout 1028CFPlus::Layout
831new (SV *class) 1029new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1248 CODE:
1051{ 1249{
1052 int index, trailing; 1250 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1252 RETVAL = index + trailing;
1055} 1253}
1056 OUTPUT: 1254 OUTPUT:
1057 RETVAL 1255 RETVAL
1058 1256
1059void 1257void
1065 1263
1066 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1268}
1269
1270void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1272 PPCODE:
1273{
1274 int line, x;
1275
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278
1279 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
1304 PUSHs (sv_2mortal (newSViv (index)));
1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
1070} 1307}
1071 1308
1072void 1309void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1311 PPCODE:
1079 flags 1316 flags
1080 ); 1317 );
1081 1318
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1320
1084void 1321PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1322
1091 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1330 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1331 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1335
1105 SvPOK_only (result_); 1336 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1107 1338
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1340 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1342
1112 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1344 }
1119} 1345}
1120 1346
1121void 1347void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1354{
1129 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1133 1362
1134 if (items < 5) 1363 if (items < 5)
1135 { 1364 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1167 } 1396 }
1168} 1397}
1169 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1411
1412PROTOTYPES: DISABLE
1413
1172CFPlus::Map 1414CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1415new (SV *class)
1174 CODE: 1416 CODE:
1175 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1418 RETVAL->x = 0;
1177 RETVAL->y = 0; 1419 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1420 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1421 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1427 RETVAL->row = 0;
1188 OUTPUT: 1428 OUTPUT:
1189 RETVAL 1429 RETVAL
1190 1430
1191void 1431void
1192DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1193 CODE: 1433 CODE:
1194{ 1434{
1195 map_clear (self); 1435 map_clear (self);
1196 Safefree (self->face); 1436 Safefree (self->face2tile);
1197 Safefree (self->tex); 1437 Safefree (self->tex);
1198 Safefree (self); 1438 Safefree (self);
1199} 1439}
1200 1440
1201void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
1202clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1203 CODE: 1449 CODE:
1204 map_clear (self); 1450 map_clear (self);
1205 1451
1206void 1452void
1207set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1454 CODE:
1209{ 1455{
1210 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1457 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1458}
1213 self->faces *= 2;
1214 }
1215 1459
1216 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1217} 1481}
1218 1482
1219void 1483void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1485 CODE:
1222{ 1486{
1223 while (self->texs <= texid) 1487 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1488
1229 { 1489 {
1230 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1231 1491
1232 tex->name = name; 1492 tex->name = name;
1276 CODE: 1536 CODE:
1277{ 1537{
1278 if (dx > 0) 1538 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1540 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1542
1283 if (dy > 0) 1543 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1545 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1547
1288 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1290 1550
1291 while (self->y < 0) 1551 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1297 } 1557 }
1298} 1558}
1299 1559
1300void 1560SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE: 1562 CODE:
1303{ 1563{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1566 mapcell *cell;
1307 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1308 1570
1309 while (data < data_end - 1) 1571 while (data < data_end - 1)
1310 { 1572 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1312 1574
1343 cell->stat_width = 1; 1605 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1345 } 1607 }
1346 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1610 else if (cmd == 0x47)
1349 { 1611 {
1350 if (*data == 4) 1612 if (*data == 4)
1351 ; // decode player tag 1613 ; // decode player count
1352 1614
1353 data += *data + 1; 1615 data += *data + 1;
1354 } 1616 }
1355 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1618 cell->flags = *data++;
1363 } 1625 }
1364 else 1626 else
1365 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1366 } 1628 }
1367 1629
1630 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1631 if (flags & (4 >> z))
1369 { 1632 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1371 } 1650 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1651 }
1383 else 1652 else
1384 cell->darkness = 0; 1653 cell->darkness = 0;
1385 } 1654 }
1386} 1655}
1656 OUTPUT:
1657 RETVAL
1387 1658
1388SV * 1659SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE: 1661 CODE:
1391{ 1662{
1415 { 1686 {
1416 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1417 1688
1418 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1419 { 1690 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1693 int a1 = tex.a;
1427 1694
1428 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1699 }
1434 } 1700 }
1435 1701
1436 *map++ = (r ) 1702 *map++ = (r )
1437 | (g << 8) 1703 | (g << 8)
1444} 1710}
1445 OUTPUT: 1711 OUTPUT:
1446 RETVAL 1712 RETVAL
1447 1713
1448void 1714void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1716 CODE:
1451{ 1717{
1452 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1453 int x, y, z; 1722 int x, y, z;
1454 int last_name; 1723 int last_name;
1455 mapface face;
1456 1724
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1725 // thats current max. sorry.
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1459 1728
1460 /* 1729 // clear key, in case of extra padding
1461 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469 1731
1470 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1471 1733
1472 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1738
1477 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1478 1740
1479 last_name = 0; 1741 last_name = -1;
1480 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1481 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1482 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1484 { 1774 {
1485 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1486 1776
1487 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1779 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1493 1787
1494 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1495 { 1880 {
1496 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1882 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1883
1500 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1501 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1502 glEnd (); 1909 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1504 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1505 } 1933 }
1506
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 {
1517 maptex tex = self->tex [1];
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520
1521 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1934 }
1530 } 1935 }
1531 }
1532 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1533 1941
1534 glEnd (); 1942 glEnd ();
1535 1943
1536 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1538 1946
1539 // top layer: overlays such as the health bar 1947 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1948 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1949 if (0 <= y + my && y + my < self->rows)
1542 { 1950 {
1543 maprow *row = self->row + (y + vy); 1951 maprow *row = self->row + (y + my);
1544 1952
1545 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1955 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1549 1957
1550 int px = x * 32; 1958 int px = x * T;
1551 int py = y * 32; 1959 int py = y * T;
1552 1960
1553 if (cell->stat_hp) 1961 if (cell->stat_hp)
1554 { 1962 {
1555 int width = cell->stat_width * 32; 1963 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 1965
1558 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 1968 px + width - 1, py);
1561 1969
1627 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1629} 2037}
1630 2038
1631void 2039void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2041 PPCODE:
1634{ 2042{
1635 int vx, vy;
1636 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2051
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2054
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1647 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1648 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1650 { 2062 {
1651 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1652 2064
1653 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2067 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1657 2069
1658 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1661 } 2073 }
1662 } 2074 }
1663 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1664 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1668} 2118}
1669 2119
1670SV * 2120SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2122 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1702 { 2152 {
1703 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2154 uint8_t flags = 0;
1705 2155
1706 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1709 2159
1710 *data++ = flags; 2160 *data++ = flags;
1711 2161
1712 if (flags & 1) 2162 if (flags & 1)
1713 { 2163 {
2164 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2166 *data++ = tile;
1716 } 2167 }
1717 2168
1718 if (flags & 2) 2169 if (flags & 2)
1719 { 2170 {
2171 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2173 *data++ = tile;
1722 } 2174 }
1723 2175
1724 if (flags & 4) 2176 if (flags & 4)
1725 { 2177 {
2178 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2180 *data++ = tile;
1728 } 2181 }
1729 } 2182 }
1730 else 2183 else
1731 *data++ = 0; 2184 *data++ = 0;
1732 } 2185 }
1772 { 2225 {
1773 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1774 2227
1775 if (flags) 2228 if (flags)
1776 { 2229 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1780 2232
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2236
1785 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1786 { 2238 {
1787 cell->darkness = 0; 2239 cell->darkness = 0;
1788 2240
1789 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1790 { 2242 {
1791 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1792 2244
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1795 } 2252 }
1796 } 2253 }
1797 } 2254 }
1798 } 2255 }
1799 } 2256 }
1800} 2257}
1801 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2371
2372PROTOTYPES: DISABLE
2373
1804CFPlus::MixChunk 2374CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1806 CODE: 2376 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2378 OUTPUT:
1809 RETVAL 2379 RETVAL
1810 2380
1811void 2381void
1812DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1815 2385
1816int 2386int
1817volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2392 OUTPUT:
1821 RETVAL 2393 RETVAL
1822 2394
1823int 2395CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2397 CODE:
2398{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1827 OUTPUT: 2410 OUTPUT:
1828 RETVAL 2411 RETVAL
1829 2412
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2414
1832int 2415int
1833volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1834 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2422 OUTPUT:
1837 RETVAL 2423 RETVAL
1838 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1839CFPlus::MixMusic 2435CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1841 CODE: 2437 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2439 OUTPUT:
1844 RETVAL 2440 RETVAL
1845 2441
1846void 2442void
1847DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1853 CODE: 2449 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2451 OUTPUT:
1856 RETVAL 2452 RETVAL
1857 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1859 2462
1860BOOT: 2463BOOT:
1861{ 2464{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2466 static const struct {
1864 const char *name; 2467 const char *name;
1865 IV iv; 2468 IV iv;
1866 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2488 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2565# undef const_iv
1949 }; 2566 };
1950 2567
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1953} 2573}
1954 2574
1955char * 2575char *
1956gl_vendor () 2576gl_vendor ()
1957 CODE: 2577 CODE:
1971 CODE: 2591 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2593 OUTPUT:
1974 RETVAL 2594 RETVAL
1975 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1976int glGetError () 2610int glGetError ()
1977 2611
1978void glFinish () 2612void glFinish ()
1979 2613
1980void glClear (int mask) 2614void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2653
2020# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2022 2658
2023void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2024 2660
2025void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2026 2662
2034 2670
2035void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2036 CODE: 2672 CODE:
2037 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2038 2674
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2676 ALIAS:
2046 glColor_premultiply = 1 2677 glColor_premultiply = 1
2047 CODE: 2678 CODE:
2048 if (ix) 2679 if (ix)
2049 { 2680 {
2052 b *= a; 2683 b *= a;
2053 } 2684 }
2054 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2056 2687
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2689 CODE:
2065 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2692
2071 2696
2072void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2073 CODE: 2698 CODE:
2074 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2075 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2076void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2077 CODE: 2722 CODE:
2078 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2079 2724
2080void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2102 2747
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2749
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2751
2752void glPixelZoom (float x, float y)
2753
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2755
2109int glGenTexture () 2756int glGenTexture ()
2110 CODE: 2757 CODE:
2111{ 2758 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2759 OUTPUT:
2117 RETVAL 2760 RETVAL
2118 2761
2119void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2120 CODE: 2763 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2764 del_texture (name);
2124} 2765
2125
2126int glGenList () 2766int glGenList ()
2127 CODE: 2767 CODE:
2128 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2129 OUTPUT: 2769 OUTPUT:
2130 RETVAL 2770 RETVAL
2137 2777
2138void glEndList () 2778void glEndList ()
2139 2779
2140void glCallList (int list) 2780void glCallList (int list)
2141 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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